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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2013.01.22 14:39:00 -
[1] - Quote
I'm not sure what Wing is attempting to say. The ways I'm seeing this being applied. (And my expected fallout)
-No cap limit; endless grind. (Worst case scenario, diminishes the RPG element further and ruins CCP's own business model for prolonging the game community. At 8 months of hitting cap daily, progression was too short from day 1 to fully invested.)
-"NO" cap limit; the daily or weekly SP gain is limited but has a diminishing return never reaches 0 (please for the love of god don't, just don't.)
Can we get a poll up some place and vote in this. Here is a short list of all the options I've seen a hundred times over.
-The rolling weekly skill cap with diminishing returns to 0 (Fair and still gives you something to work for, Best IMO) -The rolling weekly skill cap with diminishing returns that never hits 0 -Weekly with diminishing returns to 0 (Old method, Meh. Better then no cap and certainly less demanding then a daily cap) -Daily Cap. no diminishing returns. SP gain never below 75 (Current method, Awful. Requires 2 hours a day of game play to stay relevant.) -No cap limit, endless grind. (Never once seen this asked for, by any one.) -"NO" cap limit; the daily or weekly SP gain is limited but has a diminishing return never reaches 0 (Again, never once seen this asked for. This is worse then the daily cap by far.) |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.22 16:46:00 -
[2] - Quote
This is like an awful April fools joke, only instead of putting your bosses VW on the roof of an hourly rate motel. CCP is playing a social experiment with repercussions that would in every scenario I've run in my head, negativity effect their own product. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.22 16:57:00 -
[3] - Quote
Mr Zitro wrote:semperfi1999 wrote:After thinking about this for some time I decided that I agree with CCPs decision. It makes complete sense. Initially I hated the idea but in reality this is a free to play game. Free to play games are known for being games where "no lifers" can spend enough time on the game to overcome the players who decide to spend money in the game to get ahead......and the players who do both blast way ahead of both other kinds of players. This will always be true of a free to play game that has microtransactions. The pay aspect is there for those who want to spend less time in the game but keep up with the "no lifers"....on top of using real money to purchase other items to pimp out your character. Basically CCP has made the booster relevant again.....and since most of their money will likely come from players purchasing boosters.....this makes perfect sense.
I thought about what others stated regarding getting extra SP for not playing for a period and that sounds fine.....only they already have that set up and its called the booster. Not everyone will choose to purchase a booster and if you dont then you made a choice to sacrifice the ability to keep up with no lifers or those who purchase boosters for the ability to continue to play for free. This is a perfectly reasonable model for this game and probably the only way they will be able to make at least enough money to earn a small profit and thus keep the doors open on this game.
In summary......this despite my initial reservations is truly a good idea and probably what should be done. Besides once you hit about 6-7 million SP you have specced pretty far into your chosen field and additional SP only allows you to broaden your skills to allow you to do whatever you want. Finally a smart person! This is a good idea so deal with it. SP doesn't equal skil. Once you get 5-8 million you are set the rest is just candy sp for random fun
Which in it's own right is depressing, if we boil down every role specialization to the readers digest version this game looses a large portion of what would have made it stand alone in this over simplified market. Not only am i for a cap, I think CCP should elaborate roll bonuses on existing skills to extend any one specialization from 4-8 months to about 14 months...
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Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.22 17:37:00 -
[4] - Quote
Mr Zitro wrote:Volgair wrote:Mr Zitro wrote:semperfi1999 wrote:After thinking about this for some time I decided that I agree with CCPs decision. It makes complete sense. Initially I hated the idea but in reality this is a free to play game. Free to play games are known for being games where "no lifers" can spend enough time on the game to overcome the players who decide to spend money in the game to get ahead......and the players who do both blast way ahead of both other kinds of players. This will always be true of a free to play game that has microtransactions. The pay aspect is there for those who want to spend less time in the game but keep up with the "no lifers"....on top of using real money to purchase other items to pimp out your character. Basically CCP has made the booster relevant again.....and since most of their money will likely come from players purchasing boosters.....this makes perfect sense.
I thought about what others stated regarding getting extra SP for not playing for a period and that sounds fine.....only they already have that set up and its called the booster. Not everyone will choose to purchase a booster and if you dont then you made a choice to sacrifice the ability to keep up with no lifers or those who purchase boosters for the ability to continue to play for free. This is a perfectly reasonable model for this game and probably the only way they will be able to make at least enough money to earn a small profit and thus keep the doors open on this game.
In summary......this despite my initial reservations is truly a good idea and probably what should be done. Besides once you hit about 6-7 million SP you have specced pretty far into your chosen field and additional SP only allows you to broaden your skills to allow you to do whatever you want. Finally a smart person! This is a good idea so deal with it. SP doesn't equal skil. Once you get 5-8 million you are set the rest is just candy sp for random fun Which in it's own right is depressing, if we boil down every role specialization to the readers digest version this game looses a large portion of what would have made it stand alone in this over simplified market. Not only am i for a cap, I think CCP should elaborate roll bonuses on existing skills to extend any one specialization from 4-8 months to about 14 months... This is a step in the right direction! In the long term sp differences between players will mean nothing! They will always add more skills books. You are talking from an mmo stand point which would be good on PC but never live on a console game. Console gamers are way different from of gamers and it seems like CCP has started to realize it
Yes, which again is depressing. The only thing that can come of an unrestricted SP grind is this games loss of that which would have made it unique. the EVE esq slow progression. With out that, what does DUST have to make it unique, Arena matches? Sluggish frame rate? Lots of game modes? Exploitable mechanics?
NO! The ONLY 2 things that make dust unique are (or were depending on how this goes) what it took from EVE. The module based Dropsuit and Vehicle Editor and the promise of improvement over time at a role. 3 things if you want to include its EVE meta game for FW and PI...
Point two, right now i have 2 ctrs that have never missed a single SP since the 10th, i can abandon one of those ctrs (a net loss of $79.96) and focus farm one ctr to perfection in a few months. i don't want that. it would severely mitigate this games draw. Again, the draw of continued improvement. The very same thing that keeps our pub matches full. What are you folks missing about this? |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.22 17:49:00 -
[5] - Quote
Mr Zitro wrote:xprotoman23 wrote:Not going to read the entire thread need cliff notes. Somebody hook me up. Massive QQ cause sp cap is gone tomorrow. Forum warriors want to stop no lifers with a cap
Sad sub class titles, but yeah. that's effectively whats going on here. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.22 17:52:00 -
[6] - Quote
semperfi1999 wrote:xprotoman23 wrote:Not going to read the entire thread need cliff notes. Somebody hook me up. Almost everyone posting is QQ over no SP cap. Speaking personally read my post on page 14 ......I think this sums up the correct thought process pretty well on why there should not be an SP cap.....however noone obviously is listening to what anyone else says and is just afraid that "no lifers" will blast too far ahead of them. However its only the "no lifers" with plenty of money to buy boosters who will blast way ahead of people....the no lifers with no money will probably just keep up with the people who play normally with boosters....and those who play for free and have a life will get left behind..... However thats only for the first 7-8 million SP after that your pretty specialized in your field it just took you a bit longer to get there. But the QQ will continue until either people realize its not going to change at all or CCP decides to wipe everyones tears and reinstate a SP cap. BTW (Imperfects know this but for all others) I am NOT a no lifer and I also dont have any boosters which means I know i will probably be left in the dust for the first 7-8 million SP...but I am ok with that. Frankly even with my cheaper fittings I will still be able to pull out good games I just cant run around like I own the place I will have to be more careful and have backup until I get my specialization done.
i cant be the only person that's read it all, but to be honest this pisses me off and yet I'm still running out of steam.
EDIT; by the time my give a sh*t runs dry well see 100 other people with 100 similar but slightly differing opinions on what they think is the best course of action. and only about 1/10 will have actually read 15 pages to see there opinion effectively means nothing midst the flood of response this thread has generated. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.22 18:54:00 -
[7] - Quote
DUST Fiend wrote:Deluxe Edition wrote:My suggestion is have a max SP for charecter based on time since creation... everyday the charecter is active your charecters max skill points increases.
This is actually perfect, it enforces a max daily SP cap on try hards, while leaving no one behind if they miss a few games. This is actually the best solution I've heard, too bad it's buried in this mess, so simple yet so perfect.
Yeah but that's too friendly, you need to make this game require some commitment other wise the population will suffer, and the whole point of the game will become moot. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.22 19:07:00 -
[8] - Quote
Kushmir Nadian wrote:removing the cap the WORST IDEA EVER. Leave progression as is, where we actually feel like we have to work for something.
Maintaining the daily cap is tedious, No cap is a dangerous can of worms with a myriad of its own issues. Exclusively passive would negativity effect server population. rolling SP in periods of time in excess of 9 days is too friendly.
really the only SP system that has been proposed that does not spoil the RPG elements of the game or demand too much dedication to the game to not be considered work, is the rolling weekly SP cap. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.23 17:16:00 -
[9] - Quote
SoTa PoP wrote:BMSTUBBY wrote:fred orpaul wrote:Breakin Stuff wrote:BMSTUBBY wrote:Go ahead CCP take the cap off but if it all goes wrong don't come crying to us asking for forgiveness. You see we are not EVE spaceship drivers, we are FPS's and guess what?
We will have a new flavor of the month right around the corner to pick up where you failed.
Do your posts ever stop being stupid? yea kinda makes me sad that hes arguing for the same thing I am. LOL You all are funny. You guys are getting all serious about a video game. Derp Derp Meh, cap or no cap its a game. Real life matters, not this fake imaginary life you two wish you lived in. Maybe one day when you two grow up and move out of Mommy and Daddy's house you will realize it. Reality check children, CCP will do what ever they want with this game. They will do whatever they feel they need to do to make $ off of you. Your self titled uber leet smart posts that you think are contributing to this argument mean no more nor less than mine. Get over yourselves and take a look in the mirror. Do you see a Dropsuit in the mirror? Nope you see a no real life uber leet failure. Get out of the house and find a real life and until you can accomplish that just stop. Don't attempt to belittle others opinions/posts with such an idiotic comment. Take your own advice, but consider staying there.
I agree SoTa, but Please don't feed the trolls. doing so only creates a vortex of vacuous crap from which there is no excape. |
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