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1. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
el OPERATOR wrote: Absolutely the game requires it, performance each match requires it. Providing a frame, any frame, that compensates for a lack of investment in any role is the worst idea possible. You're decrying people's failure in perf...
- by R F Gyro - at 2015.09.18 21:37:00
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2. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
Boot Booter wrote: You could argue that making a logi only able to use one equipment at a time makes said role more challenging. A logi would then need to decide what's best for the team at every given moment rather than throw, forget, and rep....
- by R F Gyro - at 2015.09.18 17:01:00
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3. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
el OPERATOR wrote: Core skills. Ah, OK. But that's only true if the game requires it. A useable logistics starter suit would be all that is needed to solve that. el OPERATOR wrote: I should also add experential role knowledge, but thats ...
- by R F Gyro - at 2015.09.17 21:49:00
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4. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
el OPERATOR wrote: The passive investments aren't there. Liability>Benefits Although all things being equal on day-one its not going to make a ton of difference. Once they're out of that Academy tho.... Sorry, I don't follow. What do you ...
- by R F Gyro - at 2015.09.16 22:04:00
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5. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
el OPERATOR wrote: There's no way a day-one char is doing anything even remotely close to worthwhile logistics. Why not? Why can't a day-one logi provide worthwhile support to a bunch of day-one slayers? I'm genuinely interested in the answ...
- by R F Gyro - at 2015.09.16 20:39:00
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6. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
el OPERATOR wrote: Bear in mind I'm the guy who when the CPM survey went out on improving logis one of my first points was to make the frames a Dropsuit Command level 5 unlock, to limit the riffraff. I'm a **** like that. I'm not sure I'd su...
- by R F Gyro - at 2015.09.10 21:55:00
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7. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
el OPERATOR wrote: Which is why there's different modes with maybe not different "tiers" specifically but largely different mentalities on the part of the players in those modes. And this spread of mentalities is a product of and testament to ...
- by R F Gyro - at 2015.09.08 22:24:00
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8. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
el OPERATOR wrote: Productive Logis don't just slap a beam on someone and follow them, they constantly establish, use, maintain and if need be relocate the support infrastructure their team is relying on to be able to Tactically approach the ch...
- by R F Gyro - at 2015.09.07 20:17:00
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9. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
So, to summarise the responses... 1 valid - but fixable - criticism (you can't resupply yourself) 2 mindless ad-hominem attacks (ignored) 1 "it makes it more difficult" (that's the point) 2 "its not as bad as it used to be" (beside the point) 1 c...
- by R F Gyro - at 2015.09.05 20:26:00
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10. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
Please replace passive equipment that you just drop and leave (nanohives and uplinks) with items that need to be actively used. Uplink beacons, allowing players to spawn on your own location to replace drop uplinks. Alternatively, require drop up...
- by R F Gyro - at 2015.09.04 20:30:00
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11. CPM Request: Lore and Immersion - in General Discussions [original thread]
Give us some reason to remember who we fought for in public battles. Rather than always fighting for some random entity against some other random entity on some random planet, have ongoing wars between two well defined sides, in a single system o...
- by R F Gyro - at 2015.09.02 23:50:00
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12. Announcement:Dev Blog: Warlords 1.2 Overview & Patch Notes - in General Discussions [original thread]
Very much liking the new logi suit slots. I no longer need to run a proto suit just to be able to support my team properly (repper/needle/hive/uplink). I also like the lack of 6-man squads in pubs. Well done indeed. Now, if we can just get rid...
- by R F Gyro - at 2015.07.09 22:39:00
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13. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
For equipment slot progression my preference would be 3/4/4 (std/adv/pro). I'd be happy to see the primary weapon slot removed, if "carbine" versions of the three main rifles were introduced; sidearm slots, less range, less damage. For more radi...
- by R F Gyro - at 2015.05.30 15:27:00
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14. Why do AVers still believe in 1v1 against tanks. - in General Discussions [original thread]
True Adamance wrote: But it simply doesn't. A great many maps are dominated by objectives that are inaccessible to HAV as a result of adjustment's made by Rattati to accommodate infantry. Even if a team placed 4-5 tanks on any map with a large ...
- by R F Gyro - at 2015.04.13 20:39:00
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15. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
Koldy Lyte Marven wrote: I played a match in ambush. Tha game was really tight, but we won with 2-0 clones left. I was like : yeah, that's some good matchmaking. The next game I played, we got our @$$Gé¼$ kicked 0-33. Maybe the matchmaking sti...
- by R F Gyro - at 2015.04.06 19:47:00
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16. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
Can we just show on the leaderboard each player's percentage of quits (before the end) in winning and losing matches? So say I've joined 100 matches, of which I was on the winning side 50 times and the losing side 50 times. I've quit 1 time when ...
- by R F Gyro - at 2015.04.06 19:44:00
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17. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
I think the first thing is to dramatically reduce the number of star systems that battles are fought in at any point in time, and the sides in the battles. There should be just a handful of wars going on at any point in time. Each war should be i...
- by R F Gyro - at 2015.03.23 19:39:00
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18. My 3 week gameplay review. - in General Discussions [original thread]
CCP Rattati wrote: We are working on metalevel brackets of gameplay, imagine a WoW dungeon only in reverse. Tier 1 - no fittings above 100 (sum of all equipment on the fitting) - average rewards Tier 2 - no fittings above 200 - high rewards Ti...
- by R F Gyro - at 2014.12.13 00:30:00
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19. [Challenge!] Combine any 2 weapons... - in General Discussions [original thread]
Assault nova knife mass driver. Lobs charged nova knives in ballistic trajectories into groups of red dots.
- by R F Gyro - at 2014.09.23 20:28:00
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20. Dark side of new matchmaking - in General Discussions [original thread]
CCP Rattati wrote: That's debatable actually. I believe that the utmost importance is equal teams. Playing with only players of the same ability, may hinder stomping, but it may also hinder learning. I have no problem with playing with players ...
- by R F Gyro - at 2014.09.23 20:24:00
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