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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
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Posted - 2013.01.22 14:07:00 -
[181] - Quote
Aqil Aegivan wrote:CCP Cmdr Wang wrote:the skill cap introduces too many other unacceptable compromises
Does anyone know what Wang is talking about here. I'd love to know what terrible compromises are being used to justify this awful decision.
No, not a clue. I might assume he means alternative mechanics to those current, or trying to satisfy all groups, or something, but I'd probably be wrong. Either way, he just went extreme right wing and gave it all to the players who have all the time.
Assume I work 8 hours a day, 5 days a week, sleep and average of 6.5 hours a day, spend about 1.5 hours a day cleaning, eating, cooking, etc.. and require approximately 2 hours to drive to work and back, plus 0.5 hours a day to shower, brush my teeth, etc.. how much time does that leave me on the average work day for Dust if I do nothing else?
A: 5.5 hours, if I really want to spend all of my free time on Dust, and I really should be sleeping more. |
Badly Owned
xOne Man Armyx
49
|
Posted - 2013.01.22 14:09:00 -
[182] - Quote
CCP Cmdr Wang wrote:I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
OK who the F has the Development Team been listening to? and tell them to put that Kool-Aid Down and back the F up. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.22 14:09:00 -
[183] - Quote
@CCP Cmdr Wang
I hope you are just jerking our chains here. Even then, it's not funny at all not even at the slightest.
The last time we had a build that had NO SP CAP it resulted in players being able to skill for prototype suits and weapons in as little as two weeks which was ridiculous. And this I believe was during the Replication build or earlier. When you later implemented the SP cap I thought you guys did the right thing.
But now, on the day of the open beta finally arriving, after many of us had partied our asses off in PS Home last night, after listening to Hamsters and all, suddenly we get this news of the SP cap possibly being removed???? WAT!!!??
Now I feel like this guy.
I vote for NO REMOVAL OF SP CAP. |
DTOracle
Universal Allies Inc.
95
|
Posted - 2013.01.22 14:10:00 -
[184] - Quote
Personally I hated the daily cap, & I thought most people here did too. But after reading this, I guess not. I'm not saying that removing the cap was the answer, a weekly or monthly rolling cap would make more sense. The daily cap was punishing people who did not play everyday. I actually think it's better to let the no-lifers run wild, then to punish the people with real lives, just to keep them in check. People who play all day everyday, should have an advantage over the guy who plays 1-2 days a week. Life isn't fair, deal with it. |
Guinevere Bravo
SVER True Blood Unclaimed.
140
|
Posted - 2013.01.22 14:10:00 -
[185] - Quote
As it has been said before the correct answer is a weekly or daily cap with the ability to roll over any SP not earned in the last month. Done. Not hard or scary, suits casual and hardcore, keeps the player base on a gradual inclince rather than half at the top and half at the bottom.
PLEASE NO CAP REMOVAL |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.22 14:14:00 -
[186] - Quote
I am not an Eve player but I thought New Eden was about unfairness where 5 year vets have way more SP than a 2 month old player? Isnt this part of an RPG DNA?
since everyone seems so concerned about missing out on some imaginary SP the only route is to make everything passive SP (with passive SP boosters) .
This is set out by Arramakaian Eka in this post https://forums.dust514.com/default.aspx?g=posts&t=50867
its the only logical conclusion you can come to as all active SP caps / or no caps will have the problems that have been discussed in this thread and others.
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Corbina Ninja
Maphia Clan Corporation CRONOS.
77
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Posted - 2013.01.22 14:14:00 -
[187] - Quote
I have an idea that accords with all those sp weekly cap (max 190k) with daily cap rollsover if you reach the cap 1 wp = 1 sp no lifers can grind as they want who does not play so much can still earn their sp as before and if they want to reach the lost days |
Mister0Zz
Tritan-Industries Legacy Rising
31
|
Posted - 2013.01.22 14:14:00 -
[188] - Quote
Removing the sp cap would greatly devalue the equipment we use, this Gives less incentive for EvE players to manufacture for us down the line.
I don't know if anybody caught this but
"Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk"
In EvE things that are easy aren't worth much. This system is difficult so we are rewarded appropriately, in Wang's post he said that because it'll be easier, the upgrades will mean less.
So all of you who are happy it might be gone you are celebrating "points" but losing what you wanted the points for in the first place |
Mister0Zz
Tritan-Industries Legacy Rising
31
|
Posted - 2013.01.22 14:16:00 -
[189] - Quote
Oh and a decent weekly cap with a reset day thursday morning would be nice. |
Ire's thug
GunFall Mobilization Covert Intervention
272
|
Posted - 2013.01.22 14:17:00 -
[190] - Quote
I like the idea of a rested SP system. Something like if a player hasn't logged in a couple days he gains SP at a higher rate for a short time. |
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Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.01.22 14:23:00 -
[191] - Quote
2-Ton Twenty-One wrote:Y0UR NAME HERE wrote:SoTa PoP wrote:Y0UR NAME HERE wrote:KripnawtiQ Prime wrote:I think the cap we have now would be fine with a roll over system for those that can't cap every day to catch up on days off. Increase the consolation to 1000 sp (enough to make a difference over several matches for those that play a lot) and reduce the time spent in battle to 1wp/second instead of 5wp/second.
No cap at all is just crazy. It will kill this game for players that don't have hours and hours to devote to gaming. So with this rolling cap, we talking at the end of say 7 days if you don't use whats rolled over then you lose the sp? or do you hang on to it forever? Lose the SP ideally. Even WoW has a limit of how much double EXP you can store. it would need to be a decent cap though imo, if we had what we did last time, like 370k or something for a week........idk I can only play to make the KDR go higher for so long....at current I cap out quick, due to not having any low reward games so if some ppl say play only 1 day per week and grind out their cap, what about us that play a lil extra now and then for the hell of it? we'll be having no reason to log in until the cap cycles again like last time, what I did anyways, once the week cap was hit well.....that was it until the next week came by 0 dust. But the games supposed to be about corp battles, not sp grinding!! Sp should be the icing on the cake of a great fun to play competitive fps not the other way around. IMO I'm totally with you on this. All the bull about removing sp cap when the main fun for most people I know is a good game. A rollover sp system is the way to go to make sure the gap between hardcore and not so hardcore doesn't initially get to big. At least get people hooked on the meta game for a while so they'll stick it out when better gear is constantly edging the win against them. These players can then tell the new players that join later to just tough it out, that it'll get better once they have a core skill set sorted.
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 14:23:00 -
[192] - Quote
SoTa PoP wrote:Deveshi wrote:Mars El'Theran wrote:Vanda-Kon wrote:I love that people with an active life don't even want no lifers to have the smallest glimpse of reward or happiness. You've got your reward, your full life. Go be busy. If by full life you mean the requirement to invest most of my time working just to put food on the table and pay the rent, while not having children or even a wife, and not having many friends or the money or time to go out an do things, then I think you've just stuck your foot in your mouth. (i.e: **** off; you don't have a clue what you are talking about) I'm a firm believer in making your own life. If you aren't happy with your current one then do something about it. At some point in your life you have made some sort of choice that has ended with you being where you are now. It's simple causality. Many of us on the otherhand made choices in life that we are happy with. These choices allow us to have free time and do the things we enjoy such as play Dust 514. I see no justifiable reason to damage this game with an SP cap simply because you made poor life choices which you are now clearly regretting. Thanks again for removing the SP cap Cmdr Wang. This was an incredibly ignorant statement. You've got a lot of balls to say others have made poor choices. Life doesn't always give you what you want even when you deserve it.
Deveshi, this has nothing to do with life. It's about the game. And you obviously have very little knowledge according to what you're saying.
On another matter, you also seem to be a huge jerk, and a very cocky individual to dare express judgment on people's life you know nothing about.
In fact, you dont seem to know much about anything. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 14:26:00 -
[193] - Quote
DTOracle wrote:Personally I hated the daily cap, & I thought most people here did too. But after reading this, I guess not. I'm not saying that removing the cap was the answer, a weekly or monthly rolling cap would make more sense. The daily cap was punishing people who did not play everyday. I actually think it's better to let the no-lifers run wild, then to punish the people with real lives, just to keep them in check. People who play all day everyday, should have an advantage over the guy who plays 1-2 days a week. Life isn't fair, deal with it.
Problem is : no cap will hurt the guy who doesnt play every day a lot more than a daily cap. and by a lot, i really mean A LOT. Also, if you say that a guy who plays 1-2 days shouldnt be at the same page than a guy who plays every day, well it's already the case.
Except the guy who play 1-2 days doesnt feel behind by 100k SP every day. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2013.01.22 14:27:00 -
[194] - Quote
removing the skill cap altogether is one of the stupidist ideas that I've heard on here... and it's coming from the developers no less. The people that want it completely removed are the very few that can play 12+ hours a day.. unfortunately those very few are the most vocal... obviously cause they're on here all day long, every day.
The majority of people with half a brain want the current system tweaked... Not removed completely.
I honestly thought CCP was smarter than this. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
55
|
Posted - 2013.01.22 14:27:00 -
[195] - Quote
Gauder Berwyck wrote:Thanks for the reply Wang, and the only advice I can give is a weekly rolling cap.
This is the most balanced option, in my opinion.
If the cap is all-out removed, with lower rewards, it further hurts casuals even more than the other system. With a rolling weekly cap, a casual with one free day can make it up without getting left in the dust (lol) by the hardcore. |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.22 14:28:00 -
[196] - Quote
It really is a dark day. I think I will miss this game.
Count me as a vote to keep the cap, for whatever it's worth. |
Cyris Fortune
ZionTCD Legacy Rising
66
|
Posted - 2013.01.22 14:30:00 -
[197] - Quote
Odiain Suliis wrote:Mirana Cheshire wrote:I vote for the no cap limit and getting sp based on wp gained, the current wp system of course must be reevaluated
honestly why are people afraid with the no cap limit? the battlefield series does this (new players start with limited gear and you gain more the more points you gain)
are you worried the new players might catch up to those of you who started playing from day 1? THis rewarding SP directly according to WP is bad idea, due to it incentivices a WP farming. ie. logi's just revieving for the +X WP, or orgaiced groups of players doing WP farming in Skirmish by capping opbjectives in turn. By going this route, one is just incetivising to abuse the mechanics even more. But I'd like to point out that in this 7-day rolling cap thing. There is possibility that one doesen't 'keep up' with others, since it' requires one to 'grind' that SP pool down to acoomodate more SP. And this par is crusial to be in there.
I agree it does create a big pool to grind down. But I gives the casual players the best chance to keep up. IMO it's the best that be done. It allows the player to fit in his game time around RL commitments. I vote for rolling weekly or straight up weekly SP cap. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2013.01.22 14:32:00 -
[198] - Quote
I'd rather see active SP go away entirely than become uncapped. Rollover, bigger consolation prizes, anything but the uncapped wild west. |
Dack Darksmith
Serenity Prime Kraken.
10
|
Posted - 2013.01.22 14:34:00 -
[199] - Quote
PLEASE DO NOT REMOVE THE CAP!
Cap = EVE
No Cap = WOW
Think of the long run please. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.22 14:36:00 -
[200] - Quote
@Deveshi
You are a ignorant, arrogant, selfish jerk.
Anyways, you don't know anything about the consequences of not having an SP cap, do you? I know the consequences. I was there when it all happened. Replication build (or earlier) I saw plenty of no-lifers manage to reach prototype level in as little as two weeks which was too much to see and experience to say the least. There was no point in setting up a skill tree system that's suppose to take 7 years to train when it was possible to finish most of the skill tree in a month or two.
Of course, that was allow CCP to see how prototype suits worked out in mass numbers. They got the results. Then the SP cap came which was a godsend because according to CCP our SP gains were suppose to be in equal pace to that of Eve Online players (maximum of 1SP/sec). |
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Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.22 14:39:00 -
[201] - Quote
I'm not sure what Wing is attempting to say. The ways I'm seeing this being applied. (And my expected fallout)
-No cap limit; endless grind. (Worst case scenario, diminishes the RPG element further and ruins CCP's own business model for prolonging the game community. At 8 months of hitting cap daily, progression was too short from day 1 to fully invested.)
-"NO" cap limit; the daily or weekly SP gain is limited but has a diminishing return never reaches 0 (please for the love of god don't, just don't.)
Can we get a poll up some place and vote in this. Here is a short list of all the options I've seen a hundred times over.
-The rolling weekly skill cap with diminishing returns to 0 (Fair and still gives you something to work for, Best IMO) -The rolling weekly skill cap with diminishing returns that never hits 0 -Weekly with diminishing returns to 0 (Old method, Meh. Better then no cap and certainly less demanding then a daily cap) -Daily Cap. no diminishing returns. SP gain never below 75 (Current method, Awful. Requires 2 hours a day of game play to stay relevant.) -No cap limit, endless grind. (Never once seen this asked for, by any one.) -"NO" cap limit; the daily or weekly SP gain is limited but has a diminishing return never reaches 0 (Again, never once seen this asked for. This is worse then the daily cap by far.) |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.01.22 14:40:00 -
[202] - Quote
Deveshi wrote:Mars El'Theran wrote:Vanda-Kon wrote:I love that people with an active life don't even want no lifers to have the smallest glimpse of reward or happiness. You've got your reward, your full life. Go be busy. If by full life you mean the requirement to invest most of my time working just to put food on the table and pay the rent, while not having children or even a wife, and not having many friends or the money or time to go out an do things, then I think you've just stuck your foot in your mouth. (i.e: **** off; you don't have a clue what you are talking about) I'm a firm believer in making your own life. If you aren't happy with your current one then do something about it. At some point in your life you have made some sort of choice that has ended with you being where you are now. It's simple causality. Many of us on the otherhand made choices in life that we are happy with. These choices allow us to have free time and do the things we enjoy such as play Dust 514. I see no justifiable reason to damage this game with an SP cap simply because you made poor life choices which you are now clearly regretting. Thanks again for removing the SP cap Cmdr Wang.
You assume my life choices are poor, and you defend people who claim I have a full life because I work for a living? News Flash: This just in; Working for a living is a poor life choice.
wtf Do you honestly think people can just change their circumstance so easily? Shall I just wave a magic wand and make a good woman appear--who is interested in me--and increase my yearly income to about $90000 so I can afford to have a family and buy a house?
Just fyi, only so many people can earn so much, and there isn't that much money to go around with high paid persons earning enough to provide much better quality of living for hundreds, if not thousands, or hundreds of thousands. The vast majority of global income is drawn into finite points. It is not spread around.
I work as an Electrician, and only recently started doing that. It might amount to something some day, but it certainly hasn't yet. It would cost me nearly one quarter of my income just to finance and insure a newer vehicle. Maybe a little more than. Rent is about a third.
This has nothing to do with poor life choices, and everything to do with a lack of opportunity and fiscal assets to make things happen. Even provided I didn't have any bad habits at all, I would still be moving forward under low steam. I waste some money, it is true, but I waste it because I'm attempting to at least enjoy something of this life I've been given.
Mostly good food actually, rather than eating KD which wouldn't get me through my work day anyway. I consume an average of 3-4K calories a day and I weigh in at 184 pounds at 6'1" If I didn't at least eat good food once in awhile, I'd be suffering from exhaustion most days.
I'm already suffering from exhaustion, but it has more to do with limited sleep than food I think. I also smoke; have for 25 years; terrible habit, but not so easy to quit for some as others. Also, waste of money.
I don't hesitate to admit my flaws; I never pretended otherwise. Calling people out for not having the time, and claiming working was a reward is ignorant. People work because they have to; if they didn't, they'd have the time if they wanted to invest it.
Believe it or not, someone better off than me--by a bit--and married to an equally well off spouse, raising children, will still have limited time and energy, and their life will not be so rewarding as suggested. Most people don't even have the time to invest on spending with their children, and are mostly investing it in providing for them, even when they are well off.
How is that rewarding? ..particularly when the majority of what you do more readily benefits someone else, or provides them with things you don't have yourself, and likely could not afford?
Myself for example: I have literally assisted with the install of multiple security systems, prewired and finished thousands of homes with cable, telecommunications and audio systems, security wiring, and both roughed in and installed central vacuum systems in as many or more than that. I have, as well, wired and finished electrical for as many as 40 homes and done quite a few Reno's.
That's just in the last 6 years, and I don't yet have a home of my own and couldn't possibly think of affording one.
Do you think my job is unnecessary? That I made a poor life choice?
In this context, do you think it is rewarding enough in itself, and that I should make way for those who don't have to invest their time on such things, and can sit at home on a PS3? That I am undeserving somehow, of having something to do with my spare time, when I want to, without having to suffer from the iniquity of limited SP when compared to others who have been playing as long as I have, if more than?
I don't. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.22 14:40:00 -
[203] - Quote
just make it like Eve with just passive SP already. This will cause even more upset......
the biggest complaint in these posts is: I am missing out on being able to get some imaginary SP cause of real life commitments. The 'pool' or rollover idea fixes this problem for them. You missed getting some SP and? Its not the end of the world
those that argue altruistic reasons about new players isnt true either: a player starting now will always have more SP than a player starting in a years time. That player will never catch up with the vet. |
Reimus Klinsman
BetaMax.
319
|
Posted - 2013.01.22 14:40:00 -
[204] - Quote
So, all the people who've been complaining about the SP cap are truly idiots. CCP wants this game to have a lifespan of several years if not reach decades. They will not compromise that lifespan. An SP cap is a system to ensure that those casual players can keep up with games with nothing but free time. With 2-3 hours of play each day you can gain nearly as much SP as someone who plays 16 hours per day, every day. Lets look at the SP progression without a skillcap. Remember that SP wants this game to last several years, lets say 5 years to start with 20m SP. This is also with 4 games per hour.
No SP Cap - Casual player (2 hours of play each day): Each game is worth 171 SP. Obtains 2.5m sp over the course of 5 years. That amounts to gaining about one Lv1/Lv2 skill each year.
No SP Cap - Nolife player ( 16 hours of play each day): Each game is worth 171 SP. Obtains 20m sp over the course of 5 years (29200 hours of play)
People who don't want an SP cap are pure idiots. |
Odayian Dust Bunny
One-Armed Bandits Orbital Rights
12
|
Posted - 2013.01.22 14:47:00 -
[205] - Quote
This has to be one of the worst ideas I've seen. It separates casual & hardcore too much. Rolling cap, or weekly cap could be a justifiable fix. Completely remove the cap, and CCP is also hurting their wallets.
You could be coining for a rifle/suit/etc while trying to bank the SP to unlock the next tier. If this goes in to effect, then why coin the equipment?? All I'd need to do is just grind it out for a fraction of the time.
It already takes 1.5 - 2.5 hrs to hit cap every day. If you cap out for the day, you have 2 other character slots open to train up, and take down different paths. They can even take that post-cap time to bank isk and/or group with friends/corpies while they hit their cap.
--Keep the cap! |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.22 14:48:00 -
[206] - Quote
I say just remove the Active SP gains and stick to the Eve Online style of SP progression.
1SP/sec Maximum |
TXSnowman
Pro Hic Immortalis RISE of LEGION
8
|
Posted - 2013.01.22 14:48:00 -
[207] - Quote
Bad idea CCP. A SP cap is needed. I dislike the current daily cap and would prefer something like a weekly cap.
And if the all mighty bottom line is $, you shouldn't listen to those still living in their parents basement. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.22 14:57:00 -
[208] - Quote
I kind of worry what the game will look like if the SP cap is removed entirely. Last time we had the zero-life tank players, who play this game basically continuously, getting very powerful tanks and dominating matches where people simply didn't have access to weapons that could stop them. I'd worry about that happening again. I like the cap to keep people somewhat in check. I don't like the daily cap as it is currently, but there are some alternative ideas here which are good. |
James Thraxton
The Exemplars
73
|
Posted - 2013.01.22 14:58:00 -
[209] - Quote
keep some form of cap, CCP. With it you create the same time based investment that you have in EvE, and prevent people from skilling into areas where they have no clue how to act or function. also, even as a gamer myself, i fear the plight threat you'll create called the no-lifers. . . it might seem like something small now, but come the summer the numbers will multiply exponentially. |
Deveshi
WarRavens
144
|
Posted - 2013.01.22 15:02:00 -
[210] - Quote
SoTa PoP wrote: This was an incredibly ignorant statement. You've got a lot of balls to say others have made poor choices. Life doesn't always give you what you want even when you deserve it.
When life hands you lemons, make lemonade.
Anyway, more on the matter at hand.
The SP cap removal is a good thing for a large number of reasons.
1) As people have said, New Eden is an unfair universe where there are clear distinctions between vets and rookies. This is the universe you are playing in. Get used to it and save the QQ for when you get shot in the face.
2) Finally, the SP system will reflect the effort of the player rather than simply how often they are able to log on. They are called skill points and not free points for a reason.
3) No more AFK SP farming in the MCC.
4) Boosters now do what they say on the tin and you don't feel like you've been conned every time you hit the cap.
5) It will now be EASIER to catch up with the hardcore players. With the SP cap system the only way of keep up with the SP race was to ensure that you logged in every day and hit your cap. If you missed a day, you missed a day of SP resulting in you being a day behind those who were able to log in and never able to catch them up again. Without the SP cap, if you are a casual player then you can simply wait until you get that long weekend off, sit in your PJs for a couple of days and catch up with the rest of us. If you aren't prepared to do that then you have no place to be moaning about any SP cap because you are essentially asking for free SP as opposed to actually working for it.
6) Removing the SP cap and it's hand outs will promote specialization which is at the heart of New Eden gameplay.
7) People will actually try harder during matches because your SP and ISK will be entirely dependent on your performance in the battle. This may actually mean people care about winning and losing battles as opposed to only being concerned about the sp and isk stats.
8) Regular and hardcore players (the ones buying most of the AUR and thus paying for it's development) will no longer be alienated by what is essentially a message of "Thanks for your money, you can go and play something else now" when you see +75 SP come up on the screen.
So what are the arguments for the SP cap?
1) People who play more than me will be more advanced than me...
- What? So you are complaining that this will be like every other game ever made? Simply your presense here does not mean that you deserve to be as good as everyone else. If that is what you want then why do we have an SP system in the first place? Just give everyone identical stats and identical weapons and see what they can do with them... Oh, wait. Isn't that the same as Call of Duty? Maybe your playing the wrong game.
2) People in china will be SP farming like crazy and selling high level characters...
- So Dust 514 will suffer this issue THE SAME AS EVERY OTHER LEVEL BASED GAME. You do not solve this issue by screwing over every player in the game with an SP cap, you solve it by policing transactions and IP addresses as they have already done with macroers in Eve Online.
3) People who have no lives will be playing 24/7 and be in proto within a week.
- This is simply not true. Whether there is a cap or no cap there are still only 24 hours in a day and this restraint on time provides you with a natural cap. A skirmish match lasts approx 20 mins so you may be able to fit in 70 matchers per day (allowing for 40 mins loading time and assuming you don't sleep). This means that if the SP is calculated solely on 1WP = 1SP and you are getting an average 1000WP per match you will only be getting 70,000 active SP per day. Your proto gear is still a long way off, this just means that getting to that point is in the hands of the players rather than being controlled completely by CCP.
The simple solution to most of these issues.
CCP should add is a log-in cool down timer to stop 24/7 grinding. All this essentially means is that your account activity is monitored. Once you have been playing for 10 hours in a 12 hour period, you are unable to log in to your account for the last 2 hours of that 12 period and the timer is reset at the end of the 12 hours. At an average of 20 mins per match this will reduce the number of matches you can play per day by 12, further reducing your daily active SP max to 58,000 per day.
Problem solved.
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