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Thread Statistics | Show CCP posts - 7 post(s) |
Azrael Nightbane
Turalyon Plus
0
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Posted - 2013.05.09 14:24:00 -
[1] - Quote
Scramble Scrub wrote:Why not just temporarily give all races the ammar heavy model, just edit their colors, and stats to reflect what the actual heavies are supposed to be like.
Use it as a place holder so we atleast have a few more toys to play with, while your art team fleshes out their final design?
I doubt anyone would mind if you did that. That way you can make a complete game "content wise" and then just stream in the completed models later.
Hell you could do this with all of the missing racial vehicles, and weapons if you wanted. just copy what you did when you created all of the racial logies.
Just throw in a small blurb in the item a description that would tell the avarage Joe that this particular piece of equipment is just a place holder.
Content now, visuals later.
i would be on board for this idea, since i am waiting for the gallente heavy suit so i would be happy with a temp graphic.
same as everyone else iam finding the range is just horrible on as HMG now and as soon as they start to get in range i have to hide because i am getting torn apart, i am really hoping they fix it soon.
but untill that time ill keep trying to adapt with my heavy marshmallow gun
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Azrael Nightbane
Turalyon Plus
0
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Posted - 2013.05.09 23:37:00 -
[2] - Quote
SoTa of PoP wrote:Didn't realize we were ever at Odds Polish. :(
There's two types of game modes out basically: Zerg and Camp. In zerg - we have to stick as close as possible to the other zerglings. We need to read the map for player positions and have a knowledge of our terrain, all the while trying to find the best route so our speed isn't factored in so hard. This is cumbersome with reduced speed and range as it's already a trouble trying to keep up - so now only do I not keep up - my weapon can't reach. What's the solution? Flanking. But being a heavy who flanks on his own with this terrible HMG has lead to me getting laughed at as I pull back and wait for back up 75% of the time. It made me realize the gun was broken in Chromosome and in need of nerf - so I've gotten used to finding a way to get others to come with me, usually over comms. But this is usually like rolling dice - so a heavy being in solo so far - not viable.
What else can you do in a zergling match but try to steal kills? Murder Taxi. But using murder taxi requires luck since there's no way most of us have the SP to get a decent LAV and still call ourselves competitors. Even if you did the Hack AV nades shred 'em in two throws that happen within 4-5 seconds. So Murder Taxi - at least from my experience thus far - is not viable as most matches have squads of 6 and makes asking 1 person to carry AV nades very easy. So again - solo heavy - not viable. (No squads has been very rare)
So - we can't flank - we can't murder taxi - do we switch weapons? It would mean no proto - but I saw more success with Exile then Boundless. But **** that. The only true solution is camp areas where fighting is always the heaviest and don't be aggressive unless following zergs.
So I turned to Camp mode. We find far more success here. If you take a second after 3 minutes of the match has passed you can determine where the fighting will be focused by enemy behaviors thus far and just simply camp the objective they seem to desire so badly. Using LAV's for simple A to B Taxi's rather then murder vehicles will higher your KDR from earlier mentioned squads AV. (If your match has no squad tho - as happens once in a while in camp mode - murder taxi is hella fun).
Nodes themselves are our friends now. They even have peek holes we can shoot out of (not a new feature) to harass people and it being a circle we can run around assures us a spot to run from explosions and firearms. Luckily for us too - most objectives have boxes or some sort of cover for us to use and force players to come in closer. Baiting will be the only way you'll get kills here. Most people seem to understand heavies blow - and keep a good distance. Some flat out run without firing a shot then turn around and force me to run at them if they even see me.
TL;DR it's impossible to run solo now as a heavy with mild success in skrims - but I do not have a problem going solo as AR with an assault suit on an alt with 3.5 mil SP.
I wish I could test the HMG on a competitive level - I only know from the stats it'll fail. Without actual matches with coordinated teams I'll never really see where the drawback are showing now. Before it was that everyone elses speed meant they could escape and us chasing them meant trouble. Now I'm pretty sure they can charge us and LOLOLOL all over us.
We can be replaced in almost every circumstance by a scout now as well or any class. Remote Explosives (Once fixed from bug I hear) with SMG/SG do the HMG's role better for less SP.
The only benefit heavies bring is we force concentrated fire fights if we're any good and give our team mates a chance to bring in the pain. Which is awesome - but not what I expect from a class that's called Jugernaught.
Corp matches as heavy would be us spotting for the other team then holding people down - which also involves us trying our hardest not to get shot up by the ones we're trying to hold. Which also means we won't be holding them long SO GET OVER HERE QUICK GUNNER OR BLAZ OMFG SCRUBS. :3
this is what I am finding if I don't have any squad I just crumble over and over, the night I got destroyed by a nova knife over and over was really discouraging since I was completely unable to turn fast enough to hit them, most games I find myself just changing to milita starting gear just so I can be helpful to the team and not just wasting clones as I try to hurt people
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Azrael Nightbane
Turalyon Plus
3
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Posted - 2013.05.09 23:48:00 -
[3] - Quote
Talruum Tezztarozza wrote:Oh wow a useful post from SoTa....of........PoP. What happen to SoTa PoP though lol
This is quite similar to my experience.
Flanking doesn't work. Murder taxi doesn't work. Running with squad yield me nothing. I simply can't keep up with them.
I do find mild success running solo in skirmish. Enemies are easy to read there so it's easier to flank a strayed one.
just need like a 5 min head start so you can waddle over to a spot and meet your squad there |
Azrael Nightbane
Turalyon Plus
5
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Posted - 2013.05.10 00:28:00 -
[4] - Quote
martinofski wrote:Just did some efficiency testing with corp mates tonight.
Here is the run down quickly:
%eff. ................Boundless HMG ............. HMG................. TAC Duvolle ............... Duvolle.................Shotgun 110.........................N/A..........................N/A ........................up to 70m....................up to 47m.....................up to 5m 100..........................N/A...........................N/A..............................70m..............................47m...........................6m 95......................up to 30m..................up to 28m.........................?............................... ?..................................? 75..........................40m.............................33m...........................80m..............................54m.........................8m 50...........................43m...........................38m............................90m............................62m.........................12m 25............................51m...........................46m.............................98m............................70m........................15m 0..............................55m...........................50m............................100m...........................71m........................18m
Big problem with the HMG (and shotgun) is that is as so much spread that you could multiply a % of missed shot which increase with distance to the %eff damage.
So let say at 40m, you hit with your boudless about 40% of the shoots, and your %eff. is 75. It give you 30% of your DPS, so 30%of 513, which is 153 DPS.
We have fired 33 bullets. 13 bullets have hit, with an average dmg per bullet of 4.63.
We tested the TAR at 80m, and when aiming, you can even get a headshot bonus if the target isn't moving. 112%eff. with 2 burst of 2 shoots deal 320 dmg in about 1 sec, at 80M
Just thought I would give some numbers since I don't enjoy playing the HMG at the moment
awesome good work!
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Azrael Nightbane
Turalyon Plus
7
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Posted - 2013.05.10 01:15:00 -
[5] - Quote
ARF 1049 wrote:so tell me... what is the the heavy called? a sentinel yes that is correct! now does anyone know what sentinel means? anyone? yes it means a soldier or guard whos job is to STAND AND KEEP WATCH. this means you sit in a room near a choke point door etc. and then you wait and keep flankers (like myself) from getting behind lines and wreaking havoc behind the enemies back. or.... it is to get to an elevated point of high visibility and keep track of enemy vehicles and light them up with the forge gun. this update was really telling heavies what there role is! not that they can tank around and mow down crowds. if you look at it through this perspective it is a supporting role! so are scouts by flank and logis by triage! now you see what i am getting at? how every role on the battlefield must maintain and kill another specialty role...
thats fine and dandy, but you cant defend a point/hallway or w/e with a gun that shoots marshmallows.......its like trying to kill a tank with a pillow.
imo beside a defensive roll, heavy's should be able to provide forward support roll with mass suppression fire making room for assaults to assault and logis to heal and revive.
not using a walking tank as a assault/suppression weapon is dumb. I prefer standing on the bodies of clones, as i keep watch by moving forward giving my team cover :P
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Azrael Nightbane
Turalyon Plus
7
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Posted - 2013.05.10 01:50:00 -
[6] - Quote
General Tiberius1 wrote:Lance 2ballzStrong wrote:Himiko Kuronaga wrote:martinofski wrote:I hope CCP Remnant will read from where he left reading at the end of is day and analyse all our suggestion understand we dont want the be fat AR user, which is lame, but all would be really effective with a TAR(that would be area denial). I'm just hoping that their team is not draconian to the point where such a massive demonstration of unsatisfied heavies gets waved off because our expectations do not conform to Commander Wang's "stats". lolstats. Judging balance by pub games! GG! do we even HAVE any other game mode right now? FW was up for one day, seen no corp contracts, AND the new map i played on monday poofed (oh, and my sounds are all chromosome build again)
hope it comes back soon, and almost at page 30 back to the top! |
Azrael Nightbane
Turalyon Plus
8
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Posted - 2013.05.11 21:46:00 -
[7] - Quote
General Tiberius1 wrote:now if only we had more suits and weapons.....
agree maybe we should push for this next!
https://forums.dust514.com/default.aspx?g=postmessage&t=75700&f=728&q=784121 using a good idea that come from this thread but might have been lost do to pushing for the hmg fix |
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