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Thread Statistics | Show CCP posts - 7 post(s) |
XxWarlordxX97
Internal Error. Negative-Feedback
1689
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Posted - 2013.05.09 04:01:00 -
[421] - Quote
HowDidThatTaste wrote:Grenadez Rollack wrote:Has anyone tried the heavy suit with a laser. Im just curious about that and trying to find a way to continue to play dust. Cause I'm not even turning my ps3 on to play under the current conditions. I've gone the Tac AR route just a few shots puts any other heavies down from giggle distance.
not you too |
General Tiberius1
ZionTCD Unclaimed.
620
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Posted - 2013.05.09 04:29:00 -
[422] - Quote
XxWarlordxX97 wrote:HowDidThatTaste wrote:Grenadez Rollack wrote:Has anyone tried the heavy suit with a laser. Im just curious about that and trying to find a way to continue to play dust. Cause I'm not even turning my ps3 on to play under the current conditions. I've gone the Tac AR route just a few shots puts any other heavies down from giggle distance. not you too
yeah i noticed those are back to being the dominate AR's |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
174
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Posted - 2013.05.09 04:45:00 -
[423] - Quote
I love this thread. CCP takes out the 'Heavy + HMG = I win button' and here comes a river of tears. It's funny to think that all those ppl that thought they had gun skills now realize that they did not have anything that CCP did not spoon feed them. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1494
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Posted - 2013.05.09 04:45:00 -
[424] - Quote
General Tiberius1 wrote:XxWarlordxX97 wrote:HowDidThatTaste wrote:Grenadez Rollack wrote:Has anyone tried the heavy suit with a laser. Im just curious about that and trying to find a way to continue to play dust. Cause I'm not even turning my ps3 on to play under the current conditions. I've gone the Tac AR route just a few shots puts any other heavies down from giggle distance. not you too yeah i noticed those are back to being the dominate AR's
lol @ 71.6 dmg |
Lance 2ballzStrong
SyNergy Gaming EoN.
1494
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Posted - 2013.05.09 04:50:00 -
[425] - Quote
Ludvig Enraga wrote:I love this thread. CCP takes out the 'Heavy + HMG = I win button' and here comes a river of tears. It's funny to think that all those ppl that thought they had gun skills now realize that they did not have anything that CCP did not spoon feed them.
I'm doing great with my assault fit... don't know how you think Heavy + HMG = no skill. I was an assault player before going heavy. Pretty sure playing as Assault is FAR easier than playing as a heavy...just an FYI cuz you sound like you've never played as a heavy. |
Grimmnyr Odynson
WarRavens Orion Empire
4
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Posted - 2013.05.09 05:04:00 -
[426] - Quote
Ludvig Enraga wrote:I love this thread. CCP takes out the 'Heavy + HMG = I win button' and here comes a river of tears. It's funny to think that all those ppl that thought they had gun skills now realize that they did not have anything that CCP did not spoon feed them.
In what way shape or form did having a slow moving meat shield with a decent weapon (outranged by most) take less skill to use successfully than the COD/Halo kids and their AR? The TAR has that nice built in scope for accurate shots from farther range than most weapons or the regular old AR that can put out more damage in 60 rounds than a Heavy can in 425. Keep kidding yourself that AR are anything but easy mode. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
174
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Posted - 2013.05.09 05:16:00 -
[427] - Quote
Lance 2ballzStrong wrote:Ludvig Enraga wrote:I love this thread. CCP takes out the 'Heavy + HMG = I win button' and here comes a river of tears. It's funny to think that all those ppl that thought they had gun skills now realize that they did not have anything that CCP did not spoon feed them. I'm doing great with my assault fit... don't know how you think Heavy + HMG = no skill. I was an assault player before going heavy. Pretty sure playing as Assault is FAR easier than playing as a heavy...just an FYI cuz you sound like you've never played as a heavy.
I also think that assault fits are also easy mode. I played as a heavy in the build before the chromosome, so two build ago iirc. In my opinion Dust was built around AR, HMG and Tanks that were the only viable options for combat. Logibros also got to eat a piece of cake as support. Everything else in the game was marginalizd and squized to far periphery. So much for diversity. |
Grenadez Rollack
A.N.O.N.Y.M.O.U.S.
3
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Posted - 2013.05.09 05:17:00 -
[428] - Quote
I think the shotgun is the easiest |
Breakin Stuff
Goonfeet
843
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Posted - 2013.05.09 05:17:00 -
[429] - Quote
Ludvig Enraga wrote:I love this thread. CCP takes out the 'Heavy + HMG = I win button' and here comes a river of tears. It's funny to think that all those ppl that thought they had gun skills now realize that they did not have anything that CCP did not spoon feed them.
2/10
nice attempt at thread derail. What's the matter, afraid something constructive will happen and you'll lose your effortless HMG kills? |
Lance 2ballzStrong
SyNergy Gaming EoN.
1494
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Posted - 2013.05.09 05:28:00 -
[430] - Quote
Ludvig Enraga wrote:Lance 2ballzStrong wrote:Ludvig Enraga wrote:I love this thread. CCP takes out the 'Heavy + HMG = I win button' and here comes a river of tears. It's funny to think that all those ppl that thought they had gun skills now realize that they did not have anything that CCP did not spoon feed them. I'm doing great with my assault fit... don't know how you think Heavy + HMG = no skill. I was an assault player before going heavy. Pretty sure playing as Assault is FAR easier than playing as a heavy...just an FYI cuz you sound like you've never played as a heavy. I also think that assault fits are also easy mode. I played as a heavy in the build before the chromosome, so two build ago iirc. In my opinion Dust was built around AR, HMG and Tanks that were the only viable options for combat. Logibros also got to eat a piece of cake as support. Everything else in the game was marginalizd and squized to far periphery. So much for diversity.
Pretty sure there's more Assault players / logis than there are heavies. Everything else just leaves scout... you mad about scout? Why don't you make a feedback thread and not come into a heavy thread and talk about lack of skill
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Disturbingly Bored
Universal Allies Inc.
194
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Posted - 2013.05.09 05:57:00 -
[431] - Quote
Okay, some new data from playing tonight.
Furthest kill: 28m Usual kill range: 12-15m Average range I died at: 19m Weapon that killed me most: GEK-38 AR Suit that killed me most: Caldari Medium Frame ck.0 KDR for the night: 2.1 (underwhelming compared to what it used to be)
Frustrating new discovery:
AR Heavies. I ran into at least one in every game. I lost toe-to-toe against them every single time at every possible range, and I use M-82 HMG with HMG Spec V and 2x Damage Mods.
HMG must be more viable on Heavy than Assault Rifle. I think that should go without saying, but after tonight, it has to be said.
Other things I learned:
If I want to kill beyond 15m, I need to crouch and waste 20% of my clip on barrel spin-up before I can kill at "range." |
General Tiberius1
ZionTCD Unclaimed.
621
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Posted - 2013.05.09 06:20:00 -
[432] - Quote
Disturbingly Bored wrote:Okay, some new data from playing tonight.
Furthest kill: 28m Usual kill range: 12-15m Average range I died at: 19m Weapon that killed me most: GEK-38 AR Suit that killed me most: Caldari Medium Frame ck.0 KDR for the night: 2.1 (underwhelming compared to what it used to be)
Frustrating new discovery:
AR Heavies. I ran into at least one in every game. I lost toe-to-toe against them every single time at every possible range, and I use M-82 HMG with HMG Spec V and 2x Damage Mods.
HMG must be more viable on Heavy than Assault Rifle. I think that should go without saying, but after tonight, it has to be said.
Other things I learned:
If I want to kill beyond 15m, I need to crouch and waste 20% of my clip on barrel spin-up before I can kill at "range."
this is what pisses me off, one of two unique heavy only weapons, and not even heavies find it useful |
Grenadez Rollack
A.N.O.N.Y.M.O.U.S.
3
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Posted - 2013.05.09 06:27:00 -
[433] - Quote
I'm ready to hear from someone who has tried the heavy with a good laser. |
DropKickSuicide
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
81
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Posted - 2013.05.09 07:41:00 -
[434] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
what about giving us the full Racial Suits just with the Amaar Model Frames.
If its only the Models not complete wouldnt you be able to give us are racial stats, Bonuses, and skills just with the Amaar Model? |
Grenadez Rollack
A.N.O.N.Y.M.O.U.S.
3
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Posted - 2013.05.09 08:29:00 -
[435] - Quote
They say surver is down for extended time for Gothic but don't mention anything helping heavies. Only lav smh this is crazy |
General Tiberius1
ZionTCD Unclaimed.
621
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Posted - 2013.05.09 08:54:00 -
[436] - Quote
Grenadez Rollack wrote:They say surver is down for extended time for Gothic but don't mention anything helping heavies. Only lav smh this is crazy
why am i not surprised? |
ChromeBreaker
SVER True Blood Unclaimed.
442
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Posted - 2013.05.09 09:43:00 -
[437] - Quote
Go go magic thread!
HMG weaknesses:
Range, dmg, spread-kick, tracking, (Heavy) speed
Strengths: High RoF Lrg Mag
My proposed fix - Increase Range (not necessarily optimal), use spread to reduce accuracy at long ranges, reduce kick overall. Increase dmg. Keep tracking, speed etc.
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ChromeBreaker
SVER True Blood Unclaimed.
442
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Posted - 2013.05.09 10:20:00 -
[438] - Quote
Shameless bump |
Musta Tornius
BetaMax. CRONOS.
327
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Posted - 2013.05.09 11:01:00 -
[439] - Quote
Not to mention the massive muzzle flash obscuring the target when tracking in doom mode :P It's easier to look for the red name of a player than actually see their body. |
Master Jaraiya
Ultramarine Corp Orion Empire
25
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Posted - 2013.05.09 11:05:00 -
[440] - Quote
Grenadez Rollack wrote:I'm ready to hear from someone who has tried the heavy with a good laser. I was thinking that may be a good way to be the point defense man. Camp objective woth laser and smg and grenades
Heavies don't use lasers. Heavies use HMGs or FG (REAL Heavies)
Cowardly CoD and Halo players who want to get as many kills as they can before they die step into a Heavy suit and strap on a LR and sit somewhere near their max rang and pick targets. |
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Grenadez Rollack
A.N.O.N.Y.M.O.U.S.
3
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Posted - 2013.05.09 11:17:00 -
[441] - Quote
Master J I respect that to the fullest but right now there is no real heavy |
Llan Heindell
One-Armed Bandits Atrocitas
65
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Posted - 2013.05.09 11:33:00 -
[442] - Quote
Well, depending on who is reping you, heavies can be deadly. I can keep a Heavy up through a Protostorm with my Core rep tool. Heavies just seem to rely even more in Logis now.
Llan Heindell. |
Master Jaraiya
Ultramarine Corp Orion Empire
25
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Posted - 2013.05.09 11:46:00 -
[443] - Quote
CCP Remnant wrote:Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like.
To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
Thank you, but no thank you.
I can't wait for the Heavy Variant Suits, however making corrections to the HMG must have top priority where the class is concerned. No suit will benefit a gun that we cannot use for any type of roll in the battlefield.
I understand you wanted to make the Heavy play the role of point defender. To me this means being able to take on at least a full squad of 6 by myself as is often the case. In order for this to happen HMG needs either:
category a.) Longer range, tighter bullet spread, less kick/heat build up, smaller targeting reticule, wind up upon ADS, suppression effect: stopping power (-__% movement speed per landed round), more damage
or
category b.)More turning speed, more damage, suppression effect: blur (-__% visibility per landed round), longer range, tighter spread wind up upon ADS, less kick/heat build up
These are my suggestions please note under each category suggestions are listed in order of importance for intended purpose. |
Master Jaraiya
Ultramarine Corp Orion Empire
25
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Posted - 2013.05.09 12:02:00 -
[444] - Quote
Grenadez Rollack wrote:Master J I respect that to the fullest but right now there is no real heavy
I still run the HMG despite its current state, and I know there are some who stand with me (you know who you are). |
ChromeBreaker
SVER True Blood Unclaimed.
442
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Posted - 2013.05.09 12:03:00 -
[445] - Quote
A heavy should have presence, they should walk around a corner and demand attention. Thats why they have the huge HP.
But as they are now, they are just slow lumps that people can deal with at their leisure.
Give them damage, a way to apply damage. Make the HMG a force to be reckoned with.
A giant whirling death machine should not be out gunned by an assault rifle. The assault rifle needs to out flank and use its extra speed. |
Chibi Andy
Forsaken Immortals
152
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Posted - 2013.05.09 12:24:00 -
[446] - Quote
i played my first dust game last night after the update and embarrassed to say, i play as a heavy, was a heavy before uprising and still a heavy now, but the HMG now feels like a huge BB gun, no one is afraid of me, now they see a heavy they'll be like "lol look its a heavy, lets put him out of his misery" don't get me wrong i can still kill pretty well with the heavy, managed to get 20 kills on my first uprising gameplay. It just feel like i need to make an effort to kill ONE guy and not to mention the fact i have to run towards that guy who has a longer range than my HMG.
and man the aiming is a *****, most suits just outruns the HMG's firing arch or just jump up and then they'd be avoiding most of my bullets |
CHICAGOCUBS4EVER
TeamPlayers EoN.
228
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Posted - 2013.05.09 13:15:00 -
[447] - Quote
Ludvig Enraga wrote:I love this thread. CCP takes out the 'Heavy + HMG = I win button' and here comes a river of tears. It's funny to think that all those ppl that thought they had gun skills now realize that they did not have anything that CCP did not spoon feed them.
well EVERY heavy in this game musta never seen this button.
the sad truth is I am the ONLY dedicated heavy that is near the top of the leaderboard. Not gloating or anything, but if it was sooooo good before there would be a lot of company at the top, as there are quite a few fatboys out there that are more skilled than myself.
it seems like everyone with the experience behind the wheel so to speak is in agreement of the issues the HMG and the heavy in general currently have, and that we at LEAST have confirmation that CCP knows about it and is looking into how they can improve it likely while trying to maintain their idea of 'balance' in the game.
turn speed, movement and just hit detection in general (very prevalent in heavy but I know all other classes having issues as well).
Sure it could possibly be a dispersion issue, but when Im on top of a group INSIDE 10m and and lighting up 2-3 grouped together and I see damn near NO damage to their health.. there is an issue.
other players don't even run away then shoot like they did on day 1. Now they just stay where they are, take the little damage they get and put me down, moving onto the next target.
I'd say right now about 80% of my kills are from nades and Orbitals, which is sad. I get the feeling more and more that the heavy class should just be renamed to the soon(tm) crusader class. I keep orders up and call out where they are, and then just try to stay alive. OR just run around in a forge and blow up everything the other team decides to bring in, getting easy WP.
As stubborn as I am and as much as I TRY to make the HMG work, I just haven't found that groove yet.
another example.. I get a guy at around 10-12m out in the open, fire away at him and start to melt him, then all of a sudden he stops taking damage. NOT cause he ran away, took to cover, or anything of the sort, but that the bullets that WERE destroying him all of a sudden turned into DUST before his very eyes.. prolly the most frustrating thing |
martinofski
Rebelles A Quebec Orion Empire
55
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Posted - 2013.05.09 13:30:00 -
[448] - Quote
CHICAGOCUBS4EVER wrote: As stubborn as I am and as much as I TRY to make the HMG work, I just haven't found that groove yet.
another example.. I get a guy at around 10-12m out in the open, fire away at him and start to melt him, then all of a sudden he stops taking damage. NOT cause he ran away, took to cover, or anything of the sort, but that the bullets that WERE destroying him all of a sudden turned into DUST before his very eyes.. prolly the most frustrating thing
I totally agree with you and all other people who dedicated to the Heavy class with HMG. I did skill up into it, even though I knew the HMG suck at the moment. Love the class itself. Can't trash it away, even though I almost did.
I did some game last night and experienced the same thing while shooting a guy at less than 10m in a scout suit (he wasn't even moving). He emptied a full clip on me, reloaded and start shooting again while I was holding my fire right on is chest. Really felt like shooting pellets. I loled hard. I should have knock him with the elbow twice, he would have died faster.
2-3 time I got circled around by assault and scout which emptied 2-3 clips on me. The HP of the heavy is great, but useless when you can even counter attack in CQC. I was litterally holding the stick completely to turn as fast as I could, they were pulling ahead, laughing as I shoot nowhere in circle...I actually laughed too, but it is lame for a low range, low dmg, low speed class. |
J Lav
Opus Arcana Orion Empire
60
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Posted - 2013.05.09 13:44:00 -
[449] - Quote
Last night, it took 400+ rounds to drop 1 Minmitar assault at 20-30 m. At 1 m I emptied ~ 100 rounds into a scout suit's head, while he stood still, taking his time to reload and shoot me in the head to kill me. I actually laughed at how silly it is now. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
232
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Posted - 2013.05.09 13:47:00 -
[450] - Quote
martinofski wrote:CHICAGOCUBS4EVER wrote: As stubborn as I am and as much as I TRY to make the HMG work, I just haven't found that groove yet.
another example.. I get a guy at around 10-12m out in the open, fire away at him and start to melt him, then all of a sudden he stops taking damage. NOT cause he ran away, took to cover, or anything of the sort, but that the bullets that WERE destroying him all of a sudden turned into DUST before his very eyes.. prolly the most frustrating thing
I totally agree with you and all other people who dedicated to the Heavy class with HMG. I did skill up into it, even though I knew the HMG suck at the moment. Love the class itself. Can't trash it away, even though I almost did. I did some game last night and experienced the same thing while shooting a guy at less than 10m in a scout suit (he wasn't even moving). He emptied a full clip on me, reloaded and start shooting again while I was holding my fire right on is chest. Really felt like shooting pellets. I loled hard. I should have knock him with the elbow twice, he would have died faster. 2-3 time I got circled around by assault and scout which emptied 2-3 clips on me. The HP of the heavy is great, but useless when you can even counter attack in CQC. I was litterally holding the stick completely to turn as fast as I could, they were pulling ahead, laughing as I shoot nowhere in circle...I actually laughed too, but it is lame for a low range, low dmg, low speed class.
this happened before... when a SCOUT got in your face... it was a pain then, but not something you would complain is an issue with the game. scouts are supposed to be extremely nimble and those that do it well can attest and undoubtedly share stories of their many heavy do-si-do encounters.
but now EVERYONE can do it (aside from the hillbilly heavy square dance competition broadcast from the cornfields of southern Iowa)
but yea I think tonight I might just run around with an SMG and try my luck, at least it seems to do consistent damage within its 5m range
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