Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Questions about the current state of things - in Rookie Training Grounds [original thread]
Thanks! Sounds like a lot of improvements have been made. You just made me excited to play again!
- by Matakage - at 2013.10.22 20:00:00
|
2. How to lead your target with a plasma cannon - in Rookie Training Grounds [original thread]
Good stuff! +1
- by Matakage - at 2013.10.20 20:00:00
|
3. Questions about the current state of things - in Rookie Training Grounds [original thread]
I'm not new, but I've been away for a few months and I'm curious about the current state of things. When I left, these forums were a sh**-storm of rage about murder taxis, contact grenades, and flaylock pistols. What's new? If you've got the time ...
- by Matakage - at 2013.10.20 19:45:00
|
4. Dust, same as it ever was - in General Discussions [original thread]
Buster Friently wrote: DUST Fiend wrote: Buster Friently wrote: We need more variety (stuff that isn't in the standard FPS playbook) and we need more depth. It needs to break out of the "core FPS" mode, and go it's own way. It needs to of...
- by Matakage - at 2013.07.27 15:39:00
|
5. CCP: Why change strafe speeds? - in General Discussions [original thread]
I check back here every once in a while to see if I'd be interested in playing again. So they increased the strafe speed? Yeah... that's a terrible idea. A game that calls itself a tactical shooter that already has hitbox problems does not need t...
- by Matakage - at 2013.07.03 22:38:00
|
6. AV/Tank balance, OP mlt LAVs, and useless DS's - in General Discussions [original thread]
Esper Shadows wrote: And make LAV blaster turrets more deadly and LAV missile turrets more accurate. I completely agree. I've said many times that the LAVs need a HP reduction, but there needs to be a fair trade off with this. Giving the turr...
- by Matakage - at 2013.06.12 16:17:00
|
7. Idea to help lower (but not stop) the "Murder Taxi" problem. - in General Discussions [original thread]
My quick summary of the LAV suggestions: Increased scan profile.
Reduced HP
Reduced speed.
Flux AV grenade / proximity mine variants.
Higher damage & better range for proximity mines.
- by Matakage - at 2013.06.12 16:15:00
|
8. This forum and CCP is a complete mindboggler and this thread is a perfect example. - in General Discussions [original thread]
You're preaching to the choir here. This is my topic on the same subject: https://forums.dust514.com/default.aspx?g=posts&t=79856 Matakage wrote: Here's my message to all of the Eve veterans who might have their heads stuck in the Eve fi...
- by Matakage - at 2013.06.12 03:27:00
|
9. [CCP] Quick and Easy How to Fix Armor - in General Discussions [original thread]
Great stuff here, guys. I'm learning a lot and hearing a lot of sensible arguments as to why armor tanking needs a buff. As many of you have mentioned, I see this ideal scenario for shield vs. armor tanking: Armor tanking yields a higher EHP on a...
- by Matakage - at 2013.06.11 23:29:00
|
10. [Request] Create Sticky Topic with links to "View Posts" for every DEV... - in Feedback/Requests [original thread]
We spend most of our time here bouncing ideas from one merc to another, but when it comes down to it the word of the DEVs and CPMs carries a lot more weight. If you wanted to, you could dig through topics looking for times they posted and then vie...
- by Matakage - at 2013.06.10 03:50:00
|
11. Who are the top 10 heavies - in General Discussions [original thread]
Who are the top 5 rappers of all time? Think about it. Dylan, Dylan, Dylan, Dylan, and Dylan. Cuz I spit hot fire.
- by Matakage - at 2013.06.10 03:11:00
|
12. Vehicles - in General Discussions [original thread]
What if CCP is just stringing us along and saying they'll add improvements when they're really just spending our AUR money on a lunchtime sushi addiction. mmm... I really want some sushi now. I wish I didn't even say that.
- by Matakage - at 2013.06.10 03:10:00
|
13. Tell me Why... - in General Discussions [original thread]
Some of us are creative problem-solvers. This is when I fixed the problem of not being able to recall your own vehicles if they were occupied. This is when I fixed Tactical ARs. (all of my changes were implemented, by the way.) This is when...
- by Matakage - at 2013.06.10 03:05:00
|
14. The solution for the "Murder Taxi" problem is simple: Think about its ... - in General Discussions [original thread]
stlcarlos989 wrote: Matakage wrote: stlcarlos989 wrote: noobsniper the 2nd wrote: lol the quote at the top was from my murder taxi post xD 20 and 0 lol but i do agree its hard for ppl to take down my logi LAV there has to be something ...
- by Matakage - at 2013.06.10 02:32:00
|
15. The LAV Debacle and Possible Solutions - in General Discussions [original thread]
ladwar wrote: I think your wrong. I think I know what CCP is thinking. AV good vs HAV/dropships which are good vs LAVs. HAVs/DS are meant to rain in control over the LAVs and AV is meant to destroy HAVs/DS, not LAVs. good old rock/paper/scissor...
- by Matakage - at 2013.06.10 02:07:00
|
16. The solution for the "Murder Taxi" problem is simple: Think about its ... - in General Discussions [original thread]
stlcarlos989 wrote: noobsniper the 2nd wrote: lol the quote at the top was from my murder taxi post xD 20 and 0 lol but i do agree its hard for ppl to take down my logi LAV there has to be something done about it +1 to the op Add TedNugen...
- by Matakage - at 2013.06.10 01:55:00
|
17. The solution for the "Murder Taxi" problem is simple: Think about its ... - in General Discussions [original thread]
The Black Jackal wrote: Going to throw it out there. You get hit by a car. You going to take damage. You wear armor, you take a bit less... but still likely die. You have shields, you'll take less, but shields still absorb fatal damage, armo...
- by Matakage - at 2013.06.10 01:53:00
|
18. The solution for the "Murder Taxi" problem is simple: Think about its ... - in General Discussions [original thread]
Scheneighnay McBob wrote: Look at the name of LAVs- Light Attack Vehicle They aren't transports- that's why we have dropships, and are getting ground transports later. From my recent experience in a new LAV tactic triggered by a blueberry driv...
- by Matakage - at 2013.06.10 01:50:00
|
19. The solution for the "Murder Taxi" problem is simple: Think about its ... - in General Discussions [original thread]
Longshot Ravenwood wrote: boba's fetta wrote: no one can be bothered to kill them? weird ive been splatting them all night. logi lav's are tougher but i reckon a good sp investment into improving my swarm launcher will take care of that. I...
- by Matakage - at 2013.06.10 01:44:00
|
20. The solution for the "Murder Taxi" problem is simple: Think about its ... - in General Discussions [original thread]
ladwar wrote: balance HAVs so that more HAVs come back to that role and all of your LAVs will fade away back into balance. the problem isn't LAVs its HAVs. That's an interesting point, but I still think the true role of the LAV needs to be ad...
- by Matakage - at 2013.06.10 01:40:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |