Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15 16 17 18 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.01.22 13:02:00 -
[151] - Quote
Thing about the Cap is that it stabilizes SP advancement for all players to some extent. Removing that cap satisfies 'instant gratification players' and punishes players who haven't the time to take advantage of it to the same degree. This is not a solution.
I am not going to log in and play for 12 hours a day, Saturday and Sunday, and--with this--even if I did, it wouldn't matter. I'd fall behind so fast I wouldn't be able to compete within a week and I'd be dying on the battlefield without any effort on the part of those taking extreme advantage of it.
What I feel when I hit the SP Cap: Relief. It means I have managed to get my SP for the day and I no longer have to worry about it; I am at least for one day, able to keep up with the masses. I can deal with that, and will accept that eventually I will be outmatched on almost every field consistently because of it.
I don't necessarily like it, but I will deal with it if I have to; I can still have fun to some extent, even if not all the time. It isn't fun dying repetitively to players who can't be killed because they are so far advanced in skills and gear as to make them all but invulnerable to a lesser skilled and equipped player.
I have encountered this; it does happen. The greater that gap in SP, the more it will happen. Granted, I've been pointing this out since early beta and no one seems to have listened. If not a player without the time, then a new player without the skill and equipment.
Back to $100 Dropsuit fits for beginners. Not exactly what I'd suggest for an NPE, but do as you wish I guess. They'll die repetitively, and you'll offer them $100 dropsuits so they don't have to spend all their ISK on that instead of skill books just to play at all.
Pardon me for pointing it out, but that is about the poorest design choice you could make, aside from just charging them $100 to access the game and then offering them nothing for it, while allowing them to get slaughtered by 'veteran' players.
Militia BPO fits are only really useful for more easily and quickly gaining SP and ISK to buy skills. Personally, I have yet to be able to afford to fit more than Militia items most of the time.
For example, it takes ~4-5 matches just to pay for a Logistics dropsuit skillbook; if you account for 10-20 losses in each match, at ~4K* per loss for militia fit dropsuits, then you are losing 40-80 K per match in fitting, which means it will take you between 5 and 23 matches to pay for that skillbook.
* I have no idea; estimating based on the one 618 ISK Militia item cost I recall. Just an example. Assuming a minimum match payout of 100K and max of 150K for this purpose as that seems to be about average now, though less than 100K is possible.
Sure, you can play more intelligently, and you can also just hide in the MCC for a time. Playing more intelligently typically means not fighting, trying to hack without risk, and/or providing Spawn points and Ammo for squad mates while avoiding combat.
Your game design is already suffering; why would you want to make it worse?
Clinically speaking, the mechanics of battle are mostly okay, but the game is suffering in other ways. This is one of them. SP limits need to stay, else a few players will cap out with continuous play, and they will dominate everyone else. The fact they can dominate simply because of SP and gear is a flaw, but only in how truly invulnerable they can become to the average player.
You haven't accounted for new players after launch, and in the projected future following that. They will not be able to compete, and will be dissatisfied and frustrated with the game in large part. That may be somewhat acceptable if they have other things to do, and it isn't entirely unlike EVE in that regard.
This isn't EVE, there is no industry and no player market. There is suggested to be PvE available sometime after launch, and there is PvP. There is your first flaw.
The dropsuits you listed in the Militia BPO update are type I btw, not Militia Dropsuits. That price hike would be almost appropriate for them. Your Militia Dropsuits are the other four. This makes me wonder if you are even actually paying attention to game design.
Honestly, I wonder if anyone is, aside from us of course. You lock all the update topics and prevent discussion regarding them, (Sony?), aside from in general discussion and feedback and requests. Feedback and Requests and General Discussion seem to be only partially observed.
I doubt you'll even read this.
I'm disappointed. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.01.22 13:03:00 -
[152] - Quote
Duke Noobiam wrote:I only have one question for CCP...
How do you kill, that which has no life?
PRIORITIZE!
http://www.youtube.com/watch?v=IR4s4QswGS4 |
trollolollo man
Maphia Clan Corporation CRONOS.
24
|
Posted - 2013.01.22 13:05:00 -
[153] - Quote
then they must to decrase the ammount of sp for each skills or i dont see the point in this game 1Wp=1Sp=1500-2000 sp for match and the skills cost about 10-100 kk or more -_- |
Tahir Maru
Circle of Huskarl Minmatar Republic
2
|
Posted - 2013.01.22 13:05:00 -
[154] - Quote
What about a different approach?
Gradually reducing the SP reward the more SP one has already aquired? Players with low SP total could ascend faster and narrow the gap between themselves and veterans. The latter would not have such a big advantage over new players.
I think after one spent a certain amount of SP one is either a jack of all trades or highly specialized and can handle oneself in most battles even if they are not that good.
People who have a lot of time for gaming will always have the advantage (by SP and practice) but all the others will not fall back that much. I can't come up with good suggestions for the amounts of SP I am talking about. Someone other has to find out what would make sense.
Another way could be that the rewarding system takes into account the players equipment MLT kills Proto is way WAY more worth than the other way around. That could help new players as well.
Thanks for reading |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.01.22 13:06:00 -
[155] - Quote
You get what your cry for
Everyone complained about the hard cap, everyone complained about no cap, everyone complained and never got behind a sensible replacement which would have suited nearly the majority of the players and chose instead to whine and disagree about everything anyways so it was left to CCP to **** it up because they do not know what the community wants
|
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2013.01.22 13:11:00 -
[156] - Quote
Sha Kharn Clone wrote:Yea I guess itGÇÖs adapt or die a lot time.
Now for those of you that want to be competitive but have real lives I can give you some tips.
Firstly lets cover marriage. ItGÇÖs expensive and is a massive time sink. Both the time and the money could be better spent so go see a lawyer and get that out the way. If you have a home left after the divorce I would suggest sell sell sell and get a 12 by 12 box to live in (you wonGÇÖt have time to maintain anything else).
You will still need to eat so a microwave right next to the sofa is a must.
Delete Facebook account and change your phone number to prevent unwelcome distractions.
Other than that all I can say is good luck ladies and lads see you on the battlefield.
Have to hand it to you, that was great. |
Deveshi
WarRavens
144
|
Posted - 2013.01.22 13:12:00 -
[157] - Quote
Y0UR NAME HERE wrote:CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
May I be the first to say, I love you commander wang, down with the SP CAP!
Thank you Cmdr Wang for listening to the community.
I, and I know many like myself, fully appreciate the removal of this SP cap so we can enjoy the game you have developed for us without the negative atmosphere the SP cap was creating.
Thank you very much.
+1 |
Vanda-Kon
Feast On Skulls
66
|
Posted - 2013.01.22 13:13:00 -
[158] - Quote
I love that people with an active life don't even want no lifers to have the smallest glimpse of reward or happiness. You've got your reward, your full life. Go be busy. |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.01.22 13:14:00 -
[159] - Quote
Jason Pearson wrote:The SP System is very easy to figure out tbh.
Let's imagine we've just reset and they've introduced a new system based on this idea.
22/01/2013 The SP "Pool" is currently at 28,000 SP (+25% with Booster) 23/01/2013 The SP "Pool" is currently at 56,000 SP (+25% with Booster) 24/01/2013 The SP "Pool" is currently at 84,000 SP (+25% with Booster)
So you can see everyday the Pool raises by 28,000 SP, this never gets reset and doesn't matter if its a new player or a vet, the pool will be the same. In 365 days the pool will be 102,200,000 SP, now ofcourse this is a large amount and probably wouldn't be that much, but the point is, everyday the pool gets larger and larger, keeping the no lifers at bay but still allowing players to catch up if they've been off on holiday for two weeks.
Thoughts?
To point out the obvious, 102 Million SP would take you years to achieve in EVE; it is no small amount. I also fail to grasp exactly what you mean by this pool thing.. wait, I'm guessing maybe.. (i.e: everyone can play to this limit? whether new player or vet?)
102 m is a typo or error; it would be 10.2 m which is probably less than it should be. I haven't bothered to check how much you can cap in a day honestly, (I've only done it twice; that was enough time investment and effort for awhile), but I'm fairly certain it is more than that.
Max SP gain in EVE iirc would give you that passively in ~157 days, meaning it would take you more than twice as long to skill up under similar rules here.
edit: Not agreeing or disagreeing. |
Arnold Sphinx
Planetary Response Organisation Test Friends Please Ignore
15
|
Posted - 2013.01.22 13:15:00 -
[160] - Quote
Those who don't learn from history are doomed to repeat it. |
|
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.01.22 13:16:00 -
[161] - Quote
Vanda-Kon wrote:I love that people with an active life don't even want no lifers to have the smallest glimpse of reward or happiness. You've got your reward, your full life. Go be busy.
If by full life you mean the requirement to invest most of my time working just to put food on the table and pay the rent, while not having children or even a wife, and not having many friends or the money or time to go out an do things, then I think you've just stuck your foot in your mouth. (i.e: **** off; you don't have a clue what you are talking about) |
Corbina Ninja
Maphia Clan Corporation CRONOS.
77
|
Posted - 2013.01.22 13:18:00 -
[162] - Quote
Deveshi wrote:Y0UR NAME HERE wrote:CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
May I be the first to say, I love you commander wang, down with the SP CAP! Thank you Cmdr Wang for listening to the community. I, and I know many like myself, fully appreciate the removal of this SP cap so we can enjoy the game you have developed for us without the negative atmosphere the SP cap was creating. Thank you very much. +1
not sure if serious you like farm? I dont like not so much |
Geth Massredux
ZionTCD Legacy Rising
62
|
Posted - 2013.01.22 13:19:00 -
[163] - Quote
Are you guys serious. You guys seriously suck if you can't play for war points. I say remove the cap. Skill points = war points Like legit that is better then a stupid cap. A really stupid cap was playing a match and getting 75 skill points. Annoying. And you guys still complaining and they finally found a solution to the skill points. Annoying.
Skill points = war points +1
|
WR3CK HAVOC
SVER True Blood Unclaimed.
11
|
Posted - 2013.01.22 13:19:00 -
[164] - Quote
I would like to see a rolling daily sp cap. there are too many that play this 24/7 . I know from joining in the middle of the previous build that it sucks to have starter gear and try to fight the people in the proto gear. |
Corbina Ninja
Maphia Clan Corporation CRONOS.
77
|
Posted - 2013.01.22 13:22:00 -
[165] - Quote
Geth Massredux wrote:Are you guys serious. You guys seriously suck if you can't play for war points. I say remove the cap. Skill points = war points Like legit that is better then a stupid cap. A really stupid cap was playing a match and getting 75 skill points. Annoying. And you guys still complaining and they finally found a solution to the skill points. Annoying.
Skill points = war points +1
You understand that you have to farm for hours and hours to achieve the same result as before? that were 27k per day
best wishes to all of you |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.22 13:28:00 -
[166] - Quote
DUST Fiend wrote:Returner Tekki wrote:I'd rather have a cap, the no lifer are going to rule the game. The strongest corps in the game will have no members over the age of 14, guaranteed.
HAHAHAHAH ppl who no life the game like all the ppl on the top of the kills board will be in proto at the end of the week lmfaoooooooooooooooooooooo |
tastzlike chicken
ROGUE SPADES
59
|
Posted - 2013.01.22 13:33:00 -
[167] - Quote
What was wrong with the rolling skill cap idea? It gives people a chance to catch up on their days off from work and real life duties.
The daily cap was horrible....not sure if this new plan is equally bad or worse; Seems like you would want to implement it with a good matchmaking system to prevent pub-match protogeddon. |
WR3CK HAVOC
SVER True Blood Unclaimed.
11
|
Posted - 2013.01.22 13:33:00 -
[168] - Quote
I play this game casually. I play it every day now to try to keep up. There is no way i could ever get any of the skills that take 300,000 sp when you are only getting 1000 sp a game because wp =sp. 300 games for one skill fo get about it. I think they would lose the casual audiance. |
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
|
Posted - 2013.01.22 13:40:00 -
[169] - Quote
CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
LOL Stop trolling Wang =p
|
Carl Hauser 2100381593
Villore Sec Ops Gallente Federation
46
|
Posted - 2013.01.22 13:45:00 -
[170] - Quote
Well I have to agree a solely WP based solution would be bad, because medicore players would be at a vast disadvantage as well as players with a real life. Even good players that can't afford to play 10 hours a day would fall behind. Personally I would prefer the only passive skill solution although this not so popular, but a rolling cap would be fine as well. |
|
Vanda-Kon
Feast On Skulls
66
|
Posted - 2013.01.22 13:45:00 -
[171] - Quote
Mars El'Theran wrote:Vanda-Kon wrote:I love that people with an active life don't even want no lifers to have the smallest glimpse of reward or happiness. You've got your reward, your full life. Go be busy. If by full life you mean the requirement to invest most of my time working just to put food on the table and pay the rent, while not having children or even a wife, and not having many friends or the money or time to go out an do things, then I think you've just stuck your foot in your mouth. (i.e: **** off; you don't have a clue what you are talking about)
You're right, I don't understand. Because I have all the free time in the world. And some of the things listed there I don't have as a result. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.22 13:48:00 -
[172] - Quote
Okay so with a little math I figured out some hardcore numbers and I will give you my variables. If you play 24 hours a day at an average of 15 min matchs of skirmish you can play around 96 games in one day. Take out time for anything else you must do in the 24 hours and you will even out for short matches more than likely. So at 96 games for the ultimate no lifer in 24 hours.
Now you table. 96 x 1500 = 134400 96 x 2100 = 201600
With the number for your own average play time you can figure out how much you can get in one day rather easy. Me personally don't see anyone playing 24 hours a day. Now 12 hours sure no problem everyday for the unemployed and bored oh yea. That is still gonna pretty close to what we get now as well if they take out the passive gain to(of course that is on the 1500 average).
Me I don't like the sound of it because it will put people at the top in no time they will get bored and move on, not what I want and I don't think CCP wants that either. Also another issue I had was the promise of having to play for a long time to actually be at the top not just play a lot to be at the top. But whatever it is CCP's game and they are going to make the SP system like they want it for there business model to keep it going. I just hope it is a way I enjoy playing if its not then I hope the population stays to make it fun to play at least. |
Sergeant Wiznowski
Seraphim Initiative. CRONOS.
38
|
Posted - 2013.01.22 13:53:00 -
[173] - Quote
Frankly speaking I just can't find the words to describe this idea.
I am as casual player as you get. 2-3 hours for 3-4 days a week willing to spend some money from time to time. I guess that it will be majority of players.
I loved times when one match gave you 20-40 K SP or more. Yep there was many ppl with more SP in different areas but you could catch up in at least one specialization and you feel progressing all the time. I even bought some AUR to play with.
With this new idea I would need around 54 gaming days per 10K SP just to get Advanced dropsuit (lvl 3 - 547 200 SP total) - that's around 3 month time.
Do you honestly think that ppl will stay with Dust for 3 months- just for dropsuit and getting killed more and more per match as gap widens ? Do you think they will be willing to spend any real money at all ?
Dear CCP do not do that pretty please. Weekly cap was much lesser evil.
|
Aqil Aegivan
The Southern Legion
50
|
Posted - 2013.01.22 13:53:00 -
[174] - Quote
CCP Cmdr Wang wrote:the skill cap introduces too many other unacceptable compromises
Does anyone know what Wang is talking about here. I'd love to know what terrible compromises are being used to justify this awful decision. |
Montezumas Revenge
the majestic space duck MIGHTY PUBLORD OF BROHAN
10
|
Posted - 2013.01.22 13:59:00 -
[175] - Quote
Removing the SP cap in its entirety is pretty crummy for people who can't play all the time.
I really liked the suggestions of other players where there was a rolling cap, where if you didn't play or couldn't play enough all in one day to get to the daily cap that the SP you didn't earn would roll over.
It at least gave us a chance to try to catch up.
However, I do understand the frustration when you do hit the daily cap and don't receive any skillpoints for a fight. |
RydogV
Shadow Company HQ
101
|
Posted - 2013.01.22 14:01:00 -
[176] - Quote
Actually read through most of this post. There is 40 min of my life I will never get back. But I digress....
I am pretty much against the "no SP cap" venture simply because it will ruin the game. And I am not talking about gameplay...I am talking about the overall longevity of Dust 514. It will become the destination of any shooter fan who has 40 hours a week to waste playing a game. And that might be fine for now, where the game is basically all about shooting people in the face in Pub Matches or weak Faction Warfare systems.
But when the game expands into the type of gameplay that CCP set out to create...the serious contracts, the territorial expansion and control, the META game...it is going to be Corporations who facilitate it. Not to hurt anyone's feelings, but what do you think the logistical capabilities of a bunch of 15 year old kids are? Because in 6 months time, when these things begin to roll out, that is all who will be left playing this game.
The game has to have some balance if it is going to endure. Some cap needs to be in place so the average player still has a reason to log in. Whether it is a slow decline in earnings based on a characters total SP, or a weekly/daily cap with rollover I really don't care. I am not interested in seeing the guy with a lot of time on his hands get "punished". But I am even less interested in seeing an entire community get punished because their game when to crap over something as stupid as Skill Points.
Have some frakin' vision people. |
NAV HIV
The Generals
151
|
Posted - 2013.01.22 14:01:00 -
[177] - Quote
I personally have been having a hard time making it everyday for the last two weeks with the new daily cap system. No matter how much i love this game, realistically i wont be able to play it everyday for atleast 2-3 hours. I liked the weekly SP system where you could take your own time and enjoy the game. Not let it become another chore. I'm sure most of you would agree, we play our games to relax, enjoy a drink or two and have some good fun with friends. If it turns out to be another life chore, it would soon get to the annoying point.
I honestly dont have the time to play everyday for 3-4 hours, for the next few years... Weekly cap was great. Daily cap is annoying but manageable. But no cap? I'm sorry most of the players would soon leave and this i'm afraid would turn out to be a heaven for COD prestige boomers... I want to play this game for a long time. With the SP cap, it feels like i'm working towards something. Every new weapon, mod, skill feels special. With No cap? It'd just be pointless... No sense of achievement.... You play well for few days and get some good items.... But you have real life issues to deal with, miss a day or two. Then come back into the game to get pawned by COD players... I honestly will not play this game for too long if this turn out to be another COD
Dear Dev's this game currently has a matured and unique player base. We dont mind buying active, passive boosters and all that. Finally found a game worth playing and it has been a long search. So please dont ruin it for us... Thank you. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.22 14:03:00 -
[178] - Quote
CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
Double old Weekly cap have SP pool with rollover problem solved do u guys even listen when EVERYONE is tellin u to do a pool system but u keep doin something else??? |
Deveshi
WarRavens
144
|
Posted - 2013.01.22 14:04:00 -
[179] - Quote
Mars El'Theran wrote:Vanda-Kon wrote:I love that people with an active life don't even want no lifers to have the smallest glimpse of reward or happiness. You've got your reward, your full life. Go be busy. If by full life you mean the requirement to invest most of my time working just to put food on the table and pay the rent, while not having children or even a wife, and not having many friends or the money or time to go out an do things, then I think you've just stuck your foot in your mouth. (i.e: **** off; you don't have a clue what you are talking about)
I'm a firm believer in making your own life. If you aren't happy with your current one then do something about it. At some point in your life you have made some sort of choice that has ended with you being where you are now. It's simple causality.
Many of us on the otherhand made choices in life that we are happy with. These choices allow us to have free time and do the things we enjoy such as play Dust 514.
I see no justifiable reason to damage this game with an SP cap simply because you made poor life choices which you are now clearly regretting.
Thanks again for removing the SP cap Cmdr Wang.
|
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.22 14:07:00 -
[180] - Quote
Deveshi wrote:Mars El'Theran wrote:Vanda-Kon wrote:I love that people with an active life don't even want no lifers to have the smallest glimpse of reward or happiness. You've got your reward, your full life. Go be busy. If by full life you mean the requirement to invest most of my time working just to put food on the table and pay the rent, while not having children or even a wife, and not having many friends or the money or time to go out an do things, then I think you've just stuck your foot in your mouth. (i.e: **** off; you don't have a clue what you are talking about) I'm a firm believer in making your own life. If you aren't happy with your current one then do something about it. At some point in your life you have made some sort of choice that has ended with you being where you are now. It's simple causality. Many of us on the otherhand made choices in life that we are happy with. These choices allow us to have free time and do the things we enjoy such as play Dust 514. I see no justifiable reason to damage this game with an SP cap simply because you made poor life choices which you are now clearly regretting. Thanks again for removing the SP cap Cmdr Wang. This was an incredibly ignorant statement. You've got a lot of balls to say others have made poor choices. Life doesn't always give you what you want even when you deserve it. |
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15 16 17 18 :: one page |
First page | Previous page | Next page | Last page |