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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
crazy space 2100046106
ZionTCD Legacy Rising
879
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Posted - 2013.01.22 09:58:00 -
[1] - Quote
Why won't they do a soft cap? You know if you earn 24 k sp your sp rewards are lowered to 20% returns for the day. It's not a hard cap but casual players won't get left in the dust.
Does anyone agree with me ? |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.22 10:00:00 -
[2] - Quote
Laurent Cazaderon wrote:I just love how some people seem to imply that with no cap, the ones who play best will be rewarded. I even saw a "play smarter" crap. Wake up, playing more doesnt mean you're a better player. Another big issue in play is rewards for fights are way to high. If there isn't going to be a cap then going 0-8 and getting 100 war points shouldn't net you 7500 sp . What the flying **** |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.22 10:02:00 -
[3] - Quote
You know what.... Maybe no cap is ok.... If there is a bonus xp build up.pool. so if you only play 1 hour a day you get a huge chunk of sp so you can catch up. Most mmos have this feature .... |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.22 10:09:00 -
[4] - Quote
ExRDV Pilot wrote:dust was never supposed to have cap afaik play more, get more SP, get more skills, progress faster. and finally all boosters work fine if you want to use thme. Um bit in other mmos casual players get sp at an accelerated rate. Daily bonus exp pool , and lower rewards n battle.
Maybe daily achievements for sp. Have you seen how Giuld wars 2 does it ? 1000 sp for getting 5 head shots. 1500 sp for getting 20 kills with the pistol. So on. They would reset every single day. I think halo4 does thus as well as ps2. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.22 15:51:00 -
[5] - Quote
Again just make a soft cap. Or bonus sp pool bonus for if you haven't played all day |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.22 19:30:00 -
[6] - Quote
I have another fantastic suggestion.
1WP = 1SP
time spent in battle gives you about 3000 sp even if you don't do anything. So cap the passive in battle sp to 24,000 or whatever. That why once you hit the cap, you only get the SP you earn by being good at the game. This allows for newer players to keep up , without allowing for hardcore players to go rocketing ahead.
If you go 1000 wps in battle, you should get 1000 sp. End of story.
The current passive sp over time from just being in battle should be capped.
Bam done, your welcome CCP KABOOM |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.22 19:32:00 -
[7] - Quote
Skihids wrote:Maximus Stryker wrote:
1. Ever players gets 24,000 SP per day in Passive SP 2. I am guessing that with the new 1WP = 1SP plus you still get SP for time in game (although lower than current rate) that a average player will still get 1,500 SP per match.
Ah, I'm assuming that there will be no SP for time in match. Two reason for that: 1) CCP said they would nerf SP gain to contain the heavy players 2) To curb AFK SP farming. If you reward even 500 SP per match you invite massive SP farming. One Chinese SP farmer with a bit of automation can keep 100 toons in the MCC and get 50k SP every 20 min. Yes each toon will take a long time to become salable, but he's working in bulk and doesn't care. His return on investment is orders of magnitude better than actually playing the game. A Chinese SP farm with each person going for WP is one thing, but one parking 100 toons in the MCC is a game killer. With that it would probably take a player totally new to DUST about 100 days to get competitive, and that's assuming perfect SP placement. Given my personal experience learning DUST I don't expect perfect placement for the majority of new players. Further I don't expect them to know that 2.5M SP will make them competitive. They haven't gone through all the builds we have to gain that sort of insight. but when you have 2.5 million sp and your gear is cheaper, you could die 5 times, only get one kill on a prototype player and they loss 5 times more isk than you. That's what really matters. Also in the orginal build the kinds of targets you killed gave you more/less rewards. I would like to see that return as well. personally. |
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