SoTa PoP wrote:
This was an incredibly ignorant statement. You've got a lot of balls to say others have made poor choices. Life doesn't always give you what you want even when you deserve it.
When life hands you lemons, make lemonade.
Anyway, more on the matter at hand.
The SP cap removal is a good thing for a large number of reasons.
1) As people have said, New Eden is an unfair universe where there are clear distinctions between vets and rookies. This is the universe you are playing in. Get used to it and save the QQ for when you get shot in the face.
2) Finally, the SP system will reflect the effort of the player rather than simply how often they are able to log on. They are called skill points and not free points for a reason.
3) No more AFK SP farming in the MCC.
4) Boosters now do what they say on the tin and you don't feel like you've been conned every time you hit the cap.
5) It will now be EASIER to catch up with the hardcore players. With the SP cap system the only way of keep up with the SP race was to ensure that you logged in every day and hit your cap. If you missed a day, you missed a day of SP resulting in you being a day behind those who were able to log in and never able to catch them up again. Without the SP cap, if you are a casual player then you can simply wait until you get that long weekend off, sit in your PJs for a couple of days and catch up with the rest of us. If you aren't prepared to do that then you have no place to be moaning about any SP cap because you are essentially asking for free SP as opposed to actually working for it.
6) Removing the SP cap and it's hand outs will promote specialization which is at the heart of New Eden gameplay.
7) People will actually try harder during matches because your SP and ISK will be entirely dependent on your performance in the battle. This may actually mean people care about winning and losing battles as opposed to only being concerned about the sp and isk stats.
8) Regular and hardcore players (the ones buying most of the AUR and thus paying for it's development) will no longer be alienated by what is essentially a message of "Thanks for your money, you can go and play something else now" when you see +75 SP come up on the screen.
So what are the arguments for the SP cap?1) People who play more than me will be more advanced than me...
- What? So you are complaining that this will be like every other game ever made? Simply your presense here does not mean that you deserve to be as good as everyone else. If that is what you want then why do we have an SP system in the first place? Just give everyone identical stats and identical weapons and see what they can do with them... Oh, wait. Isn't that the same as Call of Duty? Maybe your playing the wrong game.
2) People in china will be SP farming like crazy and selling high level characters...
- So Dust 514 will suffer this issue THE SAME AS EVERY OTHER LEVEL BASED GAME. You do not solve this issue by screwing over every player in the game with an SP cap, you solve it by policing transactions and IP addresses as they have already done with macroers in Eve Online.
3) People who have no lives will be playing 24/7 and be in proto within a week.
- This is simply not true. Whether there is a cap or no cap there are still only 24 hours in a day and this restraint on time provides you with a natural cap. A skirmish match lasts approx 20 mins so you may be able to fit in 70 matchers per day (allowing for 40 mins loading time and assuming you don't sleep). This means that if the SP is calculated solely on 1WP = 1SP and you are getting an average 1000WP per match you will only be getting 70,000 active SP per day. Your proto gear is still a long way off, this just means that getting to that point is in the hands of the players rather than being controlled completely by CCP.
The simple solution to most of these issues.
CCP should add is a log-in cool down timer to stop 24/7 grinding. All this essentially means is that your account activity is monitored. Once you have been playing for 10 hours in a 12 hour period, you are unable to log in to your account for the last 2 hours of that 12 period and the timer is reset at the end of the 12 hours. At an average of 20 mins per match this will reduce the number of matches you can play per day by 12, further reducing your daily active SP max to 58,000 per day.
Problem solved.