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Thread Statistics | Show CCP posts - 1 post(s) |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 08:50:00 -
[1] - Quote
So, i heard from a dev confirmation that today they want to REMOVE the sp cap entirely. Reducing the AFK SP earned and keeping the 1 WP = 1 SP deal.
Just thought you guys would like to know about what i consider to be a giant mistake. Say hello to Dust 247. Where no life teenage grinders from all around the world are kings.
UPDATE : Probably wont be in for this DT. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.22 08:52:00 -
[2] - Quote
Laurent Cazaderon wrote:So, i heard from a dev confirmation that today they want to REMOVE the sp cap entirely. Reducing the AFK SP earned and keeping the 1 WP = 1 SP deal. Just thought you guys would like to know about what i consider to be a giant mistake. Say hello to Dust 247. Where no life teenage grinders from all around the world are kings. ... no way.
Tell me your lying.
Don't do this to us Q.Q
Is a roll-over cap really that hard to program? I'd rather keep the hard cap then let no lifers run a mok. |
The Infected One
CrimeWave Syndicate
126
|
Posted - 2013.01.22 08:53:00 -
[3] - Quote
Link or it didn't happen. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 08:54:00 -
[4] - Quote
IRC. And saw a dev actually confirm it.
And not my style to make up **** like that. Or Troll. Obviously i really hope i got trolled myself. but i dont think i was. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2013.01.22 08:55:00 -
[5] - Quote
We're all gonna die
Quote:[CCP]nothinwe're removing the skill cap today at downtime if all goes well |
Gemini Reynolds
Sanmatar Kelkoons Minmatar Republic
69
|
Posted - 2013.01.22 08:57:00 -
[6] - Quote
True story as per CCP Nothing. They are 'Trying it out'. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.22 08:58:00 -
[7] - Quote
Gemini Reynolds wrote:True story as per CCP Nothing. They are 'Trying it out'. You think maybe they just want an estimate of how many people are no lifers? Think they'd of figured stuff out like that 2 builds ago when SP was a plenty. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 09:00:00 -
[8] - Quote
It's a MASSIVE mistake for so many reason that i dont even have the courage to start an actual list. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.01.22 09:01:00 -
[9] - Quote
*Facepalm |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.22 09:03:00 -
[10] - Quote
Armageddon was just predicted this day.
Hopefully it won't stay more then a week. |
|
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2013.01.22 09:04:00 -
[11] - Quote
Soooo no cap AT ALL period?! |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2013.01.22 09:06:00 -
[12] - Quote
thats what he said |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.01.22 09:06:00 -
[13] - Quote
Terrible way to start things off.
This....wow.
Wow.
No way, it has to be a prank >_<
And what's worse, is they basically have to keep it that way. Letting all these people in, good luck trying to force them back into a reasonable rate of SP.
Wtf, this has to be a joke, SP gains were almost perfect. Getting ready to be pissed.
Nothing like being punished for having responsibilities outside of DUST |
Quill Killian
Better Hide R Die
107
|
Posted - 2013.01.22 09:07:00 -
[14] - Quote
Hmm. And I'm on vacation until Feb. 5 ... |
Free Beers
Internal Error. Negative-Feedback
1036
|
Posted - 2013.01.22 09:08:00 -
[15] - Quote
but the sp gain being based on wp and reduced sp per second in match. I actually think its a fair thing to try but for anyone but the hard core 12 hours a day game it might be bad.
I can cap my sp in about 90 minutes with active booster I would be insterested to see how long it takes me. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.22 09:08:00 -
[16] - Quote
DUST Fiend wrote:Terrible way to start things off.
This....wow.
Wow.
No way, it has to be a prank >_<
And what's worse, is they basically have to keep it that way. Letting all these people in, good luck trying to force them back into a reasonable rate of SP.
Wtf, this has to be a joke, SP gains were almost perfect. Getting ready to be pissed.
Nothing like being punished for having responsibilities outside of DUST It's 3 am for most americans. Can't wait till they all wake up and see this. The level of butt hurt will reach new heights.
I know my own butt is soar from this terrible news. |
ExRDV Pilot
Osmon Surveillance Caldari State
8
|
Posted - 2013.01.22 09:08:00 -
[17] - Quote
best idea ever actually. you get sp how much you play. problem solved. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2013.01.22 09:09:00 -
[18] - Quote
Wishing today was April 1st |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.01.22 09:11:00 -
[19] - Quote
ExRDV Pilot wrote:best idea ever actually. you get sp how much you play. problem solved.
I think you mean problem created.
Looks like we'll be seeing proto gear all over the place by the end of the month.
What a shame. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2013.01.22 09:11:00 -
[20] - Quote
ExRDV Pilot wrote:best idea ever actually. you get sp how much you play. problem solved.
-1
I seriously hope u are trollololing |
|
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2013.01.22 09:13:00 -
[21] - Quote
Quote:(2:46:50 AM) [CCP]nothin: harro (2:46:56 AM) RolyatDerTeufel: o/ (2:47:20 AM) [CCP]nothin: who hates the daily cap? (2:47:28 AM) [CCP]nothin: o/ (2:47:55 AM) RolyatDerTeufel: It sucks being required to play everyday or i miss out yes. but I don't really mind it :P (2:48:10 AM) ishneyk2: ^ (2:48:33 AM) RolyatDerTeufel: why do you ask nothin? (2:48:47 AM) [CCP]nothin: because we're about to try out removing the cap entirely (2:49:01 AM) RolyatDerTeufel: ohhh.. hmmm (2:49:21 AM) [CCP]nothin: we'll take down the battle skill gain amounts a bit as a precautionary measure though (2:49:45 AM) RolyatDerTeufel: i was thinking what would keep it on the same pace kinda as it is now (2:49:52 AM) [CCP]nothin: but, we'd like to get as much feedback as possible on it (2:49:56 AM) RolyatDerTeufel: but yeahh sounds good to me :) (2:49:57 AM) Bendtner92: That sounds interesting Nothin (2:49:57 AM) [CCP]nothin: :) (2:50:13 AM) [CCP]nothin: this'll be going live today (2:50:18 AM) RolyatDerTeufel: always be gaining SP for any time you put into the game i like that alot :D (2:50:18 AM) [CCP]nothin: (fingers crossed) (2:50:20 AM) Bendtner92: How much are decreasing SP output? (2:50:34 AM) [CCP]nothin: we're taking down the SP you get from time a bit (2:50:43 AM) [CCP]nothin: you'll still get 1 SP per 1 WP (2:50:44 AM) RolyatDerTeufel: you should really make Thread for feedback on it. (2:50:56 AM) Bendtner92: I don't mind decreasing it a bit if we have no cap (2:51:00 AM) [CCP]nothin: yup (2:51:05 AM) RolyatDerTeufel: me either (2:51:16 AM) [CCP]nothin: but do let us know how it feels (2:51:23 AM) RolyatDerTeufel: so now every kill = SP :) (2:51:25 AM) Bendtner92: So no diminishing returns or something like that? (2:51:51 AM) [CCP]nothin: no diminishing returns (2:51:56 AM) Bendtner92: Cool (2:52:11 AM) ishneyk2: question, do instant battle take into account how many SP the player has? (2:52:24 AM) RolyatDerTeufel: well remember to be in the regular Dust514 irc and i'll gladly let you know after we try it out tomorrow :P (2:52:34 AM) Bendtner92: Do we still have 5 SP per second in battle, or is that taken out too? (2:53:06 AM) RolyatDerTeufel: he said the time spent in battle SP will be lowered as well (2:53:28 AM) Bendtner92: Ah right, missed that (2:53:30 AM) RolyatDerTeufel: but thats also to stop the AFK SP gains while in a battle :P (2:53:36 AM) Bendtner92: This will be good :) (2:57:15 AM) Beers left the room (quit: Client exited). (2:58:22 AM) Beers [ [email protected]] entered the room. (3:01:20 AM) SILENTSAM69[ROFL] [ [email protected]] entered the room. (3:01:48 AM) RolyatDerTeufel: SILENTSAM69[ROFL] = nub (3:03:11 AM) Beers: agree (3:03:24 AM) Beers: scrub nub (3:03:24 AM) SILENTSAM69[ROFL]: yay! (3:03:32 AM) Beers: scruby nubby (3:03:35 AM) SILENTSAM69[ROFL]: do I get an award? (3:03:43 AM) ***Beers could go on, but wont (3:04:07 AM) Beers: you survived dust514 close beta and having killed a room full of people yet? (3:04:15 AM) Beers: haven't (3:04:29 AM) RolyatDerTeufel: [CCP]nothin: SILENTSAM69[ROFL] doesn't believe when i said no SP cap starting tomorrow [after DT] (3:04:34 AM) RolyatDerTeufel: :P (3:04:42 AM) SILENTSAM69[ROFL]: is it true? (3:04:47 AM) Bendtner92: Yes (3:04:56 AM) Beers: he already answered that (3:04:58 AM) Beers: earlier (3:04:59 AM) SILENTSAM69[ROFL]: I didn't have the irc open :( I cant scroll back (3:05:09 AM) Beers: the hard cap was to limit our headstart (3:05:12 AM) SILENTSAM69[ROFL]: when did he say that? (3:05:34 AM) Beers: i have web browers irc so dont have log (3:05:40 AM) RolyatDerTeufel: check TS sam (3:06:06 AM) RolyatDerTeufel: posted it in a convo :P (3:06:27 AM) Noc: CCP nothin = favorite dev \o/ (3:08:38 AM) SILENTSAM69[ROFL]: so this happens with tonights downtime? (3:09:09 AM) Heinz_Doofenshertz: thats what he said |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
|
Posted - 2013.01.22 09:13:00 -
[22] - Quote
Same here. The day I leave for a three day business trip, they launch the Open Beta AND make it easier for no-lifers. I already have trouble finding 2 hours every day to play for the cap, and this screws me over even more.
Way to go CCP... I hope you bring back the daily or weekly cap, or even better the rolling weekly cap.
This way of doing it.... I'm gonna be behind even more in three days, and that against the people I will most likely face in corp battles.
*grumbles*
Just adding my voice to this complaint, since the more that say it, the bigger the chance CCP listens. So yeah, not a happy camper! |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.22 09:13:00 -
[23] - Quote
DUST Fiend wrote:ExRDV Pilot wrote:best idea ever actually. you get sp how much you play. problem solved. I think you mean problem created. Looks like we'll be seeing proto gear all over the place by the end of the month. What a shame. yea - I was rather enjoying the fact all of us were climbing this game together. Oh well. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 09:14:00 -
[24] - Quote
DUST Fiend wrote:
And what's worse, is they basically have to keep it that way. Letting all these people in, good luck trying to force them back into a reasonable rate of SP.
Wtf, this has to be a joke, SP gains were almost perfect. Getting ready to be pissed.
Nothing like being punished for having responsibilities outside of DUST
THANK YOU ! Exactly what i keep saying to myself.
how can they expect to go back to a SP cap system if it doesnt work out ? Bye BYe 90% of the newcomers. I already wrote articles to explain why the sp cap, how much it is, how to expand it etc...
And on the D-freakin DAY they just dump it ? After 3 builds with a SP control System ? WHAT DA F.UCK |
tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2013.01.22 09:14:00 -
[25] - Quote
Ccp listen up, leave the cap where it is, it's At a comfortable level right now. Do not remove the cap!!!! If the cap is removed then it means those of us who have a life over those who don't.....will lose to a very unfair advantage. Despite the fact most of us have been loyal to dust for a long time, if given the ultimatum 'dust or a life' I know what most would choose, dont screw things up or you're gong to lose people....big time! |
ExRDV Pilot
Osmon Surveillance Caldari State
8
|
Posted - 2013.01.22 09:17:00 -
[26] - Quote
dust was never supposed to have cap afaik play more, get more SP, get more skills, progress faster. and finally all boosters work fine if you want to use thme. |
Yay Adski
Imperfects Negative-Feedback
133
|
Posted - 2013.01.22 09:18:00 -
[27] - Quote
Woohoo about damn time People still complain that someone will be ahead of them, play smarter |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2013.01.22 09:18:00 -
[28] - Quote
I hope it's trolling or you misunderstand something. |
rpastry
Carbon 7
28
|
Posted - 2013.01.22 09:19:00 -
[29] - Quote
slightly large WTF. casuals going 0/20 vs proto nolifers and getting 0 SP. way to kill it. im hoping it doesnt happen and its just one devs opinion. fingers crossed.
or maybe they want to test the server for some dudes 23hrs of solid play. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2013.01.22 09:19:00 -
[30] - Quote
not trolling or mistaken, he explained it, but that quote says it all |
|
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.01.22 09:20:00 -
[31] - Quote
This is seriously the worst thing I've heard since I joined the Beta in March.
I guess CCP doesn't want a 7 year skill tree like they said, even if they were planning on riding on 4 versions of each skill there's no way, there are plenty of no lifers out there who will grind away into oblivion, inflating their sense of skill by gaining a huge leg up over those who can't afford to dedicate their life to a game.
Seriously upset by this news. |
Repe Susi
Subdreddit Test Alliance Please Ignore
249
|
Posted - 2013.01.22 09:21:00 -
[32] - Quote
Oh hell no!
|
Superluminal Replicant
Isuuaya Tactical Caldari State
35
|
Posted - 2013.01.22 09:23:00 -
[33] - Quote
This is so bullshit lol, cant believe your all falling for this. |
Entrei Blackstorm
ZionTCD Legacy Rising
49
|
Posted - 2013.01.22 09:23:00 -
[34] - Quote
I was about to say this is yet another kick in the nuts, but reading the chat log the dev says "we're taking down the SP from time a bit."
It suggests to me it isn't just wp=sp. sp from time will just be reduced.
Let's see the results first. |
tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2013.01.22 09:25:00 -
[35] - Quote
Yay Adski wrote:Woohoo about damn time People still complain that someone will be ahead of them, play smarter
With no sp cap it means people work up the proverbial ladder too quick, before you know it people are rockin proto again after a week of playing, then there's no carrot being dangled in front of people, nothing to work for/unlock. Remember how boring bf3 got after unlocking EVERYTHING in just over a month? |
olssam 62
What The French
37
|
Posted - 2013.01.22 09:27:00 -
[36] - Quote
Laurent Cazaderon wrote:So, i heard from a dev confirmation that today they want to REMOVE the sp cap entirely. Reducing the AFK SP earned and keeping the 1 WP = 1 SP deal. Just thought you guys would like to know about what i consider to be a giant mistake. Say hello to Dust 247. Where no life teenage grinders from all around the world are kings.
We are not April 1st yet ... |
Quill Killian
Better Hide R Die
107
|
Posted - 2013.01.22 09:30:00 -
[37] - Quote
Perhaps CCP could adjust the passive skill point gain so it goes up to 1 point per second.
That way, folks who have obligations other than playing Dust 514 every day for several hours GÇö and that includes me, when I'm not on vacation GÇö can somewhat "keep up with the Joneses."
Still, I think the best fair solution would be to keep a weekly, rolling cap set at anywhere from 500,000 to 1 milliion points. But, that's just me, and I'm tired right now, so I might not be thinking all that clearly. My bed beckons ... |
Returner Tekki
ZionTCD Legacy Rising
24
|
Posted - 2013.01.22 09:33:00 -
[38] - Quote
I'd rather have a cap, the no lifer are going to rule the game. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.22 09:36:00 -
[39] - Quote
Dust has a really steep learning curve. Now CCP wants to also make it harder to keep up with the nolifers.
Makes sense if you want to entirely kill the game for casuals and people who actually work - ie. have money to spend on your game. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.01.22 09:37:00 -
[40] - Quote
Returner Tekki wrote:I'd rather have a cap, the no lifer are going to rule the game.
The strongest corps in the game will have no members over the age of 14, guaranteed. |
|
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 09:39:00 -
[41] - Quote
I just love how some people seem to imply that with no cap, the ones who play best will be rewarded. I even saw a "play smarter" crap. Wake up, playing more doesnt mean you're a better player. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.22 09:44:00 -
[42] - Quote
Laurent Cazaderon wrote:So, i heard from a dev confirmation that today they want to REMOVE the sp cap entirely. Reducing the AFK SP earned and keeping the 1 WP = 1 SP deal. Just thought you guys would like to know about what i consider to be a giant mistake. Say hello to Dust 247. Where no life teenage grinders from all around the world are kings.
The game would die near instantly if that was the case. CCP surely has more brains that this.
No life 24/7 players in top 10 leaderboards after 11 days have already gotten more kills than I did in 2-1/2 months of daily playing at 3-5 hours.
|
Sloan Regal
ZionTCD Legacy Rising
27
|
Posted - 2013.01.22 09:46:00 -
[43] - Quote
Damn.....I bitched yesterday about the current, or rather, previous SP CAP eluding to having issues as someone who "worked for a living."
However, removing the SP cap entirely was not what the direction I wanted CCP to go. There were a number of suggestions that I could have lived with, but removing the cap entirely sounds like a knee-jerk reaction to whiners.
CCP has some innovative developers; I hope this is just a temporary change. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.22 09:58:00 -
[44] - Quote
Why won't they do a soft cap? You know if you earn 24 k sp your sp rewards are lowered to 20% returns for the day. It's not a hard cap but casual players won't get left in the dust.
Does anyone agree with me ? |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.22 10:00:00 -
[45] - Quote
Laurent Cazaderon wrote:I just love how some people seem to imply that with no cap, the ones who play best will be rewarded. I even saw a "play smarter" crap. Wake up, playing more doesnt mean you're a better player. Another big issue in play is rewards for fights are way to high. If there isn't going to be a cap then going 0-8 and getting 100 war points shouldn't net you 7500 sp . What the flying **** |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 10:00:00 -
[46] - Quote
DJINN leukoplast wrote:Laurent Cazaderon wrote:So, i heard from a dev confirmation that today they want to REMOVE the sp cap entirely. Reducing the AFK SP earned and keeping the 1 WP = 1 SP deal. Just thought you guys would like to know about what i consider to be a giant mistake. Say hello to Dust 247. Where no life teenage grinders from all around the world are kings. The game would die near instantly if that was the case. CCP surely has more brains that this. No life 24/7 players in top 10 leaderboards after 11 days have already gotten more kills than I did in 2-1/2 months of daily playing at 3-5 hours.
Thank you as well.
CCP, before making that move. Just make the math of how much more SP top players in kills (and thus top players in free time to play) would get over a regular dude that's probably around 800-1000 kills.
And that number is just for around 10 days of playing. And knowing those guy may have played even more with no cap.
Dude with 5000 Kills => base kill WP : 250000 WP = 250000 SP just with the kills. => Estimated other source of WP. Say kills are 60% of the guys WP which is already huge : 250000/0.6 - 250000 = 165000 WP\SP => Estimated time based SP. Say sp gen in battle is reduced to 1 sec = 2 SP and dude goes around 20 kills per game, 15 minutes a game. Again, huge estimations, could be very much worse : so 5000/20x15x60x2= 450 000 SP. Total : 865 K SP
Dude with 800 kills => Base WP kill : 40000 => Estimated other SP source : 25 000 => Passive sp in battle : Say a game is around 10 kills for that kind of dude.15 minutes games : 144 000 SP Total : 209 K Sp
And that's for something like 10 days of playing time !! and i'm pretty sure real numbers would be even worse as there's no way kills are 60% of a guy's revenu in WP. Assists, hack, commissions, vehicle destroyed, etc.. Same goes with the estimation for time spent in battle.
Bottom line, stupid numbers = stupid idea.
|
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.22 10:02:00 -
[47] - Quote
You know what.... Maybe no cap is ok.... If there is a bonus xp build up.pool. so if you only play 1 hour a day you get a huge chunk of sp so you can catch up. Most mmos have this feature .... |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.22 10:04:00 -
[48] - Quote
I haven't paid for boosters etc. only the -ú1.59p for the UVT.
This makes it more likely for me to buy a booster.
And to be honest after 5/7million SP what does it matter, the base of your chosen character will be built.
Sure you might want o try other things/ routes etc. but to actually get into the game and play you dont need 10s of millions of SP to build a character.
We also dont know the new skill routes that will be added. We cant have seen any of the real ones if this game is going to take 7 years to skill into all of them. Or their multipliers.
Finally, even under the cap people who play more get ahead and the others cant catch up - and people would never be able to catch up. People in my corp are already 400,000 sp ahead of me. No system is perfect. I guess this route allows newccmers to grind to get a decent build if they eant and then drop in and out f the game as they please. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 10:07:00 -
[49] - Quote
[CCP]nothin just said on IRC this change isnt making it in today. Hopefully it wont. ever. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.22 10:09:00 -
[50] - Quote
ExRDV Pilot wrote:dust was never supposed to have cap afaik play more, get more SP, get more skills, progress faster. and finally all boosters work fine if you want to use thme. Um bit in other mmos casual players get sp at an accelerated rate. Daily bonus exp pool , and lower rewards n battle.
Maybe daily achievements for sp. Have you seen how Giuld wars 2 does it ? 1000 sp for getting 5 head shots. 1500 sp for getting 20 kills with the pistol. So on. They would reset every single day. I think halo4 does thus as well as ps2. |
|
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.01.22 10:11:00 -
[51] - Quote
mmmmmmmmmmmmm and mmmmmmmmmm can smell that proto gear already, lets see, full proto in 3 days tops? mmmmmmmmm u gunna lovz my lasers meow, I have 3 days off and no flight school someone pinch me and wake me up :D nom nom.....oh yaaaa btw the mmmmmmmmmmmmm's are like eric cartman rolling in jew gold. |
Buzzin Fr0g
KILL-EM-QUICK RISE of LEGION
85
|
Posted - 2013.01.22 10:13:00 -
[52] - Quote
Uh-oh... Shhhhhhhhiiiiiiii..............!.... And the "skill" component takes a nose dive, becoming as elusive as the yeti (if this becomes implemented). |
Andrea Auroras
Celtic Anarchy
7
|
Posted - 2013.01.22 10:16:00 -
[53] - Quote
I'm not getting into the whole should/shouldn't guff but as ccp is going to be trying to attract new players, they are competing with the likes of COD, BF3 and the like. For a totally new person to the world of eve and one who's been spoon fed easy upgrades, perks, guns, mods etc from these games the SP cap could be the deal breaker.
I'm not saying it's the best direction for the game, (weekly rollover sp cap would be perfect imho) but for the business it makes sense.
|
Buzzin Fr0g
KILL-EM-QUICK RISE of LEGION
85
|
Posted - 2013.01.22 10:16:00 -
[54] - Quote
Laurent Cazaderon wrote:[CCP]nothin just said on IRC this change isnt making it in today. Hopefully it wont. ever.
Awesome. |
|
CCP Cmdr Wang
C C P C C P Alliance
1876
|
Posted - 2013.01.22 10:19:00 -
[55] - Quote
I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
|
|
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.01.22 10:24:00 -
[56] - Quote
CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
May I be the first to say, I love you commander wang, down with the SP CAP! |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
|
Posted - 2013.01.22 10:24:00 -
[57] - Quote
Thanks for the reply Wang, and the only advice I can give is a weekly rolling cap. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.01.22 10:25:00 -
[58] - Quote
CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
I for one personally welcome our new Chinese SP farming overlords. But without disrespecting or making any less of our new Bot-ing SP farming overlords.
Hope you guys know the can of worms your opening........
*Double Facepalm CCP
Btw thats money you wont be seeing... Farmers and bot-ers will be. Your money... their pockets CCP. |
Buzzin Fr0g
KILL-EM-QUICK RISE of LEGION
85
|
Posted - 2013.01.22 10:26:00 -
[59] - Quote
CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
Maintain the current system, but include SP rollover and increase the gratis xp from 50 to 700 or so (incentive enough to continue playing sans meaningful corporate warfare, but low enough to ensure not too much of an advantage can be gained) and you're on the money in my opinion. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 10:26:00 -
[60] - Quote
CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
Nice to hear from you. But honestly i dont see a "no cap system" working ever.
Also you mention listening to the feedback from the community but we never saw any SP system that fully followed the community's wishes.
During weekly cap, we were asking for no diminishing return so cap wouldnt be reach too fast. Then with the daily, people starting complaining about missing on SP and mentionned how having a rolling cap would be a good solution to avoid that daily chore feeling.
I could link dozens, and even more threads regarding SP system suggestion. And the vast majority of those suggestions would include keeping a cap ! So i really have a problem believing the "in response to your feedback" thing on that one. Also, i'd love to know more about the "unacceptable compromises" ? Cause i dont see them either.
It's pretty obvious what SP system the MAJORITY of players would enjoy : Capped with a SP bank so a late guy can still get the chance to invest more time now and then and catch up with the dudes that are on the top of the SP ladder.
But no cap ? You're turning SP into veldspar mining ! Got time ? play music, grab a snipe, a snack and go grind random noobs. |
|
Flyingconejo
KILL-EM-QUICK RISE of LEGION
82
|
Posted - 2013.01.22 10:28:00 -
[61] - Quote
I will make it short:
Rollings SP cap > Weekly SP cap >>>Daily SP cap >>>>>>>>> No SP cap at all.
The reasons, have been stated by all the people above me a thousand times. So please, don't go out of your way to choose the worst option of all. (Hint: The worst option is no SP cap at all) |
Corbina Ninja
Maphia Clan Corporation CRONOS.
77
|
Posted - 2013.01.22 10:30:00 -
[62] - Quote
every step in the wrong direction |
Buzzin Fr0g
KILL-EM-QUICK RISE of LEGION
85
|
Posted - 2013.01.22 10:30:00 -
[63] - Quote
Flyingconejo wrote:I will make it sort:
Rollings SP cap > Weekly SP cap >>>Daily SP cap >>>>>>>>> No SP cap at all.
The reasons, have been stated by all the people above me a thousand times. So please, don't go out of your way to choose the worst option of all. (Hint: The worst option is no SP cap at all)
Exactly. I haven't seen the majority calling for "no SP cap." Please do not make a rash decision that will be hard to come back from. |
polarzus
ZionTCD Legacy Rising
19
|
Posted - 2013.01.22 10:32:00 -
[64] - Quote
Gauder Berwyck wrote:Thanks for the reply Wang, and the only advice I can give is a weekly rolling cap.
+1
Fair deal! |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.22 10:34:00 -
[65] - Quote
Laurent Cazaderon wrote:[CCP]nothin just said on IRC this change isnt making it in today. Hopefully it wont. ever.
Honestly, I dont see the problem.
In a years time you may have 20m SP. Someone starting 0 Sp. They will never catch up.
Same is true of the uncapped system.
After your base character is built the extra SP will just let you play the game in different ways. It wont let you be less competitive.
People wont b getting 'ahead' of you. People with more SP will just be able to diversify more.
I wont be grinding 24/7. But I may buy a booster for a weekend or something now, which I would never have done. As at the moment the only thing I would pay for this game is the UVT. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.22 10:37:00 -
[66] - Quote
Flyingconejo wrote:I will make it sort:
Rollings SP cap > Weekly SP cap >>>Daily SP cap >>>>>>>>> No SP cap at all.
The reasons, have been stated by all the people above me a thousand times. So please, don't go out of your way to choose the worst option of all. (Hint: The worst option is no SP cap at all)
What's your concern? People will get ahead? People will always have more SP than others.
There is no way to fix this outcome under any system. |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.01.22 10:38:00 -
[67] - Quote
You know, I find it kinda funni. I think ppl that want a roll over cap just don't want to be left behind in the dust because they only have weekends to grind, and thats what they'll do......grind the hell outa the weekends, honestly those ppl are prob worse then the so called "basement dwellers" cuz they'll wait for the last day of the rollover and grind away.....totally taking from the casual players, and why shouldn't we be rewarded for our effort in game? aka amount of war points we get, how good we did in the game? so everyone thats wanting some form of cap heres my question, are you wanting this to simply be able to keep up with the rest of the community because you won't earn enough war points in matches to stay ahead? Obviously your going to grind the roll over sp at some point in time right? if your only getting 200 WP per game why the douche should you be able to keep up with me at 1500+ WP per match? you don't have to be good at this game for WP's so thats not it, and I understand ppl have things to do during the most part of the day, but what is this gunna change? since before the wipe I started playing again a week before the wipe, when everyone had their proto gear ect, and I STILL went 25-3 ect. STILL got tons of WP no matter what level of suits you had on the field......so why do you find it so unfair because you can't keep up or get the points? idk wierd, I'd rather get what I earned instead of being equal and capping out with some of you fools at the same level, aka my lil bro may get.....rarly heimdallr69 say 800 wp's and i get 1900 wp's but we get the same sp return..........so I did over double the WP work for the team to win, but I should be punished because the QQ's wouldn't be able to catch up. pfff. |
Narylur Tvenska
Circle of Huskarl Minmatar Republic
7
|
Posted - 2013.01.22 10:38:00 -
[68] - Quote
Removing the cap altogether sounds like a really bad idea and quite unfair to the casual gamers.
A rolling SP cap would be nice though. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 10:39:00 -
[69] - Quote
xAckie wrote:Laurent Cazaderon wrote:[CCP]nothin just said on IRC this change isnt making it in today. Hopefully it wont. ever. Honestly, I dont see the problem. In a years time you may have 20m SP. Some stating 0 Sp. They will never catch up. Same is true of the uncapped system. After your base character is built the extra SP will just let you play the game in different ways. It wont let you be less competitive. People wont b getting 'ahead' of you. People with more SP will just be able to diversify more. I wont be grinding 24/7. But I may buy a booster for a weekend or something now, which I would never have done. As at the moment the only thing I would pay for this game is the UVT.
Except with no cap, your late come will have a lot more way to go to catch up. When a SP system capped with a roll-over SP bank system would allow a guy to catch up with some people that all had kinda the same evolution.
And what you say about extra SP over say 10Mil being just a way to make your character more versatile, i agree. BUT, it's part of the game to choose your first specialization with care, and the second as well. For some people, it will just be a matter of a couple of week depending on how much they would lower the 1sec = 5 SP thing.
Thus it takes something off the game imo. Worrying about choosing your skill wisely is as much important as being self-sufficient with ISK. Worrying about making the good choices so your corp has a good balance in profile is another part of the game. That's gonna disappear soon if it's SP-a-Looza. |
Zarr Du'Kar
Pro Hic Immortalis RISE of LEGION
13
|
Posted - 2013.01.22 10:39:00 -
[70] - Quote
If you are intent to keep the "NO-SP-CAP", how about having a system that allows a player to gain bonus percentage for the number of days that player hasnt played?
That way a player who wasnt able to log in for a week can catch up with someone whos played the whole week. |
|
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.22 10:40:00 -
[71] - Quote
Narylur Tvenska wrote:Removing the cap altogether sounds like a really bad idea and quite unfair to the casual gamers.
A rolling SP cap would be nice though.
No. It helps the casual players.
When they play they get SP - they dont hit an imaginary SP wall |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.01.22 10:42:00 -
[72] - Quote
The right way to do "no cap":
1) Vast majority of sp comes from passive. 2) You do NOT get sp for time spent in game, only from WP earned.
Reasons: Rewarding, but not incentive for extended grind. No farming sp by afking. |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.01.22 10:46:00 -
[73] - Quote
trollsroyce wrote:The right way to do "no cap":
1) Vast majority of sp comes from passive. 2) You do NOT get sp for time spent in game, only from WP earned.
Reasons: Rewarding, but not incentive for extended grind. No farming sp by afking.
Exactly my point in my lil rant post above, you should get rewarded for how you preform in matches, and like eve also have the passive, or no passive at all.............hell make the passive minimal. say you get 1500 WP 's in a game, welp theres your sp. idk about passive though how'd you'd work that out, but it can't be very high or it would allow for a better grind.
and edit, a higher Passive SP would be a grind if the vast majority came from this, you wouldn't even need to log in until you know you have enough sp for the next skill up.........like alt accounts in eve that you dont think are ready to play yet, do you ever log them in? or just log them in to add to the skill que? |
BobThe843CakeMan
BurgezzE.T.F
132
|
Posted - 2013.01.22 10:46:00 -
[74] - Quote
i like no sp cap. This allows me whenever i play ,which is usually friday and saturday, to grind all day and not worry about dumb limits. Sure caps are great but they are a huge disadvantage to players tht are new or join late. Plus skill will always be better than skill points. Complain as u will i like the new/old system. You get what you earn.
Edit: I do think you should only get the amount of skill points you get from wps and no 5 points a second thing or whatever they are changing it to. The rest of your sp should come from passive. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.22 10:46:00 -
[75] - Quote
Laurent Cazaderon wrote:xAckie wrote:Laurent Cazaderon wrote:[CCP]nothin just said on IRC this change isnt making it in today. Hopefully it wont. ever. Honestly, I dont see the problem. In a years time you may have 20m SP. Some stating 0 Sp. They will never catch up. Same is true of the uncapped system. After your base character is built the extra SP will just let you play the game in different ways. It wont let you be less competitive. People wont b getting 'ahead' of you. People with more SP will just be able to diversify more. I wont be grinding 24/7. But I may buy a booster for a weekend or something now, which I would never have done. As at the moment the only thing I would pay for this game is the UVT. Except with no cap, your late come will have a lot more way to go to catch up. When a SP system capped with a roll-over SP bank system would allow a guy to catch up with some people that all had kinda the same evolution. And what you say about extra SP over say 10Mil being just a way to make your character more versatile, i agree. BUT, it's part of the game to choose your first specialization with care, and the second as well. For some people, it will just be a matter of a couple of week depending on how much they would lower the 1sec = 5 SP thing. Thus it takes something off the game imo. Worrying about choosing your skill wisely is as much important as being self-sufficient with ISK. Worrying about making the good choices so your corp has a good balance in profile is another part of the game. That's gonna disappear soon if it's SP-a-Looza.
I agree with you about choosing your skill wisely. And I feel really sorry for a lot of people who are going to put SP all over the place like I did when I first joined, or to try things out and there is no reset. Glad I was in a beta to be reset and try stuff out. As you know Corps will pick people on how they ant to specialise in the game. This wont change
But I still think that after 6 months the SP cap or no cap it shouldn't really matter too much to us. The longest we had before a reset was what just over 2 months? And a base character could easily be built in that time. What will it be like in 6 months?
I just dont think we will get left behind? Its about diversification.
CCP can never win this debate. Hence why I reckon they decide to cut the 'gordian knot'. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 10:49:00 -
[76] - Quote
Y0UR NAME HERE wrote:You know, I find it kinda funni. I think ppl that want a roll over cap just don't want to be left behind in the dust because they only have weekends to grind, and thats what they'll do......grind the hell outa the weekends, honestly those ppl are prob worse then the so called "basement dwellers" cuz they'll wait for the last day of the rollover and grind away.....totally taking from the casual players, and why shouldn't we be rewarded for our effort in game? aka amount of war points we get, how good we did in the game? so everyone thats wanting some form of cap heres my question, are you wanting this to simply be able to keep up with the rest of the community because you won't earn enough war points in matches to stay ahead? Obviously your going to grind the roll over sp at some point in time right? if your only getting 200 WP per game why the douche should you be able to keep up with me at 1500+ WP per match? you don't have to be good at this game for WP's so thats not it, and I understand ppl have things to do during the most part of the day, but what is this gunna change? since before the wipe I started playing again a week before the wipe, when everyone had their proto gear ect, and I STILL went 25-3 ect. STILL got tons of WP no matter what level of suits you had on the field......so why do you find it so unfair because you can't keep up or get the points? idk wierd, I'd rather get what I earned instead of being equal and capping out with some of you fools at the same level, aka my lil bro may get.....rarly heimdallr69 say 800 wp's and i get 1900 wp's but we get the same sp return..........so I did over double the WP work for the team to win, but I should be punished because the QQ's wouldn't be able to catch up. pfff.
Ok.
1) Learn to make a decent post. 2) Come back in twenty kilos, 10-15 years, and with a job, house, family.
Also, no one ever said the current system is perfect. The "1 sec = 5 SP" in battle is way too high. tweaking that value and keeping the cap would probably be a good start.
What's the problem ? people arent rewared for doing well in battle as an afk dude will earn as much. Then just kill the Afk part of the cap. Let's just do math without that part but with the current cap.
So, current cap is 27200 SP. You get 1 SP per WP. Say you'd get 1SP per second in the battle. For a 15 min battle, afk SP would get you 900 SP. Guy who usually does 1800 WP would earn 2700 SP and the "noob" with 200 WP would win 1100 SP. There you got a reward.
With that kind of rate, it would require around 10 games to cap for a good player. Around 30 games for a not so good player. Thus people wouldnt reach cap every day. HArder players would and thus create a gap day after day.
That's exactly what happend with the weekly cap. After 2 month, i was 10-15% Sp behind my most invested corp mates. And i wouldnt complain as they made the effort to get to the last SP of that weekly cap, every week ! They deserved that slight amount SP over me.
But without cap. Over the same period of time, it would have been something like 60% more SP.
It's all about freakin balance !
|
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 10:52:00 -
[77] - Quote
xAckie wrote:Laurent Cazaderon wrote:xAckie wrote:Laurent Cazaderon wrote:[CCP]nothin just said on IRC this change isnt making it in today. Hopefully it wont. ever. Honestly, I dont see the problem. In a years time you may have 20m SP. Some stating 0 Sp. They will never catch up. Same is true of the uncapped system. After your base character is built the extra SP will just let you play the game in different ways. It wont let you be less competitive. People wont b getting 'ahead' of you. People with more SP will just be able to diversify more. I wont be grinding 24/7. But I may buy a booster for a weekend or something now, which I would never have done. As at the moment the only thing I would pay for this game is the UVT. Except with no cap, your late come will have a lot more way to go to catch up. When a SP system capped with a roll-over SP bank system would allow a guy to catch up with some people that all had kinda the same evolution. And what you say about extra SP over say 10Mil being just a way to make your character more versatile, i agree. BUT, it's part of the game to choose your first specialization with care, and the second as well. For some people, it will just be a matter of a couple of week depending on how much they would lower the 1sec = 5 SP thing. Thus it takes something off the game imo. Worrying about choosing your skill wisely is as much important as being self-sufficient with ISK. Worrying about making the good choices so your corp has a good balance in profile is another part of the game. That's gonna disappear soon if it's SP-a-Looza. I agree with you about choosing your skill wisely. And I feel really sorry for a lot of people who are going to put SP all over the place like I did when I first joined, or to try things out and there is no reset. Glad I was in a beta to be reset and try stuff out. As you know Corps will pick people on how they ant to specialise in the game. This wont change But I still think that after 6 months the SP cap or no cap it shouldn't really matter too much to us. The longest we had before a reset was what just under 2 months? And a base character could easily be built in that time. What will it be like in 6 months? I just dont think we will get left behind? Its about diversification. CCP can never win this debate. Hence why I reckon they decide to cut the 'gordian knot'.
What you're forgetting is that the current skills, weapons etc.. arent final. The game will have extensions, new stuff to do etc.. And that open grind will come back to be a problem more than once. New stuff will be grinded away by the guys who grinded the most before etc.. etc... etc..
There has to be a middle ground between "every one on the same level" and "you there, get as much as you want' |
Spaceman-Rob
Galactic Alliance 514
64
|
Posted - 2013.01.22 10:53:00 -
[78] - Quote
Great gives me a chance to to catch up with you no lifers that have been getting ahead of us all during closed beta and becoming a bit to big for your own boots. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.22 10:54:00 -
[79] - Quote
Laurent Cazaderon wrote:
That's exactly what happend with the weekly cap. After 2 month, i was 10-15% Sp behind my most invested corp mates. And i wouldnt complain as they made the effort to get to the last SP of that weekly cap, every week ! They deserved that slight amount SP over me.
But without cap. Over the same period of time, it would have been something like 60% more SP.
It's all about freakin balance !
I was 30% at least behind the most invested in my corp. And there were corp mates with less SP me. There are always people in front or behind on SP. |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.01.22 10:55:00 -
[80] - Quote
Laurent Cazaderon wrote:Y0UR NAME HERE wrote:You know, I find it kinda funni. I think ppl that want a roll over cap just don't want to be left behind in the dust because they only have weekends to grind, and thats what they'll do......grind the hell outa the weekends, honestly those ppl are prob worse then the so called "basement dwellers" cuz they'll wait for the last day of the rollover and grind away.....totally taking from the casual players, and why shouldn't we be rewarded for our effort in game? aka amount of war points we get, how good we did in the game? so everyone thats wanting some form of cap heres my question, are you wanting this to simply be able to keep up with the rest of the community because you won't earn enough war points in matches to stay ahead? Obviously your going to grind the roll over sp at some point in time right? if your only getting 200 WP per game why the douche should you be able to keep up with me at 1500+ WP per match? you don't have to be good at this game for WP's so thats not it, and I understand ppl have things to do during the most part of the day, but what is this gunna change? since before the wipe I started playing again a week before the wipe, when everyone had their proto gear ect, and I STILL went 25-3 ect. STILL got tons of WP no matter what level of suits you had on the field......so why do you find it so unfair because you can't keep up or get the points? idk wierd, I'd rather get what I earned instead of being equal and capping out with some of you fools at the same level, aka my lil bro may get.....rarly heimdallr69 say 800 wp's and i get 1900 wp's but we get the same sp return..........so I did over double the WP work for the team to win, but I should be punished because the QQ's wouldn't be able to catch up. pfff. Ok. 1) Learn to make a decent post. 2) Come back in twenty kilos, 10-15 years, and with a job, house, family. Also, no one ever said the current system is perfect. The "1 sec = 5 SP" in battle is way too high. tweaking that value and keeping the cap would probably be a good start. What's the problem ? people arent rewared for doing well in battle as an afk dude will earn as much. Then just kill the Afk part of the cap. Let's just do math without that part but with the current cap. So, current cap is 27200 SP. You get 1 SP per WP. Say you'd get 1SP per second in the battle. For a 15 min battle, afk SP would get you 900 SP. Guy who usually does 1800 WP would earn 2700 SP and the "noob" with 200 WP would win 1100 SP. There you got a reward. With that kind of rate, it would require around 10 games to cap for a good player. Around 30 games for a not so good player. Thus people wouldnt reach cap every day. HArder players would and thus create a gap day after day. That's exactly what happend with the weekly cap. After 2 month, i was 10-15% Sp behind my most invested corp mates. And i wouldnt complain as they made the effort to get to the last SP of that weekly cap, every week ! They deserved that slight amount SP over me. But without cap. Over the same period of time, it would have been something like 60% more SP. It's all about freakin balance !
Bro eve isn't about a balance, and btw, commercial pilot so I don't have time for a family mmmk nor would I want the hassle of dealing with one. :) travel way to much with good down time and no need for tag alongs.
Eve isn't about catching up.........you know I have a toon in eve at 156 mill sp currently.....there are kids starting today with 0 sp, there are ppl who over the years would have the same sp as me but alas, they forgot to login and que up their skills or allowed their accounts to expire.
I don't see where there needs to be a balance in this as you said,
So, current cap is 27200 SP. You get 1 SP per WP. Say you'd get 1SP per second in the battle. For a 15 min battle, afk SP would get you 900 SP. Guy who usually does 1800 WP would earn 2700 SP and the "noob" with 200 WP would win 1100 SP. There you got a reward.
Welp that's all I need. and that's how it should be, it would suck to try grinding that wouldn't it? and you hit my post dead on ty :)
hope this post is more legible for you
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Reiki Jubo
Amarr Templars Amarr Empire
63
|
Posted - 2013.01.22 10:58:00 -
[81] - Quote
leave the cap as is. no cap will be very, very bad. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.22 10:58:00 -
[82] - Quote
Laurent Cazaderon wrote:
What you're forgetting is that the current skills, weapons etc.. arent final. The game will have extensions, new stuff to do etc.. And that open grind will come back to be a problem more than once. New stuff will be grinded away by the guys who grinded the most before etc.. etc... etc..
There has to be a middle ground between "every one on the same level" and "you there, get as much as you want'
yes this is true about the extensions. And I am presuming a whole new set of skills after of proficiency? But grinding is always going to have a gap between those who can log on and grind and those that cant. No matter what.
It will mean players will need to specialise and build an RPG character. Whether there is room for an FPS RPG is what we are about to find out.
Or whether people who play FPS prefer being on a flatter skill level where SP and gear doesnt have a major impact in game (like the current FPS skill trees) . |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2013.01.22 10:59:00 -
[83] - Quote
By removing SP cap and decreasing SP per battle you make it even harder for casual players.
I personally have about 2-3 days when I can play about 2-3 hours. With the current system I can earn as much as other players in those 2-3 days because I can reach the cap in 2-3 hours play time. With the no-cap system and decreased SP per battle it'll be even harder to get some decent number of SPs. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.22 11:00:00 -
[84] - Quote
Buzzin Fr0g wrote:CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
Maintain the current system, but include SP rollover and increase the gratis xp from 50 to 700 or so (incentive enough to continue playing sans meaningful corporate warfare, but low enough to ensure not too much of an advantage can be gained) and you're on the money in my opinion. This, but closer to 400. Need it to be high enough that you can eek out something useful, but not high enough to have a major impact for grinders. in 3 extra matches you can get those last 1000-1200 SP you needed for that skill. Other than that, this 100%. Been saying this for a long time, as have countless others. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2013.01.22 11:02:00 -
[85] - Quote
I think the cap we have now would be fine with a roll over system for those that can't cap every day to catch up on days off. Increase the consolation to 1000 sp (enough to make a difference over several matches for those that play a lot) and reduce the time spent in battle to 1wp/second instead of 5wp/second.
No cap at all is just crazy. It will kill this game for players that don't have hours and hours to devote to gaming. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.22 11:02:00 -
[86] - Quote
[quote=Baal Omniscient
This, but closer to 400. Need it to be high enough that you can eek out something useful, but not high enough to have a major impact for grinders. in 3 extra matches you can get those last 1000-1200 SP you needed for that skill. Other than that, this 100%. Been saying this for a long time, as have countless others.[/quote]
but the cap helps the grinders who can log on every day no matter what. no cap helps those that cant/ arent grinders. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.22 11:02:00 -
[87] - Quote
Full removel of a SP cap is step in wrong direction.
Keep the premes of this current system, but augent it with 7-day rolling SP pool. This way maximum that one can 'pool up' SP is that 7-days worth of SP and no more. |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.01.22 11:03:00 -
[88] - Quote
KripnawtiQ Prime wrote:I think the cap we have now would be fine with a roll over system for those that can't cap every day to catch up on days off. Increase the consolation to 1000 sp (enough to make a difference over several matches for those that play a lot) and reduce the time spent in battle to 1wp/second instead of 5wp/second.
No cap at all is just crazy. It will kill this game for players that don't have hours and hours to devote to gaming.
So with this rolling cap, we talking at the end of say 7 days if you don't use whats rolled over then you lose the sp? or do you hang on to it forever? |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.22 11:04:00 -
[89] - Quote
Y0UR NAME HERE wrote:KripnawtiQ Prime wrote:I think the cap we have now would be fine with a roll over system for those that can't cap every day to catch up on days off. Increase the consolation to 1000 sp (enough to make a difference over several matches for those that play a lot) and reduce the time spent in battle to 1wp/second instead of 5wp/second.
No cap at all is just crazy. It will kill this game for players that don't have hours and hours to devote to gaming. So with this rolling cap, we talking at the end of say 7 days if you don't use whats rolled over then you lose the sp? or do you hang on to it forever? Lose the SP ideally. Even WoW has a limit of how much double EXP you can store. |
Mirana Cheshire
Forgotten Militia
20
|
Posted - 2013.01.22 11:08:00 -
[90] - Quote
I vote for the no cap limit and getting sp based on wp gained or maybe the rollover sp one, the current wp system of course must be reevaluated
honestly why are people afraid with the no cap limit? the battlefield series does this (new players start with limited gear and you gain more the more points you gain)
are you worried the new players might catch up to those of you who started playing from day 1? |
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Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.22 11:08:00 -
[91] - Quote
SoTa PoP wrote:Y0UR NAME HERE wrote:KripnawtiQ Prime wrote:I think the cap we have now would be fine with a roll over system for those that can't cap every day to catch up on days off. Increase the consolation to 1000 sp (enough to make a difference over several matches for those that play a lot) and reduce the time spent in battle to 1wp/second instead of 5wp/second.
No cap at all is just crazy. It will kill this game for players that don't have hours and hours to devote to gaming. So with this rolling cap, we talking at the end of say 7 days if you don't use whats rolled over then you lose the sp? or do you hang on to it forever? Lose the SP ideally. Even WoW has a limit of how much double EXP you can store.
Lose it exaxly. This way there is this middle ground of' hey you must log into atleasts semi-regularilly' as opposed to 'hey I'll just make this char now and wait for 1 year to have ROLFLOL worth of SP to grind through.' |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.01.22 11:09:00 -
[92] - Quote
SoTa PoP wrote:Y0UR NAME HERE wrote:KripnawtiQ Prime wrote:I think the cap we have now would be fine with a roll over system for those that can't cap every day to catch up on days off. Increase the consolation to 1000 sp (enough to make a difference over several matches for those that play a lot) and reduce the time spent in battle to 1wp/second instead of 5wp/second.
No cap at all is just crazy. It will kill this game for players that don't have hours and hours to devote to gaming. So with this rolling cap, we talking at the end of say 7 days if you don't use whats rolled over then you lose the sp? or do you hang on to it forever? Lose the SP ideally. Even WoW has a limit of how much double EXP you can store.
it would need to be a decent cap though imo, if we had what we did last time, like 370k or something for a week........idk I can only
play to make the KDR go higher for so long....at current I cap out quick, due to not having any low reward games
so if some ppl say play only 1 day per week and grind out their cap, what about us that play a lil extra now and then for the hell of it? we'll be having no reason to log in until the cap cycles again like last time, what I did anyways, once the week cap was hit well.....that was it
until the next week came by 0 dust.
|
Dusters Blog
Bragian Order Amarr Empire
116
|
Posted - 2013.01.22 11:09:00 -
[93] - Quote
no SP cap is a very, very, very bad idea CCP. dont do it. u mentioned turning on the faucet slowly in regards to other aspects of the game. you will flood the whole house with a move like this. |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.01.22 11:10:00 -
[94] - Quote
Mirana Cheshire wrote:I vote for the no cap limit and getting sp based on wp gained, the current wp system of course must be reevaluated
honestly why are people afraid with the no cap limit? the battlefield series does this (new players start with limited gear and you gain more the more points you gain)
are you worried the new players might catch up to those of you who started playing from day 1?
ya meh, week roll cap is eeeh ok but I've played the unfair eve world to long to agree with it i suppose, I support this dudes post. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.22 11:13:00 -
[95] - Quote
Mirana Cheshire wrote:I vote for the no cap limit and getting sp based on wp gained, the current wp system of course must be reevaluated
honestly why are people afraid with the no cap limit? the battlefield series does this (new players start with limited gear and you gain more the more points you gain)
are you worried the new players might catch up to those of you who started playing from day 1?
THis rewarding SP directly according to WP is bad idea, due to it incentivices a WP farming. ie. logi's just revieving for the +X WP, or orgaiced groups of players doing WP farming in Skirmish by capping opbjectives in turn.
By going this route, one is just incetivising to abuse the mechanics even more.
But I'd like to point out that in this 7-day rolling cap thing. There is possibility that one doesen't 'keep up' with others, since it' requires one to 'grind' that SP pool down to acoomodate more SP. And this par is crusial to be in there. |
xp3ll3d dust
The Southern Legion
38
|
Posted - 2013.01.22 11:13:00 -
[96] - Quote
So far the Dev post stating "we are removing the SP cap" has only 6 likes. Compared to the 40+ posts from players afterwards saying WTF are you thinking. |
empty souls
Ahrendee Mercenaries Legacy Rising
3
|
Posted - 2013.01.22 11:14:00 -
[97] - Quote
I always felt there should be a rollover daily or weekly....So if you dont play everyday or every week You can still get caught up to everyone else's level Also once you hit the cap you receive a half skill point for every war point |
Alantir Kavees
Royal Uhlans Amarr Empire
2
|
Posted - 2013.01.22 11:15:00 -
[98] - Quote
TBH, I don't like either daily, weekly (even with rollover) or no cap options. I would like to see just a top cap, ie, "max total amount of SP acquired" cap (current daily cap multiplied by the number of days since last reset). KISS principle ftw.
Players with lots of time wouldn't be able to get past that top cap, and others would catch up at their own pace. That also would benefit players joining Dust in the future, as any other kind of cap would hurt them badly. Active boosters would make much more sense to them, helping the business side of the game as well. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.22 11:15:00 -
[99] - Quote
xp3ll3d dust wrote:So far the Dev post stating "we are removing the SP cap" has only 6 likes. Compared to the 40+ posts from players afterwards saying WTF are you thinking. Good way to sum up our reaction to it. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.01.22 11:16:00 -
[100] - Quote
Odiain Suliis wrote:SoTa PoP wrote:Y0UR NAME HERE wrote:KripnawtiQ Prime wrote:I think the cap we have now would be fine with a roll over system for those that can't cap every day to catch up on days off. Increase the consolation to 1000 sp (enough to make a difference over several matches for those that play a lot) and reduce the time spent in battle to 1wp/second instead of 5wp/second.
No cap at all is just crazy. It will kill this game for players that don't have hours and hours to devote to gaming. So with this rolling cap, we talking at the end of say 7 days if you don't use whats rolled over then you lose the sp? or do you hang on to it forever? Lose the SP ideally. Even WoW has a limit of how much double EXP you can store. Lose it exaxly. This way there is this middle ground of' hey you must log into atleasts semi-regularilly' as opposed to 'hey I'll just make this char now and wait for 1 year to have ROLFLOL worth of SP to grind through.'
I feel thats a fair middle ground. The rolling sp system was always the way to go.
Like I said with a No Cap system people will end up making bots and hiring Chinese farmers to build chars for them. And all those guys who put in massive hours of their own time will end up just as pissed of as everyone else. It will just take a little longer until they realize there mistake. Dust will become a haven for sp grinding bots and farmers from china playing other peoples accounts.
I personally make good money and I have friends who play this who make good money as well. Im certain under a no cap system my buddies will just hire a Chinese farmer to play for them send them a ps3 if they need it or give them money for start up and then just let them do the grind. The best part about this game is that its a low grind skill based mmo fps with a persistent world. and at the end of the day that is money CCP would be giving to china instead of into its own pockets to work on the game!! |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 11:17:00 -
[101] - Quote
Let's face it. Dust can't be fully like EVE otherwise there wouldnt be any problems with full passive system. Which i would hae loved for the record.
In dust, there a few things to adress ;
1) Make it so that the game has a good life span. 2) Make it so that a good player feels rewarded 3) Make it so that there aint a huge gap too quickly between players with very different playtime available. 4) Make it so that a late comer gets a chance to be usefull quickly.
To me this can be achieved through :
1) A cap so the max evolution of characters are under control 2) A way to reach the cap that's based on players' efficiency and isnt too easy, or to exploitable to reach 3) A roll over system that would make the cap bigger for players starting late.
I'll just add that i dont have any problem falling behind in SP as long as it's kinda under control, like it was with weekly cap (even though it wasnt perfect with the lame diminishing returns that made reaching 80% of the cap way too fast)
A weekly cap could fill out that purpose if it was reached through hard work. A good way to do that would be to lower the AFK SP thing like i suggested earlier. Invested players would thus create a gap week after week in a controlled way. Rewarding them with early skilling when a casual would maybe reach 70% of the cap on a good week.
Over a week, a hard player earning 190040 SP compared to a more casual player getting between 100-150k sounds reasonable enough. Yes those hard dudes would still play games with 50 SP reward in the end but i guess it's more acceptable knowing that most people didnt get the full cap. Weekly also fixes the "can only play 2-3 days" problem. Add to that a 50% bonus in SP cap for as long as you are below the average SP in the community and you have something that may be pretty ok for the entire player base.
There's a difference between increasing the gap by several hundred K SP every week and that isnt it ? THat's what i'd call balance. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.01.22 11:19:00 -
[102] - Quote
Y0UR NAME HERE wrote:SoTa PoP wrote:Y0UR NAME HERE wrote:KripnawtiQ Prime wrote:I think the cap we have now would be fine with a roll over system for those that can't cap every day to catch up on days off. Increase the consolation to 1000 sp (enough to make a difference over several matches for those that play a lot) and reduce the time spent in battle to 1wp/second instead of 5wp/second.
No cap at all is just crazy. It will kill this game for players that don't have hours and hours to devote to gaming. So with this rolling cap, we talking at the end of say 7 days if you don't use whats rolled over then you lose the sp? or do you hang on to it forever? Lose the SP ideally. Even WoW has a limit of how much double EXP you can store. it would need to be a decent cap though imo, if we had what we did last time, like 370k or something for a week........idk I can only play to make the KDR go higher for so long....at current I cap out quick, due to not having any low reward games so if some ppl say play only 1 day per week and grind out their cap, what about us that play a lil extra now and then for the hell of it? we'll be having no reason to log in until the cap cycles again like last time, what I did anyways, once the week cap was hit well.....that was it until the next week came by 0 dust.
But the games supposed to be about corp battles, not sp grinding!! Sp should be the icing on the cake of a great fun to play competitive fps not the other way around. IMO |
Toyboi
BetaMax.
17
|
Posted - 2013.01.22 11:20:00 -
[103] - Quote
im wondering if thay wonna remove to sp cap so they have a excuse to reset our chars when the game comes out of "beta" |
Mirana Cheshire
Forgotten Militia
20
|
Posted - 2013.01.22 11:21:00 -
[104] - Quote
Odiain Suliis wrote:Mirana Cheshire wrote:I vote for the no cap limit and getting sp based on wp gained, the current wp system of course must be reevaluated
honestly why are people afraid with the no cap limit? the battlefield series does this (new players start with limited gear and you gain more the more points you gain)
are you worried the new players might catch up to those of you who started playing from day 1? THis rewarding SP directly according to WP is bad idea, due to it incentivices a WP farming. ie. logi's just revieving for the +X WP, or orgaiced groups of players doing WP farming in Skirmish by capping opbjectives in turn. By going this route, one is just incetivising to abuse the mechanics even more. But I'd like to point out that in this 7-day rolling cap thing. There is possibility that one doesen't 'keep up' with others, since it' requires one to 'grind' that SP pool down to acoomodate more SP. And this par is crusial to be in there.
like I said, the current wp system must be reevaluated first
about your concern about organized groups farming wp, they can just ban them like they did to bot mining in eve |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.01.22 11:24:00 -
[105] - Quote
2-Ton Twenty-One wrote:Y0UR NAME HERE wrote:SoTa PoP wrote:Y0UR NAME HERE wrote:KripnawtiQ Prime wrote:I think the cap we have now would be fine with a roll over system for those that can't cap every day to catch up on days off. Increase the consolation to 1000 sp (enough to make a difference over several matches for those that play a lot) and reduce the time spent in battle to 1wp/second instead of 5wp/second.
No cap at all is just crazy. It will kill this game for players that don't have hours and hours to devote to gaming. So with this rolling cap, we talking at the end of say 7 days if you don't use whats rolled over then you lose the sp? or do you hang on to it forever? Lose the SP ideally. Even WoW has a limit of how much double EXP you can store. it would need to be a decent cap though imo, if we had what we did last time, like 370k or something for a week........idk I can only play to make the KDR go higher for so long....at current I cap out quick, due to not having any low reward games so if some ppl say play only 1 day per week and grind out their cap, what about us that play a lil extra now and then for the hell of it? we'll be having no reason to log in until the cap cycles again like last time, what I did anyways, once the week cap was hit well.....that was it until the next week came by 0 dust. But the games supposed to be about corp battles, not sp grinding!! Sp should be the icing on the cake of a great fun to play competitive fps not the other way around. IMO
If anyone will accept your corp battles that is ^^ hehe
|
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.22 11:24:00 -
[106] - Quote
2-Ton Twenty-One wrote:Odiain Suliis wrote:SoTa PoP wrote:Y0UR NAME HERE wrote:KripnawtiQ Prime wrote:I think the cap we have now would be fine with a roll over system for those that can't cap every day to catch up on days off. Increase the consolation to 1000 sp (enough to make a difference over several matches for those that play a lot) and reduce the time spent in battle to 1wp/second instead of 5wp/second.
No cap at all is just crazy. It will kill this game for players that don't have hours and hours to devote to gaming. So with this rolling cap, we talking at the end of say 7 days if you don't use whats rolled over then you lose the sp? or do you hang on to it forever? Lose the SP ideally. Even WoW has a limit of how much double EXP you can store. Lose it exaxly. This way there is this middle ground of' hey you must log into atleasts semi-regularilly' as opposed to 'hey I'll just make this char now and wait for 1 year to have ROLFLOL worth of SP to grind through.' I feel thats a fair middle ground. The rolling sp system was always the way to go. Like I said with a No Cap system people will end up making bots and hiring Chinese farmers to build chars for them. And all those guys who put in massive hours of their own time will end up just as pissed of as everyone else. It will just take a little longer until they realize there mistake. Dust will become a haven for sp grinding bots and farmers from china playing other peoples accounts. I personally make good money and I have friends who play this who make good money as well. Im certain under a no cap system my buddies will just hire a Chinese farmer to play for them send them a ps3 if they need it or give them money for start up and then just let them do the grind. The best part about this game is that its a low grind skill based mmo fps with a persistent world. and at the end of the day that is money CCP would be giving to china instead of into its own pockets to work on the game!!
cool. Economics at work. Whats the problem. apparently you can do this in Eve already/. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.01.22 11:25:00 -
[107] - Quote
Mirana Cheshire wrote:Odiain Suliis wrote:Mirana Cheshire wrote:I vote for the no cap limit and getting sp based on wp gained, the current wp system of course must be reevaluated
honestly why are people afraid with the no cap limit? the battlefield series does this (new players start with limited gear and you gain more the more points you gain)
are you worried the new players might catch up to those of you who started playing from day 1? THis rewarding SP directly according to WP is bad idea, due to it incentivices a WP farming. ie. logi's just revieving for the +X WP, or orgaiced groups of players doing WP farming in Skirmish by capping opbjectives in turn. By going this route, one is just incetivising to abuse the mechanics even more. But I'd like to point out that in this 7-day rolling cap thing. There is possibility that one doesen't 'keep up' with others, since it' requires one to 'grind' that SP pool down to acoomodate more SP. And this par is crusial to be in there. like I said, the current wp system must be reevaluated first about your concern about organized groups farming wp, they can just ban them like they did to bot mining in eve
I can go in eve today and buy ISK easy, I can also buy a char its a huge problem. and even wow has trouble dealing with farmers. We need to have the system keep RMT out of the game not dust staff chasing dragons you could never kill them all once it starts.
|
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.22 11:25:00 -
[108] - Quote
NVM |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.22 11:27:00 -
[109] - Quote
Mirana Cheshire wrote:Odiain Suliis wrote:Mirana Cheshire wrote:I vote for the no cap limit and getting sp based on wp gained, the current wp system of course must be reevaluated
honestly why are people afraid with the no cap limit? the battlefield series does this (new players start with limited gear and you gain more the more points you gain)
are you worried the new players might catch up to those of you who started playing from day 1? THis rewarding SP directly according to WP is bad idea, due to it incentivices a WP farming. ie. logi's just revieving for the +X WP, or orgaiced groups of players doing WP farming in Skirmish by capping opbjectives in turn. By going this route, one is just incetivising to abuse the mechanics even more. But I'd like to point out that in this 7-day rolling cap thing. There is possibility that one doesen't 'keep up' with others, since it' requires one to 'grind' that SP pool down to acoomodate more SP. And this par is crusial to be in there. like I said, the current wp system must be reevaluated first about your concern about organized groups farming wp, they can just ban them like they did to bot mining in eve
Now about that banning....
That is one step too far in my opinion. It's a fault of a system, not organiced players to fully reap benefits of how the system is built.
And one thing is that this 'capping objectives in circle fashion' is a naturally occurring pattern. It surfaces when players are trying to go where it's easiest to achieve the win. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.01.22 11:29:00 -
[110] - Quote
xAckie wrote:
cool. Economics at work. Whats the problem. apparently you can do this in Eve already/.
The problem is that takes money away from CCP duh! money they could use to pay for servers and people to work on updates and new builds.
That is the problem. Sure its economics, but its robbing paul to pay peter. CCP gets the short end of the stick on their game.
if your going that route just let players buy SP straight from CCP instead of buying it from china!
How rosy does that sound? not so great right? |
|
Flyingconejo
KILL-EM-QUICK RISE of LEGION
82
|
Posted - 2013.01.22 11:37:00 -
[111] - Quote
Y0UR NAME HERE wrote:You know, I find it kinda funni. I think ppl that want a roll over cap just don't want to be left behind in the dust
Sorry bro, but that's not true. I can play a lot of hours each day. Cazaderon and a lot of other players I see not wanting this change also play a lot.
So no SP cap would benefit us, actually. We would have an advantage over people that can't play as much. We don't want this change because we think it would be bad for the game, not because we think it would be bad for us.
xAckie wrote: What's your concern? People will get ahead? People will always have more SP than others.
There is no way to fix this outcome under any system.
You have a point in that people will always get ahead. My concern is that a lot of people will get too far ahead too soon, when we still don't have a playerbase big enough to endure it. Dust needs a big playerbase to survive.
Open beta starts today, a lot of newbies are coming to Dust. When those newbies start leaving Dust in a month because they can't keep up with all the protogear and protovehicles thrown at them, we are not only losing those players. We are losing any other player they know through bad press and word of mouth.
If we had a system to separate new players implemented (like hisec, lowsec, nulsec); maybe I would not dislike the no sp cap idea so much. But as it is, I think it is a very bad idea. |
Wooden Pints
ZionTCD Legacy Rising
20
|
Posted - 2013.01.22 11:39:00 -
[112] - Quote
Hmm not really sure what I would perfer but at the moment I think removing the cap would be a bad choice but when we look to the future we could compare it to EVE in a way, Once people cap out on say there AR or HMG setup then it wouldn't make all that much of an advantage for people who want to grind the SP and can play alot.
Like on EVE a new pilot with 10 mil SP can do their role of choice as good as a character with 70 mil SP but the higher SP player gets more versatility with serveral roles avaliable to them.
Personally I would rather see them do the soft cap people have mentioned where as when you get the cap you only gain 10%-20% of the SP so it allows people who want to or have the time grind out some extra SP or more casual guys who want to play all day on a weekend or fancy a few hardcore days when not at work to gain some extra SP. |
Dusty Mokong
ZionTCD Legacy Rising
61
|
Posted - 2013.01.22 11:43:00 -
[113] - Quote
The only good thing I can think of about this no sp cap thing is that my wife would be happy since it would cure me of this Dust addiction.
I'd probably stop playing this game so often and most likely play other games as there won't be much sense of achievement left. No challenge in farming. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.01.22 11:44:00 -
[114] - Quote
Y0UR NAME HERE wrote: If anyone will accept your corp battles that is ^^ hehe
See thats the prob. Dust right now is only ambush and sp grinding nothing more. Its supposed to be fighting for planets and other corps are forced to put up or shut up and hand us the keys to every planet in the galaxy and all the money and glory that comes with that.
What we have played this beta is in no way dust. Its like if all eve was is constant ship vs ship battles in null sec space with no real reason for fighting them other then arbitrary numbers getting bigger over time.
we need to maintain perspective people! Ambush/Skirmish for SP is not dust! |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.22 11:44:00 -
[115] - Quote
Flyingconejo wrote:xAckie wrote: What's your concern? People will get ahead? People will always have more SP than others.
There is no way to fix this outcome under any system.
You have a point in that people will always get ahead. My concern is that a lot of people will get too far ahead too soon, when we still don't have a playerbase big enough to endure it. Dust needs a big playerbase to survive. Open beta starts today, a lot of newbies are coming to Dust. When those newbies start leaving Dust in a month because they can't keep up with all the protogear and protovehicles thrown at them, we are not only losing those players. We are losing any other player they know through bad press and word of mouth. If we had a system to separate new players implemented (like hisec, lowsec, nulsec); maybe I would not dislike the no sp cap idea so much. But as it is, I think it is a very bad idea.
this argument makes sense to me. Particualrly about separating the playerbase. And CCP recognises this. But I still think that there will always be an SP difference with players. And no system can compensate for that fact.
What I actually think Dusts SP system will show is whether there are people willing to play an RPG FPS where specialisation and SP and Gear matter in a game.
The people who stay will be those who like this idea of an FPS game. We just dont know the numbers or whether the majority of players will prefer the current FPS skill tree system setup without the extended/ added RPG depth role. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.01.22 11:44:00 -
[116] - Quote
If rollover is possible, i vote for that.
that way you can bottleneck progression at the high end, while at the same time leaving all those skillpoints on the table for the less dedicated. they might never get it, but at least they COULD.
If it's not possible, just swapping the daily cap back to weekly would help some people. but you already tried that and didn't like it i guess? |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 11:45:00 -
[117] - Quote
Flyingconejo wrote:Y0UR NAME HERE wrote:You know, I find it kinda funni. I think ppl that want a roll over cap just don't want to be left behind in the dust Sorry bro, but that's not true. I can play a lot of hours each day. Cazaderon and a lot of other players I see not wanting this change also play a lot. So no SP cap would benefit us, actually. We would have an advantage over people that can't play as much. We don't want this change because we think it would be bad for the game, not because we think it would be bad for us. xAckie wrote: What's your concern? People will get ahead? People will always have more SP than others.
There is no way to fix this outcome under any system.
You have a point in that people will always get ahead. My concern is that a lot of people will get too far ahead too soon, when we still don't have a playerbase big enough to endure it. Dust needs a big playerbase to survive. Open beta starts today, a lot of newbies are coming to Dust. When those newbies start leaving Dust in a month because they can't keep up with all the protogear and protovehicles thrown at them, we are not only losing those players. We are losing any other player they know through bad press and word of mouth. If we had a system to separate new players implemented (like hisec, lowsec, nulsec); maybe I would not dislike the no sp cap idea so much. But as it is, I think it is a very bad idea.
Thank you. I'll keep your name in mind as you just became one of my favorite dude. +1 |
Sontie
VENGEANCE FOR HIRE
95
|
Posted - 2013.01.22 11:47:00 -
[118] - Quote
It's in Beta. We are not playing the live game yet. So quit you whining and get into the spirit of playing a Beta.
I wouldn't mind a removal of the SP cap, or make it very high. Sure, some people will start to pull ahead, but this game isn't to dominated by gear as much as tactics and team play. I fear getting blueberries on my team far more than running into one or two geared out people.
|
Ghural
The Southern Legion
63
|
Posted - 2013.01.22 11:51:00 -
[119] - Quote
There is nothing worse for a new player to experience than to be rolled over by teams in high end gear, again, and again, and again, with no hope of ever matching them.
There needs to be a skill cap of some sort. Or at least diminishing returns. And there should be an alternative means of rewarding players once they hit the skill cap (loyalty points, bonus ISK)
|
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.01.22 11:56:00 -
[120] - Quote
another thing to consider (that sorta just occurred to me) is that: no matter how restrictive the cap will be, it won't save people who join 6 months from now. They'd be miles behind even if CCP REMOVED active skillpoints entirely?
while the cap will keep all of US in line relative to each other, down the road there needs to be a different system. PvE is the easy answer (since having a high level player join there potentially HELPS the newbie) but whatever happened to those short lived "militia and standard only" playlists? i mean they didn't work... i remember MAKING a standard fit to play in it when it existed, then being immediately blown away by a sagaris, then hopping in my PROTO AV fit and blowing up said sagaris with no repercussions for using prototype gear... but what if they actually DID what they said they did? could we get those back? |
|
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 11:56:00 -
[121] - Quote
Sontie wrote:It's in Beta. We are not playing the live game yet. So quit you whining and get into the spirit of playing a Beta.
I wouldn't mind a removal of the SP cap, or make it very high. Sure, some people will start to pull ahead, but this game isn't to dominated by gear as much as tactics and team play. I fear getting blueberries on my team far more than running into one or two geared out people.
Except we already beta tested with no SP cap. And the gap was absolutely insane. And at that time, SP income was way larger. So even though people were way ahead, you could still get a solid char.
With lower SP income. ouch. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.22 12:03:00 -
[122] - Quote
CCP, this is a bad idea. At least I'm thankful that you are holding off on the removal pending our feedback on the matter. Judging from the feedback on this thread I don't think people here like the idea of removing the SP cap especially given what we experienced during the replication build last year. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2013.01.22 12:04:00 -
[123] - Quote
Y0UR NAME HERE wrote:KripnawtiQ Prime wrote:I think the cap we have now would be fine with a roll over system for those that can't cap every day to catch up on days off. Increase the consolation to 1000 sp (enough to make a difference over several matches for those that play a lot) and reduce the time spent in battle to 1wp/second instead of 5wp/second.
No cap at all is just crazy. It will kill this game for players that don't have hours and hours to devote to gaming. So with this rolling cap, we talking at the end of say 7 days if you don't use whats rolled over then you lose the sp? or do you hang on to it forever?
No. Its gone after a week. Then the cap starts over. If you cant find time to earn it after a week then deal with it. |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.01.22 12:05:00 -
[124] - Quote
CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
You seem to be making a lot of mistakes today. First the $10 each Militia items; then the removal of SP caps so basement dwellers can cap their SP within 6 months to a year, instead of the 5 it's supposed to take.
Honestly, I'm not happy with the direction Dust is taking. I might have spent money to get things here and there before, but this change and that other mean I will likely consign it to the trash bin. You can make gameplay as good as you want; no amount of design is going to make it worth playing with this sort of design. |
Corbina Ninja
Maphia Clan Corporation CRONOS.
77
|
Posted - 2013.01.22 12:06:00 -
[125] - Quote
1000 - 1500 sp per match are too low Will not play this game 24/7 for my 190k sp per week as before probably will not play ever again
someone wants my stuff? |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.22 12:06:00 -
[126] - Quote
Someone needs to make a thread or CCP. In the thread there's two posts, one is in favor of one cap - another in favor of another. Maybe put a third post for a third option. then make every click like on the option they like best.
tally the scores and go with the winner.
Now where's the next build? :D |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 12:07:00 -
[127] - Quote
Mars El'Theran wrote:CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
You seem to be making a lot of mistakes today. First the $10 each Militia items; then the removal of SP caps so basement dwellers can cap their SP within 6 months to a year, instead of the 5 it's supposed to take. Honestly, I'm not happy with the direction Dust is taking. I might have spent money to get things here and there before, but this change and that other mean I will likely consign it to the trash bin. You can make gameplay as good as you want; no amount of design is going to make it worth playing with this sort of design.
Harsh, but not untrue. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2013.01.22 12:08:00 -
[128] - Quote
Ive said it before, and ill say it again.... Im ok with a cap, just not a hard cap, just a soft one. Make cap weekly, and once you hit cap, player earns 20 or 25% of original sp, until reset. This is a compromise. (IMO) |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2013.01.22 12:11:00 -
[129] - Quote
My thoughts: you can't please everyone. We had a weekly cap (what amounts to a rolling cap) and people complained that they weren't getting anything after a couple of days. So, they gave a daily cap and people complained that they didn't want to have to play every day. You take the cap away, and people fear the gap between players. There is no winning situation here, as someone will be unhappy, and whoever is unhappy will be the most vocal based on human nature.
The biggest problem is not the skill cap, but that polling should have occurred. Instead of looking at the negative posts, active polling of opinions would have been better. Perhaps a poll you were required to take every week regarding the status? This is the root problem with the testing thus far, as far as I can tell. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.22 12:12:00 -
[130] - Quote
Ok so let me understand this.
An average player in ambush might get 10 kills and a bunch of assists earning letGÇÖs say 1000 war points. Now assume it takes 15min per ambush to include bio brakes, reforming squads, restocking and loading times etc.
ThatGÇÖs 4000 sp per hour.
At the moment with the daily cap I earn 40,000 SP in about 2 hours but this new system will take me 10 hours of grinding to get to the same place.
Now donGÇÖt forget the people out there earning 100 sp per game who suck a little. ThatGÇÖs 100 hours to keep up with John Doe. CCP we know your reading all our feedback on this so how on earth are you capable of taking something awful such as the SP system and making it even worse?
I know itGÇÖs not the attitude but I kinda give up on this. CCP will do as they see fit and I will just have to adapt to whatever comes out the evil lab in Iceland.
|
|
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.22 12:14:00 -
[131] - Quote
Sha Kharn Clone wrote: I know itGÇÖs not the attitude but I kinda give up on this. CCP will do as they see fit and I will just have to adapt to whatever comes out the evil lab in Iceland.
This cracked me up and reminded me why I love alcohol so much. |
Yay Adski
Imperfects Negative-Feedback
133
|
Posted - 2013.01.22 12:14:00 -
[132] - Quote
Remove the cap or down with CCP! Seriously though all it is on here nerf AR's, nerf suits, nerf SP, nerf everything! What happened to the brutal world of tough ****? I expected to be greeted by a harsh cruel world but instead it's just been sissified by people non stop calling for nerfs because it doesn't go with what they want. They then tell you to HTFU after they complained about all this stuff in the first place. /rant |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.22 12:23:00 -
[133] - Quote
Yea I guess itGÇÖs adapt or die a lot time.
Now for those of you that want to be competitive but have real lives I can give you some tips.
Firstly lets cover marriage. ItGÇÖs expensive and is a massive time sink. Both the time and the money could be better spent so go see a lawyer and get that out the way. If you have a home left after the divorce I would suggest sell sell sell and get a 12 by 12 box to live in (you wonGÇÖt have time to maintain anything else).
You will still need to eat so a microwave right next to the sofa is a must.
Delete Facebook account and change your phone number to prevent unwelcome distractions.
Other than that all I can say is good luck ladies and lads see you on the battlefield.
|
Torr Wrath
Subdreddit Test Alliance Please Ignore
58
|
Posted - 2013.01.22 12:25:00 -
[134] - Quote
Flyingconejo wrote:Y0UR NAME HERE wrote:You know, I find it kinda funni. I think ppl that want a roll over cap just don't want to be left behind in the dust Sorry bro, but that's not true. I can play a lot of hours each day. Cazaderon and a lot of other players I see not wanting this change also play a lot. So no SP cap would benefit us, actually. We would have an advantage over people that can't play as much. We don't want this change because we think it would be bad for the game, not because we think it would be bad for us. xAckie wrote: What's your concern? People will get ahead? People will always have more SP than others.
There is no way to fix this outcome under any system.
You have a point in that people will always get ahead. My concern is that a lot of people will get too far ahead too soon, when we still don't have a playerbase big enough to endure it. Dust needs a big playerbase to survive. Open beta starts today, a lot of newbies are coming to Dust. When those newbies start leaving Dust in a month because they can't keep up with all the protogear and protovehicles thrown at them, we are not only losing those players. We are losing any other player they know through bad press and word of mouth. If we had a system to separate new players implemented (like hisec, lowsec, nulsec); maybe I would not dislike the no sp cap idea so much. But as it is, I think it is a very bad idea.
This sums it up nicely.
I wouldnt mind if the sp granted at the end of game after you hit the cap was raised, even if it was to 20% of what you would have gained. But I played in the open beta, and that massive skill difference between me (who had to work) compared to those who played constantly and easily had 20 mill+ SP in no time is one of the reasons I -stopped- playing beta for a game I really wanted to help.
Ideally by the time people trudge up to that point here, you will have other things for those high sp characters to do other than pub stomp. If you remove the cap they will hit the cap so fast that no one (save for others like themselves) will have a chance.
I know there have been a lot of "Remove SP cap" threads. I know that lots of them dont have people saying its a bad idea. But part of that is because at least a few (and probably lots more than just a few) of -US- thought -YOU- already knew that, and we didnt want to feed the trolls. |
C Saunders
Serenity Prime Kraken.
158
|
Posted - 2013.01.22 12:31:00 -
[135] - Quote
I vote daily roll over cap!! |
Toyboi
BetaMax.
17
|
Posted - 2013.01.22 12:33:00 -
[136] - Quote
Why wont ccp considder this?
leave passive as it is. but let the rolling over of active sp carry on forever. even for totaly new chars that will mean that after a year (just using numbers as a examble) you would hit cap at maybe 20mil sp. that would mean new players could catch up the old players. the catching up part is a big turn off for ppl who might else would giving eve a chance. plz dont shoot me for surgesting this! |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.22 12:35:00 -
[137] - Quote
2-Ton Twenty-One wrote:CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
I for one personally welcome our new Chinese SP farming overlords. But without disrespecting or making any less of our new Bot-ing SP farming overlords. Hope you guys know the can of worms your opening........ *Double Facepalm CCP Btw thats money you wont be seeing... Farmers and bot-ers will be. Your money... their pockets CCP.
You do realize when ccp has secondary market up that all aurum items will be sell able for isk.
Also specializations have their own caps if you don't see that then you're not thinking far ahead. |
steadyhand amarr
Imperfects Negative-Feedback
338
|
Posted - 2013.01.22 12:36:00 -
[138] - Quote
What we want is a rolling cap so their is a maximum a player can reach. But if he falls behind he can do he best to catch up. This way new guys can get competitive faster and stops the hardcores from raceing ahead. A year down the line new players might not even realize their cap. Put another way we don't want to be punished when real life gets in the way |
Tyjus Vacca
Valor Coalition RISE of LEGION
8
|
Posted - 2013.01.22 12:38:00 -
[139] - Quote
dont do it CCP! taking away the cap will really hurt the game. |
Groza Tragediya
Opus Arcana Orion Empire
72
|
Posted - 2013.01.22 12:39:00 -
[140] - Quote
Well this cant be good. I preferred a weekly cap. I understand youre trying to listen to the community, but a sp cap is necessary. |
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.22 12:43:00 -
[141] - Quote
Maybe if they had some sort of fluxing reward over time, something to remind players 'hey take a break' even if its just for an hour or two and return to their normal lives a short bit. Similar to how fast you can WP gain in matches. |
Corbina Ninja
Maphia Clan Corporation CRONOS.
77
|
Posted - 2013.01.22 12:43:00 -
[142] - Quote
Sha Kharn Clone wrote: ... You will still need to eat so a microwave right next to the sofa is a must. ...
Eating is a waste of time inject an intravenous drip is better |
Avon GOODLIFFE
The Brotherhood of Mars
2
|
Posted - 2013.01.22 12:43:00 -
[143] - Quote
I have to say DUST514 are spoilt bunch.
I have only been playing for 1 week. But have been Playing EVEONLINE for 7 years. In EVE you dont get extra Skill Points after every battle that allows you to instantly learn a skill. You earn Skill Points by learing a Skill. To level up a skill in EVE can take from as lttle as 5 mins to over 30 days and thats just to learn 1 level of a particular skill. Thankfully you dont have to be online as you do learn the skill passivly while offline.
I understand that Dust is a completly different styte of game. Its the fast food equivilant to the fine dining that is EVE Online. So things have to work at a pace much quicker. But with the OPEN BETA it seems to me the removal of the CAP is designed to give those who have 0 skills to develope skills quicly and not be put off from a game already filled with far better trained players when they begin to get raped.
Remember its still BETA but if we want a successful complete game with lots of players, then an open beta is the time to encourage new players by allowing them to see full potential now so they will want to play on final release and not scare them off by making it too hard in BETA. The more players we have at final release the better chance of DUST surviving. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.22 12:46:00 -
[144] - Quote
Avon GOODLIFFE wrote:I have to say DUST514 are spoilt bunch.
I have only been playing for 1 week. But have been Playing EVEONLINE for 7 years. In EVE you dont get extra Skill Points after every battle that allows you to instantly learn a skill. You earn Skill Points by learing a Skill. To level up a skill in EVE can take from as lttle as 5 mins to over 30 days and thats just to learn 1 level of a particular skill. Thankfully you dont have to be online as you do learn the skill passivly while offline.
I understand that Dust is a completly different styte of game. Its the fast food equivilant to the fine dining that is EVE Online. So things have to work at a pace much quicker. But with the OPEN BETA it seems to me the removal of the CAP is designed to give those who have 0 skills to develope skills quicly and not be put off from a game already filled with far better trained players when they begin to get raped.
Remember its still BETA but if we want a successful complete game with lots of players, then an open beta is the time to encourage new players by allowing them to see full potential now so they will want to play on final release and not scare them off by making it too hard in BETA. The more players we have at final release the better chance of DUST surviving.
The problem is that this is a different crowd of people we're dealing with, an FPSer strives for progression constantly and by having active component accomplishes quite a bit of it until more content is brought in.
Also I already did the militia experiment for a few builds. Its so far Gear < EXP < Skills in the progression triad, Skills are most prominent that no matter what crappy suit you're wearing you are going to wreck someone's days. True new people will get curb stomped by skilled proto people but proto people barely get the isk to cover even 1 death. New players would have to go almost 0-50 to not make back the isk lost in militia gear and ultimately bad players in proto gear and high skill points still get curb stomped by skilled players in militia gear. I've proven this multiple times and I am only 'average'.
Right now however there is nothing to encourage players to try to 'skill up' in terms of their own playing, maybe an active/passive certificate system would do. |
x0scarMike
Talon Strike Force LTD Sleepless Knights Alliance
0
|
Posted - 2013.01.22 12:46:00 -
[145] - Quote
I think the weekly cap is the way to go because if you remove the cap, you are going lose some casual players. |
Stephenious
Bragian Order Amarr Empire
2
|
Posted - 2013.01.22 12:46:00 -
[146] - Quote
Removing the cap but reducing payouts hurts the casual gamer. I may only be able to play 2-3 games a night and not every day. |
droidb0ne
BetaMax.
12
|
Posted - 2013.01.22 12:55:00 -
[147] - Quote
Remove it |
Duke Noobiam
Free Kandee Covert Intervention
0
|
Posted - 2013.01.22 12:56:00 -
[148] - Quote
I only have one question for CCP...
How do you kill, that which has no life? |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.01.22 12:58:00 -
[149] - Quote
The SP System is very easy to figure out tbh.
Let's imagine we've just reset and they've introduced a new system based on this idea.
22/01/2013 The SP "Pool" is currently at 28,000 SP (+25% with Booster) 23/01/2013 The SP "Pool" is currently at 56,000 SP (+25% with Booster) 24/01/2013 The SP "Pool" is currently at 84,000 SP (+25% with Booster)
So you can see everyday the Pool raises by 28,000 SP, this never gets reset and doesn't matter if its a new player or a vet, the pool will be the same. In 365 days the pool will be 102,200,000 SP, now ofcourse this is a large amount and probably wouldn't be that much, but the point is, everyday the pool gets larger and larger, keeping the no lifers at bay but still allowing players to catch up if they've been off on holiday for two weeks.
Thoughts? |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.22 13:00:00 -
[150] - Quote
Iron Wolf Saber wrote:The problem is that this is a different crowd of people we're dealing with, an FPSer strives for progression constantly and by having active component accomplishes quite a bit of it until more content is brought in.
No. What you call "progression" are actually unlocks, and those are relatively recent phenomenon in FPSs - mainly designed to compensate for poor core gameplay, and to sell DLC and microtransactions. |
|
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.01.22 13:02:00 -
[151] - Quote
Thing about the Cap is that it stabilizes SP advancement for all players to some extent. Removing that cap satisfies 'instant gratification players' and punishes players who haven't the time to take advantage of it to the same degree. This is not a solution.
I am not going to log in and play for 12 hours a day, Saturday and Sunday, and--with this--even if I did, it wouldn't matter. I'd fall behind so fast I wouldn't be able to compete within a week and I'd be dying on the battlefield without any effort on the part of those taking extreme advantage of it.
What I feel when I hit the SP Cap: Relief. It means I have managed to get my SP for the day and I no longer have to worry about it; I am at least for one day, able to keep up with the masses. I can deal with that, and will accept that eventually I will be outmatched on almost every field consistently because of it.
I don't necessarily like it, but I will deal with it if I have to; I can still have fun to some extent, even if not all the time. It isn't fun dying repetitively to players who can't be killed because they are so far advanced in skills and gear as to make them all but invulnerable to a lesser skilled and equipped player.
I have encountered this; it does happen. The greater that gap in SP, the more it will happen. Granted, I've been pointing this out since early beta and no one seems to have listened. If not a player without the time, then a new player without the skill and equipment.
Back to $100 Dropsuit fits for beginners. Not exactly what I'd suggest for an NPE, but do as you wish I guess. They'll die repetitively, and you'll offer them $100 dropsuits so they don't have to spend all their ISK on that instead of skill books just to play at all.
Pardon me for pointing it out, but that is about the poorest design choice you could make, aside from just charging them $100 to access the game and then offering them nothing for it, while allowing them to get slaughtered by 'veteran' players.
Militia BPO fits are only really useful for more easily and quickly gaining SP and ISK to buy skills. Personally, I have yet to be able to afford to fit more than Militia items most of the time.
For example, it takes ~4-5 matches just to pay for a Logistics dropsuit skillbook; if you account for 10-20 losses in each match, at ~4K* per loss for militia fit dropsuits, then you are losing 40-80 K per match in fitting, which means it will take you between 5 and 23 matches to pay for that skillbook.
* I have no idea; estimating based on the one 618 ISK Militia item cost I recall. Just an example. Assuming a minimum match payout of 100K and max of 150K for this purpose as that seems to be about average now, though less than 100K is possible.
Sure, you can play more intelligently, and you can also just hide in the MCC for a time. Playing more intelligently typically means not fighting, trying to hack without risk, and/or providing Spawn points and Ammo for squad mates while avoiding combat.
Your game design is already suffering; why would you want to make it worse?
Clinically speaking, the mechanics of battle are mostly okay, but the game is suffering in other ways. This is one of them. SP limits need to stay, else a few players will cap out with continuous play, and they will dominate everyone else. The fact they can dominate simply because of SP and gear is a flaw, but only in how truly invulnerable they can become to the average player.
You haven't accounted for new players after launch, and in the projected future following that. They will not be able to compete, and will be dissatisfied and frustrated with the game in large part. That may be somewhat acceptable if they have other things to do, and it isn't entirely unlike EVE in that regard.
This isn't EVE, there is no industry and no player market. There is suggested to be PvE available sometime after launch, and there is PvP. There is your first flaw.
The dropsuits you listed in the Militia BPO update are type I btw, not Militia Dropsuits. That price hike would be almost appropriate for them. Your Militia Dropsuits are the other four. This makes me wonder if you are even actually paying attention to game design.
Honestly, I wonder if anyone is, aside from us of course. You lock all the update topics and prevent discussion regarding them, (Sony?), aside from in general discussion and feedback and requests. Feedback and Requests and General Discussion seem to be only partially observed.
I doubt you'll even read this.
I'm disappointed. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.01.22 13:03:00 -
[152] - Quote
Duke Noobiam wrote:I only have one question for CCP...
How do you kill, that which has no life?
PRIORITIZE!
http://www.youtube.com/watch?v=IR4s4QswGS4 |
trollolollo man
Maphia Clan Corporation CRONOS.
24
|
Posted - 2013.01.22 13:05:00 -
[153] - Quote
then they must to decrase the ammount of sp for each skills or i dont see the point in this game 1Wp=1Sp=1500-2000 sp for match and the skills cost about 10-100 kk or more -_- |
Tahir Maru
Circle of Huskarl Minmatar Republic
2
|
Posted - 2013.01.22 13:05:00 -
[154] - Quote
What about a different approach?
Gradually reducing the SP reward the more SP one has already aquired? Players with low SP total could ascend faster and narrow the gap between themselves and veterans. The latter would not have such a big advantage over new players.
I think after one spent a certain amount of SP one is either a jack of all trades or highly specialized and can handle oneself in most battles even if they are not that good.
People who have a lot of time for gaming will always have the advantage (by SP and practice) but all the others will not fall back that much. I can't come up with good suggestions for the amounts of SP I am talking about. Someone other has to find out what would make sense.
Another way could be that the rewarding system takes into account the players equipment MLT kills Proto is way WAY more worth than the other way around. That could help new players as well.
Thanks for reading |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.01.22 13:06:00 -
[155] - Quote
You get what your cry for
Everyone complained about the hard cap, everyone complained about no cap, everyone complained and never got behind a sensible replacement which would have suited nearly the majority of the players and chose instead to whine and disagree about everything anyways so it was left to CCP to **** it up because they do not know what the community wants
|
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2013.01.22 13:11:00 -
[156] - Quote
Sha Kharn Clone wrote:Yea I guess itGÇÖs adapt or die a lot time.
Now for those of you that want to be competitive but have real lives I can give you some tips.
Firstly lets cover marriage. ItGÇÖs expensive and is a massive time sink. Both the time and the money could be better spent so go see a lawyer and get that out the way. If you have a home left after the divorce I would suggest sell sell sell and get a 12 by 12 box to live in (you wonGÇÖt have time to maintain anything else).
You will still need to eat so a microwave right next to the sofa is a must.
Delete Facebook account and change your phone number to prevent unwelcome distractions.
Other than that all I can say is good luck ladies and lads see you on the battlefield.
Have to hand it to you, that was great. |
Deveshi
WarRavens
144
|
Posted - 2013.01.22 13:12:00 -
[157] - Quote
Y0UR NAME HERE wrote:CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
May I be the first to say, I love you commander wang, down with the SP CAP!
Thank you Cmdr Wang for listening to the community.
I, and I know many like myself, fully appreciate the removal of this SP cap so we can enjoy the game you have developed for us without the negative atmosphere the SP cap was creating.
Thank you very much.
+1 |
Vanda-Kon
Feast On Skulls
66
|
Posted - 2013.01.22 13:13:00 -
[158] - Quote
I love that people with an active life don't even want no lifers to have the smallest glimpse of reward or happiness. You've got your reward, your full life. Go be busy. |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.01.22 13:14:00 -
[159] - Quote
Jason Pearson wrote:The SP System is very easy to figure out tbh.
Let's imagine we've just reset and they've introduced a new system based on this idea.
22/01/2013 The SP "Pool" is currently at 28,000 SP (+25% with Booster) 23/01/2013 The SP "Pool" is currently at 56,000 SP (+25% with Booster) 24/01/2013 The SP "Pool" is currently at 84,000 SP (+25% with Booster)
So you can see everyday the Pool raises by 28,000 SP, this never gets reset and doesn't matter if its a new player or a vet, the pool will be the same. In 365 days the pool will be 102,200,000 SP, now ofcourse this is a large amount and probably wouldn't be that much, but the point is, everyday the pool gets larger and larger, keeping the no lifers at bay but still allowing players to catch up if they've been off on holiday for two weeks.
Thoughts?
To point out the obvious, 102 Million SP would take you years to achieve in EVE; it is no small amount. I also fail to grasp exactly what you mean by this pool thing.. wait, I'm guessing maybe.. (i.e: everyone can play to this limit? whether new player or vet?)
102 m is a typo or error; it would be 10.2 m which is probably less than it should be. I haven't bothered to check how much you can cap in a day honestly, (I've only done it twice; that was enough time investment and effort for awhile), but I'm fairly certain it is more than that.
Max SP gain in EVE iirc would give you that passively in ~157 days, meaning it would take you more than twice as long to skill up under similar rules here.
edit: Not agreeing or disagreeing. |
Arnold Sphinx
Planetary Response Organisation Test Friends Please Ignore
15
|
Posted - 2013.01.22 13:15:00 -
[160] - Quote
Those who don't learn from history are doomed to repeat it. |
|
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.01.22 13:16:00 -
[161] - Quote
Vanda-Kon wrote:I love that people with an active life don't even want no lifers to have the smallest glimpse of reward or happiness. You've got your reward, your full life. Go be busy.
If by full life you mean the requirement to invest most of my time working just to put food on the table and pay the rent, while not having children or even a wife, and not having many friends or the money or time to go out an do things, then I think you've just stuck your foot in your mouth. (i.e: **** off; you don't have a clue what you are talking about) |
Corbina Ninja
Maphia Clan Corporation CRONOS.
77
|
Posted - 2013.01.22 13:18:00 -
[162] - Quote
Deveshi wrote:Y0UR NAME HERE wrote:CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
May I be the first to say, I love you commander wang, down with the SP CAP! Thank you Cmdr Wang for listening to the community. I, and I know many like myself, fully appreciate the removal of this SP cap so we can enjoy the game you have developed for us without the negative atmosphere the SP cap was creating. Thank you very much. +1
not sure if serious you like farm? I dont like not so much |
Geth Massredux
ZionTCD Legacy Rising
62
|
Posted - 2013.01.22 13:19:00 -
[163] - Quote
Are you guys serious. You guys seriously suck if you can't play for war points. I say remove the cap. Skill points = war points Like legit that is better then a stupid cap. A really stupid cap was playing a match and getting 75 skill points. Annoying. And you guys still complaining and they finally found a solution to the skill points. Annoying.
Skill points = war points +1
|
WR3CK HAVOC
SVER True Blood Unclaimed.
11
|
Posted - 2013.01.22 13:19:00 -
[164] - Quote
I would like to see a rolling daily sp cap. there are too many that play this 24/7 . I know from joining in the middle of the previous build that it sucks to have starter gear and try to fight the people in the proto gear. |
Corbina Ninja
Maphia Clan Corporation CRONOS.
77
|
Posted - 2013.01.22 13:22:00 -
[165] - Quote
Geth Massredux wrote:Are you guys serious. You guys seriously suck if you can't play for war points. I say remove the cap. Skill points = war points Like legit that is better then a stupid cap. A really stupid cap was playing a match and getting 75 skill points. Annoying. And you guys still complaining and they finally found a solution to the skill points. Annoying.
Skill points = war points +1
You understand that you have to farm for hours and hours to achieve the same result as before? that were 27k per day
best wishes to all of you |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.22 13:28:00 -
[166] - Quote
DUST Fiend wrote:Returner Tekki wrote:I'd rather have a cap, the no lifer are going to rule the game. The strongest corps in the game will have no members over the age of 14, guaranteed.
HAHAHAHAH ppl who no life the game like all the ppl on the top of the kills board will be in proto at the end of the week lmfaoooooooooooooooooooooo |
tastzlike chicken
ROGUE SPADES
59
|
Posted - 2013.01.22 13:33:00 -
[167] - Quote
What was wrong with the rolling skill cap idea? It gives people a chance to catch up on their days off from work and real life duties.
The daily cap was horrible....not sure if this new plan is equally bad or worse; Seems like you would want to implement it with a good matchmaking system to prevent pub-match protogeddon. |
WR3CK HAVOC
SVER True Blood Unclaimed.
11
|
Posted - 2013.01.22 13:33:00 -
[168] - Quote
I play this game casually. I play it every day now to try to keep up. There is no way i could ever get any of the skills that take 300,000 sp when you are only getting 1000 sp a game because wp =sp. 300 games for one skill fo get about it. I think they would lose the casual audiance. |
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
|
Posted - 2013.01.22 13:40:00 -
[169] - Quote
CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
LOL Stop trolling Wang =p
|
Carl Hauser 2100381593
Villore Sec Ops Gallente Federation
46
|
Posted - 2013.01.22 13:45:00 -
[170] - Quote
Well I have to agree a solely WP based solution would be bad, because medicore players would be at a vast disadvantage as well as players with a real life. Even good players that can't afford to play 10 hours a day would fall behind. Personally I would prefer the only passive skill solution although this not so popular, but a rolling cap would be fine as well. |
|
Vanda-Kon
Feast On Skulls
66
|
Posted - 2013.01.22 13:45:00 -
[171] - Quote
Mars El'Theran wrote:Vanda-Kon wrote:I love that people with an active life don't even want no lifers to have the smallest glimpse of reward or happiness. You've got your reward, your full life. Go be busy. If by full life you mean the requirement to invest most of my time working just to put food on the table and pay the rent, while not having children or even a wife, and not having many friends or the money or time to go out an do things, then I think you've just stuck your foot in your mouth. (i.e: **** off; you don't have a clue what you are talking about)
You're right, I don't understand. Because I have all the free time in the world. And some of the things listed there I don't have as a result. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.22 13:48:00 -
[172] - Quote
Okay so with a little math I figured out some hardcore numbers and I will give you my variables. If you play 24 hours a day at an average of 15 min matchs of skirmish you can play around 96 games in one day. Take out time for anything else you must do in the 24 hours and you will even out for short matches more than likely. So at 96 games for the ultimate no lifer in 24 hours.
Now you table. 96 x 1500 = 134400 96 x 2100 = 201600
With the number for your own average play time you can figure out how much you can get in one day rather easy. Me personally don't see anyone playing 24 hours a day. Now 12 hours sure no problem everyday for the unemployed and bored oh yea. That is still gonna pretty close to what we get now as well if they take out the passive gain to(of course that is on the 1500 average).
Me I don't like the sound of it because it will put people at the top in no time they will get bored and move on, not what I want and I don't think CCP wants that either. Also another issue I had was the promise of having to play for a long time to actually be at the top not just play a lot to be at the top. But whatever it is CCP's game and they are going to make the SP system like they want it for there business model to keep it going. I just hope it is a way I enjoy playing if its not then I hope the population stays to make it fun to play at least. |
Sergeant Wiznowski
Seraphim Initiative. CRONOS.
38
|
Posted - 2013.01.22 13:53:00 -
[173] - Quote
Frankly speaking I just can't find the words to describe this idea.
I am as casual player as you get. 2-3 hours for 3-4 days a week willing to spend some money from time to time. I guess that it will be majority of players.
I loved times when one match gave you 20-40 K SP or more. Yep there was many ppl with more SP in different areas but you could catch up in at least one specialization and you feel progressing all the time. I even bought some AUR to play with.
With this new idea I would need around 54 gaming days per 10K SP just to get Advanced dropsuit (lvl 3 - 547 200 SP total) - that's around 3 month time.
Do you honestly think that ppl will stay with Dust for 3 months- just for dropsuit and getting killed more and more per match as gap widens ? Do you think they will be willing to spend any real money at all ?
Dear CCP do not do that pretty please. Weekly cap was much lesser evil.
|
Aqil Aegivan
The Southern Legion
50
|
Posted - 2013.01.22 13:53:00 -
[174] - Quote
CCP Cmdr Wang wrote:the skill cap introduces too many other unacceptable compromises
Does anyone know what Wang is talking about here. I'd love to know what terrible compromises are being used to justify this awful decision. |
Montezumas Revenge
the majestic space duck MIGHTY PUBLORD OF BROHAN
10
|
Posted - 2013.01.22 13:59:00 -
[175] - Quote
Removing the SP cap in its entirety is pretty crummy for people who can't play all the time.
I really liked the suggestions of other players where there was a rolling cap, where if you didn't play or couldn't play enough all in one day to get to the daily cap that the SP you didn't earn would roll over.
It at least gave us a chance to try to catch up.
However, I do understand the frustration when you do hit the daily cap and don't receive any skillpoints for a fight. |
RydogV
Shadow Company HQ
101
|
Posted - 2013.01.22 14:01:00 -
[176] - Quote
Actually read through most of this post. There is 40 min of my life I will never get back. But I digress....
I am pretty much against the "no SP cap" venture simply because it will ruin the game. And I am not talking about gameplay...I am talking about the overall longevity of Dust 514. It will become the destination of any shooter fan who has 40 hours a week to waste playing a game. And that might be fine for now, where the game is basically all about shooting people in the face in Pub Matches or weak Faction Warfare systems.
But when the game expands into the type of gameplay that CCP set out to create...the serious contracts, the territorial expansion and control, the META game...it is going to be Corporations who facilitate it. Not to hurt anyone's feelings, but what do you think the logistical capabilities of a bunch of 15 year old kids are? Because in 6 months time, when these things begin to roll out, that is all who will be left playing this game.
The game has to have some balance if it is going to endure. Some cap needs to be in place so the average player still has a reason to log in. Whether it is a slow decline in earnings based on a characters total SP, or a weekly/daily cap with rollover I really don't care. I am not interested in seeing the guy with a lot of time on his hands get "punished". But I am even less interested in seeing an entire community get punished because their game when to crap over something as stupid as Skill Points.
Have some frakin' vision people. |
NAV HIV
The Generals
151
|
Posted - 2013.01.22 14:01:00 -
[177] - Quote
I personally have been having a hard time making it everyday for the last two weeks with the new daily cap system. No matter how much i love this game, realistically i wont be able to play it everyday for atleast 2-3 hours. I liked the weekly SP system where you could take your own time and enjoy the game. Not let it become another chore. I'm sure most of you would agree, we play our games to relax, enjoy a drink or two and have some good fun with friends. If it turns out to be another life chore, it would soon get to the annoying point.
I honestly dont have the time to play everyday for 3-4 hours, for the next few years... Weekly cap was great. Daily cap is annoying but manageable. But no cap? I'm sorry most of the players would soon leave and this i'm afraid would turn out to be a heaven for COD prestige boomers... I want to play this game for a long time. With the SP cap, it feels like i'm working towards something. Every new weapon, mod, skill feels special. With No cap? It'd just be pointless... No sense of achievement.... You play well for few days and get some good items.... But you have real life issues to deal with, miss a day or two. Then come back into the game to get pawned by COD players... I honestly will not play this game for too long if this turn out to be another COD
Dear Dev's this game currently has a matured and unique player base. We dont mind buying active, passive boosters and all that. Finally found a game worth playing and it has been a long search. So please dont ruin it for us... Thank you. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.22 14:03:00 -
[178] - Quote
CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
Double old Weekly cap have SP pool with rollover problem solved do u guys even listen when EVERYONE is tellin u to do a pool system but u keep doin something else??? |
Deveshi
WarRavens
144
|
Posted - 2013.01.22 14:04:00 -
[179] - Quote
Mars El'Theran wrote:Vanda-Kon wrote:I love that people with an active life don't even want no lifers to have the smallest glimpse of reward or happiness. You've got your reward, your full life. Go be busy. If by full life you mean the requirement to invest most of my time working just to put food on the table and pay the rent, while not having children or even a wife, and not having many friends or the money or time to go out an do things, then I think you've just stuck your foot in your mouth. (i.e: **** off; you don't have a clue what you are talking about)
I'm a firm believer in making your own life. If you aren't happy with your current one then do something about it. At some point in your life you have made some sort of choice that has ended with you being where you are now. It's simple causality.
Many of us on the otherhand made choices in life that we are happy with. These choices allow us to have free time and do the things we enjoy such as play Dust 514.
I see no justifiable reason to damage this game with an SP cap simply because you made poor life choices which you are now clearly regretting.
Thanks again for removing the SP cap Cmdr Wang.
|
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.22 14:07:00 -
[180] - Quote
Deveshi wrote:Mars El'Theran wrote:Vanda-Kon wrote:I love that people with an active life don't even want no lifers to have the smallest glimpse of reward or happiness. You've got your reward, your full life. Go be busy. If by full life you mean the requirement to invest most of my time working just to put food on the table and pay the rent, while not having children or even a wife, and not having many friends or the money or time to go out an do things, then I think you've just stuck your foot in your mouth. (i.e: **** off; you don't have a clue what you are talking about) I'm a firm believer in making your own life. If you aren't happy with your current one then do something about it. At some point in your life you have made some sort of choice that has ended with you being where you are now. It's simple causality. Many of us on the otherhand made choices in life that we are happy with. These choices allow us to have free time and do the things we enjoy such as play Dust 514. I see no justifiable reason to damage this game with an SP cap simply because you made poor life choices which you are now clearly regretting. Thanks again for removing the SP cap Cmdr Wang. This was an incredibly ignorant statement. You've got a lot of balls to say others have made poor choices. Life doesn't always give you what you want even when you deserve it. |
|
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.01.22 14:07:00 -
[181] - Quote
Aqil Aegivan wrote:CCP Cmdr Wang wrote:the skill cap introduces too many other unacceptable compromises
Does anyone know what Wang is talking about here. I'd love to know what terrible compromises are being used to justify this awful decision.
No, not a clue. I might assume he means alternative mechanics to those current, or trying to satisfy all groups, or something, but I'd probably be wrong. Either way, he just went extreme right wing and gave it all to the players who have all the time.
Assume I work 8 hours a day, 5 days a week, sleep and average of 6.5 hours a day, spend about 1.5 hours a day cleaning, eating, cooking, etc.. and require approximately 2 hours to drive to work and back, plus 0.5 hours a day to shower, brush my teeth, etc.. how much time does that leave me on the average work day for Dust if I do nothing else?
A: 5.5 hours, if I really want to spend all of my free time on Dust, and I really should be sleeping more. |
Badly Owned
xOne Man Armyx
49
|
Posted - 2013.01.22 14:09:00 -
[182] - Quote
CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
OK who the F has the Development Team been listening to? and tell them to put that Kool-Aid Down and back the F up. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.22 14:09:00 -
[183] - Quote
@CCP Cmdr Wang
I hope you are just jerking our chains here. Even then, it's not funny at all not even at the slightest.
The last time we had a build that had NO SP CAP it resulted in players being able to skill for prototype suits and weapons in as little as two weeks which was ridiculous. And this I believe was during the Replication build or earlier. When you later implemented the SP cap I thought you guys did the right thing.
But now, on the day of the open beta finally arriving, after many of us had partied our asses off in PS Home last night, after listening to Hamsters and all, suddenly we get this news of the SP cap possibly being removed???? WAT!!!??
Now I feel like this guy.
I vote for NO REMOVAL OF SP CAP. |
DTOracle
Universal Allies Inc.
95
|
Posted - 2013.01.22 14:10:00 -
[184] - Quote
Personally I hated the daily cap, & I thought most people here did too. But after reading this, I guess not. I'm not saying that removing the cap was the answer, a weekly or monthly rolling cap would make more sense. The daily cap was punishing people who did not play everyday. I actually think it's better to let the no-lifers run wild, then to punish the people with real lives, just to keep them in check. People who play all day everyday, should have an advantage over the guy who plays 1-2 days a week. Life isn't fair, deal with it. |
Guinevere Bravo
SVER True Blood Unclaimed.
140
|
Posted - 2013.01.22 14:10:00 -
[185] - Quote
As it has been said before the correct answer is a weekly or daily cap with the ability to roll over any SP not earned in the last month. Done. Not hard or scary, suits casual and hardcore, keeps the player base on a gradual inclince rather than half at the top and half at the bottom.
PLEASE NO CAP REMOVAL |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.22 14:14:00 -
[186] - Quote
I am not an Eve player but I thought New Eden was about unfairness where 5 year vets have way more SP than a 2 month old player? Isnt this part of an RPG DNA?
since everyone seems so concerned about missing out on some imaginary SP the only route is to make everything passive SP (with passive SP boosters) .
This is set out by Arramakaian Eka in this post https://forums.dust514.com/default.aspx?g=posts&t=50867
its the only logical conclusion you can come to as all active SP caps / or no caps will have the problems that have been discussed in this thread and others.
|
Corbina Ninja
Maphia Clan Corporation CRONOS.
77
|
Posted - 2013.01.22 14:14:00 -
[187] - Quote
I have an idea that accords with all those sp weekly cap (max 190k) with daily cap rollsover if you reach the cap 1 wp = 1 sp no lifers can grind as they want who does not play so much can still earn their sp as before and if they want to reach the lost days |
Mister0Zz
Tritan-Industries Legacy Rising
31
|
Posted - 2013.01.22 14:14:00 -
[188] - Quote
Removing the sp cap would greatly devalue the equipment we use, this Gives less incentive for EvE players to manufacture for us down the line.
I don't know if anybody caught this but
"Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk"
In EvE things that are easy aren't worth much. This system is difficult so we are rewarded appropriately, in Wang's post he said that because it'll be easier, the upgrades will mean less.
So all of you who are happy it might be gone you are celebrating "points" but losing what you wanted the points for in the first place |
Mister0Zz
Tritan-Industries Legacy Rising
31
|
Posted - 2013.01.22 14:16:00 -
[189] - Quote
Oh and a decent weekly cap with a reset day thursday morning would be nice. |
Ire's thug
GunFall Mobilization Covert Intervention
272
|
Posted - 2013.01.22 14:17:00 -
[190] - Quote
I like the idea of a rested SP system. Something like if a player hasn't logged in a couple days he gains SP at a higher rate for a short time. |
|
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.01.22 14:23:00 -
[191] - Quote
2-Ton Twenty-One wrote:Y0UR NAME HERE wrote:SoTa PoP wrote:Y0UR NAME HERE wrote:KripnawtiQ Prime wrote:I think the cap we have now would be fine with a roll over system for those that can't cap every day to catch up on days off. Increase the consolation to 1000 sp (enough to make a difference over several matches for those that play a lot) and reduce the time spent in battle to 1wp/second instead of 5wp/second.
No cap at all is just crazy. It will kill this game for players that don't have hours and hours to devote to gaming. So with this rolling cap, we talking at the end of say 7 days if you don't use whats rolled over then you lose the sp? or do you hang on to it forever? Lose the SP ideally. Even WoW has a limit of how much double EXP you can store. it would need to be a decent cap though imo, if we had what we did last time, like 370k or something for a week........idk I can only play to make the KDR go higher for so long....at current I cap out quick, due to not having any low reward games so if some ppl say play only 1 day per week and grind out their cap, what about us that play a lil extra now and then for the hell of it? we'll be having no reason to log in until the cap cycles again like last time, what I did anyways, once the week cap was hit well.....that was it until the next week came by 0 dust. But the games supposed to be about corp battles, not sp grinding!! Sp should be the icing on the cake of a great fun to play competitive fps not the other way around. IMO I'm totally with you on this. All the bull about removing sp cap when the main fun for most people I know is a good game. A rollover sp system is the way to go to make sure the gap between hardcore and not so hardcore doesn't initially get to big. At least get people hooked on the meta game for a while so they'll stick it out when better gear is constantly edging the win against them. These players can then tell the new players that join later to just tough it out, that it'll get better once they have a core skill set sorted.
|
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 14:23:00 -
[192] - Quote
SoTa PoP wrote:Deveshi wrote:Mars El'Theran wrote:Vanda-Kon wrote:I love that people with an active life don't even want no lifers to have the smallest glimpse of reward or happiness. You've got your reward, your full life. Go be busy. If by full life you mean the requirement to invest most of my time working just to put food on the table and pay the rent, while not having children or even a wife, and not having many friends or the money or time to go out an do things, then I think you've just stuck your foot in your mouth. (i.e: **** off; you don't have a clue what you are talking about) I'm a firm believer in making your own life. If you aren't happy with your current one then do something about it. At some point in your life you have made some sort of choice that has ended with you being where you are now. It's simple causality. Many of us on the otherhand made choices in life that we are happy with. These choices allow us to have free time and do the things we enjoy such as play Dust 514. I see no justifiable reason to damage this game with an SP cap simply because you made poor life choices which you are now clearly regretting. Thanks again for removing the SP cap Cmdr Wang. This was an incredibly ignorant statement. You've got a lot of balls to say others have made poor choices. Life doesn't always give you what you want even when you deserve it.
Deveshi, this has nothing to do with life. It's about the game. And you obviously have very little knowledge according to what you're saying.
On another matter, you also seem to be a huge jerk, and a very cocky individual to dare express judgment on people's life you know nothing about.
In fact, you dont seem to know much about anything. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 14:26:00 -
[193] - Quote
DTOracle wrote:Personally I hated the daily cap, & I thought most people here did too. But after reading this, I guess not. I'm not saying that removing the cap was the answer, a weekly or monthly rolling cap would make more sense. The daily cap was punishing people who did not play everyday. I actually think it's better to let the no-lifers run wild, then to punish the people with real lives, just to keep them in check. People who play all day everyday, should have an advantage over the guy who plays 1-2 days a week. Life isn't fair, deal with it.
Problem is : no cap will hurt the guy who doesnt play every day a lot more than a daily cap. and by a lot, i really mean A LOT. Also, if you say that a guy who plays 1-2 days shouldnt be at the same page than a guy who plays every day, well it's already the case.
Except the guy who play 1-2 days doesnt feel behind by 100k SP every day. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2013.01.22 14:27:00 -
[194] - Quote
removing the skill cap altogether is one of the stupidist ideas that I've heard on here... and it's coming from the developers no less. The people that want it completely removed are the very few that can play 12+ hours a day.. unfortunately those very few are the most vocal... obviously cause they're on here all day long, every day.
The majority of people with half a brain want the current system tweaked... Not removed completely.
I honestly thought CCP was smarter than this. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
55
|
Posted - 2013.01.22 14:27:00 -
[195] - Quote
Gauder Berwyck wrote:Thanks for the reply Wang, and the only advice I can give is a weekly rolling cap.
This is the most balanced option, in my opinion.
If the cap is all-out removed, with lower rewards, it further hurts casuals even more than the other system. With a rolling weekly cap, a casual with one free day can make it up without getting left in the dust (lol) by the hardcore. |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.22 14:28:00 -
[196] - Quote
It really is a dark day. I think I will miss this game.
Count me as a vote to keep the cap, for whatever it's worth. |
Cyris Fortune
ZionTCD Legacy Rising
66
|
Posted - 2013.01.22 14:30:00 -
[197] - Quote
Odiain Suliis wrote:Mirana Cheshire wrote:I vote for the no cap limit and getting sp based on wp gained, the current wp system of course must be reevaluated
honestly why are people afraid with the no cap limit? the battlefield series does this (new players start with limited gear and you gain more the more points you gain)
are you worried the new players might catch up to those of you who started playing from day 1? THis rewarding SP directly according to WP is bad idea, due to it incentivices a WP farming. ie. logi's just revieving for the +X WP, or orgaiced groups of players doing WP farming in Skirmish by capping opbjectives in turn. By going this route, one is just incetivising to abuse the mechanics even more. But I'd like to point out that in this 7-day rolling cap thing. There is possibility that one doesen't 'keep up' with others, since it' requires one to 'grind' that SP pool down to acoomodate more SP. And this par is crusial to be in there.
I agree it does create a big pool to grind down. But I gives the casual players the best chance to keep up. IMO it's the best that be done. It allows the player to fit in his game time around RL commitments. I vote for rolling weekly or straight up weekly SP cap. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2013.01.22 14:32:00 -
[198] - Quote
I'd rather see active SP go away entirely than become uncapped. Rollover, bigger consolation prizes, anything but the uncapped wild west. |
Dack Darksmith
Serenity Prime Kraken.
10
|
Posted - 2013.01.22 14:34:00 -
[199] - Quote
PLEASE DO NOT REMOVE THE CAP!
Cap = EVE
No Cap = WOW
Think of the long run please. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.22 14:36:00 -
[200] - Quote
@Deveshi
You are a ignorant, arrogant, selfish jerk.
Anyways, you don't know anything about the consequences of not having an SP cap, do you? I know the consequences. I was there when it all happened. Replication build (or earlier) I saw plenty of no-lifers manage to reach prototype level in as little as two weeks which was too much to see and experience to say the least. There was no point in setting up a skill tree system that's suppose to take 7 years to train when it was possible to finish most of the skill tree in a month or two.
Of course, that was allow CCP to see how prototype suits worked out in mass numbers. They got the results. Then the SP cap came which was a godsend because according to CCP our SP gains were suppose to be in equal pace to that of Eve Online players (maximum of 1SP/sec). |
|
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.22 14:39:00 -
[201] - Quote
I'm not sure what Wing is attempting to say. The ways I'm seeing this being applied. (And my expected fallout)
-No cap limit; endless grind. (Worst case scenario, diminishes the RPG element further and ruins CCP's own business model for prolonging the game community. At 8 months of hitting cap daily, progression was too short from day 1 to fully invested.)
-"NO" cap limit; the daily or weekly SP gain is limited but has a diminishing return never reaches 0 (please for the love of god don't, just don't.)
Can we get a poll up some place and vote in this. Here is a short list of all the options I've seen a hundred times over.
-The rolling weekly skill cap with diminishing returns to 0 (Fair and still gives you something to work for, Best IMO) -The rolling weekly skill cap with diminishing returns that never hits 0 -Weekly with diminishing returns to 0 (Old method, Meh. Better then no cap and certainly less demanding then a daily cap) -Daily Cap. no diminishing returns. SP gain never below 75 (Current method, Awful. Requires 2 hours a day of game play to stay relevant.) -No cap limit, endless grind. (Never once seen this asked for, by any one.) -"NO" cap limit; the daily or weekly SP gain is limited but has a diminishing return never reaches 0 (Again, never once seen this asked for. This is worse then the daily cap by far.) |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.01.22 14:40:00 -
[202] - Quote
Deveshi wrote:Mars El'Theran wrote:Vanda-Kon wrote:I love that people with an active life don't even want no lifers to have the smallest glimpse of reward or happiness. You've got your reward, your full life. Go be busy. If by full life you mean the requirement to invest most of my time working just to put food on the table and pay the rent, while not having children or even a wife, and not having many friends or the money or time to go out an do things, then I think you've just stuck your foot in your mouth. (i.e: **** off; you don't have a clue what you are talking about) I'm a firm believer in making your own life. If you aren't happy with your current one then do something about it. At some point in your life you have made some sort of choice that has ended with you being where you are now. It's simple causality. Many of us on the otherhand made choices in life that we are happy with. These choices allow us to have free time and do the things we enjoy such as play Dust 514. I see no justifiable reason to damage this game with an SP cap simply because you made poor life choices which you are now clearly regretting. Thanks again for removing the SP cap Cmdr Wang.
You assume my life choices are poor, and you defend people who claim I have a full life because I work for a living? News Flash: This just in; Working for a living is a poor life choice.
wtf Do you honestly think people can just change their circumstance so easily? Shall I just wave a magic wand and make a good woman appear--who is interested in me--and increase my yearly income to about $90000 so I can afford to have a family and buy a house?
Just fyi, only so many people can earn so much, and there isn't that much money to go around with high paid persons earning enough to provide much better quality of living for hundreds, if not thousands, or hundreds of thousands. The vast majority of global income is drawn into finite points. It is not spread around.
I work as an Electrician, and only recently started doing that. It might amount to something some day, but it certainly hasn't yet. It would cost me nearly one quarter of my income just to finance and insure a newer vehicle. Maybe a little more than. Rent is about a third.
This has nothing to do with poor life choices, and everything to do with a lack of opportunity and fiscal assets to make things happen. Even provided I didn't have any bad habits at all, I would still be moving forward under low steam. I waste some money, it is true, but I waste it because I'm attempting to at least enjoy something of this life I've been given.
Mostly good food actually, rather than eating KD which wouldn't get me through my work day anyway. I consume an average of 3-4K calories a day and I weigh in at 184 pounds at 6'1" If I didn't at least eat good food once in awhile, I'd be suffering from exhaustion most days.
I'm already suffering from exhaustion, but it has more to do with limited sleep than food I think. I also smoke; have for 25 years; terrible habit, but not so easy to quit for some as others. Also, waste of money.
I don't hesitate to admit my flaws; I never pretended otherwise. Calling people out for not having the time, and claiming working was a reward is ignorant. People work because they have to; if they didn't, they'd have the time if they wanted to invest it.
Believe it or not, someone better off than me--by a bit--and married to an equally well off spouse, raising children, will still have limited time and energy, and their life will not be so rewarding as suggested. Most people don't even have the time to invest on spending with their children, and are mostly investing it in providing for them, even when they are well off.
How is that rewarding? ..particularly when the majority of what you do more readily benefits someone else, or provides them with things you don't have yourself, and likely could not afford?
Myself for example: I have literally assisted with the install of multiple security systems, prewired and finished thousands of homes with cable, telecommunications and audio systems, security wiring, and both roughed in and installed central vacuum systems in as many or more than that. I have, as well, wired and finished electrical for as many as 40 homes and done quite a few Reno's.
That's just in the last 6 years, and I don't yet have a home of my own and couldn't possibly think of affording one.
Do you think my job is unnecessary? That I made a poor life choice?
In this context, do you think it is rewarding enough in itself, and that I should make way for those who don't have to invest their time on such things, and can sit at home on a PS3? That I am undeserving somehow, of having something to do with my spare time, when I want to, without having to suffer from the iniquity of limited SP when compared to others who have been playing as long as I have, if more than?
I don't. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.22 14:40:00 -
[203] - Quote
just make it like Eve with just passive SP already. This will cause even more upset......
the biggest complaint in these posts is: I am missing out on being able to get some imaginary SP cause of real life commitments. The 'pool' or rollover idea fixes this problem for them. You missed getting some SP and? Its not the end of the world
those that argue altruistic reasons about new players isnt true either: a player starting now will always have more SP than a player starting in a years time. That player will never catch up with the vet. |
Reimus Klinsman
BetaMax.
319
|
Posted - 2013.01.22 14:40:00 -
[204] - Quote
So, all the people who've been complaining about the SP cap are truly idiots. CCP wants this game to have a lifespan of several years if not reach decades. They will not compromise that lifespan. An SP cap is a system to ensure that those casual players can keep up with games with nothing but free time. With 2-3 hours of play each day you can gain nearly as much SP as someone who plays 16 hours per day, every day. Lets look at the SP progression without a skillcap. Remember that SP wants this game to last several years, lets say 5 years to start with 20m SP. This is also with 4 games per hour.
No SP Cap - Casual player (2 hours of play each day): Each game is worth 171 SP. Obtains 2.5m sp over the course of 5 years. That amounts to gaining about one Lv1/Lv2 skill each year.
No SP Cap - Nolife player ( 16 hours of play each day): Each game is worth 171 SP. Obtains 20m sp over the course of 5 years (29200 hours of play)
People who don't want an SP cap are pure idiots. |
Odayian Dust Bunny
One-Armed Bandits Orbital Rights
12
|
Posted - 2013.01.22 14:47:00 -
[205] - Quote
This has to be one of the worst ideas I've seen. It separates casual & hardcore too much. Rolling cap, or weekly cap could be a justifiable fix. Completely remove the cap, and CCP is also hurting their wallets.
You could be coining for a rifle/suit/etc while trying to bank the SP to unlock the next tier. If this goes in to effect, then why coin the equipment?? All I'd need to do is just grind it out for a fraction of the time.
It already takes 1.5 - 2.5 hrs to hit cap every day. If you cap out for the day, you have 2 other character slots open to train up, and take down different paths. They can even take that post-cap time to bank isk and/or group with friends/corpies while they hit their cap.
--Keep the cap! |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.22 14:48:00 -
[206] - Quote
I say just remove the Active SP gains and stick to the Eve Online style of SP progression.
1SP/sec Maximum |
TXSnowman
Pro Hic Immortalis RISE of LEGION
8
|
Posted - 2013.01.22 14:48:00 -
[207] - Quote
Bad idea CCP. A SP cap is needed. I dislike the current daily cap and would prefer something like a weekly cap.
And if the all mighty bottom line is $, you shouldn't listen to those still living in their parents basement. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.22 14:57:00 -
[208] - Quote
I kind of worry what the game will look like if the SP cap is removed entirely. Last time we had the zero-life tank players, who play this game basically continuously, getting very powerful tanks and dominating matches where people simply didn't have access to weapons that could stop them. I'd worry about that happening again. I like the cap to keep people somewhat in check. I don't like the daily cap as it is currently, but there are some alternative ideas here which are good. |
James Thraxton
The Exemplars
73
|
Posted - 2013.01.22 14:58:00 -
[209] - Quote
keep some form of cap, CCP. With it you create the same time based investment that you have in EvE, and prevent people from skilling into areas where they have no clue how to act or function. also, even as a gamer myself, i fear the plight threat you'll create called the no-lifers. . . it might seem like something small now, but come the summer the numbers will multiply exponentially. |
Deveshi
WarRavens
144
|
Posted - 2013.01.22 15:02:00 -
[210] - Quote
SoTa PoP wrote: This was an incredibly ignorant statement. You've got a lot of balls to say others have made poor choices. Life doesn't always give you what you want even when you deserve it.
When life hands you lemons, make lemonade.
Anyway, more on the matter at hand.
The SP cap removal is a good thing for a large number of reasons.
1) As people have said, New Eden is an unfair universe where there are clear distinctions between vets and rookies. This is the universe you are playing in. Get used to it and save the QQ for when you get shot in the face.
2) Finally, the SP system will reflect the effort of the player rather than simply how often they are able to log on. They are called skill points and not free points for a reason.
3) No more AFK SP farming in the MCC.
4) Boosters now do what they say on the tin and you don't feel like you've been conned every time you hit the cap.
5) It will now be EASIER to catch up with the hardcore players. With the SP cap system the only way of keep up with the SP race was to ensure that you logged in every day and hit your cap. If you missed a day, you missed a day of SP resulting in you being a day behind those who were able to log in and never able to catch them up again. Without the SP cap, if you are a casual player then you can simply wait until you get that long weekend off, sit in your PJs for a couple of days and catch up with the rest of us. If you aren't prepared to do that then you have no place to be moaning about any SP cap because you are essentially asking for free SP as opposed to actually working for it.
6) Removing the SP cap and it's hand outs will promote specialization which is at the heart of New Eden gameplay.
7) People will actually try harder during matches because your SP and ISK will be entirely dependent on your performance in the battle. This may actually mean people care about winning and losing battles as opposed to only being concerned about the sp and isk stats.
8) Regular and hardcore players (the ones buying most of the AUR and thus paying for it's development) will no longer be alienated by what is essentially a message of "Thanks for your money, you can go and play something else now" when you see +75 SP come up on the screen.
So what are the arguments for the SP cap?
1) People who play more than me will be more advanced than me...
- What? So you are complaining that this will be like every other game ever made? Simply your presense here does not mean that you deserve to be as good as everyone else. If that is what you want then why do we have an SP system in the first place? Just give everyone identical stats and identical weapons and see what they can do with them... Oh, wait. Isn't that the same as Call of Duty? Maybe your playing the wrong game.
2) People in china will be SP farming like crazy and selling high level characters...
- So Dust 514 will suffer this issue THE SAME AS EVERY OTHER LEVEL BASED GAME. You do not solve this issue by screwing over every player in the game with an SP cap, you solve it by policing transactions and IP addresses as they have already done with macroers in Eve Online.
3) People who have no lives will be playing 24/7 and be in proto within a week.
- This is simply not true. Whether there is a cap or no cap there are still only 24 hours in a day and this restraint on time provides you with a natural cap. A skirmish match lasts approx 20 mins so you may be able to fit in 70 matchers per day (allowing for 40 mins loading time and assuming you don't sleep). This means that if the SP is calculated solely on 1WP = 1SP and you are getting an average 1000WP per match you will only be getting 70,000 active SP per day. Your proto gear is still a long way off, this just means that getting to that point is in the hands of the players rather than being controlled completely by CCP.
The simple solution to most of these issues.
CCP should add is a log-in cool down timer to stop 24/7 grinding. All this essentially means is that your account activity is monitored. Once you have been playing for 10 hours in a 12 hour period, you are unable to log in to your account for the last 2 hours of that 12 period and the timer is reset at the end of the 12 hours. At an average of 20 mins per match this will reduce the number of matches you can play per day by 12, further reducing your daily active SP max to 58,000 per day.
Problem solved.
|
|
Omnipotent Zitro
Imperfects Negative-Feedback
156
|
Posted - 2013.01.22 15:03:00 -
[211] - Quote
Thank You CCP!!!!!! You are so amazing that you are removing the SP! That I'm buying at least $100 more of AUR!!!! Just because you removed the CAP.
Any SP Cap was stupid and would only hurt the game. |
Vanda-Kon
Feast On Skulls
66
|
Posted - 2013.01.22 15:04:00 -
[212] - Quote
Mars El'Theran wrote:Deveshi wrote:Mars El'Theran wrote:Vanda-Kon wrote:I love that people with an active life don't even want no lifers to have the smallest glimpse of reward or happiness. You've got your reward, your full life. Go be busy. If by full life you mean the requirement to invest most of my time working just to put food on the table and pay the rent, while not having children or even a wife, and not having many friends or the money or time to go out an do things, then I think you've just stuck your foot in your mouth. (i.e: **** off; you don't have a clue what you are talking about) I'm a firm believer in making your own life. If you aren't happy with your current one then do something about it. At some point in your life you have made some sort of choice that has ended with you being where you are now. It's simple causality. Many of us on the otherhand made choices in life that we are happy with. These choices allow us to have free time and do the things we enjoy such as play Dust 514. I see no justifiable reason to damage this game with an SP cap simply because you made poor life choices which you are now clearly regretting. Thanks again for removing the SP cap Cmdr Wang. You assume my life choices are poor, and you defend people who claim I have a full life because I work for a living? News Flash: This just in; Working for a living is a poor life choice. wtf Do you honestly think people can just change their circumstance so easily? Shall I just wave a magic wand and make a good woman appear--who is interested in me--and increase my yearly income to about $90000 so I can afford to have a family and buy a house? Just fyi, only so many people can earn so much, and there isn't that much money to go around with high paid persons earning enough to provide much better quality of living for hundreds, if not thousands, or hundreds of thousands. The vast majority of global income is drawn into finite points. It is not spread around. I work as an Electrician, and only recently started doing that. It might amount to something some day, but it certainly hasn't yet. It would cost me nearly one quarter of my income just to finance and insure a newer vehicle. Maybe a little more than. Rent is about a third. This has nothing to do with poor life choices, and everything to do with a lack of opportunity and fiscal assets to make things happen. Even provided I didn't have any bad habits at all, I would still be moving forward under low steam. I waste some money, it is true, but I waste it because I'm attempting to at least enjoy something of this life I've been given. Mostly good food actually, rather than eating KD which wouldn't get me through my work day anyway. I consume an average of 3-4K calories a day and I weigh in at 184 pounds at 6'1" If I didn't at least eat good food once in awhile, I'd be suffering from exhaustion most days. I'm already suffering from exhaustion, but it has more to do with limited sleep than food I think. I also smoke; have for 25 years; terrible habit, but not so easy to quit for some as others. Also, waste of money. I don't hesitate to admit my flaws; I never pretended otherwise. Calling people out for not having the time, and claiming working was a reward is ignorant. People work because they have to; if they didn't, they'd have the time if they wanted to invest it. Believe it or not, someone better off than me--by a bit--and married to an equally well off spouse, raising children, will still have limited time and energy, and their life will not be so rewarding as suggested. Most people don't even have the time to invest on spending with their children, and are mostly investing it in providing for them, even when they are well off. How is that rewarding? ..particularly when the majority of what you do more readily benefits someone else, or provides them with things you don't have yourself, and likely could not afford? Myself for example: I have literally assisted with the install of multiple security systems, prewired and finished thousands of homes with cable, telecommunications and audio systems, security wiring, and both roughed in and installed central vacuum systems in as many or more than that. I have, as well, wired and finished electrical for as many as 40 homes and done quite a few Reno's. That's just in the last 6 years, and I don't yet have a home of my own and couldn't possibly think of affording one. Do you think my job is unnecessary? That I made a poor life choice? In this context, do you think it is rewarding enough in itself, and that I should make way for those who don't have to invest their time on such things, and can sit at home on a PS3? That I am undeserving somehow, of having something to do with my spare time, when I want to, without having to suffer from the iniquity of limited SP when compared to others who have been playing as long as I have, if more than? I don't.
Maybe not you, but others toss around the no life comment all the time, like it's a compliment. It's about time some active lifers get grief. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.22 15:07:00 -
[213] - Quote
Let's put this to a vote:
https://forums.dust514.com/default.aspx?g=posts&t=52401&find=unread
I started this thread to prove a point to CCP. |
Omnipotent Zitro
Imperfects Negative-Feedback
156
|
Posted - 2013.01.22 15:07:00 -
[214] - Quote
Deveshi wrote:SoTa PoP wrote: This was an incredibly ignorant statement. You've got a lot of balls to say others have made poor choices. Life doesn't always give you what you want even when you deserve it.
When life hands you lemons, make lemonade. Anyway, more on the matter at hand. The SP cap removal is a good thing for a large number of reasons. 1) As people have said, New Eden is an unfair universe where there are clear distinctions between vets and rookies. This is the universe you are playing in. Get used to it and save the QQ for when you get shot in the face. 2) Finally, the SP system will reflect the effort of the player rather than simply how often they are able to log on. They are called skill points and not free points for a reason. 3) No more AFK SP farming in the MCC. 4) Boosters now do what they say on the tin and you don't feel like you've been conned every time you hit the cap. 5) It will now be EASIER to catch up with the hardcore players. With the SP cap system the only way of keep up with the SP race was to ensure that you logged in every day and hit your cap. If you missed a day, you missed a day of SP resulting in you being a day behind those who were able to log in and never able to catch them up again. Without the SP cap, if you are a casual player then you can simply wait until you get that long weekend off, sit in your PJs for a couple of days and catch up with the rest of us. If you aren't prepared to do that then you have no place to be moaning about any SP cap because you are essentially asking for free SP as opposed to actually working for it. 6) Removing the SP cap and it's hand outs will promote specialization which is at the heart of New Eden gameplay. 7) People will actually try harder during matches because your SP and ISK will be entirely dependent on your performance in the battle. This may actually mean people care about winning and losing battles as opposed to only being concerned about the sp and isk stats. 8) Regular and hardcore players (the ones buying most of the AUR and thus paying for it's development) will no longer be alienated by what is essentially a message of "Thanks for your money, you can go and play something else now" when you see +75 SP come up on the screen. So what are the arguments for the SP cap?1) People who play more than me will be more advanced than me... - What? So you are complaining that this will be like every other game ever made? Simply your presense here does not mean that you deserve to be as good as everyone else. If that is what you want then why do we have an SP system in the first place? Just give everyone identical stats and identical weapons and see what they can do with them... Oh, wait. Isn't that the same as Call of Duty? Maybe your playing the wrong game. 2) People in china will be SP farming like crazy and selling high level characters... - So Dust 514 will suffer this issue THE SAME AS EVERY OTHER LEVEL BASED GAME. You do not solve this issue by screwing over every player in the game with an SP cap, you solve it by policing transactions and IP addresses as they have already done with macroers in Eve Online. 3) People who have no lives will be playing 24/7 and be in proto within a week. - This is simply not true. Whether there is a cap or no cap there are still only 24 hours in a day and this restraint on time provides you with a natural cap. A skirmish match lasts approx 20 mins so you may be able to fit in 70 matchers per day (allowing for 40 mins loading time and assuming you don't sleep). This means that if the SP is calculated solely on 1WP = 1SP and you are getting an average 1000WP per match you will only be getting 70,000 active SP per day. Your proto gear is still a long way off, this just means that getting to that point is in the hands of the players rather than being controlled completely by CCP. The simple solution to most of these issues. CCP should add is a log-in cool down timer to stop 24/7 grinding. All this essentially means is that your account activity is monitored. Once you have been playing for 10 hours in a 12 hour period, you are unable to log in to your account for the last 2 hours of that 12 period and the timer is reset at the end of the 12 hours. At an average of 20 mins per match this will reduce the number of matches you can play per day by 12, further reducing your daily active SP max to 58,000 per day. Problem solved. QFT +1 well said. |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2013.01.22 15:08:00 -
[215] - Quote
I am not a HC player by any means, I have a regular 7-4 job and I am glad the cap is gone. Would I prefer a weekly rolling cap, YES! But that doesnt seem to be happening. I think a rolling cap is a little to ambitious on the software side of things.
But if I have a choice between a daily cap and no cap, I'll take no cap and see how it works out with reduced SP gain.
Quote: Boosters now do what they say on the tin and you don't feel like you've been conned every time you hit the cap.
This quote above also rings true. CCP is in this to make money, as it stands now, who will buy Boosters when on a daily cap?
Not me and I think this is another reason for the lifting of the cap, more sales.
|
Corbina Ninja
Maphia Clan Corporation CRONOS.
77
|
Posted - 2013.01.22 15:15:00 -
[216] - Quote
Quote: Not me and I think this is another reason for the lifting of the cap, more sales.
then I suggest to remove the passive free points can only be achieved with the passive booster so they also sell more passive boosters |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.22 15:17:00 -
[217] - Quote
Great, now the minority "NO-TO-CAP" players are acting out. As if the majority should bend to their will. |
Darius Ashran
BetaMax.
23
|
Posted - 2013.01.22 15:20:00 -
[218] - Quote
xAckie wrote:just make it like Eve with just passive SP already. This will cause even more upset......
the biggest complaint in these posts is: I am missing out on being able to get some imaginary SP cause of real life commitments. The 'pool' or rollover idea fixes this problem for them. You missed getting some SP and? Its not the end of the world
those that argue altruistic reasons about new players isnt true either: a player starting now will always have more SP than a player starting in a years time. That player will never catch up with the vet.
You sire hit the nail on the head IMO. The disparity between new players down the line and ANY player closed beta tester or not is going to be so great and always will be that the inherent disparity between players now will be as to nothing.
However i do believe CCP must work out a way to create a measured progression in order to ensure the healthy progression of the player base as a whole so we don't get to the cap of the existing content before they role out new skills. ( FYI that's how it works eve has had around 7 years worth of skills added to it over the last 5 years or so).
People will play what they can and when they can. But CCP can cater overall system design just to make people Feel like they are on a more even playing field. people who invest the time will have a distinct advantage be that spread out over 1 month or 6 . Teamwork will always be a big factor however. We all know what a well organized squad of 4 can do let alone a team in corp matches. And Gents lets all keep our eye on the prize. AS other have said. This is the content that exists now true. but ccp is building the basic foundation from which a much more complex and broad reaching system will function. This has to be something they keep in mind as tney develop the game. not simply whats convenient now but what will support a healthy growth model for the community long term. EVEN if that means inconveniencing us at this time. And they can simply only listen to the vocal minority on the forums. Alot of people who don't visit these forums do play the game if previous community's are the trend i would venture to say most.
Alot of this threads feedback is good. Most however i think fails to recognize alot of the genuine challenges CCP is going to be facing or how they plan to implement this. Most imo seems to be concerned with the short term personal gain. Not taking into consideration the broader implications. The sp roll over system has merit and i would really like to hear what CCP has to say about that and If it is not viable a simple explanation to help us all understand would be good i think to help sooth some peoples ire as well as give us a better chance to give constructive feedback. |
Deveshi
WarRavens
144
|
Posted - 2013.01.22 15:22:00 -
[219] - Quote
Mars El'Theran wrote:Deveshi wrote:Mars El'Theran wrote:Vanda-Kon wrote:I love that people with an active life don't even want no lifers to have the smallest glimpse of reward or happiness. You've got your reward, your full life. Go be busy. If by full life you mean the requirement to invest most of my time working just to put food on the table and pay the rent, while not having children or even a wife, and not having many friends or the money or time to go out an do things, then I think you've just stuck your foot in your mouth. (i.e: **** off; you don't have a clue what you are talking about) I'm a firm believer in making your own life. If you aren't happy with your current one then do something about it. At some point in your life you have made some sort of choice that has ended with you being where you are now. It's simple causality. Many of us on the otherhand made choices in life that we are happy with. These choices allow us to have free time and do the things we enjoy such as play Dust 514. I see no justifiable reason to damage this game with an SP cap simply because you made poor life choices which you are now clearly regretting. Thanks again for removing the SP cap Cmdr Wang. You assume my life choices are poor, and you defend people who claim I have a full life because I work for a living? News Flash: This just in; Working for a living is a poor life choice. wtf Do you honestly think people can just change their circumstance so easily? Shall I just wave a magic wand and make a good woman appear--who is interested in me--and increase my yearly income to about $90000 so I can afford to have a family and buy a house? Just fyi, only so many people can earn so much, and there isn't that much money to go around with high paid persons earning enough to provide much better quality of living for hundreds, if not thousands, or hundreds of thousands. The vast majority of global income is drawn into finite points. It is not spread around. I work as an Electrician, and only recently started doing that. It might amount to something some day, but it certainly hasn't yet. It would cost me nearly one quarter of my income just to finance and insure a newer vehicle. Maybe a little more than. Rent is about a third. This has nothing to do with poor life choices, and everything to do with a lack of opportunity and fiscal assets to make things happen. Even provided I didn't have any bad habits at all, I would still be moving forward under low steam. I waste some money, it is true, but I waste it because I'm attempting to at least enjoy something of this life I've been given. Mostly good food actually, rather than eating KD which wouldn't get me through my work day anyway. I consume an average of 3-4K calories a day and I weigh in at 184 pounds at 6'1" If I didn't at least eat good food once in awhile, I'd be suffering from exhaustion most days. I'm already suffering from exhaustion, but it has more to do with limited sleep than food I think. I also smoke; have for 25 years; terrible habit, but not so easy to quit for some as others. Also, waste of money. I don't hesitate to admit my flaws; I never pretended otherwise. Calling people out for not having the time, and claiming working was a reward is ignorant. People work because they have to; if they didn't, they'd have the time if they wanted to invest it. Believe it or not, someone better off than me--by a bit--and married to an equally well off spouse, raising children, will still have limited time and energy, and their life will not be so rewarding as suggested. Most people don't even have the time to invest on spending with their children, and are mostly investing it in providing for them, even when they are well off. How is that rewarding? ..particularly when the majority of what you do more readily benefits someone else, or provides them with things you don't have yourself, and likely could not afford? Myself for example: I have literally assisted with the install of multiple security systems, prewired and finished thousands of homes with cable, telecommunications and audio systems, security wiring, and both roughed in and installed central vacuum systems in as many or more than that. I have, as well, wired and finished electrical for as many as 40 homes and done quite a few Reno's. That's just in the last 6 years, and I don't yet have a home of my own and couldn't possibly think of affording one. Do you think my job is unnecessary? That I made a poor life choice? In this context, do you think it is rewarding enough in itself, and that I should make way for those who don't have to invest their time on such things, and can sit at home on a PS3? That I am undeserving somehow, of having something to do with my spare time, when I want to, without having to suffer from the iniquity of limited SP when compared to others who have been playing as long as I have, if more than? I don't.
Thanks for the life story, albeit a little unnecessary. But you have pointed out your priorities... Affording you car, a new home and wanting to start a family.
These are your choices.
Myself, and many others here are gamers. I accept that we are living in a poor economic climate so I base my priorities around what I have now and what is achievable in the near future. Right now, that involves cheap entertainment such as Dust 514.
I do nothing to squander your aspirations and priorities such as paying for your new home and the family you desire so why do you feel it is acceptable to damage what is meaningful to myself and others just so it is more convenient for you? You who has other goal as you have pointed out. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
|
Posted - 2013.01.22 15:24:00 -
[220] - Quote
This idea of 1WP = 1SP is stupid and will ruin dust.
The weekly sp cap was good, you could play 1 houur a day and hit the cap at the end of the week or play 5+ hours a single day and still hit the cap. |
|
Sentient Archon
Red Star.
690
|
Posted - 2013.01.22 15:26:00 -
[221] - Quote
The whole problem out here is CCP listens to the whinners out here. I would like to see how this wanes out. Soon you will see everyne running in pubs with full proto gear. The new comers will keep getting destroyed and before you know it most of the community is out to the next flavor of the month.
Eve has been successful because of the SP cap making people stay here for a reason politics aside. Dust wont be so without a meaningful cap. If you want other corps to put a fight against the Imps or SyNs or SIs or ROFLs there needs to be a sense of balance. This balance will not be achieved by openning the flood gates.
The present cap is good. A daily SP cap with a rollover would be better. |
Smaloom
ZionTCD Legacy Rising
2
|
Posted - 2013.01.22 15:31:00 -
[222] - Quote
Impossible to give feedback on this without knowledge on the matchmaking system. I haven't read anything about it, don't even know if there is one, so i'm not gonna pretend i'm educated about how's that is setup, but treating this question about cap with the foundation that "SP / TIME" is the only way to even out competition between new/old, hardcore/casual, leads me to the conclusion that it's simply not sustainable for creating a permanent new player friendly experience.
Without any details on matchmaking, alternate game modes, practice matches, etc., i'd say a SP cap is a good thing. The 7-day rolling cap suggestion seems reasonable to allow for casual / hardcore to keep a somewhat even pace, but without addressing the matchmaking, give it a few months and i bet this will need to be reviewed again. |
Nightbird Aeon
Brimstone Tactical Covert Intervention
86
|
Posted - 2013.01.22 15:32:00 -
[223] - Quote
Maken Tosch wrote:Great, now the minority "NO-TO-CAP" players are acting out. As if the majority should bend to their will.
Just because you were QQ'ing louder before, doesn't mean that you were in the majority either, pal.
Adding in a roll-over makes a daily/weekly cap pretty much the same. Yes, you can cap out daily on the daily roll-over, but the weekly rollover will still see the 23/7 gamers hitting their weekly cap about half way through... while the casual gamers may only hit the cap by the weekend.
Another option would be the lifetime cap.... every day, the DUST cap goes up 40,000 SP.... the people who play daily will be always hitting the cap, but someone who joins a month or a year down the road will have the ability to catch up?
You could also increase payouts in ISK as SP goes down.... so you're making more money once you've capped... |
Deveshi
WarRavens
144
|
Posted - 2013.01.22 15:33:00 -
[224] - Quote
Maken Tosch wrote:@Deveshi
You are a ignorant, arrogant, selfish jerk.
Anyways, you don't know anything about the consequences of not having an SP cap, do you? I know the consequences. I was there when it all happened. Replication build (or earlier) I saw plenty of no-lifers manage to reach prototype level in as little as two weeks which was too much to see and experience to say the least. There was no point in setting up a skill tree system that's suppose to take 7 years to train when it was possible to finish most of the skill tree in a month or two.
Of course, that was allow CCP to see how prototype suits worked out in mass numbers. They got the results. Then the SP cap came which was a godsend because according to CCP our SP gains were suppose to be in equal pace to that of Eve Online players (maximum of 1SP/sec).
Thanks for the kind words.
FYI, I've been here since the start of beta and during the builds you are decribing you were receiving x4 the current SP rate. This has nothing to do with an SP cap it was an experiment by CCP to test high level gear as you have pointed out.
After these builds, the SP was reduced to the x1 SP modifier which you see in effect now.
|
Duo H Maxwell
SyNergy Gaming
38
|
Posted - 2013.01.22 15:35:00 -
[225] - Quote
Whatever you plan on doing CCP, please don't force me to have to play every single day to keep up. Not everyone can/wants to play every single day. I like your game sure, but I miss the couple days off I could take after hitting my cap back when it was weekly. Haha got me talking like this is a job, which it is currently with the loldailycap. So yeah, scrap that daily cap and replace it with something more flexible. |
DrunkardBastards
Inebriated Liberation Front
23
|
Posted - 2013.01.22 15:38:00 -
[226] - Quote
I haven't read threw the entire post so forgive me if its been said,
Was thinking about how World of Warcraft(yeah shut up) did it., maybe making it so if you don't log into the game for some amount of time a you get a sp bonus for a few matches based off the time you were inactive. who ever wants to grind can, who ever doesn't can at least make up some of that gap. |
Deveshi
WarRavens
144
|
Posted - 2013.01.22 15:40:00 -
[227] - Quote
Maken Tosch wrote:Great, now the minority "NO-TO-CAP" players are acting out. As if the majority should bend to their will.
You think people against the cap are in the minority? Affraid the forum isn't exactly a true representation.
The people who do want the cap because they can't play the game during the day can access this forum. So here they are complaining to keep the SP cap. Suprise, Suprise. Tell me, are you buying your AUR though the forum as well?
The people who want the SP cap removed are out there playing the game rather than listening to this BS. |
Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
216
|
Posted - 2013.01.22 15:42:00 -
[228] - Quote
CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
Seems to me that there needs to be a cap to prevent hardcore grinding creating large gaps between players early on in the game's life.
I like the idea of some sort of rolling cap (with a 3-5 day limit) the best....or even a weekly cap with the SP gain reduction you mention in the "No Cap" plan.
The bugger about a weekly or daily cap is that you hit it too fast through normal play and thus not providing incentive to continue playing the game in the current state it is in. If you have a cap but make it take longer to reach then players keep playing but don't necessarily have a chance to get too far ahead. Once you have districts and planets changing hands based on match results then I don't think people would even notice the cap....as much.
Right now gaining Skills Points to spend is the main reason your players are playing. Once they have something else to focus their attention on, it will likely be less of a "Hot" topic, IMO. |
Deveshi
WarRavens
144
|
Posted - 2013.01.22 15:43:00 -
[229] - Quote
DrunkardBastards wrote:I haven't read threw the entire post so forgive me if its been said,
Was thinking about how World of Warcraft(yeah shut up) did it., maybe making it so if you don't log into the game for some amount of time a you get a sp bonus for a few matches based off the time you were inactive. who ever wants to grind can, who ever doesn't can at least make up some of that gap.
I like this a lot.
+1 Sir.
EDIT: Although I still hate you for mentioning WOW. |
Omnipotent Zitro
Imperfects Negative-Feedback
156
|
Posted - 2013.01.22 15:44:00 -
[230] - Quote
Deveshi wrote:Maken Tosch wrote:Great, now the minority "NO-TO-CAP" players are acting out. As if the majority should bend to their will. You think people against the cap are in the minority? Affraid the forum isn't exactly a true representation. The people who do want the cap because they can't play the game during the day can access this forum. So here they are complaining to keep the SP cap. Suprise, Suprise. Tell me, are you buying your AUR though the forum as well? The people who want the SP cap removed are out there playing the game rather than listening to this BS. Exactly.
On all my characters, I see in local channel that new players ask why is there a stupid SP cap? They are like I did decent last match, why did I get 50SP? It not just one or two people complaining, it's everybody.
Only players who want it are the self entitled players who work and do other things and think they should have exactly the same SP as player who play all day. Sounds like communism to me, we all know how that has worked out. |
|
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.01.22 15:45:00 -
[231] - Quote
I felt jipped off because I'm forced to play my matches to hit my SP cap each day.
How do you think I'll feel if I know that no amount of hours I have free in a day will match the no lifers?
If this goes through, I'm changing my mind about throwing $20-$40 a month at you guys for AUR. I won't be a part of supporting such a garbage decision by paying for boosters.
This decision just shows that all you really care about is money. It's just like the monocle incident all over again. You're just looking for ways to keep people addicted to boosters, and what better way then to reward people who never leave their couch.
How you guys thought this is a good idea is actually beyond me. Worst decision out of the Beta.
Omnipotent Zitro wrote:Only players who want it are the self entitled players who work and do other things and think they should have exactly the same SP as player who play all day. Sounds like communism to me, we all know how that has worked out.
Self entitled, lmfao. I'm sorry that some of us can't be slaves to a game so we can stroke our epeen for everyone to see. You shouldn't be rewarded and elevated above everyone else because you're 12 or a welfare mooch. |
Sentient Archon
Red Star.
690
|
Posted - 2013.01.22 15:45:00 -
[232] - Quote
Duo H Maxwell wrote:Whatever you plan on doing CCP, please don't force me to have to play every single day to keep up. Not everyone can/wants to play every single day. I like your game sure, but I miss the couple days off I could take after hitting my cap back when it was weekly. Haha got me talking like this is a job, which it is currently with the loldailycap. So yeah, scrap that daily cap and replace it with something more flexible.
Amen! |
C Saunders
Serenity Prime Kraken.
158
|
Posted - 2013.01.22 15:46:00 -
[233] - Quote
Daily SP Cap with rollover. Problem solved.
Now don't remove the cap. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 15:46:00 -
[234] - Quote
Deveshi wrote:Maken Tosch wrote:Great, now the minority "NO-TO-CAP" players are acting out. As if the majority should bend to their will. You think people against the cap are in the minority? Affraid the forum isn't exactly a true representation. The people who do want the cap because they can't play the game during the day can access this forum. So here they are complaining to keep the SP cap. Suprise, Suprise. Tell me, are you buying your AUR though the forum as well? The people who want the SP cap removed are out there playing the game rather than listening to this BS.
You re delusional. This thread is proof enough. |
Deveshi
WarRavens
144
|
Posted - 2013.01.22 15:47:00 -
[235] - Quote
Omnipotent Zitro wrote:Deveshi wrote:Maken Tosch wrote:Great, now the minority "NO-TO-CAP" players are acting out. As if the majority should bend to their will. You think people against the cap are in the minority? Affraid the forum isn't exactly a true representation. The people who do want the cap because they can't play the game during the day can access this forum. So here they are complaining to keep the SP cap. Suprise, Suprise. Tell me, are you buying your AUR though the forum as well? The people who want the SP cap removed are out there playing the game rather than listening to this BS. Exactly. On all my characters, I see in local channel that new players ask why is there a stupid SP cap? They are like I did decent last match, why did I get 50SP? It not just one or two people complaining, it's everybody. Only players who want it are the self entitled players who work and do other things and think they should have exactly the same SP as player who play all day. Sounds like communism to me, we all know how that has worked out.
lol, communism.
I like you.
+1 |
Kesi Raae Kaae
Much Crying Old Experts
40
|
Posted - 2013.01.22 15:49:00 -
[236] - Quote
Didn't we already have no cap or a softer cap further back in the beta and there were tank drivers with 50 million SP driving around killing everyone?
That was a boring time and I'm shocked CCP are wanting to revert back to it. |
Snaps Tremor
Tritan-Industries Legacy Rising
41
|
Posted - 2013.01.22 15:50:00 -
[237] - Quote
I've been a fan of CCP's honesty and transparency up to now (outright admitting when they aren't sure how things are going to work rather than glossing over everything with a PR brush) but this is the one area where they need to commit to something without user input. Asking the players how they want to be played is like focus testing a film to try and make something that people want to watch. In both cases, it should not be up to us to decide. Pick a rough speed of progression that you want, control the variance so people haven't maxed out and burnt out within a month, and above all ensure that the APPEARANCE of it is smooth and doesn't come with any arbitrary speed bumps that have even smart people entering the chat to find out why the skill points stopped flowing.
No competently implemented cap should be as visible as the current one, so by all means rework it, but keep control of your game. As players of the game, we frankly have no ******* idea what we want, because we're not the ones making it. We don't know where it's going. We'll ask to be capped and then wander off because the incentives aren't there. We'll ask for everything and then complain when we've run out of things to do two weeks down the line. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.22 15:51:00 -
[238] - Quote
Again just make a soft cap. Or bonus sp pool bonus for if you haven't played all day |
Jackof All-Trades
Bojo's School of the Trades
78
|
Posted - 2013.01.22 15:52:00 -
[239] - Quote
1 WP = 1 SP?
Dear God. |
Deveshi
WarRavens
144
|
Posted - 2013.01.22 15:53:00 -
[240] - Quote
DUST Fiend wrote:I felt jipped off because I'm forced to play my matches to hit my SP cap each day. How do you think I'll feel if I know that no amount of hours I have free in a day will match the no lifers? If this goes through, I'm changing my mind about throwing $20-$40 a month at you guys for AUR. I won't be a part of supporting such a garbage decision by paying for boosters. This decision just shows that all you really care about is money. It's just like the monocle incident all over again. You're just looking for ways to keep people addicted to boosters, and what better way then to reward people who never leave their couch. How you guys thought this is a good idea is actually beyond me. Worst decision out of the Beta. Omnipotent Zitro wrote:Only players who want it are the self entitled players who work and do other things and think they should have exactly the same SP as player who play all day. Sounds like communism to me, we all know how that has worked out. Self entitled, lmfao. I'm sorry that some of us can't be slaves to a game so we can stroke our epeen for everyone to see. You shouldn't be rewarded and elevated above everyone else because you're 12 or a welfare mooch.
Why does everyone assume that CCP is a charity?
Wait, what? CCP may have actually made this game with the intension of making some money instead of it just being out of the kindness of their hearts?
Think it through. Of course CCP are going to program the game to promote sales. This is very different from forcing sales such as in World of Tanks, but still, if CCP doesn't have a stable income you will not have a game to play.
The removal of the SP cap = promotion of sales = more game development. |
|
All Hail GLORT
Royal Uhlans Amarr Empire
3
|
Posted - 2013.01.22 15:53:00 -
[241] - Quote
I know everyone will hate this but ...
NO SP Cap will be fine ... IF CCP can fix the broken matchmaking system so that matches aren't so one sided. Say a graduated scale of entry so that new players don't play against players with millions more SP.
Or a matchmaking system based on total team SP so that each teams total SP is within 1 or 2 percent of eachother. This way a higher level corp player can participate with a squad of new players and train them in tactics without overbalancing the match. |
Corbina Ninja
Maphia Clan Corporation CRONOS.
77
|
Posted - 2013.01.22 15:54:00 -
[242] - Quote
check the rankings WP who has less than 300k WP should cry because they are the sp you have accumulated if there was "no cap" system since the last wipe
1 wp = 1 sp
i have 94k QQ |
dungeonduck
D.A.R.K L.E.G.I.O.N
6
|
Posted - 2013.01.22 15:55:00 -
[243] - Quote
Three words: Rolling Weekly Cap.
Explanation: A standard weekly cap that rolls over any "unearned" SP to next week's skill cap and has a standard diminishing returns once the cap has been reached. If you reach the cap at any point it will be reset at a designated day of the week.
Number Ideas: Take the last closed beta active daily cap, multiply by 8 (for the hard-core players). For the diminishing returns, take the last closed beta daily 50 SP "cap reward" and multiply by 7 (350 SP, 425 w/ booster).
Reasoning: For me, it only took 2-3 hours a day to reach the cap, but I could not play every day. I know there are others in similar situations. There are some days that I am able to play 5-6 hours. With this method, it would allow people to make up for those "lost" days. The hard-core players could grind for many hours to reach the cap and the "after-cap" rewards are enough (for me at least) to keep playing a match here and there. |
Free Tears
Seykal Expeditionary Group Minmatar Republic
24
|
Posted - 2013.01.22 15:55:00 -
[244] - Quote
The crybabies are out!!! I'm pretty sure I saw all thes kids saying... Adapt or die right?? So listen to yourself and STFU |
Deveshi
WarRavens
144
|
Posted - 2013.01.22 15:56:00 -
[245] - Quote
Jackof All-Trades wrote:1 WP = 1 SP?
Dear God.
it already is 1 WP = 1 SP.
The only difference is that currently you are receving 5 SP per second for every second you are in a match regardless of what you do. This means that you can sit in the MCC and AFK and still make 90% of the SP the other players make who participate in the battle.
It is because of this 5 SP per second a cap was required.
The removal of the cap simply means you earn your rewards.
As I have already said, they are called skill points, not sit on your arse and do nothing points. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.01.22 15:57:00 -
[246] - Quote
Free Tears wrote:The crybabies are out!!! I'm pretty sure I saw all thes kids saying... Adapt or die right?? So listen to yourself and STFU
Sure, just let me quit my job and stop feeding my kid.
Ahh, now I can sit on my couch and gain 600 pounds so I can be a cool kid. |
Ihfrit 03
One-Armed Bandits Orbital Rights
2
|
Posted - 2013.01.22 15:58:00 -
[247] - Quote
Removing the cap will be a mistake in my opinion.
New players will have a huge disadvantage for a long time. Granted that this game works just like eve, after a while the new players will be max skilled into something and be just as good as the hardcore player.. but the process of them getting that far will be painful and discourage game play. Nobody wants to get rolled a billion times by a no life player. the cap really helps keep people in check and having decent matches. |
dungeonduck
D.A.R.K L.E.G.I.O.N
6
|
Posted - 2013.01.22 15:58:00 -
[248] - Quote
All Hail GLORT wrote:
Or a matchmaking system based on total team SP so that each teams total SP is within 1 or 2 percent of eachother. This way a higher level corp player can participate with a squad of new players and train them in tactics without overbalancing the match.
I agree, the matchmaking system does need a bit of adjusting... |
Annoying Guy
Resheph Interstellar Strategy Gallente Federation
1
|
Posted - 2013.01.22 16:03:00 -
[249] - Quote
I've been in the closed beta a while but don't get to play a lot so can someone explain the 'cap' to me because I'm not sure i understand correctly what everyone is upset about. |
charlesnette dalari
Creative Killers
159
|
Posted - 2013.01.22 16:04:00 -
[250] - Quote
SP bank rolling universal cap has been suggested before and solves everyone's complaints. Basically the person with the most SP in game sets the cap and the rest are not capped until they reach his total. I think either this or just return to the weekly cap we had I thought it was perfectly fine. Please CCP don't remove the cap entirely |
|
Deveshi
WarRavens
144
|
Posted - 2013.01.22 16:06:00 -
[251] - Quote
Annoying Guy wrote:I've been in the closed beta a while but don't get to play a lot so can someone explain the 'cap' to me because I'm not sure i understand correctly what everyone is upset about.
Explanation of the SP cap:
Link |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
|
Posted - 2013.01.22 16:06:00 -
[252] - Quote
Flyingconejo wrote:I will make it short:
Rollings SP cap > Weekly SP cap >>>Daily SP cap >>>>>>>>> No SP cap at all.
The reasons, have been stated by all the people above me a thousand times. So please, don't go out of your way to choose the worst option of all. (Hint: The worst option is no SP cap at all)
KISS
Keep It Simple Stupid
Rolling SP Cap = Win win
No SP Cap = RIP Dust 514 |
Free Tears
Seykal Expeditionary Group Minmatar Republic
24
|
Posted - 2013.01.22 16:08:00 -
[253] - Quote
DUST Fiend wrote:Free Tears wrote:The crybabies are out!!! I'm pretty sure I saw all thes kids saying... Adapt or die right?? So listen to yourself and STFU Sure, just let me quit my job and stop feeding my kid. Ahh, now I can sit on my couch and gain 600 pounds so I can be a cool kid. Do you know any duster that does this you moron? I don't so stop bitching |
Zev Caldari
Crux Special Tasks Group Gallente Federation
94
|
Posted - 2013.01.22 16:10:00 -
[254] - Quote
I'm not a fan of an SP cap, but I am vehemently opposed to reducing SP gains to accommodate the lack of an SP cap. Believe it or not, some of us have a hard time finding 2+ hours a day to grind our SP. Removing the cap and reducing the rate of SP gain (in the form of SP/sec, which is the bulk of your SP gain right now) is a slap in the face to casual/working gamers.
The timing of this change is terrible too. You never want to make major changes on "release day" which is pretty much what "open beta" means to all the cool kids now (thank you Activision/EA Marketing --;), especially for a f2p game. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2013.01.22 16:11:00 -
[255] - Quote
They should also add unlockable skill for certain category. For example, you can only spend skills on Assault-related skills because you use it, not when you hop on a tank and grind for kills and you skill for anything you want. At least, this will slow the progessions. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.01.22 16:12:00 -
[256] - Quote
Free Tears wrote:DUST Fiend wrote:Free Tears wrote:The crybabies are out!!! I'm pretty sure I saw all thes kids saying... Adapt or die right?? So listen to yourself and STFU Sure, just let me quit my job and stop feeding my kid. Ahh, now I can sit on my couch and gain 600 pounds so I can be a cool kid. Do you know any duster that does this you moron? I don't so stop bitching
Uhhh....do you remember when we had no SP limit?
Because I remember PLENTY of players that did exactly this.... |
Twinkletoes Tittybottoms
Doomheim
8
|
Posted - 2013.01.22 16:12:00 -
[257] - Quote
Free Tears wrote:Do you know any duster that does this you moron? I don't so stop bitching
$5.00 says you are Free Beers lol. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
|
Posted - 2013.01.22 16:13:00 -
[258] - Quote
After you visit here to QQ about what ever you think the SP Cap should be. Go here to vote,
https://forums.dust514.com/default.aspx?g=posts&m=483815#post483815
|
TheBLAZZED
VENGEANCE FOR HIRE
62
|
Posted - 2013.01.22 16:13:00 -
[259] - Quote
Nightbird Aeon wrote:Maken Tosch wrote:Great, now the minority "NO-TO-CAP" players are acting out. As if the majority should bend to their will. Just because you were QQ'ing louder before, doesn't mean that you were in the majority either, pal. Adding in a roll-over makes a daily/weekly cap pretty much the same. Yes, you can cap out daily on the daily roll-over, but the weekly rollover will still see the 23/7 gamers hitting their weekly cap about half way through... while the casual gamers may only hit the cap by the weekend. Another option would be the lifetime cap.... every day, the DUST cap goes up 40,000 SP.... the people who play daily will be always hitting the cap, but someone who joins a month or a year down the road will have the ability to catch up? You could also increase payouts in ISK as SP goes down.... so you're making more money once you've capped... I have posted a similar idea to this many times and so have many others. I think it is the logical choice. However, not having any cap all wouldn't be that big of a deal as someone else pointed out in 1 of my previous posts. Character development in dust is wide not tall so you won't be experiencing that much of a gap in gameplay just people that will be able to do more than one role with one character. |
addsta01
The Southern Legion
12
|
Posted - 2013.01.22 16:19:00 -
[260] - Quote
In my opinion i say keep the SP cap .I disagree with removing it.As many more than a few problamatic senarios have been mentioned |
|
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.22 16:20:00 -
[261] - Quote
DUST Fiend wrote:Free Tears wrote:DUST Fiend wrote:Free Tears wrote:The crybabies are out!!! I'm pretty sure I saw all thes kids saying... Adapt or die right?? So listen to yourself and STFU Sure, just let me quit my job and stop feeding my kid. Ahh, now I can sit on my couch and gain 600 pounds so I can be a cool kid. Do you know any duster that does this you moron? I don't so stop bitching Uhhh....do you remember when we had no SP limit? Because I remember PLENTY of players that did exactly this.... You do know half this game has been flatten now |
Deveshi
WarRavens
144
|
Posted - 2013.01.22 16:22:00 -
[262] - Quote
addsta01 wrote:In my opinion i say keep the SP cap .I disagree with removing it.As many more than a few problamatic senarios have been mentioned
name them |
NAV HIV
The Generals
151
|
Posted - 2013.01.22 16:22:00 -
[263] - Quote
Deveshi wrote:DUST Fiend wrote:I felt jipped off because I'm forced to play my matches to hit my SP cap each day. How do you think I'll feel if I know that no amount of hours I have free in a day will match the no lifers? If this goes through, I'm changing my mind about throwing $20-$40 a month at you guys for AUR. I won't be a part of supporting such a garbage decision by paying for boosters. This decision just shows that all you really care about is money. It's just like the monocle incident all over again. You're just looking for ways to keep people addicted to boosters, and what better way then to reward people who never leave their couch. How you guys thought this is a good idea is actually beyond me. Worst decision out of the Beta. Omnipotent Zitro wrote:Only players who want it are the self entitled players who work and do other things and think they should have exactly the same SP as player who play all day. Sounds like communism to me, we all know how that has worked out. Self entitled, lmfao. I'm sorry that some of us can't be slaves to a game so we can stroke our epeen for everyone to see. You shouldn't be rewarded and elevated above everyone else because you're 12 or a welfare mooch. Why does everyone assume that CCP is a charity? Wait, what? CCP may have actually made this game with the intension of making some money instead of it just being out of the kindness of their hearts? Think it through. Of course CCP are going to program the game to promote sales. This is very different from forcing sales such as in World of Tanks, but still, if CCP doesn't have a stable income you will not have a game to play. The removal of the SP cap = promotion of sales = more game development.
Removal of SP cap = No one spending AUR or Buying Merc packs = Leaving the game to COD players. Good luck |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 16:23:00 -
[264] - Quote
After thinking about this for some time I decided that I agree with CCPs decision. It makes complete sense. Initially I hated the idea but in reality this is a free to play game. Free to play games are known for being games where "no lifers" can spend enough time on the game to overcome the players who decide to spend money in the game to get ahead......and the players who do both blast way ahead of both other kinds of players. This will always be true of a free to play game that has microtransactions. The pay aspect is there for those who want to spend less time in the game but keep up with the "no lifers"....on top of using real money to purchase other items to pimp out your character. Basically CCP has made the booster relevant again.....and since most of their money will likely come from players purchasing boosters.....this makes perfect sense.
I thought about what others stated regarding getting extra SP for not playing for a period and that sounds fine.....only they already have that set up and its called the booster. Not everyone will choose to purchase a booster and if you dont then you made a choice to sacrifice the ability to keep up with no lifers or those who purchase boosters for the ability to continue to play for free. This is a perfectly reasonable model for this game and probably the only way they will be able to make at least enough money to earn a small profit and thus keep the doors open on this game.
In summary......this despite my initial reservations is truly a good idea and probably what should be done. Besides once you hit about 6-7 million SP you have specced pretty far into your chosen field and additional SP only allows you to broaden your skills to allow you to do whatever you want. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 16:24:00 -
[265] - Quote
NAV HIV wrote:Deveshi wrote:DUST Fiend wrote:I felt jipped off because I'm forced to play my matches to hit my SP cap each day. How do you think I'll feel if I know that no amount of hours I have free in a day will match the no lifers? If this goes through, I'm changing my mind about throwing $20-$40 a month at you guys for AUR. I won't be a part of supporting such a garbage decision by paying for boosters. This decision just shows that all you really care about is money. It's just like the monocle incident all over again. You're just looking for ways to keep people addicted to boosters, and what better way then to reward people who never leave their couch. How you guys thought this is a good idea is actually beyond me. Worst decision out of the Beta. Omnipotent Zitro wrote:Only players who want it are the self entitled players who work and do other things and think they should have exactly the same SP as player who play all day. Sounds like communism to me, we all know how that has worked out. Self entitled, lmfao. I'm sorry that some of us can't be slaves to a game so we can stroke our epeen for everyone to see. You shouldn't be rewarded and elevated above everyone else because you're 12 or a welfare mooch. Why does everyone assume that CCP is a charity? Wait, what? CCP may have actually made this game with the intension of making some money instead of it just being out of the kindness of their hearts? Think it through. Of course CCP are going to program the game to promote sales. This is very different from forcing sales such as in World of Tanks, but still, if CCP doesn't have a stable income you will not have a game to play. The removal of the SP cap = promotion of sales = more game development. Removal of SP cap = No one spending AUR or Buying Merc packs = Leaving the game to COD players. Good luck
I would think it would lead to more purchases of the AUR and packs for boosters so that the ppl who arent "no lifers" can try to keep up. |
Odayian Dust Bunny
One-Armed Bandits Orbital Rights
12
|
Posted - 2013.01.22 16:25:00 -
[266] - Quote
There would probably be less issues if skill spikes and clusters were available. >.> |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 16:26:00 -
[267] - Quote
deleted.....mistaken double post |
NAV HIV
The Generals
151
|
Posted - 2013.01.22 16:35:00 -
[268] - Quote
semperfi1999 wrote:NAV HIV wrote:Deveshi wrote:DUST Fiend wrote:I felt jipped off because I'm forced to play my matches to hit my SP cap each day. How do you think I'll feel if I know that no amount of hours I have free in a day will match the no lifers? If this goes through, I'm changing my mind about throwing $20-$40 a month at you guys for AUR. I won't be a part of supporting such a garbage decision by paying for boosters. This decision just shows that all you really care about is money. It's just like the monocle incident all over again. You're just looking for ways to keep people addicted to boosters, and what better way then to reward people who never leave their couch. How you guys thought this is a good idea is actually beyond me. Worst decision out of the Beta. Omnipotent Zitro wrote:Only players who want it are the self entitled players who work and do other things and think they should have exactly the same SP as player who play all day. Sounds like communism to me, we all know how that has worked out. Self entitled, lmfao. I'm sorry that some of us can't be slaves to a game so we can stroke our epeen for everyone to see. You shouldn't be rewarded and elevated above everyone else because you're 12 or a welfare mooch. Why does everyone assume that CCP is a charity? Wait, what? CCP may have actually made this game with the intension of making some money instead of it just being out of the kindness of their hearts? Think it through. Of course CCP are going to program the game to promote sales. This is very different from forcing sales such as in World of Tanks, but still, if CCP doesn't have a stable income you will not have a game to play. The removal of the SP cap = promotion of sales = more game development. Removal of SP cap = No one spending AUR or Buying Merc packs = Leaving the game to COD players. Good luck I would think it would lead to more purchases of the AUR and packs for boosters so that the ppl who arent "no lifers" can try to keep up.
Like i mentioned earlier. Most of us cant put in 6-7 hours a day, not even 2-3 hours a day everyday. realistically its not possible. |
Lycuo
On The Brink
5
|
Posted - 2013.01.22 16:38:00 -
[269] - Quote
Gauder Berwyck wrote:Thanks for the reply Wang, and the only advice I can give is a weekly rolling cap.
Weekly rolling cap is the best idea ever. Please Listen to this! |
FatalFlaw V1
ISK Faucet Industries
76
|
Posted - 2013.01.22 16:38:00 -
[270] - Quote
I feel like the weekly cap was by far the best system to allow flexibility in play time and equal opportunity to keep up with the leveling status quo. The daily cap seems like the worst for nearly everyone except those whose day to day lives consist of deciding which video game to play next.
|
|
Moonracer2000
Subdreddit Test Alliance Please Ignore
311
|
Posted - 2013.01.22 16:38:00 -
[271] - Quote
No SP cap is a bad idea. Also, not having any future character wipes but still making wild changes to the game seems like kind of a bad combination.
Thoughts on SP system: Time spent in battle should have a minimal influence on SP. Participation should be the main factor. Passive SP gain feels good where it is.
The best system I experienced was the weekly SP cap. I think the problem with that was people were getting way to much SP per match at the beginning. Max SP to 5-8k per match (instead of 20-30k or whatever it was) and it will take longer than 3 days to hit cap. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.22 16:46:00 -
[272] - Quote
This is like an awful April fools joke, only instead of putting your bosses VW on the roof of an hourly rate motel. CCP is playing a social experiment with repercussions that would in every scenario I've run in my head, negativity effect their own product. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.22 16:48:00 -
[273] - Quote
semperfi1999 wrote:After thinking about this for some time I decided that I agree with CCPs decision. It makes complete sense. Initially I hated the idea but in reality this is a free to play game. Free to play games are known for being games where "no lifers" can spend enough time on the game to overcome the players who decide to spend money in the game to get ahead......and the players who do both blast way ahead of both other kinds of players. This will always be true of a free to play game that has microtransactions. The pay aspect is there for those who want to spend less time in the game but keep up with the "no lifers"....on top of using real money to purchase other items to pimp out your character. Basically CCP has made the booster relevant again.....and since most of their money will likely come from players purchasing boosters.....this makes perfect sense.
I thought about what others stated regarding getting extra SP for not playing for a period and that sounds fine.....only they already have that set up and its called the booster. Not everyone will choose to purchase a booster and if you dont then you made a choice to sacrifice the ability to keep up with no lifers or those who purchase boosters for the ability to continue to play for free. This is a perfectly reasonable model for this game and probably the only way they will be able to make at least enough money to earn a small profit and thus keep the doors open on this game.
In summary......this despite my initial reservations is truly a good idea and probably what should be done. Besides once you hit about 6-7 million SP you have specced pretty far into your chosen field and additional SP only allows you to broaden your skills to allow you to do whatever you want. Finally a smart person! This is a good idea so deal with it. SP doesn't equal skil. Once you get 5-8 million you are set the rest is just candy sp for random fun |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.22 16:52:00 -
[274] - Quote
Zarr Du'Kar wrote:If you are intent to keep the "NO-SP-CAP", how about having a system that allows a player to gain bonus percentage for the number of days that player hasnt played?
That way a player who wasn't able to log in for a week can catch up with someone whos played the whole week. SC 2 uses something like this to great effect. There is no cap and the baseline for point gain is normalized (i.e. everyone gets the same with no diminishing returns). however during the time you're not playing bonus points accrue in a pool, as long as you have bonus points they will be used to match your normalized gains, effectively doubling your SP gains until you've depleted your pool. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.22 16:57:00 -
[275] - Quote
Mr Zitro wrote:semperfi1999 wrote:After thinking about this for some time I decided that I agree with CCPs decision. It makes complete sense. Initially I hated the idea but in reality this is a free to play game. Free to play games are known for being games where "no lifers" can spend enough time on the game to overcome the players who decide to spend money in the game to get ahead......and the players who do both blast way ahead of both other kinds of players. This will always be true of a free to play game that has microtransactions. The pay aspect is there for those who want to spend less time in the game but keep up with the "no lifers"....on top of using real money to purchase other items to pimp out your character. Basically CCP has made the booster relevant again.....and since most of their money will likely come from players purchasing boosters.....this makes perfect sense.
I thought about what others stated regarding getting extra SP for not playing for a period and that sounds fine.....only they already have that set up and its called the booster. Not everyone will choose to purchase a booster and if you dont then you made a choice to sacrifice the ability to keep up with no lifers or those who purchase boosters for the ability to continue to play for free. This is a perfectly reasonable model for this game and probably the only way they will be able to make at least enough money to earn a small profit and thus keep the doors open on this game.
In summary......this despite my initial reservations is truly a good idea and probably what should be done. Besides once you hit about 6-7 million SP you have specced pretty far into your chosen field and additional SP only allows you to broaden your skills to allow you to do whatever you want. Finally a smart person! This is a good idea so deal with it. SP doesn't equal skil. Once you get 5-8 million you are set the rest is just candy sp for random fun
Which in it's own right is depressing, if we boil down every role specialization to the readers digest version this game looses a large portion of what would have made it stand alone in this over simplified market. Not only am i for a cap, I think CCP should elaborate roll bonuses on existing skills to extend any one specialization from 4-8 months to about 14 months...
|
Sir Petersen
Mannar Focused Warfare Gallente Federation
112
|
Posted - 2013.01.22 17:00:00 -
[276] - Quote
Weekly cap 4 sure. Even a monthly one. This game can not turn into mad farming for skill points 24hrs a day. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.22 17:07:00 -
[277] - Quote
Volgair wrote:Mr Zitro wrote:semperfi1999 wrote:After thinking about this for some time I decided that I agree with CCPs decision. It makes complete sense. Initially I hated the idea but in reality this is a free to play game. Free to play games are known for being games where "no lifers" can spend enough time on the game to overcome the players who decide to spend money in the game to get ahead......and the players who do both blast way ahead of both other kinds of players. This will always be true of a free to play game that has microtransactions. The pay aspect is there for those who want to spend less time in the game but keep up with the "no lifers"....on top of using real money to purchase other items to pimp out your character. Basically CCP has made the booster relevant again.....and since most of their money will likely come from players purchasing boosters.....this makes perfect sense.
I thought about what others stated regarding getting extra SP for not playing for a period and that sounds fine.....only they already have that set up and its called the booster. Not everyone will choose to purchase a booster and if you dont then you made a choice to sacrifice the ability to keep up with no lifers or those who purchase boosters for the ability to continue to play for free. This is a perfectly reasonable model for this game and probably the only way they will be able to make at least enough money to earn a small profit and thus keep the doors open on this game.
In summary......this despite my initial reservations is truly a good idea and probably what should be done. Besides once you hit about 6-7 million SP you have specced pretty far into your chosen field and additional SP only allows you to broaden your skills to allow you to do whatever you want. Finally a smart person! This is a good idea so deal with it. SP doesn't equal skil. Once you get 5-8 million you are set the rest is just candy sp for random fun Which in it's own right is depressing, if we boil down every role specialization to the readers digest version this game looses a large portion of what would have made it stand alone in this over simplified market. Not only am i for a cap, I think CCP should elaborate roll bonuses on existing skills to extend any one specialization from 4-8 months to about 14 months... This is a step in the right direction! In the long term sp differences between players will mean nothing! They will always add more skills books. You are talking from an mmo stand point which would be good on PC but never live on a console game. Console gamers are way different from of gamers and it seems like CCP has started to realize it |
ZardOz Owls
Planetary Response Organisation Test Friends Please Ignore
2
|
Posted - 2013.01.22 17:29:00 -
[278] - Quote
How about you remove SP as a reward all together?
Use EVE's skill system, and give us implants. |
Scorps514
Crux Special Tasks Group Gallente Federation
5
|
Posted - 2013.01.22 17:31:00 -
[279] - Quote
I need to agree that No cap is a very bad idea.
A weekly rolling cap would be ideal, it gives people time to get their time in over the course of a week.
Its much better than a daily limit because not everyone can hit the limit daily and they feel like they've "wasted" SP that way. They can catch up on the weekends or whenever they have time, but the limit is there none-the-less to prevent "grinding"
Also, lowering the overall SP gain doesn't help anything, in fact it might make it worse, it only further encourages the people with more time to grind more, and the people with less time will actually get less for the little time they have!
I really think a weekly rolling limit is the best way to go all the way around to create the best possible balance. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 17:31:00 -
[280] - Quote
ZardOz Owls wrote:How about you remove SP as a reward all together?
Use EVE's skill system, and give us implants.
you will not get many fps players then....... |
|
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2013.01.22 17:32:00 -
[281] - Quote
Removing the SP Cap is a STUPID STUPID STUPID idea.
Did I voice my opinion clearly enough?
How about this: when the so called "no lifers" create godlike players decked out in Proto gear with maxed weapon skills and are wiping the floor with me, I'll move on to another game and leave Dust 514 behind in the...huh-huh...."dust".
And if the counter plan to that is to reduce the effectiveness of the gear and make it all just 1% better than your basic Militia loadouts, well guess what? That is a STUPID STUPID STUPID idea too. |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.22 17:34:00 -
[282] - Quote
BigussDikkuss wrote:Removing the SP Cap is a STUPID STUPID STUPID idea.
Did I voice my opinion clearly enough?
How about this: when the so called "no lifers" create godlike players decked out in Proto gear with maxed weapon skills and are wiping the floor with me, I'll move on to another game and leave Dust 514 behind in the...huh-huh...."dust".
And if the counter plan to that is to reduce the effectiveness of the gear and make it all just 1% better than your basic Militia loadouts, well guess what? That is a STUPID STUPID STUPID idea too.
Yes because the best gear in the game saves you from a shotgun blast to the head right? |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.22 17:35:00 -
[283] - Quote
Not going to read the entire thread need cliff notes. Somebody hook me up. |
Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2013.01.22 17:36:00 -
[284] - Quote
No cap is the worst thing I've ever heard.
Daily or weekly is fine. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.22 17:37:00 -
[285] - Quote
Mr Zitro wrote:Volgair wrote:Mr Zitro wrote:semperfi1999 wrote:After thinking about this for some time I decided that I agree with CCPs decision. It makes complete sense. Initially I hated the idea but in reality this is a free to play game. Free to play games are known for being games where "no lifers" can spend enough time on the game to overcome the players who decide to spend money in the game to get ahead......and the players who do both blast way ahead of both other kinds of players. This will always be true of a free to play game that has microtransactions. The pay aspect is there for those who want to spend less time in the game but keep up with the "no lifers"....on top of using real money to purchase other items to pimp out your character. Basically CCP has made the booster relevant again.....and since most of their money will likely come from players purchasing boosters.....this makes perfect sense.
I thought about what others stated regarding getting extra SP for not playing for a period and that sounds fine.....only they already have that set up and its called the booster. Not everyone will choose to purchase a booster and if you dont then you made a choice to sacrifice the ability to keep up with no lifers or those who purchase boosters for the ability to continue to play for free. This is a perfectly reasonable model for this game and probably the only way they will be able to make at least enough money to earn a small profit and thus keep the doors open on this game.
In summary......this despite my initial reservations is truly a good idea and probably what should be done. Besides once you hit about 6-7 million SP you have specced pretty far into your chosen field and additional SP only allows you to broaden your skills to allow you to do whatever you want. Finally a smart person! This is a good idea so deal with it. SP doesn't equal skil. Once you get 5-8 million you are set the rest is just candy sp for random fun Which in it's own right is depressing, if we boil down every role specialization to the readers digest version this game looses a large portion of what would have made it stand alone in this over simplified market. Not only am i for a cap, I think CCP should elaborate roll bonuses on existing skills to extend any one specialization from 4-8 months to about 14 months... This is a step in the right direction! In the long term sp differences between players will mean nothing! They will always add more skills books. You are talking from an mmo stand point which would be good on PC but never live on a console game. Console gamers are way different from of gamers and it seems like CCP has started to realize it
Yes, which again is depressing. The only thing that can come of an unrestricted SP grind is this games loss of that which would have made it unique. the EVE esq slow progression. With out that, what does DUST have to make it unique, Arena matches? Sluggish frame rate? Lots of game modes? Exploitable mechanics?
NO! The ONLY 2 things that make dust unique are (or were depending on how this goes) what it took from EVE. The module based Dropsuit and Vehicle Editor and the promise of improvement over time at a role. 3 things if you want to include its EVE meta game for FW and PI...
Point two, right now i have 2 ctrs that have never missed a single SP since the 10th, i can abandon one of those ctrs (a net loss of $79.96) and focus farm one ctr to perfection in a few months. i don't want that. it would severely mitigate this games draw. Again, the draw of continued improvement. The very same thing that keeps our pub matches full. What are you folks missing about this? |
trollolollo man
Maphia Clan Corporation CRONOS.
24
|
Posted - 2013.01.22 17:38:00 -
[286] - Quote
semperfi1999 wrote:ZardOz Owls wrote:How about you remove SP as a reward all together?
Use EVE's skill system, and give us implants. you will not get many fps players then....... and then ?! gtfo to them ;) |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.01.22 17:45:00 -
[287] - Quote
CCP Cmdr Wang wrote:
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
All actions have repercussions. You can't just eliminate the cap and declare them gone.
There will ALWAYS be a significant difference between players, at least an order of magnitude, generally two. There are players getting 3,000 WP and 50 WP in each match.
CCP isn't really willing to just cut the knot or they wouldn't be lowering the SP gain per WP. They don't want to throw the door wide open for the SP fanatics to rush through.
The WP/SP curb is the new throttle that replaces the cap throttle.
So you have to take a look at what effects THAT new throttle will have, and it isn't pretty.
The experienced players will continue to receive the majority of WP's in each match and leave the lower level players to gain WP/SP at a rate 1-2 orders of magnitude less. So if the top earners are kept to a "reasonable" SP gain (as defined by CCP), the lower earners will be 1-2 orders of magnitude BELOW a reasonable rate.
That low earning population is going to include 90% of all new players and most will lose patience with the glacial pace of progression. They won't be willing or able to put in 10 to 100 times the hours of the top earners to obtain a reasonable progression.
Bottom line: The WP/SP curb is a regressive tax on new players that is only required because of the cap removal, and it will kill interest in the game.
|
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2013.01.22 17:45:00 -
[288] - Quote
Lord Crases wrote:BigussDikkuss wrote:Removing the SP Cap is a STUPID STUPID STUPID idea.
Did I voice my opinion clearly enough?
How about this: when the so called "no lifers" create godlike players decked out in Proto gear with maxed weapon skills and are wiping the floor with me, I'll move on to another game and leave Dust 514 behind in the...huh-huh...."dust".
And if the counter plan to that is to reduce the effectiveness of the gear and make it all just 1% better than your basic Militia loadouts, well guess what? That is a STUPID STUPID STUPID idea too. Yes because the best gear in the game saves you from a shotgun blast to the head right?
Your point is an instanced detail and has no place in my argument.
Furthermore on the subject, let me say this;
I will NOT BE PURCHASING ANY AURUM in this game if this idea is implemented. If the end goal of CCP is to create a game that entices players to spend money for in game items and skill points, removing the skill point cap and flat-lining all the items makes advancing my character or having "good loot" a moot point. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.22 17:47:00 -
[289] - Quote
xprotoman23 wrote:Not going to read the entire thread need cliff notes. Somebody hook me up. Massive QQ cause sp cap is gone tomorrow. Forum warriors want to stop no lifers with a cap |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 17:47:00 -
[290] - Quote
xprotoman23 wrote:Not going to read the entire thread need cliff notes. Somebody hook me up.
Almost everyone posting is QQ over no SP cap.
Speaking personally read my post on page 14 ......I think this sums up the correct thought process pretty well on why there should not be an SP cap.....however noone obviously is listening to what anyone else says and is just afraid that "no lifers" will blast too far ahead of them. However its only the "no lifers" with plenty of money to buy boosters who will blast way ahead of people....the no lifers with no money will probably just keep up with the people who play normally with boosters....and those who play for free and have a life will get left behind.....
However thats only for the first 7-8 million SP after that your pretty specialized in your field it just took you a bit longer to get there.
But the QQ will continue until either people realize its not going to change at all or CCP decides to wipe everyones tears and reinstate a SP cap.
BTW (Imperfects know this but for all others) I am NOT a no lifer and I also dont have any boosters which means I know i will probably be left in the dust for the first 7-8 million SP...but I am ok with that. Frankly even with my cheaper fittings I will still be able to pull out good games I just cant run around like I own the place I will have to be more careful and have backup until I get my specialization done. |
|
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.22 17:49:00 -
[291] - Quote
Mr Zitro wrote:xprotoman23 wrote:Not going to read the entire thread need cliff notes. Somebody hook me up. Massive QQ cause sp cap is gone tomorrow. Forum warriors want to stop no lifers with a cap
Sad sub class titles, but yeah. that's effectively whats going on here. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.22 17:52:00 -
[292] - Quote
semperfi1999 wrote:xprotoman23 wrote:Not going to read the entire thread need cliff notes. Somebody hook me up. Almost everyone posting is QQ over no SP cap. Speaking personally read my post on page 14 ......I think this sums up the correct thought process pretty well on why there should not be an SP cap.....however noone obviously is listening to what anyone else says and is just afraid that "no lifers" will blast too far ahead of them. However its only the "no lifers" with plenty of money to buy boosters who will blast way ahead of people....the no lifers with no money will probably just keep up with the people who play normally with boosters....and those who play for free and have a life will get left behind..... However thats only for the first 7-8 million SP after that your pretty specialized in your field it just took you a bit longer to get there. But the QQ will continue until either people realize its not going to change at all or CCP decides to wipe everyones tears and reinstate a SP cap. BTW (Imperfects know this but for all others) I am NOT a no lifer and I also dont have any boosters which means I know i will probably be left in the dust for the first 7-8 million SP...but I am ok with that. Frankly even with my cheaper fittings I will still be able to pull out good games I just cant run around like I own the place I will have to be more careful and have backup until I get my specialization done.
i cant be the only person that's read it all, but to be honest this pisses me off and yet I'm still running out of steam.
EDIT; by the time my give a sh*t runs dry well see 100 other people with 100 similar but slightly differing opinions on what they think is the best course of action. and only about 1/10 will have actually read 15 pages to see there opinion effectively means nothing midst the flood of response this thread has generated. |
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2013.01.22 17:52:00 -
[293] - Quote
semperfi1999 wrote:xprotoman23 wrote:Not going to read the entire thread need cliff notes. Somebody hook me up. Almost everyone posting is QQ over no SP cap. Speaking personally read my post on page 14 ......I think this sums up the correct thought process pretty well on why there should not be an SP cap......
I read your post.
I disagree with you.
I'm not "QQ" because I am stating my opinion and it happens to disagree with yours. As do the majority of posters so far. Don't get "salty" because you're in the minority, now. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 17:54:00 -
[294] - Quote
Skihids wrote:CCP Cmdr Wang wrote:
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
All actions have repercussions. You can't just eliminate the cap and declare them gone. There will ALWAYS be a significant difference between players, at least an order of magnitude, generally two. There are players getting 3,000 WP and 50 WP in each match. CCP isn't really willing to just cut the knot or they wouldn't be lowering the SP gain per WP. They don't want to throw the door wide open for the SP fanatics to rush through. The WP/SP curb is the new throttle that replaces the cap throttle. So you have to take a look at what effects THAT new throttle will have, and it isn't pretty. The experienced players will continue to receive the majority of WP's in each match and leave the lower level players to gain WP/SP at a rate 1-2 orders of magnitude less. So if the top earners are kept to a "reasonable" SP gain (as defined by CCP), the lower earners will be 1-2 orders of magnitude BELOW a reasonable rate. That low earning population is going to include 90% of all new players and most will lose patience with the glacial pace of progression. They won't be willing or able to put in 10 to 100 times the hours of the top earners to obtain a reasonable progression. Bottom line: The WP/SP curb is a regressive tax on new players that is only required because of the cap removal, and it will kill interest in the game.
IE players who suck at games will have a hard time gaining as much SP as players who are usually an average or above average gamer. |
Corbina Ninja
Maphia Clan Corporation CRONOS.
77
|
Posted - 2013.01.22 17:56:00 -
[295] - Quote
Mr Zitro wrote:xprotoman23 wrote:Not going to read the entire thread need cliff notes. Somebody hook me up. Massive QQ cause sp cap is gone tomorrow. Forum warriors want to stop no lifers with a cap
i dont want to stop no lifers with a cap i want my sp 1 wp = 1 sp is too low
it can earn you 300k in 10 days you play so much I only 93k you want this difference? give me a chance to earn points as now give them the opportunity to grind without cap |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 17:56:00 -
[296] - Quote
BigussDikkuss wrote:Lord Crases wrote:BigussDikkuss wrote:Removing the SP Cap is a STUPID STUPID STUPID idea.
Did I voice my opinion clearly enough?
How about this: when the so called "no lifers" create godlike players decked out in Proto gear with maxed weapon skills and are wiping the floor with me, I'll move on to another game and leave Dust 514 behind in the...huh-huh...."dust".
And if the counter plan to that is to reduce the effectiveness of the gear and make it all just 1% better than your basic Militia loadouts, well guess what? That is a STUPID STUPID STUPID idea too. Yes because the best gear in the game saves you from a shotgun blast to the head right? Your point is an instanced detail and has no place in my argument. Furthermore on the subject, let me say this; I will NOT BE PURCHASING ANY AURUM in this game if this idea is implemented. If the end goal of CCP is to create a game that entices players to spend money for in game items and skill points, removing the skill point cap and flat-lining all the items makes advancing my character or having "good loot" a moot point.
I completely agree that they need to unerf the standard - proto changes. Proto should have a significant difference from the standard weaponry. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.01.22 17:57:00 -
[297] - Quote
Volgair wrote:Mr Zitro wrote:xprotoman23 wrote:Not going to read the entire thread need cliff notes. Somebody hook me up. Massive QQ cause sp cap is gone tomorrow. Forum warriors want to stop no lifers with a cap Sad sub class titles, but yeah. that's effectively whats going on here.
Actually I don't care if no-lifers max out the entire skill tree in a month or not.
I just don't want to see the average player's progression reduced because CCP isn't really willing to let them off leash by reducing the average reward per match in a regressive manner that hits lower level players harder.
If you want to remove the cap, fine. Just let the average player continue to get 72k SP per day with two hours play time per day. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.01.22 18:01:00 -
[298] - Quote
semperfi1999 wrote:Skihids wrote:CCP Cmdr Wang wrote:
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
All actions have repercussions. You can't just eliminate the cap and declare them gone. There will ALWAYS be a significant difference between players, at least an order of magnitude, generally two. There are players getting 3,000 WP and 50 WP in each match. CCP isn't really willing to just cut the knot or they wouldn't be lowering the SP gain per WP. They don't want to throw the door wide open for the SP fanatics to rush through. The WP/SP curb is the new throttle that replaces the cap throttle. So you have to take a look at what effects THAT new throttle will have, and it isn't pretty. The experienced players will continue to receive the majority of WP's in each match and leave the lower level players to gain WP/SP at a rate 1-2 orders of magnitude less. So if the top earners are kept to a "reasonable" SP gain (as defined by CCP), the lower earners will be 1-2 orders of magnitude BELOW a reasonable rate. That low earning population is going to include 90% of all new players and most will lose patience with the glacial pace of progression. They won't be willing or able to put in 10 to 100 times the hours of the top earners to obtain a reasonable progression. Bottom line: The WP/SP curb is a regressive tax on new players that is only required because of the cap removal, and it will kill interest in the game. IE players who suck at games will have a hard time gaining as much SP as players who are usually an average or above average gamer.
Nearly ALL players new to DUST will be low WP earners. How many will stick it out to earn enough SP to become average? |
Titus Stryker
Internal Error. Negative-Feedback
35
|
Posted - 2013.01.22 18:01:00 -
[299] - Quote
Corbina Ninja wrote:Mr Zitro wrote:xprotoman23 wrote:Not going to read the entire thread need cliff notes. Somebody hook me up. Massive QQ cause sp cap is gone tomorrow. Forum warriors want to stop no lifers with a cap i dont want to stop no lifers with a cap i want my sp 1 wp = 1 sp is too lowit can earn you 300k in 10 days you play so much I only 93k you want this difference? give me a chance to earn points as now give them the opportunity to grind without cap I don't think we have enough information yet to make that claim. |
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2013.01.22 18:05:00 -
[300] - Quote
Damn....15 pages and over 2000 views in less than 10 hours?!?
Is that some kind of record?
|
|
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 18:07:00 -
[301] - Quote
BigussDikkuss wrote:semperfi1999 wrote:xprotoman23 wrote:Not going to read the entire thread need cliff notes. Somebody hook me up. Almost everyone posting is QQ over no SP cap. Speaking personally read my post on page 14 ......I think this sums up the correct thought process pretty well on why there should not be an SP cap...... I read your post. I disagree with you. I'm not "QQ" because I am stating my opinion and it happens to disagree with yours. As do the majority of posters so far. Don't get "salty" because you're in the minority, now.
Dont get me wrong I dont really care but if you notice most people are just talking over or past eachother....even some of the ones where someone quotes another they just talk past each other.
Believe me I understand your reasons for the SP cap...I was there and believed the same thing 3 hours ago. However I stopped my initial reaction and read more and thought about it more....not just from my side but from the side of how will this game A) make enough money for devs to continue it B) what is the general structure of a FTP game C) why are people upset?
After answering those questions I ended up changing my mind on the SP cap. whether they have it or not will not affect me..I will likely play either way. I will also likely not purchase much of anything either way. However those who want to keep up with no lifers will spend money on the boosters. Its these people who in the long run will keep this game running. No lifers will mostly not purchase more boosters (some will but most wont). Generally FTP games are games where you spend money to be able to take less time in the game to get the same results as someone who plays all the time. That is what the boosters do. Why are people upset? They dont like the idea that since they dont want to spend money they will likely be left in the "dust". However this is true of all FTP games for those who dont spend lots of time playing it. generally the players who chose the completely free model of the FTP game has to make up with either skill or time...or both. If you dont have either then this game will seem very harsh to you.
No matter what you do you cannot make up for a players lack of skill. you can nerf a pro players weapons to do 1 dmg per hit and keep a poor players dmg at its current lvls and the pro player will still win the battles more often then not by playing intelligently. |
Titus Stryker
Internal Error. Negative-Feedback
35
|
Posted - 2013.01.22 18:07:00 -
[302] - Quote
Skihids wrote:semperfi1999 wrote:Skihids wrote:CCP Cmdr Wang wrote:
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
All actions have repercussions. You can't just eliminate the cap and declare them gone. There will ALWAYS be a significant difference between players, at least an order of magnitude, generally two. There are players getting 3,000 WP and 50 WP in each match. CCP isn't really willing to just cut the knot or they wouldn't be lowering the SP gain per WP. They don't want to throw the door wide open for the SP fanatics to rush through. The WP/SP curb is the new throttle that replaces the cap throttle. So you have to take a look at what effects THAT new throttle will have, and it isn't pretty. The experienced players will continue to receive the majority of WP's in each match and leave the lower level players to gain WP/SP at a rate 1-2 orders of magnitude less. So if the top earners are kept to a "reasonable" SP gain (as defined by CCP), the lower earners will be 1-2 orders of magnitude BELOW a reasonable rate. That low earning population is going to include 90% of all new players and most will lose patience with the glacial pace of progression. They won't be willing or able to put in 10 to 100 times the hours of the top earners to obtain a reasonable progression. Bottom line: The WP/SP curb is a regressive tax on new players that is only required because of the cap removal, and it will kill interest in the game. IE players who suck at games will have a hard time gaining as much SP as players who are usually an average or above average gamer. Nearly ALL players new to DUST will be low WP earners. How many will stick it out to earn enough SP to become average? It is my guess that an average player can hold their own with as little as 2 million SP. Most people trying out the game should be able to get to 2 Million in a month. |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.22 18:12:00 -
[303] - Quote
BigussDikkuss wrote:Lord Crases wrote:BigussDikkuss wrote:Removing the SP Cap is a STUPID STUPID STUPID idea.
Did I voice my opinion clearly enough?
How about this: when the so called "no lifers" create godlike players decked out in Proto gear with maxed weapon skills and are wiping the floor with me, I'll move on to another game and leave Dust 514 behind in the...huh-huh...."dust".
And if the counter plan to that is to reduce the effectiveness of the gear and make it all just 1% better than your basic Militia loadouts, well guess what? That is a STUPID STUPID STUPID idea too. Yes because the best gear in the game saves you from a shotgun blast to the head right? Your point is an instanced detail and has no place in my argument. Furthermore on the subject, let me say this; I will NOT BE PURCHASING ANY AURUM in this game if this idea is implemented. If the end goal of CCP is to create a game that entices players to spend money for in game items and skill points, removing the skill point cap and flat-lining all the items makes advancing my character or having "good loot" a moot point.
No its not instanced. A fully decked out skilled player merely has enough health to claim he is still alive. They get an edge but can die just as easily.
Its an fps for Christs sake people died for stupider reasons. So you have to fire 1 or two more bullets. Big whoop.
The point still stands that head shots still 1 shot, OBs still one shot, grenades still one shot and lastly tanks still one shot.
Learn to aim, learn to relay hard targets to your heavy arms teammates and learn to coordinate effort. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 18:16:00 -
[304] - Quote
Skihids wrote:semperfi1999 wrote:Skihids wrote:CCP Cmdr Wang wrote:
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
All actions have repercussions. You can't just eliminate the cap and declare them gone. There will ALWAYS be a significant difference between players, at least an order of magnitude, generally two. There are players getting 3,000 WP and 50 WP in each match. CCP isn't really willing to just cut the knot or they wouldn't be lowering the SP gain per WP. They don't want to throw the door wide open for the SP fanatics to rush through. The WP/SP curb is the new throttle that replaces the cap throttle. So you have to take a look at what effects THAT new throttle will have, and it isn't pretty. The experienced players will continue to receive the majority of WP's in each match and leave the lower level players to gain WP/SP at a rate 1-2 orders of magnitude less. So if the top earners are kept to a "reasonable" SP gain (as defined by CCP), the lower earners will be 1-2 orders of magnitude BELOW a reasonable rate. That low earning population is going to include 90% of all new players and most will lose patience with the glacial pace of progression. They won't be willing or able to put in 10 to 100 times the hours of the top earners to obtain a reasonable progression. Bottom line: The WP/SP curb is a regressive tax on new players that is only required because of the cap removal, and it will kill interest in the game. IE players who suck at games will have a hard time gaining as much SP as players who are usually an average or above average gamer. Nearly ALL players new to DUST will be low WP earners. How many will stick it out to earn enough SP to become average?
Its not a matter of SP its a matter of skill in the games. When I first started was the middle to end of august. Everyone had way more SP than I did but I was able to pull ou 1.5 - 2.0 KDRs while learning this game. The next build once it started I immediately kicked off and continued to do very well with 3-4 KDRs in almost every game and got alot better as I learned more. If a new player is good they should be able to learn and still get decent enough WPs. I am sorry but I never cater a game to the noobs as no matter how long they play they never get any better.
Incase you dont know my definitions Newb= new player who learns the ropes and plays well once they understand the game....all gamers are these at some time
Noob= player who no amount of playtime in a game makes them any better. They are just as bad the 6th month into a game as they were the first day. Many MANYMANY players are this and there are alot of these in this game. How can you tell? Easy they are also known as bluedots. 4 of them will sit with their backs turned to the objective they are sitting 5 meters from and not realize an enemy is hacking it. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.01.22 18:17:00 -
[305] - Quote
Titus Stryker wrote:Skihids wrote:semperfi1999 wrote:Skihids wrote:CCP Cmdr Wang wrote:
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
All actions have repercussions. You can't just eliminate the cap and declare them gone. There will ALWAYS be a significant difference between players, at least an order of magnitude, generally two. There are players getting 3,000 WP and 50 WP in each match. CCP isn't really willing to just cut the knot or they wouldn't be lowering the SP gain per WP. They don't want to throw the door wide open for the SP fanatics to rush through. The WP/SP curb is the new throttle that replaces the cap throttle. So you have to take a look at what effects THAT new throttle will have, and it isn't pretty. The experienced players will continue to receive the majority of WP's in each match and leave the lower level players to gain WP/SP at a rate 1-2 orders of magnitude less. So if the top earners are kept to a "reasonable" SP gain (as defined by CCP), the lower earners will be 1-2 orders of magnitude BELOW a reasonable rate. That low earning population is going to include 90% of all new players and most will lose patience with the glacial pace of progression. They won't be willing or able to put in 10 to 100 times the hours of the top earners to obtain a reasonable progression. Bottom line: The WP/SP curb is a regressive tax on new players that is only required because of the cap removal, and it will kill interest in the game. IE players who suck at games will have a hard time gaining as much SP as players who are usually an average or above average gamer. Nearly ALL players new to DUST will be low WP earners. How many will stick it out to earn enough SP to become average? It is my guess that an average player can hold their own with as little as 2 million SP. Most people trying out the game should be able to get to 2 Million in a month.
You are far more optimistic than I am. New players will look at the cost of the skill tree, compare that to their 2-3k SP per day and opt to play PS2 instead. No new blood, no huge player base.
|
Deveshi
WarRavens
144
|
Posted - 2013.01.22 18:17:00 -
[306] - Quote
Lord Crases wrote:BigussDikkuss wrote:Lord Crases wrote:[quote=BigussDikkuss] No its not instanced. A fully decked out skilled player merely has enough health to claim he is still alive. They get an edge but can die just as easily. Its an fps for Christs sake people died for stupider reasons. So you have to fire 1 or two more bullets. Big whoop. The point still stands that head shots still 1 shot, OBs still one shot, grenades still one shot and lastly tanks still one shot. Learn to aim, learn to relay hard targets to your heavy arms teammates and learn to coordinate effort.
He shoots, he scores. Please excuse the pun |
develsgun
Phyrexian Engineering Legacy Rising
19
|
Posted - 2013.01.22 18:19:00 -
[307] - Quote
Look this hole thing is over whether or not we want people to be stronger than us. People will be stronger no matter what and dust does a decent job of balancing itself without the skill cap as the diffrence between equipment is not that great and leaves plenty of room for skillled player or players working as a team to kill the best gear lonewolfing even though they were in gear as bad as militia gear. The sp cap was an answer to cod babies who were used to everything being handed to them and wind for eqality on the forums. Now with that note im not entirely against the idea of the sp cap to slow ones progression ass without it in the 3days ive been playing I could possible be in advance gear already I just dont agree with the sp caps method. In my oppinion the skill payout should be lowered and skillpoint required to upgrade skills hired to the point that it may take 2 weeks of pure grind to get a decent standard suit fit.
Mabey my idea sounds a little overboard to some but the main idea is not to cut people off but instead keep giving but make them work and increase the grind so relitivly a dust mec proto gear is practically a capital ship in eve. Just tweek the sp payouts and sp requirements to make the grind longer.
Now befor I get rampaged by people wishing for eqality well give it up in eve I got 40 mill sp will go out to pvp and can verywell make a 200sp player cry just as in dust a militia suit can kill a proto u just have to be dam smart and hope he aint a match. After all bytime some newbies join were running around in dropships and **** so dont try to hinder there progress by a cap if they grindmore then u so be it theyll catch up and if u grind more ull stay ahead eather way theres new blood to fight against as the instant battle picks ur battles (or is suppose to) based on the amount of sp u got creating matches where everyone is fairly even sp wise as for skill or gear that depends on how u play. In corp matches ur risking throwing a noob into a bunch of adv heavies but hell in a corp battle u took the contract and should be operating as a team in any case.
I hope this thread stops here and ccp ends the cap |
Deveshi
WarRavens
144
|
Posted - 2013.01.22 18:24:00 -
[308] - Quote
Skihids wrote:
You are far more optimistic than I am. New players will look at the cost of the skill tree, compare that to their 2-3k SP per day and opt to play PS2 instead. No new blood, no huge player base.
And you think that seeing a screen indicating a reward of 50sp after a couple of hours gameplay without any explanation will encourage people to stick around?
You mad bro?
Without the SP cap the game simply looks extensive. With the SP cap is looks extensive and the boosters make it look like a con artist has been programming. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 18:25:00 -
[309] - Quote
develsgun wrote:Look this hole thing is over whether or not we want people to be stronger than us. People will be stronger no matter what and dust does a decent job of balancing itself without the skill cap as the diffrence between equipment is not that great and leaves plenty of room for skillled player or players working as a team to kill the best gear lonewolfing even though they were in gear as bad as militia gear. The sp cap was an answer to cod babies who were used to everything being handed to them and wind for eqality on the forums. Now with that note im not entirely against the idea of the sp cap to slow ones progression ass without it in the 3days ive been playing I could possible be in advance gear already I just dont agree with the sp caps method. In my oppinion the skill payout should be lowered and skillpoint required to upgrade skills hired to the point that it may take 2 weeks of pure grind to get a decent standard suit fit.
Mabey my idea sounds a little overboard to some but the main idea is not to cut people off but instead keep giving but make them work and increase the grind so relitivly a dust mec proto gear is practically a capital ship in eve. Just tweek the sp payouts and sp requirements to make the grind longer.
Now befor I get rampaged by people wishing for eqality well give it up in eve I got 40 mill sp will go out to pvp and can verywell make a 200sp player cry just as in dust a militia suit can kill a proto u just have to be dam smart and hope he aint a match. After all bytime some newbies join were running around in dropships and **** so dont try to hinder there progress by a cap if they grindmore then u so be it theyll catch up and if u grind more ull stay ahead eather way theres new blood to fight against as the instant battle picks ur battles (or is suppose to) based on the amount of sp u got creating matches where everyone is fairly even sp wise as for skill or gear that depends on how u play. In corp matches ur risking throwing a noob into a bunch of adv heavies but hell in a corp battle u took the contract and should be operating as a team in any case.
I hope this thread stops here and ccp ends the cap
This I cant agree with. To attract FPS playes they need to feel like they are getting somewhere if you are making them "lvl up" if you make a grind so hard such that low skill items takes weeks to obtain there will be almost no FPS player here and you will only have some eve side players come over for a FPS-like experience that many of them probably have not had since they enjoy their spreadsheets too much. I think the current progression was about right and their new SP system will probably work just as well but if you make it take too long to gain any of the skills in this game then it will die or the quality of the competition will be so low that it wont be worth playing. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.01.22 18:26:00 -
[310] - Quote
People who think in game skills don't make a difference and only real world skill makes the difference are delusional.
Whatever. If the change goes through, I'll keep playing, but CCP won't see another dime from me, at least not in DUST anyways.
These impatient kids who can't appreciate the beauty of slow progression are irritating to say the least, and the fact that CCP is even considering pandering to them, is upsetting at best. |
|
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
|
Posted - 2013.01.22 18:27:00 -
[311] - Quote
develsgun wrote:Look this hole thing is over whether or not we want people to be stronger than us. People will be stronger no matter what and dust does a decent job of balancing itself without the skill cap as the diffrence between equipment is not that great and leaves plenty of room for skillled player or players working as a team to kill the best gear lonewolfing even though they were in gear as bad as militia gear. The sp cap was an answer to cod babies who were used to everything being handed to them and wind for eqality on the forums. Now with that note im not entirely against the idea of the sp cap to slow ones progression ass without it in the 3days ive been playing I could possible be in advance gear already I just dont agree with the sp caps method. In my oppinion the skill payout should be lowered and skillpoint required to upgrade skills hired to the point that it may take 2 weeks of pure grind to get a decent standard suit fit.
Mabey my idea sounds a little overboard to some but the main idea is not to cut people off but instead keep giving but make them work and increase the grind so relitivly a dust mec proto gear is practically a capital ship in eve. Just tweek the sp payouts and sp requirements to make the grind longer.
Now befor I get rampaged by people wishing for eqality well give it up in eve I got 40 mill sp will go out to pvp and can verywell make a 200sp player cry just as in dust a militia suit can kill a proto u just have to be dam smart and hope he aint a match. After all bytime some newbies join were running around in dropships and **** so dont try to hinder there progress by a cap if they grindmore then u so be it theyll catch up and if u grind more ull stay ahead eather way theres new blood to fight against as the instant battle picks ur battles (or is suppose to) based on the amount of sp u got creating matches where everyone is fairly even sp wise as for skill or gear that depends on how u play. In corp matches ur risking throwing a noob into a bunch of adv heavies but hell in a corp battle u took the contract and should be operating as a team in any case.
I hope this thread stops here and ccp ends the cap
in that case let's just go passive sp just like eve then it will be the same. it's about the isk let them grind that. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 18:29:00 -
[312] - Quote
DUST Fiend wrote:People who think in game skills don't make a difference and only real world skill makes the difference are delusional.
Whatever. If the change goes through, I'll keep playing, but CCP won't see another dime from me, at least not in DUST anyways.
These impatient kids who can't appreciate the beauty of slow progression are irritating to say the least, and the fact that CCP is even considering pandering to them, is upsetting at best.
Why would you be willing to pay money for a booster when their is a cap and not willing to buy one when there is not a cap. If there is no cap then the booster is a better value for you....is it truly only the fact that most gamers dont like their games to take months-years for them to get anywhere? |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2013.01.22 18:32:00 -
[313] - Quote
Skihids wrote:Titus Stryker wrote:Skihids wrote:semperfi1999 wrote:[quote=Skihids]
IE players who suck at games will have a hard time gaining as much SP as players who are usually an average or above average gamer. Nearly ALL players new to DUST will be low WP earners. How many will stick it out to earn enough SP to become average? It is my guess that an average player can hold their own with as little as 2 million SP. Most people trying out the game should be able to get to 2 Million in a month. You are far more optimistic than I am. New players will look at the cost of the skill tree, compare that to their 2-3k SP per day and opt to play PS2 instead. No new blood, no huge player base. 1. Ever players gets 24,000 SP per day in Passive SP 2. I am guessing that with the new 1WP = 1SP plus you still get SP for time in game (although lower than current rate) that a average player will still get 1,500 SP per match. |
Zcynx Rivera
Cygnus Tactical Operations
2
|
Posted - 2013.01.22 18:34:00 -
[314] - Quote
CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
I'm putting my ten cents in this as well. If this is implemented then first of all the 10 days advantage down the drain, the 100k sp down as well, and all of us who beta tested and made this day possible for those new players starting today means a big screw you vets for all your hard work and all your dedication from Ccp's part. Look at eve right now. You gain exp little by little and even if you go on a grind fest you still have to wait and you get that sense of accomplishment the day your skill reaches the desired level. I'm an Eve player and always been into FPS as well but the reason ppl play CoD and BF3 and after a couple of month is traded in and the new one is what matters is because of this pointless system. Dust 514 has potential just like eve to be played long and to be enjoyed regardless of time out. The reason i took my time to write this is because i care for this game. It showed me something new and never implemented and it gave me a reason to sit down and play it because my hardwork and dedication pays of in the game. CCP dont kill the game now when it has been going a good route. People complained about the cap because they are those few who spend time here in the forums posting senseless and unhelpful info and are the no life crowd who want to, like other players stated, have it removed to be able to reach top in 2 days. This will not give them a sense accomplishment like CCP wanted and it will become just another CoD or BF3 and be thrown aside in a month when the next fps comes out. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.01.22 18:36:00 -
[315] - Quote
semperfi1999 wrote:Why would you be willing to pay money for a booster when their is a cap and not willing to buy one when there is not a cap. If there is no cap then the booster is a better value for you....is it truly only the fact that most gamers dont like their games to take months-years for them to get anywhere?
Why should I care about paying to increase how much SP I have, when I know that I will LITERALLY never catch up to no lifers, no matter what I do? They'll be using boosters too, and getting miles and miles and miles ahead.
And yes, I like slow progression, it's the whole reason I got turned onto DUST in the first place. SP management is a skill, and this change will take any form of skill out of that. Just farm to your hearts content, max out the stuff that interests you in a month, and then play laggy CoD in space till you get bored and move on.
Buying a SP booster with no SP cap just screams no life try hard. |
Sentient Archon
Red Star.
690
|
Posted - 2013.01.22 18:38:00 -
[316] - Quote
This is one of the reasons why there should be a SP Cap. |
Deluxe Edition
Like a Boss.
50
|
Posted - 2013.01.22 18:38:00 -
[317] - Quote
Removing the cap and lowering SP requirements will turn this game into a grind fest where the person who spends the most time playing becomes all powerfull and wins. We need a cap, however having a daily cap makes it where you can't take a day off the game.
My suggestion is have a max SP for charecter based on time since creation... everyday the charecter is active your charecters max skill points increases.
This way the game isn't about grinding, or having to play everyday. Rather a steady progression that gets you ready for the next steps of game play as you learn. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.01.22 18:45:00 -
[318] - Quote
Deluxe Edition wrote:My suggestion is have a max SP for charecter based on time since creation... everyday the charecter is active your charecters max skill points increases.
This is actually perfect, it enforces a max daily SP cap on try hards, while leaving no one behind if they miss a few games. This is actually the best solution I've heard, too bad it's buried in this mess, so simple yet so perfect. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.22 18:54:00 -
[319] - Quote
DUST Fiend wrote:Deluxe Edition wrote:My suggestion is have a max SP for charecter based on time since creation... everyday the charecter is active your charecters max skill points increases.
This is actually perfect, it enforces a max daily SP cap on try hards, while leaving no one behind if they miss a few games. This is actually the best solution I've heard, too bad it's buried in this mess, so simple yet so perfect.
Yeah but that's too friendly, you need to make this game require some commitment other wise the population will suffer, and the whole point of the game will become moot. |
Maenad Melas
Last Catalyst
0
|
Posted - 2013.01.22 18:58:00 -
[320] - Quote
Is Dust that different from EVE in the sense that after a certain level of specialization in a particular field it doesn't matter how many SP you have, they're largely irrelevant to a particular fitting?
In other words, if you have maxed sniper rifle skills or maxed skills for your sniper rifle kit, does it still matter how many SP you have after that to dump into heavy weapons?
Mind you I'm brand new in the open beta, but have been playing EVE since 2006. As someone with 110m sp in EVE I can tell you that while I'm still getting better in new ships, giving me more and more options of what I want to undock into a fight, I long ago stopped improving my skill for the first few ships I trained for. Once I got the relevant skills to 5 that was that. I can see how until you get the skills to 5 you're at a disadvantage, but after that, does it really matter that much? Honest question, not trolling. |
|
Kushmir Nadian
Valor Coalition RISE of LEGION
78
|
Posted - 2013.01.22 18:58:00 -
[321] - Quote
removing the cap the WORST IDEA EVER. Leave progression as is, where we actually feel like we have to work for something. |
Darius Ashran
BetaMax.
23
|
Posted - 2013.01.22 19:00:00 -
[322] - Quote
DUST Fiend wrote:[quote=semperfi1999]
Why should I care about paying to increase how much SP I have, when I know that I will LITERALLY never catch up to no lifers, no matter what I do? They'll be using boosters too, and getting miles and miles and miles ahead. .
This is getting silly. It seem some of you are just not thinking this through enough. Down the line the Skill gap will exist NO MATTER WHAT! Sp cap No SP cap long term it will make no difference. Guys if someone joines a month or 3 months or 6 months hell a year from now. They will NEVER catch up Not with role over, not with or without a cap. Ladys and gents the point is not to catch up or break even with every other player so its all " fair" the point is to use what you have. Your skills and gear? Yes. But also your wits, Teamwork, and group coordination. This is true in EVE and it will be true in Dust. More skills will be added over time. CCP has said this among many other things over the last year explaining the broader strokes of how they intended to pursue development.
Get the Idea firmly seated in your minds. You will not be equal. Your enemys will eventually have advantage over you. IN time, Money Gear, and experience. Normally I would not say this but the true theme of this and of EV long term is indeed " Adapt or die" not as a troll or a joke. We as Players and new players down the line are injected into a hostile world with adversary more advanced and stronger then us and told " kill them or they will kill you" so you do it or Fail. This challenge and challenges in this vein are what make EVE and what make Dust great. And its what has held true as a core tenant of CCP design for years. If this is not something you can handle or are not comfortable with then for god sake don't play. But stop bitching. Gents the information is on the web for all to see if you payed attention over the last year i don't even understand how we are still have alot of these conversations sometimes. |
Latina-Maffia
3dge of D4rkness SoulWing Alliance
6
|
Posted - 2013.01.22 19:00:00 -
[323] - Quote
CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
What about raising the skill cap.....maybe double or triple it?!?! |
lordjanuz
Norwegian Dust514 Corporation
88
|
Posted - 2013.01.22 19:03:00 -
[324] - Quote
Get back to weekly cap than we dont have to play every day and can put in some exstra ours during the weekend. |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.22 19:05:00 -
[325] - Quote
Everyone is doing everything except talk hard stat numbers here. So lets talk facts.
Maxed shield skills are 10% Max armor skills are 10%
10% of what? Well given that the average amount of health is about 150 hp and depending on uniform you wearing being shield or armor heavy lets say half and half.
So 75hp for each sound good?
So that's 7 extra hp per category. My scrambler pistol does about 47 damage a shot.....
My freaking pistol.
the fact lets say maxed out skill buddy gets top of the line Armour.
The Hp difference from top of the line armor is like 50-75 points.
So lets take our dude give him 100hp per category plus the bonus 10% and hes rocking a solid 220 hps.
Not bad I guess till you do the math that a starter sniper rifle does 190 damage. A starter assault rifle does about 35 damage (per bullet!) in a volley of I think 10-15.
Yes in a mach of two soldiers playing roshambo without any kind of outside influence sure skilled out player will most likely win.
But this isn't a game of 1v1 its a game of army vs army and if you think for one second that extra health is going to allow you to kill one guy reload fast kill the guy behind him and maybe kill the guy behind him.... your the delusional one.
Much more likely scenario is that buddy in a frount line fight gets taken down to a sliver of his life, thanks God he skilled up then fights on until either a medic is about or someone polishes him off. |
Drogan Reeth
Free Trade Corp
2
|
Posted - 2013.01.22 19:05:00 -
[326] - Quote
Flyingconejo wrote:I will make it short:
Rollings SP cap > Weekly SP cap >>>Daily SP cap >>>>>>>>> No SP cap at all.
The reasons, have been stated by all the people above me a thousand times. So please, don't go out of your way to choose the worst option of all. (Hint: The worst option is no SP cap at all)
ONE THOUSAND TIMES THIS!
No SP cap is worst by far! Please Please don't change to no cap. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.22 19:07:00 -
[327] - Quote
Kushmir Nadian wrote:removing the cap the WORST IDEA EVER. Leave progression as is, where we actually feel like we have to work for something.
Maintaining the daily cap is tedious, No cap is a dangerous can of worms with a myriad of its own issues. Exclusively passive would negativity effect server population. rolling SP in periods of time in excess of 9 days is too friendly.
really the only SP system that has been proposed that does not spoil the RPG elements of the game or demand too much dedication to the game to not be considered work, is the rolling weekly SP cap. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2013.01.22 19:10:00 -
[328] - Quote
I like the cap, I don't like the fact that its on a 24 hour cycle because it forces me to play every day regardless of scheduling and it makes the game feel like a second job.
Rolling SP Cap System
27,200 SP/Day is added to the cap Max of 190,400 SP cap (7 days worth) If earn able SP cap reaches that max value, no more SP is added to the 'pool' Earning SP removes that amount from the 'pool' and allows for more SP to be added gradually.
Keep SP rewards the same as before, if you reduce it, reduce the cap by the same percentage and increase passive gain by the same percentage. Overall SP gain should remain similar.
Increase 'capped' rewards from 50SP/match to 250-500, this makes playing after the cap is reached a little more palatable
Add timer to being in the MCC. Force people to leave the MCC or be terminated as if they were in the Red Zone. This will help reduce AFKers. 30-60 seconds is reasonable.
Overall i think this solution would regulate SP in a similar fashion as it does now, without forcing people to log in every 24 hours to cap SP (This is even more frequent than EVE). If people want to grind 7 days of SP on the weekend, more power to them. I like having more flexibility in when I play without the stress of missing out on potential SP. The 7 day limit however also prevents people from just not playing for months at a time then grinding SP all at once, which ultimately rewards those who are dedicated enough to log in for a reasonable amount of time every week.
Full removal of the skill cap is a poor idea, which will cause more problems than it prevents. The Rolling SP system as outlined above it a good baseline for a more balanced aproach to SP gain which rewards those who play a lot without giving them an overbearing advantage to those who are less hardcore. I think the SP cap is something that is reasonably reached, that way people who want to can max it out and not feel obligated to play 40 hours a week to optimize their SP gain. At the same time, post-cap rewards being increased from 50 to 250-500 would still offer those 24/7'ers a reasonable reward for going up and beyond the skill cap. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.01.22 19:12:00 -
[329] - Quote
Maximus Stryker wrote:
1. Ever players gets 24,000 SP per day in Passive SP 2. I am guessing that with the new 1WP = 1SP plus you still get SP for time in game (although lower than current rate) that a average player will still get 1,500 SP per match.
Ah, I'm assuming that there will be no SP for time in match.
Two reason for that: 1) CCP said they would nerf SP gain to contain the heavy players
2) To curb AFK SP farming. If you reward even 500 SP per match you invite massive SP farming. One Chinese SP farmer with a bit of automation can keep 100 toons in the MCC and get 50k SP every 20 min. Yes each toon will take a long time to become salable, but he's working in bulk and doesn't care. His return on investment is orders of magnitude better than actually playing the game. A Chinese SP farm with each person going for WP is one thing, but one parking 100 toons in the MCC is a game killer.
With that it would probably take a player totally new to DUST about 100 days to get competitive, and that's assuming perfect SP placement. Given my personal experience learning DUST I don't expect perfect placement for the majority of new players. Further I don't expect them to know that 2.5M SP will make them competitive. They haven't gone through all the builds we have to gain that sort of insight.
|
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.22 19:13:00 -
[330] - Quote
Keep the current system and provide SP rollover for the week. Removal of the system allows for a major power imbalance based on time spent playing rather than time spent since character generation. Not all of us have the luxury of spending twelve hours a day playing Dust 514. |
|
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.22 19:16:00 -
[331] - Quote
Aeon Amadi wrote:Keep the current system and provide SP rollover for the week. Removal of the system allows for a major power imbalance based on time spent playing rather than time spent since character generation. Not all of us have the luxury of spending twelve hours a day playing Dust 514.
Having a massive amount of skills only lets you switch roles more not roll over people. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 19:18:00 -
[332] - Quote
DUST Fiend wrote:semperfi1999 wrote:Why would you be willing to pay money for a booster when their is a cap and not willing to buy one when there is not a cap. If there is no cap then the booster is a better value for you....is it truly only the fact that most gamers dont like their games to take months-years for them to get anywhere? Why should I care about paying to increase how much SP I have, when I know that I will LITERALLY never catch up to no lifers, no matter what I do? They'll be using boosters too, and getting miles and miles and miles ahead. And yes, I like slow progression, it's the whole reason I got turned onto DUST in the first place. SP management is a skill, and this change will take any form of skill out of that. Just farm to your hearts content, max out the stuff that interests you in a month, and then play laggy CoD in space till you get bored and move on. Buying a SP booster with no SP cap just screams no life try hard.
Actually how can "no lifers" afford to buy a booster unless their parents are buying it for them? A true no lifer does not have the funds to do this. Will there be some who might be able to pull this off yes but I suspect most of the no lifers wont use a booster as they cant afford it they just play a whole lot. Thus the booster allows you to keep up with those people. No lifers who also have parents "or whoever" buying boosters for them will get far ahead but its not that big of an advantage. Once you hit 7-8 million SP you should be pretty much skilled into your specialization you choose and now your widening your abilities. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 19:28:00 -
[333] - Quote
Lord Crases wrote:Everyone is doing everything except talk hard stat numbers here. So lets talk facts.
Maxed shield skills are 10% Max armor skills are 10%
10% of what? Well given that the average amount of health is about 150 hp and depending on uniform you wearing being shield or armor heavy lets say half and half.
So 75hp for each sound good?
So that's 7 extra hp per category. My scrambler pistol does about 47 damage a shot.....
My freaking pistol.
the fact lets say maxed out skill buddy gets top of the line Armour.
The Hp difference from top of the line armor is like 50-75 points.
So lets take our dude give him 100hp per category plus the bonus 10% and hes rocking a solid 220 hps.
Not bad I guess till you do the math that a starter sniper rifle does 190 damage. A starter assault rifle does about 35 damage (per bullet!) in a volley of I think 10-15.
Yes in a mach of two soldiers playing roshambo without any kind of outside influence sure skilled out player will most likely win.
But this isn't a game of 1v1 its a game of army vs army and if you think for one second that extra health is going to allow you to kill one guy reload fast kill the guy behind him and maybe kill the guy behind him.... your the delusional one.
Much more likely scenario is that buddy in a frount line fight gets taken down to a sliver of his life, thanks God he skilled up then fights on until either a medic is about or someone polishes him off.
Your thought process is sound but your numbers are way way way off. Last I checked you get 5% bonus per lvl for mechanics and shield.......basically all of your numbers are wrong but your correct in the long run these numbers arent huge monsters that cannot be overcome by intelligent playing. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.22 19:30:00 -
[334] - Quote
I have another fantastic suggestion.
1WP = 1SP
time spent in battle gives you about 3000 sp even if you don't do anything. So cap the passive in battle sp to 24,000 or whatever. That why once you hit the cap, you only get the SP you earn by being good at the game. This allows for newer players to keep up , without allowing for hardcore players to go rocketing ahead.
If you go 1000 wps in battle, you should get 1000 sp. End of story.
The current passive sp over time from just being in battle should be capped.
Bam done, your welcome CCP KABOOM |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.22 19:32:00 -
[335] - Quote
Skihids wrote:Maximus Stryker wrote:
1. Ever players gets 24,000 SP per day in Passive SP 2. I am guessing that with the new 1WP = 1SP plus you still get SP for time in game (although lower than current rate) that a average player will still get 1,500 SP per match.
Ah, I'm assuming that there will be no SP for time in match. Two reason for that: 1) CCP said they would nerf SP gain to contain the heavy players 2) To curb AFK SP farming. If you reward even 500 SP per match you invite massive SP farming. One Chinese SP farmer with a bit of automation can keep 100 toons in the MCC and get 50k SP every 20 min. Yes each toon will take a long time to become salable, but he's working in bulk and doesn't care. His return on investment is orders of magnitude better than actually playing the game. A Chinese SP farm with each person going for WP is one thing, but one parking 100 toons in the MCC is a game killer. With that it would probably take a player totally new to DUST about 100 days to get competitive, and that's assuming perfect SP placement. Given my personal experience learning DUST I don't expect perfect placement for the majority of new players. Further I don't expect them to know that 2.5M SP will make them competitive. They haven't gone through all the builds we have to gain that sort of insight. but when you have 2.5 million sp and your gear is cheaper, you could die 5 times, only get one kill on a prototype player and they loss 5 times more isk than you. That's what really matters. Also in the orginal build the kinds of targets you killed gave you more/less rewards. I would like to see that return as well. personally. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2013.01.22 19:34:00 -
[336] - Quote
crazy space 2100046106 wrote:I have another fantastic suggestion.
1WP = 1SP
time spent in battle gives you about 3000 sp even if you don't do anything. So cap the passive in battle sp to 24,000 or whatever. That why once you hit the cap, you only get the SP you earn by being good at the game. This allows for newer players to keep up , without allowing for hardcore players to go rocketing ahead.
If you go 1000 wps in battle, you should get 1000 sp. End of story.
The current passive sp over time from just being in battle should be capped.
Bam done, your welcome CCP KABOOM
Not a great way to go about it. Play as a Heavy then play as a Logi...the difference in WP is staggering. A straight WP to SP conversion would throw many roles under the bus. Now Im not disputing that Logi's should not be rewarded for their work (I play as one myself), but discouraging people from using other classes is not the way to go. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2013.01.22 19:35:00 -
[337] - Quote
semperfi1999 wrote:
Your thought process is sound but your numbers are way way way off. Last I checked you get 5% bonus per lvl for mechanics and shield.......basically all of your numbers are wrong but your correct in the long run these numbers arent huge monsters that cannot be overcome by intelligent playing.
I would sell my family into slavery for 5% more HP in EVE. Just Saying. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2013.01.22 19:37:00 -
[338] - Quote
Constant universal rolling cap on all active gains, with boosters giving you the 50% increase they do currently. Simple, effective, and you'd never actually hit the cap, because it's constantly rolling. I've mentioned this in too many threads. It should be implemented ASAP, so it can start rolling, and we can get some SP. |
IgniteableAura
Pro Hic Immortalis RISE of LEGION
12
|
Posted - 2013.01.22 19:38:00 -
[339] - Quote
Jason Pearson wrote:The SP System is very easy to figure out tbh.
Let's imagine we've just reset and they've introduced a new system based on this idea.
22/01/2013 The SP "Pool" is currently at 28,000 SP (+25% with Booster) 23/01/2013 The SP "Pool" is currently at 56,000 SP (+25% with Booster) 24/01/2013 The SP "Pool" is currently at 84,000 SP (+25% with Booster)
So you can see everyday the Pool raises by 28,000 SP, this never gets reset and doesn't matter if its a new player or a vet, the pool will be the same. In 365 days the pool will be 102,200,000 SP, now ofcourse this is a large amount and probably wouldn't be that much, but the point is, everyday the pool gets larger and larger, keeping the no lifers at bay but still allowing players to catch up if they've been off on holiday for two weeks.
Thoughts?
This |
Red Dot 24601-HA
S.e.V.e.N.
36
|
Posted - 2013.01.22 19:39:00 -
[340] - Quote
I really had no problem with the SP cap. I hardly ever hit it honestly as I usually only get to play 1 to 2 hours at a time and often times not ever day. I can understand why some people that have nothing else to do would hate the cap because it means they lose any incentive to continue playing.
I do enjoy the passive sp though because on days I can't play I am earning sp and still making some forward movement. Honestly I already see people running around in proto gear and its only been 12 days since the reset so whats the big deal if the newbs can dedicate their lives to the game and catch up?
Better match making in pub matches will resolve the sp gap hopefully.
My main concern is that if you lower the SP gains any more then it will be painfully slow for more casual player and they will lose interest and stop playing. |
|
sargeant mike wolfe
Doomheim
6
|
Posted - 2013.01.22 19:39:00 -
[341] - Quote
Latina-Maffia wrote:CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
What about raising the skill cap.....maybe double or triple it?!?! How bout we just limit it to 100k sp? That way no one becomes too op. |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.22 19:43:00 -
[342] - Quote
semperfi1999 wrote:Lord Crases wrote:Everyone is doing everything except talk hard stat numbers here. So lets talk facts.
Maxed shield skills are 10% Max armor skills are 10%
10% of what? Well given that the average amount of health is about 150 hp and depending on uniform you wearing being shield or armor heavy lets say half and half.
So 75hp for each sound good?
So that's 7 extra hp per category. My scrambler pistol does about 47 damage a shot.....
My freaking pistol.
the fact lets say maxed out skill buddy gets top of the line Armour.
The Hp difference from top of the line armor is like 50-75 points.
So lets take our dude give him 100hp per category plus the bonus 10% and hes rocking a solid 220 hps.
Not bad I guess till you do the math that a starter sniper rifle does 190 damage. A starter assault rifle does about 35 damage (per bullet!) in a volley of I think 10-15.
Yes in a mach of two soldiers playing roshambo without any kind of outside influence sure skilled out player will most likely win.
But this isn't a game of 1v1 its a game of army vs army and if you think for one second that extra health is going to allow you to kill one guy reload fast kill the guy behind him and maybe kill the guy behind him.... your the delusional one.
Much more likely scenario is that buddy in a frount line fight gets taken down to a sliver of his life, thanks God he skilled up then fights on until either a medic is about or someone polishes him off. Your thought process is sound but your numbers are way way way off. Last I checked you get 5% bonus per lvl for mechanics and shield.......basically all of your numbers are wrong but your correct in the long run these numbers arent huge monsters that cannot be overcome by intelligent playing.
Fair enough I was running off memory while GF watches young and the restless fml :( |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.01.22 19:47:00 -
[343] - Quote
semperfi1999 wrote:Actually how can "no lifers" afford to buy a booster unless their parents are buying it for them? A true no lifer does not have the funds to do this. Will there be some who might be able to pull this off yes but I suspect most of the no lifers wont use a booster as they cant afford it they just play a whole lot. Thus the booster allows you to keep up with those people. No lifers who also have parents "or whoever" buying boosters for them will get far ahead but its not that big of an advantage. Once you hit 7-8 million SP you should be pretty much skilled into your specialization you choose and now your widening your abilities.
My little brother makes about $80 a week working a couple hours here and there. He spends that money entirely on games and entertainment. He spends the majority of his spare time playing games with his friends and sitting in front of the computer / tv / whatever (though amazingly, he does still play outside). He could very easily afford skill boosters through the month, as could many of his friends who do the same thing (virtually no overhead).
They shouldn't stray from the spirit of EVE. Your max SP should be determined by how long your character has existed. If you're any good, you'll keep up with the SP. If it's all the same, and the small percentages you get don't really change anything, then what's your rush to max everything out? What do you have against a slower rate of progression? |
DonRodie
Deep Space Republic
5
|
Posted - 2013.01.22 19:48:00 -
[344] - Quote
I hope not |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.22 19:48:00 -
[345] - Quote
This is a step in the right direction CCP. There wasn't an SP cap before replication, and the game was fine. |
Terram Nenokal
BetaMax.
115
|
Posted - 2013.01.22 19:50:00 -
[346] - Quote
A daily cap that cumulates for 1 week would be perfect. Please don't remove the cap entirely. |
Marc Rime
Zumari Force Projection Caldari State
31
|
Posted - 2013.01.22 19:53:00 -
[347] - Quote
CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed. Cheers ;).
CCP Cmdr Wang wrote:The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation. Did they catch anything more specific than "SP cap waah waah"? My impression was that quite a few (most?) people didn't seem to mind a cap as such, they merely disliked the current implementation.
CCP Cmdr Wang wrote:Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. Issues with the implementation do not invalidate the underlying reasons, it makes sense to have a cap.
CCP Cmdr Wang wrote:After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Whenever you change something (or purpose to-) people will complain. This will happen whatever you do (look, we complain about this suggestion too ;)).
You make it sound like you've exhausted all alternatives, this is hardly the case. There have been quite a few suggestions for improvements here on the forums (some of which have more or less obvious flaws ofc, but still).
CCP Cmdr Wang wrote:Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk. Lowering the rewards do not reduce this risk, quite the opposite in fact. Anyone playing less than 2-3 hours/day on average will now get less SP and progress slower. It may theoretically lower the rate at which hardcore grinders amass SP but they'll still do it at a vastly higher rate than you had planned. It won't have any effect on the hardcore/casual SP-ratio.
Please think this through before you go ahead with this. Barring a SP wipe you can't undo the effects of removing the cap when you undoubtedly figure out it was a bad idea after all.
Just in case someone from CCP actually reads this, here's an simple solution that should address the main issue (and more) people have with the current daily cap:
You obviously have a "available active SP"-pool for each character. Make it tick at a speed of 27200/40800 points/day (this should be easy to implement, re-use the code from passive SP tick). If desired, cap the pool at n days worth of SP. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 19:55:00 -
[348] - Quote
DUST Fiend wrote:semperfi1999 wrote:Actually how can "no lifers" afford to buy a booster unless their parents are buying it for them? A true no lifer does not have the funds to do this. Will there be some who might be able to pull this off yes but I suspect most of the no lifers wont use a booster as they cant afford it they just play a whole lot. Thus the booster allows you to keep up with those people. No lifers who also have parents "or whoever" buying boosters for them will get far ahead but its not that big of an advantage. Once you hit 7-8 million SP you should be pretty much skilled into your specialization you choose and now your widening your abilities. My little brother makes about $80 a week working a couple hours here and there. He spends that money entirely on games and entertainment. He spends the majority of his spare time playing games with his friends and sitting in front of the computer / tv / whatever (though amazingly, he does still play outside). He could very easily afford skill boosters through the month, as could many of his friends who do the same thing (virtually no overhead). They shouldn't stray from the spirit of EVE. Your max SP should be determined by how long your character has existed. If you're any good, you'll keep up with the SP. If it's all the same, and the small percentages you get don't really change anything, then what's your rush to max everything out? What do you have against a slower rate of progression?
well I do like the thought of progressing. I like being able to save up and buy things in a reasonable amount of time. I would like to in only a couple months play with my preferred specialization on my character being almost completely maxed out in that time. I dont want it to have to take close to a year or more for that same thing. I mean from the sounds of it Ps4 is coming out late this year or maybe next year and htis game will be moving to the PS4. I would like to play this game for a while before I cant play it anymore as I will be a while before getting a ps4 most likely.....plus there is no telling how life can change in that amount of time. I would like to play dust with a good character in a reasonable amount of time. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.22 20:04:00 -
[349] - Quote
Gauder Berwyck wrote:Thanks for the reply Wang, and the only advice I can give is a weekly rolling cap.
i think many of us see the need for a cap but the daily one was not the answer. without a cap it will feel super grindy.. I don't know why they removed the weekly one it was slowly gaining acceptance, i hope they reconsider a weekly cap. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2013.01.22 20:11:00 -
[350] - Quote
I don't support lifting the SP cap.
(btw I'm not sure how anyone manages to speak for "console FPS" players as there is a wide variety of opinions and playstyles in that group.)
By removing the SP cap you perversely REINFORCE the focus on SP that this game unhealthily started in the early beta.
Having a cap with very healthy passive gain would make SP a secondary reward.
Primary rewards should be the accomplishments of your corp and you in the Eve universe.
Rewards should be ISK, territory and epic battles that you can remember for years.
With no cap everyone will focus exclusively on maximizing WP. It's a serious flaw in the fundamental game design.
|
|
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.01.22 20:21:00 -
[351] - Quote
semperfi1999 wrote:well I do like the thought of progressing. I like being able to save up and buy things in a reasonable amount of time. I would like to in only a couple months play with my preferred specialization on my character being almost completely maxed out in that time. I dont want it to have to take close to a year or more for that same thing. I mean from the sounds of it Ps4 is coming out late this year or maybe next year and htis game will be moving to the PS4. I would like to play this game for a while before I cant play it anymore as I will be a while before getting a ps4 most likely.....plus there is no telling how life can change in that amount of time. I would like to play dust with a good character in a reasonable amount of time.
See, what I'm hearing is that you want CCP to speed things up because you have other games to play.
I feel specialized already, and my skills are still pretty low. If they give people as much SP as they like, no one will feel specialized, because everyone will have everything. Keeping the rate of SP slow like in EVE rewards loyal players without directly punishing newer players. The better players will move out of hi security space and be filtered away from newer players, yet everyone knows they're on an even playing field, so to speak.
Keeping SP slow creates a much richer environment, and allows people who specialize to actually BE specialized. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.22 20:23:00 -
[352] - Quote
CCP Cmdr Wang wrote:Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
Removing the SP cap and reducing rewards would be the worst possible thing you guys could do. Because if you reduce the rewards, then the non-24/7 players are going to be in a world of hurt. It essentially means in order for anybody to get something decent in terms of SP, they would need to grind beyond belief, which is something the casual players are generally unable to do.
But for the 24/7 player, they are in heaven. As they are playing all the time anyway, so low rewards mean nothing to them because they can just play all day every day and get years ahead of the casual player in weeks.
Daily SP cap with rollover that resets every week is the perfect solution. As it keeps players from reaching the cap in one day and not playing until the next week, but it also gives the option for the non-daily players to grind at the end of the week to make up for any SP they lost out on days they missed during that week. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.01.22 20:28:00 -
[353] - Quote
xprotoman23 wrote:This is a step in the right direction CCP. There wasn't an SP cap before replication, and the game was fine.
See, the problem is people like you saying "the game is fine". The game was fine? Oh yea, I remember you, every single match in skirmish, sitting on that one cliff with your AR trained on the single spot that players spawned into, raking up the kills, along with the ISK and SP, as your gear got better and better and theirs stayed as garbage.
Yea, game was fine alright.
|
Centurion mkII
SVER True Blood Unclaimed.
10
|
Posted - 2013.01.22 20:28:00 -
[354] - Quote
I'd like to state my opinion.
First: In Favor of Cap Removal. Second: Passive sp return? Third: Reduced rewards?
The skill cap makes it so that the game is a grind. I couldn't just come on and play for as long as I wanted. After a certain amount of time I couldn't gain any more SP and felt like I might as well log off. It encouraged me to maximize my SP gain by being on for certain times. That's not what I want. I couldn't just play when ever I wanted.
I want to keep passive SP . Its not that much maybe 4 games worth but it was still nice to log off , come back on and have some SP to spend. Maybe reduce the amount of passive SP gain but please return it. Its nice to have something to spend/save up in the morning.
Im okay with reducing rewards so only its a very tiny amount. I think your in a situation with law makers and criminals. You can make things like owning guns illegal but the criminals will still get guns and it will only affect law abiding citizens. Reducing the SP earned means the casual player has a harder time skilling up. Forget them getting marauder 1 first what about us getting our core skills.
My solution: Remove/Reduce Passive SP Have a SP cap but only a large weekly number that farmers will hit. Don't reduce rewards. |
W0olley
Villore Sec Ops Gallente Federation
242
|
Posted - 2013.01.22 20:28:00 -
[355] - Quote
A cap is just stupid. After a few weeks new comers are going to be so far behind anyway and an sp cap is going to do nothing but prevent them from catching up.
And having a cap just tells people to not play your game, which I don't think is something Dust can afford. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 20:32:00 -
[356] - Quote
DUST Fiend wrote:semperfi1999 wrote:well I do like the thought of progressing. I like being able to save up and buy things in a reasonable amount of time. I would like to in only a couple months play with my preferred specialization on my character being almost completely maxed out in that time. I dont want it to have to take close to a year or more for that same thing. I mean from the sounds of it Ps4 is coming out late this year or maybe next year and htis game will be moving to the PS4. I would like to play this game for a while before I cant play it anymore as I will be a while before getting a ps4 most likely.....plus there is no telling how life can change in that amount of time. I would like to play dust with a good character in a reasonable amount of time. See, what I'm hearing is that you want CCP to speed things up because you have other games to play. I feel specialized already, and my skills are still pretty low. If they give people as much SP as they like, no one will feel specialized, because everyone will have everything. Keeping the rate of SP slow like in EVE rewards loyal players without directly punishing newer players. The better players will move out of hi security space and be filtered away from newer players, yet everyone knows they're on an even playing field, so to speak. Keeping SP slow creates a much richer environment, and allows people who specialize to actually BE specialized.
Well your comment on what you heard from my statement is wrong. I agree with telc that the primary focus should be on ISK but I also honestly cant see how CCP can make this game profitable while maintaining a SP cap. I will probably play this game (unless they seriously screw it up) until either I have no friends playing it anymore or they move it to the newer system and I dont buy that new system. I like having no cap better than having a daily cap where I feel like I have to play every single day. Without a cap I dont feel like I am forced to play to keep up with the pace. Heck I would be ok with it being a completely passive gain for the SP myself but I know that wont fly with the majority of players here and once again it takes me back to the argument if its all passive then would people really buy enough boosters to keep this game in the black??? Right now I cant see people buying AUR for the weapons but for the other things like boosters and maybe UVT (although the price increase was pretty drastic IMO). |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2013.01.22 20:32:00 -
[357] - Quote
Centurion mkII wrote:I'd like to state my opinion.
First: In Favor of Cap Removal. Second: Passive sp return?
The skill cap made it so that the game was a grind. I couldn't just come on and play for as long as I wanted. After a certain amount of time I couldn't gain any more SP and felt like I might as well log off. It encouraged me to maximize my SP gain by being on for certain times. That's not what I want. I couldn't just play when ever I wanted.
I want the passive SP back. It wasn't that much maybe 4 games worth but it was still nice to log off , come back on and have some SP to spend. Maybe reduce the amount of passive SP gain but please return it. Its nice to have something to spend/save up in the morning.
Um....we have passive SP now. Are you sure you're not getting the glitch where Passive SP doesn't work? |
Centurion mkII
SVER True Blood Unclaimed.
10
|
Posted - 2013.01.22 20:34:00 -
[358] - Quote
Pokey Dravon wrote:Centurion mkII wrote:I'd like to state my opinion.
First: In Favor of Cap Removal. Second: Passive sp return?
The skill cap made it so that the game was a grind. I couldn't just come on and play for as long as I wanted. After a certain amount of time I couldn't gain any more SP and felt like I might as well log off. It encouraged me to maximize my SP gain by being on for certain times. That's not what I want. I couldn't just play when ever I wanted.
I want the passive SP back. It wasn't that much maybe 4 games worth but it was still nice to log off , come back on and have some SP to spend. Maybe reduce the amount of passive SP gain but please return it. Its nice to have something to spend/save up in the morning. Um....we have passive SP now. Are you sure you're not getting the glitch where Passive SP doesn't work?
Im speaking about the future update where they remove passive sp. I guess my tenses are confusing ill go edit xD |
Marc Rime
Zumari Force Projection Caldari State
31
|
Posted - 2013.01.22 20:42:00 -
[359] - Quote
DJINN leukoplast wrote:Daily SP cap with rollover that resets every week is the perfect solution. I agree - apart from the reset-bit. If they reset the weekly pool on a certain day people will feel they "need" to play the day before the weekly reset since otherwise that days SP is "lost". Whining would continue.
|
TheWee BabySeamus
SVER True Blood Unclaimed.
3
|
Posted - 2013.01.22 20:47:00 -
[360] - Quote
CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
I for one believe that removing the cap and implementing the 1 WP = 1 SP is not such a good idea. Playing as a heavy i do not make a whole lot of war points, all we are really good for is killing. so because of this fact it would take most of the heavy dropsuit operators in the world a very long time to level up even their most basic skills. Logis however would be living on easy street as far as sp goes, WPs for repping, resupply, team spawns, revives ect. My solution to the skill cap problem would be to implement a weekly skill cap that would roll unearned SP to the following week. That way all of the players would be able to earn the same amount of SP in a given amount of time. So say a regular player has his playing time drasticly cut in half for one week and earns almost no SP, well then he misses out. With the roll-over cap he would still be able to earn that SP at a later date when he has time to binge. This would keep all of the players on virtually the same playing field as far as earned SP goes. Most of the people on DUST don't have all day to play so by not putting a cap it is only going to make toe gap between normal and binge games all the bigger. |
|
mollerz
s1ck3r Corp
71
|
Posted - 2013.01.22 20:56:00 -
[361] - Quote
so hard work is punished and everyone must be equal...
socialist pinko quafe commies!! :D |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.01.22 21:05:00 -
[362] - Quote
semperfi1999 wrote:Well your comment on what you heard from my statement is wrong. I agree with telc that the primary focus should be on ISK but I also honestly cant see how CCP can make this game profitable while maintaining a SP cap. I will probably play this game (unless they seriously screw it up) until either I have no friends playing it anymore or they move it to the newer system and I dont buy that new system. I like having no cap better than having a daily cap where I feel like I have to play every single day. Without a cap I dont feel like I am forced to play to keep up with the pace. Heck I would be ok with it being a completely passive gain for the SP myself but I know that wont fly with the majority of players here and once again it takes me back to the argument if its all passive then would people really buy enough boosters to keep this game in the black??? Right now I cant see people buying AUR for the weapons but for the other things like boosters and maybe UVT (although the price increase was pretty drastic IMO).
The current implementation of the SP cap is stupid, because it forces you to play every day of the week. The idea of an SP cap though is something we have been working on for months now. This is basically CCP throwing up their hands and saying "screw it".
It's such a shame too, because the SP cap is almost perfect. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.22 21:13:00 -
[363] - Quote
Lord Crases wrote:Aeon Amadi wrote:Keep the current system and provide SP rollover for the week. Removal of the system allows for a major power imbalance based on time spent playing rather than time spent since character generation. Not all of us have the luxury of spending twelve hours a day playing Dust 514. Having a massive amount of skills only lets you switch roles more not roll over people.
Incorrect. If I get all prototype gear, I can have a marked advantage just as quickly as they allow ISK trading between Capsuleers and Mercs. The only thing preventing me from having the best gear would be the ISK factor, which will one-day be removed completely and new, casual players won't have a chance to enjoy the game. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.01.22 21:20:00 -
[364] - Quote
lol holy ****, just logged in today and found this monster thread. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.22 21:21:00 -
[365] - Quote
xAckie wrote:Flyingconejo wrote:I will make it sort:
Rollings SP cap > Weekly SP cap >>>Daily SP cap >>>>>>>>> No SP cap at all.
The reasons, have been stated by all the people above me a thousand times. So please, don't go out of your way to choose the worst option of all. (Hint: The worst option is no SP cap at all) What's your concern? People will get ahead? People will always have more SP than others. There is no way to fix this outcome under any system.
True, people will have different amounts of SP. But it's not just that simple. The way it happens matters a lot.
With current gains and no cap it's just a matter of a day or two to get 1M SP. After 1-2 months people would have everything and therefore nothing to gain SP wise. Bye bye years of developing characters.
One might argue "but hey, let's scale down SP rewards so that it takes two years to get everything!" Then 'normal' players get only few thousand points per day, making it probably too slow to get ahead and stay motivated.
(Remeber, we all are most likely driven by the feel of getting something more and advancing soon) |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.01.22 21:27:00 -
[366] - Quote
mollerz wrote:so hard work is punished and everyone must be equal...
socialist pinko quafe commies!! :D
You are correct to a point.
CCP does not want you to progress too fast and if they don't do it with a hard cap they will get the job done by reducing your average reward. That's the reference to "compromising our objectives"
Even without the cap CCP is NOT handing you the keys to the Porsche.
So your hard work will be punished.
Now everyone is NOT being treated equal because there will be a regressive SP tax on new players. There will be a1-2 order magnitude difference between players if you rely upon WP for the majority of SP awarded.
This completely compromises the stated objective of keeping players close together.
If we agree that it's a non-important goal we have only to decide if we set the "reasonable amount of SP" level at that earned by the hard core beta vet, or for the new player. If the vet gets the reasonable level (whatever that is), then the new player gets 1-2 orders of magnitude less than reasonable. If the average player gets that reward, then the vet gets more than "reasonable" and the new player less. I don't see how to make this work if the primary purpose is to keep a throttle on the hard core vets. The spread is just too large. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.22 21:28:00 -
[367] - Quote
Marc Rime wrote:DJINN leukoplast wrote:Daily SP cap with rollover that resets every week is the perfect solution. I agree - apart from the reset-bit. If they reset the weekly pool on a certain day people will feel they "need" to play the day before the weekly reset since otherwise that days SP is "lost". Whining would continue.
Whining would continue but it would most likely to be least. As I said before, most people live thru weekly cycles so they could focus on their free days. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2013.01.22 21:34:00 -
[368] - Quote
CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
Please for the love of god do NOT do this. Its the worst god damn idea you've had yet and as much as i love this game and CCP and all the work you've done don't do this.
Just put in a weekly rolling cap, its what we've all be asking for, for litterally months now. |
D Avenue
KILL-EM-QUICK RISE of LEGION
12
|
Posted - 2013.01.22 21:38:00 -
[369] - Quote
The point i still fail to keep seeing is how other MMO's have there PVP play
You see no big MMO's today where a lvl 1 is stuck against a lvl 80 in any PvP
Ask yourself why? Because no lvl 1 will continue to stick around and play lvl 80's getting there but kicked every game. And then laugh at people that say SP = WP because how many SP will a person get at lvl 1 when they never get a Kill/hack/assist because they are dead before they can move?
Here in dust you can see that now, a person with 3 mil SP vs a person with 100K. (essentially a lvl 50 vs lvl 1) And this is only right away, think of a possible gap after a year! Now team that up in a group of 4 lvl 50's vs 4 newbies = total destruction.
Hence not having a feeling of balanced: Why that is not possible in dust, Not enough player base to have leveled matchmaking.
Maybe when the game goes live they will at least have matchmaking complexity to match low level SP vs low level SP and so on with High level SP vs High level SP
In any other MMO PvP you would never see that. That is where this SP problem is stemming from DCUO = seperate PvP games for high level vs high level and same for low level WOW = same way, with ranked leader boards.
In eve as stated by others there is a null sec where low levels can feel safe, here in dust there is not, and with no SP system you will have nothing but these problems.
Lets face it any game that has the model where Lvl 80 vs lvl 1 is allowed will die off or have a very very small player base after a small amount of time.
One of many things has to happen from CCP's side to make this game last. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.22 21:47:00 -
[370] - Quote
mollerz wrote:so hard work is punished and everyone must be equal...
socialist pinko quafe commies!! :D
Here is the irony in that. The 24/7 players believe they should inherently gain more than those who do not play as much as they do, thus causing a massive gap between 24/7 players and casuals. But in real life these players are most likely leeching off the government, have no job, and would be in favor of a Marxist socialist system that punishes the wealthy and attempts to put everybody on relatively 'equal' ground.
Then you have the casual non-24/7 players, generally a part of the working class in real life who have jobs and lives outside of the game. They support the idea that the game should have a somewhat 'even' distribution between players in the name of balance, and that the gap between 24/7 players and casuals should be manageable and not so sharp. I would hope that these players in real life would support a system in which hard work and time spent working would be rewarded, and that if the person works harder/longer than somebody else, they should get more money.
Kind of funny when you think about it |
|
Catal60
Immobile Infantry
0
|
Posted - 2013.01.22 21:56:00 -
[371] - Quote
I honestly cannot see what the is with removing the cap. For one, there is an upper limit to what you can unlock with the stuff. And for two, what difference does a small universal increase in abilities matter when more battles are won by aiming correctly and moving around effectively than just standing there and gormlessly shooting each other in the head?
The biggest thing you get out of SP unlocks is the ability to use new items, yes. But those items are balanced by being incredibly expensive too. If you want to blow your entire match bonus on tier five equipment for all your slots, go ahead! Get sniped or run over by a tank and lose all that money.
/sigh But if you *must* keep a cap then please set it for at least a week. I don't much like feeling like I fell behind in the game because I had to spend my evening writing papers rather than playing DUST when I spent hours on it over the weekend, half of which just earning 75sp per match. |
CHANEL-No5
Villore Sec Ops Gallente Federation
1
|
Posted - 2013.01.22 22:54:00 -
[372] - Quote
It's a terrible idea to remove SP cap! Please CCP, find another solution. Eighter make it weekly cap or daily with roll overs.
|
ZardOz Owls
Planetary Response Organisation Test Friends Please Ignore
2
|
Posted - 2013.01.22 23:04:00 -
[373] - Quote
We should work towards excellence, not equal mediocrity.
The idea of forcing everyone to have the same amount of SP is truly offensive to my 7 years of EVE sensibilities.
Remove the cap, allow the idea of the sandbox to prevail.
Remember, no one is equal, not even in death. Some men die great, some die child molesters in jail.
Frack equality. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.01.22 23:12:00 -
[374] - Quote
Catal60 wrote:I honestly cannot see what the is with removing the cap. For one, there is an upper limit to what you can unlock with the stuff. And for two, what difference does a small universal increase in abilities matter when more battles are won by aiming correctly and moving around effectively than just standing there and gormlessly shooting each other in the head?
The biggest thing you get out of SP unlocks is the ability to use new items, yes. But those items are balanced by being incredibly expensive too. If you want to blow your entire match bonus on tier five equipment for all your slots, go ahead! Get sniped or run over by a tank and lose all that money.
/sigh But if you *must* keep a cap then please set it for at least a week. I don't much like feeling like I fell behind in the game because I had to spend my evening writing papers rather than playing DUST when I spent hours on it over the weekend, half of which just earning 75sp per match.
The "Deal" is that they aren't just removing the cap.
CCP is also reducing the SP awarded per match, dramatically slowing progress for new players.
And the damage bonuses from skills are not minor. |
Red Dot 24601-HA
S.e.V.e.N.
36
|
Posted - 2013.01.22 23:31:00 -
[375] - Quote
What f we follow Eve's example and go with a time based skill progression? the cap no longer matters. Or have skills set to be learned in the queue and then turn down the rewards a lot so that the little sp you gain in battle gets put towards the skill you have selected. Or gain skill in area as you use the skill. Dropsuit command increases the whole time you are wearing one, Logistics suits increase only while you wear one. HAV increases as you use one and get kills with it, same with weapons. Then in order to learn how to use something you actually have to be using it. starting at militia grade. You get back what you put into it. Metal gear online skill progression worked like this. It makes sense... |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.22 23:43:00 -
[376] - Quote
Red Dot 24601-HA wrote:What f we follow Eve's example and go with a time based skill progression? the cap no longer matters. Or have skills set to be learned in the queue and then turn down the rewards a lot so that the little sp you gain in battle gets put towards the skill you have selected. Or gain skill in area as you use the skill. Dropsuit command increases the whole time you are wearing one, Logistics suits increase only while you wear one. HAV increases as you use one and get kills with it, same with weapons. Then in order to learn how to use something you actually have to be using it. starting at militia grade. You get back what you put into it. Metal gear online skill progression worked like this. It makes sense...
This is what I would have liked to see also but I think its way late for an idea like this to be implemented. MGO did so much right, CCP needs to take a good look at that online game. |
Frank Devine
ZionTCD Legacy Rising
107
|
Posted - 2013.01.22 23:46:00 -
[377] - Quote
CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
I don't think the SP cap should be removed completely, I think it should be doubled or tripled but not completely removed. The reason I think we should keep some sort of cap is because of people like me who do have lives outside of this game that it would create a unfair advantage when you have groups of people that have nothing better to do then stay on and play 24 hours a day. That is just my 2 cents take it for what it is worth. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2013.01.22 23:48:00 -
[378] - Quote
Where did all this come from 0_0 |
5377
Pink Fluffy Bounty Hunterz RISE of LEGION
4
|
Posted - 2013.01.22 23:50:00 -
[379] - Quote
One of the reasons I really got behind the idea of spending money on this game and investing time was that I saw CCP as a company that was trying to be ethical while providing a solid gaming experience to the masses. The cap, regardless of weekly or daily, was a major step in the right direction for the MMO gaming collective. There are several reasons for that: 1) teenagers playing games rather than sleeping, skipping school to play, generally ignoring school work, and not learning how to socially interact with anyone that doesn't have a PSN account; 2) the number of recent deaths due to people playing video games for insane hours without sleep; 3) the number of bad parents that think it is more important to play games than spend time with their families. I have been on this game for one month, and I already squaded with one guy that was yelling at his kids for distracting him from his important goal of playing Dust514. Remove the cap and the people who don't know how to be good people only allows them to indulge even more in being shi**y people.
I think this is one change that should be changed back. Yes people would complain, but like Steve Jobs said, "People don't know what they want." I genuinely think like the other comments that the idea of capping allows for continuity. People are leveling up at a similar rate, which makes it more about skill.
r |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2013.01.22 23:51:00 -
[380] - Quote
ROLL CAP FTW |
|
develsgun
Phyrexian Engineering Legacy Rising
19
|
Posted - 2013.01.23 00:00:00 -
[381] - Quote
Frank Devine wrote:CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
I don't think the SP cap should be removed completely, I think it should be doubled or tripled but not completely removed. The reason I think we should keep some sort of cap is because of people like me who do have lives outside of this game that it would create a unfair advantage when you have groups of people that have nothing better to do then stay on and play 24 hours a day. That is just my 2 cents take it for what it is worth. please if u would explain this unfair advantage as the instant match maker places u in aatch with people close to ur own sp. The diffrences in mods and quality of mods aint enough to warrent the person unstoppable by younger players just harder to beat. So wheres the unfair advantage ull be running across cause I dont see it. I say remove the cap give everyone the sp the grind for and the amount of time someone puts into the game contfols how quickly they get better skills.
Now lets make it funner no cash reward for losers afterall if u did ur job properly as a merc ud have won (alright u can have a little as advance pay but u better win if u want the rest) and lets also constitute the idea that one battle could take days oh ya entire planet as the field and it dont end till client runs out of money or 1side gets there ass kicked back into space like the star huggers they are
|
Panoscape
BurgezzE.T.F
107
|
Posted - 2013.01.23 00:11:00 -
[382] - Quote
Cap, no cap, whatever. People will grind no matter what.
What needs to be put in place and functioning is the grouping of simular lvl players in pub matches. Pub games should group players on the basis of their earned SP. If a corp squad is deployed, it looks at the highest toon SP in the squad and puts them all in a corresponding SP lvl game. SP game divisions could be:
D1 = 0 to 1M SP D2 = 1.1M to 3M SP D3 = 3.1M to 6M SP D4 = 6.1M + SP
This would help the noobs from getting stomped on and allow people to grind to their hearts content. It would also provide good competition for high level toons when they join a pub battle, because everyone will have close to the same SP. |
Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
|
Posted - 2013.01.23 00:18:00 -
[383] - Quote
I only get around 900 sp per match, and play for around 3 hours a day, at 18 mins each, thats 10 ambushes, or 9000 sp a day.
PLease don't remove the cap! I suck! My lifetime wp is 90,422
NOOOOOOOOO |
develsgun
Phyrexian Engineering Legacy Rising
19
|
Posted - 2013.01.23 00:32:00 -
[384] - Quote
Panoscape wrote:Cap, no cap, whatever. People will grind no matter what.
What needs to be put in place and functioning is the grouping of simular lvl players in pub matches. Pub games should group players on the basis of their earned SP. If a corp squad is deployed, it looks at the highest toon SP in the squad and puts them all in a corresponding SP lvl game. SP game divisions could be:
D1 = 0 to 1M SP D2 = 1.1M to 3M SP D3 = 3.1M to 6M SP D4 = 6.1M + SP
This would help the noobs from getting stomped on and allow people to grind to their hearts content. It would also provide good competition for high level toons when they join a pub battle, because everyone will have close to the same SP. The instant match maker already does this and I find it very good at it though I havent played with a squad of guys in a diffrent sp range as me and such do not know if it also works as well for squads.
When the trueth is payed attention to we will notice that those suggesting the sp cap are just making excuses for a system to keep them on the top with little work. As Leovarian L Lavitz just showed with his post. CCP just needs the grind to be longer there currently aint enough grind. No sp cap as it wont prevent anything |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.23 00:33:00 -
[385] - Quote
Leovarian L Lavitz wrote:I only get around 900 sp per match, and play for around 3 hours a day, at 18 mins each, thats 10 ambushes, or 9000 sp a day.
PLease don't remove the cap! I suck! My lifetime wp is 90,422
NOOOOOOOOO
If serious...
if you suck that bad kit a logi suit, put two shield extenders, two armor reps, nanoinjector, rep tool and nanohive. Then follow groups of people like a lost puppy repairing them, reviving them and resupplying them. You'll gain WP and make everyone in the game want to hump your leg.
if trolling...
U SuXXrRz n00b! HTFU and L2P! |
Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
|
Posted - 2013.01.23 00:37:00 -
[386] - Quote
Breakin Stuff wrote:Leovarian L Lavitz wrote:I only get around 900 sp per match, and play for around 3 hours a day, at 18 mins each, thats 10 ambushes, or 9000 sp a day.
PLease don't remove the cap! I suck! My lifetime wp is 90,422
NOOOOOOOOO If serious... if you suck that bad kit a logi suit, put two shield extenders, two armor reps, nanoinjector, rep tool and nanohive. Then follow groups of people like a lost puppy repairing them, reviving them and resupplying them. You'll gain WP and make everyone in the game want to hump your leg. if trolling... U SuXXrRz n00b! HTFU and L2P! I'm serious T.T
|
develsgun
Phyrexian Engineering Legacy Rising
19
|
Posted - 2013.01.23 00:37:00 -
[387] - Quote
Breakin Stuff wrote:Leovarian L Lavitz wrote:I only get around 900 sp per match, and play for around 3 hours a day, at 18 mins each, thats 10 ambushes, or 9000 sp a day.
PLease don't remove the cap! I suck! My lifetime wp is 90,422
NOOOOOOOOO If serious... if you suck that bad kit a logi suit, put two shield extenders, two armor reps, nanoinjector, rep tool and nanohive. Then follow groups of people like a lost puppy repairing them, reviving them and resupplying them. You'll gain WP and make everyone in the game want to hump your leg. if trolling... U SuXXrRz n00b! HTFU and L2P! We love are logis especialy when we get out of a fight wiith only are skin left |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.23 00:41:00 -
[388] - Quote
Leovarian L Lavitz wrote:Breakin Stuff wrote:Leovarian L Lavitz wrote:I only get around 900 sp per match, and play for around 3 hours a day, at 18 mins each, thats 10 ambushes, or 9000 sp a day.
PLease don't remove the cap! I suck! My lifetime wp is 90,422
NOOOOOOOOO If serious... if you suck that bad kit a logi suit, put two shield extenders, two armor reps, nanoinjector, rep tool and nanohive. Then follow groups of people like a lost puppy repairing them, reviving them and resupplying them. You'll gain WP and make everyone in the game want to hump your leg. if trolling... U SuXXrRz n00b! HTFU and L2P! I'm serious T.T
go logi and support people who can shoot then. Warpoints flow to logis who repair, revive and resupply.
The three R's of Warpoint farming. it's how I had to start because, well, I sucked nooby butt too. as the controls become more familiar and as you get better, the meat and potatos of the game (killing scrubs) will begin to flow.
For logi with skill issues, I recomment the mass driver plus flux grenades. Not because they are easy, far from it.
But because if you can learn to consistently massacre people with a mass driver without getting annihilated in a 1v1 every other gun in the game is effing easy mode. |
Xavier Hastings
ZionTCD Legacy Rising
243
|
Posted - 2013.01.23 00:42:00 -
[389] - Quote
I actually support no cap.
People will play as much as they will play and that is that. No need to punish them.
Besides, early players will not get trampled on...
If they fix the matchmaking system. |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.01.23 00:55:00 -
[390] - Quote
Xavier Hastings wrote:I actually support no cap.
People will play as much as they will play and that is that. No need to punish them.
Besides, early players will not get trampled on...
If they fix the matchmaking system.
I'm afraid that isn't possible. The design of Dust follows EVE, and matchmaking is planet and district based. This isn't COD or BF where players can have ranked matches based on a simple number. I'm glad of that actually, but it does tend to involve some difficulty in certain areas.
Closest thing to matchmaking you're going to get, (unless something changes drastically, in a bad way), is avoiding planets where higher SP players choose to play. |
|
develsgun
Phyrexian Engineering Legacy Rising
19
|
Posted - 2013.01.23 00:59:00 -
[391] - Quote
Mars El'Theran wrote:Xavier Hastings wrote:I actually support no cap.
People will play as much as they will play and that is that. No need to punish them.
Besides, early players will not get trampled on...
If they fix the matchmaking system. I'm afraid that isn't possible. The design of Dust follows EVE, and matchmaking is planet and district based. This isn't COD or BF where players can have ranked matches based on a simple number. I'm glad of that actually, but it does tend to involve some difficulty in certain areas. Closest thing to matchmaking you're going to get, (unless something changes drastically, in a bad way), is avoiding planets where higher SP players choose to play. Wrong instant match is completly not planet based it is random matches corp battles are non random so its simple u want to play with no rules u and ur corp fight a corp match u want random quick match well its completely random |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2013.01.23 01:05:00 -
[392] - Quote
While I can't be sure how it will work out, and I'll wait and see before making any decisions, there's a fairly high chance that I will simply stop playing if the skill cap is removed. I probably won't "quit" or anything, I'm more likely to just stop bothering logging in as I don't play enough to be competitive without the skill cap. |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.01.23 01:13:00 -
[393] - Quote
This is actually really simple to calculate projections from.
Assume 2500 Sp per match with no cap; assume 15 minutes per match; assume 3 matches per hour reasonably speaking; assume 12 hours a day continuous play by certain members of the player base.
That amounts to 90000 + Passive SP + Boosters per day.
Now assume that they will do this for roughly 328 days out of a given year, (most likely "no lifer" time investment - quoting them).
That amounts to roughly 29520000 + Passive SP per year, provided they follow that simple formula. Doesn't sound really bad from that perspective, but what of the ones that invest more time? Also, I have no idea how much passive SP is, and boosters and excess rewards have not been considered.
Lets assume instead, that an individual chooses to invest 16 hours a day, 7 days a week, 353 days a year. That would instead amount to 2500 * 3 * 16 * 353 = 42360000 + Passive SP + Boosters per year. It's not 102 million a year with the base calculation, but you could make it roughly 55 m with just the addition of an active booster.
Meanwhile I will likely net more or less passive SP, + some Passive Boosters, + roughly 30 hours a year if I'm interested. My interest is dwindling, or I might suggest I'd play more than that, but I'm not even convinced I'll pay the $20 for the game past Beta anymore.
55m is roughly twice what the average EVE player with decent skill optimization can expect to earn in a given year. Slightly more actually, and that costs ~$15 a month to maintain. |
icdedppul
Pink Fluffy Bounty Hunterz RISE of LEGION
0
|
Posted - 2013.01.23 01:46:00 -
[394] - Quote
so after readying about 16 pages of OMG the game will die and some stuff about poor life choices i must say
how the hell will it matter in 6 months. yes in the short run we will be getting people who some how play 18 hours/24 getting their proto gear before us. and yes I hate getting curb stomped by someone bring proto to a pub game but lets be honest if we were just here to play pub games then we chose the wrong game as there are ones out there that are much better then this.
why we came was the meta game
I atleast don't want to sit camping in a corner with my proto suit nursing my kdr, im here to rule the galaxy. and in 6 months what keeps those of us on the leading edge of SP from running around in our proto gear curb stomping low sp players in pub games.... hopefully something other then skirmish/ambush maps.... cant wait for full release and when do we get planetary cannons to shoot back at ships doing OBs |
Frank Devine
ZionTCD Legacy Rising
107
|
Posted - 2013.01.23 01:47:00 -
[395] - Quote
develsgun wrote:Frank Devine wrote:CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
I don't think the SP cap should be removed completely, I think it should be doubled or tripled but not completely removed. The reason I think we should keep some sort of cap is because of people like me who do have lives outside of this game that it would create a unfair advantage when you have groups of people that have nothing better to do then stay on and play 24 hours a day. That is just my 2 cents take it for what it is worth. please if u would explain this unfair advantage as the instant match maker places u in aatch with people close to ur own sp. The diffrences in mods and quality of mods aint enough to warrent the person unstoppable by younger players just harder to beat. So wheres the unfair advantage ull be running across cause I dont see it. I say remove the cap give everyone the sp the grind for and the amount of time someone puts into the game contfols how quickly they get better skills. Now lets make it funner no cash reward for losers afterall if u did ur job properly as a merc ud have won (alright u can have a little as advance pay but u better win if u want the rest) and lets also constitute the idea that one battle could take days oh ya entire planet as the field and it dont end till client runs out of money or 1side gets there ass kicked back into space like the star huggers they are
The unfair advantage comes from a player who has no life except to play, he plays 16 hours a day for 2 weeks and before you know it he is running around with a prototype suit on with his HMG looking for you in your advanced suit if you are lucky because you have to work 5 and 6 days a week so you can get it as quickly, and to your point about if you did your job then you get points what about when I do my job but I have someone like you on my team who cant do there job and I have burned thru a ton of isk on my loadouts but I still lose because of team mates yeah that wont work either, |
Lune Solitaire
Immobile Infantry
6
|
Posted - 2013.01.23 01:57:00 -
[396] - Quote
Removing the SP cap will only harm Dust in the long run, there's no denying this. Doing so will allow players who have the ability to play 8+ hours a day 5+ days of the week to accumulate SP at an alarming rate. Since there is no limit to how many skill points you can accumulate total nor how many skills you can learn it only makes sense that it won't be long before every skill available has been learned by the aforementioned players. While it's true that individual skill and tactics do play a part in battles, it is even more true that skills and equipment play a bigger part.
Now what will happen when Corp A's players, who put in 56+ hours a week into the game and have eventually learned every skill play Corp B whose players can only play ~14 hours a week? The latter corp could have Sun Tzu pulling the strings for them, but it won't make a difference when Corp As players have more armor, do more damage, regenerate shields quicker, have more accurate guns, and all have prototype-level gear. It won't make a difference when any member of Corp A can call in a tank or a dropship until the vehicle limit is reached while only a few players in Corp B have the weaponry or the vehicles to counter it. And then, because they had to specialize to use those items and cannot cope with Corp A when they all switch to a different loadout. Not to mention the intangible benefits of being more familiar with the games mechanics, and therefore having refined control over your character.
When it hits critical mass, there will be a few elite corps who will battle each other because no competition can be had from the other corps who can't put in the time the elites can. The normal players will stop playing the game because they'll constantly run into enemies they can't kill, and the elite players will either stop playing because they no longer have a challenge save for the few other elite players, or they will continue terrorizing new players until only the elite are left.
It's easy to make the comparison with EVE in that new players can be annihilated by the veterans but the game still thrives, but if everything was wiped clean and every EVE player started from scratch, would the few players who can play constantly have Titans within months? That couldn't happen thanks to EVE's restrictive skill system. But with Dust, SP is gained actively, there is a very distinct and tangible advantage to be gained by playing often if no SP cap is in place. It's one thing to take a hands-off approach to the economy and player interactions, but if the system does not promote competition by allowing those with more game time to end up light years ahead of other players then what's the point? The game won't be successful without countless mercs and when things spiral out of control due to the unrestricted SP gain who will be around to play the game? |
Frank Devine
ZionTCD Legacy Rising
107
|
Posted - 2013.01.23 02:00:00 -
[397] - Quote
Lune Solitaire wrote:Removing the SP cap will only harm Dust in the long run, there's no denying this. Doing so will allow players who have the ability to play 8+ hours a day 5+ days of the week to accumulate SP at an alarming rate. Since there is no limit to how many skill points you can accumulate total nor how many skills you can learn it only makes sense that it won't be long before every skill available has been learned by the aforementioned players. While it's true that individual skill and tactics do play a part in battles, it is even more true that skills and equipment play a bigger part.
Now what will happen when Corp A's players, who put in 56+ hours a week into the game and have eventually learned every skill play Corp B whose players can only play ~14 hours a week? The latter corp could have Sun Tzu pulling the strings for them, but it won't make a difference when Corp As players have more armor, do more damage, regenerate shields quicker, have more accurate guns, and all have prototype-level gear. It won't make a difference when any member of Corp A can call in a tank or a dropship until the vehicle limit is reached while only a few players in Corp B have the weaponry or the vehicles to counter it. And then, because they had to specialize to use those items and cannot cope with Corp A when they all switch to a different loadout. Not to mention the intangible benefits of being more familiar with the games mechanics, and therefore having refined control over your character.
When it hits critical mass, there will be a few elite corps who will battle each other because no competition can be had from the other corps who can't put in the time the elites can. The normal players will stop playing the game because they'll constantly run into enemies they can't kill, and the elite players will either stop playing because they no longer have a challenge save for the few other elite players, or they will continue terrorizing new players until only the elite are left.
It's easy to make the comparison with EVE in that new players can be annihilated by the veterans but the game still thrives, but if everything was wiped clean and every EVE player started from scratch, would the few players who can play constantly have Titans within months? That couldn't happen thanks to EVE's restrictive skill system. But with Dust, SP is gained actively, there is a very distinct and tangible advantage to be gained by playing often if no SP cap is in place. It's one thing to take a hands-off approach to the economy and player interactions, but if the system does not promote competition by allowing those with more game time to end up light years ahead of other players then what's the point? The game won't be successful without countless mercs and when things spiral out of control due to the unrestricted SP gain who will be around to play the game?
Thank You!
|
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.23 02:07:00 -
[398] - Quote
Lune Solitaire wrote:Removing the SP cap will only harm Dust in the long run, there's no denying this. Doing so will allow players who have the ability to play 8+ hours a day 5+ days of the week to accumulate SP at an alarming rate. Since there is no limit to how many skill points you can accumulate total nor how many skills you can learn it only makes sense that it won't be long before every skill available has been learned by the aforementioned players. While it's true that individual skill and tactics do play a part in battles, it is even more true that skills and equipment play a bigger part.
Now what will happen when Corp A's players, who put in 56+ hours a week into the game and have eventually learned every skill play Corp B whose players can only play ~14 hours a week? The latter corp could have Sun Tzu pulling the strings for them, but it won't make a difference when Corp As players have more armor, do more damage, regenerate shields quicker, have more accurate guns, and all have prototype-level gear. It won't make a difference when any member of Corp A can call in a tank or a dropship until the vehicle limit is reached while only a few players in Corp B have the weaponry or the vehicles to counter it. And then, because they had to specialize to use those items and cannot cope with Corp A when they all switch to a different loadout. Not to mention the intangible benefits of being more familiar with the games mechanics, and therefore having refined control over your character.
When it hits critical mass, there will be a few elite corps who will battle each other because no competition can be had from the other corps who can't put in the time the elites can. The normal players will stop playing the game because they'll constantly run into enemies they can't kill, and the elite players will either stop playing because they no longer have a challenge save for the few other elite players, or they will continue terrorizing new players until only the elite are left.
It's easy to make the comparison with EVE in that new players can be annihilated by the veterans but the game still thrives, but if everything was wiped clean and every EVE player started from scratch, would the few players who can play constantly have Titans within months? That couldn't happen thanks to EVE's restrictive skill system. But with Dust, SP is gained actively, there is a very distinct and tangible advantage to be gained by playing often if no SP cap is in place. It's one thing to take a hands-off approach to the economy and player interactions, but if the system does not promote competition by allowing those with more game time to end up light years ahead of other players then what's the point? The game won't be successful without countless mercs and when things spiral out of control due to the unrestricted SP gain who will be around to play the game?
Truth. Truth be told by this man. |
Latina-Maffia
3dge of D4rkness SoulWing Alliance
6
|
Posted - 2013.01.23 02:18:00 -
[399] - Quote
Leovarian L Lavitz wrote:I only get around 900 sp per match, and play for around 3 hours a day, at 18 mins each, thats 10 ambushes, or 9000 sp a day.
PLease don't remove the cap! I suck! My lifetime wp is 90,422
NOOOOOOOOO
LOL....no worries love, You'll catch up and get the hang of it the more you play. You have a leg up on the noobs that come in. You're great at team work and work well with squads.
You got this....don't be so hard on yourself hun, just push yourself to try harder ;-) |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
|
Posted - 2013.01.23 02:28:00 -
[400] - Quote
Go ahead CCP take the cap off but if it all goes wrong don't come crying to us asking for forgiveness. You see we are not EVE spaceship drivers, we are FPS's and guess what?
We will have a new flavor of the month right around the corner to pick up where you failed.
|
|
JusticeReeves
Tritan-Industries Legacy Rising
14
|
Posted - 2013.01.23 03:29:00 -
[401] - Quote
+1million for no cap at all I haven't even played the past week cause well there's no incentive to play people somewhere will always be ahead play smart and beat them don't sqq cause your not the same as someone who puts in more time then you.... that's just stupid NO CAP AT ALL-¬-«Gäó
|
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
229
|
Posted - 2013.01.23 04:05:00 -
[402] - Quote
I'll be honest if they raise the 1WP=1SP to 1WP=7SP i'm ok with that ;) otherwise..... |
Barnabas Wrex
Tritan-Industries Legacy Rising
147
|
Posted - 2013.01.23 04:17:00 -
[403] - Quote
1 WP=1 SP is just ridiculous. If that's how it's going to work then perks should be waaaaaay cheaper. |
Jayquan18
The Southern Legion
42
|
Posted - 2013.01.23 04:34:00 -
[404] - Quote
The weekly skill system was better. I personally don't want CCP to remove the skill cap completely, because then i'll have to grind 24/7. |
Shyeer Alvarin
Dead Six Initiative
45
|
Posted - 2013.01.23 05:11:00 -
[405] - Quote
DUST isn't about being a one-man army. Anyone running around in a proto suit going solo has something seriously wrong with his head. DUST is about teamwork. Play as a team, SP doesn't matter. Play as a team, hardware doesn't matter. It's getting butts in gear and doing things -right- so you can brag about nuking pubbies in proto gear.
I still remember when tanks were the flavor of the month and damn near invincible. Yes, they were a problem, yes they sucked, and yes the people abusing the hell outta them to farm SP shoulda fell down very deep holes. Did everyone quit? Nope.
Personally? I like not having an SP cap. Why? Because I work 5-6 days a week and don't usually have a whole lot of time for DUST during my workweek. On my days off, I'd rather be able to have the option of spending as long as I can earning my SP so I can make an -effort- to catch up in equipment.
Right now I have some 750kSP. I didn't put it into fancy suits. I didn't put it into expensive hardware. I put it into Core Skills so I could get the most out of my vast list of Militia Gear. The only -real- dropsuit I have? A 3-equipment slot Logistics suit so I can pack my Assault Match Necessities.
I'm a casual FPSer. I may suck at getting the kills, I may die a lot, I may not be an "elite gamer," but I keep up with the people with better hardware because I'm learning to cope with people who are in fact better than I am at FPS games and learned how to maximize my WP gains so I can place in the top 3 consistently across the matches I play in.
I fully support removing the SP cap. This may come from me starting off in EVE where the learning curve is so steep it almost seems impossible, but: Suck it up. This is CCP, and this is DUST. If the game is hard, find friends and split the difficulty- it might be you topping the leaderboards some day. Play as a team, you might win as a team. |
lDocHollidayl
Imperfects Negative-Feedback
171
|
Posted - 2013.01.23 05:13:00 -
[406] - Quote
CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
This has been quite the read. CCP I hope you made it this far. I did not. I skipped ahead. So this may have been mentioned many pages ago. I have a small thought. The system you had in place seemed to have success...save for two issues. The first being a lack of reward for late after SP cap game play and the second the daily grind. I would argue late joiners would have a very tough time being competitive but this SP gap seems to be impossible to solve as well as present in all games. (People with more hours have better stuff)
According to your goals though I think there is a solution. 1. "ensure players progressed through the skill tree at a steady pace": the current system does this. 2. "to dis-incentivize 24/7 grinding": the current system does this but in the process turns it into every 24 hr grinding as well as turning players off to later play. 3. "to maintain a manageable gap between casual and hardcore players": the current system does this but with the side effects mentioned in #2.
My humble solutions would be a weekly or even a monthly active cap. The community seems to be screaming this quite loudly. But after the said cap, SP would not be zeroed out but rewarded on an earned war point basis. This would solve the hatred of playing late into the cap and earning nothing but still leave the integrity of the mentioned goals. My first thought was 1/2 SP point for every war point. Players will still play for a thousand or two WP's. This will also bring many players back to skirmish game modes. I do not know how many SP that could really turn into for players that play many hours a day but they should be rewarded for their...er ...dedication? I wonder how much we will "fight" for SP once we get to 10-15 million. This maybe a a mute point later on but I agree the community is anything but mute right now.
edit: a rollover system seems to be a must. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.23 05:20:00 -
[407] - Quote
first 5 million SP should be uncapped. Anything after the first 5 million is for bells and whistles. |
Shyeer Alvarin
Dead Six Initiative
45
|
Posted - 2013.01.23 05:21:00 -
[408] - Quote
xprotoman23 wrote:first 5 million SP should be uncapped. Anything after the first 5 million is for bells and whistles.
Now that, I like. Make it "First 3m SP" and I'm sold. |
xp3ll3d dust
The Southern Legion
38
|
Posted - 2013.01.23 05:55:00 -
[409] - Quote
Lets do a quick tally Only 26 likes on the Dev post announcing removal of SP cap Vs. the 18 pages (360 replies) going WTF are you thinking. |
Barnabas Wrex
Tritan-Industries Legacy Rising
147
|
Posted - 2013.01.23 06:04:00 -
[410] - Quote
Shyeer Alvarin wrote:xprotoman23 wrote:first 5 million SP should be uncapped. Anything after the first 5 million is for bells and whistles. Now that, I like. Make it "First 3m SP" and I'm sold.
Looks good to me. |
|
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.01.23 06:15:00 -
[411] - Quote
Kira Lannister wrote:Where did all this come from 0_0
This is like the heart of DUST. SP is serious business. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.01.23 06:18:00 -
[412] - Quote
Leovarian L Lavitz wrote:I only get around 900 sp per match, and play for around 3 hours a day, at 18 mins each, thats 10 ambushes, or 9000 sp a day.
PLease don't remove the cap! I suck! My lifetime wp is 90,422
NOOOOOOOOO
If you ever want to suit up as a logi bro with a nano hive, injector, and armor rep, hit me up in game and I'll squad with you if you invite me. I'll squad with pretty much anyone if they invite me, really. I tend to just sign on and go straight into games (sorry corp guys >_<)
You'll get plenty of juicy points if you roll with me. Give yourself as much armor and shields as you can, and you can be my battle buddy while I mow people down with my HMG
Crap, double post my bad >_<
Screw it, while I'm here: This post wins the thread. Please quote this post over and over again because it is dripping with truth, and needs to be seen.
Lune Solitaire wrote:Removing the SP cap will only harm Dust in the long run, there's no denying this. Doing so will allow players who have the ability to play 8+ hours a day 5+ days of the week to accumulate SP at an alarming rate. Since there is no limit to how many skill points you can accumulate total nor how many skills you can learn it only makes sense that it won't be long before every skill available has been learned by the aforementioned players. While it's true that individual skill and tactics do play a part in battles, it is even more true that skills and equipment play a bigger part.
Now what will happen when Corp A's players, who put in 56+ hours a week into the game and have eventually learned every skill play Corp B whose players can only play ~14 hours a week? The latter corp could have Sun Tzu pulling the strings for them, but it won't make a difference when Corp As players have more armor, do more damage, regenerate shields quicker, have more accurate guns, and all have prototype-level gear. It won't make a difference when any member of Corp A can call in a tank or a dropship until the vehicle limit is reached while only a few players in Corp B have the weaponry or the vehicles to counter it. And then, because they had to specialize to use those items and cannot cope with Corp A when they all switch to a different loadout. Not to mention the intangible benefits of being more familiar with the games mechanics, and therefore having refined control over your character.
When it hits critical mass, there will be a few elite corps who will battle each other because no competition can be had from the other corps who can't put in the time the elites can. The normal players will stop playing the game because they'll constantly run into enemies they can't kill, and the elite players will either stop playing because they no longer have a challenge save for the few other elite players, or they will continue terrorizing new players until only the elite are left.
It's easy to make the comparison with EVE in that new players can be annihilated by the veterans but the game still thrives, but if everything was wiped clean and every EVE player started from scratch, would the few players who can play constantly have Titans within months? That couldn't happen thanks to EVE's restrictive skill system. But with Dust, SP is gained actively, there is a very distinct and tangible advantage to be gained by playing often if no SP cap is in place. It's one thing to take a hands-off approach to the economy and player interactions, but if the system does not promote competition by allowing those with more game time to end up light years ahead of other players then what's the point? The game won't be successful without countless mercs and when things spiral out of control due to the unrestricted SP gain who will be around to play the game?
Sun Tzu can totally be my logi bro |
develsgun
Phyrexian Engineering Legacy Rising
19
|
Posted - 2013.01.23 07:01:00 -
[413] - Quote
xp3ll3d dust wrote:Lets do a quick tally Only 26 likes on the Dev post announcing removal of SP cap Vs. the 18 pages (360 replies) going WTF are you thinking. Uhm at my last count half of those pages are people saying wtf did u put the cap in game in the first place
Look this aint ment to be a fair game it has the basic foundation of equipment and skills as eve and eve aint close to fair. Its simple the instant match maker throws u into battles with those around ur sp how do I know this cause for the last day or two I have been going from ambush to skirmish to ambush seeing only standard gear to match my standard ass. Few people were running around in militia gear 1 was my buddy who had just downloaded the game 4hours befor now and was running around with pure basics. Now get this even though most of the time we were on opposite sides of the map he was actually keeping pace while I went 8/5 he would go 3/5 or so not that bad for a complete noob running around with folks already supporting standard gear. With this note I like to reiterate its not the gear that makes a winner its the player who tries to win. U folks are getting worked up for nothing supporting a skill cap system unneccesary and only use is turning away new players as it makes the game seem glitched to its core and the grind some dullingly slow. Best method is to remove the cap let it go free and tune the sp gain rate down to an acceptable level. I myself think 1/2 sp per wp sounds decentas the average ive been able to pick out from all my games and from all those players participating in those games is about 600-700wp then u add on the skillpoints accumulated from howlong u played in the match u should average around 600 sp witch I believe is a very fine rate as 24 hours of play time nets 14400 not a hell of a lot is it now. Enough for 1 level 2skill where as the current rate had that inside of 14 hours. Does that sound so bad if someone is playing more then u they wont be progressing fast enough for u to come in and kick there ass the next day if ur actually worth ur contract and if u are worth ur contract then ull be kicking it in the high sp gain range probally accumulating faster then average even with ur limited play time
Now for the trashing of the statement about corp battles as it is a contract willingly taken by a corp even making the corp put up colateral for if they lose that would usually mean the corp is ready for the fight the players have a couble hundred of there favorite vehicles and fits lined up for this battle and the ceo woulf done a little research to get a good estimation of the opposing corps sp level but im sorry if ur ceo dont ask befor sighning u up for corp battles it aint the games fault its his idiocity to not check the armory and available soilders aswell as ur foolishness for being with him as I wouldnt log on
Now befor I get spammed for the long ass post id like to pount out im making an argument with facts and examples without all the bull **** crying everyone else has about family troubles and wor and kids not going to school as thats utter nonsense |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.23 07:12:00 -
[414] - Quote
one thing I want you all to think about is that ccp is not going to abandon its 7 year long skill tree, so if you grind day and night every day for one year you will get the same number of skill points you would get for doing that now.
that means that you will get **** for skill points every match, I mean hope you enjoy that 600SP per match, thats so much better then not getting any after your first 6 matches.
also, ccp correct me if I am wrong, The SP cap is going away but diminishing returns will still be there so really you are just trading a hard cap for a soft one that will give you less SP per match and a the same per period time.
personaly I like the hard cap, I play to when its done and then its time for me to give new things a try and mess around, thats when learn to fly drop ships, or try crazy suit Ideas. With diminishing returns or no cap its just gonna be hard to put down the controller and say Im done and every match will be all about the max sp I can get out of it. Sure thats great in the short run, but soon it becomes a chore, and then people lose interest because they feel like they aren't making progress, and when they come back they are so out classed by the people they used to like to play with so they have very little incentive to keep playing again.
Now In the case that CCP has completely lost its mind and you can get 7years of SP in months instead of years or even 3 years instead of 7.............well this game isnt going to last long because people are gonna grind to what they want maybe a few other things and be too burnt out to bother with the stuff they don't really care about and a year and a half later all the hard core players will be gone and those who have a life will have left within 6 months.
any way you cut it cap less is bad for the game, and frankly if you don't play past you're cap you are probobly not going to stick with this game for long anyways. we'll see |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2013.01.23 07:26:00 -
[415] - Quote
Quick fix till more thorough solution: weekly cap with no diminishing returns and get SP at current rates. Weekly cap would be roughly 25,000x7.
Thank you and goodnight. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.23 07:27:00 -
[416] - Quote
yea so 5-10k per match for 4-8 matches or +/-1.1k for the 40-48 matches you can fit in one day. those are your options, tell me which is more of a grind. Stupid people are ******* stupid.
unless of course ccp is throwing away its 7 year plan, and then the the game is ****** anyways, and I have you QQers to thank for ruining a game I've been waiting for since 2009.
|
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.23 07:29:00 -
[417] - Quote
Maximus Stryker wrote:Quick fix till more thorrow solution: weekly cap with no grinding and get SP at current rates. Weekly cap would be roughly 25,000x7.
Thank you and goodnight.
you have to add a daily rolling cap for the QQers. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2013.01.23 07:30:00 -
[418] - Quote
fred orpaul wrote:Maximus Stryker wrote:Quick fix till more thorrow solution: weekly cap with no grinding and get SP at current rates. Weekly cap would be roughly 25,000x7.
Thank you and goodnight. you have to add a daily rolling cap for the QQers. No you don't. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.23 07:34:00 -
[419] - Quote
Maximus Stryker wrote:fred orpaul wrote:Maximus Stryker wrote:Quick fix till more thorrow solution: weekly cap with no grinding and get SP at current rates. Weekly cap would be roughly 25,000x7.
Thank you and goodnight. you have to add a daily rolling cap for the QQers. No you don't.
+1 I suggest you add it your diplomacy skill. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2013.01.23 07:56:00 -
[420] - Quote
DUST Fiend wrote:Kira Lannister wrote:Where did all this come from 0_0 This is like the heart of DUST. SP is serious business.
No doubt. Regardless of what system is in place at any given time or what system any given person is in favor of, it matters to all of us. Its unfortunate that what one person sees as fair seems unfaor to somebody else. Whatever they come up with is not going to please 100% of the players. This is an oh shyt moment for DUST. |
|
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.23 08:01:00 -
[421] - Quote
BMSTUBBY wrote:Go ahead CCP take the cap off but if it all goes wrong don't come crying to us asking for forgiveness. You see we are not EVE spaceship drivers, we are FPS's and guess what?
We will have a new flavor of the month right around the corner to pick up where you failed.
Do your posts ever stop being stupid? |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.23 08:44:00 -
[422] - Quote
Breakin Stuff wrote:BMSTUBBY wrote:Go ahead CCP take the cap off but if it all goes wrong don't come crying to us asking for forgiveness. You see we are not EVE spaceship drivers, we are FPS's and guess what?
We will have a new flavor of the month right around the corner to pick up where you failed.
Do your posts ever stop being stupid?
yea kinda makes me sad that hes arguing for the same thing I am. |
Entrei Blackstorm
ZionTCD Legacy Rising
49
|
Posted - 2013.01.23 08:49:00 -
[423] - Quote
Jayquan18 wrote:The weekly skill system was better. I personally don't want CCP to remove the skill cap completely, because then i'll have to grind 24/7.
This. Plus give some small amount of sp once cap is reached, like it is now.
Just my 1isk worth. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.01.23 09:35:00 -
[424] - Quote
no cap at all i think would cause problems. I think the weekly cap worked well.
it allowed for everyone to get the most out of it. those that can play an hour everyday, those that can play all day on a day off. Those that have more time than others to play are at no more of a disadvantage on the weekly rather than the daily either.
If there is no cap it will become quickly a proto vs militia game.
Ive seen other people are suggesting a rolling sp cap. i think thats a really good idea coupled with the weekly. that then means that no one i ever an unatainable amount ahead. in the current system, those that miss out on a day, never get that day back. If it was rolling then on a week off work for example you could hammer it and catch up. with no sp cap you could hammer it an take over. That i dont think is a great idea. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.01.23 09:48:00 -
[425] - Quote
Drommy Hood wrote:no cap at all i think would cause problems. I think the weekly cap worked well.
it allowed for everyone to get the most out of it. those that can play an hour everyday, those that can play all day on a day off. Those that have more time than others to play are at no more of a disadvantage on the weekly rather than the daily either.
If there is no cap it will become quickly a proto vs militia game.
Ive seen other people are suggesting a rolling sp cap. i think thats a really good idea coupled with the weekly. that then means that no one is ever an unatainable amount ahead. in the current system, those that miss out on a day, never get that day back. If it was rolling then on a week off work for example you could hammer it and catch up. with no sp cap you could hammer it an take over. That i dont think is a great idea.
To add to that idea slightly......
We could have two skill point counters. An attained skill points, and a Attainable skill points. That way you can see what the maximum amount of sp's you could have earned / could earn (should you put some hours in). gives you more incentive to play because you can see what you are missing, and more incentive to pay.
With no cap aurum becomes less important. at the minute we use it to give us an edge over others, or simply to catch us up. With no sp cap then some people will end up so far ahead (maxed and specialised for eg) that the ohers then have no incentive to get that extra few % aurum gives. Because having 50% the effectiveness of the top sp players might aswell be the same as being 55% the effectiveness. You get the same outcome from both, CREAMED. So no point loosing good money doing it, and no point spending aurum if you know you can win easilly without it/you already have level 5 everything anyway. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.23 10:02:00 -
[426] - Quote
Drommy Hood wrote:To add to that idea slightly...... We could have two skill point counters. An attained skill points, and a Attainable skill points. That way you can see what the maximum amount of sp's you could have earned / could earn (should you put some hours in). gives you more incentive to play because you can see what you are missing, and more incentive to pay. With no cap aurum becomes less important. at the minute we use it to give us an edge over others, or simply to catch us up. With no sp cap then some people will end up so far ahead (maxed and specialised for eg) that the ohers then have no incentive to get that extra few % aurum gives. Because having 50% the effectiveness of the top sp players might aswell be the same as being 55% the effectiveness. You get the same outcome from both, CREAMED. So no point loosing good money doing it, and no point spending aurum if you know you can win easilly without it/you already have level 5 everything anyway.
Here is your tinfoil hat: You will need it.
Hokay newbies, scrubs, neckbeards and various hygeinically challenged denizens of New Eden, listen up!
SP advantage only stays an advantage for so long. Yes the puds who play 24/7 will have more SP. But there's only so many skills directly applicable to each class of dropsuit. So they will have to sprad out and diversify or quit spending SP entirely. Their advantage will be mastery of more stuff.
The equalizer of the newbie scrub is to pick a role and master it. so if you pick assault don't worry about skills irrelevant to assault until you're 100% proto. Why? because once you're there, the 24/7 scumbutt has no measurable advantage over you when you run an assault fit.
Specialization is the equalizer, you can be the master of your chosen area, and there's nothing the hardcore neckbeards can do to keep you from getting there.
Once you master even one dropsuit, you're set. You can **** off to your avatar all you want and feel happy that you can be competitive.
the imperfect who plays 16 hours a day has wanked his way to the top. doesn't stop you from being able to gank him though.
You're on his level because you specialized. |
KatanaPT
Serenity Prime Kraken.
4
|
Posted - 2013.01.23 10:37:00 -
[427] - Quote
Why not implement a scalable system, where if you have a low sp character or noob you will earn more % of sp per game and when you have a higher sp character , a so called veteran, he will earn less % sp per game, that way everyone will be happy and the newcomers will progress as quickly as the older players. In a nutshell, the higher level your char is the less sp you should earn, like in all the RPG games outthere where when in a higher level you get less exp. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.01.23 10:54:00 -
[428] - Quote
Breakin Stuff wrote:Drommy Hood wrote: To add to that idea slightly......
Here is your tinfoil hat: You will need it. Hokay newbies, scrubs, neckbeards and various hygeinically challenged denizens of New Eden, listen up! SP advantage only stays an advantage for so long. Yes the puds who play 24/7 will have more SP. But there's only so many skills directly applicable to each class of dropsuit. So they will have to sprad out and diversify or quit spending SP entirely. Their advantage will be mastery of more stuff. The equalizer of the newbie scrub is to pick a role and master it. so if you pick assault don't worry about skills irrelevant to assault until you're 100% proto. Why? because once you're there, the 24/7 scumbutt has no measurable advantage over you when you run an assault fit. Specialization is the equalizer, you can be the master of your chosen area, and there's nothing the hardcore neckbeards can do to keep you from getting there. Once you master even one dropsuit, you're set. You can **** off to your avatar all you want and feel happy that you can be competitive. the imperfect who plays 16 hours a day has wanked his way to the top. doesn't stop you from being able to gank him though. You're on his level because you specialized.
I agree to a point, its the sec dary skills though that make the difference. proficiency skills, sheild skills, sensor skills, sharpshooter ect ect ect.
having advanced or even proto gear is not the key to winning |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
7
|
Posted - 2013.01.23 11:03:00 -
[429] - Quote
In an hour and a half I reached my sp cap. I in know way see how this is a good thing. To reach levels 4 and over of any skill require a large amount of sp. People who play more will of course excel. As someone else said to be efficent you must allocate you sp in conjunction with other skills. This is costly which isn't a problem. I just don't think we should be limited like this. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.23 11:04:00 -
[430] - Quote
+1 breakin
People have got think beyond the here and now - as if you are going to miss being given some magical sp . In 2 months time sp on your character will only be about diversification. Just think about how much sp you will have in 6months.
Sp shouldn't be the b all end all of this game. It's the fps.
I don't care if the cap goes. Boosters will become worthwhile and ccp needs to make money. Though the way the sp grind would be set up the average to lower players in a game would gain no sp at all. Turning off players. So the way earning sp would need to be reviewed.
Other way to do it would be to make it all passive sp with different passive sp boosters. Say -ú5 for a third boost -ú10 for a 100% boost etc.
|
|
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.01.23 11:20:00 -
[431] - Quote
xAckie wrote:+1 breakin
People have got think beyond the here and now - as if you are going to miss being given some magical sp . In 2 months time sp on your character will only be about diversification. Just think about how much sp you will have in 6months.
Sp shouldn't be the b all end all of this game. It's the fps.
I don't care if the cap goes. Boosters will become worthwhile and ccp needs to make money. Though the way the sp grind would be set up the average to lower players in a game would gain no sp at all. Turning off players. So the way earning sp would need to be reviewed.
Other way to do it would be to make it all passive sp with different passive sp boosters. Say -ú5 for a third boost -ú10 for a 100% boost etc.
boosters would be less woth while. now an active booster means you can get more sp than someone without one, as does the passive.
with no cap someone without a booster can earn more than you simply by playing more.
I think most people are thinking about the future. Skill points is something that gives this game its identity, its also something that keeps you coming back for more, because theres always a new tank, or suit, or booster that you couldnt use yesterday that you can today. thats why EVE is one of the most long lived mmorpg's around, and probably has the most loyal fan base. This game wasnt about making another battlefeild. it was about making something different. If you wan to grind to get the next gun, COD -> is that way |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.23 11:28:00 -
[432] - Quote
Breakin Stuff wrote:Drommy Hood wrote:To add to that idea slightly...... We could have two skill point counters. An attained skill points, and a Attainable skill points. That way you can see what the maximum amount of sp's you could have earned / could earn (should you put some hours in). gives you more incentive to play because you can see what you are missing, and more incentive to pay. With no cap aurum becomes less important. at the minute we use it to give us an edge over others, or simply to catch us up. With no sp cap then some people will end up so far ahead (maxed and specialised for eg) that the ohers then have no incentive to get that extra few % aurum gives. Because having 50% the effectiveness of the top sp players might aswell be the same as being 55% the effectiveness. You get the same outcome from both, CREAMED. So no point loosing good money doing it, and no point spending aurum if you know you can win easilly without it/you already have level 5 everything anyway. Here is your tinfoil hat: You will need it. Hokay newbies, scrubs, neckbeards and various hygeinically challenged denizens of New Eden, listen up! SP advantage only stays an advantage for so long. Yes the puds who play 24/7 will have more SP. But there's only so many skills directly applicable to each class of dropsuit. So they will have to sprad out and diversify or quit spending SP entirely. Their advantage will be mastery of more stuff. The equalizer of the newbie scrub is to pick a role and master it. so if you pick assault don't worry about skills irrelevant to assault until you're 100% proto. Why? because once you're there, the 24/7 scumbutt has no measurable advantage over you when you run an assault fit. Specialization is the equalizer, you can be the master of your chosen area, and there's nothing the hardcore neckbeards can do to keep you from getting there. Once you master even one dropsuit, you're set. You can **** off to your avatar all you want and feel happy that you can be competitive. the imperfect who plays 16 hours a day has wanked his way to the top. doesn't stop you from being able to gank him though. You're on his level because you specialized.
No cause that 16h per day playing dude will just change to its fully speced anti-infantry loadout and crush your face. He'll probably reach 3 very deep specialization before the regular dude reaches one.
Then you'll see corporations filled with Swiss Knife SP grinders able to do everything. Killing the heart of the game in which every corp has to balance the roles of its members.
I also LOL at the "over 2 month SP dont matter any more". It's a pathetic excuse and totally wrong. After 2 month with a cap, you may start to explore new path for your character but you'll still have to chose wisely in order to complete your characters profile so it's even more efficient with that new specialization. If it will fit your corp needs.
Also, and i'll say it once more : NEW SKILLS, NEW WEAPONS, NEW VEHICLES will enter the game. And a no-cap system will just favor the same dudes over and over and over again. They'll probably be able to afford saving SP and wait for new stuff so they can max them out the second they're added to the game. Very interesting and so much better indeed....
Any plead in favor of a loose SP growth is an obvious selfish reaction with absolutely NO OBJECTIVE view on the game's well fare and the overall community's best interest. Saying that the people who would want the cap to be removed are playing and thus not reacting on the forum is also a huge CON. I run a french corp and thus not much guys on my team come here to share their views on the debate.
Among those, i have 3 guys that probably are in the TOP 100 of the guys who played Dust 514 the most in playtime. Guess what their opinion is about cap\no cap ? Well, they WANT THE CAP. Why ? Cause unlike many selfish prick out there, they know they would just end up being absolute death machine, do-it-all characters in less than 2 months and would lose the fun part of this game.
Tweaking how cap works. Making it harder to reach so that players able to invest more time feel rewarded. Exploring solutions so late comers can grow at a faster pace. Those are the solutions ! |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
7
|
Posted - 2013.01.23 11:29:00 -
[433] - Quote
Drommy Hood wrote:xAckie wrote:+1 breakin
People have got think beyond the here and now - as if you are going to miss being given some magical sp . In 2 months time sp on your character will only be about diversification. Just think about how much sp you will have in 6months.
Sp shouldn't be the b all end all of this game. It's the fps.
I don't care if the cap goes. Boosters will become worthwhile and ccp needs to make money. Though the way the sp grind would be set up the average to lower players in a game would gain no sp at all. Turning off players. So the way earning sp would need to be reviewed.
Other way to do it would be to make it all passive sp with different passive sp boosters. Say -ú5 for a third boost -ú10 for a 100% boost etc.
boosters would be less woth while. now an active booster means you can get more sp than someone without one, as does the passive. with no cap someone without a booster can earn more than you simply by playing more. I think most people are thinking about the future. Skill points is something that gives this game its identity, its also something that keeps you coming back for more, because theres always a new tank, or suit, or booster that you couldnt use yesterday that you can today. thats why EVE is one of the most long lived mmorpg's around, and probably has the most loyal fan base. This game wasnt about making another battlefeild. it was about making something different. If you wan to grind to get the next gun, COD -> is that way
I think this game is build for both the gamers you mentioned. They want the hardcore games and they want the casual fps crowd. Lets get real, as soon as you enter a match the game becomes way less original then at the dropsuit loadout screens. The sp is what will keep bringing back the players. And besides, it takes a long time to level up your skills past 4 and you can make a completely competent build with the sp awarded on a new character.
|
4447
ZionTCD Legacy Rising
649
|
Posted - 2013.01.23 11:29:00 -
[434] - Quote
5 |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.23 11:31:00 -
[435] - Quote
I have the the most awesome corpmates EVER. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2013.01.23 11:32:00 -
[436] - Quote
Alright. read nine pages, I think I get the gist.
Look, the SP cap isn't necessarily in place to keep players on a level playing field. It is there simply to pace progression. sure the proposed no cap still has a "logical" cap of something like 150k a day, assuming you are human and require sleep, food, and other amenities. but even at that, we will have a portion of players sitting at 5m SP within a month, which will mean a month after playing, the average.. "no lifer" will be in full proto.
I was under the impression CCP wanted DUST to be a long-term game, requiring many YEARS to master. at the no-cap rate, people could have prototypes of every available dropsuit and weapon, as well as proficiencies and support skills, all in less than ONE year. this is unacceptable by my standards. DUST characters should require time, patience, and hard work.
when you join a corp match up against an all-proto team, you should KNOW they all have at least a few months of play to them. in DUST, it should take someone MONTHS to get into full proto gear with all the bells and whistles.
Anyway, I am for the daily rolling cap, which saves up to seven days of cap. if you fail to hit the cap in 7 days, the cap rolls over, staying at 7 days. or rather, 7 days, minus whatever you've earned in the past 7 days. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.01.23 11:45:00 -
[437] - Quote
fred orpaul wrote:I have the the most awesome corpmates EVER.
not necessarily on topic, but definitely astute |
xp3ll3d dust
The Southern Legion
38
|
Posted - 2013.01.23 12:17:00 -
[438] - Quote
Sounds like they listened to us!
CCP Cmdr Wang wrote: We are well aware of the fact that the daily/weekly skill point rollover system is the favorite amongst the community, and we are implementing such a system aimed at the next major release. However, the change to add a roll over system is not immediately possible. The five options that we can apply in the immediate short term are the following:
There is a vote running for the near term solution https://forums.dust514.com/default.aspx?g=posts&m=486448 |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2013.01.23 12:19:00 -
[439] - Quote
I suspect that the removal of the SP cap will result in a much higher player turnover.
The kind of players that this will be encourage are the ones who jump into every new FPS, thrash the nuts off it for a month or two, get bored or burnt-out and move on to do the same thing in the next game.
Players who want to play the game at a much lower level of intensity, but for years to come, will be discouraged by the choice between either joining in the high intensity grind or falling far behind those who do.
I had always been under the impression that CCP weren't looking for a high turnover with Dust, but I could be mistaken or they may have changed their strategy.
Anyway, I'm considering calculating how much SP the max-grinders will get before they burn out, calculating from that how long it will take to earn that amount of passive SP, and just coming back to the game after that long.
|
EternalRMG
ZionTCD Legacy Rising
234
|
Posted - 2013.01.23 12:25:00 -
[440] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=486439
how about that |
|
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.01.23 12:39:00 -
[441] - Quote
To anyone claiming that two months of play will give you a maxed out role, so the cap is unnecessary:
The two month figure is aimed at the fastest moving player, the No-Lifer who let's say averages eight hours a day.
Let's say the Regular player can devote an hour a day on average.
Mathematically:
NL = 8R
Now NL also equals 2 months to max your role, CCP isn't giving in on that.
So making the substitution,
8R = 2 months R = 16 months
So it will take a normal player a year and a quarter to attain the point where he doesn't have to worry about your total SP.
How many are going to hang around for that?
And when they get there what do they find? You have three other deep roles such that you can easily pull out your rock to crush their scissors.
That's great for the longevity of this game. |
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2013.01.23 13:45:00 -
[442] - Quote
Lord Crases wrote:BigussDikkuss wrote:Lord Crases wrote:BigussDikkuss wrote:Removing the SP Cap is a STUPID STUPID STUPID idea.
Did I voice my opinion clearly enough?
How about this: when the so called "no lifers" create godlike players decked out in Proto gear with maxed weapon skills and are wiping the floor with me, I'll move on to another game and leave Dust 514 behind in the...huh-huh...."dust".
And if the counter plan to that is to reduce the effectiveness of the gear and make it all just 1% better than your basic Militia loadouts, well guess what? That is a STUPID STUPID STUPID idea too. Yes because the best gear in the game saves you from a shotgun blast to the head right? Your point is an instanced detail and has no place in my argument. Furthermore on the subject, let me say this; I will NOT BE PURCHASING ANY AURUM in this game if this idea is implemented. If the end goal of CCP is to create a game that entices players to spend money for in game items and skill points, removing the skill point cap and flat-lining all the items makes advancing my character or having "good loot" a moot point. No its not instanced. A fully decked out skilled player merely has enough health to claim he is still alive. They get an edge but can die just as easily. Its an fps for Christs sake people died for stupider reasons. So you have to fire 1 or two more bullets. Big whoop. The point still stands that head shots still 1 shot, OBs still one shot, grenades still one shot and lastly tanks still one shot. Learn to aim, learn to relay hard targets to your heavy arms teammates and learn to coordinate effort.
Yes, your point is STILL instanced. Since you don't get it, let me explain without a wall of text. Better gear, more armor, more damage with weapons - all derived from SP gain - have far more over reaching benefits than the random (or rare if you prefer) headshot. In simple terms, the guy with the decked out gear is going to do more damage, more often than the guy shooting him in the head. (Please. This is not an invitation for you to say how great you are, how well you aim and that every shot you make is a headshot. ) Also, to correct you, grenades are NOT automatic one hit kills. |
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2013.01.23 13:47:00 -
[443] - Quote
EternalRMG wrote:https://forums.dust514.com/default.aspx?g=posts&m=486439
how about that
Now the developers are doing the LIKE ME thing!
Didn't we just have that thread yesterday? |
Blondie Roads
Imperfects Negative-Feedback
7
|
Posted - 2013.01.23 14:55:00 -
[444] - Quote
The no SP cap will never work. There are far too many unemployed and part time students playing this game. Without an SP cap this game would be out of balance in a few weeks. |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2013.01.23 15:02:00 -
[445] - Quote
Blondie Roads wrote:The no SP cap will never work. There are far too many unemployed and part time students playing this game. Without an SP cap this game would be out of balance in a few weeks.
Yep.
The weekly cap is what most of us wanted, they are working from our suggestions on a pool system, just a matter of time.
From the looks of the voting, we are going with a weekly cap with 1k max SP per match. This isn't a bad temporary fix, its a good one IMO and a damn site better than a daily cap we've been using.
The weekly cap helps casuals max out SP per week, the 1k SP per game lets the HC actually progress when capped out.
HC players, think about how many games you play of DUST in a day? 30-60? So you'll be making on avg 40k (what the daily cap was with boosters) a day more than the casual. Win-Win imo until the real SP system is put in...
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.23 15:14:00 -
[446] - Quote
we're still in a beta guys, I would like CCP to try an uncapped system for a little while, and gather some data using it now that we have a larger playerbase. |
Evil-Stuffed-Animal
Ahrendee Mercenaries Legacy Rising
7
|
Posted - 2013.01.23 16:25:00 -
[447] - Quote
People will never be satisfied so it doesn't matter what system CCP implements. Someone, somewhere will be whining like a breast-fed biot*h!
Doing away with the sp cap and slightly nerf the reward system sounds like a better idea.
Who cares if someone has the best of everything and they pwn you everytime they see you. The problem is everyone wants to be a bo$$ but that will never work because there'd be too many chiefs and not enough indians. The game should be about having fun (sometimes winning :)), but mainly about fun.
So do everyone a favor and stop asking for nerfs, buffs etc.. Play the game as is and stop whining. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2013.01.23 16:28:00 -
[448] - Quote
xprotoman23 wrote:we're still in a beta guys, I would like CCP to try an uncapped system for a little while, and gather some data using it now that we have a larger playerbase.
Translation: Just give me 48 hours to pull away. Uriniary catheter and energy drinks on standby. |
NomaDz 2K
SIK NATION RISE of LEGION
0
|
Posted - 2013.01.23 16:32:00 -
[449] - Quote
Blondie Roads wrote:The no SP cap will never work. There are far too many unemployed and part time students playing this game. Without an SP cap this game would be out of balance in a few weeks. Those which don't have time pay to gain the same result. In the end it boils down to those with $ and those with No $ but the result is the same, one grinds to level and the other pays - end of. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2013.01.23 16:35:00 -
[450] - Quote
Cyn Bruin wrote:Blondie Roads wrote:The no SP cap will never work. There are far too many unemployed and part time students playing this game. Without an SP cap this game would be out of balance in a few weeks. Yep. The weekly cap is what most of us wanted, they are working from our suggestions on a pool system, just a matter of time. From the looks of the voting, we are going with a weekly cap with 1k max SP per match. This isn't a bad temporary fix, its a good one IMO and a damn site better than a daily cap we've been using. The weekly cap helps casuals max out SP per week, the 1k SP per game lets the HC actually progress when capped out. HC players, think about how many games you play of DUST in a day? 30-60? So you'll be making on avg 40k (what the daily cap was with boosters) a day more than the casual. Win-Win imo until the real SP system is put in...
It helps the gamer that can't play everyday, but it also makes it that you have to play a LOT to reach cap. That's good in that there is incentive for the hardcores and the serious gamers that have schedules (work, school etc). They can still play when their schedule dictates, but takes a more than casual approach to reach the cap. The true casual gamers will not hit the cap, and this gives the hardcores the advantage they so desperately want...w hile still keeping the game within reach of the casual guys.
I think it works for both sides of the fence at face value, while compromising on both as well. The one thing I'd like to see CCP add is what has been proposed numerous times around here... But wait 6 months or so before implementing: No cap for first 2 mil... or 5 mil sp or whatever is determined to be a fair value. that way the new players can get out of the gate and actually get some skills under their belt without the massive limitations... this gets them into the end-game faster but still gives a competitive advantage to the veteran players. |
|
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.23 16:52:00 -
[451] - Quote
You know what honestly is the biggest problem with a cap system period is? Is that if for any reason your needed on the field because your corp is pushing a major advancement in both space and the ground and you say:
'Sorry brah, I hit skill cap earlier today. Good luck though!'
I can safely say it would really suck if everything is quite on the corp front lines for most of day, just running instant missions or the like and suddenly someone attacks your factions/corps planets.
No that's not likely to happen now but EvE itself (as the universe not just the spaceship game) is based on the concept of building stufff, stealing, sand castle building/kicking ect.
Why should you as the owner before to remain station-side till your needed? Why should you be penalized for protecting your assets because you hit a Cap?
Furthermore as I have stated before and no one has provided even the slightest counter for is even if you have every skill in the game it doesn't make you and unstoppable death tank with legs. There are only two skills that boost your health. Some of the drop suits in later teirs do have increased health but nothing to the degree that and extra one bullet can't solve.
All that a over abundance of skills do is allow you to more proficiently switch your rolls in combat IF you have too.
Be that Heavy, Medic/repairs, sniper, assault grunt, tank driver, pilot or squad leader.
Also CCP knows whats coming better then you. You can't fault every decision a MMO developer makes to pandering.
Look to long term. |
SENTINEL 78
Algintal Core Gallente Federation
0
|
Posted - 2013.01.23 16:56:00 -
[452] - Quote
ExRDV Pilot wrote:best idea ever actually. you get sp how much you play. problem solved.
there goes a comment from one of those no lifers.... lol |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
|
Posted - 2013.01.23 17:11:00 -
[453] - Quote
fred orpaul wrote:Breakin Stuff wrote:BMSTUBBY wrote:Go ahead CCP take the cap off but if it all goes wrong don't come crying to us asking for forgiveness. You see we are not EVE spaceship drivers, we are FPS's and guess what?
We will have a new flavor of the month right around the corner to pick up where you failed.
Do your posts ever stop being stupid? yea kinda makes me sad that hes arguing for the same thing I am.
LOL
You all are funny. You guys are getting all serious about a video game. Derp Derp
Meh, cap or no cap its a game.
Real life matters, not this fake imaginary life you two wish you lived in. Maybe one day when you two grow up and move out of Mommy and Daddy's house you will realize it.
Reality check children, CCP will do what ever they want with this game. They will do whatever they feel they need to do to make $ off of you.
Your self titled uber leet smart posts that you think are contributing to this argument mean no more nor less than mine. Get over yourselves and take a look in the mirror.
Do you see a Dropsuit in the mirror?
Nope you see a no real life uber leet failure.
Get out of the house and find a real life and until you can accomplish that just stop.
|
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.23 17:13:00 -
[454] - Quote
BMSTUBBY wrote:fred orpaul wrote:Breakin Stuff wrote:BMSTUBBY wrote:Go ahead CCP take the cap off but if it all goes wrong don't come crying to us asking for forgiveness. You see we are not EVE spaceship drivers, we are FPS's and guess what?
We will have a new flavor of the month right around the corner to pick up where you failed.
Do your posts ever stop being stupid? yea kinda makes me sad that hes arguing for the same thing I am. LOL You all are funny. You guys are getting all serious about a video game. Derp Derp Meh, cap or no cap its a game. Real life matters, not this fake imaginary life you two wish you lived in. Maybe one day when you two grow up and move out of Mommy and Daddy's house you will realize it. Reality check children, CCP will do what ever they want with this game. They will do whatever they feel they need to do to make $ off of you. Your self titled uber leet smart posts that you think are contributing to this argument mean no more nor less than mine. Get over yourselves and take a look in the mirror. Do you see a Dropsuit in the mirror? Nope you see a no real life uber leet failure. Get out of the house and find a real life and until you can accomplish that just stop. Don't attempt to belittle others opinions/posts with such an idiotic comment. Take your own advice, but consider staying there. |
SENTINEL 78
Algintal Core Gallente Federation
0
|
Posted - 2013.01.23 17:14:00 -
[455] - Quote
ExRDV Pilot wrote:dust was never supposed to have cap afaik play more, get more SP, get more skills, progress faster. and finally all boosters work fine if you want to use thme.
ANOTHER NO-LIFER in this thread !!! .... lol
Board:
No-lifers 2 - 99999 ppl with real life and that like playing some FPS. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.23 17:16:00 -
[456] - Quote
SoTa PoP wrote:BMSTUBBY wrote:fred orpaul wrote:Breakin Stuff wrote:BMSTUBBY wrote:Go ahead CCP take the cap off but if it all goes wrong don't come crying to us asking for forgiveness. You see we are not EVE spaceship drivers, we are FPS's and guess what?
We will have a new flavor of the month right around the corner to pick up where you failed.
Do your posts ever stop being stupid? yea kinda makes me sad that hes arguing for the same thing I am. LOL You all are funny. You guys are getting all serious about a video game. Derp Derp Meh, cap or no cap its a game. Real life matters, not this fake imaginary life you two wish you lived in. Maybe one day when you two grow up and move out of Mommy and Daddy's house you will realize it. Reality check children, CCP will do what ever they want with this game. They will do whatever they feel they need to do to make $ off of you. Your self titled uber leet smart posts that you think are contributing to this argument mean no more nor less than mine. Get over yourselves and take a look in the mirror. Do you see a Dropsuit in the mirror? Nope you see a no real life uber leet failure. Get out of the house and find a real life and until you can accomplish that just stop. Don't attempt to belittle others opinions/posts with such an idiotic comment. Take your own advice, but consider staying there.
I agree SoTa, but Please don't feed the trolls. doing so only creates a vortex of vacuous crap from which there is no excape. |
SGT Garrisson
On The Brink
60
|
Posted - 2013.01.23 17:26:00 -
[457] - Quote
i work a full week yet i can make the daily cap on my main dont always manage it on my alt so its not that bad im a casual gamer imo but 3 hours to hit the cap is a bit low
dont always use boosters so i know im behind in sp yet if the sp i missed out on was put into a pool and there was a booster that increased how much sp i could gain instead of increasing the overall cap it would be another option
29k daily passive 36k active i think the numbers are with out boosters 32k passive 40k with boosters
if there was an overall sp pool and a booster that didnt increase the pool but increased the amount u could gain per match i could have caught up to joe bloggs who hits the cap every week
atm missed sp is lost so cant catch up boosters up the overall rate sp comes in and the overall total yet sp missed is still lost imo we need the sp pool system so that missed sp can be gain one way or another giving the other casual that dont hit the cap a way to catch up
thats my 0.02 isk anyway |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
|
Posted - 2013.01.23 17:26:00 -
[458] - Quote
SoTa PoP wrote:BMSTUBBY wrote:fred orpaul wrote:Breakin Stuff wrote:BMSTUBBY wrote:Go ahead CCP take the cap off but if it all goes wrong don't come crying to us asking for forgiveness. You see we are not EVE spaceship drivers, we are FPS's and guess what?
We will have a new flavor of the month right around the corner to pick up where you failed.
Do your posts ever stop being stupid? yea kinda makes me sad that hes arguing for the same thing I am. LOL You all are funny. You guys are getting all serious about a video game. Derp Derp Meh, cap or no cap its a game. Real life matters, not this fake imaginary life you two wish you lived in. Maybe one day when you two grow up and move out of Mommy and Daddy's house you will realize it. Reality check children, CCP will do what ever they want with this game. They will do whatever they feel they need to do to make $ off of you. Your self titled uber leet smart posts that you think are contributing to this argument mean no more nor less than mine. Get over yourselves and take a look in the mirror. Do you see a Dropsuit in the mirror? Nope you see a no real life uber leet failure. Get out of the house and find a real life and until you can accomplish that just stop. Don't attempt to belittle others opinions/posts with such an idiotic comment. Take your own advice, but consider staying there.
LOL You can not read apparently or do not comprehend what you are reading very well.
They belittled my opinion first yet you get on here and tell me to not belittle others. LOL |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.23 17:28:00 -
[459] - Quote
You got called stupid. If that hurt you enough to post that rant then you're way too involved. |
SENTINEL 78
Algintal Core Gallente Federation
0
|
Posted - 2013.01.23 17:35:00 -
[460] - Quote
Laurent Cazaderon wrote:Breakin Stuff wrote:Drommy Hood wrote:To add to that idea slightly...... We could have two skill point counters. An attained skill points, and a Attainable skill points. That way you can see what the maximum amount of sp's you could have earned / could earn (should you put some hours in). gives you more incentive to play because you can see what you are missing, and more incentive to pay. With no cap aurum becomes less important. at the minute we use it to give us an edge over others, or simply to catch us up. With no sp cap then some people will end up so far ahead (maxed and specialised for eg) that the ohers then have no incentive to get that extra few % aurum gives. Because having 50% the effectiveness of the top sp players might aswell be the same as being 55% the effectiveness. You get the same outcome from both, CREAMED. So no point loosing good money doing it, and no point spending aurum if you know you can win easilly without it/you already have level 5 everything anyway. Here is your tinfoil hat: You will need it. Hokay newbies, scrubs, neckbeards and various hygeinically challenged denizens of New Eden, listen up! SP advantage only stays an advantage for so long. Yes the puds who play 24/7 will have more SP. But there's only so many skills directly applicable to each class of dropsuit. So they will have to sprad out and diversify or quit spending SP entirely. Their advantage will be mastery of more stuff. The equalizer of the newbie scrub is to pick a role and master it. so if you pick assault don't worry about skills irrelevant to assault until you're 100% proto. Why? because once you're there, the 24/7 scumbutt has no measurable advantage over you when you run an assault fit. Specialization is the equalizer, you can be the master of your chosen area, and there's nothing the hardcore neckbeards can do to keep you from getting there. Once you master even one dropsuit, you're set. You can **** off to your avatar all you want and feel happy that you can be competitive. the imperfect who plays 16 hours a day has wanked his way to the top. doesn't stop you from being able to gank him though. You're on his level because you specialized. No cause that 16h per day playing dude will just change to its fully speced anti-infantry loadout and crush your face. He'll probably reach 3 very deep specialization before the regular dude reaches one. Then you'll see corporations filled with Swiss Knife SP grinders able to do everything. Killing the heart of the game in which every corp has to balance the roles of its members. I also LOL at the "over 2 month SP dont matter any more". It's a pathetic excuse and totally wrong. After 2 month with a cap, you may start to explore new path for your character but you'll still have to chose wisely in order to complete your characters profile so it's even more efficient with that new specialization. If it will fit your corp needs. Also, and i'll say it once more : NEW SKILLS, NEW WEAPONS, NEW VEHICLES will enter the game. And a no-cap system will just favor the same dudes over and over and over again. They'll probably be able to afford saving SP and wait for new stuff so they can max them out the second they're added to the game. Very interesting and so much better indeed.... Any plead in favor of a loose SP growth is an obvious selfish reaction with absolutely NO OBJECTIVE view on the game's well fare and the overall community's best interest. Saying that the people who would want the cap to be removed are playing and thus not reacting on the forum is also a huge CON. I run a french corp and thus not much guys on my team come here to share their views on the debate. Among those, i have 3 guys that probably are in the TOP 100 of the guys who played Dust 514 the most in playtime. Guess what their opinion is about cap\no cap ? Well, they WANT THE CAP. Why ? Cause unlike many selfish prick out there, they know they would just end up being absolute death machine, do-it-all characters in less than 2 months and would lose the fun part of this game. Tweaking how cap works. Making it harder to reach so that players able to invest more time feel rewarded. Exploring solutions so late comers can grow at a faster pace. Those are the solutions !
Man you're a poet to me... i couldn't say it any better :D cheers. |
|
Mirana Cheshire
Forgotten Militia
20
|
Posted - 2013.01.23 17:36:00 -
[461] - Quote
as I said in another thread, a sp cap will just make newer players even harder to catch up to the older ones
I think the "more you play = the more sp you gain" is fair enough
not saying the current sp system is good but currently a person playing 4 hours a day gains the same as someone who plays 2 hours a day
to prevent day 1 players leaping light years ahead, just reduce the sp gain when you reach every 5M sp or so |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
|
Posted - 2013.01.23 17:38:00 -
[462] - Quote
SoTa PoP wrote:You got called stupid. If that hurt you enough to post that rant then you're way too involved.
Look in the mirror bub.
What color is the dropsuit that you are wearing?
LOL
Kinda sad that you feel as though you have to stick up for your pals.
|
SENTINEL 78
Algintal Core Gallente Federation
0
|
Posted - 2013.01.23 18:04:00 -
[463] - Quote
BMSTUBBY wrote:fred orpaul wrote:Breakin Stuff wrote:BMSTUBBY wrote:Go ahead CCP take the cap off but if it all goes wrong don't come crying to us asking for forgiveness. You see we are not EVE spaceship drivers, we are FPS's and guess what?
We will have a new flavor of the month right around the corner to pick up where you failed.
Do your posts ever stop being stupid? yea kinda makes me sad that hes arguing for the same thing I am. LOL You all are funny. You guys are getting all serious about a video game. Derp Derp Meh, cap or no cap its a game. Real life matters, not this fake imaginary life you two wish you lived in. Maybe one day when you two grow up and move out of Mommy and Daddy's house you will realize it. Reality check children, CCP will do what ever they want with this game. They will do whatever they feel they need to do to make $ off of you. Your self titled uber leet smart posts that you think are contributing to this argument mean no more nor less than mine. Get over yourselves and take a look in the mirror. Do you see a Dropsuit in the mirror? Nope you see a no real life uber leet failure. Get out of the house and find a real life and until you can accomplish that just stop.
"Do you see a Dropsuit in the mirror?" AHAHAHAHAH..... I just loved that one.... AHAHAHAHAH |
Wakko03
Better Hide R Die
134
|
Posted - 2013.01.23 18:16:00 -
[464] - Quote
Simply put, congrats CCP you have distracted the masses from what is equally as important.
Being able to play with more than 3 of the people on a maxed out PSN/SEN friends list.
Being able to play an entire match, while not being ejected when the enemy has 2 bars left on their MCC or 2 clones left in the hopper. (For no known reason, why doesn't the system say something like connection to host has been lost or generate some sort of error code for us to report to you in order to help you fix it.....kinda like 8002A203... the psn/sen maintenance error I got for 2 days)
Matchmaking that is nothing more than a video game version of the HAZING ritual.... almost as evil as the hazing college marching band members endure (watch real sports tv show clip, it is messed up)
Am I selfish, you betcha. But do I have any answers, no. What I do think from my own point of view though, is that in a 6 month or Year period - if I am still capped I will be disappointed. Call it the Basic Training Period, in that time you will have gotten most of the new players you are going to get, the ones that come afterwards will just have to suffer or join a corp that can protect them a little.
I will ask one question, the SP I should have earned but lose to the CAP, where does it go? |
Christ0pher Blair
Deep Space Republic
34
|
Posted - 2013.01.23 18:16:00 -
[465] - Quote
Yay Adski wrote:Woohoo about damn time People still complain that someone will be ahead of them, play smarter
This is a sad and selfish reply..
(unless it was sarcastic) |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.23 18:21:00 -
[466] - Quote
Why is no one addressing the EvE(ness) of the game hmm?
|
Shyeer Alvarin
Dead Six Initiative
45
|
Posted - 2013.01.23 18:59:00 -
[467] - Quote
Lord Crases wrote:Why is no one addressing the EvE(ness) of the game hmm?
Because it's already everyone vs everyone right now. Granted, it feels like it's a little more "Everyone vs Everyone vs CCP" at the moment. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.23 19:14:00 -
[468] - Quote
there's a lot of derp going on here guys. Stop. take a breath. Chill.
Now.
look carefully at the Skill list we have.
We do not have much more than a year worth of skills at the current cap. We've got the bare minimum to make a functional CCP game.
there's going to be a lot more options than "caldari assault suit," and my point on specialization stands because the anti-infantry fit?
All of the fits are infantry-killers, HELLO!
So you specialize into assault and get yer shield skills and all your weapons and he busts out his heavy with the HMG, you hit him with a laser and he melts, he swaps to scout-shotty you merely change to mass driver and blap him. He goes assault and you're on equal footing.
All without you changing from an assault suit. Just varying your fits.
even if CCP quintuples the skill list, we have the meat and potatoes of a solid game. everything you need to be able to slam people is here, and you don't even need all of the skills available to be a raging badass in the game.
So the tinfoil hats are over there, take one and pass it on.
And no, I think that there should be a cap, just not this daily derp solution we have now. |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.23 19:45:00 -
[469] - Quote
BigussDikkuss wrote:Lord Crases wrote:BigussDikkuss wrote:Lord Crases wrote:BigussDikkuss wrote:Removing the SP Cap is a STUPID STUPID STUPID idea.
Did I voice my opinion clearly enough?
How about this: when the so called "no lifers" create godlike players decked out in Proto gear with maxed weapon skills and are wiping the floor with me, I'll move on to another game and leave Dust 514 behind in the...huh-huh...."dust".
And if the counter plan to that is to reduce the effectiveness of the gear and make it all just 1% better than your basic Militia loadouts, well guess what? That is a STUPID STUPID STUPID idea too. Yes because the best gear in the game saves you from a shotgun blast to the head right? Your point is an instanced detail and has no place in my argument. Furthermore on the subject, let me say this; I will NOT BE PURCHASING ANY AURUM in this game if this idea is implemented. If the end goal of CCP is to create a game that entices players to spend money for in game items and skill points, removing the skill point cap and flat-lining all the items makes advancing my character or having "good loot" a moot point. No its not instanced. A fully decked out skilled player merely has enough health to claim he is still alive. They get an edge but can die just as easily. Its an fps for Christs sake people died for stupider reasons. So you have to fire 1 or two more bullets. Big whoop. The point still stands that head shots still 1 shot, OBs still one shot, grenades still one shot and lastly tanks still one shot. Learn to aim, learn to relay hard targets to your heavy arms teammates and learn to coordinate effort. Yes, your point is STILL instanced. Since you don't get it, let me explain without a wall of text. Better gear, more armor, more damage with weapons - all derived from SP gain - have far more over reaching benefits than the random (or rare if you prefer) headshot. In simple terms, the guy with the decked out gear is going to do more damage, more often than the guy shooting him in the head. (Please. This is not an invitation for you to say how great you are, how well you aim and that every shot you make is a headshot. ) Also, to correct you, grenades are NOT automatic one hit kills.
Let me explain it to you in a way you will understand without a wall of text.
The benefits of increased health and damage is 'marginally insignificant'. You have 1 skill that's boost damage and 2 that boost health and only by a small percent.
Do YOU understand now? That small percent is not going to turn anybody into an unstoppable force.
It helps grant you but not to the degree you play it off.
|
WASTED MERC
The Southern Legion
4
|
Posted - 2013.02.06 12:21:00 -
[470] - Quote
Telcontar Dunedain wrote: Primary rewards should be the accomplishments of your corp and you in the Eve universe.
should be, but if its so important how come we see no accomplishment of our activities. no matter if the team wins or looses as far as i can tell its makes absolutely no difference to anything. Not even a simple, total map score count, thinking about that... for which side, they both seem identical. Both sides have the exact same goal. There is no "sides" that have any distinct goal at all. Both goals apply to both sides. Infact the whole thing is so undirectional i have zero choice in where i fight, on what side i fight. About the only choice I have is the type of fight or a few squad mates if i join a corp and if i then join a squad |
|
TokeySmugBoat
NECROMONGER'S
1
|
Posted - 2013.02.10 03:19:00 -
[471] - Quote
CCP, you need to make money. My question is why would I buy AUR to use for boosters if there's a cap on how many SP I can get? The answer is, I won't. There would be no reason for me to.
Of course people who play more than others will have more SP. if its their choice to spend all day playing then why not let them have their fancy proto gear? It won't offend me when they have gear and skills much better than my own, just like in EvE I understand that the people who have put the most time into the game will be the ones who are the best. When you are new in EvE you can't expect to defeat most people, you don't have the money or skills. Why does Dust need to be different? |
Groza Tragediya
Opus Arcana Orion Empire
72
|
Posted - 2013.02.10 03:30:00 -
[472] - Quote
1 sp for 1 wp would work nicely. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.10 03:44:00 -
[473] - Quote
Proto-dropsuit Imperfects, Proto-dropsuit Imperfects everywhere... |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.02.10 03:45:00 -
[474] - Quote
Sloth9230 wrote:Proto-dropsuit Imperfects, Proto-dropsuit Imperfects everywhere...
Oops. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.10 03:47:00 -
[475] - Quote
Y0UR NAME HERE wrote:Sloth9230 wrote:Proto-dropsuit Imperfects, Proto-dropsuit Imperfects everywhere... Oops.
Add the little face in there for me. |
Big miku
Internal Error. Negative-Feedback
91
|
Posted - 2013.02.10 03:52:00 -
[476] - Quote
EXCELLENT NEWS!
This will work wonders for my plan of paying my maid to run around all day to farm SP. |
Big miku
Internal Error. Negative-Feedback
91
|
Posted - 2013.02.10 04:00:00 -
[477] - Quote
TokeySmugBoat wrote:CCP, you need to make money. My question is why would I buy AUR to use for boosters if there's a cap on how many SP I can get? The answer is, I won't. There would be no reason for me to.
This, You should be able to deactivate your boosters when you cap out. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
175
|
Posted - 2013.02.10 05:45:00 -
[478] - Quote
Wow. Hope this never happens. |
IgniteableAura
Pro Hic Immortalis RISE of LEGION
12
|
Posted - 2013.02.10 06:21:00 -
[479] - Quote
Facepalm. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.02.10 09:09:00 -
[480] - Quote
threadomancy is illegal in New Eden |
|
Orlando Rez
UnReaL.
21
|
Posted - 2013.02.10 09:43:00 -
[481] - Quote
I welcome this no SP cap thing...
& before anyone says anything, I do have a life - wife/2 beautiful little girls/ job... with that said.. i hit the weekly cap in 4 days, i have about 4 hrs a game time while my wife is at work, this no SP cap would allow to catch up to the other guys that got to skill up before the last wipe, I also feel like my real money is going to waste because of this cap(1500).. or just do ANOTHER wipe with a cap so everyone can be equal footing here.. |
Sete Clifton
PSU GHOST SYNDICATE
67
|
Posted - 2013.02.10 10:22:00 -
[482] - Quote
nevermind |
Gemini Cuspid
Amarr Templars Amarr Empire
3
|
Posted - 2013.02.10 10:39:00 -
[483] - Quote
My vote is "unrestricted skill cap bad". I'm go ahead and take a page from mmo's and vote for tiered skill points and I want to say it's a feature that a few MMO's have in place and call the "fatigue system". When a character isn't in battle they're considered "resting" and get bonus skill points. A player can then continue battling to gain SP but without any bonuses. Once they hit a the upper ceiling limit, then their SP dive down to half. Then if they still choose to exp it dives down to 1/4 normal SP earned. Whenever they log or aren't in battle their fatigue gets reduced.
Having a fatigue system is a bit more appealing where the casual players get buffed a bit faster but exponentially; vets get exp and don't give up playing the whole week because they hit the cap and it lets players progress faster if they choose to grind but they won't have a "head and shoulders" advantage over other players to the extent where it's ridiculous.
I get the idea that no caps = more players online but it also seems to create a bad schism between players who are skilled and others who are just using their equipment advantage to improve their performance of the game.
The idea is not to make it an equal footing for everyone; should players who play longer get penalized versus those who play less? That said we shouldn't also create a pandemic where playing longer is a reward in itself. At least a fatigue system allows a border between those who plays longer, those who dont and how successful they are in the game; a good player who plays casually can take advantage of bonus exp to catch up faster versus their peers to those who play longer while players who play longer can take advantage of the higher overall exp without exp'ing endlessly and being untouchable by half the players in the game... |
Darkstar Matari
MoG Militia
16
|
Posted - 2013.02.10 10:44:00 -
[484] - Quote
Guys, this thread is nearly a month old. This idea was dropped in favour of the weekly+softcap we have now, that we all voted on. CCP are working on some sort of weekly+rollover as the final SP implementation, but we don't have any concrete details on this afaik.
Please, just let this thread die again. We don't need even more confusion on SP cap stuff. |
WASTED MERC
The Southern Legion
4
|
Posted - 2013.02.10 11:22:00 -
[485] - Quote
judging by the fact they cant fix the market lag bug, cant fix the injector bug and cant fix other fundamental bugs and issues, i seriously doubt they can program the logic to do weekly roll over |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2013.02.10 11:34:00 -
[486] - Quote
Market bug fixed in next build, injector fixed in next build, most of the bugs we have reported have been fixed in the next build. you need to read more dude |
WASTED MERC
The Southern Legion
4
|
Posted - 2013.02.10 14:09:00 -
[487] - Quote
i dont need too read more, they need to fix more these issues, especially the market lag bug is very very annoying, much more annoying then having a 0.1 k/d ratio cause im a **** player its so annoying its the reason I stopped playing in way back in September, only to start again last week to experience the same damn annoying issues... next build, lol, thats funny |
N1ck Comeau
REGULATORS OF VALOR Orion Empire
37
|
Posted - 2013.02.10 14:24:00 -
[488] - Quote
CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
Why do we need to change it? I was happy with the skill cap we have now, if you're a casual player then u wont hit the cap, no big deal there still gonna be earning as much sp as they want to earn |
slystylz vassar
BurgezzE.T.F
7
|
Posted - 2013.02.10 15:01:00 -
[489] - Quote
We have a separation of playing style. Grinders and Casual, this system change is attempt to satisfy both? I think we need more features in this system. Like battle levels, or training stations or something that applies risk vs rewards. I bet if the mercs could bid skills points on the match we may have a risk vs rewards system. Something stacked ontop of a basic system may make this less of an issue. It would separate the grinders from the casual but could it satisfy both if There was a risk of loss skill option? If there was a skill level grouping of players per match? |
Marc Rime
Zumari Force Projection Caldari State
31
|
Posted - 2013.02.10 19:27:00 -
[490] - Quote
Nice necro.
We need more forum drama. |
|
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.02.10 19:34:00 -
[491] - Quote
Why the frakk did you necro this thread? The SP cap is staying. So let this thread die. |
Coleman Gray
Coalition Of Goverments
47
|
Posted - 2013.02.10 20:57:00 -
[492] - Quote
I totally agree with removing the SP cap in favour for a 1WP=1SP system. With the current system players who join the game can NEVER catch up to people who played the game before them, Players wouldn't want to play simply because No matter how hard they tried they'll never get to the SP levels of for example the closed BETA players simply because their restrained. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.02.10 21:02:00 -
[493] - Quote
Coleman Gray wrote:I totally agree with removing the SP cap in favour for a 1WP=1SP system. With the current system players who join the game can NEVER catch up to people who played the game before them, Players wouldn't want to play simply because No matter how hard they tried they'll never get to the SP levels of for example the closed BETA players simply because their restrained.
So if 10 years from now when a Dust veteran has 200million SP and sudden 10 years from now a newbie comes in with only 300,000 SP, you want that newbie to be able to reach 200million SP in a shorter time that it took for the veteran to reach 200million?
You don't belong here. |
AskuII Legend
Vacuum Cleaner. LLC
7
|
Posted - 2013.02.10 21:16:00 -
[494] - Quote
Now the system is the experience of all happy! There will be no restrictions - then I will not play it ... Double Fa-üepalm Sorry for the bad translator! |
Cyris Fortune
ZionTCD Legacy Rising
66
|
Posted - 2013.02.10 21:50:00 -
[495] - Quote
All I can say is IF you go the no cap route even just to "test" the idea. You WILL NEVER be able to implement a cap again. The out cry and uproar would be huge.
All you would do is create another category of player
Casual, hardcore, no lifers simple.
You will also have to consider you will have to create more and more content quicker to keep the SP being spent.
You will also create a underground market for toon selling, thus taking away the point of aur items and or skill boosters. As it stands with a rolling weekly SP cap. If I know I'm only going to get on this weekend or a couple of hours each day I'm more likely to buy a skill booster to maximise my skill gain from my time, within my cap. Thus keeping up with jones pet say.
Just my 2isk |
Kwik Draw
Traitors Function
4
|
Posted - 2013.02.10 23:34:00 -
[496] - Quote
I say only a passive skill point cap. Not one that is effected from battles, but one that stops racking up after like 12 hours of dormancy or something. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2013.02.11 06:11:00 -
[497] - Quote
The skill cap - in one form or another - needs to stay. True, it can be a bit aggravating, but it's the only thing that will keep everyone on a more or less even footing. Yes, new players will be at a disadvantage, but isn't that the case with any multiplayer game? If the cap is removed then we'll have no-lifers staying on for as long as they can put off going to bed or people with more money than sense paying others to do so. What they do with their time and money is their business, but people with this attitude towards a game are the most annoying to play with or against. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.11 06:17:00 -
[498] - Quote
Apparently no one read the part about this being a dead thread? In that case... THIS THREAD IS DEAD. |
lowratehitman
Subdreddit Test Alliance Please Ignore
284
|
Posted - 2013.02.11 06:22:00 -
[499] - Quote
Take the skill cap away? Sure...try adding skilled matchmaking for the mighty pub stompers, but than again, if you have a group of no lifers that do not have jobs, and play the game 24-7 waiting on the unemployment check to hit the mail box, you will always run into this type of problem, so CCP, you going to get the skilled matchmaking right before removing the SP cap? |
Centurion mkII
SVER True Blood Unclaimed.
10
|
Posted - 2013.02.11 06:26:00 -
[500] - Quote
I love the weekly skill cap. I assume your doing this because ambush is being farmed. Balance if so just make it so skirmish and ambush are very close in SP/time and probably solved.
I don't like the idea of no cap because i feel threatened that i can't get the max. I know i won't be playing for more then 4 days out of the week and hitting maybe 100k over the current cap. That's not a small amount and i can still progress but other people will progress much faster ( understand theres no perfect solution why shouldn't longer players be rewarded but I still think the weekly cap is the best idea ). I think they will progress so faster then me it will require me to out play (postioning , team work ect ) them to a big extent.
I however understand if you remove the cap. I think the weekly is the best solution but understand it still forces scheduling which isn't fun. I just think your forcing grinding( scheduling ) with this system too. I just think the effect here is worse but harder to be seen. It will be seen later when there is a huge sp gap between players.
If there becomes no SP cap then I will still play. Just a-lot less and feel dejected in terms of what heights i can achieve as a player.
Edit: This is a necro thread. |
|
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.11 06:27:00 -
[501] - Quote
lowratehitman wrote:Take the skill cap away? Sure...try adding skilled matchmaking for the mighty pub stompers, but than again, if you have a group of no lifers that do not have jobs, and play the game 24-7 waiting on the unemployment check to hit the mail box, you will always run into this type of problem, so CCP, you going to get the skilled matchmaking right before removing the SP cap?
It's a sad day when you can't even read the post directly above yours. |
lowratehitman
Subdreddit Test Alliance Please Ignore
284
|
Posted - 2013.02.11 06:39:00 -
[502] - Quote
Sloth9230 wrote:lowratehitman wrote:Take the skill cap away? Sure...try adding skilled matchmaking for the mighty pub stompers, but than again, if you have a group of no lifers that do not have jobs, and play the game 24-7 waiting on the unemployment check to hit the mail box, you will always run into this type of problem, so CCP, you going to get the skilled matchmaking right before removing the SP cap? It's a sad day when you can't even read the post directly above yours.
i sawwy IZ waz not peying attention mista offica. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.11 06:41:00 -
[503] - Quote
lowratehitman wrote:
i sawwy IZ waz not peying attention mista offica.
Sir, have you been drinking and posting? |
Kombaticus Maximus
ZionTCD Legacy Rising
13
|
Posted - 2013.02.11 18:48:00 -
[504] - Quote
I play eve cause I do not have to grind 24/7, why would you make its relative dust the opposite? It's been working pretty good for you for 10 years. I like the weekly SP cap system we have now, if a guy does have his entire life revolving around eve and wants to play 24/7 let him get a few hundred thousand sp more that is alot of work and based on the currently weekly sp cap they can do that, but if you take the skill cap off you will just have created a game that tailors to those people.
The weekly skill cap to me on the other hand allows me to play a little bit every day and get max xp, then on weekends i can hit my cap knowing im not to far from the 24/7 group and can put up a challenge for them, where as if the skill cap is removed majority of people will not stand a chance for a long time.
New people have a good deal chance against people with good sp skills now, they just have to play smarter and harder to make more of an impact against someone who is more experienced, organized and supplied. Dont expect to jump on and own people, it takes skill and work.
I think pacing the game in its early(beta) stage is healthy for it and allows for modifications to the game to be more subtle and manageable for the majority of players. I also think that a weekly sp cap creates more regular players and less grinders and weekend warriors. |
Hirosaki Aries FireHeart
Planetary Response Organisation Test Friends Please Ignore
0
|
Posted - 2013.02.12 22:46:00 -
[505] - Quote
Id like to see the cal removed in a way. Im one of those players who COULD spend all day playing it and racking up SP but I dont. I say remove the cap and make it so we only earn so much a match OR triple the daily cap. I can see where both sides are right, regulating the SP makes it so no one gets to far ahead and therefore becomes an unfair fight to those who dont have much time to play the game, but also I see that like me for example, theres things I wish to unlock right now but cant due to only a little SP I need but cant because of the cap and therefore must wait, in wich case the game becomes slightly boring and uninteresting because....well lets face it FPS players WANT that next step, they WANT that new weapon that new equipment, its what drives alot of FPS players to keep going n going on THAT game, but again the cap denies the ability to earn such things until the game says you can once again, in short it gets rather annoying to many players the cap does, but again keeps them from getting to much at once and ahead of everyone else....i suggest a regulation SP fill per match myself. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2013.02.12 23:06:00 -
[506] - Quote
Funny how people can read old stuff and think it is still relevant.
SP cap is a good thing,. The plan is to move to the roll over cap. That is a great idea. No SP cap is an obviously stupid idea. Those who think it is a good idea are trying to serve themselves. |
James Blaise
Subdreddit Test Alliance Please Ignore
35
|
Posted - 2013.02.12 23:18:00 -
[507] - Quote
Just give the same system as EVE Online. I am fine with just isk and I am sure everyone else is too. Just click, queue and learn. No build up of sp. |
Bogit
ZionTCD Legacy Rising
2
|
Posted - 2013.02.13 00:06:00 -
[508] - Quote
BAD IDEA |
Kaos1771
ARMYofCRIME
0
|
Posted - 2013.02.13 16:56:00 -
[509] - Quote
I think the current sp cap amount is too low tbh.. I don't play all day.. I maybe average about 2-3 hours on mon-fri and 5-6 saturday/sunday and I hit the cap usually within a 2-3 days after the weekly reset. I've found myself wanting to play dust but then realizing that I already hit my cap and it is quite disappointing.. Usually I just play something else and wait for the cap reset for next week. Give us a mill a week! with roll over :) |
Heinrich Jagerblitzen
Autocannons Anonymous Late Night Alliance
142
|
Posted - 2013.02.13 17:15:00 -
[510] - Quote
Personally, I abhor active SP in Dust514. "But there's no other reason to play!" is a poor excuse for using active skillpoints as a cheap trick to get people to log in, the game should be compelling and fun enough we WANT to play every night regardless of skillpoints or not. I'd be completely comfortable with removing active SP entirely, and whatever the weekly cap is that CCP is comfortable with,giving it to players spread out passively instead. Same advancement, same speed, no need to grind. Freedom to focus on corp battles.
Weekly caps certainly help, daily caps are atrocious and outdated game design (This was one of the reasons I gave up playing WoW back in the day), but I'd rather do away with even the weekly cap and just give EVERYONE those points passively instead so no one is punished or held back for having a life.
That being said, I know I'm on one end of the spectrum, and many of you fall in the middle. I know there needs to be some form of instant gratification for players during matches, but i'd rather that came in monetary / material rewards rather than skill point accrual. I'm not pressing CCP to go full-passive against the community's wishes, only illustrating where I stand on this issue and letting you know that I, too, am firmly against forced skillpoint treadmills in Dust514. |
|
Vickers S Grunt
Seraphim Initiative. CRONOS.
67
|
Posted - 2013.02.13 18:04:00 -
[511] - Quote
Do not like . |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
|
Posted - 2013.02.13 18:14:00 -
[512] - Quote
26 page dead horse, WTF! O_O |
Rasputin La'Gar
Tritan-Industries Legacy Rising
28
|
Posted - 2013.02.13 22:48:00 -
[513] - Quote
Kombaticus Maximus wrote: but if you take the skill cap off you will just have created a game that tailors to those people "Those people", you mean their most dedicated fans?
Once ranked pub matches get introduced, there won't be a need for an SP cap |
Johnny Guilt
Algintal Core Gallente Federation
50
|
Posted - 2013.02.13 23:11:00 -
[514] - Quote
At first i thought it was BS but now i dont mind the Weekly SP cap(gotta make money on the game somehow with boosters/limit grinding) however i find it odd how passive SP is treated the same way active SP is in the cap. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.13 23:26:00 -
[515] - Quote
This post is OOOOOOOOOOOOOOOOLLLLLLLLDDD!
Damn it people. |
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