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Flyingconejo
KILL-EM-QUICK RISE of LEGION
82
|
Posted - 2013.01.22 10:28:00 -
[61] - Quote
I will make it short:
Rollings SP cap > Weekly SP cap >>>Daily SP cap >>>>>>>>> No SP cap at all.
The reasons, have been stated by all the people above me a thousand times. So please, don't go out of your way to choose the worst option of all. (Hint: The worst option is no SP cap at all) |
Corbina Ninja
Maphia Clan Corporation CRONOS.
77
|
Posted - 2013.01.22 10:30:00 -
[62] - Quote
every step in the wrong direction |
Buzzin Fr0g
KILL-EM-QUICK RISE of LEGION
85
|
Posted - 2013.01.22 10:30:00 -
[63] - Quote
Flyingconejo wrote:I will make it sort:
Rollings SP cap > Weekly SP cap >>>Daily SP cap >>>>>>>>> No SP cap at all.
The reasons, have been stated by all the people above me a thousand times. So please, don't go out of your way to choose the worst option of all. (Hint: The worst option is no SP cap at all)
Exactly. I haven't seen the majority calling for "no SP cap." Please do not make a rash decision that will be hard to come back from. |
polarzus
ZionTCD Legacy Rising
19
|
Posted - 2013.01.22 10:32:00 -
[64] - Quote
Gauder Berwyck wrote:Thanks for the reply Wang, and the only advice I can give is a weekly rolling cap.
+1
Fair deal! |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.22 10:34:00 -
[65] - Quote
Laurent Cazaderon wrote:[CCP]nothin just said on IRC this change isnt making it in today. Hopefully it wont. ever.
Honestly, I dont see the problem.
In a years time you may have 20m SP. Someone starting 0 Sp. They will never catch up.
Same is true of the uncapped system.
After your base character is built the extra SP will just let you play the game in different ways. It wont let you be less competitive.
People wont b getting 'ahead' of you. People with more SP will just be able to diversify more.
I wont be grinding 24/7. But I may buy a booster for a weekend or something now, which I would never have done. As at the moment the only thing I would pay for this game is the UVT. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.22 10:37:00 -
[66] - Quote
Flyingconejo wrote:I will make it sort:
Rollings SP cap > Weekly SP cap >>>Daily SP cap >>>>>>>>> No SP cap at all.
The reasons, have been stated by all the people above me a thousand times. So please, don't go out of your way to choose the worst option of all. (Hint: The worst option is no SP cap at all)
What's your concern? People will get ahead? People will always have more SP than others.
There is no way to fix this outcome under any system. |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.01.22 10:38:00 -
[67] - Quote
You know, I find it kinda funni. I think ppl that want a roll over cap just don't want to be left behind in the dust because they only have weekends to grind, and thats what they'll do......grind the hell outa the weekends, honestly those ppl are prob worse then the so called "basement dwellers" cuz they'll wait for the last day of the rollover and grind away.....totally taking from the casual players, and why shouldn't we be rewarded for our effort in game? aka amount of war points we get, how good we did in the game? so everyone thats wanting some form of cap heres my question, are you wanting this to simply be able to keep up with the rest of the community because you won't earn enough war points in matches to stay ahead? Obviously your going to grind the roll over sp at some point in time right? if your only getting 200 WP per game why the douche should you be able to keep up with me at 1500+ WP per match? you don't have to be good at this game for WP's so thats not it, and I understand ppl have things to do during the most part of the day, but what is this gunna change? since before the wipe I started playing again a week before the wipe, when everyone had their proto gear ect, and I STILL went 25-3 ect. STILL got tons of WP no matter what level of suits you had on the field......so why do you find it so unfair because you can't keep up or get the points? idk wierd, I'd rather get what I earned instead of being equal and capping out with some of you fools at the same level, aka my lil bro may get.....rarly heimdallr69 say 800 wp's and i get 1900 wp's but we get the same sp return..........so I did over double the WP work for the team to win, but I should be punished because the QQ's wouldn't be able to catch up. pfff. |
Narylur Tvenska
Circle of Huskarl Minmatar Republic
7
|
Posted - 2013.01.22 10:38:00 -
[68] - Quote
Removing the cap altogether sounds like a really bad idea and quite unfair to the casual gamers.
A rolling SP cap would be nice though. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 10:39:00 -
[69] - Quote
xAckie wrote:Laurent Cazaderon wrote:[CCP]nothin just said on IRC this change isnt making it in today. Hopefully it wont. ever. Honestly, I dont see the problem. In a years time you may have 20m SP. Some stating 0 Sp. They will never catch up. Same is true of the uncapped system. After your base character is built the extra SP will just let you play the game in different ways. It wont let you be less competitive. People wont b getting 'ahead' of you. People with more SP will just be able to diversify more. I wont be grinding 24/7. But I may buy a booster for a weekend or something now, which I would never have done. As at the moment the only thing I would pay for this game is the UVT.
Except with no cap, your late come will have a lot more way to go to catch up. When a SP system capped with a roll-over SP bank system would allow a guy to catch up with some people that all had kinda the same evolution.
And what you say about extra SP over say 10Mil being just a way to make your character more versatile, i agree. BUT, it's part of the game to choose your first specialization with care, and the second as well. For some people, it will just be a matter of a couple of week depending on how much they would lower the 1sec = 5 SP thing.
Thus it takes something off the game imo. Worrying about choosing your skill wisely is as much important as being self-sufficient with ISK. Worrying about making the good choices so your corp has a good balance in profile is another part of the game. That's gonna disappear soon if it's SP-a-Looza. |
Zarr Du'Kar
Pro Hic Immortalis RISE of LEGION
13
|
Posted - 2013.01.22 10:39:00 -
[70] - Quote
If you are intent to keep the "NO-SP-CAP", how about having a system that allows a player to gain bonus percentage for the number of days that player hasnt played?
That way a player who wasnt able to log in for a week can catch up with someone whos played the whole week. |
|
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.22 10:40:00 -
[71] - Quote
Narylur Tvenska wrote:Removing the cap altogether sounds like a really bad idea and quite unfair to the casual gamers.
A rolling SP cap would be nice though.
No. It helps the casual players.
When they play they get SP - they dont hit an imaginary SP wall |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.01.22 10:42:00 -
[72] - Quote
The right way to do "no cap":
1) Vast majority of sp comes from passive. 2) You do NOT get sp for time spent in game, only from WP earned.
Reasons: Rewarding, but not incentive for extended grind. No farming sp by afking. |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.01.22 10:46:00 -
[73] - Quote
trollsroyce wrote:The right way to do "no cap":
1) Vast majority of sp comes from passive. 2) You do NOT get sp for time spent in game, only from WP earned.
Reasons: Rewarding, but not incentive for extended grind. No farming sp by afking.
Exactly my point in my lil rant post above, you should get rewarded for how you preform in matches, and like eve also have the passive, or no passive at all.............hell make the passive minimal. say you get 1500 WP 's in a game, welp theres your sp. idk about passive though how'd you'd work that out, but it can't be very high or it would allow for a better grind.
and edit, a higher Passive SP would be a grind if the vast majority came from this, you wouldn't even need to log in until you know you have enough sp for the next skill up.........like alt accounts in eve that you dont think are ready to play yet, do you ever log them in? or just log them in to add to the skill que? |
BobThe843CakeMan
BurgezzE.T.F
132
|
Posted - 2013.01.22 10:46:00 -
[74] - Quote
i like no sp cap. This allows me whenever i play ,which is usually friday and saturday, to grind all day and not worry about dumb limits. Sure caps are great but they are a huge disadvantage to players tht are new or join late. Plus skill will always be better than skill points. Complain as u will i like the new/old system. You get what you earn.
Edit: I do think you should only get the amount of skill points you get from wps and no 5 points a second thing or whatever they are changing it to. The rest of your sp should come from passive. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.22 10:46:00 -
[75] - Quote
Laurent Cazaderon wrote:xAckie wrote:Laurent Cazaderon wrote:[CCP]nothin just said on IRC this change isnt making it in today. Hopefully it wont. ever. Honestly, I dont see the problem. In a years time you may have 20m SP. Some stating 0 Sp. They will never catch up. Same is true of the uncapped system. After your base character is built the extra SP will just let you play the game in different ways. It wont let you be less competitive. People wont b getting 'ahead' of you. People with more SP will just be able to diversify more. I wont be grinding 24/7. But I may buy a booster for a weekend or something now, which I would never have done. As at the moment the only thing I would pay for this game is the UVT. Except with no cap, your late come will have a lot more way to go to catch up. When a SP system capped with a roll-over SP bank system would allow a guy to catch up with some people that all had kinda the same evolution. And what you say about extra SP over say 10Mil being just a way to make your character more versatile, i agree. BUT, it's part of the game to choose your first specialization with care, and the second as well. For some people, it will just be a matter of a couple of week depending on how much they would lower the 1sec = 5 SP thing. Thus it takes something off the game imo. Worrying about choosing your skill wisely is as much important as being self-sufficient with ISK. Worrying about making the good choices so your corp has a good balance in profile is another part of the game. That's gonna disappear soon if it's SP-a-Looza.
I agree with you about choosing your skill wisely. And I feel really sorry for a lot of people who are going to put SP all over the place like I did when I first joined, or to try things out and there is no reset. Glad I was in a beta to be reset and try stuff out. As you know Corps will pick people on how they ant to specialise in the game. This wont change
But I still think that after 6 months the SP cap or no cap it shouldn't really matter too much to us. The longest we had before a reset was what just over 2 months? And a base character could easily be built in that time. What will it be like in 6 months?
I just dont think we will get left behind? Its about diversification.
CCP can never win this debate. Hence why I reckon they decide to cut the 'gordian knot'. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 10:49:00 -
[76] - Quote
Y0UR NAME HERE wrote:You know, I find it kinda funni. I think ppl that want a roll over cap just don't want to be left behind in the dust because they only have weekends to grind, and thats what they'll do......grind the hell outa the weekends, honestly those ppl are prob worse then the so called "basement dwellers" cuz they'll wait for the last day of the rollover and grind away.....totally taking from the casual players, and why shouldn't we be rewarded for our effort in game? aka amount of war points we get, how good we did in the game? so everyone thats wanting some form of cap heres my question, are you wanting this to simply be able to keep up with the rest of the community because you won't earn enough war points in matches to stay ahead? Obviously your going to grind the roll over sp at some point in time right? if your only getting 200 WP per game why the douche should you be able to keep up with me at 1500+ WP per match? you don't have to be good at this game for WP's so thats not it, and I understand ppl have things to do during the most part of the day, but what is this gunna change? since before the wipe I started playing again a week before the wipe, when everyone had their proto gear ect, and I STILL went 25-3 ect. STILL got tons of WP no matter what level of suits you had on the field......so why do you find it so unfair because you can't keep up or get the points? idk wierd, I'd rather get what I earned instead of being equal and capping out with some of you fools at the same level, aka my lil bro may get.....rarly heimdallr69 say 800 wp's and i get 1900 wp's but we get the same sp return..........so I did over double the WP work for the team to win, but I should be punished because the QQ's wouldn't be able to catch up. pfff.
Ok.
1) Learn to make a decent post. 2) Come back in twenty kilos, 10-15 years, and with a job, house, family.
Also, no one ever said the current system is perfect. The "1 sec = 5 SP" in battle is way too high. tweaking that value and keeping the cap would probably be a good start.
What's the problem ? people arent rewared for doing well in battle as an afk dude will earn as much. Then just kill the Afk part of the cap. Let's just do math without that part but with the current cap.
So, current cap is 27200 SP. You get 1 SP per WP. Say you'd get 1SP per second in the battle. For a 15 min battle, afk SP would get you 900 SP. Guy who usually does 1800 WP would earn 2700 SP and the "noob" with 200 WP would win 1100 SP. There you got a reward.
With that kind of rate, it would require around 10 games to cap for a good player. Around 30 games for a not so good player. Thus people wouldnt reach cap every day. HArder players would and thus create a gap day after day.
That's exactly what happend with the weekly cap. After 2 month, i was 10-15% Sp behind my most invested corp mates. And i wouldnt complain as they made the effort to get to the last SP of that weekly cap, every week ! They deserved that slight amount SP over me.
But without cap. Over the same period of time, it would have been something like 60% more SP.
It's all about freakin balance !
|
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 10:52:00 -
[77] - Quote
xAckie wrote:Laurent Cazaderon wrote:xAckie wrote:Laurent Cazaderon wrote:[CCP]nothin just said on IRC this change isnt making it in today. Hopefully it wont. ever. Honestly, I dont see the problem. In a years time you may have 20m SP. Some stating 0 Sp. They will never catch up. Same is true of the uncapped system. After your base character is built the extra SP will just let you play the game in different ways. It wont let you be less competitive. People wont b getting 'ahead' of you. People with more SP will just be able to diversify more. I wont be grinding 24/7. But I may buy a booster for a weekend or something now, which I would never have done. As at the moment the only thing I would pay for this game is the UVT. Except with no cap, your late come will have a lot more way to go to catch up. When a SP system capped with a roll-over SP bank system would allow a guy to catch up with some people that all had kinda the same evolution. And what you say about extra SP over say 10Mil being just a way to make your character more versatile, i agree. BUT, it's part of the game to choose your first specialization with care, and the second as well. For some people, it will just be a matter of a couple of week depending on how much they would lower the 1sec = 5 SP thing. Thus it takes something off the game imo. Worrying about choosing your skill wisely is as much important as being self-sufficient with ISK. Worrying about making the good choices so your corp has a good balance in profile is another part of the game. That's gonna disappear soon if it's SP-a-Looza. I agree with you about choosing your skill wisely. And I feel really sorry for a lot of people who are going to put SP all over the place like I did when I first joined, or to try things out and there is no reset. Glad I was in a beta to be reset and try stuff out. As you know Corps will pick people on how they ant to specialise in the game. This wont change But I still think that after 6 months the SP cap or no cap it shouldn't really matter too much to us. The longest we had before a reset was what just under 2 months? And a base character could easily be built in that time. What will it be like in 6 months? I just dont think we will get left behind? Its about diversification. CCP can never win this debate. Hence why I reckon they decide to cut the 'gordian knot'.
What you're forgetting is that the current skills, weapons etc.. arent final. The game will have extensions, new stuff to do etc.. And that open grind will come back to be a problem more than once. New stuff will be grinded away by the guys who grinded the most before etc.. etc... etc..
There has to be a middle ground between "every one on the same level" and "you there, get as much as you want' |
Spaceman-Rob
Galactic Alliance 514
64
|
Posted - 2013.01.22 10:53:00 -
[78] - Quote
Great gives me a chance to to catch up with you no lifers that have been getting ahead of us all during closed beta and becoming a bit to big for your own boots. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.22 10:54:00 -
[79] - Quote
Laurent Cazaderon wrote:
That's exactly what happend with the weekly cap. After 2 month, i was 10-15% Sp behind my most invested corp mates. And i wouldnt complain as they made the effort to get to the last SP of that weekly cap, every week ! They deserved that slight amount SP over me.
But without cap. Over the same period of time, it would have been something like 60% more SP.
It's all about freakin balance !
I was 30% at least behind the most invested in my corp. And there were corp mates with less SP me. There are always people in front or behind on SP. |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.01.22 10:55:00 -
[80] - Quote
Laurent Cazaderon wrote:Y0UR NAME HERE wrote:You know, I find it kinda funni. I think ppl that want a roll over cap just don't want to be left behind in the dust because they only have weekends to grind, and thats what they'll do......grind the hell outa the weekends, honestly those ppl are prob worse then the so called "basement dwellers" cuz they'll wait for the last day of the rollover and grind away.....totally taking from the casual players, and why shouldn't we be rewarded for our effort in game? aka amount of war points we get, how good we did in the game? so everyone thats wanting some form of cap heres my question, are you wanting this to simply be able to keep up with the rest of the community because you won't earn enough war points in matches to stay ahead? Obviously your going to grind the roll over sp at some point in time right? if your only getting 200 WP per game why the douche should you be able to keep up with me at 1500+ WP per match? you don't have to be good at this game for WP's so thats not it, and I understand ppl have things to do during the most part of the day, but what is this gunna change? since before the wipe I started playing again a week before the wipe, when everyone had their proto gear ect, and I STILL went 25-3 ect. STILL got tons of WP no matter what level of suits you had on the field......so why do you find it so unfair because you can't keep up or get the points? idk wierd, I'd rather get what I earned instead of being equal and capping out with some of you fools at the same level, aka my lil bro may get.....rarly heimdallr69 say 800 wp's and i get 1900 wp's but we get the same sp return..........so I did over double the WP work for the team to win, but I should be punished because the QQ's wouldn't be able to catch up. pfff. Ok. 1) Learn to make a decent post. 2) Come back in twenty kilos, 10-15 years, and with a job, house, family. Also, no one ever said the current system is perfect. The "1 sec = 5 SP" in battle is way too high. tweaking that value and keeping the cap would probably be a good start. What's the problem ? people arent rewared for doing well in battle as an afk dude will earn as much. Then just kill the Afk part of the cap. Let's just do math without that part but with the current cap. So, current cap is 27200 SP. You get 1 SP per WP. Say you'd get 1SP per second in the battle. For a 15 min battle, afk SP would get you 900 SP. Guy who usually does 1800 WP would earn 2700 SP and the "noob" with 200 WP would win 1100 SP. There you got a reward. With that kind of rate, it would require around 10 games to cap for a good player. Around 30 games for a not so good player. Thus people wouldnt reach cap every day. HArder players would and thus create a gap day after day. That's exactly what happend with the weekly cap. After 2 month, i was 10-15% Sp behind my most invested corp mates. And i wouldnt complain as they made the effort to get to the last SP of that weekly cap, every week ! They deserved that slight amount SP over me. But without cap. Over the same period of time, it would have been something like 60% more SP. It's all about freakin balance !
Bro eve isn't about a balance, and btw, commercial pilot so I don't have time for a family mmmk nor would I want the hassle of dealing with one. :) travel way to much with good down time and no need for tag alongs.
Eve isn't about catching up.........you know I have a toon in eve at 156 mill sp currently.....there are kids starting today with 0 sp, there are ppl who over the years would have the same sp as me but alas, they forgot to login and que up their skills or allowed their accounts to expire.
I don't see where there needs to be a balance in this as you said,
So, current cap is 27200 SP. You get 1 SP per WP. Say you'd get 1SP per second in the battle. For a 15 min battle, afk SP would get you 900 SP. Guy who usually does 1800 WP would earn 2700 SP and the "noob" with 200 WP would win 1100 SP. There you got a reward.
Welp that's all I need. and that's how it should be, it would suck to try grinding that wouldn't it? and you hit my post dead on ty :)
hope this post is more legible for you
|
|
Reiki Jubo
Amarr Templars Amarr Empire
63
|
Posted - 2013.01.22 10:58:00 -
[81] - Quote
leave the cap as is. no cap will be very, very bad. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.22 10:58:00 -
[82] - Quote
Laurent Cazaderon wrote:
What you're forgetting is that the current skills, weapons etc.. arent final. The game will have extensions, new stuff to do etc.. And that open grind will come back to be a problem more than once. New stuff will be grinded away by the guys who grinded the most before etc.. etc... etc..
There has to be a middle ground between "every one on the same level" and "you there, get as much as you want'
yes this is true about the extensions. And I am presuming a whole new set of skills after of proficiency? But grinding is always going to have a gap between those who can log on and grind and those that cant. No matter what.
It will mean players will need to specialise and build an RPG character. Whether there is room for an FPS RPG is what we are about to find out.
Or whether people who play FPS prefer being on a flatter skill level where SP and gear doesnt have a major impact in game (like the current FPS skill trees) . |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2013.01.22 10:59:00 -
[83] - Quote
By removing SP cap and decreasing SP per battle you make it even harder for casual players.
I personally have about 2-3 days when I can play about 2-3 hours. With the current system I can earn as much as other players in those 2-3 days because I can reach the cap in 2-3 hours play time. With the no-cap system and decreased SP per battle it'll be even harder to get some decent number of SPs. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.22 11:00:00 -
[84] - Quote
Buzzin Fr0g wrote:CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
Maintain the current system, but include SP rollover and increase the gratis xp from 50 to 700 or so (incentive enough to continue playing sans meaningful corporate warfare, but low enough to ensure not too much of an advantage can be gained) and you're on the money in my opinion. This, but closer to 400. Need it to be high enough that you can eek out something useful, but not high enough to have a major impact for grinders. in 3 extra matches you can get those last 1000-1200 SP you needed for that skill. Other than that, this 100%. Been saying this for a long time, as have countless others. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2013.01.22 11:02:00 -
[85] - Quote
I think the cap we have now would be fine with a roll over system for those that can't cap every day to catch up on days off. Increase the consolation to 1000 sp (enough to make a difference over several matches for those that play a lot) and reduce the time spent in battle to 1wp/second instead of 5wp/second.
No cap at all is just crazy. It will kill this game for players that don't have hours and hours to devote to gaming. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.22 11:02:00 -
[86] - Quote
[quote=Baal Omniscient
This, but closer to 400. Need it to be high enough that you can eek out something useful, but not high enough to have a major impact for grinders. in 3 extra matches you can get those last 1000-1200 SP you needed for that skill. Other than that, this 100%. Been saying this for a long time, as have countless others.[/quote]
but the cap helps the grinders who can log on every day no matter what. no cap helps those that cant/ arent grinders. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.22 11:02:00 -
[87] - Quote
Full removel of a SP cap is step in wrong direction.
Keep the premes of this current system, but augent it with 7-day rolling SP pool. This way maximum that one can 'pool up' SP is that 7-days worth of SP and no more. |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.01.22 11:03:00 -
[88] - Quote
KripnawtiQ Prime wrote:I think the cap we have now would be fine with a roll over system for those that can't cap every day to catch up on days off. Increase the consolation to 1000 sp (enough to make a difference over several matches for those that play a lot) and reduce the time spent in battle to 1wp/second instead of 5wp/second.
No cap at all is just crazy. It will kill this game for players that don't have hours and hours to devote to gaming.
So with this rolling cap, we talking at the end of say 7 days if you don't use whats rolled over then you lose the sp? or do you hang on to it forever? |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.22 11:04:00 -
[89] - Quote
Y0UR NAME HERE wrote:KripnawtiQ Prime wrote:I think the cap we have now would be fine with a roll over system for those that can't cap every day to catch up on days off. Increase the consolation to 1000 sp (enough to make a difference over several matches for those that play a lot) and reduce the time spent in battle to 1wp/second instead of 5wp/second.
No cap at all is just crazy. It will kill this game for players that don't have hours and hours to devote to gaming. So with this rolling cap, we talking at the end of say 7 days if you don't use whats rolled over then you lose the sp? or do you hang on to it forever? Lose the SP ideally. Even WoW has a limit of how much double EXP you can store. |
Mirana Cheshire
Forgotten Militia
20
|
Posted - 2013.01.22 11:08:00 -
[90] - Quote
I vote for the no cap limit and getting sp based on wp gained or maybe the rollover sp one, the current wp system of course must be reevaluated
honestly why are people afraid with the no cap limit? the battlefield series does this (new players start with limited gear and you gain more the more points you gain)
are you worried the new players might catch up to those of you who started playing from day 1? |
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