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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
martinofski
Rebelles A Quebec Orion Empire
55
|
Posted - 2013.05.09 14:00:00 -
[451] - Quote
I know they could do it before, but it was a little harder for them to get close at the time.
Now they can run straight at you while strafing a little during the time you are shooting them and then circle around until you are dead. No need to get close from the back unnoticed. more cqc dmg would help. Map are so small in ambush, that if they fail to finish you because another blue killed them, they come back in a instant the finish you of the same way they started.
Did you skilled in forge Chicago?
I do have killed more with the SMG or grenades than the HMG I think. I got about 1.5M SP left to spend, waiting for the output of this to see if I go all out in forge. But the optimization skill at the end of the HMG tree tell me I should wait for the customizable HMG... single barrel HMG
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CHICAGOCUBS4EVER
TeamPlayers EoN.
239
|
Posted - 2013.05.09 14:11:00 -
[452] - Quote
yea im fully skilled into forge and I run with it prolly 70% of the time atm. im trying for that # not to increase but I can at least kill people with the forge. although splash radius is broken, direct hits literally make the enemy evaporate. brings a smile to my face with each and every kill ;)
their body doesn't fly 20 feet into the air anymore, it literally evaporates... quite an entertaining animation that hasn't gotten old yet.
plus forge sniping is the ultimate challenge. keeps me busy while I keep trying to brainstorm ways to make the HMG viable, which ive had no luck with so far..
and ive got a couple levels into optimization. I JUST did this cause I wanted to put on complex armor plates, which are PG intensive.
other than that its a 6x skill I don't see a use for at this time. maybe down the road if I skill up the SMG and rock proto SMG along with everything else, but Ive had zero issues with space to this point, and that's with a freedom or ishukone AND proto nades. The upside of the new skill tree is the ability to create more space rather easily (with a pile of SP that is) |
General Tiberius1
ZionTCD Unclaimed.
622
|
Posted - 2013.05.09 14:13:00 -
[453] - Quote
Master Jaraiya wrote:Grenadez Rollack wrote:I'm ready to hear from someone who has tried the heavy with a good laser. I was thinking that may be a good way to be the point defense man. Camp objective woth laser and smg and grenades Heavies don't use lasers. Heavies use HMGs or FG (REAL Heavies) Cowardly CoD and Halo players who want to get as many kills as they can before they die step into a Heavy suit and strap on a LR and sit somewhere near their max rang and pick targets.
lol, real heavies are broke SoB's
as i don't intend to throw my money away on a broken PoS, i am now using my skinweave heavy with basic **** till something is done to improve said heavies |
CHICAGOCUBS4EVER
TeamPlayers EoN.
241
|
Posted - 2013.05.09 14:19:00 -
[454] - Quote
General Tiberius1 wrote:Master Jaraiya wrote:Grenadez Rollack wrote:I'm ready to hear from someone who has tried the heavy with a good laser. I was thinking that may be a good way to be the point defense man. Camp objective woth laser and smg and grenades Heavies don't use lasers. Heavies use HMGs or FG (REAL Heavies) Cowardly CoD and Halo players who want to get as many kills as they can before they die step into a Heavy suit and strap on a LR and sit somewhere near their max rang and pick targets. lol, real heavies are broke SoB's as i don't intend to throw my money away on a broken PoS, i am now using my skinweave heavy with basic **** till something is done to improve said heavies
I have to disagree, before we all got our government checks on Monday I had over 220mil ISK, and as the last build went further in I used a roughly 200k fit almost exclusively.
NOW I run proto all the time, with proto gun AND proto nades.. and my fit is still around 200k. one thing we can all agree on is the heavy has increased survivability, allowing us to use better stuff and still being able to make money.
I get anywhere from 200-500k ISK per match, and over any 10 game span I come out on top in the $ department at least.
1 of the worst things about the heavy now.. if you want to have an effect on the battlefield you simply cannot run the cheap stuff anymore. I have a hard enough time putting people down with a boundless or freedom, I cannot even imagine the frustration of using an MH82 like I did often previously |
Master Jaraiya
Ultramarine Corp Orion Empire
27
|
Posted - 2013.05.09 14:22:00 -
[455] - Quote
General Tiberius1 wrote:Master Jaraiya wrote:Grenadez Rollack wrote:I'm ready to hear from someone who has tried the heavy with a good laser. I was thinking that may be a good way to be the point defense man. Camp objective woth laser and smg and grenades Heavies don't use lasers. Heavies use HMGs or FG (REAL Heavies) Cowardly CoD and Halo players who want to get as many kills as they can before they die step into a Heavy suit and strap on a LR and sit somewhere near their max rang and pick targets. lol, real heavies are broke SoB's as i don't intend to throw my money away on a broken PoS, i am now using my skinweave heavy with basic **** till something is done to improve said heavies
I feel ya...I been running a MLT suit with standard gear except comp. damage mod and armor repper. Partly because I don't have SP to spec into Heavy suit yet as I decided to use my 4.4 mil SP on core skills (shields, Field Mech., armor repair, armor upgrades, HMG core skils, explosives, sidearms) |
Azrael Nightbane
Turalyon Plus
0
|
Posted - 2013.05.09 14:24:00 -
[456] - Quote
Scramble Scrub wrote:Why not just temporarily give all races the ammar heavy model, just edit their colors, and stats to reflect what the actual heavies are supposed to be like.
Use it as a place holder so we atleast have a few more toys to play with, while your art team fleshes out their final design?
I doubt anyone would mind if you did that. That way you can make a complete game "content wise" and then just stream in the completed models later.
Hell you could do this with all of the missing racial vehicles, and weapons if you wanted. just copy what you did when you created all of the racial logies.
Just throw in a small blurb in the item a description that would tell the avarage Joe that this particular piece of equipment is just a place holder.
Content now, visuals later.
i would be on board for this idea, since i am waiting for the gallente heavy suit so i would be happy with a temp graphic.
same as everyone else iam finding the range is just horrible on as HMG now and as soon as they start to get in range i have to hide because i am getting torn apart, i am really hoping they fix it soon.
but untill that time ill keep trying to adapt with my heavy marshmallow gun
|
Snagman 313
Carbon 7
73
|
Posted - 2013.05.09 14:31:00 -
[457] - Quote
Master Jaraiya wrote:CCP Remnant wrote:Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like.
To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?) Thank you, but no thank you. I can't wait for the Heavy Variant Suits, however making corrections to the HMG must have top priority where the class is concerned. No suit will benefit a gun that we cannot use for any type of roll in the battlefield. I understand you wanted to make the Heavy play the role of point defender. To me this means being able to take on at least a full squad of 6 by myself as is often the case. In order for this to happen HMG needs either: category a.) Longer range, tighter bullet spread, less kick/heat build up, smaller targeting reticule, wind up upon ADS, suppression effect: stopping power (-__% movement speed per landed round), more damage or category b.)Faster turning speed, more damage, faster wind up when AFH, suppression effect: blur (-__% visibility per landed round), longer range, tighter spread, wind up upon ADS, less kick/heat build up I wouldn't mind seeing a category a.) HMG(point man assaulter) and a category b.) HMG(point defender) in each tier for the HMG in order to add more diversification for the Heavy's role. Either one of these categories would work for point defender, however. These are my suggestions please note under each category suggestions are listed in order of importance for intended purpose. These suggestions are based off of my own experience, other players' suggestions, and the DEVs'/players' communications.
+1
Something like this will keep the heavy competitive until more gear comes out. As stated the suit although slow and a bit unflexable is ok and useable with a powerful weapon but without one it's a bit of a lumbering target.
Regards
Snag |
CAELAN Andoril
Tronhadar Free Guard Minmatar Republic
7
|
Posted - 2013.05.09 14:49:00 -
[458] - Quote
I have to say, I'm really glad I'm waiting for more variety on Heavy/Sentinel suits at the moment. Although I am missing my AV possibilities very much so, I've found that even in an Advanced Minmatar Assault suit with Militia modules, equipment, and grenades, I go toe-to-toe with Heavies too easily. I remember a match of Skirmish where I took out two HMG-wielding Heavies trying to hack an objective, simply because I hit them by surprise and their weapons were practically useless. It took another Assault to kill me instead of the heavies themselves. |
General Tiberius1
ZionTCD Unclaimed.
622
|
Posted - 2013.05.09 15:05:00 -
[459] - Quote
CAELAN Andoril wrote:I have to say, I'm really glad I'm waiting for more variety on Heavy/Sentinel suits at the moment. Although I am missing my AV possibilities very much so, I've found that even in an Advanced Minmatar Assault suit with Militia modules, equipment, and grenades, I go toe-to-toe with Heavies too easily. I remember a match of Skirmish where I took out two HMG-wielding Heavies trying to hack an objective, simply because I hit them by surprise and their weapons were practically useless. It took another Assault to kill me instead of the heavies themselves.
that's just sad |
Muzodor
Subdreddit Test Alliance Please Ignore
22
|
Posted - 2013.05.09 15:09:00 -
[460] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
Is it possible to simply use the Amarr heavy model but apply the racial stats and slot layouts you might already have planned? Including the required racial skills to train them so people are not wasting SP on Amarr heavy when they will switch to another race later. Leave out the Racial Sentinel variants, just go to the Heavy Basic proto level of each race.
I think this would help CCP get early feedback and usage statistics on each race's heavy suits. Giving you the option to tweak the suits and bonuses before adding them to the game.
You could even write a neat lore story about vicious corporate espionage resulting from the arms race created by the Immortal mercs. "Blah blah blah stolen Amarr heavy BPOs blah blah blah reversed engineered by each race blah blah provide good foundation to build racial suits blah."
You could even use this same technique to add additional racial heavy weapons with the suits. Use the HMG model paint it gold use the laserrifle beam effect and let us test that Heavy Pulse Gatling Lase you guys are working on.. you are working on that right? RIGHT?!?
(^assuming coding a game is easy^) |
|
General Tiberius1
ZionTCD Unclaimed.
622
|
Posted - 2013.05.09 15:30:00 -
[461] - Quote
Muzodor wrote:CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?) Is it possible to simply use the Amarr heavy model but apply the racial stats and slot layouts you might already have planned? Including the required racial skills to train them so people are not wasting SP on Amarr heavy when they will switch to another race later. Leave out the Racial Sentinel variants, just go to the Heavy Basic proto level of each race. I think this would help CCP get early feedback and usage statistics on each race's heavy suits. Giving you the option to tweak the suits and bonuses before adding them to the game. You could even write a neat lore story about vicious corporate espionage resulting from the arms race created by the Immortal mercs. "Blah blah blah stolen Amarr heavy BPOs blah blah blah reversed engineered by each race blah blah provide good foundation to build racial suits blah." You could even use this same technique to add additional racial heavy weapons with the suits. Use the HMG model paint it gold use the laserrifle beam effect and let us test that Heavy Pulse Gatling Lase you guys are working on.. you are working on that right? RIGHT?!?(^assuming coding a game is easy^)
they better be, 9~ish months with the same 2 weapons......yeah, somewhat stale at this point |
General Tiberius1
ZionTCD Unclaimed.
622
|
Posted - 2013.05.09 15:43:00 -
[462] - Quote
*points people to the stickies, points out hans new post* |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
135
|
Posted - 2013.05.09 15:45:00 -
[463] - Quote
I would like to say I've had limited success with the burst hmg variants in this build. The range is still awful and they are more difficult to use but if you do manage to catch someone inside 15-20m with a full burst you can get through most shields and half of health with one burst.
Also managed to do some basic evaluations yesterday. If you go to twitch.tv/iceberglives and look at my broadcast from yesterday I was doing some range evaluations. I haven't cut the clips into games yet but if you want to watch you are more than welxome to. Maybe you wikl see something that will help you out that you can share with the rest of us. |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
135
|
Posted - 2013.05.09 15:48:00 -
[464] - Quote
Muzodor wrote:CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?) Is it possible to simply use the Amarr heavy model but apply the racial stats and slot layouts you might already have planned? Including the required racial skills to train them so people are not wasting SP on Amarr heavy when they will switch to another race later. Leave out the Racial Sentinel variants, just go to the Heavy Basic proto level of each race. I think this would help CCP get early feedback and usage statistics on each race's heavy suits. Giving you the option to tweak the suits and bonuses before adding them to the game. You could even write a neat lore story about vicious corporate espionage resulting from the arms race created by the Immortal mercs. "Blah blah blah stolen Amarr heavy BPOs blah blah blah reversed engineered by each race blah blah provide good foundation to build racial suits blah." You could even use this same technique to add additional racial heavy weapons with the suits. Use the HMG model paint it gold use the laserrifle beam effect and let us test that Heavy Pulse Gatling Lase you guys are working on.. you are working on that right? RIGHT?!? (^assuming coding a game is easy^)
I think this is a great idea!
|
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
19
|
Posted - 2013.05.09 15:51:00 -
[465] - Quote
Disturbingly Bored wrote:Superhero Rawdon wrote: not an effective class at ANYTHING atm, tbh functioning as a heavy is, to say the least, difficult now.
If the HMG is changed how Remnant is describing, it'll be fine. The problem now is that it's crap at mid-range and only bruises up close where you miss plenty. If we can do reliable damage further into mid-range, we can lay down more damage when the target is either advancing or retreating. Fits my door-kicking playstyle fine, and also makes us better at holding an objective. (You need to be able to make them duck their heads at mid-range, otherwise the assaults will just take pot shots at you until you're dead.)
still cant turn for ****.......
look, the damage and range from b4 uprising was perfect for our supposed 'role' on the battlefield. a walking tank with a mini-gun, who is slow moving, able to hold objectives/tactical points, and DECENT at CQC
honestly, even if they bring one back (range or dmg) we still wont b as strong as we could, or SHOULD, be |
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
19
|
Posted - 2013.05.09 15:54:00 -
[466] - Quote
Tiberion Deci wrote:Superhero Rawdon wrote:ZDub 303 wrote:Things that are drastically needed:
- Higher turn speed for heavies
- Higher movement speed for heavies
- Drastic changes to HMG damage and range
- More slots for heavies (I mean come on, its a giant heavy suit, yet scouts get more module slots...?)
- The complete removal of speed penalty on armor plates (works in Eve, but its a terrible mechanic in an FPS)
- Potentially a decent amount of passive reps on heavy suits as well, at least the armor variants. Bring the Amarr logi bonus to the heavy suit. 1HP/s passive reps +5% bonus to all incoming repair sources (not quite logi bonus there)
agree dissagree - if u make the heavies move as fast as, lets say, logis, then ure rendering logis obsolete. especially with your idea of *more slots*. heavy is a infantry version of a tank. therefore, should b more slow moving agree agree disagree - dont have a problem with speed penalties with added armor, tbh agree - dood, passive repair is a must on EVERY suit, imo. even militia. With regards to suoerhero rawdon: Agree Disagree. Making heavies faster doesn't obsolete logis unless we can carry our own equipment too. Agree Agree Agree, but smaller penalties. We are slow enough already :( Agree.
touche, Tiberion. i forgot about eq slots
|
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
19
|
Posted - 2013.05.09 16:30:00 -
[467] - Quote
Lance 2ballzStrong wrote:CCP Remnant wrote:Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like.
To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?) Having more choices in suits is always a good thing. Having said that, I didn't really have a problem with the current suits other than being forced to spec into only 1 race. Slower mobility is a pain, but it becomes even more of a pain with the limitations of the current HMG. If we had more range / dmg / tighter spread / something that improves the HMG in general, then adapting to a slower suit becomes easier. Like if I had this suit in the last build but with the old HMG stats, it would have been a matter of changing playstyle, to a more defensive role due to lack of mobility and speed. Faster suits encourages a more aggressive heavy playstyle...at least for me!
my answer, remnant, is exactly the same as lance's here. the new suit is fine....i dont really care about the suits. i care about the HMGs and being able to functionally do my job on the battlefield. the job im not able to do now..... increase range and dmg (preferably back to where they were, or VERY close to it), tighter spread, maybe maybe a buff to turn speed...... im fine with every other aspect, really |
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
19
|
Posted - 2013.05.09 16:41:00 -
[468] - Quote
Master Jaraiya wrote:Grenadez Rollack wrote:Master J I respect that to the fullest but right now there is no real heavy I still run the HMG despite its current state, and I know there are some who stand with me (you know who you are).
meh
only bc i have no choice.....dont have enough SP to spec into assault (not that i want to spec into assault or anything ) |
Kovak Therim
ZionTCD Unclaimed.
235
|
Posted - 2013.05.09 16:42:00 -
[469] - Quote
Iron Wolf Saber wrote:
The whole smoke trail does one thing, the actual projectile does another (actual projectile has greater range)
I messed around with the MD. Is that why I wasn't hitting anything when it looked like I was right on?
|
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
19
|
Posted - 2013.05.09 16:48:00 -
[470] - Quote
sticky this thread, already......sheesh |
|
Kovak Therim
ZionTCD Unclaimed.
235
|
Posted - 2013.05.09 16:54:00 -
[471] - Quote
CCP Remnant wrote:
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like.
To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
First of all, thank you for participating in this discussion, Remnant. Variants are good, but I wouldn't want them (not Amarr, anyway). My dude is Gallente and would like to stick with that. What I would like to see is another respec when all the racial light, med, and heavy frames are in the game. After that, we're on our own. Having all the frames available just seems like it's one of the most basic things that this game needs before launch, even though I know that won't be happening. |
oso tiburon
The Generals EoN.
3
|
Posted - 2013.05.09 17:00:00 -
[472] - Quote
Superhero Rawdon wrote:Disturbingly Bored wrote:Superhero Rawdon wrote: not an effective class at ANYTHING atm, tbh functioning as a heavy is, to say the least, difficult now.
If the HMG is changed how Remnant is describing, it'll be fine. The problem now is that it's crap at mid-range and only bruises up close where you miss plenty. If we can do reliable damage further into mid-range, we can lay down more damage when the target is either advancing or retreating. Fits my door-kicking playstyle fine, and also makes us better at holding an objective. (You need to be able to make them duck their heads at mid-range, otherwise the assaults will just take pot shots at you until you're dead.) still cant turn for ****....... look, the damage and range from b4 uprising was perfect for our supposed 'role' on the battlefield. a walking tank with a mini-gun, who is slow moving, able to hold objectives/tactical points, and DECENT at CQC honestly, even if they bring one back (range or dmg) we still wont b as strong as we could, or SHOULD, be look im not asking to walk around the battle field like a god far from it im more realistic than the c.o.d fan boys but at least let me be able to shoot someone across the street from me or maybe give some one second thoughts about approaching me solo when im stuck out in bfe from a **** spawn sure keep the damage low give me some ******* range my toy air soft gun shoots farther than the hmg |
martinofski
Rebelles A Quebec Orion Empire
57
|
Posted - 2013.05.09 17:06:00 -
[473] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
Thanks for the reply, I do think your idea would be a great fix, having all variation under Amarr for testing purpose until we get the different race in there. A respec would be needed when the time come you seperate them in clases though. At least this way we wouldn't fell left behind in our class.
Now that's solved, lets talk HMG |
XxWarlordxX97
Internal Error. Negative-Feedback
1689
|
Posted - 2013.05.09 17:09:00 -
[474] - Quote
Lance 2ballzStrong wrote:General Tiberius1 wrote:XxWarlordxX97 wrote:HowDidThatTaste wrote:Grenadez Rollack wrote:Has anyone tried the heavy suit with a laser. Im just curious about that and trying to find a way to continue to play dust. Cause I'm not even turning my ps3 on to play under the current conditions. I've gone the Tac AR route just a few shots puts any other heavies down from giggle distance. not you too yeah i noticed those are back to being the dominate AR's lol @ 71.6 dmg
people are AR tact heavy , because HMG ended |
Emi Love
The Southern Legion RISE of LEGION
52
|
Posted - 2013.05.09 17:13:00 -
[475] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
I think that this would be a good idea, a few different variants as you stated it might be a while until the rest of the suits arrive
My suggestion would be shield variant, (400-550 hp) Less armor - (around 200- 280 hp should be in line with the overall buff) 2 hi slots 1 low And the rest stand ard for heavys
A heavy suit with dual light and heavy weapon slot Comes with equal armor and shield (300-400 each) Only 1 hi and low slots And the grenade slot However has lower cpu/pg overall as well, even after maxed circuitry and other cpu/pg enhancing skills (this is to help balance this suit so two proto weapons pretty much takes all of the cpu /pg for the suit, or can run a advance secondary weapon and fit a high/low mod)
Not sure what else, but I think it would be a good idea to at least have some variety even if only for it gets taken away when the racial suits get here, in I'm assuming 6months - ish
Also I didn't mention how to fix the hmg as enough ppl have giving you good/great advice already,
Also thanks for engaging in the thread CCP Remnant |
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
22
|
Posted - 2013.05.09 17:27:00 -
[476] - Quote
Emi Love wrote:CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?) I think that this would be a good idea, a few different variants as you stated it might be a while until the rest of the suits arrive My suggestion would be shield variant, (400-550 hp) Less armor - (around 200- 280 hp should be in line with the overall buff) 2 hi slots 1 low And the rest stand ard for heavys A heavy suit with dual light and heavy weapon slot Comes with equal armor and shield (300-400 each) Only 1 hi and low slots And the grenade slot However has lower cpu/pg overall as well, even after maxed circuitry and other cpu/pg enhancing skills (this is to help balance this suit so two proto weapons pretty much takes all of the cpu /pg for the suit, or can run a advance secondary weapon and fit a high/low mod) Not sure what else, but I think it would be a good idea to at least have some variety even if only for it gets taken away when the racial suits get here, in I'm assuming 6months - ish Also I didn't mention how to fix the hmg as enough ppl have giving you good/great advice already, Also thanks for engaging in the thread CCP Remnant
well.....ok then
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martinofski
Rebelles A Quebec Orion Empire
57
|
Posted - 2013.05.09 17:32:00 -
[477] - Quote
Emi Love wrote:CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?) I think that this would be a good idea, a few different variants as you stated it might be a while until the rest of the suits arrive My suggestion would be shield variant, (400-550 hp) Less armor - (around 200- 280 hp should be in line with the overall buff) 2 hi slots 1 low And the rest stand ard for heavys A heavy suit with dual light and heavy weapon slot Comes with equal armor and shield (300-400 each) Only 1 hi and low slots And the grenade slot However has lower cpu/pg overall as well, even after maxed circuitry and other cpu/pg enhancing skills (this is to help balance this suit so two proto weapons pretty much takes all of the cpu /pg for the suit, or can run a advance secondary weapon and fit a high/low mod) Not sure what else, but I think it would be a good idea to at least have some variety even if only for it gets taken away when the racial suits get here, in I'm assuming 6months - ish Also I didn't mention how to fix the hmg as enough ppl have giving you good/great advice already, Also thanks for engaging in the thread CCP Remnant
I am pretty sure CCP know what will be the other variant though. |
Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
7
|
Posted - 2013.05.09 17:39:00 -
[478] - Quote
We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker.
We need the HMG restored to Chromosome stats, that was really balanced |
martinofski
Rebelles A Quebec Orion Empire
57
|
Posted - 2013.05.09 18:00:00 -
[479] - Quote
Caineghis Beoulve wrote:We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker.
We need the HMG restored to Chromosome stats, that was really balanced
Would need to be rebalanced concidering all other weapon got changed. Wouldn't bet as balanced as it was if exactly as before.
But, yes Let focus on HMG.
Maybe we should pull some numbers to help the devs. I will look at some stuff tonight and see if I can post something. Testing with blue mate let say for distances. |
XxWarlordxX97
Internal Error. Negative-Feedback
1689
|
Posted - 2013.05.09 18:21:00 -
[480] - Quote
martinofski wrote:Caineghis Beoulve wrote:We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker.
We need the HMG restored to Chromosome stats, that was really balanced Would need to be rebalanced concidering all other weapon got changed. Wouldn't bet as balanced as it was if exactly as before. But, yes Let focus on HMG. Maybe we should pull some numbers to help the devs. I will look at some stuff tonight and see if I can post something. Testing with blue mate let say for distances.
Can't wait for them to fix it |
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