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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Lance 2ballzStrong
SyNergy Gaming EoN.
1410
|
Posted - 2013.05.06 21:23:00 -
[1] - Quote
Played literally a couple matches, but got enough kills and deaths to figure out it's "role".
Basically 1-10m you're main enemy is the shotgun. The HMG is effective in this range, and with concentrated fire, you'll get the kill. I faced Militia Assault all the way up to Proto Suits. Up close the proto assault poses a clear threat, but in most cases a good player would either run away, or kill you.
Shotgun? Allot trickier. Because of the optimal range on the HMG, which the numbers might say is 15m, it feels more like 10m, by the time the shotgun gets in HIS range, it might be too late to take him out. Especially if he's shield tanking.
MD's? Clear winner against HMG's. You can't get close enough, fast enough is basically the problem. The range on the HMG doesn't allow for keeping people's heads down.
Past 10m going into 15m is where things get hazy. At this range it takes ALLOT of bullets to take down Adv suits, even suits that have taken damage. Not because of damage, well tbh a little, but the BULLET SPREAD. Nerfing the range, but not buffing the horrible bullet spread makes it a tripple nerf imo. Dmg, range, and not touching the bullet spread.
15m-20m range, it's more like farting against thunder at this point. If you wanna feel like you're doing something or if someone is really weak, yeah. Spray in the direction and hope you get and assist or better yet a kill.
Now being a heavy myself, i try to be as objective as possible. I'm aware we got a buff in HP, and tbh, it's needed with the amount of bullets required to kill. We go down just as easy with team fire as we did before.. Nothing changed there. I'm also aware we got our prices reduced, but one can argue every class got their prices reduced.
Does the price drop make a difference? My Adv set up is 60k+ ISK. Adv suit + Adv HMG. + complex extenders. If you die more than 3 times, which is VERY LIKELY, your profit margin is slim to none. You can try running cheaper fits, but that means your killing efficiency and your chances of staying alive longer drops. It's looking like a high risk, low reward atm.
ONLY way to make your heavy set up profitable, is to have a Logi player tied around your neck.
Personally, I would like to see a buff in either range, dmg, or bullet spread. The effect of these things put together makes the HMG feels like a toy gun.
People always bring up the argument that HMG are suppose to be used as a supportive role. Well, how can we support with no range? How can we help with low dmg, and how can we keep people's head down with a bullet spread as bad as it is now?
As always, opinions, and arguments for / against are welcomed. Keep the trolling to a minimum please. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1410
|
Posted - 2013.05.06 21:26:00 -
[2] - Quote
Ryder Azorria wrote:Isn't there a skill to reduce bullet spread?
Not on HMG's
It's on Assault and SMG's |
Lance 2ballzStrong
SyNergy Gaming EoN.
1417
|
Posted - 2013.05.06 21:32:00 -
[3] - Quote
HowDidThatTaste wrote:I too have been playing with this build I have my cataluzers to advanced as well this helps with mobility ut still not enough to really close the gap. A new problem is developing is that it is very hard to turn in close quarter combat. I have adjust my settings o 100 but I am getting massively out straifed in my close quarter role. Logies do circles around me.
Obviously the range was hit hard but I'm ok with that if that was all that is going on but less damage and poor straife speed on top of the range is making this suit not much fun to play anymore.
Yea I facepalmed when I saw the speed of strafing, but that's another matter altogether lol. Just trying to give people a view from an HMG user in an honest way. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1417
|
Posted - 2013.05.06 21:35:00 -
[4] - Quote
RazielJones wrote:Damage is fine, the range does need to be looked at. I don't want to be able to snipe people with it but at over 10 meters Red's can take you out with out any fear.
Not looking for a massive increase in range, but it really does need something done with it.
The range can be fine, but the bullet spread makes it hard to judge. Same with damage. The damage can be fine, but when your bullets is shooting at and AROUND the target, it's hard to judge what the problem is, and THAT'S where CCP went wrong with the nerfing.
The nerfed damage AND range the same time. So what's the problem now? How can you judge progress when small steps is not taken? |
Lance 2ballzStrong
SyNergy Gaming EoN.
1417
|
Posted - 2013.05.06 21:40:00 -
[5] - Quote
Caineghis Beoulve wrote:Lance 2ballzStrong wrote:HowDidThatTaste wrote:I too have been playing with this build I have my cataluzers to advanced as well this helps with mobility ut still not enough to really close the gap. A new problem is developing is that it is very hard to turn in close quarter combat. I have adjust my settings o 100 but I am getting massively out straifed in my close quarter role. Logies do circles around me.
Obviously the range was hit hard but I'm ok with that if that was all that is going on but less damage and poor straife speed on top of the range is making this suit not much fun to play anymore. Yea I facepalmed when I saw the speed of strafing, but that's another matter altogether lol. Just trying to give people a view from an HMG user in an honest way. So lance, just by this first look into the heavy, how do you see us in PC? are we going to be useful or make a difference like before?
We need logis strapped around us to have ANY sort of impact against an organized team. The limitations of the HMG makes the role very specific. Camp an objective with cover. Playing a heavy will only be useful on defense when your team's holding the majority of objecitves. It's not a viable attacking strat anymore. Maybe that's what people wanted all along huh.
Put heavies on an objective to camp. Simple solution to that? MD's and flux nades. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1417
|
Posted - 2013.05.06 21:45:00 -
[6] - Quote
MassiveNine wrote:Copying and pasting from another thread:
It's pretty pathetic what they've done to the heavy this build. I can't imagine what was going through CCP's head when they decided that nerfing the damage on proto to below standard was a good idea. It also seems they haven't done anything about our horrible bullet spread. The description of the heavy is the exact opposite of what they've done to it. How fair is it that I'm now restricted to sitting on an objective worrying because some shotgun scout might get into my optimal range. I shouldn't have to worry about anyone being in my optimal range, I should just be able to pull the trigger and be done with it. The fact that I even have to worry AT ALL about someone being in my optimal range is... well, a joke. Oh no, that person got to close to me, too bad I can't run away.
I'd also like to add that I shouldn't have to use a forge gun 24/7 to remain proficient. The fact that the forge gun is the only proficient heavy weapon in the game just reinforces the fact that the suit is becoming nothing more than an under-equipped camp machine. They are now useless in what a heavy is supposed to dominate in, CQC.
Yea good post. It is what it is. First game I had was SOOOO frustrating cuz I knew in some cases I shouldn't have died. When a shotgunner gets in your optimal range, it's too late. You can't do anything to keep him out either. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1419
|
Posted - 2013.05.06 21:52:00 -
[7] - Quote
Vyzion Eyri wrote:What about the reduced scan radius' of all suits? Do you find that's helping you keep off the radar?
I can't tell. I play as though I'm always on everyone's radar |
Lance 2ballzStrong
SyNergy Gaming EoN.
1426
|
Posted - 2013.05.06 22:06:00 -
[8] - Quote
Iron Wolf Saber wrote:/me jots this issue down as hands on testing required urgent.
+1
I hope CCP looks at the HMG again. They making allot of Heavies change roles to a more viable one. This is suppose to be a game of variety.
I felt sorry for the heavies in the game I was in earlier...all of them went negative...ON A CQC MAP. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1426
|
Posted - 2013.05.06 22:11:00 -
[9] - Quote
xxBIG DIRTYxx wrote:Has anyone played with the 'assault' variant HMG's? MO-4? To compare their range to that of std? I had been carrying one with a complex DM and a submachinegun as cqc backup.. I plan to have a logibro with tool and stick with my squad. No lone wolfing..
I thought about using the Assault version, but I wanted to see how the normal one worked in CQC...
After seeing how it performed, I was scared to see the Assault version in action. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1426
|
Posted - 2013.05.06 22:19:00 -
[10] - Quote
Heavy Breaks wrote:Pretty much summed it up Lance. I was going to do this thread but no need. Once I got used to the aim and feel again. I realised it wasn't me that sucked so hard. It was my boundless. I actually might QQ!
I didn't want to use the boundless... it's not worth it man. I have allot of ISK to spend, but I'm not gonna waste it on something like that. May as well run Adv suits and HMG's and hope you don't die 3-4 times. |
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Lance 2ballzStrong
SyNergy Gaming EoN.
1428
|
Posted - 2013.05.06 22:53:00 -
[11] - Quote
Iron Wolf Saber wrote:I am just saying normally the CPM wouldn't bother with most balance issues unless its broken. From the sounds of it, the HMG is not fun to be shooting ergo thus broken.
At least there seems to be no cries of getting shot by something being totally unfun yet.
Either way uprising just came out and its going to be a while before bearings are set and feeling of the battlefield is tuned to see things as a whole picture.
IW, I know this might not mean much, as it's just a thread about protest, but take a look at the number of people signed up. I mean people that I hardly ever see here on the forums, felt the need to show their disapproval
https://forums.dust514.com/default.aspx?g=posts&t=72041&find=unread
I mean yeah, there's no feedback to be had there, except the amount of unhappy heavies. As you can see, it's not just a couple people who are angered or frustrated by the huge change. Lend us a voice so CCP can at least acknowledge the problem. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1445
|
Posted - 2013.05.07 18:47:00 -
[12] - Quote
CCP said they are going to look at the numbers and see how they balance the HMG from there...IF they decide to re-balance.
In any case, there's less heavies now and EVER before. People switched. If you're still running heavy after a day, I feel for ya. It's the most frustrating thing I've ever come across in this game. Creating a generic Assault class finally made me realize why my corpmates were having fun.
I was playing and hearing them laugh and have fun, while I was there frustrated as hell and thinking "how dafuq are you guys having fun?!!! this sucks!"
Sure enough, I changed my class, and fun was had. Funny. I hope CCP gets some numbers from the few remaining heavies out there, cuz I'll hardly ever use my suit and HMG, and I'm sure others have switched roles as well.
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Lance 2ballzStrong
SyNergy Gaming EoN.
1453
|
Posted - 2013.05.07 20:33:00 -
[13] - Quote
Master Jaraiya wrote:DS 10 wrote:Master Jaraiya wrote:CHICAGOCUBS4EVER wrote: few realize that cause no one in their right mind would skip over at least a couple levels of SS as early as possible
Yea I took SS to lvl 3 asap not even gonna lie I had mine at SS Prof 3. It was beautiful. Sweet i was working on it but alas *sighs*
Yea I was on 4. I worked on that before working on HMG Prof. Range was more important to my playstayle than damage.
:( CCP nerfed both lol
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Lance 2ballzStrong
SyNergy Gaming EoN.
1453
|
Posted - 2013.05.07 22:19:00 -
[14] - Quote
Caineghis Beoulve wrote:Iron Wolf Saber wrote: I don't know wtf happened between here and fanfest but whoever replaced the HMG with a water hose needs to be sorry. Overall the range of the gun works still it can engage across the road just like before in chromosome, its just the damage is so badly tuned down its incapable of killing only 2 people pre reload as to opposed to 4-6 people in the previous build. I am not sure about how many people you guys normally down on a reload but I am speaking as a basic HMGer from Chomosome.
Hey IWS, in uprising we can barely take 2 people down before reload where is chromosome we could take between 4-6 people or more if we were in the right position like in a hallway. The HMG from Fanfest had other Stats completely different from uprising? thats shocking to say the least, how come they changed to uprising.
Why? So people don't start complaining from fanfest |
Lance 2ballzStrong
SyNergy Gaming EoN.
1454
|
Posted - 2013.05.08 00:29:00 -
[15] - Quote
Master Jaraiya wrote:Iron Wolf Saber wrote:Okay finally got the game to download....
First off, heavies are okay they seem to take a metric tonne of firepower to kill vs other suits. Even the militia fits.
The heavy machine gun however...
I don't know wtf happened between here and fanfest but whoever replaced the HMG with a water hose needs to be sorry. Overall the range of the gun works still it can engage across the road just like before in chromosome, its just the damage is so badly tuned down its incapable of killing only 2 people pre reload as to opposed to 4-6 people in the previous build. I am not sure about how many people you guys normally down on a reload but I am speaking as a basic HMGer from Chomosome.
To further my belief the game is absolutely broken ran into a sentinel full proto suit and gun 3 yards. By all accounts I should have died. Not only did I survive but i out-survived him and two of his other buddies trying to kill me. Unfourtunately the HMG vs HMG match had to end with me swapping to SMG and downing his two friends and a grenade. He then came back around the corner with more guys and finished my squad off.
and whoever is bishing about the Plasma Rifle range needs to STFU, they're capable of reaching 50% of some maps and that's decently far.
Recommendations: Increase Damage to fan fest build levels. Bring back Fan Fest blap effect Increase Speed to Accuracy Cap Add sharpshooter skill (lower dispersion) Dude THANK YOU!!!!!! I for one am extremely grateful for just simply being heard. On top of that you tested out what we were all saying and confirmed it for yourself. Awesome dude just awesome!!! It is good to know that all the efforts all of us Heavies put in were not in vain.
Glad people took the review as such, and not a QQ thread. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1458
|
Posted - 2013.05.08 01:38:00 -
[16] - Quote
Mr Zitro wrote:SoTa of PoP wrote:Mr Zitro wrote:Alldin Kan says heavys are fine, maybe you guys need lessons So he got a proto heavy already and checked us out on higher tiers? Great - now that Aldin said so - it must be true. Alldin only complains when something is wrong, he only complains about input lag which every gun has. Maybe you should ask alldin for the special deal on lessons for corp members
1 guy's opinion over 70+ people..
HE MUST BE RIGHT CUZ HE'S THE BEST EVER EVER MADE IN NEW EDEN
Whatever man. Seems allot of people switching class, and seems to think the HMG is broke. 1 man's opinion means nothing when there's allot saying otherwise.
He's welcome to express it here on the forums. It'll be interesting to see what other heavies have to tell him...or ask him. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1458
|
Posted - 2013.05.08 01:40:00 -
[17] - Quote
SoTa of PoP wrote:Mr Zitro wrote:SoTa of PoP wrote:Mr Zitro wrote:Alldin Kan says heavys are fine, maybe you guys need lessons So he got a proto heavy already and checked us out on higher tiers? Great - now that Aldin said so - it must be true. Alldin only complains when something is wrong, he only complains about input lag which every gun has. Maybe you should ask alldin for the special deal on lessons for corp members He only complains about what he KNOWS about. Since you didn't confirm his suit or gear I can assume he pub stomped and then pretended to understand the entire classes doom 'n' gloom.
Yesterday I went 17-2 against good players with the HMG.
THAT MUST MEAN NOTHING'S WRONG WITH THE GUN!
Logic sir, logic. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1460
|
Posted - 2013.05.08 01:59:00 -
[18] - Quote
Iron Wolf Saber wrote:Hell I went 10 and 2 with the HMG in possession. How many of those kills have been melee, grenades and smg? probably 60%
Suits are fine.
The Heavy Machine Gun... something's wrong with it. Either way I cannot make any promises guys what CCP does is their business that includes ignoring all of you guys as well as me, but know I have validated that there is an issue with the gun. Shot guns I am investigating to see if its just a bug though. Apparently shotgun shots disappear but I need more sampling.
SMG's > HMG's tbh
Ok maybe not really, but I had more fun using SMG's than I did using the HMG.
Yeah it's CCP's game, but when you have a mass exodus of players moving to another class, it clearly shows something is terribly wrong.
It's up to CCP. I hope there's enough heavies playing so they get whatever data they're looking for. As it is, I saw 3 heavies today. I played maybe 8 games of skirmish. No heavies on a map where they used to be feared, not one. That was laughable.
Saw 2 poor heavies on Manus Peak... i felt sorry for those guys. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1460
|
Posted - 2013.05.08 02:05:00 -
[19] - Quote
Mark Burkhart wrote:I will say this though on behalf of all teh fucktarding you did with MY class!... did notice that dom mode while kneeling i can go past 35m while shooting but that makes me no better than a very weak statonary gun.
That's what heavies are reduced to now? Kneeling to get another 5m of range hahahaa
How does ADS magically increase range? I'm not doubting you, but if it's true...loooooooool |
Lance 2ballzStrong
SyNergy Gaming EoN.
1464
|
Posted - 2013.05.08 03:10:00 -
[20] - Quote
Mr Zitro wrote:Lance 2ballzStrong wrote:Mr Zitro wrote:SoTa of PoP wrote:Mr Zitro wrote:Alldin Kan says heavys are fine, maybe you guys need lessons So he got a proto heavy already and checked us out on higher tiers? Great - now that Aldin said so - it must be true. Alldin only complains when something is wrong, he only complains about input lag which every gun has. Maybe you should ask alldin for the special deal on lessons for corp members 1 guy's opinion over 70+ people.. HE MUST BE RIGHT CUZ HE'S THE BEST EVER EVER MADE IN NEW EDEN Whatever man. Seems allot of people switching class, and seems to think the HMG is broke. 1 man's opinion means nothing when there's allot saying otherwise. He's welcome to express it here on the forums. It'll be interesting to see what other heavies have to tell him...or ask him. I think you should ask him for lessons, just and idea
I like how 1 guy's opinion seem to outweigh the majority. Only in your world that might happen...whatever rock you live on.
Pretty sure 80 people's opinion > 1 guy saying the HMG is "fine"
https://forums.dust514.com/default.aspx?g=posts&t=72041&find=unread
^ you can check the list for yourself. Some pretty well known heavies and HMG users there. Also if you lolread you'll see how many people changed class. Only poor schmucks that invested all their SP into heavy HMG are stuck using it. |
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Lance 2ballzStrong
SyNergy Gaming EoN.
1464
|
Posted - 2013.05.08 03:12:00 -
[21] - Quote
Mr Zitro wrote:DS 10 wrote:Mr Zitro wrote:DS 10 wrote:
Could you be more of a fanboy? Jesus Christ. We get it. He does well. The issue is you shouldn't have to run a 180k ISK suit to be effective in the game. HMG and MH82 are useless. If you don't use the Boundless or better, you're going to die. They dropped the price, but made it so you had to use expensive fits to be worth anything.
Regardless, HMGs are broken and it has been tracked and confirmed by IW and Hans. A buff will be coming hopefully sometime soon.
I still can't believe how hard you're riding Alldin...
Alldin is my battle buddy, you sound a bit mad. Maybe you should play with friends who don't suck... Just a suggestion. All weapons are bad that aren't proto, tough luck. So 2 below average players suck with a weapon, but yet a god like alldin dominates with it but its the weapons fault? Sounds like a lack of personal skill I'm not mad, lol. And I don't play the game solely to be competitive. It's a game. There is a reason he uses Proto gear. It's the only gear that is effective for HMG-using heavies. You can argue with me all you want, but that is a major issue. You shouldn't have to use high tiered gear in public matches to kill low-leveled assault players. Lol only major issue is the lack of skill of some players, everyone is pretty much in basic frame proto gear. Arguing would imply that you point out reasons but all I see is I'm bad. Lol
lolskill. I switched over to Assault and find it far easier than HMG.
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Lance 2ballzStrong
SyNergy Gaming EoN.
1464
|
Posted - 2013.05.08 03:19:00 -
[22] - Quote
ReGnUM Public Relations wrote:HMG is fine and working as intended.
Learn how to play your suits role and stop crying.
To help you overcome this burden I will continue in verse:
Accept me for who I am I'll do the same for you Don't try to change at all Just to yourself be true
We all have faults and failings It's what makes us all so real No one can be perfect With this we have to deal
I love you with your weaknesses I've learned that I have mine We all learn to deal with change It just takes a little time
So be patient with yourself And I'll be patient too You've given me the greatest gift The perfect gift of you
lol
Learning to play a broken role. Good luck with that, and to all heavies that continue to play as one.
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Lance 2ballzStrong
SyNergy Gaming EoN.
1464
|
Posted - 2013.05.08 03:20:00 -
[23] - Quote
Mr Zitro wrote:Lance 2ballzStrong wrote:I like how 1 guy's opinion seem to outweigh the majority. Only in your world that might happen...whatever rock you live on. Pretty sure 80 people's opinion > 1 guy saying the HMG is "fine" https://forums.dust514.com/default.aspx?g=posts&t=72041&find=unread^ you can check the list for yourself. Some pretty well known heavies and HMG users there. Also if you lolread you'll see how many people changed class. Only poor schmucks that invested all their SP into heavy HMG are stuck using it. Alldin is the best heavy It seems, you just want the HMG to be easier. Fatties don't like earning their kills? Lol fatties are so sensitive
Nah Assault Rifles are easier, so I'm gonna stick with that
Only in your fantasy world 1 opinion > 80 opinions lol |
Lance 2ballzStrong
SyNergy Gaming EoN.
1464
|
Posted - 2013.05.08 03:25:00 -
[24] - Quote
Mr Zitro wrote:
I switched to HMG and patted my kd, so heavy is easier but that requires you to have an IQ over 10 sorry Edit: assault takes an IQ of 15 to be effective
nah I think you hiding in your tank PADDED your KD (dafuq you patted your KD? it's a pet?). Assault players have the best KD's on the ground... I wonder why that is???? SKILL!!! lol
And they still having the best KD's. I guess tanks are fine too right? I mean, if one says it's fine, then yeah. That's all that matters.
You really wanna bring in IQ into this? Really? hahahaha |
Lance 2ballzStrong
SyNergy Gaming EoN.
1464
|
Posted - 2013.05.08 03:34:00 -
[25] - Quote
Mr Zitro wrote:Lance 2ballzStrong wrote:Mr Zitro wrote:
I switched to HMG and patted my kd, so heavy is easier but that requires you to have an IQ over 10 sorry Edit: assault takes an IQ of 15 to be effective
nah I think you hiding in your tank PADDED your KD (dafuq you patted your KD? it's a pet?). Assault players have the best KD's on the ground... I wonder why that is???? SKILL!!! lol And they still having the best KD's. I guess tanks are fine too right? I mean, if one says it's fine, then yeah. That's all that matters. You really wanna bring in IQ into this? Really? hahahaha Assault don't die cause they can run, fact! Fatties can't run proof your IQ is below 10
You JUST said you pet your KD...YOU STILL talking about IQ?
Ok bro.
What can I expect from someone who thinks 1 guy's opinion > 80 people opinions.
Curious what IQ dictates this logic of yours. Can't be as high as you might think |
Lance 2ballzStrong
SyNergy Gaming EoN.
1464
|
Posted - 2013.05.08 03:36:00 -
[26] - Quote
Mr Zitro wrote:Hollow M Ling wrote:Zitro can you give any actual feedback here or at least get some of your heavies to talk about how they feel about all this? All I see is crying and a circle jerk with fat kids, till you bring something that other players(non scrubs of course) that aren't heavies agree on. This is a pillow for you heavies to cry on and I'm poking you
So Hollow, in other words he can't. He's too busy talking through his arse to actually give solid feedback cuz all he has is hearsay, on what his buddy said |
Lance 2ballzStrong
SyNergy Gaming EoN.
1464
|
Posted - 2013.05.08 03:49:00 -
[27] - Quote
Mr Zitro wrote:Troll so bad but get the most responses
lol... your "trolls" are your excuse for sounding like someone who doesn't know what they're talking about. "Oh ****, that guy made me look like an idiot!...how should I reply to this?..."
"TROLOLOLOL!!! i was only trolling! ha! idiot scrubs with low IQ's"
Mr Zitro wrote:Why do you think i take care of my KD so well? IQ is my age 16, but I failed school so you take away how many years I was in school and passed. That makes it 8. But Zitro that makes your IQ below the 10 need to be good at heavy. Correct but you forgot I have golden hands Cool that makes it x2 so it's back to 16
You might wanna start "patting" your IQ though... |
Lance 2ballzStrong
SyNergy Gaming EoN.
1464
|
Posted - 2013.05.08 03:55:00 -
[28] - Quote
General Tiberius1 wrote:lol, everyone after zitro.
9 months and NOTHING has changed
I don't mind biting at his bait... it's fun and entertaining
His fails crack me up... always lulz worthy material. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1465
|
Posted - 2013.05.08 03:59:00 -
[29] - Quote
Mr Zitro wrote:Little lady, I have played this game long and better than you. Lectures me when you get good but I don't seen that happening so stay in your fridge eating all the ice cream fatty
oh! You know he getting mad when he start calling people names and saying stuff like "better than you"
Must be hard work sitting in your tank or using an AR! Man, that must take some SERIOUS skill. Please sell me your book. I wanna know the secrets of farming kills on Ambush oh great one. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1465
|
Posted - 2013.05.08 04:11:00 -
[30] - Quote
SoTa of PoP wrote:Keyser Soze VerbalKint wrote:Lance 2ballzStrong wrote:
Pretty sure 80 people's opinion > 1 guy saying the HMG is "fine"
When the 80 are the ones who claims the earth is the center of the universe and the ONE is Copernicus, ill go with the one. Thats what happens when CCP gets their gameplay balance fixes from bad players; playing a role and being good at it are 2 different things. He's got you there Lance xD
One man with courage makes a majority. Andrew Jackson
When you have someone who knows what they're talking about, then you have a point. Having someone "trolling" hearsay...lol
I like the argument of players not being good are the ones complaining and not adapting. Curious if people know what my lolKD is, and if that qualifies me as being good? What qualifies "good players" in this game?
I can camp with LR's all day, get a good KD. Play ambush with a tank all day, makes me good? Please inform me what is good? |
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Lance 2ballzStrong
SyNergy Gaming EoN.
1465
|
Posted - 2013.05.08 04:20:00 -
[31] - Quote
Alldin Kan wrote:"What can I expect from someone who thinks 1 guy's opinion > 80 people opinions."
It's about the quality not the quantity.
Basically saying your opinion is the only one that SHOULD matter...is what you're telling us.
I read your reply, and saying the only problem is aiming, is lulzy. I'm having better games with Assault suit and AR than I did the first day of playing Heavy. Had decent games, killed people. Doesn't make the gun good, or doesn't mean the gun is "fine".
Good for you that you're sticking to heavy. Good luck. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1465
|
Posted - 2013.05.08 04:26:00 -
[32] - Quote
XxWarlordxX97 wrote:Lance 2ballzStrong wrote:Alldin Kan wrote:"What can I expect from someone who thinks 1 guy's opinion > 80 people opinions."
It's about the quality not the quantity.
Basically saying your opinion is the only one that SHOULD matter...is what you're telling us. I read your reply, and saying the only problem is aiming, is lulzy. I'm having better games with Assault suit and AR than I did the first day of playing Heavy. Had decent games, killed people. Doesn't make the gun good, or doesn't mean the gun is "fine". Good for you that you're sticking to heavy. Good luck. So If it had tighter spread it may fix it
As I pointed out, the range + dmg nef is compounded by the crappy bullet spread. I don't know which route would be the correct way to fix this, but if CCP wants to keep the same numbers, then decreasing the spread would be cool.
Or give us a skill to upgrade. How can the gun with the least amount of accuracy have no skill for bullet spread reduction? |
Lance 2ballzStrong
SyNergy Gaming EoN.
1465
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Posted - 2013.05.08 04:37:00 -
[33] - Quote
ReGnUM Public Relations wrote:LOLOLOLOL
Lance you need chill out brah. Everyone on my Skype channel is laughing at you now. I thought things would have settled down, but guess what, you're still crying.
Like Zitro said "Takes some notes from Alldin", you could learn something other than crying
Well it's a good thing I don't take myself seriously then
I get my enjoyment from a good debate. People shouldn't get angry over crap said on the forums. I give my opinions and other people should also. If people wanna troll, cool.
I enjoy a good troll as much as the next guy....but as cynical as I am, I don't take myself as serious as some people do |
Lance 2ballzStrong
SyNergy Gaming EoN.
1465
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Posted - 2013.05.08 04:41:00 -
[34] - Quote
Mr Zitro wrote:Lance you might need to call for some back up! Perferablly ARs because they are better
Well that's one thing I'm not gonna argue about AR's lol |
Lance 2ballzStrong
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1477
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Posted - 2013.05.08 17:56:00 -
[35] - Quote
Wait... a dev actually read our suggestions, and a slight fix is coming?
Tbh, I didn't expect this, but thanks. |
Lance 2ballzStrong
SyNergy Gaming EoN.
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Posted - 2013.05.08 18:29:00 -
[36] - Quote
General Tiberius1 wrote:Lance 2ballzStrong wrote:Wait... a dev actually read our suggestions, and a slight fix is coming? Tbh, I didn't expect this, but thanks. i know right? he must be new to CCP
I'm really happy that the HMG is getting tweaked though. Thanks to all the heavies that posted, and thanks to all the trolls for the free bumps
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Lance 2ballzStrong
SyNergy Gaming EoN.
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Posted - 2013.05.08 22:27:00 -
[37] - Quote
Iron Wolf Saber wrote:Basically I set out with the HMG fit and started engaging people starting as far as 50 meters away and observe the suit I am shooting. the type of tank it was likely going to have and the effect on the HP and I tried to optimize the amount of fire on the target via aiming as dead center as possible and allowing the HMG to fully spin up and get to 'peak' accuracy.
At 50, 45, 40, 35, and 30 meters (based on readout) the damage was so abysmal some target tanks where regenerating under fire. This is pretty consistent after about 40 engagements with the gun.
I am having the hard time getting people in the 25-20-15 meter ranges though or staying alive at those ranges to test long enough to get results. However at 10 meters I can see the effect fully. It would seem at 10 meters is most optimal damage throughput though based on damage amount and damage application. At 5 or less for some reason the damage dips further in terms of application against a variety of targets, including light suits.
Yip.
Thanks for adding more credibility to the numbers that I, and other heavies have presented. The amount of of kill stealing needed for a heavy to survive, even in a defensive position, is crazy. The ONLY purpose I have for my heavy suit atm is when I die on an objective with my Assault suit, and there's a zerg, I'll switch suits and bring out the heavy class....assuming the map suits it.
And basically camp corners. Like literally wait there for people to come. It's pathetic. When a class goes from being feared to being the community lulz, something went wrong. |
Lance 2ballzStrong
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1482
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Posted - 2013.05.08 22:48:00 -
[38] - Quote
Himiko Kuronaga wrote:So we can all basically agree that there is about a 5 meter junction where our gun actually performs its job "decent".
Anything closer and it can't track, anything further away and it can't hurt the enemy.
And to add insult to injury, because of our lack of mobility we cannot force the enemy to engage us within this 5 meter area.
Sounds like an epic design flaw.
A CQC weapon with a slow turning speed...logic FTW!! |
Lance 2ballzStrong
SyNergy Gaming EoN.
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Posted - 2013.05.08 23:59:00 -
[39] - Quote
Skyhound Solbrave wrote:Have you guys considered that maybe the heavy class isn't finished yet? That maybe JUST MAYBE one of three other race variant suits is supposed to turn the heavy into a "gunner" that will have a bonus to range in some way, while this one is supposed to be the bullet sponge?
lol... not sure if serious.
The problem is not the suit, it's the HMG. Plus I don't ever see a suit magically giving a weapon range. Judging by all the Assault and Logi bonuses, I don't expect it either. |
Lance 2ballzStrong
SyNergy Gaming EoN.
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Posted - 2013.05.09 01:21:00 -
[40] - Quote
General Tiberius1 wrote:that's it, i give up, everyone's attention span must have been reached
Thanks for your efforts man. I think we might have done enough. We'll have to wait and see how it's re-balanced. |
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Lance 2ballzStrong
SyNergy Gaming EoN.
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Posted - 2013.05.09 01:58:00 -
[41] - Quote
CCP Remnant wrote:Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like.
To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
Having more choices in suits is always a good thing. Having said that, I didn't really have a problem with the current suits other than being forced to spec into only 1 race.
Slower mobility is a pain, but it becomes even more of a pain with the limitations of the current HMG. If we had more range / dmg / tighter spread / something that improves the HMG in general, then adapting to a slower suit becomes easier. Like if I had this suit in the last build but with the old HMG stats, it would have been a matter of changing playstyle, to a more defensive role due to lack of mobility and speed.
Faster suits encourages a more aggressive heavy playstyle...at least for me!
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Lance 2ballzStrong
SyNergy Gaming EoN.
1490
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Posted - 2013.05.09 02:15:00 -
[42] - Quote
Caineghis Beoulve wrote:its doesnt matter which role we are trying to fill, we need our HMG fixed to be able to perform those roles. More damage, less spread or more range we need something, i think restoring back the damage of chromosome would be a good idea, but keeping the range of 30mts from uprising
Tighter spread would also be good cuz 30m is nothing but a "tickle an Assault" range cuz of the number of bullets missing.
I'm not asking to give me the power to kill assault players miles away easily, but to give assault players something to think about. As of right now they have no worries at 30m out from an HMG. |
Lance 2ballzStrong
SyNergy Gaming EoN.
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Posted - 2013.05.09 02:21:00 -
[43] - Quote
Schalac 17 wrote:Breakin Stuff wrote:Schalac 17 wrote: I am a soldier. 550 meters?
the army and marine training is not the same. They use different standards and have different expectations. Marines have to do more with less because they use the gear they looted from the Army disposal piles. Actually, when I was in Afghanistan I was jealous of the gear the Marines had. They are the few the proud, so obviously is was more cost effective to equip them with the best ****. Atleast that is how I took it after doing 72 hour missions with **** gear and having to fix everything in our platoon because I was one of the only people that actually cared about our mission readiness when our job was to run rabbit for local disease infested backstabbers that stole anything they could off of you and ROE said you couldn't shoot the third world degenerates.
guys....I appreciate your views on the HMG and the support given to the thread, but let's keep it on topic |
Lance 2ballzStrong
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1492
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Posted - 2013.05.09 02:24:00 -
[44] - Quote
HowDidThatTaste wrote:Is any none else concerned that after 17 pages of "FIX THE HMG" the only solution our dev gives us is lets give you more suits.
I think the suit needs turn speed increased but we don't need new suits to fix this dilemma we need the HMG FIXED!
Well he did acknowledge the feedback given. He didn't confirm a re-balance, but we're hoping he takes the feedback given and make use of it.
I don't have a problem with the current suit, other than as you mentioned, the turn speed is... yeeeaaah. Holding a CQC weapon and can't turn quickly?... The irony there is strong. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1494
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Posted - 2013.05.09 03:36:00 -
[45] - Quote
Grenadez Rollack wrote:Has anyone tried the heavy suit with a laser. Im just curious about that and trying to find a way to continue to play dust. Cause I'm not even turning my ps3 on to play under the current conditions.
Breakin Stuff wrote:fatty with an AR.
I plan on using a scrambler rifle instead of HMG for antipersonnel. it works a lot better I'll bet
The problem with these 2 scenarios is the heavy suit has no equipment slot. Playing as an assault player right now, I run out of ammo very quickly. Less supply depots on Skirmish, meant I needed to put SP into advanced nanohives.
Without nanohives, both of those classes won't be too viable. Unless you have a squad mate following you around with nanohives. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1494
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Posted - 2013.05.09 04:45:00 -
[46] - Quote
General Tiberius1 wrote:XxWarlordxX97 wrote:HowDidThatTaste wrote:Grenadez Rollack wrote:Has anyone tried the heavy suit with a laser. Im just curious about that and trying to find a way to continue to play dust. Cause I'm not even turning my ps3 on to play under the current conditions. I've gone the Tac AR route just a few shots puts any other heavies down from giggle distance. not you too yeah i noticed those are back to being the dominate AR's
lol @ 71.6 dmg |
Lance 2ballzStrong
SyNergy Gaming EoN.
1494
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Posted - 2013.05.09 04:50:00 -
[47] - Quote
Ludvig Enraga wrote:I love this thread. CCP takes out the 'Heavy + HMG = I win button' and here comes a river of tears. It's funny to think that all those ppl that thought they had gun skills now realize that they did not have anything that CCP did not spoon feed them.
I'm doing great with my assault fit... don't know how you think Heavy + HMG = no skill. I was an assault player before going heavy. Pretty sure playing as Assault is FAR easier than playing as a heavy...just an FYI cuz you sound like you've never played as a heavy. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1494
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Posted - 2013.05.09 05:28:00 -
[48] - Quote
Ludvig Enraga wrote:Lance 2ballzStrong wrote:Ludvig Enraga wrote:I love this thread. CCP takes out the 'Heavy + HMG = I win button' and here comes a river of tears. It's funny to think that all those ppl that thought they had gun skills now realize that they did not have anything that CCP did not spoon feed them. I'm doing great with my assault fit... don't know how you think Heavy + HMG = no skill. I was an assault player before going heavy. Pretty sure playing as Assault is FAR easier than playing as a heavy...just an FYI cuz you sound like you've never played as a heavy. I also think that assault fits are also easy mode. I played as a heavy in the build before the chromosome, so two build ago iirc. In my opinion Dust was built around AR, HMG and Tanks that were the only viable options for combat. Logibros also got to eat a piece of cake as support. Everything else in the game was marginalizd and squized to far periphery. So much for diversity.
Pretty sure there's more Assault players / logis than there are heavies. Everything else just leaves scout... you mad about scout? Why don't you make a feedback thread and not come into a heavy thread and talk about lack of skill
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Lance 2ballzStrong
SyNergy Gaming EoN.
1503
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Posted - 2013.05.09 19:00:00 -
[49] - Quote
Cool story bro incoming...
So I've been playing assault these days, you know, like 80% of the community, and ran up on 2 proto heavies...
Now, if this was last build, I would have just put my head between my legs, and kiss my arse goodbye. But this is Uprising. I lol'd when I saw these poor schmucks, turn around and ran. Got like 30-40m range, and kept chipping away at these guys trying to hack an objective.
It was pathetic to see what heavies have become. 1 assault player, with a crappy suit since most of my SP went into heavy stuff, kept 2 heavies from hacking 1 objective. I kept chipping away at them till back up arrived. Sad.
So back in the day it was 1 heavy vs 2 assaults... now? 1 assault vs 2 heavies ... not just heavies mind you, one was in sentinel proto, the other was basic proto...
I was in an advanced basic assault.
Are heavies going to see a re-balance? Who knows. What "data" CCP used to handicap heavies this much? Who knows. How many heavies are still playing the class in Uprising? I can guarantee you, allot less. How many assault players? I can guarantee you allot more.
Scout suits got gimped, heavies got neutered, tanks became P2W to get a decent tank. So yeah, obviously CCP wanted more people to convert to Assault. What other explanation is there?
Going by this data they seem to go on, did allot more harm than it did good.
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Lance 2ballzStrong
SyNergy Gaming EoN.
1504
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Posted - 2013.05.09 19:09:00 -
[50] - Quote
CLAYTON84 wrote:I would like to know are us heavies that are have our skill points into amarr heavy stuck with amarr or when the suit come out in the future will we get another skill point re-spec. main reason I would like to know this is because if the heavies are not fixed by then and we do get a re-spec I will not spec into heavy with over 11 mill in skill points that more than enough to be a beast AR If none of the above happens I would sadly quit the game.
There will be no re-spec. We were forced to put our SP into 1 race. The ONLY class in the game that was forced to not have a choice.
Alright, fine, then we put our SP in a class that requires MORE SP than any other infantry class. Alright, cool, then we found out how BAD the HMG is.
Do we deserve a re-spec? Maybe we do. Tankers also, cuz CCP failed on the wording of some stuff.
Will we get it? I highly doubt it.
Tbh, I'm about to give up on this game. I'll be going away for a couple weeks, and I'll see what CCP does, and depending on that, I'll make up my mind.
The game has great potential, but it's not heading in a good direction. |
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Lance 2ballzStrong
SyNergy Gaming EoN.
1507
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Posted - 2013.05.09 20:18:00 -
[51] - Quote
Dis Cord wrote:You can't defend without range. Anyone with more range (everyone else in the game) will simply stand outside your ability to shoot them and kill you. In NO other game is range as fubarred as it is in DUST. It defies logic. Rework it completely.They tried a novel way to differentiate classes (hard range), and it simply doesn't work. It is the core of most balance issues in this game.
Well according to CCP's logic, our role is defender. How to defend an objective you ask? Well considering most maps don't have enough cover to consider them "CQC" and we're using, funny enough, a CQC weapon, the simple answer is to camp.
That's right. A heavy's role right now is the camp corners. Find a room, find a corner, and wait. Someone might walk by. This gameplay sounds intense!
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Lance 2ballzStrong
SyNergy Gaming EoN.
1509
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Posted - 2013.05.09 20:36:00 -
[52] - Quote
Superhero Rawdon wrote:just to keep it bumped
its disappointing to think that we've been suckered into this situation, to do a job we cant do anymore
camp corners? never. i like the heavy class too much to give up on it, but man.......
as the last heavy in my corp, i can honestly say that depression has set in (as far as gaming goes, lulz)
well that's what Assault players cried for. "HEAVIES ARE A SUPPORT CLASS, AND TO DEFEND OBJECTIVES!!! QQ... THEY HAVE TOO MUCH RANGE...QQ"
So here we are today camping corners
Thankfully I had some SP left to get an assault suit going otherwise I won't be playing DUST at all. |
Lance 2ballzStrong
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1518
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Posted - 2013.05.09 21:01:00 -
[53] - Quote
Superhero Rawdon wrote:lance - i have 1.3 mil SP left......and im waiting. for what, i dont know. maybe ccp to fix the problem they created?
beoulve - exactly. everyone QQ about everything EXCEPT the damage b4........funny.....
this was mentioned earlier in this thread
Let's look at what the Dev said:
CCP Remnant wrote:Breakin Stuff wrote:CCP Remnant wrote:Things relevant to my interest proto HMG lost two high slots for complex mods, lost weaponry bonus, lost over 20% base damage. Excellent point. I'd forgotten that they were being buffed by the blanket bonus to all weapon damage given by the weaponry skill.
It sounds like he was looking at the Damage value on HMG's based on Chromosome's Weaponry lvl 5, which was needed to get HMG's.
So that right there added 10% dmg to the base dmg of HMG's. So instead of taking away 10% (weaponry 5) it looks like he took away 10% from the base value (without weaponry 5)
So in total it was a 20% dmg nerf.
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Lance 2ballzStrong
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1518
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Posted - 2013.05.09 21:31:00 -
[54] - Quote
SoTa of PoP wrote:Jesus - I walk away from this thread and come back and it's on page 26.
And what's worse - so little mention of competitive level heavies. You vet heavies makin' me sad.
Has CCP mentioned at all about the data they farmed from Corp Battles? I'd really like to know what the statistics for the Boundless KDR were.
At this point the dev didn't even confirm a fix.
Tbh man, I don't expect heavies to be buffed better than what they were in Chromosome, and as you and I know, we were barely able to keep up at a competitive lvl THEN.
They seem hellbent on nerfing heavies into the ground, and making them a purely defensive role. If Chromosome was the opposite to what they wanted, then yeah. Don't hold your breath for a competitive heavy class set up.
Thought people would know by now pubs > corp matches.
Balancing the game based on pub data is what CCP seems to be doing. Pub heavies =/= corp match heavies. But hey, what do we know? We've only been playing the game all this time.
CCP has the "data" |
Lance 2ballzStrong
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1519
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Posted - 2013.05.09 23:02:00 -
[55] - Quote
DS 10 wrote:Bazookah Tooth wrote:bump Do you really think a thread with 27 pages needs a bump? Haha. This is the heavy hangout, bruh. It did work though...
i think heavies appreciate the bump to keep the fight going, but I think CCP might have got the msg. I really didn't expect this thread to reach so far.
Good to see all the heavies come and give their input, and keep the thread going. Hell even none heavies came in to say how weak heavies got |
Lance 2ballzStrong
SyNergy Gaming EoN.
1521
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Posted - 2013.05.10 00:40:00 -
[56] - Quote
Just thought I'll share a little experience with the Codewish Duvolle tact.
All I can say is LOOOOOOOL
This thing is WAY superior TO ANYTHING in this game. No wonder you see all the "good" players using it. It's EASYMODE, and let's wait for all the modded controllers to come out. This gun is gonna rule everything.
Forget about the HMG guys. Lvl up AR's and get a Duvolle tact. on your heavy suit. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1522
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Posted - 2013.05.10 00:52:00 -
[57] - Quote
SoTa of PoP wrote:Lance 2ballzStrong wrote:Just thought I'll share a little experience with the Codewish Duvolle tact.
All I can say is LOOOOOOOL
This thing is WAY superior TO ANYTHING in this game. No wonder you see all the "good" players using it. It's EASYMODE, and let's wait for all the modded controllers to come out. This gun is gonna rule everything.
Forget about the HMG guys. Lvl up AR's and get a Duvolle tact. on your heavy suit. So adapting in this sense means... changing weapons to what everyone else is using. Survival of the fittest indeed.
lol yea. All the Assault players who cried about heavies got what they wanted. Bring on the Commando heavy suit. 2 Duvolles...1 tact, 1 normal. It's gonna be beast! hahahahaa
Sorry, but playing with an AR on a heavy suit is the funniest **** ever.
One of these days I might bring out my heavy suit with the tact. Duvolle. In a competitive environment this might be the best class set up for a heavy... how sad and pathetic is that?!
Can keep your range so tracking isn't a problem, and you have more HP than the regular assault tact. user....
pathetic lol |
Lance 2ballzStrong
SyNergy Gaming EoN.
1524
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Posted - 2013.05.10 01:07:00 -
[58] - Quote
ARF 1049 wrote:so tell me... what is the the heavy called? a sentinel yes that is correct! now does anyone know what sentinel means? anyone? yes it means a soldier or guard whos job is to STAND AND KEEP WATCH. this means you sit in a room near a choke point door etc. and then you wait and keep flankers (like myself) from getting behind lines and wreaking havoc behind the enemies back. or.... it is to get to an elevated point of high visibility and keep track of enemy vehicles and light them up with the forge gun. this update was really telling heavies what there role is! not that they can tank around and mow down crowds. if you look at it through this perspective it is a supporting role! so are scouts by flank and logis by triage! now you see what i am getting at? how every role on the battlefield must maintain and kill another specialty role...
Oh boy...sir, did you even read?
DON'T MATTER WHAT SUIT YOU USE, THE HMG SUCKS.
IF I USE A FAST FAT SUIT, IT DOESN'T CHANGE THE FACT THAT THE GUN SUCKS.
There, I hope you read this time.
Edit: forgot this important bit.
HOW ARE WE DEFENDERS, CQC FIGHTERS, WHEN WE TURN TOO SLOW TO TRACK TARGETS?! |
Lance 2ballzStrong
SyNergy Gaming EoN.
1529
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Posted - 2013.05.10 01:40:00 -
[59] - Quote
Himiko Kuronaga wrote:martinofski wrote:I hope CCP Remnant will read from where he left reading at the end of is day and analyse all our suggestion understand we dont want the be fat AR user, which is lame, but all would be really effective with a TAR(that would be area denial). I'm just hoping that their team is not draconian to the point where such a massive demonstration of unsatisfied heavies gets waved off because our expectations do not conform to Commander Wang's "stats".
lolstats.
Judging balance by pub games! GG! |
Lance 2ballzStrong
SyNergy Gaming EoN.
1530
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Posted - 2013.05.10 02:41:00 -
[60] - Quote
SoTa of PoP wrote:General Tiberius1 wrote:
oh dear, we did it again
We played with your heaaaart! Got lost in the game! Oh baby baby Ops, you think I'm in love? That I was sent from abooooooooove?! I'm not, that, interested in using HMG anymore :(
Duvolle tact. is where it's at bro. If I'm rolling with logis, I'll bring out this class. I need nanohives lol.
Edit: On a serious note though, the number I wanna see, is the number of heavies playing now, compared to the number of heavies playing in Chromosome. |
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Lance 2ballzStrong
SyNergy Gaming EoN.
1530
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Posted - 2013.05.10 05:38:00 -
[61] - Quote
Brought out Proto everything heavy + 2 complex dmg mods.
went 24-0 and 32-2 against organized players. They basically ran TOWARDS me for the most part. People really disrespected the heavy so much that they're running towards us again. Normally only noobs would do this, but hey, if you have a duvolle, then lolheavies.
It was a CQC map. Normally people would have had more caution when hearing a heavy, but I guess not. Btw, this map usually has 3+ heavies on it...this time it was just me, and some poor proto heavy on the other side.
I felt sorry for that guy. I got killed a few times in his proto stuff.
But yeah, this shows you can't have a heavy suit as your primary class, as it suits certain maps, at certain areas. Wanna make money and not get frustrated, have an Assault class, and when the map you're most comfortable with as a heavy comes around, pull it.
Til they fix it, that's the only solution I have. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1533
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Posted - 2013.05.10 17:00:00 -
[62] - Quote
Last thread bump by me. Just wanted to thank all the heavies for contributing their opinions and ideas in this thread. We got a damage increase, and a spread reduction. The spread reduction means you'll see slightly more range.
So I guess the data showed allot less heavies on the battlefield. I didn't expect a fix THIS quick tbh
Thank you CCP. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1547
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Posted - 2013.05.10 23:56:00 -
[63] - Quote
Ludvig Enraga wrote:I do post everywhere. What happened to Heavy and HMG 5 days ago has been scout's baseline for the past 8 months. Just wanted to make an observation that the majority of ppl would not care about game or weapon imbalance so long as they got their piece of pie. HMG and Heavy got the shaft the same way half the weapons, and, yes, scout have been getting for the majority of the game, but it's only now there is this massive outrage: "Oh, look, CCP, this game is so unbalanced". It has been this way for months now and I bet half the ppl who post in this thread did not even care to notice. You know what I am saying? I am just saying.
I know what you're saying, but if people don't post about scouts, who's to know?
I know scouts CPU and PG is **** poor, but other than that, I can't have a valid opinion on the matter cuz I don't play the class. I played it for a while a few builds back, but to go into detail, I can't. Same with the current problem HAV's have right now.
I know CCP nerfed the PG, and lowered HP on the top tiered HAV's currently. That's all I know about them, so I won't have a valid opinion on the matter.
Hence I won't make a thread about those things, BUT people who know about them should. This thread was lucky enough to succeed due to the amount of heavies that felt they got nerfed too hard. Everyone came in here and gave their opinions on the matter.
People should create threads about the scout suit. I haven't seen much, and if I didn't know the problems the scout suit has, I won't have thought there was a problem at all! |
Lance 2ballzStrong
SyNergy Gaming EoN.
1548
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Posted - 2013.05.11 00:24:00 -
[64] - Quote
SoTa of PoP wrote:Hollow M Ling wrote:SoTa of PoP wrote:Scouts suits flaws are workable with your speed. But I understand if you have any frustrations - the vets around here who do use scouts don't unite like heavies and tankers do. So I can only assume the class isn't in a bad shape.
But eh, Heavies are lucky to have so many forum warriors on there side. Or people like me who come once in a blue moon. Let me correct myself. Heavies are lucky to have so many forum warriors AND passionate players.
forum warriors ftw! |
Lance 2ballzStrong
SyNergy Gaming EoN.
1551
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Posted - 2013.05.11 04:24:00 -
[65] - Quote
Schalac 17 wrote:And I apply logic to the situation and no bumps. I am guessing that most of the heavies in this thread were scrubs that got their jaws on the bone CCP just threw us and forgot all about this thread.
Don't think heavies forgot about this thread, just that any comment a dev has to make regarding the matter will be here.
Heavies are free to discuss the changes, just don't expect a dev to say anything about it in here
Edit: Don't know why you felt the need to call people scrubs btw. |
Lance 2ballzStrong
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1551
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Posted - 2013.05.11 04:48:00 -
[66] - Quote
Schalac 17 wrote:XxWarlordxX97 wrote:Schalac 17 wrote:XxWarlordxX97 wrote:Schalac 17 wrote:And I apply logic to the situation and no bumps. I am guessing that most of the heavies in this thread were scrubs that got their jaws on the bone CCP just threw us and forgot all about this thread. are you calling me a scrub? Depends, do you think that damage was the problem HMG had? Yes damage was a problem, 20 kill assets is bad This is a range problem not a damage problem.
ALL weapons got a 10% dmg increase? WTF's your problem? |
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Posted - 2013.05.11 04:52:00 -
[67] - Quote
XxWarlordxX97 wrote:I'm happy
yea we all are. I don't get what this guy's problem is...
Is he the first legit person to be angry over the heavy buff?
#umadbroyolo |
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Posted - 2013.05.11 18:30:00 -
[68] - Quote
Big Popa Smurff wrote:Well i think all the heavies here would like to thank you Lance for making this awesome thread and for pushing so hard for our well needed buff. very happy with my HMG now, just needs a little work with the turning speed, but everything is fine other than that for me.
Rupture Reaperson wrote:Yeah I gotta to hand it to lance going balls deep, and strong, into the issue, and to IWS to actually listien and confirm, giving credit where is due, gentleman.
<3 |
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Posted - 2013.05.13 18:24:00 -
[69] - Quote
SoTa of PoP wrote:Master Jaraiya wrote:Is it just me or does it seem like you have to have your target dead center of your reticule to get any hit detection now? You actually have to go a little a head of them, just a tad, if they're moving. Otherwise if they're not mostly in your circle your going to miss a lot.
yeea. It's a dance with L1 cuz DOOM mode sucks. It slows down the turn speed too much, so it's a constant battle between ADS and not ADS. Annoying when there's multiple targets. |
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Posted - 2013.05.13 18:37:00 -
[70] - Quote
SoTa of PoP wrote:Doom mode is mostly un-usuable. CCP needs to buff turning speed asap.
Yea i don't get its purpose...is it for aesthetics? i would just rather have increased zoom over some novelty thing from another game.
Increasing turn speed would be nice since...well...we're using a CQQ weapon after all
The irony of using a CQC weapon and not being able to track target in my effective range... |
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Posted - 2013.05.13 23:51:00 -
[71] - Quote
WhataguyTTU wrote:Heavies are great now, they can do some serious damg.
Now for the competitive drawbacks.
1.) good duvolle tac users will crumble your heavy suit like tin foil before Your accuracy has the opportunity to hit these targets at range. 2.) veteran players will prevent you from making any push on them By hiding behind something to cook a grenade, which if you try pushing will result n getting a grenade to the face to welcome your push. 3.) good players that know the heavies range well enough to never put themselves in troubles way,this comes back to heavies needing to camp capture points to force them to you while hoping to god that they don't get that right angle on you to push you out. Or bank a nade of a wall at you. 4.) good SG users, but this is the way it should be. 5.) turn speed is still a vice, but manageable with good aiming at maxed sensitivity.
Other then these, heavies just need to pick their battles wisely and do need help against Top notch players. I'm sure there are plenty more situations that heavies are bad at but I find these problems most often upon deaths.
basically without proper range, we're even more useless than Chromosome. In corp matches last build I could lend a hand to teammates and defend an objective. Now? I picture myself only defending.
The range isn't there to keep people's head down still. They're gonna remove the hard range cap soon, but that means what for the bullet spread exactly? Does it mean after a certain range it keeps the spread, or it goes wider as the range goes on? Taking off the range cap means nothing if the bullet spread grows over distance.
I understand damage drop off is needed, but if that's the case, they need to keep the spread and not make it worse over distance as well. Otherwise we'll be back here complaining about the HMGs again, like nothing ever happened |
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Posted - 2013.05.14 02:54:00 -
[72] - Quote
General Tiberius1 wrote:holy wall of text batman, it's still alive?!?!
almost 40 pages now |
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Posted - 2013.05.28 07:22:00 -
[73] - Quote
Jenova's Witness wrote:Chinduko wrote:Keep it up, maybe CCP will FINALLY realize that the heavy really is UP vs medium suits. CCP could just remove some of the high and low slots of the medium suits. That would might fix the whole problem. Give medium suit a max of 5 high and low medium slots per top tier suit. That might at least make the heavy as weak as in Chromosome when heavies weren't great but definitely not as bad as now. Then again, we had an HMG with good enough range to shoot someone from 20m out as well. We just need more heavy weapons. I'm starting to thing that the whole HMG issue is centered around it being scaled with light weapons when it shouldn't.
Well CCP's balancing act is based on stuff not in the game, and won't be in the game for months still. In the mean time heavies are to make do with 1 suit and 1 weapon (purely anti personnel).
Now I'm not saying the HMG doesn't have a place in the game. Since the small buff it got it's useful...very situational weapon, but still useful. The problem with class is that we went from being a strong attacking / defending class to mainly a defending one in Uprising.
The balancing is wrong if that's what CCP intended as well. We have a CQC weapon, but our turn speed is that of a 747 Boeing. So this situational weapon is rendered even MORE situational due to movement speed. Which again, come right back around to CCP balancing the class based on stuff coming in the future. |
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Posted - 2013.05.28 08:02:00 -
[74] - Quote
SoTah Pawp wrote:we're loved in PC as it is - but it's no fun sitting city side waiting for a push that won't come. Camping is dull and not having access to 3/5 objectives because our weapon has no reach is utter crap. If we do anything but stay in city limits we turn into large moving targets of LOL WHY YOU HERE?
sounds like a blaster instalation lol
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Posted - 2013.06.05 23:26:00 -
[75] - Quote
XxWarlordxX97 wrote:D legendary hero wrote:why would you slow down a heavy, thats like speeding up a scout...
the heavy is already slow it needs to be faster (not as fast as any of the other suits, but definately much faster) Agreed
at least the turn speed needs to increase. My argument still stands that they gave us a CQC weapon, but the turning makes tracking CQC targets hard. No logic there.
I play on max sensitivity btw. |
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Posted - 2013.06.06 02:14:00 -
[76] - Quote
Podge89 wrote:General Tiberius1 wrote:this is STILL ALIVE!?!?! Yea well I see they up`d the dmg but the dispersion is still sick, can we not get a skill that makes the circle and dispersion smaller with each level? That would be ideal
They lowered the dispersion by 5%, which made a world of difference. 1-10m is no problem, 10-20m is where you'll notice the spread. Tbh, I like where the HMG is now compared to the start of Uprising.
If CCP would remove the range hard cap, then HMG would be allot better. Hopefully the spread doesn't increase as range increases. The dmg should drop off, not the spread increase + dmg drop off.
But we'll see. |
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Posted - 2013.06.06 04:03:00 -
[77] - Quote
Alaika Arbosa wrote:Ok, so maybe I used the wrong analogy, however, nerfed movement speed is the only way to balance the proposed "I act like a bollard", I'm not saying that they should be totally immobile, though they should have MORE difficulty getting around. I really do want them to be buffed with HP, turn speed and whatnot; though they should move much less faster than they currently do.
They should be the Jason Vorhees of the battlefield, painfully slow, unrelenting and out for blood. As it is right now, they're not this, they're still too fast.
I've faced off against many, many heavies today (seemed like 90% of my deaths were heavies) and I was even run down by one on foot, how the **** does that happen?
Heavies need to be more distinct from Assault, I've seen too many people using Heavies as though they were Assault suit, this shouldn't even be an entertained thought.
I'm not understanding what you want...
Heavies are slower now than they've EVER been. If you got ran down by a heavy, then the joke's on you tbh. You didn't run far enough.
People should be free to use the suit as they want. Playing a heavy shouldn't be a "DEFEND ALONE! NO ATTACK FOR YOU!" role. The speed of the heavy, and the range of the HMG is what determines the limits of the class / role. People need stop pigeon holing the class.
Heavies are slow enough, and tbh, they SHOULD be a little quicker, especially in the turning department, but all we have is the Amarr suit, so maybe another race will be faster with less HP. |
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Posted - 2013.06.06 18:14:00 -
[78] - Quote
Alaika Arbosa wrote:I guess I just don't know what CCP's vision of the Heavy is. I mean, yes, everyone should be free to use the suit as they want within the intended role for it.
Look at Eve, you are free to fit each ship there however you like within certain criteria (no MJD on anything aside from BS, no CovOps Cloaks on ships that aren't designated for it). If you want to fit blasters on your Rifter, go ahead, do it, it'll be silly and less than optimally effective but you can do it.
The different suit frames are the same as the different ship classes in Eve. You wouldn't use a BS as fast tackle just like you wouldn't use a frigate as an 200km alpha sniper. You can still fit the ships the way you want within their class/role and it should be the same here.
We have Assault suits, they're the suits that should be the "I'm a frontline soldier pressing the attack", the Heavys should bring up the rear and defend the gains taken by the Assault suits; freeing them up so that they can run off and (wait for it......) Assault another objective.
Heavies need to be distinctly Heavies, not simply the Crutch-specialized Assault suit. While I agree that some of the changes you are requesting are sorely needed to help set the Heavy apart, a buff to the movement speed is just a veiled plea to be the Crutch-specialized Assault suit.
Heavies WILL get a buff in movement speed, but that will be race based. The Amarr wasn't meant to be fast, hence the current speed.
I don't understand your argument of heavies being a "Crutch-specialized Assault suit." What does that mean, or imply? Have you ever played as a heavy in Uprising? By the way you're talking I'm assuming no.
I don't know how much different you want heavies to be from other classes ... they're big, slow, have more HP, and carry an HMG...what else would set them apart?
Slower movement speed? How about painting an big bullseye on us, cuz that's essentially what you're asking for. Again, if you get killed by a heavy chasing you, BLAME YOURSELF. |
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Posted - 2013.06.06 19:23:00 -
[79] - Quote
Alaika Arbosa wrote:Crutch-specialized Assault Suit:
Heavies who are used (in large majority) by scrubs who want to run around and do Assault suit things (i.e. Squad Vanguard) with the added EHP of the Heavy dropsuit. They will often (though not always) fit light weapons as well as neglecting tank fittings for DPS/Mobility fittings since they wish they were an Assault suit though don't want to use the Assault suit where they'd need to fit tank to get comparable EHP to what they get with a basic Heavy. They seek to obsolesce the Assault suit through their desire to do everything the Assault suit can do, only better due to increase EHP (not counting the other changes they propose such as marginally less movement speed than Assault suits, higher turn speed, small arms fire resists etc).
I have now defined what I mean by "Crutch-specialized Assault Suit".
Heavies need to be distinctly Heavies, they should be the primary Defensive dropsuit choice where the Assault should be the primary Offensive dropsuit choice. Heavies shouldn't obsolesce the Assault suit by being only marginally less capable in most areas than the Assault suit with massive advantages over it (which is what many heavies are begging for from what I've read).
lol @ pigeon holing the class.
I see allot more assaults than heavies, and btw, you're judging a class based on what you've seen in pub games. Your input on the matter is limited to that, and has nothing to do with competitive play.
Heavies that run around rambo'ing are free to do so. Heavies that snipe on a mountain are free to do so. Heavies that use an AR are free to do so. You telling us how heavies are SUPPOSE to be means nothing in a game where classes have freedom.
Your argument is laughable to say the least. You saying heavies are almost as good as assault suits? LOOOL... I'm sorry, but this has to be one of the funniest arguments I've heard against heavies in a while.
If you've ever played a competitive match as a heavy you'll know. Heavies that run around playing rambo, die, and they die quickly. Heavies that move with their squad are an asset, attacking AND defending, as they should be. Shoving a class in 1 specific role is a dumb idea, sorry, but this thread isn't for you. Go and make another thread calling for the nerf of heavy movement speed and see how far that gets.
Don't use my thread as a foothole to try and make a point. |
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Posted - 2013.06.06 21:50:00 -
[80] - Quote
Alaika Arbosa wrote:When there are no more Assaults running around because they're all in Heavies, don't say I didn't warn you.
I guess you'll all enjoy it when this game is nothing but scrubs running around in Heavy suits claiming they're good when they'd suck without those crutches under their arms.
lol
man you must be new around here. You're saying people gonna switch to heavy AWAY from the assault class??? Oh boy...
That will never happen.
Funny argument though, gave me a chuckle thinking about so many heavies running around |
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Posted - 2013.06.06 22:04:00 -
[81] - Quote
XxWarlordxX97 wrote:I feel sorry for the heavies running around now
ikr
I'm really happy i spent some SP into getting a medium suit for pubs. I still bring out the heavy + hmg now and then in pubs but Assault suit is where my bread and butter is in pubs. |
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Posted - 2013.06.07 00:10:00 -
[82] - Quote
Alaika Arbosa wrote:@Lance
No, I'm not new around here, been here over a year now.
Yes, I am definitively stating right now that if the Heavies are buffed the way D legendary hero keeps asking for in his thread as well as everywhere else that he's able, EVERYONE able to will stop using other suits for even just the basic heavy frames. I actually do want the Heavies to be something unique and worthwhile to play, however I don't think that making them the uber-assault suit that you all apparently want is the way to do it.
BTW, I'm done arguing about this, I hope you get what you want and then I'll laugh as you all realize how ****** this makes the game.
I don't see where I implied I wanted the heavy suit to be like the assault suit. My biggest gripe with the suit now is the stupid turning speed.
I'll repeat this again, heavies will get faster suits when different races come. There's nothing you can do about it. Amarr is the most armor tanked class in EVE, hence the speed now.
I still find it funny you think people will actually switch to heavy suits from their assaults lol... never gonna happen cuz the heavy suit sucks, and every heavy in Uprising are masochist and a glutton for punishment.
The assault class is far better, and useful. The heavy class + HMG has its uses though, but there's fewer heavies than any other class for a reason...maybe scout has less users |
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Posted - 2013.06.07 01:20:00 -
[83] - Quote
KOBLAKA1 wrote:Just out of curiosity when was the last dev visit to this 50 page plus thread? Must not have any chubby chaser devs lol
not recently in this thread, but they stickied a thread a while back... it's not there anymore... basically asking more opinions about the heavy and such.
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Posted - 2013.06.07 14:57:00 -
[84] - Quote
ChromeBreaker wrote:Im against increasing the turn speed too much. If someone gets right up close to a heavy then they should have the advantage. This also helps promote team work
a CQC weapon with a slow turn speed... yea that's logical
I shouldn't have to rely on my team to KILL someone in my domain, CQC. Sorry, that makes no sense. |
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Posted - 2013.06.07 15:06:00 -
[85] - Quote
ChromeBreaker wrote:Lance 2ballzStrong wrote:ChromeBreaker wrote:Im against increasing the turn speed too much. If someone gets right up close to a heavy then they should have the advantage. This also helps promote team work a CQC weapon with a slow turn speed... yea that's logical I shouldn't have to rely on my team to KILL someone in my domain, CQC. Sorry, that makes no sense. ??? A shotgun, or Nova knive is CQC. A HMG is short to Med range... and it is VERY good at those ranges. Its a factor of balancing it against everything else
are you honestly saying the HMG is NOT cqc? not sure if serious
The range makes this gun a CQC and a very short medium range weapon. Balancing? You're making less sense in your argument! |
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Posted - 2013.06.09 19:54:00 -
[86] - Quote
Karazantor wrote:Seem to die from HMG's pretty damned often, regardless of what i'm using.
Any calls for a buff are well, 'self interested' to say the least. They are damned nasty and only go down when vastly outnumbered.
sounds like pubs...
jump in a competitive game where people spam contact nades... won't take many people to take down a heavy...
just 1-2...easily.
Judging a class based on pub experiences, lol...never gets old. |
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Posted - 2013.06.12 18:05:00 -
[87] - Quote
damn 48 pages... what a monster of a thread |
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Posted - 2013.06.12 18:28:00 -
[88] - Quote
the problem is CCP balances w/e they wanted based on data from pub games. They ignored the threads made my competitive heavies, and swept the real issues under the rug and gave us a cheaper proto suit as a way to "give" us something competitive.
The only reason CCP fixed the HMG slightly was because the number of people that voiced their concern, and the LACK of people who went back to being a heavy. I'm sure the data reflected the number of heavies dropped in Uprising.
I give up on CCP ever doing anything meaningful with the HMG again. Removing the range hard cap would be great, but when they do that, they NEED to keep the spread over range, and not increase it. Drop bullet dmg CCP, not increase the spread over range!
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Posted - 2013.06.12 19:22:00 -
[89] - Quote
Alldin Kan wrote:There's people still discussing something that no longer needs tweaks?
i think people can discuss whatever they want... |
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Posted - 2013.06.12 19:28:00 -
[90] - Quote
SoTa PoP wrote:Lance 2ballzStrong wrote:Alldin Kan wrote:There's people still discussing something that no longer needs tweaks? i think people can discuss whatever they want... You just want your thread to keep growing :P
actually i haven't bumped the thread once... at least not after the dev commented in it. It keeps coming back now and then lol
Should rename it to "Heavies post here!" |
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Posted - 2013.06.14 05:57:00 -
[91] - Quote
martinofski wrote:Novawolf McDustingham The514th wrote:Alldin Kan wrote:There's people still discussing something that no longer needs tweaks? Aldin, your opinion is invalid. In fact, it's never been valid. Never. Ever. Even more when you see him switch to a TAR assault from a proto heavy when things go bad.
lol |
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