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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
225
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Posted - 2013.05.27 17:28:00 -
[1] - Quote
XxWarlordxX97 wrote:D legendary hero wrote:-heavies need base 30% resistance to small arms and explosives -heavies need bass 500 shield and 500 armor -heavies need at least 2 high power and lower power slots to begin with -heavies need 15% increase to running speed, and 10% to turning speed -HMG needs increase to range and accuracy after initial spooling
doing this will make the heavy a more versitile drop suit and lead to a more dynmic and fun game play. where players will need to think tacticaly and use skill. where goods are balanced with bads. in this way the heavy can actually participate in combat instead of just hoping enemies will come to him without sneaking up on him (CCP did a great job with the objectives having multiple access points. :) these are only slight buffs so scouts and assaults can still circle you and kill you. but they have to do so skillfully.
if you can't defend yourself how are you going to protect anyone else? logi's, scouts, assualts can all do it. its the heavies turn for a buff.
in short, area denial, squad defense, frontline support, and being a general contribution to the team will make the heavy playable. because really who has 6-7million sp to blow on a class that can only be used every few games. who has 100,000 isk to spend on proto gear and proto suits that arent any better than the militia gear. CCP we need these changes. help a brotha out!
If they do this I may stay heavy
Yeah, and every scrub in the game will go heavy too (not trying to say you are a scrub). The game will go from AR514 to HeavyScrubPackingAGLU/DTAR514. Heavies should be deathspitting bollards of Doom, not bulky Assault suits. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
225
|
Posted - 2013.05.27 17:39:00 -
[2] - Quote
XxWarlordxX97 wrote:Alaika Arbosa wrote:XxWarlordxX97 wrote:D legendary hero wrote:-heavies need base 30% resistance to small arms and explosives -heavies need bass 500 shield and 500 armor -heavies need at least 2 high power and lower power slots to begin with -heavies need 15% increase to running speed, and 10% to turning speed -HMG needs increase to range and accuracy after initial spooling
doing this will make the heavy a more versitile drop suit and lead to a more dynmic and fun game play. where players will need to think tacticaly and use skill. where goods are balanced with bads. in this way the heavy can actually participate in combat instead of just hoping enemies will come to him without sneaking up on him (CCP did a great job with the objectives having multiple access points. :) these are only slight buffs so scouts and assaults can still circle you and kill you. but they have to do so skillfully.
if you can't defend yourself how are you going to protect anyone else? logi's, scouts, assualts can all do it. its the heavies turn for a buff.
in short, area denial, squad defense, frontline support, and being a general contribution to the team will make the heavy playable. because really who has 6-7million sp to blow on a class that can only be used every few games. who has 100,000 isk to spend on proto gear and proto suits that arent any better than the militia gear. CCP we need these changes. help a brotha out!
If they do this I may stay heavy Yeah, and every scrub in the game will go heavy too (not trying to say you are a scrub). The game will go from AR514 to HeavyScrubPackingAGLU/DTAR514. Heavies should be deathspitting bollards of Doom, not bulky Assault suits. You just did, Because the Tact AR kills my heavy so fast and I have 647 in shield 506 in armor. that is why I'm thinking of going AR
Not my fault that CCP is waiting for everyone to respec into DTARs before they beat them into the ICU with the nerf bat.
Heavies are Heavies, not bulky Assaults. They need to be buffed to reflect this, this would include a nerf to movement speed and a buff to Raw HP, resists and turning speed (IMHO). |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
225
|
Posted - 2013.05.27 17:57:00 -
[3] - Quote
@Warlord
I am guessing that you haven't noticed me refer to Heavies as "semi-mobile bollards". I really think CCP needs to look at making them react to LAV impacts the same way that bollards react to vehicle impacts.
I.E. If the driver is stupid enough to collide with a heavy, he deserves to be stopped dead in his tracks and take significant damage (if not blow up outright). |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
231
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Posted - 2013.05.27 21:15:00 -
[4] - Quote
XxWarlordxX97 wrote:Alaika Arbosa wrote:@Warlord
I am guessing that you haven't noticed me refer to Heavies as "semi-mobile bollards". I really think CCP needs to look at making them react to LAV impacts the same way that bollards react to vehicle impacts.
I.E. If the driver is stupid enough to collide with a heavy, he deserves to be stopped dead in his tracks and take significant damage (if not blow up outright). Sounds good
Now, please keep in mind that I am not talking about Heavies as they currently are. If they have their movement speed nerfed, their Raw HP buffed, get variable Armor/Shield Small Arms Fire resists dependant on Racial Variant and get their turning speed increased by roughly double; then they should behave the same as bollards for LAVs/Derpships (the more lightly armored of the vehicles).
I really think that Heavies should be the segue between dropsuits and MTACs and I think that the best way to represent this is detailed above.
Also, HMG should have its damage buffed, though keep its optimal between 10-15m. If you're infantry and you get within that range and you aren't a Heavy, you should be dead before you hear the HMG spinning up. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
300
|
Posted - 2013.06.05 19:42:00 -
[5] - Quote
XxWarlordxX97 wrote:Alaika Arbosa wrote:XxWarlordxX97 wrote:Alaika Arbosa wrote:@Warlord
I am guessing that you haven't noticed me refer to Heavies as "semi-mobile bollards". I really think CCP needs to look at making them react to LAV impacts the same way that bollards react to vehicle impacts.
I.E. If the driver is stupid enough to collide with a heavy, he deserves to be stopped dead in his tracks and take significant damage (if not blow up outright). Sounds good Now, please keep in mind that I am not talking about Heavies as they currently are. If they have their movement speed nerfed, their Raw HP buffed, get variable Armor/Shield Small Arms Fire resists dependant on Racial Variant and get their turning speed increased by roughly double; then they should behave the same as bollards for LAVs/Derpships (the more lightly armored of the vehicles). I really think that Heavies should be the segue between dropsuits and MTACs and I think that the best way to represent this is detailed above. Also, HMG should have its damage buffed, though keep its optimal between 10-15m. If you're infantry and you get within that range and you aren't a Heavy, you should be dead before you hear the HMG spinning up. I like you
I can't shake the feeling that you are patronizing me. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
301
|
Posted - 2013.06.06 00:38:00 -
[6] - Quote
XxWarlordxX97 wrote:D legendary hero wrote:why would you slow down a heavy, thats like speeding up a scout...
the heavy is already slow it needs to be faster (not as fast as any of the other suits, but definately much faster) Agreed
I'll agree that the turn speed should be increased, though I still feel that they should have movement speed of a stump.
Once they give us MTACs, then you can have your high-mobility Infantry (well as Infantry as a Mech can be) tank.
I do have to say that I really, really want the ability to collect helmets so that when we do get MTACs I can spend AUR on having a "grass skirt" for my MTAC that consists of steel cable with PRO helmets at the ends. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
302
|
Posted - 2013.06.06 03:57:00 -
[7] - Quote
XxWarlordxX97 wrote:Alaika Arbosa wrote:XxWarlordxX97 wrote:D legendary hero wrote:why would you slow down a heavy, thats like speeding up a scout...
the heavy is already slow it needs to be faster (not as fast as any of the other suits, but definately much faster) Agreed I'll agree that the turn speed should be increased, though I still feel that they should have movement speed of a stump. Once they give us MTACs, then you can have your high-mobility Infantry (well as Infantry as a Mech can be) tank. I do have to say that I really, really want the ability to collect helmets so that when we do get MTACs I can spend AUR on having a "grass skirt" for my MTAC that consists of steel cable with PRO helmets at the ends. No way stump speed never
Ok, so maybe I used the wrong analogy, however, nerfed movement speed is the only way to balance the proposed "I act like a bollard", I'm not saying that they should be totally immobile, though they should have MORE difficulty getting around. I really do want them to be buffed with HP, turn speed and whatnot; though they should move much less faster than they currently do.
They should be the Jason Vorhees of the battlefield, painfully slow, unrelenting and out for blood. As it is right now, they're not this, they're still too fast.
I've faced off against many, many heavies today (seemed like 90% of my deaths were heavies) and I was even run down by one on foot, how the **** does that happen?
Heavies need to be more distinct from Assault, I've seen too many people using Heavies as though they were Assault suit, this shouldn't even be an entertained thought. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
304
|
Posted - 2013.06.06 16:51:00 -
[8] - Quote
Lance 2ballzStrong wrote:Alaika Arbosa wrote:Ok, so maybe I used the wrong analogy, however, nerfed movement speed is the only way to balance the proposed "I act like a bollard", I'm not saying that they should be totally immobile, though they should have MORE difficulty getting around. I really do want them to be buffed with HP, turn speed and whatnot; though they should move much less faster than they currently do.
They should be the Jason Vorhees of the battlefield, painfully slow, unrelenting and out for blood. As it is right now, they're not this, they're still too fast.
I've faced off against many, many heavies today (seemed like 90% of my deaths were heavies) and I was even run down by one on foot, how the **** does that happen?
Heavies need to be more distinct from Assault, I've seen too many people using Heavies as though they were Assault suit, this shouldn't even be an entertained thought. I'm not understanding what you want... Heavies are slower now than they've EVER been. If you got ran down by a heavy, then the joke's on you tbh. You didn't run far enough. People should be free to use the suit as they want. Playing a heavy shouldn't be a "DEFEND ALONE! NO ATTACK FOR YOU!" role. The speed of the heavy, and the range of the HMG is what determines the limits of the class / role. People need stop pigeon holing the class. Heavies are slow enough, and tbh, they SHOULD be a little quicker, especially in the turning department, but all we have is the Amarr suit, so maybe another race will be faster with less HP.
I guess I just don't know what CCP's vision of the Heavy is. I mean, yes, everyone should be free to use the suit as they want within the intended role for it.
Look at Eve, you are free to fit each ship there however you like within certain criteria (no MJD on anything aside from BS, no CovOps Cloaks on ships that aren't designated for it). If you want to fit blasters on your Rifter, go ahead, do it, it'll be silly and less than optimally effective but you can do it.
The different suit frames are the same as the different ship classes in Eve. You wouldn't use a BS as fast tackle just like you wouldn't use a frigate as an 200km alpha sniper. You can still fit the ships the way you want within their class/role and it should be the same here.
We have Assault suits, they're the suits that should be the "I'm a frontline soldier pressing the attack", the Heavys should bring up the rear and defend the gains taken by the Assault suits; freeing them up so that they can run off and (wait for it......) Assault another objective.
Heavies need to be distinctly Heavies, not simply the Crutch-specialized Assault suit. While I agree that some of the changes you are requesting are sorely needed to help set the Heavy apart, a buff to the movement speed is just a veiled plea to be the Crutch-specialized Assault suit. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
305
|
Posted - 2013.06.06 19:02:00 -
[9] - Quote
Crutch-specialized Assault Suit:
Heavies who are used (in large majority) by scrubs who want to run around and do Assault suit things (i.e. Squad Vanguard) with the added EHP of the Heavy dropsuit. They will often (though not always) fit light weapons as well as neglecting tank fittings for DPS/Mobility fittings since they wish they were an Assault suit though don't want to use the Assault suit where they'd need to fit tank to get comparable EHP to what they get with a basic Heavy. They seek to obsolesce the Assault suit through their desire to do everything the Assault suit can do, only better due to increase EHP (not counting the other changes they propose such as marginally less movement speed than Assault suits, higher turn speed, small arms fire resists etc).
I have now defined what I mean by "Crutch-specialized Assault Suit".
Heavies need to be distinctly Heavies, they should be the primary Defensive dropsuit choice where the Assault should be the primary Offensive dropsuit choice. Heavies shouldn't obsolesce the Assault suit by being only marginally less capable in most areas than the Assault suit with massive advantages over it (which is what many heavies are begging for from what I've read). |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
305
|
Posted - 2013.06.06 19:33:00 -
[10] - Quote
When there are no more Assaults running around because they're all in Heavies, don't say I didn't warn you.
I guess you'll all enjoy it when this game is nothing but scrubs running around in Heavy suits claiming they're good when they'd suck without those crutches under their arms. |
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
307
|
Posted - 2013.06.06 23:38:00 -
[11] - Quote
D legendary hero wrote:Alaika Arbosa wrote:When there are no more Assaults running around because they're all in Heavies, don't say I didn't warn you.
I guess you'll all enjoy it when this game is nothing but scrubs running around in Heavy suits claiming they're good when they'd suck without those crutches under their arms. dude have you ******* seen caladri assaults shield tanking. some of them get more EHP than a heavy at 914 ehp. so not only do they have 5 times the mobility of a heavy, but now they have the same or higher ehp. why would anyone use a heavy suit unless they have an hmg or forgun? and even at that those guns are laughable
What tiers are you comparing?
PRO Assault to STD Heavy?
I also think you mean PRO Caldari Logi, I've seen tons more of them than the Caldari Assaults, though still not as many as I have seen Heavies (any tier) followed by free suits (usually tweaked starter fits). You're also exaggerating the mobility gap.
@Lance
No, I'm not new around here, been here over a year now.
Yes, I am definitively stating right now that if the Heavies are buffed the way D legendary hero keeps asking for in his thread as well as everywhere else that he's able, EVERYONE able to will stop using other suits for even just the basic heavy frames. I actually do want the Heavies to be something unique and worthwhile to play, however I don't think that making them the uber-assault suit that you all apparently want is the way to do it.
BTW, I'm done arguing about this, I hope you get what you want and then I'll laugh as you all realize how ****** this makes the game. |
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