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Thread Statistics | Show CCP posts - 7 post(s) |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
139
|
Posted - 2013.05.09 18:37:00 -
[481] - Quote
martinofski wrote:Caineghis Beoulve wrote:We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker.
We need the HMG restored to Chromosome stats, that was really balanced Would need to be rebalanced concidering all other weapon got changed. Wouldn't bet as balanced as it was if exactly as before. But, yes Let focus on HMG. Maybe we should pull some numbers to help the devs. I will look at some stuff tonight and see if I can post something. Testing with blue mate let say for distances.
I thought the chromosone stats were fine. Non hmg users just didn't realize the range was "ridiculous" because all heavies worth their salt HAD to get sharpshooter to at least level 8 to be worth anything because that's what all the light weapon users did. It was an arms race that was fair (except lasers, sorry), but we got thw shortest end of the stick when everything got rebalanced. |
Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
7
|
Posted - 2013.05.09 18:43:00 -
[482] - Quote
Tiberion Deci wrote:martinofski wrote:Caineghis Beoulve wrote:We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker.
We need the HMG restored to Chromosome stats, that was really balanced Would need to be rebalanced concidering all other weapon got changed. Wouldn't bet as balanced as it was if exactly as before. But, yes Let focus on HMG. Maybe we should pull some numbers to help the devs. I will look at some stuff tonight and see if I can post something. Testing with blue mate let say for distances. I thought the chromosone stats were fine. Non hmg users just didn't realize the range was "ridiculous" because all heavies worth their salt HAD to get sharpshooter to at least level 8 to be worth anything because that's what all the light weapon users did. It was an arms race that was fair (except lasers, sorry), but we got thw shortest end of the stick when everything got rebalanced.
Yeah, we had to skill into SS otherwise we werent be able to shoot anyone with the insane range of AR and laser rifle, i think the range withour SS was ok for the HMG in Chromosome and the damage was more than good, in fact no one complain about the damage of the HMG in the forums back in chromosome |
CHICAGOCUBS4EVER
TeamPlayers EoN.
250
|
Posted - 2013.05.09 18:44:00 -
[483] - Quote
Tiberion Deci wrote:martinofski wrote:Caineghis Beoulve wrote:We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker.
We need the HMG restored to Chromosome stats, that was really balanced Would need to be rebalanced concidering all other weapon got changed. Wouldn't bet as balanced as it was if exactly as before. But, yes Let focus on HMG. Maybe we should pull some numbers to help the devs. I will look at some stuff tonight and see if I can post something. Testing with blue mate let say for distances. I thought the chromosone stats were fine. Non hmg users just didn't realize the range was "ridiculous" because all heavies worth their salt HAD to get sharpshooter to at least level 8 to be worth anything because that's what all the light weapon users did. It was an arms race that was fair (except lasers, sorry), but we got thw shortest end of the stick when everything got rebalanced.
no even then it wasnt fair.. .heavy was 3x/6x vs light weapons at 2x/5x
so not only did we get sh@t on by the constant QQ of our range, but no one aside from us ever acknowledged that it cost us a fair amount more to have those similar ranges.
one of the biggest things from before. now the SP cost seems balanced at least, now to balance the in game result |
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
22
|
Posted - 2013.05.09 18:52:00 -
[484] - Quote
Caineghis Beoulve wrote:Tiberion Deci wrote:martinofski wrote:Caineghis Beoulve wrote:We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker.
We need the HMG restored to Chromosome stats, that was really balanced Would need to be rebalanced concidering all other weapon got changed. Wouldn't bet as balanced as it was if exactly as before. But, yes Let focus on HMG. Maybe we should pull some numbers to help the devs. I will look at some stuff tonight and see if I can post something. Testing with blue mate let say for distances. I thought the chromosone stats were fine. Non hmg users just didn't realize the range was "ridiculous" because all heavies worth their salt HAD to get sharpshooter to at least level 8 to be worth anything because that's what all the light weapon users did. It was an arms race that was fair (except lasers, sorry), but we got thw shortest end of the stick when everything got rebalanced. Yeah, we had to skill into SS otherwise we werent be able to shoot anyone with the insane range of AR and laser rifle, i think the range withour SS was ok for the HMG in Chromosome and the damage was more than good, in fact no one complain about the damage of the HMG in the forums back in chromosome
^this which makes u wonder why the damage was touched at all........ |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
141
|
Posted - 2013.05.09 18:52:00 -
[485] - Quote
CHICAGOCUBS4EVER wrote:Tiberion Deci wrote:martinofski wrote:Caineghis Beoulve wrote:We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker.
We need the HMG restored to Chromosome stats, that was really balanced Would need to be rebalanced concidering all other weapon got changed. Wouldn't bet as balanced as it was if exactly as before. But, yes Let focus on HMG. Maybe we should pull some numbers to help the devs. I will look at some stuff tonight and see if I can post something. Testing with blue mate let say for distances. I thought the chromosone stats were fine. Non hmg users just didn't realize the range was "ridiculous" because all heavies worth their salt HAD to get sharpshooter to at least level 8 to be worth anything because that's what all the light weapon users did. It was an arms race that was fair (except lasers, sorry), but we got thw shortest end of the stick when everything got rebalanced. no even then it wasnt fair.. .heavy was 3x/6x vs light weapons at 2x/5x so not only did we get sh@t on by the constant QQ of our range, but no one aside from us ever acknowledged that it cost us a fair amount more to have those similar ranges. one of the biggest things from before. now the SP cost seems balanced at least, now to balance the in game result
I totally agree the sp difference was blatantly unfair and pointed it out many times in the forums. But the HMG itself was fine (apart from the difference in cost). It was a balanced weapon. Now its is pretty useless...
|
Lance 2ballzStrong
SyNergy Gaming EoN.
1503
|
Posted - 2013.05.09 19:00:00 -
[486] - Quote
Cool story bro incoming...
So I've been playing assault these days, you know, like 80% of the community, and ran up on 2 proto heavies...
Now, if this was last build, I would have just put my head between my legs, and kiss my arse goodbye. But this is Uprising. I lol'd when I saw these poor schmucks, turn around and ran. Got like 30-40m range, and kept chipping away at these guys trying to hack an objective.
It was pathetic to see what heavies have become. 1 assault player, with a crappy suit since most of my SP went into heavy stuff, kept 2 heavies from hacking 1 objective. I kept chipping away at them till back up arrived. Sad.
So back in the day it was 1 heavy vs 2 assaults... now? 1 assault vs 2 heavies ... not just heavies mind you, one was in sentinel proto, the other was basic proto...
I was in an advanced basic assault.
Are heavies going to see a re-balance? Who knows. What "data" CCP used to handicap heavies this much? Who knows. How many heavies are still playing the class in Uprising? I can guarantee you, allot less. How many assault players? I can guarantee you allot more.
Scout suits got gimped, heavies got neutered, tanks became P2W to get a decent tank. So yeah, obviously CCP wanted more people to convert to Assault. What other explanation is there?
Going by this data they seem to go on, did allot more harm than it did good.
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Master Jaraiya
Ultramarine Corp Orion Empire
29
|
Posted - 2013.05.09 19:02:00 -
[487] - Quote
Caineghis Beoulve wrote:We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker.
We need the HMG restored to Chromosome stats, that was really balanced
Exactly what I was saying on page 23 of this thread.
We need to focus on what needs to be done to the HMG to make it viable.
I suggest building off of other peoples' ideas. Take a look at my post and others' post containing potential fixes; if you like it give it a thumbs up! Better yet expand upon it. If you disagree with any of it offer alternatives.
Simply saying "the HMG needs fixed" does nothing. The DEVs already know this: if they didn't they would not be actively engaging us to find a solution.
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CLAYTON84
Not Guilty EoN.
0
|
Posted - 2013.05.09 19:02:00 -
[488] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
I would like to know are us heavies that are have our skill points into amarr heavy stuck with amarr or when the suit come out in the future will we get another skill point re-spec. main reason I would like to know this is because if the heavies are not fixed by then and we do get a re-spec I will not spec into heavy with over 11 mill in skill points that more than enough to be a beast AR If none of the above happens I would sadly quit the game. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1504
|
Posted - 2013.05.09 19:09:00 -
[489] - Quote
CLAYTON84 wrote:I would like to know are us heavies that are have our skill points into amarr heavy stuck with amarr or when the suit come out in the future will we get another skill point re-spec. main reason I would like to know this is because if the heavies are not fixed by then and we do get a re-spec I will not spec into heavy with over 11 mill in skill points that more than enough to be a beast AR If none of the above happens I would sadly quit the game.
There will be no re-spec. We were forced to put our SP into 1 race. The ONLY class in the game that was forced to not have a choice.
Alright, fine, then we put our SP in a class that requires MORE SP than any other infantry class. Alright, cool, then we found out how BAD the HMG is.
Do we deserve a re-spec? Maybe we do. Tankers also, cuz CCP failed on the wording of some stuff.
Will we get it? I highly doubt it.
Tbh, I'm about to give up on this game. I'll be going away for a couple weeks, and I'll see what CCP does, and depending on that, I'll make up my mind.
The game has great potential, but it's not heading in a good direction. |
CLAYTON84
Not Guilty EoN.
0
|
Posted - 2013.05.09 19:13:00 -
[490] - Quote
agreed Lance this is one of the best fps I have ever played but now im starting to get bored so so sad |
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Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
9
|
Posted - 2013.05.09 19:53:00 -
[491] - Quote
Master Jaraiya wrote:Caineghis Beoulve wrote:We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker.
We need the HMG restored to Chromosome stats, that was really balanced Exactly what I was saying on page 23 of this thread. We need to focus on what needs to be done to the HMG to make it viable. I suggest building off of other peoples' ideas. Take a look at my post and others' post containing potential fixes; if you like it give it a thumbs up! Better yet expand upon it. If you disagree with any of it offer alternatives. Simply saying "the HMG needs fixed" does nothing. The DEVs already know this: if they didn't they would not be actively engaging us to find a solution.
Dont worry jiraiya, i keep liking all the possible solution that could help the HMG restore its glory, i also put an idea myself which i quote below.
Caineghis Beoulve wrote:if they want us to be a CQC defender they need to give us tools to perform that job, these tools are more damage, more turning speed but less range and less walking and sprint speed. If they want us to be a suppression class, they need to give us more range and more walking and sprint speed but less damage and turning speed, so we can suppress at long range.
|
Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
83
|
Posted - 2013.05.09 20:13:00 -
[492] - Quote
Caineghis Beoulve wrote:Master Jaraiya wrote:Caineghis Beoulve wrote:We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker.
We need the HMG restored to Chromosome stats, that was really balanced Exactly what I was saying on page 23 of this thread. We need to focus on what needs to be done to the HMG to make it viable. I suggest building off of other peoples' ideas. Take a look at my post and others' post containing potential fixes; if you like it give it a thumbs up! Better yet expand upon it. If you disagree with any of it offer alternatives. Simply saying "the HMG needs fixed" does nothing. The DEVs already know this: if they didn't they would not be actively engaging us to find a solution. Dont worry jiraiya, i keep liking all the possible solution that could help the HMG restore its glory, i also put an idea myself which i quote below. Caineghis Beoulve wrote:if they want us to be a CQC defender they need to give us tools to perform that job, these tools are more damage, more turning speed but less range and less walking and sprint speed. If they want us to be a suppression class, they need to give us more range and more walking and sprint speed but less damage and turning speed, so we can suppress at long range.
You can't defend without range. Anyone with more range (everyone else in the game) will simply stand outside your ability to shoot them and kill you.
In NO other game is range as fubarred as it is in DUST. It defies logic. Rework it completely.
They tried a novel way to differentiate classes (hard range), and it simply doesn't work. It is the core of most balance issues in this game. |
martinofski
Rebelles A Quebec Orion Empire
59
|
Posted - 2013.05.09 20:15:00 -
[493] - Quote
Just played a game where there was Radar from PFBHz and he killed my 1300hp heavy in 2 hitts, with nova knifes... not like i didn't see him coming.
Not sure I can do close to that with my HMG lol
|
Lance 2ballzStrong
SyNergy Gaming EoN.
1507
|
Posted - 2013.05.09 20:18:00 -
[494] - Quote
Dis Cord wrote:You can't defend without range. Anyone with more range (everyone else in the game) will simply stand outside your ability to shoot them and kill you. In NO other game is range as fubarred as it is in DUST. It defies logic. Rework it completely.They tried a novel way to differentiate classes (hard range), and it simply doesn't work. It is the core of most balance issues in this game.
Well according to CCP's logic, our role is defender. How to defend an objective you ask? Well considering most maps don't have enough cover to consider them "CQC" and we're using, funny enough, a CQC weapon, the simple answer is to camp.
That's right. A heavy's role right now is the camp corners. Find a room, find a corner, and wait. Someone might walk by. This gameplay sounds intense!
|
Schalac 17
Murderz for hire
91
|
Posted - 2013.05.09 20:21:00 -
[495] - Quote
Lance 2ballzStrong wrote:Dis Cord wrote:You can't defend without range. Anyone with more range (everyone else in the game) will simply stand outside your ability to shoot them and kill you. In NO other game is range as fubarred as it is in DUST. It defies logic. Rework it completely.They tried a novel way to differentiate classes (hard range), and it simply doesn't work. It is the core of most balance issues in this game. Well according to CCP's logic, our role is defender. How to defend an objective you ask? Well considering most maps don't have enough cover to consider them "CQC" and we're using, funny enough, a CQC weapon, the simple answer is to camp. That's right. A heavy's role right now is the camp corners. Find a room, find a corner, and wait. Someone might walk by. This gameplay sounds intense! My MQ has all the perfect corners and my HMG can shoot from one side to the other. Best part, the enemy can't get away because the door doesn't open. |
Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
83
|
Posted - 2013.05.09 20:25:00 -
[496] - Quote
martinofski wrote:Just played a game where there was Radar from PFBHz and he killed my 1300hp heavy in 2 hitts, with nova knifes... not like i didn't see him coming.
Not sure I can do close to that with my HMG lol
This verifies my theory....
Current Best Heavy Build:
The Bear Trap -Sentinel Suit -Proto Knives
Stand in one place and wait for someone to run by. |
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
22
|
Posted - 2013.05.09 20:26:00 -
[497] - Quote
just to keep it bumped
its disappointing to think that we've been suckered into this situation, to do a job we cant do anymore
camp corners? never. i like the heavy class too much to give up on it, but man.......
as the last heavy in my corp, i can honestly say that depression has set in (as far as gaming goes, lulz) |
Mark Burkhart
Hellstorm Inc League of Infamy
12
|
Posted - 2013.05.09 20:36:00 -
[498] - Quote
CCP Remnant wrote:I don't hate the Heavies. Or the HMG. Well, actually, I hate everyone on the planet equally so technically I guess that means I hate no-one (we're all snowflakes!) Good to see some intelligent debate and solid points in this thread, so thanks for that! Just wanted to jump in an explain the thinking behind some of the recent changes. - The SS skill had to go. It should never have been there in the first place as it pushed all weapons well beyond their intended ranges and with more racial variants coming into the game (rail rifle, combat rifle etc.) it was more important than ever to have cleaner range profiles for all weaponry. - The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe. The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible. Other smaller tweaks like lessening kick (which gets pretty excessive as the weapon nears its heat threshold) and a modest improvement in how quickly the weapon reaches optimal dispersion should make it feel much better. Anyway, thanks for the ten-page thread, guys. I look forward to the next ten pages!
Ok, some are more questions then statments.
1. hip fire range and zoom range... does it increase the over all range? or is it simply cause you come in more while zoomed in and that makes the tighter shoot group?
2. there has been a slight movement change to the heavy suits because i use to play with 0 sense and now i have had to put it at 40-50 just to move more like i did before.
3. someone one els stated it but on your point that we are suppose to be a defender class and not an attacking class, you have to understand that alot of the maps are very open and with being said you CCP have made the heavy deal with that and adapt, so we end up pushing into alot of fights to catch them off guard. but now with 50m max range and only 15dmg its kinda hard.
4. I served in the army so when i think of a HMG i tend to think of a 50cal... where on gods green earth have you ever herd of a heavy machine gun shooting at a max range or 50 meters!!!! get real.... nuff said. also note i have expert on the M4 assault rifle and the first target you shoot at in any range is.... can you guess it....? 50 ******* meters... i know this game isnt suppose to be like real life but you should maybe look at some real gun befor you give a game gun your CCP touch and totally **** it up.
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Lance 2ballzStrong
SyNergy Gaming EoN.
1509
|
Posted - 2013.05.09 20:36:00 -
[499] - Quote
Superhero Rawdon wrote:just to keep it bumped
its disappointing to think that we've been suckered into this situation, to do a job we cant do anymore
camp corners? never. i like the heavy class too much to give up on it, but man.......
as the last heavy in my corp, i can honestly say that depression has set in (as far as gaming goes, lulz)
well that's what Assault players cried for. "HEAVIES ARE A SUPPORT CLASS, AND TO DEFEND OBJECTIVES!!! QQ... THEY HAVE TOO MUCH RANGE...QQ"
So here we are today camping corners
Thankfully I had some SP left to get an assault suit going otherwise I won't be playing DUST at all. |
Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
9
|
Posted - 2013.05.09 20:42:00 -
[500] - Quote
Lance 2ballzStrong wrote:Superhero Rawdon wrote:just to keep it bumped
its disappointing to think that we've been suckered into this situation, to do a job we cant do anymore
camp corners? never. i like the heavy class too much to give up on it, but man.......
as the last heavy in my corp, i can honestly say that depression has set in (as far as gaming goes, lulz) well that's what Assault players cried for. "HEAVIES ARE A SUPPORT CLASS, AND TO DEFEND OBJECTIVES!!! QQ... THEY HAVE TOO MUCH RANGE...QQ" So here we are today camping corners Thankfully I had some SP left to get an assault suit going otherwise I won't be playing DUST at all.
This ^
They QQ so much about heavies beign a defender or a support class, when the only way we have to get WP is to kil that means by no choice we are killers |
|
Baal Omniscient
L.O.T.I.S. RISE of LEGION
485
|
Posted - 2013.05.09 20:46:00 -
[501] - Quote
Breakin Stuff wrote:CCP Remnant wrote:Master Jaraiya wrote:CCP Remnant wrote:That's odd.
Is that 20m as seen from the target intel info on-screen? I double-checked the curves like five minutes ago and they're definitely 30m for optimal range.
I'll investigate further. The longest HMG kill I have gotten was 29m and that took nearly an entire clip because the spread is so wide at that range it becomes highly ineffective. Please don't take this as me being snarky, but you guys do know that the HMG dispersion get tighter the longer you fire it, right? yessir. but in chromosome even I noticed that the HMG has a hard time killing targets at more than 20 meters because even constricted targets that far out fill a lot less of the cone of fire than they do at 10 meters, so you lose a lot of the rounds to empty space. 20-30 was the sweet spot that killed most heavies in duels with assault rifles. Giant head hitbox. gotta love it.
Now THAT'S going a little far. I've come across fully specced heavies last build that could still do decent DPS at 70m+. If you were to be in an open area without cover (or they had altitude and could shoot over your cover) and they were to crouch, they could drop you at ~70m in about 5-6 seconds, and that's against a B-Series assault suit with Shield Control 4, Mechanics 5 and 3 complex complex shield extenders. Altina McAlterson is one that immediately comes to mind for being able to drop assaults et. al at SERIOUS range with an HMG. Sure, with sharpshooter skills still in the operation levels and your HMG not maxed out you might have had an issue getting full damage at a 40~50+ , but players who specialized were able to do WAY more than 20-30 when crouched and ADS. I personally had heavy sharpshooter to lvl 2 and could hit people as far away as the length of the catwalk above B in Ashlands for decent damage, and while crouching and fully heated about half to 3/4 of my rounds would still hit.
TL;DR: Crouch+ADS+Sharpshooter+heat up spray tightening=heavies old effective range was more than they are willing to admit. |
Polish Hammer
Conspiratus Immortalis League of Infamy
380
|
Posted - 2013.05.09 20:46:00 -
[502] - Quote
"CQC" is a funny thing...
The only CQC i've seen thus far typically goes as follows:
-Close distance -Bunny hop circles around heavy -Win, Next
|
martinofski
Rebelles A Quebec Orion Empire
59
|
Posted - 2013.05.09 20:49:00 -
[503] - Quote
Caineghis Beoulve wrote:Lance 2ballzStrong wrote:Superhero Rawdon wrote:just to keep it bumped
its disappointing to think that we've been suckered into this situation, to do a job we cant do anymore
camp corners? never. i like the heavy class too much to give up on it, but man.......
as the last heavy in my corp, i can honestly say that depression has set in (as far as gaming goes, lulz) well that's what Assault players cried for. "HEAVIES ARE A SUPPORT CLASS, AND TO DEFEND OBJECTIVES!!! QQ... THEY HAVE TOO MUCH RANGE...QQ" So here we are today camping corners Thankfully I had some SP left to get an assault suit going otherwise I won't be playing DUST at all. This ^ They QQ so much about heavies beign a defender or a support class, when the only way we have to get WP is to kil that means by no choice we are killers
yep, because we are late at hacking objectives, can drop nanohives or revive people. just kill...camped in a corner indeed, that is the only way I did good kill today. Which could have benn done with any, but I mean any weapon...even the elbow (I tried it and it work as well when killing a guy from behind). |
General Tiberius1
ZionTCD Unclaimed.
627
|
Posted - 2013.05.09 20:50:00 -
[504] - Quote
Polish Hammer wrote:"CQC" is a funny thing...
The only CQC i've seen thus far typically goes as follows:
-Close distance -Bunny hop circles around heavy -Win, Next
pretty much
skinweave heavy plus militia everything FTW till the heavy gets fixed |
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
22
|
Posted - 2013.05.09 20:54:00 -
[505] - Quote
Caineghis Beoulve wrote:Lance 2ballzStrong wrote:Superhero Rawdon wrote:just to keep it bumped
its disappointing to think that we've been suckered into this situation, to do a job we cant do anymore
camp corners? never. i like the heavy class too much to give up on it, but man.......
as the last heavy in my corp, i can honestly say that depression has set in (as far as gaming goes, lulz) well that's what Assault players cried for. "HEAVIES ARE A SUPPORT CLASS, AND TO DEFEND OBJECTIVES!!! QQ... THEY HAVE TOO MUCH RANGE...QQ" So here we are today camping corners Thankfully I had some SP left to get an assault suit going otherwise I won't be playing DUST at all. This ^ They QQ so much about heavies beign a defender or a support class, when the only way we have to get WP is to kil that means by no choice we are killers
lance - i have 1.3 mil SP left......and im waiting. for what, i dont know. maybe ccp to fix the problem they created?
beoulve - exactly. everyone QQ about everything EXCEPT the damage b4........funny.....
this was mentioned earlier in this thread |
Lance 2ballzStrong
SyNergy Gaming EoN.
1518
|
Posted - 2013.05.09 21:01:00 -
[506] - Quote
Superhero Rawdon wrote:lance - i have 1.3 mil SP left......and im waiting. for what, i dont know. maybe ccp to fix the problem they created?
beoulve - exactly. everyone QQ about everything EXCEPT the damage b4........funny.....
this was mentioned earlier in this thread
Let's look at what the Dev said:
CCP Remnant wrote:Breakin Stuff wrote:CCP Remnant wrote:Things relevant to my interest proto HMG lost two high slots for complex mods, lost weaponry bonus, lost over 20% base damage. Excellent point. I'd forgotten that they were being buffed by the blanket bonus to all weapon damage given by the weaponry skill.
It sounds like he was looking at the Damage value on HMG's based on Chromosome's Weaponry lvl 5, which was needed to get HMG's.
So that right there added 10% dmg to the base dmg of HMG's. So instead of taking away 10% (weaponry 5) it looks like he took away 10% from the base value (without weaponry 5)
So in total it was a 20% dmg nerf.
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Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
84
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Posted - 2013.05.09 21:05:00 -
[507] - Quote
Lance 2ballzStrong wrote:Superhero Rawdon wrote:lance - i have 1.3 mil SP left......and im waiting. for what, i dont know. maybe ccp to fix the problem they created?
beoulve - exactly. everyone QQ about everything EXCEPT the damage b4........funny.....
this was mentioned earlier in this thread Let's look at what the Dev said: CCP Remnant wrote:Breakin Stuff wrote:CCP Remnant wrote:Things relevant to my interest proto HMG lost two high slots for complex mods, lost weaponry bonus, lost over 20% base damage. Excellent point. I'd forgotten that they were being buffed by the blanket bonus to all weapon damage given by the weaponry skill. It sounds like he was looking at the Damage value on HMG's based on Chromosome's Weaponry lvl 5, which was needed to get HMG's. So that right there added 10% dmg to the base dmg of HMG's. So instead of taking away 10% (weaponry 5) it looks like he took away 10% from the base value (without weaponry 5) So in total it was a 20% dmg nerf.
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Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
9
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Posted - 2013.05.09 21:15:00 -
[508] - Quote
Lance 2ballzStrong wrote: It sounds like he was looking at the Damage value on HMG's based on Chromosome's Weaponry lvl 5, which was needed to get HMG's.
So that right there added 10% dmg to the base dmg of HMG's. So instead of taking away 10% (weaponry 5) it looks like he took away 10% from the base value (without weaponry 5)
So in total it was a 20% dmg nerf. .
That without counting the lose of 1 high slot in the sentinel class we could use to put a complex damage mod, thats another 10% |
Failonius
Quantum Degeneracy
9
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Posted - 2013.05.09 21:16:00 -
[509] - Quote
Heavies are a joke right now, and I don't even play with them!
They should be the walking tanks that were mentioned early in the beta, and not defensive turrets! This is horrible design.
I remember a few weeks back that when a heavy showed up in any area, either everybody concentrated fire on him, or left.
Now I am a firm believer that if this approach were to occur, the amount of SP to level up a heavy should be ridiculous. They are supposed to be the most valuable infantry unit in your team, and reserved to the most dedicated grinders. |
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
22
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Posted - 2013.05.09 21:16:00 -
[510] - Quote
Lance 2ballzStrong wrote:Superhero Rawdon wrote:lance - i have 1.3 mil SP left......and im waiting. for what, i dont know. maybe ccp to fix the problem they created?
beoulve - exactly. everyone QQ about everything EXCEPT the damage b4........funny.....
this was mentioned earlier in this thread Let's look at what the Dev said: CCP Remnant wrote:Breakin Stuff wrote:CCP Remnant wrote:Things relevant to my interest proto HMG lost two high slots for complex mods, lost weaponry bonus, lost over 20% base damage. Excellent point. I'd forgotten that they were being buffed by the blanket bonus to all weapon damage given by the weaponry skill. It sounds like he was looking at the Damage value on HMG's based on Chromosome's Weaponry lvl 5, which was needed to get HMG's. So that right there added 10% dmg to the base dmg of HMG's. So instead of taking away 10% (weaponry 5) it looks like he took away 10% from the base value (without weaponry 5) So in total it was a 20% dmg nerf.
hahahahahaha
typical just....cant help but lol at this....
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