|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 16:23:00 -
[1] - Quote
After thinking about this for some time I decided that I agree with CCPs decision. It makes complete sense. Initially I hated the idea but in reality this is a free to play game. Free to play games are known for being games where "no lifers" can spend enough time on the game to overcome the players who decide to spend money in the game to get ahead......and the players who do both blast way ahead of both other kinds of players. This will always be true of a free to play game that has microtransactions. The pay aspect is there for those who want to spend less time in the game but keep up with the "no lifers"....on top of using real money to purchase other items to pimp out your character. Basically CCP has made the booster relevant again.....and since most of their money will likely come from players purchasing boosters.....this makes perfect sense.
I thought about what others stated regarding getting extra SP for not playing for a period and that sounds fine.....only they already have that set up and its called the booster. Not everyone will choose to purchase a booster and if you dont then you made a choice to sacrifice the ability to keep up with no lifers or those who purchase boosters for the ability to continue to play for free. This is a perfectly reasonable model for this game and probably the only way they will be able to make at least enough money to earn a small profit and thus keep the doors open on this game.
In summary......this despite my initial reservations is truly a good idea and probably what should be done. Besides once you hit about 6-7 million SP you have specced pretty far into your chosen field and additional SP only allows you to broaden your skills to allow you to do whatever you want. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 16:24:00 -
[2] - Quote
NAV HIV wrote:Deveshi wrote:DUST Fiend wrote:I felt jipped off because I'm forced to play my matches to hit my SP cap each day. How do you think I'll feel if I know that no amount of hours I have free in a day will match the no lifers? If this goes through, I'm changing my mind about throwing $20-$40 a month at you guys for AUR. I won't be a part of supporting such a garbage decision by paying for boosters. This decision just shows that all you really care about is money. It's just like the monocle incident all over again. You're just looking for ways to keep people addicted to boosters, and what better way then to reward people who never leave their couch. How you guys thought this is a good idea is actually beyond me. Worst decision out of the Beta. Omnipotent Zitro wrote:Only players who want it are the self entitled players who work and do other things and think they should have exactly the same SP as player who play all day. Sounds like communism to me, we all know how that has worked out. Self entitled, lmfao. I'm sorry that some of us can't be slaves to a game so we can stroke our epeen for everyone to see. You shouldn't be rewarded and elevated above everyone else because you're 12 or a welfare mooch. Why does everyone assume that CCP is a charity? Wait, what? CCP may have actually made this game with the intension of making some money instead of it just being out of the kindness of their hearts? Think it through. Of course CCP are going to program the game to promote sales. This is very different from forcing sales such as in World of Tanks, but still, if CCP doesn't have a stable income you will not have a game to play. The removal of the SP cap = promotion of sales = more game development. Removal of SP cap = No one spending AUR or Buying Merc packs = Leaving the game to COD players. Good luck
I would think it would lead to more purchases of the AUR and packs for boosters so that the ppl who arent "no lifers" can try to keep up. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 16:26:00 -
[3] - Quote
deleted.....mistaken double post |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 17:31:00 -
[4] - Quote
ZardOz Owls wrote:How about you remove SP as a reward all together?
Use EVE's skill system, and give us implants.
you will not get many fps players then....... |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 17:47:00 -
[5] - Quote
xprotoman23 wrote:Not going to read the entire thread need cliff notes. Somebody hook me up.
Almost everyone posting is QQ over no SP cap.
Speaking personally read my post on page 14 ......I think this sums up the correct thought process pretty well on why there should not be an SP cap.....however noone obviously is listening to what anyone else says and is just afraid that "no lifers" will blast too far ahead of them. However its only the "no lifers" with plenty of money to buy boosters who will blast way ahead of people....the no lifers with no money will probably just keep up with the people who play normally with boosters....and those who play for free and have a life will get left behind.....
However thats only for the first 7-8 million SP after that your pretty specialized in your field it just took you a bit longer to get there.
But the QQ will continue until either people realize its not going to change at all or CCP decides to wipe everyones tears and reinstate a SP cap.
BTW (Imperfects know this but for all others) I am NOT a no lifer and I also dont have any boosters which means I know i will probably be left in the dust for the first 7-8 million SP...but I am ok with that. Frankly even with my cheaper fittings I will still be able to pull out good games I just cant run around like I own the place I will have to be more careful and have backup until I get my specialization done. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 17:54:00 -
[6] - Quote
Skihids wrote:CCP Cmdr Wang wrote:
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
All actions have repercussions. You can't just eliminate the cap and declare them gone. There will ALWAYS be a significant difference between players, at least an order of magnitude, generally two. There are players getting 3,000 WP and 50 WP in each match. CCP isn't really willing to just cut the knot or they wouldn't be lowering the SP gain per WP. They don't want to throw the door wide open for the SP fanatics to rush through. The WP/SP curb is the new throttle that replaces the cap throttle. So you have to take a look at what effects THAT new throttle will have, and it isn't pretty. The experienced players will continue to receive the majority of WP's in each match and leave the lower level players to gain WP/SP at a rate 1-2 orders of magnitude less. So if the top earners are kept to a "reasonable" SP gain (as defined by CCP), the lower earners will be 1-2 orders of magnitude BELOW a reasonable rate. That low earning population is going to include 90% of all new players and most will lose patience with the glacial pace of progression. They won't be willing or able to put in 10 to 100 times the hours of the top earners to obtain a reasonable progression. Bottom line: The WP/SP curb is a regressive tax on new players that is only required because of the cap removal, and it will kill interest in the game.
IE players who suck at games will have a hard time gaining as much SP as players who are usually an average or above average gamer. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 17:56:00 -
[7] - Quote
BigussDikkuss wrote:Lord Crases wrote:BigussDikkuss wrote:Removing the SP Cap is a STUPID STUPID STUPID idea.
Did I voice my opinion clearly enough?
How about this: when the so called "no lifers" create godlike players decked out in Proto gear with maxed weapon skills and are wiping the floor with me, I'll move on to another game and leave Dust 514 behind in the...huh-huh...."dust".
And if the counter plan to that is to reduce the effectiveness of the gear and make it all just 1% better than your basic Militia loadouts, well guess what? That is a STUPID STUPID STUPID idea too. Yes because the best gear in the game saves you from a shotgun blast to the head right? Your point is an instanced detail and has no place in my argument. Furthermore on the subject, let me say this; I will NOT BE PURCHASING ANY AURUM in this game if this idea is implemented. If the end goal of CCP is to create a game that entices players to spend money for in game items and skill points, removing the skill point cap and flat-lining all the items makes advancing my character or having "good loot" a moot point.
I completely agree that they need to unerf the standard - proto changes. Proto should have a significant difference from the standard weaponry. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 18:07:00 -
[8] - Quote
BigussDikkuss wrote:semperfi1999 wrote:xprotoman23 wrote:Not going to read the entire thread need cliff notes. Somebody hook me up. Almost everyone posting is QQ over no SP cap. Speaking personally read my post on page 14 ......I think this sums up the correct thought process pretty well on why there should not be an SP cap...... I read your post. I disagree with you. I'm not "QQ" because I am stating my opinion and it happens to disagree with yours. As do the majority of posters so far. Don't get "salty" because you're in the minority, now.
Dont get me wrong I dont really care but if you notice most people are just talking over or past eachother....even some of the ones where someone quotes another they just talk past each other.
Believe me I understand your reasons for the SP cap...I was there and believed the same thing 3 hours ago. However I stopped my initial reaction and read more and thought about it more....not just from my side but from the side of how will this game A) make enough money for devs to continue it B) what is the general structure of a FTP game C) why are people upset?
After answering those questions I ended up changing my mind on the SP cap. whether they have it or not will not affect me..I will likely play either way. I will also likely not purchase much of anything either way. However those who want to keep up with no lifers will spend money on the boosters. Its these people who in the long run will keep this game running. No lifers will mostly not purchase more boosters (some will but most wont). Generally FTP games are games where you spend money to be able to take less time in the game to get the same results as someone who plays all the time. That is what the boosters do. Why are people upset? They dont like the idea that since they dont want to spend money they will likely be left in the "dust". However this is true of all FTP games for those who dont spend lots of time playing it. generally the players who chose the completely free model of the FTP game has to make up with either skill or time...or both. If you dont have either then this game will seem very harsh to you.
No matter what you do you cannot make up for a players lack of skill. you can nerf a pro players weapons to do 1 dmg per hit and keep a poor players dmg at its current lvls and the pro player will still win the battles more often then not by playing intelligently. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 18:16:00 -
[9] - Quote
Skihids wrote:semperfi1999 wrote:Skihids wrote:CCP Cmdr Wang wrote:
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
All actions have repercussions. You can't just eliminate the cap and declare them gone. There will ALWAYS be a significant difference between players, at least an order of magnitude, generally two. There are players getting 3,000 WP and 50 WP in each match. CCP isn't really willing to just cut the knot or they wouldn't be lowering the SP gain per WP. They don't want to throw the door wide open for the SP fanatics to rush through. The WP/SP curb is the new throttle that replaces the cap throttle. So you have to take a look at what effects THAT new throttle will have, and it isn't pretty. The experienced players will continue to receive the majority of WP's in each match and leave the lower level players to gain WP/SP at a rate 1-2 orders of magnitude less. So if the top earners are kept to a "reasonable" SP gain (as defined by CCP), the lower earners will be 1-2 orders of magnitude BELOW a reasonable rate. That low earning population is going to include 90% of all new players and most will lose patience with the glacial pace of progression. They won't be willing or able to put in 10 to 100 times the hours of the top earners to obtain a reasonable progression. Bottom line: The WP/SP curb is a regressive tax on new players that is only required because of the cap removal, and it will kill interest in the game. IE players who suck at games will have a hard time gaining as much SP as players who are usually an average or above average gamer. Nearly ALL players new to DUST will be low WP earners. How many will stick it out to earn enough SP to become average?
Its not a matter of SP its a matter of skill in the games. When I first started was the middle to end of august. Everyone had way more SP than I did but I was able to pull ou 1.5 - 2.0 KDRs while learning this game. The next build once it started I immediately kicked off and continued to do very well with 3-4 KDRs in almost every game and got alot better as I learned more. If a new player is good they should be able to learn and still get decent enough WPs. I am sorry but I never cater a game to the noobs as no matter how long they play they never get any better.
Incase you dont know my definitions Newb= new player who learns the ropes and plays well once they understand the game....all gamers are these at some time
Noob= player who no amount of playtime in a game makes them any better. They are just as bad the 6th month into a game as they were the first day. Many MANYMANY players are this and there are alot of these in this game. How can you tell? Easy they are also known as bluedots. 4 of them will sit with their backs turned to the objective they are sitting 5 meters from and not realize an enemy is hacking it. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 18:25:00 -
[10] - Quote
develsgun wrote:Look this hole thing is over whether or not we want people to be stronger than us. People will be stronger no matter what and dust does a decent job of balancing itself without the skill cap as the diffrence between equipment is not that great and leaves plenty of room for skillled player or players working as a team to kill the best gear lonewolfing even though they were in gear as bad as militia gear. The sp cap was an answer to cod babies who were used to everything being handed to them and wind for eqality on the forums. Now with that note im not entirely against the idea of the sp cap to slow ones progression ass without it in the 3days ive been playing I could possible be in advance gear already I just dont agree with the sp caps method. In my oppinion the skill payout should be lowered and skillpoint required to upgrade skills hired to the point that it may take 2 weeks of pure grind to get a decent standard suit fit.
Mabey my idea sounds a little overboard to some but the main idea is not to cut people off but instead keep giving but make them work and increase the grind so relitivly a dust mec proto gear is practically a capital ship in eve. Just tweek the sp payouts and sp requirements to make the grind longer.
Now befor I get rampaged by people wishing for eqality well give it up in eve I got 40 mill sp will go out to pvp and can verywell make a 200sp player cry just as in dust a militia suit can kill a proto u just have to be dam smart and hope he aint a match. After all bytime some newbies join were running around in dropships and **** so dont try to hinder there progress by a cap if they grindmore then u so be it theyll catch up and if u grind more ull stay ahead eather way theres new blood to fight against as the instant battle picks ur battles (or is suppose to) based on the amount of sp u got creating matches where everyone is fairly even sp wise as for skill or gear that depends on how u play. In corp matches ur risking throwing a noob into a bunch of adv heavies but hell in a corp battle u took the contract and should be operating as a team in any case.
I hope this thread stops here and ccp ends the cap
This I cant agree with. To attract FPS playes they need to feel like they are getting somewhere if you are making them "lvl up" if you make a grind so hard such that low skill items takes weeks to obtain there will be almost no FPS player here and you will only have some eve side players come over for a FPS-like experience that many of them probably have not had since they enjoy their spreadsheets too much. I think the current progression was about right and their new SP system will probably work just as well but if you make it take too long to gain any of the skills in this game then it will die or the quality of the competition will be so low that it wont be worth playing. |
|
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 18:29:00 -
[11] - Quote
DUST Fiend wrote:People who think in game skills don't make a difference and only real world skill makes the difference are delusional.
Whatever. If the change goes through, I'll keep playing, but CCP won't see another dime from me, at least not in DUST anyways.
These impatient kids who can't appreciate the beauty of slow progression are irritating to say the least, and the fact that CCP is even considering pandering to them, is upsetting at best.
Why would you be willing to pay money for a booster when their is a cap and not willing to buy one when there is not a cap. If there is no cap then the booster is a better value for you....is it truly only the fact that most gamers dont like their games to take months-years for them to get anywhere? |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 19:18:00 -
[12] - Quote
DUST Fiend wrote:semperfi1999 wrote:Why would you be willing to pay money for a booster when their is a cap and not willing to buy one when there is not a cap. If there is no cap then the booster is a better value for you....is it truly only the fact that most gamers dont like their games to take months-years for them to get anywhere? Why should I care about paying to increase how much SP I have, when I know that I will LITERALLY never catch up to no lifers, no matter what I do? They'll be using boosters too, and getting miles and miles and miles ahead. And yes, I like slow progression, it's the whole reason I got turned onto DUST in the first place. SP management is a skill, and this change will take any form of skill out of that. Just farm to your hearts content, max out the stuff that interests you in a month, and then play laggy CoD in space till you get bored and move on. Buying a SP booster with no SP cap just screams no life try hard.
Actually how can "no lifers" afford to buy a booster unless their parents are buying it for them? A true no lifer does not have the funds to do this. Will there be some who might be able to pull this off yes but I suspect most of the no lifers wont use a booster as they cant afford it they just play a whole lot. Thus the booster allows you to keep up with those people. No lifers who also have parents "or whoever" buying boosters for them will get far ahead but its not that big of an advantage. Once you hit 7-8 million SP you should be pretty much skilled into your specialization you choose and now your widening your abilities. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 19:28:00 -
[13] - Quote
Lord Crases wrote:Everyone is doing everything except talk hard stat numbers here. So lets talk facts.
Maxed shield skills are 10% Max armor skills are 10%
10% of what? Well given that the average amount of health is about 150 hp and depending on uniform you wearing being shield or armor heavy lets say half and half.
So 75hp for each sound good?
So that's 7 extra hp per category. My scrambler pistol does about 47 damage a shot.....
My freaking pistol.
the fact lets say maxed out skill buddy gets top of the line Armour.
The Hp difference from top of the line armor is like 50-75 points.
So lets take our dude give him 100hp per category plus the bonus 10% and hes rocking a solid 220 hps.
Not bad I guess till you do the math that a starter sniper rifle does 190 damage. A starter assault rifle does about 35 damage (per bullet!) in a volley of I think 10-15.
Yes in a mach of two soldiers playing roshambo without any kind of outside influence sure skilled out player will most likely win.
But this isn't a game of 1v1 its a game of army vs army and if you think for one second that extra health is going to allow you to kill one guy reload fast kill the guy behind him and maybe kill the guy behind him.... your the delusional one.
Much more likely scenario is that buddy in a frount line fight gets taken down to a sliver of his life, thanks God he skilled up then fights on until either a medic is about or someone polishes him off.
Your thought process is sound but your numbers are way way way off. Last I checked you get 5% bonus per lvl for mechanics and shield.......basically all of your numbers are wrong but your correct in the long run these numbers arent huge monsters that cannot be overcome by intelligent playing. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 19:55:00 -
[14] - Quote
DUST Fiend wrote:semperfi1999 wrote:Actually how can "no lifers" afford to buy a booster unless their parents are buying it for them? A true no lifer does not have the funds to do this. Will there be some who might be able to pull this off yes but I suspect most of the no lifers wont use a booster as they cant afford it they just play a whole lot. Thus the booster allows you to keep up with those people. No lifers who also have parents "or whoever" buying boosters for them will get far ahead but its not that big of an advantage. Once you hit 7-8 million SP you should be pretty much skilled into your specialization you choose and now your widening your abilities. My little brother makes about $80 a week working a couple hours here and there. He spends that money entirely on games and entertainment. He spends the majority of his spare time playing games with his friends and sitting in front of the computer / tv / whatever (though amazingly, he does still play outside). He could very easily afford skill boosters through the month, as could many of his friends who do the same thing (virtually no overhead). They shouldn't stray from the spirit of EVE. Your max SP should be determined by how long your character has existed. If you're any good, you'll keep up with the SP. If it's all the same, and the small percentages you get don't really change anything, then what's your rush to max everything out? What do you have against a slower rate of progression?
well I do like the thought of progressing. I like being able to save up and buy things in a reasonable amount of time. I would like to in only a couple months play with my preferred specialization on my character being almost completely maxed out in that time. I dont want it to have to take close to a year or more for that same thing. I mean from the sounds of it Ps4 is coming out late this year or maybe next year and htis game will be moving to the PS4. I would like to play this game for a while before I cant play it anymore as I will be a while before getting a ps4 most likely.....plus there is no telling how life can change in that amount of time. I would like to play dust with a good character in a reasonable amount of time. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 20:32:00 -
[15] - Quote
DUST Fiend wrote:semperfi1999 wrote:well I do like the thought of progressing. I like being able to save up and buy things in a reasonable amount of time. I would like to in only a couple months play with my preferred specialization on my character being almost completely maxed out in that time. I dont want it to have to take close to a year or more for that same thing. I mean from the sounds of it Ps4 is coming out late this year or maybe next year and htis game will be moving to the PS4. I would like to play this game for a while before I cant play it anymore as I will be a while before getting a ps4 most likely.....plus there is no telling how life can change in that amount of time. I would like to play dust with a good character in a reasonable amount of time. See, what I'm hearing is that you want CCP to speed things up because you have other games to play. I feel specialized already, and my skills are still pretty low. If they give people as much SP as they like, no one will feel specialized, because everyone will have everything. Keeping the rate of SP slow like in EVE rewards loyal players without directly punishing newer players. The better players will move out of hi security space and be filtered away from newer players, yet everyone knows they're on an even playing field, so to speak. Keeping SP slow creates a much richer environment, and allows people who specialize to actually BE specialized.
Well your comment on what you heard from my statement is wrong. I agree with telc that the primary focus should be on ISK but I also honestly cant see how CCP can make this game profitable while maintaining a SP cap. I will probably play this game (unless they seriously screw it up) until either I have no friends playing it anymore or they move it to the newer system and I dont buy that new system. I like having no cap better than having a daily cap where I feel like I have to play every single day. Without a cap I dont feel like I am forced to play to keep up with the pace. Heck I would be ok with it being a completely passive gain for the SP myself but I know that wont fly with the majority of players here and once again it takes me back to the argument if its all passive then would people really buy enough boosters to keep this game in the black??? Right now I cant see people buying AUR for the weapons but for the other things like boosters and maybe UVT (although the price increase was pretty drastic IMO). |
|
|
|