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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Iron Wolf Saber
BetaMax. CRONOS.
3911
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Posted - 2013.05.06 22:03:00 -
[1] - Quote
/me jots this issue down as hands on testing required urgent. |
Iron Wolf Saber
BetaMax. CRONOS.
3911
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Posted - 2013.05.06 22:17:00 -
[2] - Quote
I am just saying normally the CPM wouldn't bother with most balance issues unless its broken. From the sounds of it, the HMG is not fun to be shooting ergo thus broken.
At least there seems to be no cries of getting shot by something being totally unfun yet.
Either way uprising just came out and its going to be a while before bearings are set and feeling of the battlefield is tuned to see things as a whole picture.
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Iron Wolf Saber
BetaMax. CRONOS.
3913
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Posted - 2013.05.06 22:33:00 -
[3] - Quote
MassiveNine wrote:Iron Wolf Saber wrote:I am just saying normally the CPM wouldn't bother with most balance issues unless its broken. From the sounds of it, the HMG is not fun to be shooting ergo thus broken.
At least there seems to be no cries of getting shot by something being totally unfun yet.
Either way uprising just came out and its going to be a while before bearings are set and feeling of the battlefield is tuned to see things as a whole picture.
Right, so you're basically agreeing that the heavy is ****** and that we just have to "wait it out." How fair is it that we have to wait for another build just to be able to do something BESIDES armor tanking? How can you talk about the whole picture when CCP is obviously focusing on a single part of it? It's more than just broken, the class has been completely destroyed.
Fixing crap by the numbers doesn't require a new build and can and should be hot fixable.
However it does require a developer and the most I can do is shove input on balance priority.
The reason why I require hands on by myself and other cpm is to verify the issue instead of being blindly told its broken. |
Iron Wolf Saber
BetaMax. CRONOS.
3919
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Posted - 2013.05.06 22:51:00 -
[4] - Quote
Polish Hammer wrote:Iron Wolf Saber wrote:Fixing crap by the numbers doesn't require a new build and can and should be hot fixable.
However it does require a developer and the most I can do is shove input on balance priority.
The reason why I require hands on by myself and other cpm is to verify the issue instead of being blindly told its broken. This I respect. Much more approachable than Mr. Jagerblitzen..... Please do check out the HMGs yourself and let us know if you agree or not. I'd like to hear from someone who is not normally a heavy and see what they have to say about it.
I will I been shot and shot plenty of people with HMGs last build as an Omni-soldier, if my gimped self cant be effective on the field with it nor could I see it being feild capable you're going to have someone fighting in getting that fixed. |
Iron Wolf Saber
BetaMax. CRONOS.
3942
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Posted - 2013.05.07 21:25:00 -
[5] - Quote
Okay finally got the game to download....
First off, heavies are okay they seem to take a metric tonne of firepower to kill vs other suits. Even the militia fits.
The heavy machine gun however...
I don't know wtf happened between here and fanfest but whoever replaced the HMG with a water hose needs to be sorry. Overall the range of the gun works still it can engage across the road just like before in chromosome, its just the damage is so badly tuned down its incapable of killing only 2 people pre reload as to opposed to 4-6 people in the previous build. I am not sure about how many people you guys normally down on a reload but I am speaking as a basic HMGer from Chomosome.
To further my belief the game is absolutely broken ran into a sentinel full proto suit and gun 3 yards. By all accounts I should have died. Not only did I survive but i out-survived him and two of his other buddies trying to kill me. Unfourtunately the HMG vs HMG match had to end with me swapping to SMG and downing his two friends and a grenade. He then came back around the corner with more guys and finished my squad off.
and whoever is bishing about the Plasma Rifle range needs to STFU, they're capable of reaching 50% of some maps and that's decently far.
Recommendations: Increase Damage to fan fest build levels. Bring back Fan Fest blap effect Increase Speed to Accuracy Cap Add sharpshooter skill (lower dispersion) |
Iron Wolf Saber
BetaMax. CRONOS.
3956
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Posted - 2013.05.08 01:49:00 -
[6] - Quote
Hell I went 10 and 2 with the HMG in possession. How many of those kills have been melee, grenades and smg? probably 60%
Suits are fine.
The Heavy Machine Gun... something's wrong with it. Either way I cannot make any promises guys what CCP does is their business that includes ignoring all of you guys as well as me, but know I have validated that there is an issue with the gun. Shot guns I am investigating to see if its just a bug though. Apparently shotgun shots disappear but I need more sampling. |
Iron Wolf Saber
BetaMax. CRONOS.
3958
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Posted - 2013.05.08 02:42:00 -
[7] - Quote
I will say I respect Aldin, hes the soldier I inspire to be and from far as I can tell he too is mostly an omni-solder he just builds his tree tall before branching out where I root out first. |
Iron Wolf Saber
BetaMax. CRONOS.
3961
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Posted - 2013.05.08 03:45:00 -
[8] - Quote
Nades feel odd to throw this build but Ill chock it to a matter of learning. |
Iron Wolf Saber
BetaMax. CRONOS.
3973
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Posted - 2013.05.08 14:31:00 -
[9] - Quote
HMG as a long range weapon?
I am going to have to disagree and state I have NEVER used the HMG for long range 'killing' supression maybe to keep the guys in cover but I never expected to kill anyone that far out.
I am with everyone else though the inaccuracy at 'optimal' is unacceptable this is not a laser rifle this is a massive shotgun spewing out shots all over the place.
Ultimately it makes no sense to have an HMG pointed at someone's back start firing, and he turns around with an AR and guns me down far faster. That is just plain wrong.
The weapon is broken enough that a Forge Gun is a more preferable weapon in heavy's hands. |
Iron Wolf Saber
Den of Swords
3975
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Posted - 2013.05.08 20:09:00 -
[10] - Quote
After playing around with CCP Remnant's numbers I have come to the conclusion that the effective kill range of the HMG is nowhere near 30meters but its actually at 10meters.
Also the reason why the old HMG was so effective at defense because it was a 'Zone of Control' weapon.
Essentially I drew a 20-30 meter circle around me and anything getting into that circle is going to regret doing so. |
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Iron Wolf Saber
Den of Swords
3979
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Posted - 2013.05.08 22:19:00 -
[11] - Quote
Basically I set out with the HMG fit and started engaging people starting as far as 50 meters away and observe the suit I am shooting. the type of tank it was likely going to have and the effect on the HP and I tried to optimize the amount of fire on the target via aiming as dead center as possible and allowing the HMG to fully spin up and get to 'peak' accuracy.
At 50, 45, 40, 35, and 30 meters (based on readout) the damage was so abysmal some target tanks where regenerating under fire. This is pretty consistent after about 40 engagements with the gun.
I am having the hard time getting people in the 25-20-15 meter ranges though or staying alive at those ranges to test long enough to get results. However at 10 meters I can see the effect fully. It would seem at 10 meters is most optimal damage throughput though based on damage amount and damage application. At 5 or less for some reason the damage dips further in terms of application against a variety of targets, including light suits. |
Iron Wolf Saber
Den of Swords
3982
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Posted - 2013.05.08 22:59:00 -
[12] - Quote
Well I just verified a silly bug on the mass driver. The animation doesn't match what was really happening. |
Iron Wolf Saber
Den of Swords
3982
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Posted - 2013.05.08 23:07:00 -
[13] - Quote
General Tiberius1 wrote:Iron Wolf Saber wrote:Well I just verified a silly bug on the mass driver. The animation doesn't match what was really happening. the whole "disappearing rounds" bit?
The whole smoke trail does one thing, the actual projectile does another (actual projectile has greater range) |
Iron Wolf Saber
Den of Swords
3982
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Posted - 2013.05.08 23:08:00 -
[14] - Quote
Himiko Kuronaga wrote:I think they need to hire people who actually know how to play first person shooters.
The vision they have for the HMG is terrible. It's closer to what a flame thrower should be, and even then a flame thrower usually has additional damage properties attached to it in order to make up for its ****** range.
And most flame-throwers i know run the high risk of catching the user on fire when an ignited target hugs them. |
Iron Wolf Saber
Den of Swords
3984
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Posted - 2013.05.08 23:38:00 -
[15] - Quote
hooc order wrote:Iron Wolf Saber wrote:Himiko Kuronaga wrote:I think they need to hire people who actually know how to play first person shooters.
The vision they have for the HMG is terrible. It's closer to what a flame thrower should be, and even then a flame thrower usually has additional damage properties attached to it in order to make up for its ****** range. And most flame-throwers i know run the high risk of catching the user on fire when an ignited target hugs them. We don't even have flame throwers yet and you EvE players are already trying to nerf them.
Ahem to quote one infamous Sarge.
"When caught on fire, try spreading it around to try to dilute the fire! Everyone knows Sharing is Caring" |
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