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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
SoTa of PoP
Circle of Huskarl Minmatar Republic
121
|
Posted - 2013.05.09 23:46:00 -
[541] - Quote
Talruum Tezztarozza wrote:Oh wow a useful post from SoTa....of........PoP. What happen to SoTa PoP though lol
I stopped giving proper feedback a long time ago - sorry if I appear overly trollish. Just passing time.
SoTa PoP - my main - is banned for a month from the forums. |
Polish Hammer
Conspiratus Immortalis League of Infamy
382
|
Posted - 2013.05.09 23:46:00 -
[542] - Quote
SoTa of PoP wrote:Polish Hammer wrote:SoTa of PoP wrote:Didn't realize we were ever at Odds Polish. :( On some things yes. I can't stay mad at you What things I'll keep those to myself. |
HowDidThatTaste
Imperfects Negative-Feedback
2456
|
Posted - 2013.05.09 23:47:00 -
[543] - Quote
I've tried just about every combination to make the hmg relevant. The HMG is only good in very specific situations. Because of this it is not enjoyable to play.
Without a huge buff to damage and range the HMG is Dead!
What concerns me the most is that the only hope we have is that turn speed may be increased-ok certainly will help The other comment came in hey would new suits make you feel better? Hell no its the dam HMG that's the problem.
Then we get a comment oh I forgot that weaponry was taken out too so you did get a 20% damage nerf. O gee whiz -golly
No specific comment about fixing the HMG. Just a lot of look at the shiny things in my left hand.
|
Azrael Nightbane
Turalyon Plus
3
|
Posted - 2013.05.09 23:48:00 -
[544] - Quote
Talruum Tezztarozza wrote:Oh wow a useful post from SoTa....of........PoP. What happen to SoTa PoP though lol
This is quite similar to my experience.
Flanking doesn't work. Murder taxi doesn't work. Running with squad yield me nothing. I simply can't keep up with them.
I do find mild success running solo in skirmish. Enemies are easy to read there so it's easier to flank a strayed one.
just need like a 5 min head start so you can waddle over to a spot and meet your squad there |
Another Heavy SOB
TRUE TEA BAGGERS Orion Empire
62
|
Posted - 2013.05.09 23:50:00 -
[545] - Quote
SoTa of PoP wrote:Didn't realize we were ever at Odds Polish. :(
There's two types of game modes out basically: Zerg and Camp. In zerg - we have to stick as close as possible to the other zerglings. We need to read the map for player positions and have a knowledge of our terrain, all the while trying to find the best route so our speed isn't factored in so hard. This is cumbersome with reduced speed and range as it's already a trouble trying to keep up - so now only do I not keep up - my weapon can't reach. What's the solution? Flanking. But being a heavy who flanks on his own with this terrible HMG has lead to me getting laughed at as I pull back and wait for back up 75% of the time. It made me realize the gun was broken in Chromosome and in need of nerf - so I've gotten used to finding a way to get others to come with me, usually over comms. But this is usually like rolling dice - so a heavy being in solo so far - not viable.
What else can you do in a zergling match but try to steal kills? Murder Taxi. But using murder taxi requires luck since there's no way most of us have the SP to get a decent LAV and still call ourselves competitors. Even if you did the Hack AV nades shred 'em in two throws that happen within 4-5 seconds. So Murder Taxi - at least from my experience thus far - is not viable as most matches have squads of 6 and makes asking 1 person to carry AV nades very easy. So again - solo heavy - not viable. (No squads has been very rare)
So - we can't flank - we can't murder taxi - do we switch weapons? It would mean no proto - but I saw more success with Exile then Boundless. But **** that. The only true solution is camp areas where fighting is always the heaviest and don't be aggressive unless following zergs.
So I turned to Camp mode. We find far more success here. If you take a second after 3 minutes of the match has passed you can determine where the fighting will be focused by enemy behaviors thus far and just simply camp the objective they seem to desire so badly. Using LAV's for simple A to B Taxi's rather then murder vehicles will higher your KDR from earlier mentioned squads AV. (If your match has no squad tho - as happens once in a while in camp mode - murder taxi is hella fun).
Nodes themselves are our friends now. They even have peek holes we can shoot out of (not a new feature) to harass people and it being a circle we can run around assures us a spot to run from explosions and firearms. Luckily for us too - most objectives have boxes or some sort of cover for us to use and force players to come in closer. Baiting will be the only way you'll get kills here. Most people seem to understand heavies blow - and keep a good distance. Some flat out run without firing a shot then turn around and force me to run at them if they even see me.
TL;DR it's impossible to run solo now as a heavy with mild success in skrims - but I do not have a problem going solo as AR with an assault suit on an alt with 3.5 mil SP.
I wish I could test the HMG on a competitive level - I only know from the stats it'll fail. Without actual matches with coordinated teams I'll never really see where the drawback are showing now. Before it was that everyone elses speed meant they could escape and us chasing them meant trouble. Now I'm pretty sure they can charge us and LOLOLOL all over us.
We can be replaced in almost every circumstance by a scout now as well or any class. Remote Explosives (Once fixed from bug I hear) with SMG/SG do the HMG's role better for less SP.
The only benefit heavies bring is we force concentrated fire fights if we're any good and give our team mates a chance to bring in the pain. Which is awesome - but not what I expect from a class that's called Jugernaught.
Corp matches as heavy would be us spotting for the other team then holding people down - which also involves us trying our hardest not to get shot up by the ones we're trying to hold. Which also means we won't be holding them long SO GET OVER HERE QUICK GUNNER OR BLAZ OMFG SCRUBS. :3
Just felt this needed to be quoted to ensure CCP gives it a read.
I will not play my heavy without a squad I know can stick together, solo play simply results in being surrounded by 6 red dots because I cannnot keep up with the zerg.
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Polish Hammer
Conspiratus Immortalis League of Infamy
382
|
Posted - 2013.05.09 23:57:00 -
[546] - Quote
HowDidThatTaste wrote:I've tried just about every combination to make the hmg relevant. The HMG is only good in very specific situations. Because of this it is not enjoyable to play.
Without a huge buff to damage and range the HMG is Dead!
What concerns me the most is that the only hope we have is that turn speed may be increased-ok certainly will help The other comment came in hey would new suits make you feel better? Hell no its the dam HMG that's the problem.
Then we get a comment oh I forgot that weaponry was taken out too so you did get a 20% damage nerf. O gee whiz -golly
No specific comment about fixing the HMG. Just a lot of look at the shiny things in my left hand. <3 u HDTT *end creeper mode* |
General Tiberius1
ZionTCD Unclaimed.
633
|
Posted - 2013.05.10 00:04:00 -
[547] - Quote
Polish Hammer wrote:SoTa of PoP wrote:Didn't realize we were ever at Odds Polish. :( On some things yes. I can't stay mad at you
who can? he's to funny a troll |
SoTa of PoP
Circle of Huskarl Minmatar Republic
122
|
Posted - 2013.05.10 00:04:00 -
[548] - Quote
HowDidThatTaste wrote:I've tried just about every combination to make the hmg relevant. It just seems no matter what we do - limited mod choice's - no equipment - ****** variants - no high slots - PG used up too quickly - SP extensive... CCP wants us to leave the fat suit. "You want to be a killer with a big gun? TOO ******* BAD." Seems to be what I get these days.
"Adapt or die." Sure - In the heavy suit. How can I adapt in the heavy suit? Give me numbers and show me if you need too to the people who love to quote these damn lines. In fact - go stream a video where 10 games in a row you go 25/2 because you're so good at adapting.
If adapt means abandon the class I want to play - that's not adapting - that's giving up and moving on to another class. |
General Tiberius1
ZionTCD Unclaimed.
633
|
Posted - 2013.05.10 00:06:00 -
[549] - Quote
Polish Hammer wrote:HowDidThatTaste wrote:I've tried just about every combination to make the hmg relevant. The HMG is only good in very specific situations. Because of this it is not enjoyable to play.
Without a huge buff to damage and range the HMG is Dead!
What concerns me the most is that the only hope we have is that turn speed may be increased-ok certainly will help The other comment came in hey would new suits make you feel better? Hell no its the dam HMG that's the problem.
Then we get a comment oh I forgot that weaponry was taken out too so you did get a 20% damage nerf. O gee whiz -golly
No specific comment about fixing the HMG. Just a lot of look at the shiny things in my left hand. <3 u HDTT *start creeper mode*
fixed it |
Polish Hammer
Conspiratus Immortalis League of Infamy
384
|
Posted - 2013.05.10 00:08:00 -
[550] - Quote
SoTa of PoP wrote:If adapt means abandon the class I want to play - that's not adapting - that's giving up and moving on to another class. This. See, I don't disagree with everything. |
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martinofski
Rebelles A Quebec Orion Empire
63
|
Posted - 2013.05.10 00:09:00 -
[551] - Quote
Just did some efficiency testing with corp mates tonight.
Here is the run down quickly: Edit, cant make the table to work...
%eff. ................Boundless HMG ............. HMG................. TAC Duvolle ............... Duvolle.................Shotgun 110.........................N/A..........................N/A ........................up to 70m....................up to 47m.....................up to 5m 100..........................N/A...........................N/A..............................70m..............................47m...........................6m 95......................up to 30m..................up to 28m.........................?............................... ?..................................? 75..........................40m.............................33m...........................80m..............................54m.........................8m 50...........................43m...........................38m............................90m............................62m.........................12m 25............................51m...........................46m.............................98m............................70m........................15m 0..............................55m...........................50m............................100m...........................71m........................18m
Big problem with the HMG (and shotgun) is that is as so much spread that you could multiply a % of missed shot which increase with distance to the %eff damage.
So let say at 40m, you hit with your boudless about 40% of the shoots, and your %eff. is 75. It give you 30% of your DPS, so 30%of 513, which is 153 DPS.
We have fired 33 bullets. 13 bullets have hit, with an average dmg per bullet of 4.63.
We tested the TAR at 80m, and when aiming, you can even get a headshot bonus if the target isn't moving. 112%eff. with 2 burst of 2 shoots deal 320 dmg in about 1 sec, at 80M
Just thought I would give some numbers since I don't enjoy playing the HMG at the moment |
Polish Hammer
Conspiratus Immortalis League of Infamy
384
|
Posted - 2013.05.10 00:09:00 -
[552] - Quote
General Tiberius1 wrote:Polish Hammer wrote: *start creeper mode*
fixed it Such a gentleman :P |
XxWarlordxX97
Internal Error. Negative-Feedback
1689
|
Posted - 2013.05.10 00:17:00 -
[553] - Quote
Heavy died till it is fix |
xxBIG DIRTYxx
D3LTA FORC3 Orion Empire
8
|
Posted - 2013.05.10 00:19:00 -
[554] - Quote
Himiko Kuronaga wrote:Greatly increase range and damage for the HMG.
Greatly increase kick so its difficult for run-and-gun.
Suddenly weapon is fun.
Also serves purpose as badass point defense weapon with armor plated sentinel suits. This... |
Azrael Nightbane
Turalyon Plus
5
|
Posted - 2013.05.10 00:28:00 -
[555] - Quote
martinofski wrote:Just did some efficiency testing with corp mates tonight.
Here is the run down quickly:
%eff. ................Boundless HMG ............. HMG................. TAC Duvolle ............... Duvolle.................Shotgun 110.........................N/A..........................N/A ........................up to 70m....................up to 47m.....................up to 5m 100..........................N/A...........................N/A..............................70m..............................47m...........................6m 95......................up to 30m..................up to 28m.........................?............................... ?..................................? 75..........................40m.............................33m...........................80m..............................54m.........................8m 50...........................43m...........................38m............................90m............................62m.........................12m 25............................51m...........................46m.............................98m............................70m........................15m 0..............................55m...........................50m............................100m...........................71m........................18m
Big problem with the HMG (and shotgun) is that is as so much spread that you could multiply a % of missed shot which increase with distance to the %eff damage.
So let say at 40m, you hit with your boudless about 40% of the shoots, and your %eff. is 75. It give you 30% of your DPS, so 30%of 513, which is 153 DPS.
We have fired 33 bullets. 13 bullets have hit, with an average dmg per bullet of 4.63.
We tested the TAR at 80m, and when aiming, you can even get a headshot bonus if the target isn't moving. 112%eff. with 2 burst of 2 shoots deal 320 dmg in about 1 sec, at 80M
Just thought I would give some numbers since I don't enjoy playing the HMG at the moment
awesome good work!
|
Lance 2ballzStrong
SyNergy Gaming EoN.
1521
|
Posted - 2013.05.10 00:40:00 -
[556] - Quote
Just thought I'll share a little experience with the Codewish Duvolle tact.
All I can say is LOOOOOOOL
This thing is WAY superior TO ANYTHING in this game. No wonder you see all the "good" players using it. It's EASYMODE, and let's wait for all the modded controllers to come out. This gun is gonna rule everything.
Forget about the HMG guys. Lvl up AR's and get a Duvolle tact. on your heavy suit. |
SoTa of PoP
Circle of Huskarl Minmatar Republic
125
|
Posted - 2013.05.10 00:46:00 -
[557] - Quote
Lance 2ballzStrong wrote:Just thought I'll share a little experience with the Codewish Duvolle tact.
All I can say is LOOOOOOOL
This thing is WAY superior TO ANYTHING in this game. No wonder you see all the "good" players using it. It's EASYMODE, and let's wait for all the modded controllers to come out. This gun is gonna rule everything.
Forget about the HMG guys. Lvl up AR's and get a Duvolle tact. on your heavy suit. So adapting in this sense means... changing weapons to what everyone else is using.
Survival of the fittest indeed. |
martinofski
Rebelles A Quebec Orion Empire
65
|
Posted - 2013.05.10 00:49:00 -
[558] - Quote
SoTa of PoP wrote:Lance 2ballzStrong wrote:Just thought I'll share a little experience with the Codewish Duvolle tact.
All I can say is LOOOOOOOL
This thing is WAY superior TO ANYTHING in this game. No wonder you see all the "good" players using it. It's EASYMODE, and let's wait for all the modded controllers to come out. This gun is gonna rule everything.
Forget about the HMG guys. Lvl up AR's and get a Duvolle tact. on your heavy suit. So adapting in this sense means... changing weapons to what everyone else is using. Survival of the fittest indeed.
I am stubborn, I don't want to play the Kitten AR. I am sure this is not a solution anyway....CCP want input from us, not us changing to AR when other guns are to broken. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1522
|
Posted - 2013.05.10 00:52:00 -
[559] - Quote
SoTa of PoP wrote:Lance 2ballzStrong wrote:Just thought I'll share a little experience with the Codewish Duvolle tact.
All I can say is LOOOOOOOL
This thing is WAY superior TO ANYTHING in this game. No wonder you see all the "good" players using it. It's EASYMODE, and let's wait for all the modded controllers to come out. This gun is gonna rule everything.
Forget about the HMG guys. Lvl up AR's and get a Duvolle tact. on your heavy suit. So adapting in this sense means... changing weapons to what everyone else is using. Survival of the fittest indeed.
lol yea. All the Assault players who cried about heavies got what they wanted. Bring on the Commando heavy suit. 2 Duvolles...1 tact, 1 normal. It's gonna be beast! hahahahaa
Sorry, but playing with an AR on a heavy suit is the funniest **** ever.
One of these days I might bring out my heavy suit with the tact. Duvolle. In a competitive environment this might be the best class set up for a heavy... how sad and pathetic is that?!
Can keep your range so tracking isn't a problem, and you have more HP than the regular assault tact. user....
pathetic lol |
ARF 1049
xevenom
18
|
Posted - 2013.05.10 01:01:00 -
[560] - Quote
so tell me... what is the the heavy called? a sentinel yes that is correct! now does anyone know what sentinel means? anyone? yes it means a soldier or guard whos job is to STAND AND KEEP WATCH.
this means you sit in a room near a choke point door etc. and then you wait and keep flankers (like myself) from getting behind lines and wreaking havoc behind the enemies back.
or.... it is to get to an elevated point of high visibility and keep track of enemy vehicles and light them up with the forge gun.
this update was really telling heavies what there role is! not that they can tank around and mow down crowds.
if you look at it through this perspective it is a supporting role!
so are scouts by flank and logis by triage!
now you see what i am getting at? how every role on the battlefield must maintain and kill another specialty role... |
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martinofski
Rebelles A Quebec Orion Empire
66
|
Posted - 2013.05.10 01:04:00 -
[561] - Quote
I hope CCP Remnant will read from where he left reading at the end of is day and analyse all our suggestion understand we dont want the be fat AR user, which is lame, but all would be really effective with a TAR(that would be area denial). |
Lance 2ballzStrong
SyNergy Gaming EoN.
1524
|
Posted - 2013.05.10 01:07:00 -
[562] - Quote
ARF 1049 wrote:so tell me... what is the the heavy called? a sentinel yes that is correct! now does anyone know what sentinel means? anyone? yes it means a soldier or guard whos job is to STAND AND KEEP WATCH. this means you sit in a room near a choke point door etc. and then you wait and keep flankers (like myself) from getting behind lines and wreaking havoc behind the enemies back. or.... it is to get to an elevated point of high visibility and keep track of enemy vehicles and light them up with the forge gun. this update was really telling heavies what there role is! not that they can tank around and mow down crowds. if you look at it through this perspective it is a supporting role! so are scouts by flank and logis by triage! now you see what i am getting at? how every role on the battlefield must maintain and kill another specialty role...
Oh boy...sir, did you even read?
DON'T MATTER WHAT SUIT YOU USE, THE HMG SUCKS.
IF I USE A FAST FAT SUIT, IT DOESN'T CHANGE THE FACT THAT THE GUN SUCKS.
There, I hope you read this time.
Edit: forgot this important bit.
HOW ARE WE DEFENDERS, CQC FIGHTERS, WHEN WE TURN TOO SLOW TO TRACK TARGETS?! |
Thor Thunder Fist
Better Hide R Die
98
|
Posted - 2013.05.10 01:07:00 -
[563] - Quote
fianlly got to the end of the thread.... I've been using an Exile and a toxin on my heavy and doing a LOT better then my HMG with almost all the skills unlocked and leveled up in the HMG. I was able to out damage an HMG with my SMG earlier today. you say it is where it's role is then it's role is the trash |
General Tiberius1
ZionTCD Unclaimed.
634
|
Posted - 2013.05.10 01:09:00 -
[564] - Quote
Polish Hammer wrote:General Tiberius1 wrote:Polish Hammer wrote: *start creeper mode*
fixed it Such a gentleman :P
i try
|
Azrael Nightbane
Turalyon Plus
7
|
Posted - 2013.05.10 01:15:00 -
[565] - Quote
ARF 1049 wrote:so tell me... what is the the heavy called? a sentinel yes that is correct! now does anyone know what sentinel means? anyone? yes it means a soldier or guard whos job is to STAND AND KEEP WATCH. this means you sit in a room near a choke point door etc. and then you wait and keep flankers (like myself) from getting behind lines and wreaking havoc behind the enemies back. or.... it is to get to an elevated point of high visibility and keep track of enemy vehicles and light them up with the forge gun. this update was really telling heavies what there role is! not that they can tank around and mow down crowds. if you look at it through this perspective it is a supporting role! so are scouts by flank and logis by triage! now you see what i am getting at? how every role on the battlefield must maintain and kill another specialty role...
thats fine and dandy, but you cant defend a point/hallway or w/e with a gun that shoots marshmallows.......its like trying to kill a tank with a pillow.
imo beside a defensive roll, heavy's should be able to provide forward support roll with mass suppression fire making room for assaults to assault and logis to heal and revive.
not using a walking tank as a assault/suppression weapon is dumb. I prefer standing on the bodies of clones, as i keep watch by moving forward giving my team cover :P
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SoTa of PoP
Circle of Huskarl Minmatar Republic
131
|
Posted - 2013.05.10 01:19:00 -
[566] - Quote
ARF 1049 wrote:so tell me... what is the the heavy called? a sentinel yes that is correct! now does anyone know what sentinel means? anyone? yes it means a soldier or guard whos job is to STAND AND KEEP WATCH. this means you sit in a room near a choke point door etc. and then you wait and keep flankers (like myself) from getting behind lines and wreaking havoc behind the enemies back. or.... it is to get to an elevated point of high visibility and keep track of enemy vehicles and light them up with the forge gun. this update was really telling heavies what there role is! not that they can tank around and mow down crowds. if you look at it through this perspective it is a supporting role! so are scouts by flank and logis by triage! now you see what i am getting at? how every role on the battlefield must maintain and kill another specialty role... Oh look - someone else telling us how everyone of the same class should play.
I guess that means CCP is also telling everyone Logi's are the prime slayers, too? |
General Tiberius1
ZionTCD Unclaimed.
635
|
Posted - 2013.05.10 01:32:00 -
[567] - Quote
SoTa of PoP wrote:ARF 1049 wrote:so tell me... what is the the heavy called? a sentinel yes that is correct! now does anyone know what sentinel means? anyone? yes it means a soldier or guard whos job is to STAND AND KEEP WATCH. this means you sit in a room near a choke point door etc. and then you wait and keep flankers (like myself) from getting behind lines and wreaking havoc behind the enemies back. or.... it is to get to an elevated point of high visibility and keep track of enemy vehicles and light them up with the forge gun. this update was really telling heavies what there role is! not that they can tank around and mow down crowds. if you look at it through this perspective it is a supporting role! so are scouts by flank and logis by triage! now you see what i am getting at? how every role on the battlefield must maintain and kill another specialty role... Oh look - someone else telling us how everyone of the same class should play. I guess that means CCP is also telling everyone Logi's are the prime slayers, too?
lol, he has no clue how to troll.
and logi's are a pain in the ass now |
Himiko Kuronaga
SyNergy Gaming EoN.
375
|
Posted - 2013.05.10 01:38:00 -
[568] - Quote
martinofski wrote:I hope CCP Remnant will read from where he left reading at the end of is day and analyse all our suggestion understand we dont want the be fat AR user, which is lame, but all would be really effective with a TAR(that would be area denial).
I'm just hoping that their team is not draconian to the point where such a massive demonstration of unsatisfied heavies gets waved off because our expectations do not conform to Commander Wang's "stats". |
Lance 2ballzStrong
SyNergy Gaming EoN.
1529
|
Posted - 2013.05.10 01:40:00 -
[569] - Quote
Himiko Kuronaga wrote:martinofski wrote:I hope CCP Remnant will read from where he left reading at the end of is day and analyse all our suggestion understand we dont want the be fat AR user, which is lame, but all would be really effective with a TAR(that would be area denial). I'm just hoping that their team is not draconian to the point where such a massive demonstration of unsatisfied heavies gets waved off because our expectations do not conform to Commander Wang's "stats".
lolstats.
Judging balance by pub games! GG! |
General Tiberius1
ZionTCD Unclaimed.
637
|
Posted - 2013.05.10 01:41:00 -
[570] - Quote
Lance 2ballzStrong wrote:Himiko Kuronaga wrote:martinofski wrote:I hope CCP Remnant will read from where he left reading at the end of is day and analyse all our suggestion understand we dont want the be fat AR user, which is lame, but all would be really effective with a TAR(that would be area denial). I'm just hoping that their team is not draconian to the point where such a massive demonstration of unsatisfied heavies gets waved off because our expectations do not conform to Commander Wang's "stats". lolstats. Judging balance by pub games! GG!
do we even HAVE any other game mode right now? FW was up for one day, seen no corp contracts, AND the new map i played on monday poofed (oh, and my sounds are all chromosome build again) |
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