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1. tiercide - in Feedback/Requests [original thread]
So. Any plans at all?
- by xAckie - at 2015.01.29 22:17:00
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2. when is team deploy for FW coming? - in Feedback/Requests [original thread]
.
- by xAckie - at 2015.01.29 20:49:00
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3. tiercide - in Feedback/Requests [original thread]
when is it happening?
- by xAckie - at 2015.01.21 20:23:00
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4. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Kevall Longstride wrote: Elitist cliques of players stifling competition and using poorly thought game mechanics to control a section of the game that only a small minority even play, while using up a lot of Dev time to correct said problems ...
- by xAckie - at 2015.01.21 10:07:00
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5. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
I would like to see 24/7 attacks on a district. I realise this is not feasible due to low play count and realistic time zones etc. what you could do is make the attack window for a district 8 /10/ 12 hours. Take your pick Rat. That way a corp coul...
- by xAckie - at 2015.01.21 10:06:00
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6. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
CCP Rattati wrote: Tesfa Alem wrote: Loyalty ranks is not so good, stops new players from getting involved and is more tied to AUR than paytime. Well, new players shouldn't "really" be jumping into PC. This guarantees that you are using...
- by xAckie - at 2015.01.21 08:11:00
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7. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Aidualc wrote: xAckie wrote: Aidualc wrote: voidfaction wrote: I guess I just don't have the mindset to be a griefer or bully. I don't want to squash the new guy. I want a fair game. FAIR GAME. Many Dust-Players think running pr...
- by xAckie - at 2015.01.16 21:33:00
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8. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Aidualc wrote: voidfaction wrote: I guess I just don't have the mindset to be a griefer or bully. I don't want to squash the new guy. I want a fair game. FAIR GAME. Many Dust-Players think running proto in public match is a "right" be...
- by xAckie - at 2015.01.16 19:22:00
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9. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Aidualc wrote: xAckie wrote: Aidualc wrote: Public Squad 4 members... and Meta-Lock... will save Dust. I don't see how meta lock will work. It will divide the player base up further. and people will go to their starter fits and wreck...
- by xAckie - at 2015.01.16 19:18:00
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10. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
voidfaction wrote: xAckie wrote: Aidualc wrote: Public Squad 4 members... and Meta-Lock... will save Dust. I don't see how meta lock will work. It will divide the player base up further. and people will go to their starter fits and ...
- by xAckie - at 2015.01.15 23:22:00
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11. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Aidualc wrote: Public Squad 4 members... and Meta-Lock... will save Dust. I don't see how meta lock will work. It will divide the player base up further. and people will go to their starter fits and wreck with all their sp bonuses. Meta...
- by xAckie - at 2015.01.15 21:33:00
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12. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks everyone, I have requested technical evaluation of the following features: 1)Is it possible to seed Domination modes into the FW rotation Many of us don't like this game mode . Please let us untiick this option.
- by xAckie - at 2015.01.14 08:36:00
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13. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Echo 1991 wrote: xAckie wrote: Jadd Hatchen wrote: Vitantur Nothus wrote: It'd help Scotty in more ways than one. * Better matchmaking * Better fights * Better NPE * Fewer stomps * Fewer stompathons * Shorter queue times If drawbacks...
- by xAckie - at 2015.01.13 23:14:00
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14. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Jadd Hatchen wrote: Vitantur Nothus wrote: It'd help Scotty in more ways than one. * Better matchmaking * Better fights * Better NPE * Fewer stomps * Fewer stompathons * Shorter queue times If drawbacks exist, do they outweigh the benefits...
- by xAckie - at 2015.01.13 21:10:00
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15. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Bitter vet. Regularly squads with 6. This shouldn't be allowed. It should be 4 in pubs. 6 would make more sense of it was 24 v 24. We have known this forever. Implement it already. Team deploy should be opened up for FW
- by xAckie - at 2015.01.13 20:47:00
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16. Amarr Scout - EWar - doesnt make sense. - in Feedback/Requests [original thread]
One Eyed King wrote: xAckie wrote: One Eyed King wrote: I do not like the idea of an Amarr Range and Precision tanking, amarr medium range is 22m meters. We arent talking about a cal at 52m Because we aren't talking unbeatable s...
- by xAckie - at 2015.01.11 13:21:00
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17. Amarr Scout - EWar - doesnt make sense. - in Feedback/Requests [original thread]
Zindorak wrote: no thanks ull keep my 2 damp invisibility cool - so will i point is ewar for all heavy / medium/ light suits dont work. all numbers need to be compressed and reworked
- by xAckie - at 2015.01.10 23:18:00
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18. Amarr Scout - EWar - doesnt make sense. - in Feedback/Requests [original thread]
One Eyed King wrote: I do not like the idea of an Amarr Range and Precision tanking, amarr medium range is 22m meters. We arent talking about a cal at 52m
- by xAckie - at 2015.01.10 23:17:00
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19. Amarr Scout - EWar - doesnt make sense. - in Feedback/Requests [original thread]
One Eyed King wrote: I think dedicating all Low Slots is enough sacrifice for a Cal Scout. then amarr has no role. And as to numbers needing to be rejigged (across all suits): if a cal scout sacrifices its 4 high slots (tank) for precisio...
- by xAckie - at 2015.01.10 22:10:00
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20. Amarr Scout - EWar - doesnt make sense. - in Feedback/Requests [original thread]
One Eyed King wrote: Sigh. 1) The Gal have a dampening bonus because that is their role, and has been for a very long time. 2) The Cal have a bonus to dampening because they have fewer Low Slots to dampen with. If you required Cal Scouts to h...
- by xAckie - at 2015.01.10 21:13:00
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