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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 08:50:00 -
[1] - Quote
So, i heard from a dev confirmation that today they want to REMOVE the sp cap entirely. Reducing the AFK SP earned and keeping the 1 WP = 1 SP deal.
Just thought you guys would like to know about what i consider to be a giant mistake. Say hello to Dust 247. Where no life teenage grinders from all around the world are kings.
UPDATE : Probably wont be in for this DT. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 08:54:00 -
[2] - Quote
IRC. And saw a dev actually confirm it.
And not my style to make up **** like that. Or Troll. Obviously i really hope i got trolled myself. but i dont think i was. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 09:00:00 -
[3] - Quote
It's a MASSIVE mistake for so many reason that i dont even have the courage to start an actual list. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 09:14:00 -
[4] - Quote
DUST Fiend wrote:
And what's worse, is they basically have to keep it that way. Letting all these people in, good luck trying to force them back into a reasonable rate of SP.
Wtf, this has to be a joke, SP gains were almost perfect. Getting ready to be pissed.
Nothing like being punished for having responsibilities outside of DUST
THANK YOU ! Exactly what i keep saying to myself.
how can they expect to go back to a SP cap system if it doesnt work out ? Bye BYe 90% of the newcomers. I already wrote articles to explain why the sp cap, how much it is, how to expand it etc...
And on the D-freakin DAY they just dump it ? After 3 builds with a SP control System ? WHAT DA F.UCK |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 09:39:00 -
[5] - Quote
I just love how some people seem to imply that with no cap, the ones who play best will be rewarded. I even saw a "play smarter" crap. Wake up, playing more doesnt mean you're a better player. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 10:00:00 -
[6] - Quote
DJINN leukoplast wrote:Laurent Cazaderon wrote:So, i heard from a dev confirmation that today they want to REMOVE the sp cap entirely. Reducing the AFK SP earned and keeping the 1 WP = 1 SP deal. Just thought you guys would like to know about what i consider to be a giant mistake. Say hello to Dust 247. Where no life teenage grinders from all around the world are kings. The game would die near instantly if that was the case. CCP surely has more brains that this. No life 24/7 players in top 10 leaderboards after 11 days have already gotten more kills than I did in 2-1/2 months of daily playing at 3-5 hours.
Thank you as well.
CCP, before making that move. Just make the math of how much more SP top players in kills (and thus top players in free time to play) would get over a regular dude that's probably around 800-1000 kills.
And that number is just for around 10 days of playing. And knowing those guy may have played even more with no cap.
Dude with 5000 Kills => base kill WP : 250000 WP = 250000 SP just with the kills. => Estimated other source of WP. Say kills are 60% of the guys WP which is already huge : 250000/0.6 - 250000 = 165000 WP\SP => Estimated time based SP. Say sp gen in battle is reduced to 1 sec = 2 SP and dude goes around 20 kills per game, 15 minutes a game. Again, huge estimations, could be very much worse : so 5000/20x15x60x2= 450 000 SP. Total : 865 K SP
Dude with 800 kills => Base WP kill : 40000 => Estimated other SP source : 25 000 => Passive sp in battle : Say a game is around 10 kills for that kind of dude.15 minutes games : 144 000 SP Total : 209 K Sp
And that's for something like 10 days of playing time !! and i'm pretty sure real numbers would be even worse as there's no way kills are 60% of a guy's revenu in WP. Assists, hack, commissions, vehicle destroyed, etc.. Same goes with the estimation for time spent in battle.
Bottom line, stupid numbers = stupid idea.
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 10:07:00 -
[7] - Quote
[CCP]nothin just said on IRC this change isnt making it in today. Hopefully it wont. ever. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 10:26:00 -
[8] - Quote
CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
Nice to hear from you. But honestly i dont see a "no cap system" working ever.
Also you mention listening to the feedback from the community but we never saw any SP system that fully followed the community's wishes.
During weekly cap, we were asking for no diminishing return so cap wouldnt be reach too fast. Then with the daily, people starting complaining about missing on SP and mentionned how having a rolling cap would be a good solution to avoid that daily chore feeling.
I could link dozens, and even more threads regarding SP system suggestion. And the vast majority of those suggestions would include keeping a cap ! So i really have a problem believing the "in response to your feedback" thing on that one. Also, i'd love to know more about the "unacceptable compromises" ? Cause i dont see them either.
It's pretty obvious what SP system the MAJORITY of players would enjoy : Capped with a SP bank so a late guy can still get the chance to invest more time now and then and catch up with the dudes that are on the top of the SP ladder.
But no cap ? You're turning SP into veldspar mining ! Got time ? play music, grab a snipe, a snack and go grind random noobs. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 10:39:00 -
[9] - Quote
xAckie wrote:Laurent Cazaderon wrote:[CCP]nothin just said on IRC this change isnt making it in today. Hopefully it wont. ever. Honestly, I dont see the problem. In a years time you may have 20m SP. Some stating 0 Sp. They will never catch up. Same is true of the uncapped system. After your base character is built the extra SP will just let you play the game in different ways. It wont let you be less competitive. People wont b getting 'ahead' of you. People with more SP will just be able to diversify more. I wont be grinding 24/7. But I may buy a booster for a weekend or something now, which I would never have done. As at the moment the only thing I would pay for this game is the UVT.
Except with no cap, your late come will have a lot more way to go to catch up. When a SP system capped with a roll-over SP bank system would allow a guy to catch up with some people that all had kinda the same evolution.
And what you say about extra SP over say 10Mil being just a way to make your character more versatile, i agree. BUT, it's part of the game to choose your first specialization with care, and the second as well. For some people, it will just be a matter of a couple of week depending on how much they would lower the 1sec = 5 SP thing.
Thus it takes something off the game imo. Worrying about choosing your skill wisely is as much important as being self-sufficient with ISK. Worrying about making the good choices so your corp has a good balance in profile is another part of the game. That's gonna disappear soon if it's SP-a-Looza. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 10:49:00 -
[10] - Quote
Y0UR NAME HERE wrote:You know, I find it kinda funni. I think ppl that want a roll over cap just don't want to be left behind in the dust because they only have weekends to grind, and thats what they'll do......grind the hell outa the weekends, honestly those ppl are prob worse then the so called "basement dwellers" cuz they'll wait for the last day of the rollover and grind away.....totally taking from the casual players, and why shouldn't we be rewarded for our effort in game? aka amount of war points we get, how good we did in the game? so everyone thats wanting some form of cap heres my question, are you wanting this to simply be able to keep up with the rest of the community because you won't earn enough war points in matches to stay ahead? Obviously your going to grind the roll over sp at some point in time right? if your only getting 200 WP per game why the douche should you be able to keep up with me at 1500+ WP per match? you don't have to be good at this game for WP's so thats not it, and I understand ppl have things to do during the most part of the day, but what is this gunna change? since before the wipe I started playing again a week before the wipe, when everyone had their proto gear ect, and I STILL went 25-3 ect. STILL got tons of WP no matter what level of suits you had on the field......so why do you find it so unfair because you can't keep up or get the points? idk wierd, I'd rather get what I earned instead of being equal and capping out with some of you fools at the same level, aka my lil bro may get.....rarly heimdallr69 say 800 wp's and i get 1900 wp's but we get the same sp return..........so I did over double the WP work for the team to win, but I should be punished because the QQ's wouldn't be able to catch up. pfff.
Ok.
1) Learn to make a decent post. 2) Come back in twenty kilos, 10-15 years, and with a job, house, family.
Also, no one ever said the current system is perfect. The "1 sec = 5 SP" in battle is way too high. tweaking that value and keeping the cap would probably be a good start.
What's the problem ? people arent rewared for doing well in battle as an afk dude will earn as much. Then just kill the Afk part of the cap. Let's just do math without that part but with the current cap.
So, current cap is 27200 SP. You get 1 SP per WP. Say you'd get 1SP per second in the battle. For a 15 min battle, afk SP would get you 900 SP. Guy who usually does 1800 WP would earn 2700 SP and the "noob" with 200 WP would win 1100 SP. There you got a reward.
With that kind of rate, it would require around 10 games to cap for a good player. Around 30 games for a not so good player. Thus people wouldnt reach cap every day. HArder players would and thus create a gap day after day.
That's exactly what happend with the weekly cap. After 2 month, i was 10-15% Sp behind my most invested corp mates. And i wouldnt complain as they made the effort to get to the last SP of that weekly cap, every week ! They deserved that slight amount SP over me.
But without cap. Over the same period of time, it would have been something like 60% more SP.
It's all about freakin balance !
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 10:52:00 -
[11] - Quote
xAckie wrote:Laurent Cazaderon wrote:xAckie wrote:Laurent Cazaderon wrote:[CCP]nothin just said on IRC this change isnt making it in today. Hopefully it wont. ever. Honestly, I dont see the problem. In a years time you may have 20m SP. Some stating 0 Sp. They will never catch up. Same is true of the uncapped system. After your base character is built the extra SP will just let you play the game in different ways. It wont let you be less competitive. People wont b getting 'ahead' of you. People with more SP will just be able to diversify more. I wont be grinding 24/7. But I may buy a booster for a weekend or something now, which I would never have done. As at the moment the only thing I would pay for this game is the UVT. Except with no cap, your late come will have a lot more way to go to catch up. When a SP system capped with a roll-over SP bank system would allow a guy to catch up with some people that all had kinda the same evolution. And what you say about extra SP over say 10Mil being just a way to make your character more versatile, i agree. BUT, it's part of the game to choose your first specialization with care, and the second as well. For some people, it will just be a matter of a couple of week depending on how much they would lower the 1sec = 5 SP thing. Thus it takes something off the game imo. Worrying about choosing your skill wisely is as much important as being self-sufficient with ISK. Worrying about making the good choices so your corp has a good balance in profile is another part of the game. That's gonna disappear soon if it's SP-a-Looza. I agree with you about choosing your skill wisely. And I feel really sorry for a lot of people who are going to put SP all over the place like I did when I first joined, or to try things out and there is no reset. Glad I was in a beta to be reset and try stuff out. As you know Corps will pick people on how they ant to specialise in the game. This wont change But I still think that after 6 months the SP cap or no cap it shouldn't really matter too much to us. The longest we had before a reset was what just under 2 months? And a base character could easily be built in that time. What will it be like in 6 months? I just dont think we will get left behind? Its about diversification. CCP can never win this debate. Hence why I reckon they decide to cut the 'gordian knot'.
What you're forgetting is that the current skills, weapons etc.. arent final. The game will have extensions, new stuff to do etc.. And that open grind will come back to be a problem more than once. New stuff will be grinded away by the guys who grinded the most before etc.. etc... etc..
There has to be a middle ground between "every one on the same level" and "you there, get as much as you want' |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 11:17:00 -
[12] - Quote
Let's face it. Dust can't be fully like EVE otherwise there wouldnt be any problems with full passive system. Which i would hae loved for the record.
In dust, there a few things to adress ;
1) Make it so that the game has a good life span. 2) Make it so that a good player feels rewarded 3) Make it so that there aint a huge gap too quickly between players with very different playtime available. 4) Make it so that a late comer gets a chance to be usefull quickly.
To me this can be achieved through :
1) A cap so the max evolution of characters are under control 2) A way to reach the cap that's based on players' efficiency and isnt too easy, or to exploitable to reach 3) A roll over system that would make the cap bigger for players starting late.
I'll just add that i dont have any problem falling behind in SP as long as it's kinda under control, like it was with weekly cap (even though it wasnt perfect with the lame diminishing returns that made reaching 80% of the cap way too fast)
A weekly cap could fill out that purpose if it was reached through hard work. A good way to do that would be to lower the AFK SP thing like i suggested earlier. Invested players would thus create a gap week after week in a controlled way. Rewarding them with early skilling when a casual would maybe reach 70% of the cap on a good week.
Over a week, a hard player earning 190040 SP compared to a more casual player getting between 100-150k sounds reasonable enough. Yes those hard dudes would still play games with 50 SP reward in the end but i guess it's more acceptable knowing that most people didnt get the full cap. Weekly also fixes the "can only play 2-3 days" problem. Add to that a 50% bonus in SP cap for as long as you are below the average SP in the community and you have something that may be pretty ok for the entire player base.
There's a difference between increasing the gap by several hundred K SP every week and that isnt it ? THat's what i'd call balance. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 11:45:00 -
[13] - Quote
Flyingconejo wrote:Y0UR NAME HERE wrote:You know, I find it kinda funni. I think ppl that want a roll over cap just don't want to be left behind in the dust Sorry bro, but that's not true. I can play a lot of hours each day. Cazaderon and a lot of other players I see not wanting this change also play a lot. So no SP cap would benefit us, actually. We would have an advantage over people that can't play as much. We don't want this change because we think it would be bad for the game, not because we think it would be bad for us. xAckie wrote: What's your concern? People will get ahead? People will always have more SP than others.
There is no way to fix this outcome under any system.
You have a point in that people will always get ahead. My concern is that a lot of people will get too far ahead too soon, when we still don't have a playerbase big enough to endure it. Dust needs a big playerbase to survive. Open beta starts today, a lot of newbies are coming to Dust. When those newbies start leaving Dust in a month because they can't keep up with all the protogear and protovehicles thrown at them, we are not only losing those players. We are losing any other player they know through bad press and word of mouth. If we had a system to separate new players implemented (like hisec, lowsec, nulsec); maybe I would not dislike the no sp cap idea so much. But as it is, I think it is a very bad idea.
Thank you. I'll keep your name in mind as you just became one of my favorite dude. +1 |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 11:56:00 -
[14] - Quote
Sontie wrote:It's in Beta. We are not playing the live game yet. So quit you whining and get into the spirit of playing a Beta.
I wouldn't mind a removal of the SP cap, or make it very high. Sure, some people will start to pull ahead, but this game isn't to dominated by gear as much as tactics and team play. I fear getting blueberries on my team far more than running into one or two geared out people.
Except we already beta tested with no SP cap. And the gap was absolutely insane. And at that time, SP income was way larger. So even though people were way ahead, you could still get a solid char.
With lower SP income. ouch. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 12:07:00 -
[15] - Quote
Mars El'Theran wrote:CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
You seem to be making a lot of mistakes today. First the $10 each Militia items; then the removal of SP caps so basement dwellers can cap their SP within 6 months to a year, instead of the 5 it's supposed to take. Honestly, I'm not happy with the direction Dust is taking. I might have spent money to get things here and there before, but this change and that other mean I will likely consign it to the trash bin. You can make gameplay as good as you want; no amount of design is going to make it worth playing with this sort of design.
Harsh, but not untrue. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 14:23:00 -
[16] - Quote
SoTa PoP wrote:Deveshi wrote:Mars El'Theran wrote:Vanda-Kon wrote:I love that people with an active life don't even want no lifers to have the smallest glimpse of reward or happiness. You've got your reward, your full life. Go be busy. If by full life you mean the requirement to invest most of my time working just to put food on the table and pay the rent, while not having children or even a wife, and not having many friends or the money or time to go out an do things, then I think you've just stuck your foot in your mouth. (i.e: **** off; you don't have a clue what you are talking about) I'm a firm believer in making your own life. If you aren't happy with your current one then do something about it. At some point in your life you have made some sort of choice that has ended with you being where you are now. It's simple causality. Many of us on the otherhand made choices in life that we are happy with. These choices allow us to have free time and do the things we enjoy such as play Dust 514. I see no justifiable reason to damage this game with an SP cap simply because you made poor life choices which you are now clearly regretting. Thanks again for removing the SP cap Cmdr Wang. This was an incredibly ignorant statement. You've got a lot of balls to say others have made poor choices. Life doesn't always give you what you want even when you deserve it.
Deveshi, this has nothing to do with life. It's about the game. And you obviously have very little knowledge according to what you're saying.
On another matter, you also seem to be a huge jerk, and a very cocky individual to dare express judgment on people's life you know nothing about.
In fact, you dont seem to know much about anything. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 14:26:00 -
[17] - Quote
DTOracle wrote:Personally I hated the daily cap, & I thought most people here did too. But after reading this, I guess not. I'm not saying that removing the cap was the answer, a weekly or monthly rolling cap would make more sense. The daily cap was punishing people who did not play everyday. I actually think it's better to let the no-lifers run wild, then to punish the people with real lives, just to keep them in check. People who play all day everyday, should have an advantage over the guy who plays 1-2 days a week. Life isn't fair, deal with it.
Problem is : no cap will hurt the guy who doesnt play every day a lot more than a daily cap. and by a lot, i really mean A LOT. Also, if you say that a guy who plays 1-2 days shouldnt be at the same page than a guy who plays every day, well it's already the case.
Except the guy who play 1-2 days doesnt feel behind by 100k SP every day. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 15:46:00 -
[18] - Quote
Deveshi wrote:Maken Tosch wrote:Great, now the minority "NO-TO-CAP" players are acting out. As if the majority should bend to their will. You think people against the cap are in the minority? Affraid the forum isn't exactly a true representation. The people who do want the cap because they can't play the game during the day can access this forum. So here they are complaining to keep the SP cap. Suprise, Suprise. Tell me, are you buying your AUR though the forum as well? The people who want the SP cap removed are out there playing the game rather than listening to this BS.
You re delusional. This thread is proof enough. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.23 11:28:00 -
[19] - Quote
Breakin Stuff wrote:Drommy Hood wrote:To add to that idea slightly...... We could have two skill point counters. An attained skill points, and a Attainable skill points. That way you can see what the maximum amount of sp's you could have earned / could earn (should you put some hours in). gives you more incentive to play because you can see what you are missing, and more incentive to pay. With no cap aurum becomes less important. at the minute we use it to give us an edge over others, or simply to catch us up. With no sp cap then some people will end up so far ahead (maxed and specialised for eg) that the ohers then have no incentive to get that extra few % aurum gives. Because having 50% the effectiveness of the top sp players might aswell be the same as being 55% the effectiveness. You get the same outcome from both, CREAMED. So no point loosing good money doing it, and no point spending aurum if you know you can win easilly without it/you already have level 5 everything anyway. Here is your tinfoil hat: You will need it. Hokay newbies, scrubs, neckbeards and various hygeinically challenged denizens of New Eden, listen up! SP advantage only stays an advantage for so long. Yes the puds who play 24/7 will have more SP. But there's only so many skills directly applicable to each class of dropsuit. So they will have to sprad out and diversify or quit spending SP entirely. Their advantage will be mastery of more stuff. The equalizer of the newbie scrub is to pick a role and master it. so if you pick assault don't worry about skills irrelevant to assault until you're 100% proto. Why? because once you're there, the 24/7 scumbutt has no measurable advantage over you when you run an assault fit. Specialization is the equalizer, you can be the master of your chosen area, and there's nothing the hardcore neckbeards can do to keep you from getting there. Once you master even one dropsuit, you're set. You can **** off to your avatar all you want and feel happy that you can be competitive. the imperfect who plays 16 hours a day has wanked his way to the top. doesn't stop you from being able to gank him though. You're on his level because you specialized.
No cause that 16h per day playing dude will just change to its fully speced anti-infantry loadout and crush your face. He'll probably reach 3 very deep specialization before the regular dude reaches one.
Then you'll see corporations filled with Swiss Knife SP grinders able to do everything. Killing the heart of the game in which every corp has to balance the roles of its members.
I also LOL at the "over 2 month SP dont matter any more". It's a pathetic excuse and totally wrong. After 2 month with a cap, you may start to explore new path for your character but you'll still have to chose wisely in order to complete your characters profile so it's even more efficient with that new specialization. If it will fit your corp needs.
Also, and i'll say it once more : NEW SKILLS, NEW WEAPONS, NEW VEHICLES will enter the game. And a no-cap system will just favor the same dudes over and over and over again. They'll probably be able to afford saving SP and wait for new stuff so they can max them out the second they're added to the game. Very interesting and so much better indeed....
Any plead in favor of a loose SP growth is an obvious selfish reaction with absolutely NO OBJECTIVE view on the game's well fare and the overall community's best interest. Saying that the people who would want the cap to be removed are playing and thus not reacting on the forum is also a huge CON. I run a french corp and thus not much guys on my team come here to share their views on the debate.
Among those, i have 3 guys that probably are in the TOP 100 of the guys who played Dust 514 the most in playtime. Guess what their opinion is about cap\no cap ? Well, they WANT THE CAP. Why ? Cause unlike many selfish prick out there, they know they would just end up being absolute death machine, do-it-all characters in less than 2 months and would lose the fun part of this game.
Tweaking how cap works. Making it harder to reach so that players able to invest more time feel rewarded. Exploring solutions so late comers can grow at a faster pace. Those are the solutions ! |
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