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Thread Statistics | Show CCP posts - 7 post(s) |
General Tiberius1
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Posted - 2013.05.06 21:48:00 -
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+1 excellent feedback |
General Tiberius1
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Posted - 2013.05.06 22:20:00 -
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as a heavy, easier to get kills with a FG than an HMG, CCP goofed |
General Tiberius1
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Posted - 2013.05.07 03:30:00 -
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hmm, logical discussion......bump |
General Tiberius1
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Posted - 2013.05.07 05:26:00 -
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ker-bump
(cause i hate seeing useful threads drowned out) |
General Tiberius1
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Posted - 2013.05.07 08:21:00 -
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bad forum warriors are bad |
General Tiberius1
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Posted - 2013.05.08 03:02:00 -
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just Favorited this one too |
General Tiberius1
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Posted - 2013.05.08 03:13:00 -
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still enjoying my FG SOOO many tankers just throwing their gear away |
General Tiberius1
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Posted - 2013.05.08 03:18:00 -
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SoTa of PoP wrote:You heavies who ditched HMG will one day come to regret. CCP ****** us - but only for now.
Have .0000001% faith guys!
srry, all hope and faith crushed long ago, only stubborn pride remains |
General Tiberius1
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Posted - 2013.05.08 03:35:00 -
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SoTa of PoP wrote:Hollow M Ling wrote:Zitro can you give any actual feedback here or at least get some of your heavies to talk about how they feel about all this? Uhm - We heavies in the Imps already have? Why do you need to go Zitro to something we've loaded in several threads already. Well - the heavies amoung us who stayed heavies anyways - most switched to logi.
lmao, your heavies are WEAK
and zitro only trolls....badly
why would anyone go to him for info of anysort |
General Tiberius1
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Posted - 2013.05.08 03:40:00 -
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XxWarlordxX97 wrote:My problem is Nades and less Damage on the HMG for me and I guess 6,7 SP in to the heavy is a problem too
nades?
i feel personally that they have been nerfed. (the sound though is really nice, still practicing how too cok it long enough so that when it explodes, it does so in a guys face) |
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General Tiberius1
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Posted - 2013.05.08 03:44:00 -
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SoTa of PoP wrote:XxWarlordxX97 wrote:Mr Zitro wrote:Lance 2ballzStrong wrote:I like how 1 guy's opinion seem to outweigh the majority. Only in your world that might happen...whatever rock you live on. Pretty sure 80 people's opinion > 1 guy saying the HMG is "fine" https://forums.dust514.com/default.aspx?g=posts&t=72041&find=unread^ you can check the list for yourself. Some pretty well known heavies and HMG users there. Also if you lolread you'll see how many people changed class. Only poor schmucks that invested all their SP into heavy HMG are stuck using it. Alldin is the best heavy It seems, you just want the HMG to be easier. Fatties don't like earning their kills? Lol fatties are so sensitive Alldin has 11mil in SP right or more I've seen Alldin - the guy is insane. Does he use a mouse? Maybe I should consider it.
never run into him |
General Tiberius1
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Posted - 2013.05.08 03:44:00 -
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Mr Zitro wrote:General Tiberius1 wrote:SoTa of PoP wrote:Hollow M Ling wrote:Zitro can you give any actual feedback here or at least get some of your heavies to talk about how they feel about all this? Uhm - We heavies in the Imps already have? Why do you need to go Zitro to something we've loaded in several threads already. Well - the heavies amoung us who stayed heavies anyways - most switched to logi. lmao, your heavies are WEAK and zitro only trolls....badly why would anyone go to him for info of anysort Troll so bad but get the most responses
lol, because you **** people off.
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General Tiberius1
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Posted - 2013.05.08 03:47:00 -
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Iron Wolf Saber wrote:Nades feel odd to throw this build but Ill chock it to a matter of learning.
have yet to see any pulse nades
also, AV ones seem to have lossed their ability to track vehicles |
General Tiberius1
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Posted - 2013.05.08 03:51:00 -
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lol, everyone after zitro.
9 months and NOTHING has changed |
General Tiberius1
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Posted - 2013.05.08 03:57:00 -
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XxWarlordxX97 wrote:General Tiberius1 wrote:lol, everyone after zitro.
9 months and NOTHING has changed Well you got to like Zitro
no i don't, he's too predictable. |
General Tiberius1
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Posted - 2013.05.08 04:01:00 -
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Mr Zitro wrote:General Tiberius1 wrote:XxWarlordxX97 wrote:General Tiberius1 wrote:lol, everyone after zitro.
9 months and NOTHING has changed Well you got to like Zitro no i don't, he's too predictable. I did predict Zion was going to be nothing more than a NPC corp so correct!
meh 2/10
try hard |
General Tiberius1
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Posted - 2013.05.08 04:04:00 -
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started out with great info, then zitro commented and it all went to hell |
General Tiberius1
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Posted - 2013.05.08 04:09:00 -
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Mr Zitro wrote:General Tibuote=Mr Zitro wrote:General Tiberius1 wrote:XxWarlordxX97 wrote:General Tiberius1 wrote:lol, everyone after zitro.
9 months and NOTHING has changed Well you got to like Zitro no i don't, he's too predictable. I did predict Zion was going to be nothing more than a NPC corp so correct! meh 2/10 try hard I don't rate trash [/quote]
lol
4/10 |
General Tiberius1
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Posted - 2013.05.08 05:45:00 -
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Lance 2ballzStrong wrote:Mr Zitro wrote:Lance you might need to call for some back up! Perferablly ARs because they are better Well that's one thing I'm not gonna argue about AR's lol
meh, assault FG's FTW |
General Tiberius1
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Posted - 2013.05.08 17:14:00 -
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CCP Remnant wrote:I don't hate the Heavies. Or the HMG. The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible. Other smaller tweaks like lessening kick (which gets pretty excessive as the weapon nears its heat threshold) and a modest improvement in how quickly the weapon reaches optimal dispersion should make it feel much better. Anyway, thanks for the ten-page thread, guys. I look forward to the next ten pages!
yay! somebody commented! does the highlited bit also mean we will be getting our base range put back where it originally started at?
an HMG shouldn't be confined to a defensive role in the way this build has forced it to be. as a base heavy, i find it extremly hard to play defence when the person i am shooting at can move faster than i can move my gun, completly defeats the purpose as i tend to end up dead every time.
and if the sentinal was designed as a guardian role, what are the basic heavies role? as it sucks just as badly at leadin a charge |
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General Tiberius1
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Posted - 2013.05.08 17:16:00 -
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CCP Remnant wrote:That's odd.
Is that 20m as seen from the target intel info on-screen? I double-checked the curves like five minutes ago and they're definitely 30m for optimal range.
I'll investigate further.
optimal feels like 20meters for any standard HMG. at 30 you start to REALLY feel the effects of dropoff.
(farthest HMG kill was 42 and that was me stealing it) |
General Tiberius1
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Posted - 2013.05.08 17:18:00 -
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CCP Remnant wrote:ChromeBreaker wrote:CCP Remnant wrote:I don't hate the Heavies. Or the HMG. Well, actually, I hate everyone on the planet equally so technically I guess that means I hate no-one (we're all snowflakes!) Good to see some intelligent debate and solid points in this thread, so thanks for that! Just wanted to jump in an explain the thinking behind some of the recent changes. - The SS skill had to go. It should never have been there in the first place as it pushed all weapons well beyond their intended ranges and with more racial variants coming into the game (rail rifle, combat rifle etc.) it was more important than ever to have cleaner range profiles for all weaponry. - The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe. The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible. Other smaller tweaks like lessening kick (which gets pretty excessive as the weapon nears its heat threshold) and a modest improvement in how quickly the weapon reaches optimal dispersion should make it feel much better. Anyway, thanks for the ten-page thread, guys. I look forward to the next ten pages! You cant do that. Your effectivly restricting an entire playstyle. As a heavy i dont want to be stuck defending the whole time, i put forward that charging the breach is just as much our job. We cant even try to do that. we havent got the range to put down damage, we have to much spread to concentraight fire, we dont have the damage to hurt a target. putting those three together hurt just too much. We do do damage at close range its true... if our target stands still, you hit our tracking and movement speed too. We cant track anything at close range. You made us a close range fighter and then made it impossible to target anything close We didn't touch the movement and tracking speed on the Sentinel suit.
what about the BASE heavy suit? tracking seems horendous on it, and some of us heavies don't WANT to be sentenals |
General Tiberius1
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Posted - 2013.05.08 17:19:00 -
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CCP Remnant wrote:Master Jaraiya wrote:CCP Remnant wrote:That's odd.
Is that 20m as seen from the target intel info on-screen? I double-checked the curves like five minutes ago and they're definitely 30m for optimal range.
I'll investigate further. The longest HMG kill I have gotten was 29m and that took nearly an entire clip because the spread is so wide at that range it becomes highly ineffective. Please don't take this as me being snarky, but you guys do know that the HMG dispersion get tighter the longer you fire it, right?
yes, but when the target MOVES that doesn't work all that great..... |
General Tiberius1
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Posted - 2013.05.08 17:22:00 -
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Breakin Stuff wrote:CCP Remnant wrote:Breakin Stuff wrote:CCP Remnant wrote:Things relevant to my interest proto HMG lost two high slots for complex mods, lost weaponry bonus, lost over 20% base damage. Excellent point. I'd forgotten that they were being buffed by the blanket bonus to all weapon damage given by the weaponry skill. plus IMHO heavies were far more fun when you played them as door kickers with the full knowledge you were a priority target and going to die first, but do real damage dying.
hell yes, i loved that bit, run into a group of enemies with your squad and everyone primaried you as you did insane damage up close. might only get one if they focus fire effectivly, but you go down knowing your assault budies will mop the floor with the enemies blood.
now? everyone ignores you and goes after the AR guy that can actually hurt them at a decent range |
General Tiberius1
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Posted - 2013.05.08 18:23:00 -
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Lance 2ballzStrong wrote:Wait... a dev actually read our suggestions, and a slight fix is coming? Tbh, I didn't expect this, but thanks.
i know right? he must be new to CCP |
General Tiberius1
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Posted - 2013.05.08 18:34:00 -
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Lance 2ballzStrong wrote:General Tiberius1 wrote:Lance 2ballzStrong wrote:Wait... a dev actually read our suggestions, and a slight fix is coming? Tbh, I didn't expect this, but thanks. i know right? he must be new to CCP I'm really happy that the HMG is getting tweaked though. Thanks to all the heavies that posted, and thanks to all the trolls for the free bumps
lol, so do i get a double like then? |
General Tiberius1
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Posted - 2013.05.08 19:06:00 -
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Rynx Sinfar wrote:Can we get armor plating like the one on Remnant's balls for wading into this thread?
that got you a like |
General Tiberius1
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Posted - 2013.05.08 19:11:00 -
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also, didn't i read something about "balancing game for future weapons"
what kind of stupid is that? balance the game for what you gave us, and re-do it when you introduce the new stuff |
General Tiberius1
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Posted - 2013.05.08 19:38:00 -
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bump |
General Tiberius1
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Posted - 2013.05.08 20:20:00 -
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bump |
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General Tiberius1
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Posted - 2013.05.08 20:24:00 -
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Rynx Sinfar wrote:Iron Wolf Saber wrote:After playing around with CCP Remnant's numbers I have come to the conclusion that the effective kill range of the HMG is nowhere near 30meters but its actually at 10meters.
Also the reason why the old HMG was so effective at defense because it was a 'Zone of Control' weapon.
Essentially I drew a 20-30 meter circle around me and anything getting into that circle is going to regret doing so. I'd appreciate a scientific breakdown or images if possible. phone shots accepted.
TEN METERS that's shot gun range!
that is HORRID!
oh please let there be a de-nerf by the 14th |
General Tiberius1
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Posted - 2013.05.08 20:57:00 -
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Himiko Kuronaga wrote:J Lav wrote:I just want to reiterate that the concept of range limitation on a weapon is NOT a basis or determining a weapon's use. As an example, consider that in MANY shooting games, a pistol can hit someone from the other side of the map, however doing so is insanely difficult - but NOT due to a range cap.
It's other attributes of a weapon that CCP needs to look at - gun handling, spread, vision obstruction from the weapon's size and sights, combinations of bursts and kick, volume of the gun - stealthy versus cannon loud. And this is how my experience with the HMG in the old build, and the new one pans out - a Shotgun on any other suit is WAY more effective within the range that has been put on the HMG. This a thousand times. Cutting off weapon range is the sharp, mathematical answer to a problem that only a dev who does not play FPS at all would come up with. And it's the worst answer by far.
i think the community as a whole agrees on this |
General Tiberius1
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Posted - 2013.05.08 22:00:00 -
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Musta Tornius wrote:Rynx Sinfar wrote:Rynx Sinfar wrote:Iron Wolf Saber wrote:After playing around with CCP Remnant's numbers I have come to the conclusion that the effective kill range of the HMG is nowhere near 30meters but its actually at 10meters.
Also the reason why the old HMG was so effective at defense because it was a 'Zone of Control' weapon.
Essentially I drew a 20-30 meter circle around me and anything getting into that circle is going to regret doing so. I'd appreciate a scientific breakdown or images if possible. phone shots accepted. also I'd like to know if your saying this info is incorrect -> https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread I'm sure he's not referring to optimal range but the range where the HMG is deadly. This range can be quite a lot shorter than 30m but it is also quite situational. A guy rushing towards you with you being in an elevated position can easily be wiped out around the 30m range if they don't dodge. I agree that the effective kill range is a lot shorter than the optimal range but it also relates to spread of bullets and so on.
the other things to remember is that closer then 9 meters, you can't hit someone if they are strafing, we just don't turn fast enough. so our true optimal is 9-10 meters, any more ore less and you're pretty much ******
(also seems to do **** to shields now, so you waste 3/4ths of a mag just trying to drop them) |
General Tiberius1
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Posted - 2013.05.08 22:29:00 -
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Iron Wolf Saber wrote:Basically I set out with the HMG fit and started engaging people starting as far as 50 meters away and observe the suit I am shooting. the type of tank it was likely going to have and the effect on the HP and I tried to optimize the amount of fire on the target via aiming as dead center as possible and allowing the HMG to fully spin up and get to 'peak' accuracy.
At 50, 45, 40, 35, and 30 meters (based on readout) the damage was so abysmal some target tanks where regenerating under fire. This is pretty consistent after about 40 engagements with the gun.
I am having the hard time getting people in the 25-20-15 meter ranges though or staying alive at those ranges to test long enough to get results. However at 10 meters I can see the effect fully. It would seem at 10 meters is most optimal damage throughput though based on damage amount and damage application. At 5 or less for some reason the damage dips further in terms of application against a variety of targets, including light suits.
at that range you lose tracking capability and your aim is most likely **** poor as a result. a person can EASILY engage a heavy at lon, mid, or point blank range, while we can only get them at close range.....and everything is either long, medium, or point blank range EXCEPT the HMG |
General Tiberius1
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Posted - 2013.05.08 23:05:00 -
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Iron Wolf Saber wrote:Well I just verified a silly bug on the mass driver. The animation doesn't match what was really happening.
the whole "disappearing rounds" bit? |
General Tiberius1
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Posted - 2013.05.08 23:13:00 -
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Iron Wolf Saber wrote:Himiko Kuronaga wrote:I think they need to hire people who actually know how to play first person shooters.
The vision they have for the HMG is terrible. It's closer to what a flame thrower should be, and even then a flame thrower usually has additional damage properties attached to it in order to make up for its ****** range. And most flame-throwers i know run the high risk of catching the user on fire when an ignited target hugs them.
see you moved corps again
and lol, last thing on my mind if i was on fire is HUGGING someone |
General Tiberius1
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Posted - 2013.05.09 00:30:00 -
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+1 schalac |
General Tiberius1
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Posted - 2013.05.09 00:42:00 -
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bump
(asking that this be sticked till the sir spamalots go back to their caves |
General Tiberius1
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Posted - 2013.05.09 01:13:00 -
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that's it, i give up, everyone's attention span must have been reached |
General Tiberius1
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Posted - 2013.05.09 01:44:00 -
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Grimmnyr Odynson wrote:Glorithiel Laenreth wrote:Just a little thing, in the real world, range of a HMG M2-HB Browing (cal 50) = 1200 meters. Range of a assault rifle = 300-400 meters. That's not true for assault rifles. Effective range for an M-16 A2 is 550 yards so approximately 503 meters. Farthest I ever had to put rounds on a target in boot camp was 500 yards (USMC) and that's on a target that is human sized. Max effective range against a vehicle is 800 yards or about 731 1/2 meters.
not going to sway CCP with RL facts, they would have to competly open up the maps for those kinds of ranges, and snipers would be bitching about being counter sniped all the tme by AR's and HMG's |
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General Tiberius1
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Posted - 2013.05.09 01:51:00 -
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CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
more manuverability and turning would fix a great deal of problems IMO.
and if the more side variants takes away from me getting my Caldari heavy? no thanks
my one big problem is that y'all are designing the current game for the stuff not in yet, couldn't you just go back and change it once you HAVE that stuff in, and make the game work for the 25% of stuff we actually get to play with? |
General Tiberius1
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Posted - 2013.05.09 02:04:00 -
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Lance 2ballzStrong wrote:CCP Remnant wrote:Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like.
To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?) Having more choices in suits is always a good thing. Having said that, I didn't really have a problem with the current suits other than being forced to spec into only 1 race. Slower mobility is a pain, but it becomes even more of a pain with the limitations of the current HMG. If we had more range / dmg / tighter spread / something that improves the HMG in general, then adapting to a slower suit becomes easier. Like if I had this suit in the last build but with the old HMG stats, it would have been a matter of changing playstyle, to a more defensive role due to lack of mobility and speed. Faster suits encourages a more aggressive heavy playstyle...at least for me!
same here. so hope the caldari heavy is an attack heavy of some sort |
General Tiberius1
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Posted - 2013.05.09 02:11:00 -
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gallente should be close range insane DPS attack fatty, with drones caldari long range/in your face with nasty e-war side effects fatty minmatar should be super fast (for a heavy) hack **** and pop up where you don't expect fatty ammar should be hold the position shrug off everything fatty that screws with nearby enemies agility |
General Tiberius1
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Posted - 2013.05.09 02:13:00 -
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Breakin Stuff wrote:Schalac 17 wrote: I am a soldier. 550 meters?
the army and marine training is not the same. They use different standards and have different expectations. Marines have to do more with less because they use the gear they looted from the Army disposal piles.
lol, i like this one, stealing it |
General Tiberius1
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Posted - 2013.05.09 02:33:00 -
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Lance 2ballzStrong wrote:HowDidThatTaste wrote:Is any none else concerned that after 17 pages of "FIX THE HMG" the only solution our dev gives us is lets give you more suits.
I think the suit needs turn speed increased but we don't need new suits to fix this dilemma we need the HMG FIXED! Well he did acknowledge the feedback given. He didn't confirm a re-balance, but we're hoping he takes the feedback given and make use of it. I don't have a problem with the current suit, other than as you mentioned, the turn speed is... yeeeaaah. Holding a CQC weapon and can't turn quickly?... The irony there is strong.
yeah, outside of a few specific maps, FG FG and more FG as turning at range doesn't suck ass |
General Tiberius1
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Posted - 2013.05.09 02:37:00 -
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brainstorming is great (so long as CCP is taking notes) |
General Tiberius1
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Posted - 2013.05.09 04:29:00 -
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XxWarlordxX97 wrote:HowDidThatTaste wrote:Grenadez Rollack wrote:Has anyone tried the heavy suit with a laser. Im just curious about that and trying to find a way to continue to play dust. Cause I'm not even turning my ps3 on to play under the current conditions. I've gone the Tac AR route just a few shots puts any other heavies down from giggle distance. not you too
yeah i noticed those are back to being the dominate AR's |
General Tiberius1
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Posted - 2013.05.09 06:20:00 -
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Disturbingly Bored wrote:Okay, some new data from playing tonight.
Furthest kill: 28m Usual kill range: 12-15m Average range I died at: 19m Weapon that killed me most: GEK-38 AR Suit that killed me most: Caldari Medium Frame ck.0 KDR for the night: 2.1 (underwhelming compared to what it used to be)
Frustrating new discovery:
AR Heavies. I ran into at least one in every game. I lost toe-to-toe against them every single time at every possible range, and I use M-82 HMG with HMG Spec V and 2x Damage Mods.
HMG must be more viable on Heavy than Assault Rifle. I think that should go without saying, but after tonight, it has to be said.
Other things I learned:
If I want to kill beyond 15m, I need to crouch and waste 20% of my clip on barrel spin-up before I can kill at "range."
this is what pisses me off, one of two unique heavy only weapons, and not even heavies find it useful |
General Tiberius1
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Posted - 2013.05.09 08:54:00 -
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Grenadez Rollack wrote:They say surver is down for extended time for Gothic but don't mention anything helping heavies. Only lav smh this is crazy
why am i not surprised? |
General Tiberius1
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Posted - 2013.05.09 14:13:00 -
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Master Jaraiya wrote:Grenadez Rollack wrote:I'm ready to hear from someone who has tried the heavy with a good laser. I was thinking that may be a good way to be the point defense man. Camp objective woth laser and smg and grenades Heavies don't use lasers. Heavies use HMGs or FG (REAL Heavies) Cowardly CoD and Halo players who want to get as many kills as they can before they die step into a Heavy suit and strap on a LR and sit somewhere near their max rang and pick targets.
lol, real heavies are broke SoB's
as i don't intend to throw my money away on a broken PoS, i am now using my skinweave heavy with basic **** till something is done to improve said heavies |
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Posted - 2013.05.09 15:05:00 -
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CAELAN Andoril wrote:I have to say, I'm really glad I'm waiting for more variety on Heavy/Sentinel suits at the moment. Although I am missing my AV possibilities very much so, I've found that even in an Advanced Minmatar Assault suit with Militia modules, equipment, and grenades, I go toe-to-toe with Heavies too easily. I remember a match of Skirmish where I took out two HMG-wielding Heavies trying to hack an objective, simply because I hit them by surprise and their weapons were practically useless. It took another Assault to kill me instead of the heavies themselves.
that's just sad |
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Posted - 2013.05.09 15:30:00 -
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Muzodor wrote:CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?) Is it possible to simply use the Amarr heavy model but apply the racial stats and slot layouts you might already have planned? Including the required racial skills to train them so people are not wasting SP on Amarr heavy when they will switch to another race later. Leave out the Racial Sentinel variants, just go to the Heavy Basic proto level of each race. I think this would help CCP get early feedback and usage statistics on each race's heavy suits. Giving you the option to tweak the suits and bonuses before adding them to the game. You could even write a neat lore story about vicious corporate espionage resulting from the arms race created by the Immortal mercs. "Blah blah blah stolen Amarr heavy BPOs blah blah blah reversed engineered by each race blah blah provide good foundation to build racial suits blah." You could even use this same technique to add additional racial heavy weapons with the suits. Use the HMG model paint it gold use the laserrifle beam effect and let us test that Heavy Pulse Gatling Lase you guys are working on.. you are working on that right? RIGHT?!?(^assuming coding a game is easy^)
they better be, 9~ish months with the same 2 weapons......yeah, somewhat stale at this point |
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Posted - 2013.05.09 15:43:00 -
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*points people to the stickies, points out hans new post* |
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Posted - 2013.05.09 20:50:00 -
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Polish Hammer wrote:"CQC" is a funny thing...
The only CQC i've seen thus far typically goes as follows:
-Close distance -Bunny hop circles around heavy -Win, Next
pretty much
skinweave heavy plus militia everything FTW till the heavy gets fixed |
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Posted - 2013.05.09 21:22:00 -
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Caineghis Beoulve wrote:Lance 2ballzStrong wrote: It sounds like he was looking at the Damage value on HMG's based on Chromosome's Weaponry lvl 5, which was needed to get HMG's.
So that right there added 10% dmg to the base dmg of HMG's. So instead of taking away 10% (weaponry 5) it looks like he took away 10% from the base value (without weaponry 5)
So in total it was a 20% dmg nerf. .
That without counting the lose of 1 high slot in the sentinel class we could use to put a complex damage mod, thats another 10%
now i'm pissed |
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Posted - 2013.05.09 21:27:00 -
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SoTa of PoP wrote:Jesus - I walk away from this thread and come back and it's on page 26.
And what's worse - so little mention of competitive level heavies. You vet heavies makin' me sad.
Has CCP mentioned at all about the data they farmed from Corp Battles? I'd really like to know what the statistics for the Boundless KDR were.
everyone is upset about the extra 10% damage nerf to the HMG....
and yeah, lose internet connection for 3 hours, and have to play catch up |
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Posted - 2013.05.09 21:38:00 -
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Schalac 17 wrote:General Tiberius1 wrote:SoTa of PoP wrote:Jesus - I walk away from this thread and come back and it's on page 26.
And what's worse - so little mention of competitive level heavies. You vet heavies makin' me sad.
Has CCP mentioned at all about the data they farmed from Corp Battles? I'd really like to know what the statistics for the Boundless KDR were. everyone is upset about the extra 10% damage nerf to the HMG.... and yeah, lose internet connection for 3 hours, and have to play catch up I'm not upset about the damage nerf to HMG, what gets me though is why they had to nerf the range even further after SS was taken away. That was uncalled for. Also the new glare effects on FG and HMG need to go.
agreed, can't see your target when a ball of blue light or red flames are in your face.... |
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Posted - 2013.05.09 21:42:00 -
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Erikka Longstick wrote:i'm an ar guy from day 1 and from my point of view heavies have become some what weaker. last build i had to pick and choose when to engage a heavy in a confined space 1. make sure there are boxes around to take cover behind for when they spooled up. 2. a take picked head shot to at leashed back them up a little til i could lay a long burst. 3. then back to cover repeat. I skilled up my AR's just to take them out and it was fun now after uprising it's way to easy now my average distance is 40 to 50 meter and half a clip of a gek 38, not counting using an exile with a basic dam mod. there's nothing fun about going up against a heavies now. please ccp give them back the range and close the spread at max distances they need it to make it fun again tearing them down. from the milita suit wearing guy who like eating heavies like bannanas
lol, it was fun dueling y'all before, now? it's just plain slaughter |
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Posted - 2013.05.09 21:56:00 -
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i liked being a lumbering heavy, list i could hit **** back then |
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Posted - 2013.05.09 22:02:00 -
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Dis Cord wrote:General Tiberius1 wrote:i liked being a lumbering heavy, list i could hit **** back then I totally accept the *normal* drawbacks of an HMG: -Difficult Maneuverability (normally due to weapon weight, in DUST weapon and suit weight) -Difficult Handling (Kick) Range and power are simply not HMG drawbacks.
tell that to CCP...oh wait |
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Posted - 2013.05.09 22:27:00 -
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bump |
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Posted - 2013.05.09 22:44:00 -
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Polish Hammer wrote:As much as I dislike agreeing with SoTa, he has a point in bringing up heavies in the context of the upcoming Planetary Conquest.
Let's make one thing clear: the big name corps will attack/defend planets with the best gear they have, which is likely to consist of proto-everything.
Now, looking at the state of HMGs, there is really no point in bringing one to attack/defend anything. You've effectively, with Uprising, made the only place that the HMG (even at the prototype level) is viable public matches. They don't area deny so much as area-annoy.
pretty much, unless someone one the other side calls in tanks or dropships, the few true heavies left will be twiddle farting around with their thumbs up their asses |
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Posted - 2013.05.09 23:03:00 -
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Darken-Sol wrote:try heavy AR. its pretty beasty, use the toxin on pesty scouts. i dont even bother aiming. fire a full clip reload. repeat til ur outta ammo. uprising blows
yup, this is pretty much how i play |
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Posted - 2013.05.09 23:36:00 -
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bump
(i refuse to let the heavies thread die) |
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Posted - 2013.05.10 00:04:00 -
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Polish Hammer wrote:SoTa of PoP wrote:Didn't realize we were ever at Odds Polish. :( On some things yes. I can't stay mad at you
who can? he's to funny a troll |
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Posted - 2013.05.10 00:06:00 -
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Polish Hammer wrote:HowDidThatTaste wrote:I've tried just about every combination to make the hmg relevant. The HMG is only good in very specific situations. Because of this it is not enjoyable to play.
Without a huge buff to damage and range the HMG is Dead!
What concerns me the most is that the only hope we have is that turn speed may be increased-ok certainly will help The other comment came in hey would new suits make you feel better? Hell no its the dam HMG that's the problem.
Then we get a comment oh I forgot that weaponry was taken out too so you did get a 20% damage nerf. O gee whiz -golly
No specific comment about fixing the HMG. Just a lot of look at the shiny things in my left hand. <3 u HDTT *start creeper mode*
fixed it |
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Posted - 2013.05.10 01:09:00 -
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Polish Hammer wrote:General Tiberius1 wrote:Polish Hammer wrote: *start creeper mode*
fixed it Such a gentleman :P
i try
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Posted - 2013.05.10 01:32:00 -
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SoTa of PoP wrote:ARF 1049 wrote:so tell me... what is the the heavy called? a sentinel yes that is correct! now does anyone know what sentinel means? anyone? yes it means a soldier or guard whos job is to STAND AND KEEP WATCH. this means you sit in a room near a choke point door etc. and then you wait and keep flankers (like myself) from getting behind lines and wreaking havoc behind the enemies back. or.... it is to get to an elevated point of high visibility and keep track of enemy vehicles and light them up with the forge gun. this update was really telling heavies what there role is! not that they can tank around and mow down crowds. if you look at it through this perspective it is a supporting role! so are scouts by flank and logis by triage! now you see what i am getting at? how every role on the battlefield must maintain and kill another specialty role... Oh look - someone else telling us how everyone of the same class should play. I guess that means CCP is also telling everyone Logi's are the prime slayers, too?
lol, he has no clue how to troll.
and logi's are a pain in the ass now |
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Posted - 2013.05.10 01:41:00 -
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Lance 2ballzStrong wrote:Himiko Kuronaga wrote:martinofski wrote:I hope CCP Remnant will read from where he left reading at the end of is day and analyse all our suggestion understand we dont want the be fat AR user, which is lame, but all would be really effective with a TAR(that would be area denial). I'm just hoping that their team is not draconian to the point where such a massive demonstration of unsatisfied heavies gets waved off because our expectations do not conform to Commander Wang's "stats". lolstats. Judging balance by pub games! GG!
do we even HAVE any other game mode right now? FW was up for one day, seen no corp contracts, AND the new map i played on monday poofed (oh, and my sounds are all chromosome build again) |
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Posted - 2013.05.10 02:15:00 -
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https://forums.dust514.com/default.aspx?g=posts&m=774276#post774276
last post by wang
they are "listening"
but next week before we hear anything.......so heavies are screwed till AFTER pc comes, oh joy..... |
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Posted - 2013.05.10 02:31:00 -
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martinofski wrote:I wont even play in PC, leaving my place for a corp mates using a Tactical rifle for better results.
Best game I made, I did 10 kill and 1 death. Camping a letter in a corner, waiting for the fools to come and hack, when they did, I would walk behind and put my gun right on the back of their head saying : fell those BB pellets you bastard!
Edit: yay, first on page 30! lol
did this just become another "last one to post wins" thread
oh dear, we did it again |
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Posted - 2013.05.10 03:40:00 -
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Laurade Eve wrote:SoTa of PoP wrote:I just want to know why just because the SUIT is defensive the WEAPON has to be the same thing - they're two different items.
HMG = Big gun with big bullets. AR is a small gun with small bullets. Why does one beat the other? Because AR users QQ the hardest.
Just because the suit says it's for defensive reasons doesn't mean that's what's explained in the weapons details. this atm i ditched the hmg for millitia AR and doing a tonnn better now in my fat suit grinding my way back up to proto guns. any AR preferbly the douvolles and with heavy proto suits those proto assaults will fear u again loool and then the AR users will QQ heavies have too much HP
this, i see more and more heavies switching to AR's as they read the writing on the wall.
it's quite sad IMO that such an iconic weapon in dust is getting tossed aside for a PoS that can outperform it |
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Posted - 2013.05.10 03:45:00 -
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Disturbingly Bored wrote:Morathi III wrote: A tiny buff to the HMG appear enough, if its buffed too high the heavy become too powerfull against cqc scout
CQC Scout was the most efficient Heavy murderer there was last build, second only to skilled Mass Driver users. All they have to do is: GÇó Approach from non-direct angle and fire first shot GÇó Wait 1/4 second for the heavy to start turning GÇó Strafe in the direction the heavy is turning GÇó Fire second shot, possibly third, +50 WP I took the lesson from Annie Oakley II, and used it myself when I was getting sick of certain heavies on the opposite team. It was harder for me to kill Assaults as Scout than Heavies when I used it. Scout approaching HMG Heavy dead-on should honestly be certain death. It would be ridiculous otherwise.
have to agree with this, i picked up a militia suit and shotgun and did EXACTLY that when i saw really great Heavies on the enemy side (or idiots that pulled out the officer HMG/FG's)
now? both classes are a joke |
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Posted - 2013.05.10 06:17:00 -
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Snagman 313 wrote:I want my Replication build Boundless HMG, then we'll have a good laugh!!!!
Snag
i miss replication heavy stats |
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Posted - 2013.05.10 10:03:00 -
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Himiko Kuronaga wrote:Six Kin Burst was awesome pre-nerf. You could kill protos in single bursts easily. **** was terrifying, as well it should have been.
Gun cost like 200k by itself.
now a semi-cheap PoS |
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Posted - 2013.05.11 00:02:00 -
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Lance 2ballzStrong wrote:Ludvig Enraga wrote:I do post everywhere. What happened to Heavy and HMG 5 days ago has been scout's baseline for the past 8 months. Just wanted to make an observation that the majority of ppl would not care about game or weapon imbalance so long as they got their piece of pie. HMG and Heavy got the shaft the same way half the weapons, and, yes, scout have been getting for the majority of the game, but it's only now there is this massive outrage: "Oh, look, CCP, this game is so unbalanced". It has been this way for months now and I bet half the ppl who post in this thread did not even care to notice. You know what I am saying? I am just saying. I know what you're saying, but if people don't post about scouts, who's to know? I know scouts CPU and PG is **** poor, but other than that, I can't have a valid opinion on the matter cuz I don't play the class. I played it for a while a few builds back, but to go into detail, I can't. Same with the current problem HAV's have right now. I know CCP nerfed the PG, and lowered HP on the top tiered HAV's currently. That's all I know about them, so I won't have a valid opinion on the matter. Hence I won't make a thread about those things, BUT people who know about them should. This thread was lucky enough to succeed due to the amount of heavies that felt they got nerfed too hard. Everyone came in here and gave their opinions on the matter. People should create threads about the scout suit. I haven't seen much, and if I didn't know the problems the scout suit has, I won't have thought there was a problem at all!
i played around with the dragonfly suit last build, and i can say without a doubt that with a sniper rifle or shotgun, they were the bane of heavies or stupid assault guys. a militia shotgun and i could slaughter people in CQC.
now? i can't say except from the recieving end. the shotgun and sniper rifle both seem weaker and that makes me sad |
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Posted - 2013.05.11 01:46:00 -
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XxWarlordxX97 wrote:Hollow M Ling wrote:I wish I was home to kill and kill with my fellow Heavies. Give those TacAR's a good beating for me. I can't wait too
already been doing so.
oh, and 6 heavies in a squad is hilarious
(need nano hives though) |
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Posted - 2013.05.11 05:14:00 -
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XxWarlordxX97 wrote:General Tiberius1 wrote:XxWarlordxX97 wrote:Hollow M Ling wrote:I wish I was home to kill and kill with my fellow Heavies. Give those TacAR's a good beating for me. I can't wait too already been doing so. oh, and 6 heavies in a squad is hilarious (need nano hives though) I don't like you right now
<3
it's fun, trust me |
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Posted - 2013.05.11 05:15:00 -
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XxWarlordxX97 wrote:Schalac 17 wrote:And I apply logic to the situation and no bumps. I am guessing that most of the heavies in this thread were scrubs that got their jaws on the bone CCP just threw us and forgot all about this thread. are you calling me a scrub?
i am |
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Posted - 2013.05.11 05:16:00 -
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XxWarlordxX97 wrote:Schalac 17 wrote:XxWarlordxX97 wrote:Schalac 17 wrote:And I apply logic to the situation and no bumps. I am guessing that most of the heavies in this thread were scrubs that got their jaws on the bone CCP just threw us and forgot all about this thread. are you calling me a scrub? Depends, do you think that damage was the problem HMG had? Yes damage was a problem, 20 kill assets is bad
back to an average 8-12 kills a match, but still also making about 24~ish assists |
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Posted - 2013.05.11 05:19:00 -
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XxWarlordxX97 wrote:Schalac 17 wrote:XxWarlordxX97 wrote: What is your KD scrub
Oh, here we go. We got a live one here boss. "What is your KD scrub"... Well my KD is you are nothing and I have no idea who you are to even care about your opinion. Unless it coincides with mine and then we can be friends, until that time though you do not matter. Because what you obviously want is not what I want because you are stupid... D. U. M. B. stupid. So either jump onboard or I am going to run you over with facts and knowledge. Most people that get into this type of thing with me just stop posting, I suggest you do the same. We'll be scrubs together
but.....but....i thought we were scrub buddies!
lol, i stopped carring about KDR and just play for fun now sota |
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Posted - 2013.05.11 05:21:00 -
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SoTa of PoP wrote:Schalac 17 wrote:XxWarlordxX97 wrote: What is your KD scrub
Oh, here we go. We got a live one here boss. "What is your KD scrub"... Well my KD is you are nothing and I have no idea who you are to even care about your opinion. Unless it coincides with mine and then we can be friends, until that time though you do not matter. Because what you obviously want is not what I want because you are stupid... D. U. M. B. stupid. So either jump onboard or I am going to run you over with facts and knowledge. Most people that get into this type of thing with me just stop posting, I suggest you do the same. Schalac I know you have good intentions but pick your targets better. Range buff is incoming btw. Shame it'll be like the damage buff and be for all weapons though :(
right back at chromosome minus SS |
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Posted - 2013.05.11 05:27:00 -
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SoTa of PoP wrote:General Tiberius1 wrote:XxWarlordxX97 wrote:Schalac 17 wrote:XxWarlordxX97 wrote: What is your KD scrub
Oh, here we go. We got a live one here boss. "What is your KD scrub"... Well my KD is you are nothing and I have no idea who you are to even care about your opinion. Unless it coincides with mine and then we can be friends, until that time though you do not matter. Because what you obviously want is not what I want because you are stupid... D. U. M. B. stupid. So either jump onboard or I am going to run you over with facts and knowledge. Most people that get into this type of thing with me just stop posting, I suggest you do the same. We'll be scrubs together but.....but....i thought we were scrub buddies! You guys should be scrub buddies. Let the real heavies handle the battlefields.
lol, so chicago cubs guy right?
also, i refuse to like your alt |
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Posted - 2013.05.11 05:41:00 -
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SoTa of PoP wrote:That's fine - I don't post for likes it's just a consequence of my appeal.
And Chicagocubs is a beast. One of the few heavies I can honestly say is better then me.
nvr run into him
i wanna fight him |
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Posted - 2013.05.11 05:43:00 -
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Schalac 17 wrote:Honestly, you guys can take your little damage boost and have fun with it while you are still nerfed in oblivion. I hate it. I need to use an assault HMG just to feel like I used to with being able to attack people that are assaulting me. But if CCP wants the heavy class to be a point defense, then buff our suits. I don't mean a little buff, I mean a real point defense buff. As a defensive character I should be able to take 3 blasts from the opposition before I am dead. That would mean that I need enough HP to eat 2 FG shells before I die as a heavy. Dead nuts full impact FG shells should not kill a defensive character such as a heavy if it is supposed to be viable at all in it's role. That would mean that SG shells are now going to be nothing more than slight annoyances to heavies. That would mean that AR users would run out of ammo before they killed a heavy. If CCP really wants the heavy to be point defense, then give us the means to be that role. Because as of now 1-2 SG shells we are dead, HMG ain't killing them scouts before they get on top of us. 1 FG shell we are dead, what good is a point defense that can be 1 shot?
I honestly think that CCP nerfed HMG because some dev got owned by chicago multiple times. So he took away what killed him and now he can continue to play in his own little world unhindered.
the heavy and it's weapons have been nerfed so often, i take what i can get these days |
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Posted - 2013.05.11 06:11:00 -
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XxWarlordxX97 wrote:General Tiberius1 wrote:SoTa of PoP wrote:That's fine - I don't post for likes it's just a consequence of my appeal.
And Chicagocubs is a beast. One of the few heavies I can honestly say is better then me. nvr run into him i wanna fight him He is a very good heavy
top on the leaderboards, i wanna see him in action (even if it's against me) |
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Posted - 2013.05.11 06:15:00 -
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XxWarlordxXarlordxX97 wrote:SoTa of PoP wrote:XxWarlordxX97 wrote:SoTa of PoP wrote:XxWarlordxX97 wrote: Why do you want to know
Cause I'm too lazy to quit FF8 and go check - I've never researched you or played with you before yet we're in the same alliance. are you mad or something? Nope - I just don't know anything about you. Since we both prowl these forums together so often I thought I'd try to get to know you :D 6.01 I think it is[/quote]
1.61 KDR (i take long breaks for forum warrioring, and don't care if i die so long as my team wins)
WP's are what count (but logi's have a monopoly on that) |
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Posted - 2013.05.11 06:20:00 -
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RuckingFetard wrote:Schalac 17 wrote:Honestly, you guys can take your little damage boost and have fun with it while you are still nerfed in oblivion. I hate it. I need to use an assault HMG just to feel like I used to with being able to attack people that I'm attacking. But if CCP wants the heavy class to be a point defense, then buff our suit. Did you just say that you need an ASSAULT HMG for assaulting a position? Mind blown
nvr get tired of your name |
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Posted - 2013.05.11 07:04:00 -
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HowDidThatTaste wrote:Happy happy happy! The nerf hmg will follow I ruined the curve
uh.......ok? |
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Posted - 2013.05.11 09:06:00 -
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heavy convo with all my favorite people in it, so........bump |
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Posted - 2013.05.11 10:29:00 -
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bump damn you, bump! |
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Posted - 2013.05.11 18:20:00 -
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Superhero Rawdon wrote:well......crapballs......this fell to page 3
damnit |
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Posted - 2013.05.11 18:38:00 -
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SoTa of PoP wrote:Arkena Wyrnspire wrote:It just got buffed though, so there's no need for this anymore. What? It got buffed but that didn't fix the weapon. Stop being half satisfied. We're still sentry guns that can do little else but camp - which was more then half the complaints. Although ever since I got my Saga my murder taxi is back :D
LMAO
i hate those things
/me gets assault FG |
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Posted - 2013.05.11 19:13:00 -
[94] - Quote
SoTa of PoP wrote:General Tiberius1 wrote:SoTa of PoP wrote:Arkena Wyrnspire wrote:It just got buffed though, so there's no need for this anymore. What? It got buffed but that didn't fix the weapon. Stop being half satisfied. We're still sentry guns that can do little else but camp - which was more then half the complaints. Although ever since I got my Saga my murder taxi is back :D LMAO i hate those things /me gets assault FG I no longer fear MLT forges! Takes you two shots and I'll be gone before you know it! :D
i use the advanced assault, 2 for every one of the standard shots |
General Tiberius1
ZionTCD Unclaimed.
670
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Posted - 2013.05.11 19:27:00 -
[95] - Quote
now if only we had more suits and weapons..... |
General Tiberius1
ZionTCD Unclaimed.
670
|
Posted - 2013.05.11 20:56:00 -
[96] - Quote
SoTa of PoP wrote:Talruum Tezztarozza wrote:SoTa of PoP wrote: What? It got buffed but that didn't fix the weapon.
Stop being half satisfied. We're still sentry guns that can do little else but camp - which was more then half the complaints.
Although ever since I got my Saga my murder taxi is back :D
I don't have nearly enough sp for that. Since infantry and vehicle don't share passive anymore, that would cost me tons of SP I also need to work my way toward assault FG first. After use it for so long, I simply can't get use to the normal one lol. costs roughly 50,000 SP - how do you not have that?
love the normal one for sniping infintry (lets me line up perfect shots) and the assault for bashing in tankers |
General Tiberius1
ZionTCD Unclaimed.
671
|
Posted - 2013.05.11 21:16:00 -
[97] - Quote
seeing as there are so many stickies now that the first page is only half available......bump |
General Tiberius1
ZionTCD Unclaimed.
672
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Posted - 2013.05.11 22:10:00 -
[98] - Quote
XxWarlordxX97 wrote:SoTa of PoP wrote:Talruum Tezztarozza wrote:SoTa of PoP wrote: costs roughly 50,000 SP - how do you not have that?
By 50,000, you mean grab a saga alone and run everything else in militia ? I'm not sure if that is a good idea, or is it ? it is actually. You can now survive AV nades and a single forge/swarm shot. Giving you time to respond. Now I'm going to try it
lol, they still die pretty easily so long as the person shooting you isn't using militia AV stuff |
General Tiberius1
ZionTCD Unclaimed.
673
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Posted - 2013.05.12 00:22:00 -
[99] - Quote
SoTa of P=General Tiberius1 wrote:XxWarlordxX97 wrote:SoTa of PoP wrote:Talruum Tezztarozza wrote:SoTa of PoP wrote: costs roughly 50,000 SP - how do you not have that?
By 50,000, you mean grab a saga alone and run everything else in militia ? I'm not sure if that is a good idea, or is it ? it is actually. You can now survive AV nades and a single forge/swarm shot. Giving you time to respond. Now I'm going to try it lol, they still die pretty easily so long as the person shooting you isn't using militia AV stuff Which - considering the SP sinks - means they were dedicated AV to begin with.[/quote]
not me
LV 4 FG and HMG. i hedged my bets when the expansion hit. the HMG sucked, but as i had FG's, i was still able to do something.
plus, advanced is SO much cheaper for such a slight reduction in effectivness (still likr the proto suit though, i like my slots) |
General Tiberius1
ZionTCD Unclaimed.
710
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Posted - 2013.05.14 02:53:00 -
[100] - Quote
holy wall of text batman, it's still alive?!?! |
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General Tiberius1
ZionTCD Unclaimed.
711
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Posted - 2013.05.14 03:01:00 -
[101] - Quote
Talruum Tezztarozza wrote:The story of HMG never end, man.
lol
and, LMAO i got the 777 post, i am feeling lucky |
General Tiberius1
ZionTCD Unclaimed.
713
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Posted - 2013.05.14 03:19:00 -
[102] - Quote
XxWarlordxX97 wrote:Talruum Tezztarozza wrote:XxWarlordxX97 wrote:You guys don't want to see my HMG It still lack range I guess ? Because it will be the last thing you see , Thank thank
lmao |
General Tiberius1
ZionTCD Unclaimed.
746
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Posted - 2013.06.06 01:50:00 -
[103] - Quote
this is STILL ALIVE!?!?! |
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