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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
General Tiberius1
ZionTCD Unclaimed.
607
|
Posted - 2013.05.09 00:30:00 -
[361] - Quote
+1 schalac |
General Tiberius1
ZionTCD Unclaimed.
607
|
Posted - 2013.05.09 00:42:00 -
[362] - Quote
bump
(asking that this be sticked till the sir spamalots go back to their caves |
Hollow M Ling
Pro Hic Immortalis RISE of LEGION
14
|
Posted - 2013.05.09 01:13:00 -
[363] - Quote
After all the games I had I finally found a match againnst a good group of enemies. Now I can safely say in a competitive environment the way Heavies are currently....are simply easy kills for good players. p.s. sorry just had to vent. |
General Tiberius1
ZionTCD Unclaimed.
608
|
Posted - 2013.05.09 01:13:00 -
[364] - Quote
that's it, i give up, everyone's attention span must have been reached |
Hollow M Ling
Pro Hic Immortalis RISE of LEGION
14
|
Posted - 2013.05.09 01:15:00 -
[365] - Quote
General Tiberius1 wrote:that's it, i give up, everyone's attention span must have been reached I think we got the message acrossand we came up with some good solution that hopefully CCP will listen to. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1486
|
Posted - 2013.05.09 01:21:00 -
[366] - Quote
General Tiberius1 wrote:that's it, i give up, everyone's attention span must have been reached
Thanks for your efforts man. I think we might have done enough. We'll have to wait and see how it's re-balanced. |
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CCP Remnant
C C P C C P Alliance
66
|
Posted - 2013.05.09 01:34:00 -
[367] - Quote
Tiberion Deci wrote:CCP Remnant wrote:That's odd.
Is that 20m as seen from the target intel info on-screen? I double-checked the curves like five minutes ago and they're definitely 30m for optimal range.
I'll investigate further. I will be uploading my gameplay from the past couple days to youtube soon. Is there a way you guys at CCP could take a look at it? See if everything is working as intended?
By all means. Please post the link and we'll check it out. |
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Schalac 17
Murderz for hire
89
|
Posted - 2013.05.09 01:36:00 -
[368] - Quote
Lance 2ballzStrong wrote:General Tiberius1 wrote:that's it, i give up, everyone's attention span must have been reached Thanks for your efforts man. I think we might have done enough. We'll have to wait and see how it's re-balanced. Hopefully it is a good rebalanced attempt, as of now HMG just gets stomped. I have 2 heavy fits. If I see an opportunity to go CQB in the initial drop I will go HMG. If not I just go FG and find a place to snipe from. As a person with 5 mil SP I am just barely able to fit a decent HMG fit. And that is with mostly tank. I tried a A/1 series suit with 2 complex damage mods and two enhanced plates, Armor at 5 shield at 4... with a 1000 HP I will maybe kill 1-2 assaulters before I am destroyed. With 2 Basic shield extenders and two enhanced armor mods I really don't fair any better. Sometimes worse. It's a toss as to how good the assaulters are. Example Core and his damned SG pisses me off though. Skinny little bastard just has the right amount of speed to avoid my HMG. And I can't hit him with my scrambler pistol. I doubt it will change too as complex plates will make me slower and better shields are really only maybe one more bullet from an AR. |
Schalac 17
Murderz for hire
89
|
Posted - 2013.05.09 01:37:00 -
[369] - Quote
CCP Remnant wrote:Tiberion Deci wrote:CCP Remnant wrote:That's odd.
Is that 20m as seen from the target intel info on-screen? I double-checked the curves like five minutes ago and they're definitely 30m for optimal range.
I'll investigate further. I will be uploading my gameplay from the past couple days to youtube soon. Is there a way you guys at CCP could take a look at it? See if everything is working as intended? By all means. Please post the link and we'll check it out. Yes, I would like to see your channel as well.
|
Grimmnyr Odynson
WarRavens Orion Empire
3
|
Posted - 2013.05.09 01:40:00 -
[370] - Quote
Glorithiel Laenreth wrote:Just a little thing, in the real world, range of a HMG M2-HB Browing (cal 50) = 1200 meters. Range of a assault rifle = 300-400 meters.
That's not true for assault rifles. Effective range for an M-16 A2 is 550 yards so approximately 503 meters. Farthest I ever had to put rounds on a target in boot camp was 500 yards (USMC) and that's on a target that is human sized. Max effective range against a vehicle is 800 yards or about 731 1/2 meters. |
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General Tiberius1
ZionTCD Unclaimed.
610
|
Posted - 2013.05.09 01:44:00 -
[371] - Quote
Grimmnyr Odynson wrote:Glorithiel Laenreth wrote:Just a little thing, in the real world, range of a HMG M2-HB Browing (cal 50) = 1200 meters. Range of a assault rifle = 300-400 meters. That's not true for assault rifles. Effective range for an M-16 A2 is 550 yards so approximately 503 meters. Farthest I ever had to put rounds on a target in boot camp was 500 yards (USMC) and that's on a target that is human sized. Max effective range against a vehicle is 800 yards or about 731 1/2 meters.
not going to sway CCP with RL facts, they would have to competly open up the maps for those kinds of ranges, and snipers would be bitching about being counter sniped all the tme by AR's and HMG's |
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CCP Remnant
C C P C C P Alliance
67
|
Posted - 2013.05.09 01:44:00 -
[372] - Quote
martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like.
To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?) |
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Breakin Stuff
Goonfeet
836
|
Posted - 2013.05.09 01:47:00 -
[373] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
i would like to retain the versatility of the old frames.
Shoehorn the specific roles onto specialist suits please. |
Schalac 17
Murderz for hire
90
|
Posted - 2013.05.09 01:49:00 -
[374] - Quote
Grimmnyr Odynson wrote:Glorithiel Laenreth wrote:Just a little thing, in the real world, range of a HMG M2-HB Browing (cal 50) = 1200 meters. Range of a assault rifle = 300-400 meters. That's not true for assault rifles. Effective range for an M-16 A2 is 550 yards so approximately 503 meters. Farthest I ever had to put rounds on a target in boot camp was 500 yards (USMC) and that's on a target that is human sized. Max effective range against a vehicle is 800 yards or about 731 1/2 meters. Please. I have shot expert in every BRM I have ever taken and 500 yards for a human sized target with iron sights is next to impossible. Specially with a longstick. Now if you would of said M14 with optics then yes I could see it but the 5.56 round at 500 meters with iron sights? Even the USMC isn't that hardcore that they can improve your eyesight. Unless that is a full 6 ft. fat guy standing 500 meters away and your weapon is zeroed to 500 meters. I still don't see it.
And is it really effective to shoot 800 yards at a vehicle with an M16 when you got Ma Deuce on the top of your truck? |
General Tiberius1
ZionTCD Unclaimed.
611
|
Posted - 2013.05.09 01:51:00 -
[375] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
more manuverability and turning would fix a great deal of problems IMO.
and if the more side variants takes away from me getting my Caldari heavy? no thanks
my one big problem is that y'all are designing the current game for the stuff not in yet, couldn't you just go back and change it once you HAVE that stuff in, and make the game work for the 25% of stuff we actually get to play with? |
Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
4
|
Posted - 2013.05.09 01:51:00 -
[376] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
That would be good, since you said that the other heavies frames are not coming soon enough, we like the idea of freedom and choice with the heavy, right now there are few close space where the sentinel can be of use, and we need the HMG fixed for this purpose. |
Fuzzy Jello
Goonfeet
3
|
Posted - 2013.05.09 01:53:00 -
[377] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
Pushing all the suits more into specific race profiles does make sense, except when applied to Heavies. The reason is because the Amarr Heavy is the only one right now. And you are forcing a specific defensive role on the one available Heavy class. Players of this class expect versatility and flexibility because CCP did not give us any other version of Heavy to play.
Until CCP releases more Heavies from the different races, the expection is that the current Heavy would be multi-faceted in its current form; to be utilized offensively and defensively; short range and medium range. It is illogical to pigeon-hole the Heavy class in its current form because it is the only one we have. |
HowDidThatTaste
Imperfects Negative-Feedback
2446
|
Posted - 2013.05.09 01:54:00 -
[378] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
As much as I miss my b series from the last build. I think the heavy suit is in a good spot here. Except the sentinel suit, the bonuses for it make no sense?
What everyone here would prefer is that the HMG go back to its damage from last build and a side skill that can increase our range. Why did the assault suit get bullet dispersion decrease skills and the hmg didn't?
|
Schalac 17
Murderz for hire
90
|
Posted - 2013.05.09 01:55:00 -
[379] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?) Yes. More shield tanked heavies please with maybe a 6 m/s sprint speed. Maybe also a slower rate of fire HMG that has more range that is single barrel with a belt feed. Faster heat buildup compared to the mini-gun but able to hit out to AR/TAR range effectively.
|
Breakin Stuff
Goonfeet
839
|
Posted - 2013.05.09 01:57:00 -
[380] - Quote
Schalac 17 wrote:Grimmnyr Odynson wrote:Glorithiel Laenreth wrote:Just a little thing, in the real world, range of a HMG M2-HB Browing (cal 50) = 1200 meters. Range of a assault rifle = 300-400 meters. That's not true for assault rifles. Effective range for an M-16 A2 is 550 yards so approximately 503 meters. Farthest I ever had to put rounds on a target in boot camp was 500 yards (USMC) and that's on a target that is human sized. Max effective range against a vehicle is 800 yards or about 731 1/2 meters. Even the USMC isn't that hardcore that they can improve your eyesight. Unless that is a full 6 ft. fat guy standing 500 meters away and your weapon is zeroed to 500 meters. I still don't see it. Point target training with an M-16 is 550 meters. 800 meters on things like hummvees and tightly grouped idiots.
browning HMG: over a mile 2500 meters is the longest confirmed kill with a 'ma deuce.
.30 cal machineguns are just shy of 2000 meters
Assault rifles range between 400-600 ironsights depending on model.
Don't post what you have no clue about. Especially not the marines if you have never been one. |
|
Lance 2ballzStrong
SyNergy Gaming EoN.
1489
|
Posted - 2013.05.09 01:58:00 -
[381] - Quote
CCP Remnant wrote:Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like.
To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
Having more choices in suits is always a good thing. Having said that, I didn't really have a problem with the current suits other than being forced to spec into only 1 race.
Slower mobility is a pain, but it becomes even more of a pain with the limitations of the current HMG. If we had more range / dmg / tighter spread / something that improves the HMG in general, then adapting to a slower suit becomes easier. Like if I had this suit in the last build but with the old HMG stats, it would have been a matter of changing playstyle, to a more defensive role due to lack of mobility and speed.
Faster suits encourages a more aggressive heavy playstyle...at least for me!
|
Breakin Stuff
Goonfeet
839
|
Posted - 2013.05.09 02:02:00 -
[382] - Quote
All I want is the HMG fixed to be usable.
the amarr suit is fine.
I used the armor tanked type 1, A-type and Vk.0 in the last build.
I did doorkicker just fine with it.
but the HMG is not viable even on point defense. not enough range, not enough damage.
Balancing based on **** coming out in 3-4 months is REALLY uncool. |
General Tiberius1
ZionTCD Unclaimed.
611
|
Posted - 2013.05.09 02:04:00 -
[383] - Quote
Lance 2ballzStrong wrote:CCP Remnant wrote:Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like.
To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?) Having more choices in suits is always a good thing. Having said that, I didn't really have a problem with the current suits other than being forced to spec into only 1 race. Slower mobility is a pain, but it becomes even more of a pain with the limitations of the current HMG. If we had more range / dmg / tighter spread / something that improves the HMG in general, then adapting to a slower suit becomes easier. Like if I had this suit in the last build but with the old HMG stats, it would have been a matter of changing playstyle, to a more defensive role due to lack of mobility and speed. Faster suits encourages a more aggressive heavy playstyle...at least for me!
same here. so hope the caldari heavy is an attack heavy of some sort |
Promethius Franklin
Villore Sec Ops Gallente Federation
2
|
Posted - 2013.05.09 02:05:00 -
[384] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?) As someone who was looking at getting into heavies I'm somewhat on the fence without a more concrete idea of the time frame. Weeks? Months? Next Year?
The shorter the time frame, the more I'm tempted to say no new interim suits without the ability to respec. Investing heavily into a shield tanked Amarr variant only to have it stripped away and be told to go down an entirely different path seems unnecessarily punishing, but with time that loses it's bite as more SP accrues. |
Breakin Stuff
Goonfeet
839
|
Posted - 2013.05.09 02:07:00 -
[385] - Quote
General Tiberius1 wrote:Lance 2ballzStrong wrote:CCP Remnant wrote:Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like.
To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?) Having more choices in suits is always a good thing. Having said that, I didn't really have a problem with the current suits other than being forced to spec into only 1 race. Slower mobility is a pain, but it becomes even more of a pain with the limitations of the current HMG. If we had more range / dmg / tighter spread / something that improves the HMG in general, then adapting to a slower suit becomes easier. Like if I had this suit in the last build but with the old HMG stats, it would have been a matter of changing playstyle, to a more defensive role due to lack of mobility and speed. Faster suits encourages a more aggressive heavy playstyle...at least for me! same here. so hope the caldari heavy is an attack heavy of some sort
gallente needs to be an attack fatty
minmatar needs to be a versatile fatty
Caldari needs to be a long ranged fatty
Amarr need to be the toughest fatties |
Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
4
|
Posted - 2013.05.09 02:08:00 -
[386] - Quote
its doesnt matter which role we are trying to fill, we need our HMG fixed to be able to perform those roles. More damage, less spread or more range we need something, i think restoring back the damage of chromosome would be a good idea, but keeping the range of 30mts from uprising |
Schalac 17
Murderz for hire
90
|
Posted - 2013.05.09 02:08:00 -
[387] - Quote
Breakin Stuff wrote:Schalac 17 wrote:Grimmnyr Odynson wrote:Glorithiel Laenreth wrote:Just a little thing, in the real world, range of a HMG M2-HB Browing (cal 50) = 1200 meters. Range of a assault rifle = 300-400 meters. That's not true for assault rifles. Effective range for an M-16 A2 is 550 yards so approximately 503 meters. Farthest I ever had to put rounds on a target in boot camp was 500 yards (USMC) and that's on a target that is human sized. Max effective range against a vehicle is 800 yards or about 731 1/2 meters. Even the USMC isn't that hardcore that they can improve your eyesight. Unless that is a full 6 ft. fat guy standing 500 meters away and your weapon is zeroed to 500 meters. I still don't see it. Point target training with an M-16 is 550 meters. 800 meters on things like hummvees and tightly grouped idiots. browning HMG: over a mile 2500 meters is the longest confirmed kill with a 'ma deuce. .30 cal machineguns are just shy of 2000 meters Assault rifles range between 400-600 ironsights depending on model. Don't post what you have no clue about. Especially not the marines if you have never been one. I am a soldier. 550 meters? The army zeros for 300 meters because realistically are you going to hit that 550 meter target on the run with your M4/16? No you aren't, that is why we have machine guns like the 240B and M2. Because unless you are a sniper at that range you just want to send as much lead as possible down range at them hoping something kills them. Assault rifles are most effective at 100-300 meters. That is where you can be scared shitless, look into your ACOG and still get an accurate shot or 30 off and take them bastards down. Everything else call in the AWT and take pictures of the pretty explosions. |
Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
67
|
Posted - 2013.05.09 02:10:00 -
[388] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
Will any of these sidegrade suits vastly increase the range of the HMG?
Because that is the crux of the issue with Heavies right now. This thread is HMG review, after all... |
Breakin Stuff
Goonfeet
839
|
Posted - 2013.05.09 02:10:00 -
[389] - Quote
Schalac 17 wrote: I am a soldier. 550 meters?
the army and marine training is not the same. They use different standards and have different expectations.
Marines have to do more with less because they use the gear they looted from the Army disposal piles. |
General Tiberius1
ZionTCD Unclaimed.
612
|
Posted - 2013.05.09 02:11:00 -
[390] - Quote
gallente should be close range insane DPS attack fatty, with drones caldari long range/in your face with nasty e-war side effects fatty minmatar should be super fast (for a heavy) hack **** and pop up where you don't expect fatty ammar should be hold the position shrug off everything fatty that screws with nearby enemies agility |
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