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1. [LEAK] Early peak at next weapons coming to Dust 514. - in General Discussions [original thread]
Absolute Idiom II wrote: Featured is the Magsec (Gallente SMG) . They also have the skills for the Caldariand Minmatar Rifles in there (at the bottom). I like this
- by Reimus Klinsman - at 2013.08.28 01:53:00
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2. Video Capture - in General Discussions [original thread]
Hey, I am thinking that I'm going to create a few videos for Dust and I was wondering what I can use to capture the video. Does anyone have any suggetions? Thanks
- by Reimus Klinsman - at 2013.08.27 23:05:00
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3. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
milo cordelli wrote: Reimus Klinsman wrote: CCP, please consider adding emphasis on HP Buffer over HP regen/recharge... This would allow damage that AV does to be far more persistent. Currently, if you inflict damage on a vehicle it will be ...
- by Reimus Klinsman - at 2013.08.27 19:29:00
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4. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
CCP, please consider adding emphasis on HP Buffer over HP regen/recharge... This would allow damage that AV does to be far more persistent. Currently, if you inflict damage on a vehicle it will be able to recharge almost all the HP before you can ...
- by Reimus Klinsman - at 2013.08.27 13:45:00
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5. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Vespasian Andendare wrote: Reimus Klinsman wrote: This game has become more work than it already is. Either implement an SP roll over system , some way to automatically gain the active SP , or keep the stupid AFK farming. In order to keep ...
- by Reimus Klinsman - at 2013.08.23 20:14:00
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6. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Also weapon switching needs to be fixed. Often times when you switch primary/sidearm the game switches your right back. glitchiness increases with lag also.
- by Reimus Klinsman - at 2013.08.23 14:09:00
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7. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Quote: * Implemented idle timer to prevent AFK farming in battle ground or MCC. Players not performing any PVP action in a certain period of time will be kicked out of the game Skills * New daily activity bonus: 3000SP for the first day, incr...
- by Reimus Klinsman - at 2013.08.23 14:07:00
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8. [Feedback] The problem with the Gallente assault - in Feedback/Requests [original thread]
A bonus to light weapons isn't as useful for minmatar assault suits since they get bonuses to sidearms. I cash in on its 5% bonus sidearm clipsize and only use sidearms (Many others do that as well). A bonus to all weapon damage would be better.
- by Reimus Klinsman - at 2013.08.21 02:53:00
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9. Tripple SP question - in General Discussions [original thread]
I don't think the devblog ever specified whether or not we get tripple the SP.. It seems to specify that the SP cap is being trippled. Does this mean that I need to play 3 times as much this week?
- by Reimus Klinsman - at 2013.07.03 19:19:00
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10. *Clap* *Clap* *Clap* - in General Discussions [original thread]
I was hoping that Armor would be worth a damn at this patch... At least I didn't skill into Armor because its still utterly useless. Normal plates are pretty much double the strength of these new ones, and have less fitting reqs. The speed penalt...
- by Reimus Klinsman - at 2013.07.02 14:16:00
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11. Increase Submachine Guns Range - in Feedback/Requests [original thread]
Im not suggesting that its role is changed. Just increase its max range a bit so you can actually scratch people beyond 30 meters.
- by Reimus Klinsman - at 2013.06.30 21:28:00
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12. Increase Submachine Guns Range - in Feedback/Requests [original thread]
With their poor accuracy, their max range should be increased (Not optimal). It would add little advantage to using the SMG but would allow smg users to better defend themselves. A 10% increase or a little more would be nice.
- by Reimus Klinsman - at 2013.06.30 21:08:00
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13. Dust 1.2 Still Playing the same 3 games. How Awesome... - in General Discussions [original thread]
Phazoid wrote: imagine a RAID mode, a team needs to plant and detonate several objectives while the other protect the objectives, respawn by waves (once an objective is detonated the raiding team can respawn again), and the defending team respa...
- by Reimus Klinsman - at 2013.06.30 14:54:00
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14. I kept track of the reasons of death for 130 matches - in General Discussions [original thread]
LAVs need to have a 'chance to kill' attribute. If luck is on the runners side, then just get thrown over the hood of the car. Militia varients have a very low chance, LAVs have a higher chance. Speed still needs to be a factor, and smashing someo...
- by Reimus Klinsman - at 2013.06.30 14:51:00
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15. Dust 1.2 Still Playing the same 3 games. How Awesome... - in General Discussions [original thread]
We need skirmish 1.0 where **** actually happens.
- by Reimus Klinsman - at 2013.06.30 05:36:00
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16. Why do you wear proto suits in instant battles? - in General Discussions [original thread]
I wear all proto all the time because I have more money than I can shake a stick at. No matter how much I lose, I always gain isk at the end of the day. Money is too easy to get in this game.
- by Reimus Klinsman - at 2013.06.20 20:16:00
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17. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
So what you want to do is make the HMG deal equal damage as the AR and have the same range? Why would anyone want an AR then? On top of that, that makes SMGs even more useless. LR would be less effective because their range is nearly the same as a...
- by Reimus Klinsman - at 2013.06.19 14:10:00
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18. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
With no skills to enhance AR Range, the TAC is to goto weapon for me. I feel like autofire has reigned supreme again. To combat the use of autofire, it would be interesting to see how a variable ROF would work. ROF lowers over time. Say it starts...
- by Reimus Klinsman - at 2013.05.11 17:31:00
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19. Looking for Recruits - in Corporation Recruitment [original thread]
Wu General wrote: The Wu-Disciples are looking for any Wu-Tang fanatic, or anyone that wants to make some CREAM. We plan on waging a lot of corporation battles and would like 750,000 isk upon recruitment, in order to wage our corporation warf...
- by Reimus Klinsman - at 2013.04.02 13:52:00
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20. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
I disapprove. If you don't want vehicles on the field, spec into AV and kill them.
- by Reimus Klinsman - at 2013.03.22 01:19:00
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