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develsgun
Phyrexian Engineering Legacy Rising
19
|
Posted - 2013.01.23 00:59:00 -
[391] - Quote
Mars El'Theran wrote:Xavier Hastings wrote:I actually support no cap.
People will play as much as they will play and that is that. No need to punish them.
Besides, early players will not get trampled on...
If they fix the matchmaking system. I'm afraid that isn't possible. The design of Dust follows EVE, and matchmaking is planet and district based. This isn't COD or BF where players can have ranked matches based on a simple number. I'm glad of that actually, but it does tend to involve some difficulty in certain areas. Closest thing to matchmaking you're going to get, (unless something changes drastically, in a bad way), is avoiding planets where higher SP players choose to play. Wrong instant match is completly not planet based it is random matches corp battles are non random so its simple u want to play with no rules u and ur corp fight a corp match u want random quick match well its completely random |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2013.01.23 01:05:00 -
[392] - Quote
While I can't be sure how it will work out, and I'll wait and see before making any decisions, there's a fairly high chance that I will simply stop playing if the skill cap is removed. I probably won't "quit" or anything, I'm more likely to just stop bothering logging in as I don't play enough to be competitive without the skill cap. |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.01.23 01:13:00 -
[393] - Quote
This is actually really simple to calculate projections from.
Assume 2500 Sp per match with no cap; assume 15 minutes per match; assume 3 matches per hour reasonably speaking; assume 12 hours a day continuous play by certain members of the player base.
That amounts to 90000 + Passive SP + Boosters per day.
Now assume that they will do this for roughly 328 days out of a given year, (most likely "no lifer" time investment - quoting them).
That amounts to roughly 29520000 + Passive SP per year, provided they follow that simple formula. Doesn't sound really bad from that perspective, but what of the ones that invest more time? Also, I have no idea how much passive SP is, and boosters and excess rewards have not been considered.
Lets assume instead, that an individual chooses to invest 16 hours a day, 7 days a week, 353 days a year. That would instead amount to 2500 * 3 * 16 * 353 = 42360000 + Passive SP + Boosters per year. It's not 102 million a year with the base calculation, but you could make it roughly 55 m with just the addition of an active booster.
Meanwhile I will likely net more or less passive SP, + some Passive Boosters, + roughly 30 hours a year if I'm interested. My interest is dwindling, or I might suggest I'd play more than that, but I'm not even convinced I'll pay the $20 for the game past Beta anymore.
55m is roughly twice what the average EVE player with decent skill optimization can expect to earn in a given year. Slightly more actually, and that costs ~$15 a month to maintain. |
icdedppul
Pink Fluffy Bounty Hunterz RISE of LEGION
0
|
Posted - 2013.01.23 01:46:00 -
[394] - Quote
so after readying about 16 pages of OMG the game will die and some stuff about poor life choices i must say
how the hell will it matter in 6 months. yes in the short run we will be getting people who some how play 18 hours/24 getting their proto gear before us. and yes I hate getting curb stomped by someone bring proto to a pub game but lets be honest if we were just here to play pub games then we chose the wrong game as there are ones out there that are much better then this.
why we came was the meta game
I atleast don't want to sit camping in a corner with my proto suit nursing my kdr, im here to rule the galaxy. and in 6 months what keeps those of us on the leading edge of SP from running around in our proto gear curb stomping low sp players in pub games.... hopefully something other then skirmish/ambush maps.... cant wait for full release and when do we get planetary cannons to shoot back at ships doing OBs |
Frank Devine
ZionTCD Legacy Rising
107
|
Posted - 2013.01.23 01:47:00 -
[395] - Quote
develsgun wrote:Frank Devine wrote:CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
I don't think the SP cap should be removed completely, I think it should be doubled or tripled but not completely removed. The reason I think we should keep some sort of cap is because of people like me who do have lives outside of this game that it would create a unfair advantage when you have groups of people that have nothing better to do then stay on and play 24 hours a day. That is just my 2 cents take it for what it is worth. please if u would explain this unfair advantage as the instant match maker places u in aatch with people close to ur own sp. The diffrences in mods and quality of mods aint enough to warrent the person unstoppable by younger players just harder to beat. So wheres the unfair advantage ull be running across cause I dont see it. I say remove the cap give everyone the sp the grind for and the amount of time someone puts into the game contfols how quickly they get better skills. Now lets make it funner no cash reward for losers afterall if u did ur job properly as a merc ud have won (alright u can have a little as advance pay but u better win if u want the rest) and lets also constitute the idea that one battle could take days oh ya entire planet as the field and it dont end till client runs out of money or 1side gets there ass kicked back into space like the star huggers they are
The unfair advantage comes from a player who has no life except to play, he plays 16 hours a day for 2 weeks and before you know it he is running around with a prototype suit on with his HMG looking for you in your advanced suit if you are lucky because you have to work 5 and 6 days a week so you can get it as quickly, and to your point about if you did your job then you get points what about when I do my job but I have someone like you on my team who cant do there job and I have burned thru a ton of isk on my loadouts but I still lose because of team mates yeah that wont work either, |
Lune Solitaire
Immobile Infantry
6
|
Posted - 2013.01.23 01:57:00 -
[396] - Quote
Removing the SP cap will only harm Dust in the long run, there's no denying this. Doing so will allow players who have the ability to play 8+ hours a day 5+ days of the week to accumulate SP at an alarming rate. Since there is no limit to how many skill points you can accumulate total nor how many skills you can learn it only makes sense that it won't be long before every skill available has been learned by the aforementioned players. While it's true that individual skill and tactics do play a part in battles, it is even more true that skills and equipment play a bigger part.
Now what will happen when Corp A's players, who put in 56+ hours a week into the game and have eventually learned every skill play Corp B whose players can only play ~14 hours a week? The latter corp could have Sun Tzu pulling the strings for them, but it won't make a difference when Corp As players have more armor, do more damage, regenerate shields quicker, have more accurate guns, and all have prototype-level gear. It won't make a difference when any member of Corp A can call in a tank or a dropship until the vehicle limit is reached while only a few players in Corp B have the weaponry or the vehicles to counter it. And then, because they had to specialize to use those items and cannot cope with Corp A when they all switch to a different loadout. Not to mention the intangible benefits of being more familiar with the games mechanics, and therefore having refined control over your character.
When it hits critical mass, there will be a few elite corps who will battle each other because no competition can be had from the other corps who can't put in the time the elites can. The normal players will stop playing the game because they'll constantly run into enemies they can't kill, and the elite players will either stop playing because they no longer have a challenge save for the few other elite players, or they will continue terrorizing new players until only the elite are left.
It's easy to make the comparison with EVE in that new players can be annihilated by the veterans but the game still thrives, but if everything was wiped clean and every EVE player started from scratch, would the few players who can play constantly have Titans within months? That couldn't happen thanks to EVE's restrictive skill system. But with Dust, SP is gained actively, there is a very distinct and tangible advantage to be gained by playing often if no SP cap is in place. It's one thing to take a hands-off approach to the economy and player interactions, but if the system does not promote competition by allowing those with more game time to end up light years ahead of other players then what's the point? The game won't be successful without countless mercs and when things spiral out of control due to the unrestricted SP gain who will be around to play the game? |
Frank Devine
ZionTCD Legacy Rising
107
|
Posted - 2013.01.23 02:00:00 -
[397] - Quote
Lune Solitaire wrote:Removing the SP cap will only harm Dust in the long run, there's no denying this. Doing so will allow players who have the ability to play 8+ hours a day 5+ days of the week to accumulate SP at an alarming rate. Since there is no limit to how many skill points you can accumulate total nor how many skills you can learn it only makes sense that it won't be long before every skill available has been learned by the aforementioned players. While it's true that individual skill and tactics do play a part in battles, it is even more true that skills and equipment play a bigger part.
Now what will happen when Corp A's players, who put in 56+ hours a week into the game and have eventually learned every skill play Corp B whose players can only play ~14 hours a week? The latter corp could have Sun Tzu pulling the strings for them, but it won't make a difference when Corp As players have more armor, do more damage, regenerate shields quicker, have more accurate guns, and all have prototype-level gear. It won't make a difference when any member of Corp A can call in a tank or a dropship until the vehicle limit is reached while only a few players in Corp B have the weaponry or the vehicles to counter it. And then, because they had to specialize to use those items and cannot cope with Corp A when they all switch to a different loadout. Not to mention the intangible benefits of being more familiar with the games mechanics, and therefore having refined control over your character.
When it hits critical mass, there will be a few elite corps who will battle each other because no competition can be had from the other corps who can't put in the time the elites can. The normal players will stop playing the game because they'll constantly run into enemies they can't kill, and the elite players will either stop playing because they no longer have a challenge save for the few other elite players, or they will continue terrorizing new players until only the elite are left.
It's easy to make the comparison with EVE in that new players can be annihilated by the veterans but the game still thrives, but if everything was wiped clean and every EVE player started from scratch, would the few players who can play constantly have Titans within months? That couldn't happen thanks to EVE's restrictive skill system. But with Dust, SP is gained actively, there is a very distinct and tangible advantage to be gained by playing often if no SP cap is in place. It's one thing to take a hands-off approach to the economy and player interactions, but if the system does not promote competition by allowing those with more game time to end up light years ahead of other players then what's the point? The game won't be successful without countless mercs and when things spiral out of control due to the unrestricted SP gain who will be around to play the game?
Thank You!
|
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.23 02:07:00 -
[398] - Quote
Lune Solitaire wrote:Removing the SP cap will only harm Dust in the long run, there's no denying this. Doing so will allow players who have the ability to play 8+ hours a day 5+ days of the week to accumulate SP at an alarming rate. Since there is no limit to how many skill points you can accumulate total nor how many skills you can learn it only makes sense that it won't be long before every skill available has been learned by the aforementioned players. While it's true that individual skill and tactics do play a part in battles, it is even more true that skills and equipment play a bigger part.
Now what will happen when Corp A's players, who put in 56+ hours a week into the game and have eventually learned every skill play Corp B whose players can only play ~14 hours a week? The latter corp could have Sun Tzu pulling the strings for them, but it won't make a difference when Corp As players have more armor, do more damage, regenerate shields quicker, have more accurate guns, and all have prototype-level gear. It won't make a difference when any member of Corp A can call in a tank or a dropship until the vehicle limit is reached while only a few players in Corp B have the weaponry or the vehicles to counter it. And then, because they had to specialize to use those items and cannot cope with Corp A when they all switch to a different loadout. Not to mention the intangible benefits of being more familiar with the games mechanics, and therefore having refined control over your character.
When it hits critical mass, there will be a few elite corps who will battle each other because no competition can be had from the other corps who can't put in the time the elites can. The normal players will stop playing the game because they'll constantly run into enemies they can't kill, and the elite players will either stop playing because they no longer have a challenge save for the few other elite players, or they will continue terrorizing new players until only the elite are left.
It's easy to make the comparison with EVE in that new players can be annihilated by the veterans but the game still thrives, but if everything was wiped clean and every EVE player started from scratch, would the few players who can play constantly have Titans within months? That couldn't happen thanks to EVE's restrictive skill system. But with Dust, SP is gained actively, there is a very distinct and tangible advantage to be gained by playing often if no SP cap is in place. It's one thing to take a hands-off approach to the economy and player interactions, but if the system does not promote competition by allowing those with more game time to end up light years ahead of other players then what's the point? The game won't be successful without countless mercs and when things spiral out of control due to the unrestricted SP gain who will be around to play the game?
Truth. Truth be told by this man. |
Latina-Maffia
3dge of D4rkness SoulWing Alliance
6
|
Posted - 2013.01.23 02:18:00 -
[399] - Quote
Leovarian L Lavitz wrote:I only get around 900 sp per match, and play for around 3 hours a day, at 18 mins each, thats 10 ambushes, or 9000 sp a day.
PLease don't remove the cap! I suck! My lifetime wp is 90,422
NOOOOOOOOO
LOL....no worries love, You'll catch up and get the hang of it the more you play. You have a leg up on the noobs that come in. You're great at team work and work well with squads.
You got this....don't be so hard on yourself hun, just push yourself to try harder ;-) |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
|
Posted - 2013.01.23 02:28:00 -
[400] - Quote
Go ahead CCP take the cap off but if it all goes wrong don't come crying to us asking for forgiveness. You see we are not EVE spaceship drivers, we are FPS's and guess what?
We will have a new flavor of the month right around the corner to pick up where you failed.
|
|
JusticeReeves
Tritan-Industries Legacy Rising
14
|
Posted - 2013.01.23 03:29:00 -
[401] - Quote
+1million for no cap at all I haven't even played the past week cause well there's no incentive to play people somewhere will always be ahead play smart and beat them don't sqq cause your not the same as someone who puts in more time then you.... that's just stupid NO CAP AT ALL-¬-«Gäó
|
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
229
|
Posted - 2013.01.23 04:05:00 -
[402] - Quote
I'll be honest if they raise the 1WP=1SP to 1WP=7SP i'm ok with that ;) otherwise..... |
Barnabas Wrex
Tritan-Industries Legacy Rising
147
|
Posted - 2013.01.23 04:17:00 -
[403] - Quote
1 WP=1 SP is just ridiculous. If that's how it's going to work then perks should be waaaaaay cheaper. |
Jayquan18
The Southern Legion
42
|
Posted - 2013.01.23 04:34:00 -
[404] - Quote
The weekly skill system was better. I personally don't want CCP to remove the skill cap completely, because then i'll have to grind 24/7. |
Shyeer Alvarin
Dead Six Initiative
45
|
Posted - 2013.01.23 05:11:00 -
[405] - Quote
DUST isn't about being a one-man army. Anyone running around in a proto suit going solo has something seriously wrong with his head. DUST is about teamwork. Play as a team, SP doesn't matter. Play as a team, hardware doesn't matter. It's getting butts in gear and doing things -right- so you can brag about nuking pubbies in proto gear.
I still remember when tanks were the flavor of the month and damn near invincible. Yes, they were a problem, yes they sucked, and yes the people abusing the hell outta them to farm SP shoulda fell down very deep holes. Did everyone quit? Nope.
Personally? I like not having an SP cap. Why? Because I work 5-6 days a week and don't usually have a whole lot of time for DUST during my workweek. On my days off, I'd rather be able to have the option of spending as long as I can earning my SP so I can make an -effort- to catch up in equipment.
Right now I have some 750kSP. I didn't put it into fancy suits. I didn't put it into expensive hardware. I put it into Core Skills so I could get the most out of my vast list of Militia Gear. The only -real- dropsuit I have? A 3-equipment slot Logistics suit so I can pack my Assault Match Necessities.
I'm a casual FPSer. I may suck at getting the kills, I may die a lot, I may not be an "elite gamer," but I keep up with the people with better hardware because I'm learning to cope with people who are in fact better than I am at FPS games and learned how to maximize my WP gains so I can place in the top 3 consistently across the matches I play in.
I fully support removing the SP cap. This may come from me starting off in EVE where the learning curve is so steep it almost seems impossible, but: Suck it up. This is CCP, and this is DUST. If the game is hard, find friends and split the difficulty- it might be you topping the leaderboards some day. Play as a team, you might win as a team. |
lDocHollidayl
Imperfects Negative-Feedback
171
|
Posted - 2013.01.23 05:13:00 -
[406] - Quote
CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
This has been quite the read. CCP I hope you made it this far. I did not. I skipped ahead. So this may have been mentioned many pages ago. I have a small thought. The system you had in place seemed to have success...save for two issues. The first being a lack of reward for late after SP cap game play and the second the daily grind. I would argue late joiners would have a very tough time being competitive but this SP gap seems to be impossible to solve as well as present in all games. (People with more hours have better stuff)
According to your goals though I think there is a solution. 1. "ensure players progressed through the skill tree at a steady pace": the current system does this. 2. "to dis-incentivize 24/7 grinding": the current system does this but in the process turns it into every 24 hr grinding as well as turning players off to later play. 3. "to maintain a manageable gap between casual and hardcore players": the current system does this but with the side effects mentioned in #2.
My humble solutions would be a weekly or even a monthly active cap. The community seems to be screaming this quite loudly. But after the said cap, SP would not be zeroed out but rewarded on an earned war point basis. This would solve the hatred of playing late into the cap and earning nothing but still leave the integrity of the mentioned goals. My first thought was 1/2 SP point for every war point. Players will still play for a thousand or two WP's. This will also bring many players back to skirmish game modes. I do not know how many SP that could really turn into for players that play many hours a day but they should be rewarded for their...er ...dedication? I wonder how much we will "fight" for SP once we get to 10-15 million. This maybe a a mute point later on but I agree the community is anything but mute right now.
edit: a rollover system seems to be a must. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.23 05:20:00 -
[407] - Quote
first 5 million SP should be uncapped. Anything after the first 5 million is for bells and whistles. |
Shyeer Alvarin
Dead Six Initiative
45
|
Posted - 2013.01.23 05:21:00 -
[408] - Quote
xprotoman23 wrote:first 5 million SP should be uncapped. Anything after the first 5 million is for bells and whistles.
Now that, I like. Make it "First 3m SP" and I'm sold. |
xp3ll3d dust
The Southern Legion
38
|
Posted - 2013.01.23 05:55:00 -
[409] - Quote
Lets do a quick tally Only 26 likes on the Dev post announcing removal of SP cap Vs. the 18 pages (360 replies) going WTF are you thinking. |
Barnabas Wrex
Tritan-Industries Legacy Rising
147
|
Posted - 2013.01.23 06:04:00 -
[410] - Quote
Shyeer Alvarin wrote:xprotoman23 wrote:first 5 million SP should be uncapped. Anything after the first 5 million is for bells and whistles. Now that, I like. Make it "First 3m SP" and I'm sold.
Looks good to me. |
|
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.01.23 06:15:00 -
[411] - Quote
Kira Lannister wrote:Where did all this come from 0_0
This is like the heart of DUST. SP is serious business. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.01.23 06:18:00 -
[412] - Quote
Leovarian L Lavitz wrote:I only get around 900 sp per match, and play for around 3 hours a day, at 18 mins each, thats 10 ambushes, or 9000 sp a day.
PLease don't remove the cap! I suck! My lifetime wp is 90,422
NOOOOOOOOO
If you ever want to suit up as a logi bro with a nano hive, injector, and armor rep, hit me up in game and I'll squad with you if you invite me. I'll squad with pretty much anyone if they invite me, really. I tend to just sign on and go straight into games (sorry corp guys >_<)
You'll get plenty of juicy points if you roll with me. Give yourself as much armor and shields as you can, and you can be my battle buddy while I mow people down with my HMG
Crap, double post my bad >_<
Screw it, while I'm here: This post wins the thread. Please quote this post over and over again because it is dripping with truth, and needs to be seen.
Lune Solitaire wrote:Removing the SP cap will only harm Dust in the long run, there's no denying this. Doing so will allow players who have the ability to play 8+ hours a day 5+ days of the week to accumulate SP at an alarming rate. Since there is no limit to how many skill points you can accumulate total nor how many skills you can learn it only makes sense that it won't be long before every skill available has been learned by the aforementioned players. While it's true that individual skill and tactics do play a part in battles, it is even more true that skills and equipment play a bigger part.
Now what will happen when Corp A's players, who put in 56+ hours a week into the game and have eventually learned every skill play Corp B whose players can only play ~14 hours a week? The latter corp could have Sun Tzu pulling the strings for them, but it won't make a difference when Corp As players have more armor, do more damage, regenerate shields quicker, have more accurate guns, and all have prototype-level gear. It won't make a difference when any member of Corp A can call in a tank or a dropship until the vehicle limit is reached while only a few players in Corp B have the weaponry or the vehicles to counter it. And then, because they had to specialize to use those items and cannot cope with Corp A when they all switch to a different loadout. Not to mention the intangible benefits of being more familiar with the games mechanics, and therefore having refined control over your character.
When it hits critical mass, there will be a few elite corps who will battle each other because no competition can be had from the other corps who can't put in the time the elites can. The normal players will stop playing the game because they'll constantly run into enemies they can't kill, and the elite players will either stop playing because they no longer have a challenge save for the few other elite players, or they will continue terrorizing new players until only the elite are left.
It's easy to make the comparison with EVE in that new players can be annihilated by the veterans but the game still thrives, but if everything was wiped clean and every EVE player started from scratch, would the few players who can play constantly have Titans within months? That couldn't happen thanks to EVE's restrictive skill system. But with Dust, SP is gained actively, there is a very distinct and tangible advantage to be gained by playing often if no SP cap is in place. It's one thing to take a hands-off approach to the economy and player interactions, but if the system does not promote competition by allowing those with more game time to end up light years ahead of other players then what's the point? The game won't be successful without countless mercs and when things spiral out of control due to the unrestricted SP gain who will be around to play the game?
Sun Tzu can totally be my logi bro |
develsgun
Phyrexian Engineering Legacy Rising
19
|
Posted - 2013.01.23 07:01:00 -
[413] - Quote
xp3ll3d dust wrote:Lets do a quick tally Only 26 likes on the Dev post announcing removal of SP cap Vs. the 18 pages (360 replies) going WTF are you thinking. Uhm at my last count half of those pages are people saying wtf did u put the cap in game in the first place
Look this aint ment to be a fair game it has the basic foundation of equipment and skills as eve and eve aint close to fair. Its simple the instant match maker throws u into battles with those around ur sp how do I know this cause for the last day or two I have been going from ambush to skirmish to ambush seeing only standard gear to match my standard ass. Few people were running around in militia gear 1 was my buddy who had just downloaded the game 4hours befor now and was running around with pure basics. Now get this even though most of the time we were on opposite sides of the map he was actually keeping pace while I went 8/5 he would go 3/5 or so not that bad for a complete noob running around with folks already supporting standard gear. With this note I like to reiterate its not the gear that makes a winner its the player who tries to win. U folks are getting worked up for nothing supporting a skill cap system unneccesary and only use is turning away new players as it makes the game seem glitched to its core and the grind some dullingly slow. Best method is to remove the cap let it go free and tune the sp gain rate down to an acceptable level. I myself think 1/2 sp per wp sounds decentas the average ive been able to pick out from all my games and from all those players participating in those games is about 600-700wp then u add on the skillpoints accumulated from howlong u played in the match u should average around 600 sp witch I believe is a very fine rate as 24 hours of play time nets 14400 not a hell of a lot is it now. Enough for 1 level 2skill where as the current rate had that inside of 14 hours. Does that sound so bad if someone is playing more then u they wont be progressing fast enough for u to come in and kick there ass the next day if ur actually worth ur contract and if u are worth ur contract then ull be kicking it in the high sp gain range probally accumulating faster then average even with ur limited play time
Now for the trashing of the statement about corp battles as it is a contract willingly taken by a corp even making the corp put up colateral for if they lose that would usually mean the corp is ready for the fight the players have a couble hundred of there favorite vehicles and fits lined up for this battle and the ceo woulf done a little research to get a good estimation of the opposing corps sp level but im sorry if ur ceo dont ask befor sighning u up for corp battles it aint the games fault its his idiocity to not check the armory and available soilders aswell as ur foolishness for being with him as I wouldnt log on
Now befor I get spammed for the long ass post id like to pount out im making an argument with facts and examples without all the bull **** crying everyone else has about family troubles and wor and kids not going to school as thats utter nonsense |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.23 07:12:00 -
[414] - Quote
one thing I want you all to think about is that ccp is not going to abandon its 7 year long skill tree, so if you grind day and night every day for one year you will get the same number of skill points you would get for doing that now.
that means that you will get **** for skill points every match, I mean hope you enjoy that 600SP per match, thats so much better then not getting any after your first 6 matches.
also, ccp correct me if I am wrong, The SP cap is going away but diminishing returns will still be there so really you are just trading a hard cap for a soft one that will give you less SP per match and a the same per period time.
personaly I like the hard cap, I play to when its done and then its time for me to give new things a try and mess around, thats when learn to fly drop ships, or try crazy suit Ideas. With diminishing returns or no cap its just gonna be hard to put down the controller and say Im done and every match will be all about the max sp I can get out of it. Sure thats great in the short run, but soon it becomes a chore, and then people lose interest because they feel like they aren't making progress, and when they come back they are so out classed by the people they used to like to play with so they have very little incentive to keep playing again.
Now In the case that CCP has completely lost its mind and you can get 7years of SP in months instead of years or even 3 years instead of 7.............well this game isnt going to last long because people are gonna grind to what they want maybe a few other things and be too burnt out to bother with the stuff they don't really care about and a year and a half later all the hard core players will be gone and those who have a life will have left within 6 months.
any way you cut it cap less is bad for the game, and frankly if you don't play past you're cap you are probobly not going to stick with this game for long anyways. we'll see |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2013.01.23 07:26:00 -
[415] - Quote
Quick fix till more thorough solution: weekly cap with no diminishing returns and get SP at current rates. Weekly cap would be roughly 25,000x7.
Thank you and goodnight. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.23 07:27:00 -
[416] - Quote
yea so 5-10k per match for 4-8 matches or +/-1.1k for the 40-48 matches you can fit in one day. those are your options, tell me which is more of a grind. Stupid people are ******* stupid.
unless of course ccp is throwing away its 7 year plan, and then the the game is ****** anyways, and I have you QQers to thank for ruining a game I've been waiting for since 2009.
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fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.23 07:29:00 -
[417] - Quote
Maximus Stryker wrote:Quick fix till more thorrow solution: weekly cap with no grinding and get SP at current rates. Weekly cap would be roughly 25,000x7.
Thank you and goodnight.
you have to add a daily rolling cap for the QQers. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2013.01.23 07:30:00 -
[418] - Quote
fred orpaul wrote:Maximus Stryker wrote:Quick fix till more thorrow solution: weekly cap with no grinding and get SP at current rates. Weekly cap would be roughly 25,000x7.
Thank you and goodnight. you have to add a daily rolling cap for the QQers. No you don't. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.23 07:34:00 -
[419] - Quote
Maximus Stryker wrote:fred orpaul wrote:Maximus Stryker wrote:Quick fix till more thorrow solution: weekly cap with no grinding and get SP at current rates. Weekly cap would be roughly 25,000x7.
Thank you and goodnight. you have to add a daily rolling cap for the QQers. No you don't.
+1 I suggest you add it your diplomacy skill. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2013.01.23 07:56:00 -
[420] - Quote
DUST Fiend wrote:Kira Lannister wrote:Where did all this come from 0_0 This is like the heart of DUST. SP is serious business.
No doubt. Regardless of what system is in place at any given time or what system any given person is in favor of, it matters to all of us. Its unfortunate that what one person sees as fair seems unfaor to somebody else. Whatever they come up with is not going to please 100% of the players. This is an oh shyt moment for DUST. |
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