Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 18 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Moonracer2000
Subdreddit Test Alliance Please Ignore
311
|
Posted - 2013.01.22 16:38:00 -
[271] - Quote
No SP cap is a bad idea. Also, not having any future character wipes but still making wild changes to the game seems like kind of a bad combination.
Thoughts on SP system: Time spent in battle should have a minimal influence on SP. Participation should be the main factor. Passive SP gain feels good where it is.
The best system I experienced was the weekly SP cap. I think the problem with that was people were getting way to much SP per match at the beginning. Max SP to 5-8k per match (instead of 20-30k or whatever it was) and it will take longer than 3 days to hit cap. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.22 16:46:00 -
[272] - Quote
This is like an awful April fools joke, only instead of putting your bosses VW on the roof of an hourly rate motel. CCP is playing a social experiment with repercussions that would in every scenario I've run in my head, negativity effect their own product. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.22 16:48:00 -
[273] - Quote
semperfi1999 wrote:After thinking about this for some time I decided that I agree with CCPs decision. It makes complete sense. Initially I hated the idea but in reality this is a free to play game. Free to play games are known for being games where "no lifers" can spend enough time on the game to overcome the players who decide to spend money in the game to get ahead......and the players who do both blast way ahead of both other kinds of players. This will always be true of a free to play game that has microtransactions. The pay aspect is there for those who want to spend less time in the game but keep up with the "no lifers"....on top of using real money to purchase other items to pimp out your character. Basically CCP has made the booster relevant again.....and since most of their money will likely come from players purchasing boosters.....this makes perfect sense.
I thought about what others stated regarding getting extra SP for not playing for a period and that sounds fine.....only they already have that set up and its called the booster. Not everyone will choose to purchase a booster and if you dont then you made a choice to sacrifice the ability to keep up with no lifers or those who purchase boosters for the ability to continue to play for free. This is a perfectly reasonable model for this game and probably the only way they will be able to make at least enough money to earn a small profit and thus keep the doors open on this game.
In summary......this despite my initial reservations is truly a good idea and probably what should be done. Besides once you hit about 6-7 million SP you have specced pretty far into your chosen field and additional SP only allows you to broaden your skills to allow you to do whatever you want. Finally a smart person! This is a good idea so deal with it. SP doesn't equal skil. Once you get 5-8 million you are set the rest is just candy sp for random fun |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.22 16:52:00 -
[274] - Quote
Zarr Du'Kar wrote:If you are intent to keep the "NO-SP-CAP", how about having a system that allows a player to gain bonus percentage for the number of days that player hasnt played?
That way a player who wasn't able to log in for a week can catch up with someone whos played the whole week. SC 2 uses something like this to great effect. There is no cap and the baseline for point gain is normalized (i.e. everyone gets the same with no diminishing returns). however during the time you're not playing bonus points accrue in a pool, as long as you have bonus points they will be used to match your normalized gains, effectively doubling your SP gains until you've depleted your pool. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.22 16:57:00 -
[275] - Quote
Mr Zitro wrote:semperfi1999 wrote:After thinking about this for some time I decided that I agree with CCPs decision. It makes complete sense. Initially I hated the idea but in reality this is a free to play game. Free to play games are known for being games where "no lifers" can spend enough time on the game to overcome the players who decide to spend money in the game to get ahead......and the players who do both blast way ahead of both other kinds of players. This will always be true of a free to play game that has microtransactions. The pay aspect is there for those who want to spend less time in the game but keep up with the "no lifers"....on top of using real money to purchase other items to pimp out your character. Basically CCP has made the booster relevant again.....and since most of their money will likely come from players purchasing boosters.....this makes perfect sense.
I thought about what others stated regarding getting extra SP for not playing for a period and that sounds fine.....only they already have that set up and its called the booster. Not everyone will choose to purchase a booster and if you dont then you made a choice to sacrifice the ability to keep up with no lifers or those who purchase boosters for the ability to continue to play for free. This is a perfectly reasonable model for this game and probably the only way they will be able to make at least enough money to earn a small profit and thus keep the doors open on this game.
In summary......this despite my initial reservations is truly a good idea and probably what should be done. Besides once you hit about 6-7 million SP you have specced pretty far into your chosen field and additional SP only allows you to broaden your skills to allow you to do whatever you want. Finally a smart person! This is a good idea so deal with it. SP doesn't equal skil. Once you get 5-8 million you are set the rest is just candy sp for random fun
Which in it's own right is depressing, if we boil down every role specialization to the readers digest version this game looses a large portion of what would have made it stand alone in this over simplified market. Not only am i for a cap, I think CCP should elaborate roll bonuses on existing skills to extend any one specialization from 4-8 months to about 14 months...
|
Sir Petersen
Mannar Focused Warfare Gallente Federation
112
|
Posted - 2013.01.22 17:00:00 -
[276] - Quote
Weekly cap 4 sure. Even a monthly one. This game can not turn into mad farming for skill points 24hrs a day. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.22 17:07:00 -
[277] - Quote
Volgair wrote:Mr Zitro wrote:semperfi1999 wrote:After thinking about this for some time I decided that I agree with CCPs decision. It makes complete sense. Initially I hated the idea but in reality this is a free to play game. Free to play games are known for being games where "no lifers" can spend enough time on the game to overcome the players who decide to spend money in the game to get ahead......and the players who do both blast way ahead of both other kinds of players. This will always be true of a free to play game that has microtransactions. The pay aspect is there for those who want to spend less time in the game but keep up with the "no lifers"....on top of using real money to purchase other items to pimp out your character. Basically CCP has made the booster relevant again.....and since most of their money will likely come from players purchasing boosters.....this makes perfect sense.
I thought about what others stated regarding getting extra SP for not playing for a period and that sounds fine.....only they already have that set up and its called the booster. Not everyone will choose to purchase a booster and if you dont then you made a choice to sacrifice the ability to keep up with no lifers or those who purchase boosters for the ability to continue to play for free. This is a perfectly reasonable model for this game and probably the only way they will be able to make at least enough money to earn a small profit and thus keep the doors open on this game.
In summary......this despite my initial reservations is truly a good idea and probably what should be done. Besides once you hit about 6-7 million SP you have specced pretty far into your chosen field and additional SP only allows you to broaden your skills to allow you to do whatever you want. Finally a smart person! This is a good idea so deal with it. SP doesn't equal skil. Once you get 5-8 million you are set the rest is just candy sp for random fun Which in it's own right is depressing, if we boil down every role specialization to the readers digest version this game looses a large portion of what would have made it stand alone in this over simplified market. Not only am i for a cap, I think CCP should elaborate roll bonuses on existing skills to extend any one specialization from 4-8 months to about 14 months... This is a step in the right direction! In the long term sp differences between players will mean nothing! They will always add more skills books. You are talking from an mmo stand point which would be good on PC but never live on a console game. Console gamers are way different from of gamers and it seems like CCP has started to realize it |
ZardOz Owls
Planetary Response Organisation Test Friends Please Ignore
2
|
Posted - 2013.01.22 17:29:00 -
[278] - Quote
How about you remove SP as a reward all together?
Use EVE's skill system, and give us implants. |
Scorps514
Crux Special Tasks Group Gallente Federation
5
|
Posted - 2013.01.22 17:31:00 -
[279] - Quote
I need to agree that No cap is a very bad idea.
A weekly rolling cap would be ideal, it gives people time to get their time in over the course of a week.
Its much better than a daily limit because not everyone can hit the limit daily and they feel like they've "wasted" SP that way. They can catch up on the weekends or whenever they have time, but the limit is there none-the-less to prevent "grinding"
Also, lowering the overall SP gain doesn't help anything, in fact it might make it worse, it only further encourages the people with more time to grind more, and the people with less time will actually get less for the little time they have!
I really think a weekly rolling limit is the best way to go all the way around to create the best possible balance. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 17:31:00 -
[280] - Quote
ZardOz Owls wrote:How about you remove SP as a reward all together?
Use EVE's skill system, and give us implants.
you will not get many fps players then....... |
|
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2013.01.22 17:32:00 -
[281] - Quote
Removing the SP Cap is a STUPID STUPID STUPID idea.
Did I voice my opinion clearly enough?
How about this: when the so called "no lifers" create godlike players decked out in Proto gear with maxed weapon skills and are wiping the floor with me, I'll move on to another game and leave Dust 514 behind in the...huh-huh...."dust".
And if the counter plan to that is to reduce the effectiveness of the gear and make it all just 1% better than your basic Militia loadouts, well guess what? That is a STUPID STUPID STUPID idea too. |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.22 17:34:00 -
[282] - Quote
BigussDikkuss wrote:Removing the SP Cap is a STUPID STUPID STUPID idea.
Did I voice my opinion clearly enough?
How about this: when the so called "no lifers" create godlike players decked out in Proto gear with maxed weapon skills and are wiping the floor with me, I'll move on to another game and leave Dust 514 behind in the...huh-huh...."dust".
And if the counter plan to that is to reduce the effectiveness of the gear and make it all just 1% better than your basic Militia loadouts, well guess what? That is a STUPID STUPID STUPID idea too.
Yes because the best gear in the game saves you from a shotgun blast to the head right? |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.22 17:35:00 -
[283] - Quote
Not going to read the entire thread need cliff notes. Somebody hook me up. |
Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2013.01.22 17:36:00 -
[284] - Quote
No cap is the worst thing I've ever heard.
Daily or weekly is fine. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.22 17:37:00 -
[285] - Quote
Mr Zitro wrote:Volgair wrote:Mr Zitro wrote:semperfi1999 wrote:After thinking about this for some time I decided that I agree with CCPs decision. It makes complete sense. Initially I hated the idea but in reality this is a free to play game. Free to play games are known for being games where "no lifers" can spend enough time on the game to overcome the players who decide to spend money in the game to get ahead......and the players who do both blast way ahead of both other kinds of players. This will always be true of a free to play game that has microtransactions. The pay aspect is there for those who want to spend less time in the game but keep up with the "no lifers"....on top of using real money to purchase other items to pimp out your character. Basically CCP has made the booster relevant again.....and since most of their money will likely come from players purchasing boosters.....this makes perfect sense.
I thought about what others stated regarding getting extra SP for not playing for a period and that sounds fine.....only they already have that set up and its called the booster. Not everyone will choose to purchase a booster and if you dont then you made a choice to sacrifice the ability to keep up with no lifers or those who purchase boosters for the ability to continue to play for free. This is a perfectly reasonable model for this game and probably the only way they will be able to make at least enough money to earn a small profit and thus keep the doors open on this game.
In summary......this despite my initial reservations is truly a good idea and probably what should be done. Besides once you hit about 6-7 million SP you have specced pretty far into your chosen field and additional SP only allows you to broaden your skills to allow you to do whatever you want. Finally a smart person! This is a good idea so deal with it. SP doesn't equal skil. Once you get 5-8 million you are set the rest is just candy sp for random fun Which in it's own right is depressing, if we boil down every role specialization to the readers digest version this game looses a large portion of what would have made it stand alone in this over simplified market. Not only am i for a cap, I think CCP should elaborate roll bonuses on existing skills to extend any one specialization from 4-8 months to about 14 months... This is a step in the right direction! In the long term sp differences between players will mean nothing! They will always add more skills books. You are talking from an mmo stand point which would be good on PC but never live on a console game. Console gamers are way different from of gamers and it seems like CCP has started to realize it
Yes, which again is depressing. The only thing that can come of an unrestricted SP grind is this games loss of that which would have made it unique. the EVE esq slow progression. With out that, what does DUST have to make it unique, Arena matches? Sluggish frame rate? Lots of game modes? Exploitable mechanics?
NO! The ONLY 2 things that make dust unique are (or were depending on how this goes) what it took from EVE. The module based Dropsuit and Vehicle Editor and the promise of improvement over time at a role. 3 things if you want to include its EVE meta game for FW and PI...
Point two, right now i have 2 ctrs that have never missed a single SP since the 10th, i can abandon one of those ctrs (a net loss of $79.96) and focus farm one ctr to perfection in a few months. i don't want that. it would severely mitigate this games draw. Again, the draw of continued improvement. The very same thing that keeps our pub matches full. What are you folks missing about this? |
trollolollo man
Maphia Clan Corporation CRONOS.
24
|
Posted - 2013.01.22 17:38:00 -
[286] - Quote
semperfi1999 wrote:ZardOz Owls wrote:How about you remove SP as a reward all together?
Use EVE's skill system, and give us implants. you will not get many fps players then....... and then ?! gtfo to them ;) |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.01.22 17:45:00 -
[287] - Quote
CCP Cmdr Wang wrote:
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
All actions have repercussions. You can't just eliminate the cap and declare them gone.
There will ALWAYS be a significant difference between players, at least an order of magnitude, generally two. There are players getting 3,000 WP and 50 WP in each match.
CCP isn't really willing to just cut the knot or they wouldn't be lowering the SP gain per WP. They don't want to throw the door wide open for the SP fanatics to rush through.
The WP/SP curb is the new throttle that replaces the cap throttle.
So you have to take a look at what effects THAT new throttle will have, and it isn't pretty.
The experienced players will continue to receive the majority of WP's in each match and leave the lower level players to gain WP/SP at a rate 1-2 orders of magnitude less. So if the top earners are kept to a "reasonable" SP gain (as defined by CCP), the lower earners will be 1-2 orders of magnitude BELOW a reasonable rate.
That low earning population is going to include 90% of all new players and most will lose patience with the glacial pace of progression. They won't be willing or able to put in 10 to 100 times the hours of the top earners to obtain a reasonable progression.
Bottom line: The WP/SP curb is a regressive tax on new players that is only required because of the cap removal, and it will kill interest in the game.
|
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2013.01.22 17:45:00 -
[288] - Quote
Lord Crases wrote:BigussDikkuss wrote:Removing the SP Cap is a STUPID STUPID STUPID idea.
Did I voice my opinion clearly enough?
How about this: when the so called "no lifers" create godlike players decked out in Proto gear with maxed weapon skills and are wiping the floor with me, I'll move on to another game and leave Dust 514 behind in the...huh-huh...."dust".
And if the counter plan to that is to reduce the effectiveness of the gear and make it all just 1% better than your basic Militia loadouts, well guess what? That is a STUPID STUPID STUPID idea too. Yes because the best gear in the game saves you from a shotgun blast to the head right?
Your point is an instanced detail and has no place in my argument.
Furthermore on the subject, let me say this;
I will NOT BE PURCHASING ANY AURUM in this game if this idea is implemented. If the end goal of CCP is to create a game that entices players to spend money for in game items and skill points, removing the skill point cap and flat-lining all the items makes advancing my character or having "good loot" a moot point. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.22 17:47:00 -
[289] - Quote
xprotoman23 wrote:Not going to read the entire thread need cliff notes. Somebody hook me up. Massive QQ cause sp cap is gone tomorrow. Forum warriors want to stop no lifers with a cap |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 17:47:00 -
[290] - Quote
xprotoman23 wrote:Not going to read the entire thread need cliff notes. Somebody hook me up.
Almost everyone posting is QQ over no SP cap.
Speaking personally read my post on page 14 ......I think this sums up the correct thought process pretty well on why there should not be an SP cap.....however noone obviously is listening to what anyone else says and is just afraid that "no lifers" will blast too far ahead of them. However its only the "no lifers" with plenty of money to buy boosters who will blast way ahead of people....the no lifers with no money will probably just keep up with the people who play normally with boosters....and those who play for free and have a life will get left behind.....
However thats only for the first 7-8 million SP after that your pretty specialized in your field it just took you a bit longer to get there.
But the QQ will continue until either people realize its not going to change at all or CCP decides to wipe everyones tears and reinstate a SP cap.
BTW (Imperfects know this but for all others) I am NOT a no lifer and I also dont have any boosters which means I know i will probably be left in the dust for the first 7-8 million SP...but I am ok with that. Frankly even with my cheaper fittings I will still be able to pull out good games I just cant run around like I own the place I will have to be more careful and have backup until I get my specialization done. |
|
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.22 17:49:00 -
[291] - Quote
Mr Zitro wrote:xprotoman23 wrote:Not going to read the entire thread need cliff notes. Somebody hook me up. Massive QQ cause sp cap is gone tomorrow. Forum warriors want to stop no lifers with a cap
Sad sub class titles, but yeah. that's effectively whats going on here. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.22 17:52:00 -
[292] - Quote
semperfi1999 wrote:xprotoman23 wrote:Not going to read the entire thread need cliff notes. Somebody hook me up. Almost everyone posting is QQ over no SP cap. Speaking personally read my post on page 14 ......I think this sums up the correct thought process pretty well on why there should not be an SP cap.....however noone obviously is listening to what anyone else says and is just afraid that "no lifers" will blast too far ahead of them. However its only the "no lifers" with plenty of money to buy boosters who will blast way ahead of people....the no lifers with no money will probably just keep up with the people who play normally with boosters....and those who play for free and have a life will get left behind..... However thats only for the first 7-8 million SP after that your pretty specialized in your field it just took you a bit longer to get there. But the QQ will continue until either people realize its not going to change at all or CCP decides to wipe everyones tears and reinstate a SP cap. BTW (Imperfects know this but for all others) I am NOT a no lifer and I also dont have any boosters which means I know i will probably be left in the dust for the first 7-8 million SP...but I am ok with that. Frankly even with my cheaper fittings I will still be able to pull out good games I just cant run around like I own the place I will have to be more careful and have backup until I get my specialization done.
i cant be the only person that's read it all, but to be honest this pisses me off and yet I'm still running out of steam.
EDIT; by the time my give a sh*t runs dry well see 100 other people with 100 similar but slightly differing opinions on what they think is the best course of action. and only about 1/10 will have actually read 15 pages to see there opinion effectively means nothing midst the flood of response this thread has generated. |
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2013.01.22 17:52:00 -
[293] - Quote
semperfi1999 wrote:xprotoman23 wrote:Not going to read the entire thread need cliff notes. Somebody hook me up. Almost everyone posting is QQ over no SP cap. Speaking personally read my post on page 14 ......I think this sums up the correct thought process pretty well on why there should not be an SP cap......
I read your post.
I disagree with you.
I'm not "QQ" because I am stating my opinion and it happens to disagree with yours. As do the majority of posters so far. Don't get "salty" because you're in the minority, now. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 17:54:00 -
[294] - Quote
Skihids wrote:CCP Cmdr Wang wrote:
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
All actions have repercussions. You can't just eliminate the cap and declare them gone. There will ALWAYS be a significant difference between players, at least an order of magnitude, generally two. There are players getting 3,000 WP and 50 WP in each match. CCP isn't really willing to just cut the knot or they wouldn't be lowering the SP gain per WP. They don't want to throw the door wide open for the SP fanatics to rush through. The WP/SP curb is the new throttle that replaces the cap throttle. So you have to take a look at what effects THAT new throttle will have, and it isn't pretty. The experienced players will continue to receive the majority of WP's in each match and leave the lower level players to gain WP/SP at a rate 1-2 orders of magnitude less. So if the top earners are kept to a "reasonable" SP gain (as defined by CCP), the lower earners will be 1-2 orders of magnitude BELOW a reasonable rate. That low earning population is going to include 90% of all new players and most will lose patience with the glacial pace of progression. They won't be willing or able to put in 10 to 100 times the hours of the top earners to obtain a reasonable progression. Bottom line: The WP/SP curb is a regressive tax on new players that is only required because of the cap removal, and it will kill interest in the game.
IE players who suck at games will have a hard time gaining as much SP as players who are usually an average or above average gamer. |
Corbina Ninja
Maphia Clan Corporation CRONOS.
77
|
Posted - 2013.01.22 17:56:00 -
[295] - Quote
Mr Zitro wrote:xprotoman23 wrote:Not going to read the entire thread need cliff notes. Somebody hook me up. Massive QQ cause sp cap is gone tomorrow. Forum warriors want to stop no lifers with a cap
i dont want to stop no lifers with a cap i want my sp 1 wp = 1 sp is too low
it can earn you 300k in 10 days you play so much I only 93k you want this difference? give me a chance to earn points as now give them the opportunity to grind without cap |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.22 17:56:00 -
[296] - Quote
BigussDikkuss wrote:Lord Crases wrote:BigussDikkuss wrote:Removing the SP Cap is a STUPID STUPID STUPID idea.
Did I voice my opinion clearly enough?
How about this: when the so called "no lifers" create godlike players decked out in Proto gear with maxed weapon skills and are wiping the floor with me, I'll move on to another game and leave Dust 514 behind in the...huh-huh...."dust".
And if the counter plan to that is to reduce the effectiveness of the gear and make it all just 1% better than your basic Militia loadouts, well guess what? That is a STUPID STUPID STUPID idea too. Yes because the best gear in the game saves you from a shotgun blast to the head right? Your point is an instanced detail and has no place in my argument. Furthermore on the subject, let me say this; I will NOT BE PURCHASING ANY AURUM in this game if this idea is implemented. If the end goal of CCP is to create a game that entices players to spend money for in game items and skill points, removing the skill point cap and flat-lining all the items makes advancing my character or having "good loot" a moot point.
I completely agree that they need to unerf the standard - proto changes. Proto should have a significant difference from the standard weaponry. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.01.22 17:57:00 -
[297] - Quote
Volgair wrote:Mr Zitro wrote:xprotoman23 wrote:Not going to read the entire thread need cliff notes. Somebody hook me up. Massive QQ cause sp cap is gone tomorrow. Forum warriors want to stop no lifers with a cap Sad sub class titles, but yeah. that's effectively whats going on here.
Actually I don't care if no-lifers max out the entire skill tree in a month or not.
I just don't want to see the average player's progression reduced because CCP isn't really willing to let them off leash by reducing the average reward per match in a regressive manner that hits lower level players harder.
If you want to remove the cap, fine. Just let the average player continue to get 72k SP per day with two hours play time per day. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.01.22 18:01:00 -
[298] - Quote
semperfi1999 wrote:Skihids wrote:CCP Cmdr Wang wrote:
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
All actions have repercussions. You can't just eliminate the cap and declare them gone. There will ALWAYS be a significant difference between players, at least an order of magnitude, generally two. There are players getting 3,000 WP and 50 WP in each match. CCP isn't really willing to just cut the knot or they wouldn't be lowering the SP gain per WP. They don't want to throw the door wide open for the SP fanatics to rush through. The WP/SP curb is the new throttle that replaces the cap throttle. So you have to take a look at what effects THAT new throttle will have, and it isn't pretty. The experienced players will continue to receive the majority of WP's in each match and leave the lower level players to gain WP/SP at a rate 1-2 orders of magnitude less. So if the top earners are kept to a "reasonable" SP gain (as defined by CCP), the lower earners will be 1-2 orders of magnitude BELOW a reasonable rate. That low earning population is going to include 90% of all new players and most will lose patience with the glacial pace of progression. They won't be willing or able to put in 10 to 100 times the hours of the top earners to obtain a reasonable progression. Bottom line: The WP/SP curb is a regressive tax on new players that is only required because of the cap removal, and it will kill interest in the game. IE players who suck at games will have a hard time gaining as much SP as players who are usually an average or above average gamer.
Nearly ALL players new to DUST will be low WP earners. How many will stick it out to earn enough SP to become average? |
Titus Stryker
Internal Error. Negative-Feedback
35
|
Posted - 2013.01.22 18:01:00 -
[299] - Quote
Corbina Ninja wrote:Mr Zitro wrote:xprotoman23 wrote:Not going to read the entire thread need cliff notes. Somebody hook me up. Massive QQ cause sp cap is gone tomorrow. Forum warriors want to stop no lifers with a cap i dont want to stop no lifers with a cap i want my sp 1 wp = 1 sp is too lowit can earn you 300k in 10 days you play so much I only 93k you want this difference? give me a chance to earn points as now give them the opportunity to grind without cap I don't think we have enough information yet to make that claim. |
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2013.01.22 18:05:00 -
[300] - Quote
Damn....15 pages and over 2000 views in less than 10 hours?!?
Is that some kind of record?
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 18 :: one page |
First page | Previous page | Next page | Last page |