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Thread Statistics | Show CCP posts - 1 post(s) |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
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Posted - 2013.01.22 17:34:00 -
[1] - Quote
BigussDikkuss wrote:Removing the SP Cap is a STUPID STUPID STUPID idea.
Did I voice my opinion clearly enough?
How about this: when the so called "no lifers" create godlike players decked out in Proto gear with maxed weapon skills and are wiping the floor with me, I'll move on to another game and leave Dust 514 behind in the...huh-huh...."dust".
And if the counter plan to that is to reduce the effectiveness of the gear and make it all just 1% better than your basic Militia loadouts, well guess what? That is a STUPID STUPID STUPID idea too.
Yes because the best gear in the game saves you from a shotgun blast to the head right? |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.22 18:12:00 -
[2] - Quote
BigussDikkuss wrote:Lord Crases wrote:BigussDikkuss wrote:Removing the SP Cap is a STUPID STUPID STUPID idea.
Did I voice my opinion clearly enough?
How about this: when the so called "no lifers" create godlike players decked out in Proto gear with maxed weapon skills and are wiping the floor with me, I'll move on to another game and leave Dust 514 behind in the...huh-huh...."dust".
And if the counter plan to that is to reduce the effectiveness of the gear and make it all just 1% better than your basic Militia loadouts, well guess what? That is a STUPID STUPID STUPID idea too. Yes because the best gear in the game saves you from a shotgun blast to the head right? Your point is an instanced detail and has no place in my argument. Furthermore on the subject, let me say this; I will NOT BE PURCHASING ANY AURUM in this game if this idea is implemented. If the end goal of CCP is to create a game that entices players to spend money for in game items and skill points, removing the skill point cap and flat-lining all the items makes advancing my character or having "good loot" a moot point.
No its not instanced. A fully decked out skilled player merely has enough health to claim he is still alive. They get an edge but can die just as easily.
Its an fps for Christs sake people died for stupider reasons. So you have to fire 1 or two more bullets. Big whoop.
The point still stands that head shots still 1 shot, OBs still one shot, grenades still one shot and lastly tanks still one shot.
Learn to aim, learn to relay hard targets to your heavy arms teammates and learn to coordinate effort. |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.22 19:05:00 -
[3] - Quote
Everyone is doing everything except talk hard stat numbers here. So lets talk facts.
Maxed shield skills are 10% Max armor skills are 10%
10% of what? Well given that the average amount of health is about 150 hp and depending on uniform you wearing being shield or armor heavy lets say half and half.
So 75hp for each sound good?
So that's 7 extra hp per category. My scrambler pistol does about 47 damage a shot.....
My freaking pistol.
the fact lets say maxed out skill buddy gets top of the line Armour.
The Hp difference from top of the line armor is like 50-75 points.
So lets take our dude give him 100hp per category plus the bonus 10% and hes rocking a solid 220 hps.
Not bad I guess till you do the math that a starter sniper rifle does 190 damage. A starter assault rifle does about 35 damage (per bullet!) in a volley of I think 10-15.
Yes in a mach of two soldiers playing roshambo without any kind of outside influence sure skilled out player will most likely win.
But this isn't a game of 1v1 its a game of army vs army and if you think for one second that extra health is going to allow you to kill one guy reload fast kill the guy behind him and maybe kill the guy behind him.... your the delusional one.
Much more likely scenario is that buddy in a frount line fight gets taken down to a sliver of his life, thanks God he skilled up then fights on until either a medic is about or someone polishes him off. |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.22 19:16:00 -
[4] - Quote
Aeon Amadi wrote:Keep the current system and provide SP rollover for the week. Removal of the system allows for a major power imbalance based on time spent playing rather than time spent since character generation. Not all of us have the luxury of spending twelve hours a day playing Dust 514.
Having a massive amount of skills only lets you switch roles more not roll over people. |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.22 19:43:00 -
[5] - Quote
semperfi1999 wrote:Lord Crases wrote:Everyone is doing everything except talk hard stat numbers here. So lets talk facts.
Maxed shield skills are 10% Max armor skills are 10%
10% of what? Well given that the average amount of health is about 150 hp and depending on uniform you wearing being shield or armor heavy lets say half and half.
So 75hp for each sound good?
So that's 7 extra hp per category. My scrambler pistol does about 47 damage a shot.....
My freaking pistol.
the fact lets say maxed out skill buddy gets top of the line Armour.
The Hp difference from top of the line armor is like 50-75 points.
So lets take our dude give him 100hp per category plus the bonus 10% and hes rocking a solid 220 hps.
Not bad I guess till you do the math that a starter sniper rifle does 190 damage. A starter assault rifle does about 35 damage (per bullet!) in a volley of I think 10-15.
Yes in a mach of two soldiers playing roshambo without any kind of outside influence sure skilled out player will most likely win.
But this isn't a game of 1v1 its a game of army vs army and if you think for one second that extra health is going to allow you to kill one guy reload fast kill the guy behind him and maybe kill the guy behind him.... your the delusional one.
Much more likely scenario is that buddy in a frount line fight gets taken down to a sliver of his life, thanks God he skilled up then fights on until either a medic is about or someone polishes him off. Your thought process is sound but your numbers are way way way off. Last I checked you get 5% bonus per lvl for mechanics and shield.......basically all of your numbers are wrong but your correct in the long run these numbers arent huge monsters that cannot be overcome by intelligent playing.
Fair enough I was running off memory while GF watches young and the restless fml :( |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.23 16:52:00 -
[6] - Quote
You know what honestly is the biggest problem with a cap system period is? Is that if for any reason your needed on the field because your corp is pushing a major advancement in both space and the ground and you say:
'Sorry brah, I hit skill cap earlier today. Good luck though!'
I can safely say it would really suck if everything is quite on the corp front lines for most of day, just running instant missions or the like and suddenly someone attacks your factions/corps planets.
No that's not likely to happen now but EvE itself (as the universe not just the spaceship game) is based on the concept of building stufff, stealing, sand castle building/kicking ect.
Why should you as the owner before to remain station-side till your needed? Why should you be penalized for protecting your assets because you hit a Cap?
Furthermore as I have stated before and no one has provided even the slightest counter for is even if you have every skill in the game it doesn't make you and unstoppable death tank with legs. There are only two skills that boost your health. Some of the drop suits in later teirs do have increased health but nothing to the degree that and extra one bullet can't solve.
All that a over abundance of skills do is allow you to more proficiently switch your rolls in combat IF you have too.
Be that Heavy, Medic/repairs, sniper, assault grunt, tank driver, pilot or squad leader.
Also CCP knows whats coming better then you. You can't fault every decision a MMO developer makes to pandering.
Look to long term. |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.23 18:21:00 -
[7] - Quote
Why is no one addressing the EvE(ness) of the game hmm?
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Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.23 19:45:00 -
[8] - Quote
BigussDikkuss wrote:Lord Crases wrote:BigussDikkuss wrote:Lord Crases wrote:BigussDikkuss wrote:Removing the SP Cap is a STUPID STUPID STUPID idea.
Did I voice my opinion clearly enough?
How about this: when the so called "no lifers" create godlike players decked out in Proto gear with maxed weapon skills and are wiping the floor with me, I'll move on to another game and leave Dust 514 behind in the...huh-huh...."dust".
And if the counter plan to that is to reduce the effectiveness of the gear and make it all just 1% better than your basic Militia loadouts, well guess what? That is a STUPID STUPID STUPID idea too. Yes because the best gear in the game saves you from a shotgun blast to the head right? Your point is an instanced detail and has no place in my argument. Furthermore on the subject, let me say this; I will NOT BE PURCHASING ANY AURUM in this game if this idea is implemented. If the end goal of CCP is to create a game that entices players to spend money for in game items and skill points, removing the skill point cap and flat-lining all the items makes advancing my character or having "good loot" a moot point. No its not instanced. A fully decked out skilled player merely has enough health to claim he is still alive. They get an edge but can die just as easily. Its an fps for Christs sake people died for stupider reasons. So you have to fire 1 or two more bullets. Big whoop. The point still stands that head shots still 1 shot, OBs still one shot, grenades still one shot and lastly tanks still one shot. Learn to aim, learn to relay hard targets to your heavy arms teammates and learn to coordinate effort. Yes, your point is STILL instanced. Since you don't get it, let me explain without a wall of text. Better gear, more armor, more damage with weapons - all derived from SP gain - have far more over reaching benefits than the random (or rare if you prefer) headshot. In simple terms, the guy with the decked out gear is going to do more damage, more often than the guy shooting him in the head. (Please. This is not an invitation for you to say how great you are, how well you aim and that every shot you make is a headshot. ) Also, to correct you, grenades are NOT automatic one hit kills.
Let me explain it to you in a way you will understand without a wall of text.
The benefits of increased health and damage is 'marginally insignificant'. You have 1 skill that's boost damage and 2 that boost health and only by a small percent.
Do YOU understand now? That small percent is not going to turn anybody into an unstoppable force.
It helps grant you but not to the degree you play it off.
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