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Thread Statistics | Show CCP posts - 1 post(s) |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2013.01.22 09:44:00 -
[1] - Quote
Laurent Cazaderon wrote:So, i heard from a dev confirmation that today they want to REMOVE the sp cap entirely. Reducing the AFK SP earned and keeping the 1 WP = 1 SP deal. Just thought you guys would like to know about what i consider to be a giant mistake. Say hello to Dust 247. Where no life teenage grinders from all around the world are kings.
The game would die near instantly if that was the case. CCP surely has more brains that this.
No life 24/7 players in top 10 leaderboards after 11 days have already gotten more kills than I did in 2-1/2 months of daily playing at 3-5 hours.
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DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.22 20:23:00 -
[2] - Quote
CCP Cmdr Wang wrote:Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
Removing the SP cap and reducing rewards would be the worst possible thing you guys could do. Because if you reduce the rewards, then the non-24/7 players are going to be in a world of hurt. It essentially means in order for anybody to get something decent in terms of SP, they would need to grind beyond belief, which is something the casual players are generally unable to do.
But for the 24/7 player, they are in heaven. As they are playing all the time anyway, so low rewards mean nothing to them because they can just play all day every day and get years ahead of the casual player in weeks.
Daily SP cap with rollover that resets every week is the perfect solution. As it keeps players from reaching the cap in one day and not playing until the next week, but it also gives the option for the non-daily players to grind at the end of the week to make up for any SP they lost out on days they missed during that week. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.22 21:47:00 -
[3] - Quote
mollerz wrote:so hard work is punished and everyone must be equal...
socialist pinko quafe commies!! :D
Here is the irony in that. The 24/7 players believe they should inherently gain more than those who do not play as much as they do, thus causing a massive gap between 24/7 players and casuals. But in real life these players are most likely leeching off the government, have no job, and would be in favor of a Marxist socialist system that punishes the wealthy and attempts to put everybody on relatively 'equal' ground.
Then you have the casual non-24/7 players, generally a part of the working class in real life who have jobs and lives outside of the game. They support the idea that the game should have a somewhat 'even' distribution between players in the name of balance, and that the gap between 24/7 players and casuals should be manageable and not so sharp. I would hope that these players in real life would support a system in which hard work and time spent working would be rewarded, and that if the person works harder/longer than somebody else, they should get more money.
Kind of funny when you think about it |
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