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Thread Statistics | Show CCP posts - 7 post(s) |
hooc order
Deep Space Republic Gentlemen's Agreement
31
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Posted - 2013.05.08 23:02:00 -
[1] - Quote
Himiko Kuronaga wrote:So we can all basically agree that there is about a 5 meter junction where our gun actually performs its job "decent".
Anything closer and it can't track, anything further away and it can't hurt the enemy.
And to add insult to injury, because of our lack of mobility we cannot force the enemy to engage us within this 5 meter area.
Sounds like an epic design flaw.
Get in a jeep...drive it to a, b ,c ,d, or e
Stand on the position and let people throw nades at you from 20 meters away....die.
I don't think that is a game flaw...i think that CCP's opinion of what HMG's role is.
Go back and read the dev's vision of what HMG is supposed to be...he said it was intended. If they intended it it cannot be a flaw....it simply is not fun or interesting or anything but crap to play the class as they intended it to be played. |
hooc order
Deep Space Republic Gentlemen's Agreement
31
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Posted - 2013.05.08 23:32:00 -
[2] - Quote
Iron Wolf Saber wrote:Himiko Kuronaga wrote:I think they need to hire people who actually know how to play first person shooters.
The vision they have for the HMG is terrible. It's closer to what a flame thrower should be, and even then a flame thrower usually has additional damage properties attached to it in order to make up for its ****** range. And most flame-throwers i know run the high risk of catching the user on fire when an ignited target hugs them.
We don't even have flame throwers yet and you EvE players are already trying to nerf them. |
hooc order
Deep Space Republic Gentlemen's Agreement
40
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Posted - 2013.05.09 21:22:00 -
[3] - Quote
Polish Hammer wrote:"CQC" is a funny thing...
The only CQC i've seen thus far typically goes as follows:
-Close distance -Bunny hop circles around heavy -Win, Next
Yeah i did this. Was not even using scout gear....only the militia starter gear.
felt bad for the heavy...he was in position, had me in his sights at 60 meters (which of course he could not hit) surprised me after i reemerged from cover around a corner, hit me first, yet I won cuz i bounced around and out ran his turn.
For a role that CCP says is intended to protect areas in close quarters they sure decided to make the actual role pretty damn ineffective at it. |
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