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Thread Statistics | Show CCP posts - 1 post(s) |
Frank Devine
ZionTCD Legacy Rising
107
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Posted - 2013.01.22 23:46:00 -
[1] - Quote
CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
I don't think the SP cap should be removed completely, I think it should be doubled or tripled but not completely removed. The reason I think we should keep some sort of cap is because of people like me who do have lives outside of this game that it would create a unfair advantage when you have groups of people that have nothing better to do then stay on and play 24 hours a day. That is just my 2 cents take it for what it is worth. |
Frank Devine
ZionTCD Legacy Rising
107
|
Posted - 2013.01.23 01:47:00 -
[2] - Quote
develsgun wrote:Frank Devine wrote:CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
I don't think the SP cap should be removed completely, I think it should be doubled or tripled but not completely removed. The reason I think we should keep some sort of cap is because of people like me who do have lives outside of this game that it would create a unfair advantage when you have groups of people that have nothing better to do then stay on and play 24 hours a day. That is just my 2 cents take it for what it is worth. please if u would explain this unfair advantage as the instant match maker places u in aatch with people close to ur own sp. The diffrences in mods and quality of mods aint enough to warrent the person unstoppable by younger players just harder to beat. So wheres the unfair advantage ull be running across cause I dont see it. I say remove the cap give everyone the sp the grind for and the amount of time someone puts into the game contfols how quickly they get better skills. Now lets make it funner no cash reward for losers afterall if u did ur job properly as a merc ud have won (alright u can have a little as advance pay but u better win if u want the rest) and lets also constitute the idea that one battle could take days oh ya entire planet as the field and it dont end till client runs out of money or 1side gets there ass kicked back into space like the star huggers they are
The unfair advantage comes from a player who has no life except to play, he plays 16 hours a day for 2 weeks and before you know it he is running around with a prototype suit on with his HMG looking for you in your advanced suit if you are lucky because you have to work 5 and 6 days a week so you can get it as quickly, and to your point about if you did your job then you get points what about when I do my job but I have someone like you on my team who cant do there job and I have burned thru a ton of isk on my loadouts but I still lose because of team mates yeah that wont work either, |
Frank Devine
ZionTCD Legacy Rising
107
|
Posted - 2013.01.23 02:00:00 -
[3] - Quote
Lune Solitaire wrote:Removing the SP cap will only harm Dust in the long run, there's no denying this. Doing so will allow players who have the ability to play 8+ hours a day 5+ days of the week to accumulate SP at an alarming rate. Since there is no limit to how many skill points you can accumulate total nor how many skills you can learn it only makes sense that it won't be long before every skill available has been learned by the aforementioned players. While it's true that individual skill and tactics do play a part in battles, it is even more true that skills and equipment play a bigger part.
Now what will happen when Corp A's players, who put in 56+ hours a week into the game and have eventually learned every skill play Corp B whose players can only play ~14 hours a week? The latter corp could have Sun Tzu pulling the strings for them, but it won't make a difference when Corp As players have more armor, do more damage, regenerate shields quicker, have more accurate guns, and all have prototype-level gear. It won't make a difference when any member of Corp A can call in a tank or a dropship until the vehicle limit is reached while only a few players in Corp B have the weaponry or the vehicles to counter it. And then, because they had to specialize to use those items and cannot cope with Corp A when they all switch to a different loadout. Not to mention the intangible benefits of being more familiar with the games mechanics, and therefore having refined control over your character.
When it hits critical mass, there will be a few elite corps who will battle each other because no competition can be had from the other corps who can't put in the time the elites can. The normal players will stop playing the game because they'll constantly run into enemies they can't kill, and the elite players will either stop playing because they no longer have a challenge save for the few other elite players, or they will continue terrorizing new players until only the elite are left.
It's easy to make the comparison with EVE in that new players can be annihilated by the veterans but the game still thrives, but if everything was wiped clean and every EVE player started from scratch, would the few players who can play constantly have Titans within months? That couldn't happen thanks to EVE's restrictive skill system. But with Dust, SP is gained actively, there is a very distinct and tangible advantage to be gained by playing often if no SP cap is in place. It's one thing to take a hands-off approach to the economy and player interactions, but if the system does not promote competition by allowing those with more game time to end up light years ahead of other players then what's the point? The game won't be successful without countless mercs and when things spiral out of control due to the unrestricted SP gain who will be around to play the game?
Thank You!
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