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semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 18:07:00 -
[301] - Quote
BigussDikkuss wrote:semperfi1999 wrote:xprotoman23 wrote:Not going to read the entire thread need cliff notes. Somebody hook me up. Almost everyone posting is QQ over no SP cap. Speaking personally read my post on page 14 ......I think this sums up the correct thought process pretty well on why there should not be an SP cap...... I read your post. I disagree with you. I'm not "QQ" because I am stating my opinion and it happens to disagree with yours. As do the majority of posters so far. Don't get "salty" because you're in the minority, now.
Dont get me wrong I dont really care but if you notice most people are just talking over or past eachother....even some of the ones where someone quotes another they just talk past each other.
Believe me I understand your reasons for the SP cap...I was there and believed the same thing 3 hours ago. However I stopped my initial reaction and read more and thought about it more....not just from my side but from the side of how will this game A) make enough money for devs to continue it B) what is the general structure of a FTP game C) why are people upset?
After answering those questions I ended up changing my mind on the SP cap. whether they have it or not will not affect me..I will likely play either way. I will also likely not purchase much of anything either way. However those who want to keep up with no lifers will spend money on the boosters. Its these people who in the long run will keep this game running. No lifers will mostly not purchase more boosters (some will but most wont). Generally FTP games are games where you spend money to be able to take less time in the game to get the same results as someone who plays all the time. That is what the boosters do. Why are people upset? They dont like the idea that since they dont want to spend money they will likely be left in the "dust". However this is true of all FTP games for those who dont spend lots of time playing it. generally the players who chose the completely free model of the FTP game has to make up with either skill or time...or both. If you dont have either then this game will seem very harsh to you.
No matter what you do you cannot make up for a players lack of skill. you can nerf a pro players weapons to do 1 dmg per hit and keep a poor players dmg at its current lvls and the pro player will still win the battles more often then not by playing intelligently. |
Titus Stryker
Internal Error. Negative-Feedback
35
|
Posted - 2013.01.22 18:07:00 -
[302] - Quote
Skihids wrote:semperfi1999 wrote:Skihids wrote:CCP Cmdr Wang wrote:
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
All actions have repercussions. You can't just eliminate the cap and declare them gone. There will ALWAYS be a significant difference between players, at least an order of magnitude, generally two. There are players getting 3,000 WP and 50 WP in each match. CCP isn't really willing to just cut the knot or they wouldn't be lowering the SP gain per WP. They don't want to throw the door wide open for the SP fanatics to rush through. The WP/SP curb is the new throttle that replaces the cap throttle. So you have to take a look at what effects THAT new throttle will have, and it isn't pretty. The experienced players will continue to receive the majority of WP's in each match and leave the lower level players to gain WP/SP at a rate 1-2 orders of magnitude less. So if the top earners are kept to a "reasonable" SP gain (as defined by CCP), the lower earners will be 1-2 orders of magnitude BELOW a reasonable rate. That low earning population is going to include 90% of all new players and most will lose patience with the glacial pace of progression. They won't be willing or able to put in 10 to 100 times the hours of the top earners to obtain a reasonable progression. Bottom line: The WP/SP curb is a regressive tax on new players that is only required because of the cap removal, and it will kill interest in the game. IE players who suck at games will have a hard time gaining as much SP as players who are usually an average or above average gamer. Nearly ALL players new to DUST will be low WP earners. How many will stick it out to earn enough SP to become average? It is my guess that an average player can hold their own with as little as 2 million SP. Most people trying out the game should be able to get to 2 Million in a month. |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.22 18:12:00 -
[303] - Quote
BigussDikkuss wrote:Lord Crases wrote:BigussDikkuss wrote:Removing the SP Cap is a STUPID STUPID STUPID idea.
Did I voice my opinion clearly enough?
How about this: when the so called "no lifers" create godlike players decked out in Proto gear with maxed weapon skills and are wiping the floor with me, I'll move on to another game and leave Dust 514 behind in the...huh-huh...."dust".
And if the counter plan to that is to reduce the effectiveness of the gear and make it all just 1% better than your basic Militia loadouts, well guess what? That is a STUPID STUPID STUPID idea too. Yes because the best gear in the game saves you from a shotgun blast to the head right? Your point is an instanced detail and has no place in my argument. Furthermore on the subject, let me say this; I will NOT BE PURCHASING ANY AURUM in this game if this idea is implemented. If the end goal of CCP is to create a game that entices players to spend money for in game items and skill points, removing the skill point cap and flat-lining all the items makes advancing my character or having "good loot" a moot point.
No its not instanced. A fully decked out skilled player merely has enough health to claim he is still alive. They get an edge but can die just as easily.
Its an fps for Christs sake people died for stupider reasons. So you have to fire 1 or two more bullets. Big whoop.
The point still stands that head shots still 1 shot, OBs still one shot, grenades still one shot and lastly tanks still one shot.
Learn to aim, learn to relay hard targets to your heavy arms teammates and learn to coordinate effort. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 18:16:00 -
[304] - Quote
Skihids wrote:semperfi1999 wrote:Skihids wrote:CCP Cmdr Wang wrote:
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
All actions have repercussions. You can't just eliminate the cap and declare them gone. There will ALWAYS be a significant difference between players, at least an order of magnitude, generally two. There are players getting 3,000 WP and 50 WP in each match. CCP isn't really willing to just cut the knot or they wouldn't be lowering the SP gain per WP. They don't want to throw the door wide open for the SP fanatics to rush through. The WP/SP curb is the new throttle that replaces the cap throttle. So you have to take a look at what effects THAT new throttle will have, and it isn't pretty. The experienced players will continue to receive the majority of WP's in each match and leave the lower level players to gain WP/SP at a rate 1-2 orders of magnitude less. So if the top earners are kept to a "reasonable" SP gain (as defined by CCP), the lower earners will be 1-2 orders of magnitude BELOW a reasonable rate. That low earning population is going to include 90% of all new players and most will lose patience with the glacial pace of progression. They won't be willing or able to put in 10 to 100 times the hours of the top earners to obtain a reasonable progression. Bottom line: The WP/SP curb is a regressive tax on new players that is only required because of the cap removal, and it will kill interest in the game. IE players who suck at games will have a hard time gaining as much SP as players who are usually an average or above average gamer. Nearly ALL players new to DUST will be low WP earners. How many will stick it out to earn enough SP to become average?
Its not a matter of SP its a matter of skill in the games. When I first started was the middle to end of august. Everyone had way more SP than I did but I was able to pull ou 1.5 - 2.0 KDRs while learning this game. The next build once it started I immediately kicked off and continued to do very well with 3-4 KDRs in almost every game and got alot better as I learned more. If a new player is good they should be able to learn and still get decent enough WPs. I am sorry but I never cater a game to the noobs as no matter how long they play they never get any better.
Incase you dont know my definitions Newb= new player who learns the ropes and plays well once they understand the game....all gamers are these at some time
Noob= player who no amount of playtime in a game makes them any better. They are just as bad the 6th month into a game as they were the first day. Many MANYMANY players are this and there are alot of these in this game. How can you tell? Easy they are also known as bluedots. 4 of them will sit with their backs turned to the objective they are sitting 5 meters from and not realize an enemy is hacking it. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.01.22 18:17:00 -
[305] - Quote
Titus Stryker wrote:Skihids wrote:semperfi1999 wrote:Skihids wrote:CCP Cmdr Wang wrote:
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
All actions have repercussions. You can't just eliminate the cap and declare them gone. There will ALWAYS be a significant difference between players, at least an order of magnitude, generally two. There are players getting 3,000 WP and 50 WP in each match. CCP isn't really willing to just cut the knot or they wouldn't be lowering the SP gain per WP. They don't want to throw the door wide open for the SP fanatics to rush through. The WP/SP curb is the new throttle that replaces the cap throttle. So you have to take a look at what effects THAT new throttle will have, and it isn't pretty. The experienced players will continue to receive the majority of WP's in each match and leave the lower level players to gain WP/SP at a rate 1-2 orders of magnitude less. So if the top earners are kept to a "reasonable" SP gain (as defined by CCP), the lower earners will be 1-2 orders of magnitude BELOW a reasonable rate. That low earning population is going to include 90% of all new players and most will lose patience with the glacial pace of progression. They won't be willing or able to put in 10 to 100 times the hours of the top earners to obtain a reasonable progression. Bottom line: The WP/SP curb is a regressive tax on new players that is only required because of the cap removal, and it will kill interest in the game. IE players who suck at games will have a hard time gaining as much SP as players who are usually an average or above average gamer. Nearly ALL players new to DUST will be low WP earners. How many will stick it out to earn enough SP to become average? It is my guess that an average player can hold their own with as little as 2 million SP. Most people trying out the game should be able to get to 2 Million in a month.
You are far more optimistic than I am. New players will look at the cost of the skill tree, compare that to their 2-3k SP per day and opt to play PS2 instead. No new blood, no huge player base.
|
Deveshi
WarRavens
144
|
Posted - 2013.01.22 18:17:00 -
[306] - Quote
Lord Crases wrote:BigussDikkuss wrote:Lord Crases wrote:[quote=BigussDikkuss] No its not instanced. A fully decked out skilled player merely has enough health to claim he is still alive. They get an edge but can die just as easily. Its an fps for Christs sake people died for stupider reasons. So you have to fire 1 or two more bullets. Big whoop. The point still stands that head shots still 1 shot, OBs still one shot, grenades still one shot and lastly tanks still one shot. Learn to aim, learn to relay hard targets to your heavy arms teammates and learn to coordinate effort.
He shoots, he scores. Please excuse the pun |
develsgun
Phyrexian Engineering Legacy Rising
19
|
Posted - 2013.01.22 18:19:00 -
[307] - Quote
Look this hole thing is over whether or not we want people to be stronger than us. People will be stronger no matter what and dust does a decent job of balancing itself without the skill cap as the diffrence between equipment is not that great and leaves plenty of room for skillled player or players working as a team to kill the best gear lonewolfing even though they were in gear as bad as militia gear. The sp cap was an answer to cod babies who were used to everything being handed to them and wind for eqality on the forums. Now with that note im not entirely against the idea of the sp cap to slow ones progression ass without it in the 3days ive been playing I could possible be in advance gear already I just dont agree with the sp caps method. In my oppinion the skill payout should be lowered and skillpoint required to upgrade skills hired to the point that it may take 2 weeks of pure grind to get a decent standard suit fit.
Mabey my idea sounds a little overboard to some but the main idea is not to cut people off but instead keep giving but make them work and increase the grind so relitivly a dust mec proto gear is practically a capital ship in eve. Just tweek the sp payouts and sp requirements to make the grind longer.
Now befor I get rampaged by people wishing for eqality well give it up in eve I got 40 mill sp will go out to pvp and can verywell make a 200sp player cry just as in dust a militia suit can kill a proto u just have to be dam smart and hope he aint a match. After all bytime some newbies join were running around in dropships and **** so dont try to hinder there progress by a cap if they grindmore then u so be it theyll catch up and if u grind more ull stay ahead eather way theres new blood to fight against as the instant battle picks ur battles (or is suppose to) based on the amount of sp u got creating matches where everyone is fairly even sp wise as for skill or gear that depends on how u play. In corp matches ur risking throwing a noob into a bunch of adv heavies but hell in a corp battle u took the contract and should be operating as a team in any case.
I hope this thread stops here and ccp ends the cap |
Deveshi
WarRavens
144
|
Posted - 2013.01.22 18:24:00 -
[308] - Quote
Skihids wrote:
You are far more optimistic than I am. New players will look at the cost of the skill tree, compare that to their 2-3k SP per day and opt to play PS2 instead. No new blood, no huge player base.
And you think that seeing a screen indicating a reward of 50sp after a couple of hours gameplay without any explanation will encourage people to stick around?
You mad bro?
Without the SP cap the game simply looks extensive. With the SP cap is looks extensive and the boosters make it look like a con artist has been programming. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 18:25:00 -
[309] - Quote
develsgun wrote:Look this hole thing is over whether or not we want people to be stronger than us. People will be stronger no matter what and dust does a decent job of balancing itself without the skill cap as the diffrence between equipment is not that great and leaves plenty of room for skillled player or players working as a team to kill the best gear lonewolfing even though they were in gear as bad as militia gear. The sp cap was an answer to cod babies who were used to everything being handed to them and wind for eqality on the forums. Now with that note im not entirely against the idea of the sp cap to slow ones progression ass without it in the 3days ive been playing I could possible be in advance gear already I just dont agree with the sp caps method. In my oppinion the skill payout should be lowered and skillpoint required to upgrade skills hired to the point that it may take 2 weeks of pure grind to get a decent standard suit fit.
Mabey my idea sounds a little overboard to some but the main idea is not to cut people off but instead keep giving but make them work and increase the grind so relitivly a dust mec proto gear is practically a capital ship in eve. Just tweek the sp payouts and sp requirements to make the grind longer.
Now befor I get rampaged by people wishing for eqality well give it up in eve I got 40 mill sp will go out to pvp and can verywell make a 200sp player cry just as in dust a militia suit can kill a proto u just have to be dam smart and hope he aint a match. After all bytime some newbies join were running around in dropships and **** so dont try to hinder there progress by a cap if they grindmore then u so be it theyll catch up and if u grind more ull stay ahead eather way theres new blood to fight against as the instant battle picks ur battles (or is suppose to) based on the amount of sp u got creating matches where everyone is fairly even sp wise as for skill or gear that depends on how u play. In corp matches ur risking throwing a noob into a bunch of adv heavies but hell in a corp battle u took the contract and should be operating as a team in any case.
I hope this thread stops here and ccp ends the cap
This I cant agree with. To attract FPS playes they need to feel like they are getting somewhere if you are making them "lvl up" if you make a grind so hard such that low skill items takes weeks to obtain there will be almost no FPS player here and you will only have some eve side players come over for a FPS-like experience that many of them probably have not had since they enjoy their spreadsheets too much. I think the current progression was about right and their new SP system will probably work just as well but if you make it take too long to gain any of the skills in this game then it will die or the quality of the competition will be so low that it wont be worth playing. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.01.22 18:26:00 -
[310] - Quote
People who think in game skills don't make a difference and only real world skill makes the difference are delusional.
Whatever. If the change goes through, I'll keep playing, but CCP won't see another dime from me, at least not in DUST anyways.
These impatient kids who can't appreciate the beauty of slow progression are irritating to say the least, and the fact that CCP is even considering pandering to them, is upsetting at best. |
|
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
|
Posted - 2013.01.22 18:27:00 -
[311] - Quote
develsgun wrote:Look this hole thing is over whether or not we want people to be stronger than us. People will be stronger no matter what and dust does a decent job of balancing itself without the skill cap as the diffrence between equipment is not that great and leaves plenty of room for skillled player or players working as a team to kill the best gear lonewolfing even though they were in gear as bad as militia gear. The sp cap was an answer to cod babies who were used to everything being handed to them and wind for eqality on the forums. Now with that note im not entirely against the idea of the sp cap to slow ones progression ass without it in the 3days ive been playing I could possible be in advance gear already I just dont agree with the sp caps method. In my oppinion the skill payout should be lowered and skillpoint required to upgrade skills hired to the point that it may take 2 weeks of pure grind to get a decent standard suit fit.
Mabey my idea sounds a little overboard to some but the main idea is not to cut people off but instead keep giving but make them work and increase the grind so relitivly a dust mec proto gear is practically a capital ship in eve. Just tweek the sp payouts and sp requirements to make the grind longer.
Now befor I get rampaged by people wishing for eqality well give it up in eve I got 40 mill sp will go out to pvp and can verywell make a 200sp player cry just as in dust a militia suit can kill a proto u just have to be dam smart and hope he aint a match. After all bytime some newbies join were running around in dropships and **** so dont try to hinder there progress by a cap if they grindmore then u so be it theyll catch up and if u grind more ull stay ahead eather way theres new blood to fight against as the instant battle picks ur battles (or is suppose to) based on the amount of sp u got creating matches where everyone is fairly even sp wise as for skill or gear that depends on how u play. In corp matches ur risking throwing a noob into a bunch of adv heavies but hell in a corp battle u took the contract and should be operating as a team in any case.
I hope this thread stops here and ccp ends the cap
in that case let's just go passive sp just like eve then it will be the same. it's about the isk let them grind that. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 18:29:00 -
[312] - Quote
DUST Fiend wrote:People who think in game skills don't make a difference and only real world skill makes the difference are delusional.
Whatever. If the change goes through, I'll keep playing, but CCP won't see another dime from me, at least not in DUST anyways.
These impatient kids who can't appreciate the beauty of slow progression are irritating to say the least, and the fact that CCP is even considering pandering to them, is upsetting at best.
Why would you be willing to pay money for a booster when their is a cap and not willing to buy one when there is not a cap. If there is no cap then the booster is a better value for you....is it truly only the fact that most gamers dont like their games to take months-years for them to get anywhere? |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2013.01.22 18:32:00 -
[313] - Quote
Skihids wrote:Titus Stryker wrote:Skihids wrote:semperfi1999 wrote:[quote=Skihids]
IE players who suck at games will have a hard time gaining as much SP as players who are usually an average or above average gamer. Nearly ALL players new to DUST will be low WP earners. How many will stick it out to earn enough SP to become average? It is my guess that an average player can hold their own with as little as 2 million SP. Most people trying out the game should be able to get to 2 Million in a month. You are far more optimistic than I am. New players will look at the cost of the skill tree, compare that to their 2-3k SP per day and opt to play PS2 instead. No new blood, no huge player base. 1. Ever players gets 24,000 SP per day in Passive SP 2. I am guessing that with the new 1WP = 1SP plus you still get SP for time in game (although lower than current rate) that a average player will still get 1,500 SP per match. |
Zcynx Rivera
Cygnus Tactical Operations
2
|
Posted - 2013.01.22 18:34:00 -
[314] - Quote
CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
I'm putting my ten cents in this as well. If this is implemented then first of all the 10 days advantage down the drain, the 100k sp down as well, and all of us who beta tested and made this day possible for those new players starting today means a big screw you vets for all your hard work and all your dedication from Ccp's part. Look at eve right now. You gain exp little by little and even if you go on a grind fest you still have to wait and you get that sense of accomplishment the day your skill reaches the desired level. I'm an Eve player and always been into FPS as well but the reason ppl play CoD and BF3 and after a couple of month is traded in and the new one is what matters is because of this pointless system. Dust 514 has potential just like eve to be played long and to be enjoyed regardless of time out. The reason i took my time to write this is because i care for this game. It showed me something new and never implemented and it gave me a reason to sit down and play it because my hardwork and dedication pays of in the game. CCP dont kill the game now when it has been going a good route. People complained about the cap because they are those few who spend time here in the forums posting senseless and unhelpful info and are the no life crowd who want to, like other players stated, have it removed to be able to reach top in 2 days. This will not give them a sense accomplishment like CCP wanted and it will become just another CoD or BF3 and be thrown aside in a month when the next fps comes out. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.01.22 18:36:00 -
[315] - Quote
semperfi1999 wrote:Why would you be willing to pay money for a booster when their is a cap and not willing to buy one when there is not a cap. If there is no cap then the booster is a better value for you....is it truly only the fact that most gamers dont like their games to take months-years for them to get anywhere?
Why should I care about paying to increase how much SP I have, when I know that I will LITERALLY never catch up to no lifers, no matter what I do? They'll be using boosters too, and getting miles and miles and miles ahead.
And yes, I like slow progression, it's the whole reason I got turned onto DUST in the first place. SP management is a skill, and this change will take any form of skill out of that. Just farm to your hearts content, max out the stuff that interests you in a month, and then play laggy CoD in space till you get bored and move on.
Buying a SP booster with no SP cap just screams no life try hard. |
Sentient Archon
Red Star.
690
|
Posted - 2013.01.22 18:38:00 -
[316] - Quote
This is one of the reasons why there should be a SP Cap. |
Deluxe Edition
Like a Boss.
50
|
Posted - 2013.01.22 18:38:00 -
[317] - Quote
Removing the cap and lowering SP requirements will turn this game into a grind fest where the person who spends the most time playing becomes all powerfull and wins. We need a cap, however having a daily cap makes it where you can't take a day off the game.
My suggestion is have a max SP for charecter based on time since creation... everyday the charecter is active your charecters max skill points increases.
This way the game isn't about grinding, or having to play everyday. Rather a steady progression that gets you ready for the next steps of game play as you learn. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.01.22 18:45:00 -
[318] - Quote
Deluxe Edition wrote:My suggestion is have a max SP for charecter based on time since creation... everyday the charecter is active your charecters max skill points increases.
This is actually perfect, it enforces a max daily SP cap on try hards, while leaving no one behind if they miss a few games. This is actually the best solution I've heard, too bad it's buried in this mess, so simple yet so perfect. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.22 18:54:00 -
[319] - Quote
DUST Fiend wrote:Deluxe Edition wrote:My suggestion is have a max SP for charecter based on time since creation... everyday the charecter is active your charecters max skill points increases.
This is actually perfect, it enforces a max daily SP cap on try hards, while leaving no one behind if they miss a few games. This is actually the best solution I've heard, too bad it's buried in this mess, so simple yet so perfect.
Yeah but that's too friendly, you need to make this game require some commitment other wise the population will suffer, and the whole point of the game will become moot. |
Maenad Melas
Last Catalyst
0
|
Posted - 2013.01.22 18:58:00 -
[320] - Quote
Is Dust that different from EVE in the sense that after a certain level of specialization in a particular field it doesn't matter how many SP you have, they're largely irrelevant to a particular fitting?
In other words, if you have maxed sniper rifle skills or maxed skills for your sniper rifle kit, does it still matter how many SP you have after that to dump into heavy weapons?
Mind you I'm brand new in the open beta, but have been playing EVE since 2006. As someone with 110m sp in EVE I can tell you that while I'm still getting better in new ships, giving me more and more options of what I want to undock into a fight, I long ago stopped improving my skill for the first few ships I trained for. Once I got the relevant skills to 5 that was that. I can see how until you get the skills to 5 you're at a disadvantage, but after that, does it really matter that much? Honest question, not trolling. |
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Kushmir Nadian
Valor Coalition RISE of LEGION
78
|
Posted - 2013.01.22 18:58:00 -
[321] - Quote
removing the cap the WORST IDEA EVER. Leave progression as is, where we actually feel like we have to work for something. |
Darius Ashran
BetaMax.
23
|
Posted - 2013.01.22 19:00:00 -
[322] - Quote
DUST Fiend wrote:[quote=semperfi1999]
Why should I care about paying to increase how much SP I have, when I know that I will LITERALLY never catch up to no lifers, no matter what I do? They'll be using boosters too, and getting miles and miles and miles ahead. .
This is getting silly. It seem some of you are just not thinking this through enough. Down the line the Skill gap will exist NO MATTER WHAT! Sp cap No SP cap long term it will make no difference. Guys if someone joines a month or 3 months or 6 months hell a year from now. They will NEVER catch up Not with role over, not with or without a cap. Ladys and gents the point is not to catch up or break even with every other player so its all " fair" the point is to use what you have. Your skills and gear? Yes. But also your wits, Teamwork, and group coordination. This is true in EVE and it will be true in Dust. More skills will be added over time. CCP has said this among many other things over the last year explaining the broader strokes of how they intended to pursue development.
Get the Idea firmly seated in your minds. You will not be equal. Your enemys will eventually have advantage over you. IN time, Money Gear, and experience. Normally I would not say this but the true theme of this and of EV long term is indeed " Adapt or die" not as a troll or a joke. We as Players and new players down the line are injected into a hostile world with adversary more advanced and stronger then us and told " kill them or they will kill you" so you do it or Fail. This challenge and challenges in this vein are what make EVE and what make Dust great. And its what has held true as a core tenant of CCP design for years. If this is not something you can handle or are not comfortable with then for god sake don't play. But stop bitching. Gents the information is on the web for all to see if you payed attention over the last year i don't even understand how we are still have alot of these conversations sometimes. |
Latina-Maffia
3dge of D4rkness SoulWing Alliance
6
|
Posted - 2013.01.22 19:00:00 -
[323] - Quote
CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
What about raising the skill cap.....maybe double or triple it?!?! |
lordjanuz
Norwegian Dust514 Corporation
88
|
Posted - 2013.01.22 19:03:00 -
[324] - Quote
Get back to weekly cap than we dont have to play every day and can put in some exstra ours during the weekend. |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.22 19:05:00 -
[325] - Quote
Everyone is doing everything except talk hard stat numbers here. So lets talk facts.
Maxed shield skills are 10% Max armor skills are 10%
10% of what? Well given that the average amount of health is about 150 hp and depending on uniform you wearing being shield or armor heavy lets say half and half.
So 75hp for each sound good?
So that's 7 extra hp per category. My scrambler pistol does about 47 damage a shot.....
My freaking pistol.
the fact lets say maxed out skill buddy gets top of the line Armour.
The Hp difference from top of the line armor is like 50-75 points.
So lets take our dude give him 100hp per category plus the bonus 10% and hes rocking a solid 220 hps.
Not bad I guess till you do the math that a starter sniper rifle does 190 damage. A starter assault rifle does about 35 damage (per bullet!) in a volley of I think 10-15.
Yes in a mach of two soldiers playing roshambo without any kind of outside influence sure skilled out player will most likely win.
But this isn't a game of 1v1 its a game of army vs army and if you think for one second that extra health is going to allow you to kill one guy reload fast kill the guy behind him and maybe kill the guy behind him.... your the delusional one.
Much more likely scenario is that buddy in a frount line fight gets taken down to a sliver of his life, thanks God he skilled up then fights on until either a medic is about or someone polishes him off. |
Drogan Reeth
Free Trade Corp
2
|
Posted - 2013.01.22 19:05:00 -
[326] - Quote
Flyingconejo wrote:I will make it short:
Rollings SP cap > Weekly SP cap >>>Daily SP cap >>>>>>>>> No SP cap at all.
The reasons, have been stated by all the people above me a thousand times. So please, don't go out of your way to choose the worst option of all. (Hint: The worst option is no SP cap at all)
ONE THOUSAND TIMES THIS!
No SP cap is worst by far! Please Please don't change to no cap. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.22 19:07:00 -
[327] - Quote
Kushmir Nadian wrote:removing the cap the WORST IDEA EVER. Leave progression as is, where we actually feel like we have to work for something.
Maintaining the daily cap is tedious, No cap is a dangerous can of worms with a myriad of its own issues. Exclusively passive would negativity effect server population. rolling SP in periods of time in excess of 9 days is too friendly.
really the only SP system that has been proposed that does not spoil the RPG elements of the game or demand too much dedication to the game to not be considered work, is the rolling weekly SP cap. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2013.01.22 19:10:00 -
[328] - Quote
I like the cap, I don't like the fact that its on a 24 hour cycle because it forces me to play every day regardless of scheduling and it makes the game feel like a second job.
Rolling SP Cap System
27,200 SP/Day is added to the cap Max of 190,400 SP cap (7 days worth) If earn able SP cap reaches that max value, no more SP is added to the 'pool' Earning SP removes that amount from the 'pool' and allows for more SP to be added gradually.
Keep SP rewards the same as before, if you reduce it, reduce the cap by the same percentage and increase passive gain by the same percentage. Overall SP gain should remain similar.
Increase 'capped' rewards from 50SP/match to 250-500, this makes playing after the cap is reached a little more palatable
Add timer to being in the MCC. Force people to leave the MCC or be terminated as if they were in the Red Zone. This will help reduce AFKers. 30-60 seconds is reasonable.
Overall i think this solution would regulate SP in a similar fashion as it does now, without forcing people to log in every 24 hours to cap SP (This is even more frequent than EVE). If people want to grind 7 days of SP on the weekend, more power to them. I like having more flexibility in when I play without the stress of missing out on potential SP. The 7 day limit however also prevents people from just not playing for months at a time then grinding SP all at once, which ultimately rewards those who are dedicated enough to log in for a reasonable amount of time every week.
Full removal of the skill cap is a poor idea, which will cause more problems than it prevents. The Rolling SP system as outlined above it a good baseline for a more balanced aproach to SP gain which rewards those who play a lot without giving them an overbearing advantage to those who are less hardcore. I think the SP cap is something that is reasonably reached, that way people who want to can max it out and not feel obligated to play 40 hours a week to optimize their SP gain. At the same time, post-cap rewards being increased from 50 to 250-500 would still offer those 24/7'ers a reasonable reward for going up and beyond the skill cap. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.01.22 19:12:00 -
[329] - Quote
Maximus Stryker wrote:
1. Ever players gets 24,000 SP per day in Passive SP 2. I am guessing that with the new 1WP = 1SP plus you still get SP for time in game (although lower than current rate) that a average player will still get 1,500 SP per match.
Ah, I'm assuming that there will be no SP for time in match.
Two reason for that: 1) CCP said they would nerf SP gain to contain the heavy players
2) To curb AFK SP farming. If you reward even 500 SP per match you invite massive SP farming. One Chinese SP farmer with a bit of automation can keep 100 toons in the MCC and get 50k SP every 20 min. Yes each toon will take a long time to become salable, but he's working in bulk and doesn't care. His return on investment is orders of magnitude better than actually playing the game. A Chinese SP farm with each person going for WP is one thing, but one parking 100 toons in the MCC is a game killer.
With that it would probably take a player totally new to DUST about 100 days to get competitive, and that's assuming perfect SP placement. Given my personal experience learning DUST I don't expect perfect placement for the majority of new players. Further I don't expect them to know that 2.5M SP will make them competitive. They haven't gone through all the builds we have to gain that sort of insight.
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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.22 19:13:00 -
[330] - Quote
Keep the current system and provide SP rollover for the week. Removal of the system allows for a major power imbalance based on time spent playing rather than time spent since character generation. Not all of us have the luxury of spending twelve hours a day playing Dust 514. |
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