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1. Why all us "old guys" always talk about Skirmish 1.0 and R... - in General Discussions [original thread]
In the before time... When tanks were tanks, heavies were heavies, and scouts were huge assholes.
- by Ignatius Crumwald - at 2014.03.11 02:04:00
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2. Debunking the 'Assault Logi' Myth - in General Discussions [original thread]
I went away for awhile... Oh, so logistic suits still have nothing at all to do with logistics? Good to know... I really don't see what this proves or debunks. Logistics can have more HP, carry more equipment, and stack more modules. It is han...
- by Ignatius Crumwald - at 2013.09.12 07:25:00
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3. CCP: Disable Weapons When Behind Red Line - in General Discussions [original thread]
This is silly, but what they should do is add a 2.5MIN long timer for getting out of your own redzone before you clonedied AND a normal length timer for crossing back over. This would put an end to idling and turn up the heat on a redline stand in...
- by Ignatius Crumwald - at 2013.06.23 22:06:00
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4. The skill gap is too much - in General Discussions [original thread]
Telcontar Dunedain wrote: Altina McAlterson wrote: Maken Tosch wrote: I VOTED FOR-KODOS wrote: MagmaSaber wrote: Uh... You don't buy SP. You can buy boosters, but they only work over time. Buying SP would make Dust pay-to-win, and C...
- by Ignatius Crumwald - at 2013.06.23 21:53:00
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5. The skill gap is too much - in General Discussions [original thread]
Fall In To The GAP
- by Ignatius Crumwald - at 2013.06.23 21:50:00
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6. How to fix logi's vs. assault - in General Discussions [original thread]
they should have simply made modules that were exclusive to each suit with ways to blur the edges between roles. Unfortunately, what we have now is crap rolling down hill and congealing in a pool called the Logistics suit. The simplest fix is to...
- by Ignatius Crumwald - at 2013.06.21 13:15:00
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7. Cloak Mechanic for the Scout Dropsuit - in General Discussions [original thread]
Putting the strafe back to 90-95% of forward walking speed is what the scout really needs, IMO. They're supposed to get a cloak, well everyone is. I think it should behave differently for the scout, as should all items that have an intended suit ...
- by Ignatius Crumwald - at 2013.06.21 08:55:00
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8. AV Grenades > Plasma launcher - in General Discussions [original thread]
I think the plasma cannon's shots should bound randomly around like ball lightning. That might be kind of fun.
- by Ignatius Crumwald - at 2013.06.21 08:46:00
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9. [Request] A Charged Jump - in Feedback/Requests [original thread]
This is actually a pretty good Idea. I like it. We're in space, with spacesuits. Jumping really high in the air sounds cool. This game is not a tactical shooter. Tactical shooters have chest high walls everywhere that you get in cover behind. thi...
- by Ignatius Crumwald - at 2013.06.19 21:44:00
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10. stats of the biggest OP weapon. - in General Discussions [original thread]
ladwar wrote: its not even over a hundred points in DPS. I just wanted to state the fact so people stop throwing out incorrect information, if you going to argue have logic and math and numbers behind to back it up. this thread really is not ab...
- by Ignatius Crumwald - at 2013.06.19 08:10:00
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11. stats of the biggest OP weapon. - in General Discussions [original thread]
ladwar wrote: Ignatius Crumwald wrote: ladwar wrote: martinofski wrote: I guess they should allow you to but a breach on top of your tank, but bare in mind you will charge for 5+ seconds, while not being able to move at all. Did you ...
- by Ignatius Crumwald - at 2013.06.19 07:56:00
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12. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Armor tanking should be about damage resistance.
- by Ignatius Crumwald - at 2013.06.19 07:33:00
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13. stats of the biggest OP weapon. - in General Discussions [original thread]
ladwar wrote: martinofski wrote: I guess they should allow you to but a breach on top of your tank, but bare in mind you will charge for 5+ seconds, while not being able to move at all. Did you quickly compared DPS by the way? Show us your...
- by Ignatius Crumwald - at 2013.06.19 07:23:00
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14. stats of the biggest OP weapon. - in General Discussions [original thread]
Sorry dude, but railguns are on a tank that has resistance to small arms and moves at 20x the speed and 10 times the health of a heavy suit. The DPS on a railgun is way higher, it fires twice as fast, has longer range, can zoom, and the cooldown i...
- by Ignatius Crumwald - at 2013.06.19 07:21:00
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15. Pull a Square Enix (if you don't read this i'll cry) - in General Discussions [original thread]
I would actually recommend this were it still October. We're a bit too far out of the gate and CCP may be doing well financially, but it's not Square-Enix sitting on piles of Final Fantasy and Dragon Quest money.
- by Ignatius Crumwald - at 2013.06.19 06:34:00
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16. Anyone else feels like this game is still in Alpha? - in General Discussions [original thread]
I'm petitioning to change the name from dust 514 to Particulate Matter 514. Not sure how that relates to this thread but I felt like it belonged here somehow.
- by Ignatius Crumwald - at 2013.06.19 06:30:00
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17. Layered Objectives done Quick - in General Discussions [original thread]
Syther Shadows wrote: wouldn't this be a indirect nerf to hacking skills since it would be used less there is less reason to spec into it No, because you could still hack individual turrets. Maybe it would give the skill more necessity as...
- by Ignatius Crumwald - at 2013.06.19 03:02:00
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18. Layered Objectives done Quick - in General Discussions [original thread]
I like the revivable turret idea. Mostly because once ADV and Proto installations come into play, you won't have to worry about putting too much HP into them, you can simply make them the standard percentage amount stronger and focus on making the...
- by Ignatius Crumwald - at 2013.06.19 02:58:00
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19. Layered Objectives done Quick - in General Discussions [original thread]
Setting up a socket system would make debugging player placed installations all the more easier - if the placement were to be limited to prechosen sockets. In pc, paying money to expand the energy supply network could add a bit of strategy and de...
- by Ignatius Crumwald - at 2013.06.19 01:48:00
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20. the actual fix for the HMG plz take note CCP - in General Discussions [original thread]
Disturbingly Bored wrote: Ignatius Crumwald wrote: An HMG is also not nearly as versatile. It has it's place and that place is close range. It needs less range, faster heat build up, and more DPS. Giving the HMG more range is like giving a...
- by Ignatius Crumwald - at 2013.06.18 23:03:00
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