TheWee BabySeamus
SVER True Blood Unclaimed.
3
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Posted - 2013.01.22 20:47:00 -
[1] - Quote
CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
I for one believe that removing the cap and implementing the 1 WP = 1 SP is not such a good idea. Playing as a heavy i do not make a whole lot of war points, all we are really good for is killing. so because of this fact it would take most of the heavy dropsuit operators in the world a very long time to level up even their most basic skills. Logis however would be living on easy street as far as sp goes, WPs for repping, resupply, team spawns, revives ect. My solution to the skill cap problem would be to implement a weekly skill cap that would roll unearned SP to the following week. That way all of the players would be able to earn the same amount of SP in a given amount of time. So say a regular player has his playing time drasticly cut in half for one week and earns almost no SP, well then he misses out. With the roll-over cap he would still be able to earn that SP at a later date when he has time to binge. This would keep all of the players on virtually the same playing field as far as earned SP goes. Most of the people on DUST don't have all day to play so by not putting a cap it is only going to make toe gap between normal and binge games all the bigger. |