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Thread Statistics | Show CCP posts - 1 post(s) |
develsgun
Phyrexian Engineering Legacy Rising
19
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Posted - 2013.01.22 18:19:00 -
[1] - Quote
Look this hole thing is over whether or not we want people to be stronger than us. People will be stronger no matter what and dust does a decent job of balancing itself without the skill cap as the diffrence between equipment is not that great and leaves plenty of room for skillled player or players working as a team to kill the best gear lonewolfing even though they were in gear as bad as militia gear. The sp cap was an answer to cod babies who were used to everything being handed to them and wind for eqality on the forums. Now with that note im not entirely against the idea of the sp cap to slow ones progression ass without it in the 3days ive been playing I could possible be in advance gear already I just dont agree with the sp caps method. In my oppinion the skill payout should be lowered and skillpoint required to upgrade skills hired to the point that it may take 2 weeks of pure grind to get a decent standard suit fit.
Mabey my idea sounds a little overboard to some but the main idea is not to cut people off but instead keep giving but make them work and increase the grind so relitivly a dust mec proto gear is practically a capital ship in eve. Just tweek the sp payouts and sp requirements to make the grind longer.
Now befor I get rampaged by people wishing for eqality well give it up in eve I got 40 mill sp will go out to pvp and can verywell make a 200sp player cry just as in dust a militia suit can kill a proto u just have to be dam smart and hope he aint a match. After all bytime some newbies join were running around in dropships and **** so dont try to hinder there progress by a cap if they grindmore then u so be it theyll catch up and if u grind more ull stay ahead eather way theres new blood to fight against as the instant battle picks ur battles (or is suppose to) based on the amount of sp u got creating matches where everyone is fairly even sp wise as for skill or gear that depends on how u play. In corp matches ur risking throwing a noob into a bunch of adv heavies but hell in a corp battle u took the contract and should be operating as a team in any case.
I hope this thread stops here and ccp ends the cap |
develsgun
Phyrexian Engineering Legacy Rising
19
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Posted - 2013.01.23 00:00:00 -
[2] - Quote
Frank Devine wrote:CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
I don't think the SP cap should be removed completely, I think it should be doubled or tripled but not completely removed. The reason I think we should keep some sort of cap is because of people like me who do have lives outside of this game that it would create a unfair advantage when you have groups of people that have nothing better to do then stay on and play 24 hours a day. That is just my 2 cents take it for what it is worth. please if u would explain this unfair advantage as the instant match maker places u in aatch with people close to ur own sp. The diffrences in mods and quality of mods aint enough to warrent the person unstoppable by younger players just harder to beat. So wheres the unfair advantage ull be running across cause I dont see it. I say remove the cap give everyone the sp the grind for and the amount of time someone puts into the game contfols how quickly they get better skills.
Now lets make it funner no cash reward for losers afterall if u did ur job properly as a merc ud have won (alright u can have a little as advance pay but u better win if u want the rest) and lets also constitute the idea that one battle could take days oh ya entire planet as the field and it dont end till client runs out of money or 1side gets there ass kicked back into space like the star huggers they are
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develsgun
Phyrexian Engineering Legacy Rising
19
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Posted - 2013.01.23 00:32:00 -
[3] - Quote
Panoscape wrote:Cap, no cap, whatever. People will grind no matter what.
What needs to be put in place and functioning is the grouping of simular lvl players in pub matches. Pub games should group players on the basis of their earned SP. If a corp squad is deployed, it looks at the highest toon SP in the squad and puts them all in a corresponding SP lvl game. SP game divisions could be:
D1 = 0 to 1M SP D2 = 1.1M to 3M SP D3 = 3.1M to 6M SP D4 = 6.1M + SP
This would help the noobs from getting stomped on and allow people to grind to their hearts content. It would also provide good competition for high level toons when they join a pub battle, because everyone will have close to the same SP. The instant match maker already does this and I find it very good at it though I havent played with a squad of guys in a diffrent sp range as me and such do not know if it also works as well for squads.
When the trueth is payed attention to we will notice that those suggesting the sp cap are just making excuses for a system to keep them on the top with little work. As Leovarian L Lavitz just showed with his post. CCP just needs the grind to be longer there currently aint enough grind. No sp cap as it wont prevent anything |
develsgun
Phyrexian Engineering Legacy Rising
19
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Posted - 2013.01.23 00:37:00 -
[4] - Quote
Breakin Stuff wrote:Leovarian L Lavitz wrote:I only get around 900 sp per match, and play for around 3 hours a day, at 18 mins each, thats 10 ambushes, or 9000 sp a day.
PLease don't remove the cap! I suck! My lifetime wp is 90,422
NOOOOOOOOO If serious... if you suck that bad kit a logi suit, put two shield extenders, two armor reps, nanoinjector, rep tool and nanohive. Then follow groups of people like a lost puppy repairing them, reviving them and resupplying them. You'll gain WP and make everyone in the game want to hump your leg. if trolling... U SuXXrRz n00b! HTFU and L2P! We love are logis especialy when we get out of a fight wiith only are skin left |
develsgun
Phyrexian Engineering Legacy Rising
19
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Posted - 2013.01.23 00:59:00 -
[5] - Quote
Mars El'Theran wrote:Xavier Hastings wrote:I actually support no cap.
People will play as much as they will play and that is that. No need to punish them.
Besides, early players will not get trampled on...
If they fix the matchmaking system. I'm afraid that isn't possible. The design of Dust follows EVE, and matchmaking is planet and district based. This isn't COD or BF where players can have ranked matches based on a simple number. I'm glad of that actually, but it does tend to involve some difficulty in certain areas. Closest thing to matchmaking you're going to get, (unless something changes drastically, in a bad way), is avoiding planets where higher SP players choose to play. Wrong instant match is completly not planet based it is random matches corp battles are non random so its simple u want to play with no rules u and ur corp fight a corp match u want random quick match well its completely random |
develsgun
Phyrexian Engineering Legacy Rising
19
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Posted - 2013.01.23 07:01:00 -
[6] - Quote
xp3ll3d dust wrote:Lets do a quick tally Only 26 likes on the Dev post announcing removal of SP cap Vs. the 18 pages (360 replies) going WTF are you thinking. Uhm at my last count half of those pages are people saying wtf did u put the cap in game in the first place
Look this aint ment to be a fair game it has the basic foundation of equipment and skills as eve and eve aint close to fair. Its simple the instant match maker throws u into battles with those around ur sp how do I know this cause for the last day or two I have been going from ambush to skirmish to ambush seeing only standard gear to match my standard ass. Few people were running around in militia gear 1 was my buddy who had just downloaded the game 4hours befor now and was running around with pure basics. Now get this even though most of the time we were on opposite sides of the map he was actually keeping pace while I went 8/5 he would go 3/5 or so not that bad for a complete noob running around with folks already supporting standard gear. With this note I like to reiterate its not the gear that makes a winner its the player who tries to win. U folks are getting worked up for nothing supporting a skill cap system unneccesary and only use is turning away new players as it makes the game seem glitched to its core and the grind some dullingly slow. Best method is to remove the cap let it go free and tune the sp gain rate down to an acceptable level. I myself think 1/2 sp per wp sounds decentas the average ive been able to pick out from all my games and from all those players participating in those games is about 600-700wp then u add on the skillpoints accumulated from howlong u played in the match u should average around 600 sp witch I believe is a very fine rate as 24 hours of play time nets 14400 not a hell of a lot is it now. Enough for 1 level 2skill where as the current rate had that inside of 14 hours. Does that sound so bad if someone is playing more then u they wont be progressing fast enough for u to come in and kick there ass the next day if ur actually worth ur contract and if u are worth ur contract then ull be kicking it in the high sp gain range probally accumulating faster then average even with ur limited play time
Now for the trashing of the statement about corp battles as it is a contract willingly taken by a corp even making the corp put up colateral for if they lose that would usually mean the corp is ready for the fight the players have a couble hundred of there favorite vehicles and fits lined up for this battle and the ceo woulf done a little research to get a good estimation of the opposing corps sp level but im sorry if ur ceo dont ask befor sighning u up for corp battles it aint the games fault its his idiocity to not check the armory and available soilders aswell as ur foolishness for being with him as I wouldnt log on
Now befor I get spammed for the long ass post id like to pount out im making an argument with facts and examples without all the bull **** crying everyone else has about family troubles and wor and kids not going to school as thats utter nonsense |
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