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1. I've had it I'm deleting this game. - in General Discussions [original thread]
right with you buddy This excellent, bug free, balanced game is just too awesome, I will also be deleting it
- by WASTED MERC - at 2014.01.23 15:50:00
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2. To everybody reviving with nano injectors... - in General Discussions [original thread]
CCP will pick the most stupid illogical solution to this problem and them implement it in some utterly ridiculous way, they will determine it is absolutely awesome based on a couple of goes playing it in the office. For the record if I ever decid...
- by WASTED MERC - at 2014.01.23 15:46:00
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3. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
Instead CCP better chain link all guns together for unmanned turrets So a single tank driver will now be firing 1 heavy and 2 small turrets all at the same target, that would be super awesome and it wont be OP at all, its a nerf cause your ammo d...
- by WASTED MERC - at 2013.12.13 10:50:00
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4. [request] reduce swarm costs - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: Wiyrkomi has decided to cut the range by 60% and the damage by a 3rd. surely they should have cut the cost by at least 50% to compensate hahahaha, lol, sux to be specced into swarms Where they even OP before?
- by WASTED MERC - at 2013.12.13 10:44:00
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5. Hit indicator/Dramatic deaths - in Feedback/Requests [original thread]
You are stupid, everyone knows you become immune to weapons once you die, you cant die more. CCP I beg you please do not fix this blatantly obvious mistake. I fully expect to be instantly revived with a injector after the enemy has emptied a coupl...
- by WASTED MERC - at 2013.12.13 10:41:00
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6. [request] more variations for remote explosives - in Feedback/Requests [original thread]
Cool, ill remember not to spec that far in demolitions
- by WASTED MERC - at 2013.12.13 10:34:00
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7. Would like to see - in Feedback/Requests [original thread]
Cornell 77 wrote: Think of it this way: If you are already really good at racing a Honda motorcycle, it's not like you would have to almost start from the beginning to also be good at racing a Suzuki. You would just hop on that bike and within...
- by WASTED MERC - at 2013.12.13 10:30:00
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8. [Request] Different color/shade for Shield and Armor health bars. - in Feedback/Requests [original thread]
Wont ever happen as that very useful and logical feature that Id also like to see neither buffs nor nurfs anything. CCP is in the business off buffing/nurfing
- by WASTED MERC - at 2013.12.13 10:06:00
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9. [Suggestion] Give small bonuses for using racial gear in FW - in Feedback/Requests [original thread]
Cat Merc wrote: In Factional Warfare, wouldn't it be cool if say you fight for the Gallente, so your armor suits and tanks have a +5% HP increase, and blasters and AR's have a +10% reload speed? Small bonuses like that for using your racial gea...
- by WASTED MERC - at 2013.12.13 09:12:00
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10. need respec. look in my shoes - in Feedback/Requests [original thread]
So you are saying I should be speccing into something crappy like swarms and staying away from HAV's? BTW CCP should offer respec for like $25 worth of aurum
- by WASTED MERC - at 2013.12.13 09:07:00
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11. You want to make vehicules fun? - in Feedback/Requests [original thread]
loumanchew wrote: 3- Tone down stationary turrets (and dps of railguns for that matter). The concept of having something for free that 2 shots something expensive is illogical. 1 - knock back should be like overheat, you have no knock back...
- by WASTED MERC - at 2013.12.13 09:00:00
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12. vehicles are OP - in Feedback/Requests [original thread]
Ivy Zalinto wrote: But your supposed to be using like 3 or 4 players in tandem. So shouldn't the tank also require 3-4 players in tandem to operate, to even everything out? e.g. tank crew, who all put a share in for the tank
- by WASTED MERC - at 2013.12.13 06:47:00
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13. [request] more variations for remote explosives - in Feedback/Requests [original thread]
Mines cool :) why not very effective in actual war and if you bitches whine about it, there is nothing stopping you using mines.
- by WASTED MERC - at 2013.12.13 06:43:00
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14. F*** Tanks - in Feedback/Requests [original thread]
Cosgar wrote: Wait for them to stop glowing and marvel at how paper thin they are. Shooting while glowing does not stop repair???? Why doesn't the same thing happen with my suit My shield rep has started now, im indestructible :)
- by WASTED MERC - at 2013.12.13 06:40:00
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15. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
Cosgar wrote: Because nobody cried for this in 1.0-1.6 when they were made of cheap cardboard. I made this suggestion previously, a long time ago. To make tanks even better by having dedicated roles in a game where the developers aim is fo...
- by WASTED MERC - at 2013.12.13 06:34:00
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16. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
I thought teamwork was something DUST was aiming for? And whats the problem with driver/gunner setup, its how it works with the LAV and all the dropships except the assault
- by WASTED MERC - at 2013.12.13 06:26:00
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17. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
I was going to say the same thing, separate driver and gunner I'd also say add a fourth seat, for an engineer. When occupied this position gains control of things like modules, scanning, defense systems etc but only when occupied and maybe he see...
- by WASTED MERC - at 2013.12.12 10:55:00
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18. CCP, I Can't Defend You Anymore - in Feedback/Requests [original thread]
Ulysses Knapse wrote: We were told that Dust 514 would be an epic sandbox like EVE. It's been almost five years, and absolutely no signs of sandbox gameplay now or in the near future. REALLY???? CCP really claimed this would be sandbox? hah...
- by WASTED MERC - at 2013.12.12 10:13:00
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19. LAV tap gets banned? - in Feedback/Requests [original thread]
No, this coding quality is too good, the indians outsourced it to the fluffy penguins in Antarctica. That's not a metaphor, I meant penguins
- by WASTED MERC - at 2013.12.12 10:02:00
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20. Heavy no longer a viable role. - in Feedback/Requests [original thread]
Really, Lucky I've only wasted about 100k SP on getting into heavy Think I'll stop right there... For the record a x ISK & y SP heavy should be comparable to a x ISK & y SP assault / scout / logi / tank e.g. a Heavy needs more SP then an ...
- by WASTED MERC - at 2013.12.12 09:56:00
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