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Thread Statistics | Show CCP posts - 1 post(s) |
DUST Fiend
Immobile Infantry
1903
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Posted - 2013.01.22 09:06:00 -
[1] - Quote
Terrible way to start things off.
This....wow.
Wow.
No way, it has to be a prank >_<
And what's worse, is they basically have to keep it that way. Letting all these people in, good luck trying to force them back into a reasonable rate of SP.
Wtf, this has to be a joke, SP gains were almost perfect. Getting ready to be pissed.
Nothing like being punished for having responsibilities outside of DUST |
DUST Fiend
Immobile Infantry
1903
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Posted - 2013.01.22 09:11:00 -
[2] - Quote
ExRDV Pilot wrote:best idea ever actually. you get sp how much you play. problem solved.
I think you mean problem created.
Looks like we'll be seeing proto gear all over the place by the end of the month.
What a shame. |
DUST Fiend
Immobile Infantry
1903
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Posted - 2013.01.22 09:20:00 -
[3] - Quote
This is seriously the worst thing I've heard since I joined the Beta in March.
I guess CCP doesn't want a 7 year skill tree like they said, even if they were planning on riding on 4 versions of each skill there's no way, there are plenty of no lifers out there who will grind away into oblivion, inflating their sense of skill by gaining a huge leg up over those who can't afford to dedicate their life to a game.
Seriously upset by this news. |
DUST Fiend
Immobile Infantry
1903
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Posted - 2013.01.22 09:37:00 -
[4] - Quote
Returner Tekki wrote:I'd rather have a cap, the no lifer are going to rule the game.
The strongest corps in the game will have no members over the age of 14, guaranteed. |
DUST Fiend
Immobile Infantry
1903
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Posted - 2013.01.22 15:45:00 -
[5] - Quote
I felt jipped off because I'm forced to play my matches to hit my SP cap each day.
How do you think I'll feel if I know that no amount of hours I have free in a day will match the no lifers?
If this goes through, I'm changing my mind about throwing $20-$40 a month at you guys for AUR. I won't be a part of supporting such a garbage decision by paying for boosters.
This decision just shows that all you really care about is money. It's just like the monocle incident all over again. You're just looking for ways to keep people addicted to boosters, and what better way then to reward people who never leave their couch.
How you guys thought this is a good idea is actually beyond me. Worst decision out of the Beta.
Omnipotent Zitro wrote:Only players who want it are the self entitled players who work and do other things and think they should have exactly the same SP as player who play all day. Sounds like communism to me, we all know how that has worked out.
Self entitled, lmfao. I'm sorry that some of us can't be slaves to a game so we can stroke our epeen for everyone to see. You shouldn't be rewarded and elevated above everyone else because you're 12 or a welfare mooch. |
DUST Fiend
Immobile Infantry
1903
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Posted - 2013.01.22 15:57:00 -
[6] - Quote
Free Tears wrote:The crybabies are out!!! I'm pretty sure I saw all thes kids saying... Adapt or die right?? So listen to yourself and STFU
Sure, just let me quit my job and stop feeding my kid.
Ahh, now I can sit on my couch and gain 600 pounds so I can be a cool kid. |
DUST Fiend
Immobile Infantry
1903
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Posted - 2013.01.22 16:12:00 -
[7] - Quote
Free Tears wrote:DUST Fiend wrote:Free Tears wrote:The crybabies are out!!! I'm pretty sure I saw all thes kids saying... Adapt or die right?? So listen to yourself and STFU Sure, just let me quit my job and stop feeding my kid. Ahh, now I can sit on my couch and gain 600 pounds so I can be a cool kid. Do you know any duster that does this you moron? I don't so stop bitching
Uhhh....do you remember when we had no SP limit?
Because I remember PLENTY of players that did exactly this.... |
DUST Fiend
Immobile Infantry
1903
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Posted - 2013.01.22 18:26:00 -
[8] - Quote
People who think in game skills don't make a difference and only real world skill makes the difference are delusional.
Whatever. If the change goes through, I'll keep playing, but CCP won't see another dime from me, at least not in DUST anyways.
These impatient kids who can't appreciate the beauty of slow progression are irritating to say the least, and the fact that CCP is even considering pandering to them, is upsetting at best. |
DUST Fiend
Immobile Infantry
1903
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Posted - 2013.01.22 18:36:00 -
[9] - Quote
semperfi1999 wrote:Why would you be willing to pay money for a booster when their is a cap and not willing to buy one when there is not a cap. If there is no cap then the booster is a better value for you....is it truly only the fact that most gamers dont like their games to take months-years for them to get anywhere?
Why should I care about paying to increase how much SP I have, when I know that I will LITERALLY never catch up to no lifers, no matter what I do? They'll be using boosters too, and getting miles and miles and miles ahead.
And yes, I like slow progression, it's the whole reason I got turned onto DUST in the first place. SP management is a skill, and this change will take any form of skill out of that. Just farm to your hearts content, max out the stuff that interests you in a month, and then play laggy CoD in space till you get bored and move on.
Buying a SP booster with no SP cap just screams no life try hard. |
DUST Fiend
Immobile Infantry
1903
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Posted - 2013.01.22 18:45:00 -
[10] - Quote
Deluxe Edition wrote:My suggestion is have a max SP for charecter based on time since creation... everyday the charecter is active your charecters max skill points increases.
This is actually perfect, it enforces a max daily SP cap on try hards, while leaving no one behind if they miss a few games. This is actually the best solution I've heard, too bad it's buried in this mess, so simple yet so perfect. |
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DUST Fiend
Immobile Infantry
1903
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Posted - 2013.01.22 19:47:00 -
[11] - Quote
semperfi1999 wrote:Actually how can "no lifers" afford to buy a booster unless their parents are buying it for them? A true no lifer does not have the funds to do this. Will there be some who might be able to pull this off yes but I suspect most of the no lifers wont use a booster as they cant afford it they just play a whole lot. Thus the booster allows you to keep up with those people. No lifers who also have parents "or whoever" buying boosters for them will get far ahead but its not that big of an advantage. Once you hit 7-8 million SP you should be pretty much skilled into your specialization you choose and now your widening your abilities.
My little brother makes about $80 a week working a couple hours here and there. He spends that money entirely on games and entertainment. He spends the majority of his spare time playing games with his friends and sitting in front of the computer / tv / whatever (though amazingly, he does still play outside). He could very easily afford skill boosters through the month, as could many of his friends who do the same thing (virtually no overhead).
They shouldn't stray from the spirit of EVE. Your max SP should be determined by how long your character has existed. If you're any good, you'll keep up with the SP. If it's all the same, and the small percentages you get don't really change anything, then what's your rush to max everything out? What do you have against a slower rate of progression? |
DUST Fiend
Immobile Infantry
1903
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Posted - 2013.01.22 20:21:00 -
[12] - Quote
semperfi1999 wrote:well I do like the thought of progressing. I like being able to save up and buy things in a reasonable amount of time. I would like to in only a couple months play with my preferred specialization on my character being almost completely maxed out in that time. I dont want it to have to take close to a year or more for that same thing. I mean from the sounds of it Ps4 is coming out late this year or maybe next year and htis game will be moving to the PS4. I would like to play this game for a while before I cant play it anymore as I will be a while before getting a ps4 most likely.....plus there is no telling how life can change in that amount of time. I would like to play dust with a good character in a reasonable amount of time.
See, what I'm hearing is that you want CCP to speed things up because you have other games to play.
I feel specialized already, and my skills are still pretty low. If they give people as much SP as they like, no one will feel specialized, because everyone will have everything. Keeping the rate of SP slow like in EVE rewards loyal players without directly punishing newer players. The better players will move out of hi security space and be filtered away from newer players, yet everyone knows they're on an even playing field, so to speak.
Keeping SP slow creates a much richer environment, and allows people who specialize to actually BE specialized. |
DUST Fiend
Immobile Infantry
1903
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Posted - 2013.01.22 20:28:00 -
[13] - Quote
xprotoman23 wrote:This is a step in the right direction CCP. There wasn't an SP cap before replication, and the game was fine.
See, the problem is people like you saying "the game is fine". The game was fine? Oh yea, I remember you, every single match in skirmish, sitting on that one cliff with your AR trained on the single spot that players spawned into, raking up the kills, along with the ISK and SP, as your gear got better and better and theirs stayed as garbage.
Yea, game was fine alright.
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DUST Fiend
Immobile Infantry
1903
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Posted - 2013.01.22 21:05:00 -
[14] - Quote
semperfi1999 wrote:Well your comment on what you heard from my statement is wrong. I agree with telc that the primary focus should be on ISK but I also honestly cant see how CCP can make this game profitable while maintaining a SP cap. I will probably play this game (unless they seriously screw it up) until either I have no friends playing it anymore or they move it to the newer system and I dont buy that new system. I like having no cap better than having a daily cap where I feel like I have to play every single day. Without a cap I dont feel like I am forced to play to keep up with the pace. Heck I would be ok with it being a completely passive gain for the SP myself but I know that wont fly with the majority of players here and once again it takes me back to the argument if its all passive then would people really buy enough boosters to keep this game in the black??? Right now I cant see people buying AUR for the weapons but for the other things like boosters and maybe UVT (although the price increase was pretty drastic IMO).
The current implementation of the SP cap is stupid, because it forces you to play every day of the week. The idea of an SP cap though is something we have been working on for months now. This is basically CCP throwing up their hands and saying "screw it".
It's such a shame too, because the SP cap is almost perfect. |
DUST Fiend
Immobile Infantry
1903
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Posted - 2013.01.23 06:15:00 -
[15] - Quote
Kira Lannister wrote:Where did all this come from 0_0
This is like the heart of DUST. SP is serious business. |
DUST Fiend
Immobile Infantry
1903
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Posted - 2013.01.23 06:18:00 -
[16] - Quote
Leovarian L Lavitz wrote:I only get around 900 sp per match, and play for around 3 hours a day, at 18 mins each, thats 10 ambushes, or 9000 sp a day.
PLease don't remove the cap! I suck! My lifetime wp is 90,422
NOOOOOOOOO
If you ever want to suit up as a logi bro with a nano hive, injector, and armor rep, hit me up in game and I'll squad with you if you invite me. I'll squad with pretty much anyone if they invite me, really. I tend to just sign on and go straight into games (sorry corp guys >_<)
You'll get plenty of juicy points if you roll with me. Give yourself as much armor and shields as you can, and you can be my battle buddy while I mow people down with my HMG
Crap, double post my bad >_<
Screw it, while I'm here: This post wins the thread. Please quote this post over and over again because it is dripping with truth, and needs to be seen.
Lune Solitaire wrote:Removing the SP cap will only harm Dust in the long run, there's no denying this. Doing so will allow players who have the ability to play 8+ hours a day 5+ days of the week to accumulate SP at an alarming rate. Since there is no limit to how many skill points you can accumulate total nor how many skills you can learn it only makes sense that it won't be long before every skill available has been learned by the aforementioned players. While it's true that individual skill and tactics do play a part in battles, it is even more true that skills and equipment play a bigger part.
Now what will happen when Corp A's players, who put in 56+ hours a week into the game and have eventually learned every skill play Corp B whose players can only play ~14 hours a week? The latter corp could have Sun Tzu pulling the strings for them, but it won't make a difference when Corp As players have more armor, do more damage, regenerate shields quicker, have more accurate guns, and all have prototype-level gear. It won't make a difference when any member of Corp A can call in a tank or a dropship until the vehicle limit is reached while only a few players in Corp B have the weaponry or the vehicles to counter it. And then, because they had to specialize to use those items and cannot cope with Corp A when they all switch to a different loadout. Not to mention the intangible benefits of being more familiar with the games mechanics, and therefore having refined control over your character.
When it hits critical mass, there will be a few elite corps who will battle each other because no competition can be had from the other corps who can't put in the time the elites can. The normal players will stop playing the game because they'll constantly run into enemies they can't kill, and the elite players will either stop playing because they no longer have a challenge save for the few other elite players, or they will continue terrorizing new players until only the elite are left.
It's easy to make the comparison with EVE in that new players can be annihilated by the veterans but the game still thrives, but if everything was wiped clean and every EVE player started from scratch, would the few players who can play constantly have Titans within months? That couldn't happen thanks to EVE's restrictive skill system. But with Dust, SP is gained actively, there is a very distinct and tangible advantage to be gained by playing often if no SP cap is in place. It's one thing to take a hands-off approach to the economy and player interactions, but if the system does not promote competition by allowing those with more game time to end up light years ahead of other players then what's the point? The game won't be successful without countless mercs and when things spiral out of control due to the unrestricted SP gain who will be around to play the game?
Sun Tzu can totally be my logi bro |
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