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1. Vehicles Need Capacitors! - in General Discussions [original thread]
your doing it wrong!! you have to tell them this is a bad idea. plus if we had cap why not just make massive buffer tanks with no offensive abilities (don't use the cap needed for turret) to just drive around attracting AV. na no reason to have a...
- by Badly Owned - at 2013.08.27 23:02:00
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2. ANZAC News [TSOLE] The Southern Legion - Traitor takes 200+ Mil and kicks 200+ m... - in General Discussions [original thread]
Hurm once player trading able to transfer isk, guess i could offer my risk assessment services for a small fee per check. invasive they will never know there being checked =) would recommend it highly to any corp. Complete with google doc ;)
- by Badly Owned - at 2013.04.13 01:36:00
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3. Announcement:DUST 514 War Council - Beta - in Announcement and Events [original thread]
This should be interesting. i hope it works out, took quite awhile for the CSM members to actually feel like they where working in tandem with ccp. With their prior experience, interaction and how well CSM7 has went perhaps dust's version will bec...
- by Badly Owned - at 2013.03.18 16:57:00
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4. Simple question about the beta - in General Discussions [original thread]
actually it's been backwards of what your thinking. previously you could get the militia BPO's at a way cheaper aurum cost than they are currently available for now. so if you happen to buy all of them you saved a Ton of $ compared to there cost now.
- by Badly Owned - at 2013.03.18 11:25:00
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5. ccp why do your corp battle servers suck compared to the skirmish ambush servers? - in Technical Support/Bugs [original thread]
I have noticed that in corp battles that it get's really buggy. skirmish, ambush, oms, all run fine. step up into a corp battle and voice starts cutting in and out. hit detection registers but no damage. and People get DCed more often. What is ...
- by Badly Owned - at 2013.03.03 19:13:00
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6. [VOTE IN PROGRESS] To cap or not to cap. That is the question. - in General Discussions [original thread]
bump to keep it up top
- by Badly Owned - at 2013.01.22 17:54:00
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7. [VOTE IN PROGRESS] To cap or not to cap. That is the question. - in General Discussions [original thread]
1 or 4
- by Badly Owned - at 2013.01.22 16:24:00
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8. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
CCP Cmdr Wang wrote: I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed. The development team has been listening intently to the tons of feedback from you guys on the skill s...
- by Badly Owned - at 2013.01.22 14:09:00
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9. Reason to Keep the Sp Cap system - in General Discussions [original thread]
hurm well if they do away with the Cap then realize it's a mistake and file that under Open Beta rules and terms for a Reset . how many will Stick around after having no cap getting reset and going to a cap..... There better off Fiddling with the ...
- by Badly Owned - at 2013.01.22 13:59:00
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10. the universal sign for drop a nanohive - in General Discussions [original thread]
HowDidThatTaste wrote: For those of you that don't have mics on, or happen to be in corp chat. The universal sign for out of ammo is a couple of elbows to get your attention and then shoot at the ground with sidearm. The other universal sign ...
- by Badly Owned - at 2012.11.16 18:36:00
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11. what the kittens? - in General Discussions [original thread]
na just make dropships like the the Logistic lav's -50% damage on turrets
- by Badly Owned - at 2012.11.08 14:02:00
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12. "Overpowered" Dropship Fix - in General Discussions [original thread]
Or do like the logistic lavs and give turrets equipped -50 damage.
- by Badly Owned - at 2012.11.06 14:15:00
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13. Where was all the DS QQ last build??? - in General Discussions [original thread]
Moochie Cricket wrote: The only things that have changed are the +20% damage mod and smoother/slower flight physics. Last build everyone was crying that the DS was underpowered. I don't think people are realizing that the players doing good in...
- by Badly Owned - at 2012.10.31 23:15:00
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14. Casual Players, Hardcore Players, and SP Reward System - in Feedback/Requests [original thread]
I would prefer that they remove Decay all together let me Hit cap as quickly as possible. So i can move on to a different things that do not give sp (future release content) , Corp battle, fraction warfare, Null sec, and pve content. Plus since t...
- by Badly Owned - at 2012.10.16 23:37:00
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15. SP system tweak ideas pls vote or recommend one. - in Feedback/Requests [original thread]
I would prefer that they remove Decay all together let me Hit cap as quickly as possible. So i can move on to a different things that do not give sp (future release content) , Corp battle, fraction warfare, Null sec, and pve content. Plus since t...
- by Badly Owned - at 2012.10.16 12:02:00
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16. [Request] Skill point rollover. - in Feedback/Requests [original thread]
I would prefer that they remove Decay all together let me Hit cap as quickly as possible. So i can move on to a different things that do not give sp (future release content) , Corp battle, fraction warfare, Null sec, and pve content. Plus since t...
- by Badly Owned - at 2012.10.16 12:01:00
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17. Bonus SP Pool, Part II - in Feedback/Requests [original thread]
I would prefer that they remove Decay all together let me Hit cap as quickly as possible. So i can move on to a different things that do not give sp (future release content) , Corp battle, fraction warfare, Null sec, and pve content. Plus since t...
- by Badly Owned - at 2012.10.16 12:01:00
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18. UGHHHHH - in Feedback/Requests [original thread]
previous sp tweek ideas meh they should just remove the diminishing returns let me hit cap as fast as i can then farm isk. if i don't need isk then let me go play another game or get some sun, not play 30 more games till i hit 0 just to squeeze...
- by Badly Owned - at 2012.10.15 14:09:00
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19. [Request] Skill point rollover. - in Feedback/Requests [original thread]
amusing this was posted like 8 days ago as one of the ideas and it's coming back plus someone else coined the term eh? previous post in feedback request
- by Badly Owned - at 2012.10.15 13:56:00
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20. So lets talk Swarms! - in General Discussions [original thread]
yes pls pls bring back the A to B travel so i can make swarms hit buildings again instead of going around them. I don't mind the recoil of getting hit but one volley of swarm recoil is abit much. now if i was hit by an alpha strike (aka 2+ volley...
- by Badly Owned - at 2012.10.11 12:04:00
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