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Thread Statistics | Show CCP posts - 1 post(s) |

Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.22 12:03:00 -
[1] - Quote
CCP, this is a bad idea. At least I'm thankful that you are holding off on the removal pending our feedback on the matter. Judging from the feedback on this thread I don't think people here like the idea of removing the SP cap especially given what we experienced during the replication build last year. |

Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
 |
Posted - 2013.01.22 14:09:00 -
[2] - Quote
@CCP Cmdr Wang
I hope you are just jerking our chains here. Even then, it's not funny at all not even at the slightest.
The last time we had a build that had NO SP CAP it resulted in players being able to skill for prototype suits and weapons in as little as two weeks which was ridiculous. And this I believe was during the Replication build or earlier. When you later implemented the SP cap I thought you guys did the right thing.
But now, on the day of the open beta finally arriving, after many of us had partied our asses off in PS Home last night, after listening to Hamsters and all, suddenly we get this news of the SP cap possibly being removed???? WAT!!!??
Now I feel like this guy.
I vote for NO REMOVAL OF SP CAP. |

Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
 |
Posted - 2013.01.22 14:36:00 -
[3] - Quote
@Deveshi
You are a ignorant, arrogant, selfish jerk.
Anyways, you don't know anything about the consequences of not having an SP cap, do you? I know the consequences. I was there when it all happened. Replication build (or earlier) I saw plenty of no-lifers manage to reach prototype level in as little as two weeks which was too much to see and experience to say the least. There was no point in setting up a skill tree system that's suppose to take 7 years to train when it was possible to finish most of the skill tree in a month or two.
Of course, that was allow CCP to see how prototype suits worked out in mass numbers. They got the results. Then the SP cap came which was a godsend because according to CCP our SP gains were suppose to be in equal pace to that of Eve Online players (maximum of 1SP/sec). |

Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
 |
Posted - 2013.01.22 14:48:00 -
[4] - Quote
I say just remove the Active SP gains and stick to the Eve Online style of SP progression.
1SP/sec Maximum |

Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
 |
Posted - 2013.01.22 15:07:00 -
[5] - Quote
Let's put this to a vote:
https://forums.dust514.com/default.aspx?g=posts&t=52401&find=unread
I started this thread to prove a point to CCP. |

Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
 |
Posted - 2013.01.22 15:17:00 -
[6] - Quote
Great, now the minority "NO-TO-CAP" players are acting out. As if the majority should bend to their will. |

Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
 |
Posted - 2013.01.23 02:07:00 -
[7] - Quote
Lune Solitaire wrote:Removing the SP cap will only harm Dust in the long run, there's no denying this. Doing so will allow players who have the ability to play 8+ hours a day 5+ days of the week to accumulate SP at an alarming rate. Since there is no limit to how many skill points you can accumulate total nor how many skills you can learn it only makes sense that it won't be long before every skill available has been learned by the aforementioned players. While it's true that individual skill and tactics do play a part in battles, it is even more true that skills and equipment play a bigger part.
Now what will happen when Corp A's players, who put in 56+ hours a week into the game and have eventually learned every skill play Corp B whose players can only play ~14 hours a week? The latter corp could have Sun Tzu pulling the strings for them, but it won't make a difference when Corp As players have more armor, do more damage, regenerate shields quicker, have more accurate guns, and all have prototype-level gear. It won't make a difference when any member of Corp A can call in a tank or a dropship until the vehicle limit is reached while only a few players in Corp B have the weaponry or the vehicles to counter it. And then, because they had to specialize to use those items and cannot cope with Corp A when they all switch to a different loadout. Not to mention the intangible benefits of being more familiar with the games mechanics, and therefore having refined control over your character.
When it hits critical mass, there will be a few elite corps who will battle each other because no competition can be had from the other corps who can't put in the time the elites can. The normal players will stop playing the game because they'll constantly run into enemies they can't kill, and the elite players will either stop playing because they no longer have a challenge save for the few other elite players, or they will continue terrorizing new players until only the elite are left.
It's easy to make the comparison with EVE in that new players can be annihilated by the veterans but the game still thrives, but if everything was wiped clean and every EVE player started from scratch, would the few players who can play constantly have Titans within months? That couldn't happen thanks to EVE's restrictive skill system. But with Dust, SP is gained actively, there is a very distinct and tangible advantage to be gained by playing often if no SP cap is in place. It's one thing to take a hands-off approach to the economy and player interactions, but if the system does not promote competition by allowing those with more game time to end up light years ahead of other players then what's the point? The game won't be successful without countless mercs and when things spiral out of control due to the unrestricted SP gain who will be around to play the game?
Truth. Truth be told by this man. |

Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
 |
Posted - 2013.02.10 19:34:00 -
[8] - Quote
Why the frakk did you necro this thread? The SP cap is staying. So let this thread die. |

Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
 |
Posted - 2013.02.10 21:02:00 -
[9] - Quote
Coleman Gray wrote:I totally agree with removing the SP cap in favour for a 1WP=1SP system. With the current system players who join the game can NEVER catch up to people who played the game before them, Players wouldn't want to play simply because No matter how hard they tried they'll never get to the SP levels of for example the closed BETA players simply because their restrained.
So if 10 years from now when a Dust veteran has 200million SP and sudden 10 years from now a newbie comes in with only 300,000 SP, you want that newbie to be able to reach 200million SP in a shorter time that it took for the veteran to reach 200million?
You don't belong here. |
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