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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
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Posted - 2013.01.22 19:10:00 -
[1] - Quote
I like the cap, I don't like the fact that its on a 24 hour cycle because it forces me to play every day regardless of scheduling and it makes the game feel like a second job.
Rolling SP Cap System
27,200 SP/Day is added to the cap Max of 190,400 SP cap (7 days worth) If earn able SP cap reaches that max value, no more SP is added to the 'pool' Earning SP removes that amount from the 'pool' and allows for more SP to be added gradually.
Keep SP rewards the same as before, if you reduce it, reduce the cap by the same percentage and increase passive gain by the same percentage. Overall SP gain should remain similar.
Increase 'capped' rewards from 50SP/match to 250-500, this makes playing after the cap is reached a little more palatable
Add timer to being in the MCC. Force people to leave the MCC or be terminated as if they were in the Red Zone. This will help reduce AFKers. 30-60 seconds is reasonable.
Overall i think this solution would regulate SP in a similar fashion as it does now, without forcing people to log in every 24 hours to cap SP (This is even more frequent than EVE). If people want to grind 7 days of SP on the weekend, more power to them. I like having more flexibility in when I play without the stress of missing out on potential SP. The 7 day limit however also prevents people from just not playing for months at a time then grinding SP all at once, which ultimately rewards those who are dedicated enough to log in for a reasonable amount of time every week.
Full removal of the skill cap is a poor idea, which will cause more problems than it prevents. The Rolling SP system as outlined above it a good baseline for a more balanced aproach to SP gain which rewards those who play a lot without giving them an overbearing advantage to those who are less hardcore. I think the SP cap is something that is reasonably reached, that way people who want to can max it out and not feel obligated to play 40 hours a week to optimize their SP gain. At the same time, post-cap rewards being increased from 50 to 250-500 would still offer those 24/7'ers a reasonable reward for going up and beyond the skill cap. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2013.01.22 19:34:00 -
[2] - Quote
crazy space 2100046106 wrote:I have another fantastic suggestion.
1WP = 1SP
time spent in battle gives you about 3000 sp even if you don't do anything. So cap the passive in battle sp to 24,000 or whatever. That why once you hit the cap, you only get the SP you earn by being good at the game. This allows for newer players to keep up , without allowing for hardcore players to go rocketing ahead.
If you go 1000 wps in battle, you should get 1000 sp. End of story.
The current passive sp over time from just being in battle should be capped.
Bam done, your welcome CCP KABOOM
Not a great way to go about it. Play as a Heavy then play as a Logi...the difference in WP is staggering. A straight WP to SP conversion would throw many roles under the bus. Now Im not disputing that Logi's should not be rewarded for their work (I play as one myself), but discouraging people from using other classes is not the way to go. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2013.01.22 19:35:00 -
[3] - Quote
semperfi1999 wrote:
Your thought process is sound but your numbers are way way way off. Last I checked you get 5% bonus per lvl for mechanics and shield.......basically all of your numbers are wrong but your correct in the long run these numbers arent huge monsters that cannot be overcome by intelligent playing.
I would sell my family into slavery for 5% more HP in EVE. Just Saying. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2013.01.22 20:32:00 -
[4] - Quote
Centurion mkII wrote:I'd like to state my opinion.
First: In Favor of Cap Removal. Second: Passive sp return?
The skill cap made it so that the game was a grind. I couldn't just come on and play for as long as I wanted. After a certain amount of time I couldn't gain any more SP and felt like I might as well log off. It encouraged me to maximize my SP gain by being on for certain times. That's not what I want. I couldn't just play when ever I wanted.
I want the passive SP back. It wasn't that much maybe 4 games worth but it was still nice to log off , come back on and have some SP to spend. Maybe reduce the amount of passive SP gain but please return it. Its nice to have something to spend/save up in the morning.
Um....we have passive SP now. Are you sure you're not getting the glitch where Passive SP doesn't work? |
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