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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.22 11:08:00 -
[91] - Quote
SoTa PoP wrote:Y0UR NAME HERE wrote:KripnawtiQ Prime wrote:I think the cap we have now would be fine with a roll over system for those that can't cap every day to catch up on days off. Increase the consolation to 1000 sp (enough to make a difference over several matches for those that play a lot) and reduce the time spent in battle to 1wp/second instead of 5wp/second.
No cap at all is just crazy. It will kill this game for players that don't have hours and hours to devote to gaming. So with this rolling cap, we talking at the end of say 7 days if you don't use whats rolled over then you lose the sp? or do you hang on to it forever? Lose the SP ideally. Even WoW has a limit of how much double EXP you can store.
Lose it exaxly. This way there is this middle ground of' hey you must log into atleasts semi-regularilly' as opposed to 'hey I'll just make this char now and wait for 1 year to have ROLFLOL worth of SP to grind through.' |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.01.22 11:09:00 -
[92] - Quote
SoTa PoP wrote:Y0UR NAME HERE wrote:KripnawtiQ Prime wrote:I think the cap we have now would be fine with a roll over system for those that can't cap every day to catch up on days off. Increase the consolation to 1000 sp (enough to make a difference over several matches for those that play a lot) and reduce the time spent in battle to 1wp/second instead of 5wp/second.
No cap at all is just crazy. It will kill this game for players that don't have hours and hours to devote to gaming. So with this rolling cap, we talking at the end of say 7 days if you don't use whats rolled over then you lose the sp? or do you hang on to it forever? Lose the SP ideally. Even WoW has a limit of how much double EXP you can store.
it would need to be a decent cap though imo, if we had what we did last time, like 370k or something for a week........idk I can only
play to make the KDR go higher for so long....at current I cap out quick, due to not having any low reward games
so if some ppl say play only 1 day per week and grind out their cap, what about us that play a lil extra now and then for the hell of it? we'll be having no reason to log in until the cap cycles again like last time, what I did anyways, once the week cap was hit well.....that was it
until the next week came by 0 dust.
|
Dusters Blog
Bragian Order Amarr Empire
116
|
Posted - 2013.01.22 11:09:00 -
[93] - Quote
no SP cap is a very, very, very bad idea CCP. dont do it. u mentioned turning on the faucet slowly in regards to other aspects of the game. you will flood the whole house with a move like this. |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.01.22 11:10:00 -
[94] - Quote
Mirana Cheshire wrote:I vote for the no cap limit and getting sp based on wp gained, the current wp system of course must be reevaluated
honestly why are people afraid with the no cap limit? the battlefield series does this (new players start with limited gear and you gain more the more points you gain)
are you worried the new players might catch up to those of you who started playing from day 1?
ya meh, week roll cap is eeeh ok but I've played the unfair eve world to long to agree with it i suppose, I support this dudes post. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.22 11:13:00 -
[95] - Quote
Mirana Cheshire wrote:I vote for the no cap limit and getting sp based on wp gained, the current wp system of course must be reevaluated
honestly why are people afraid with the no cap limit? the battlefield series does this (new players start with limited gear and you gain more the more points you gain)
are you worried the new players might catch up to those of you who started playing from day 1?
THis rewarding SP directly according to WP is bad idea, due to it incentivices a WP farming. ie. logi's just revieving for the +X WP, or orgaiced groups of players doing WP farming in Skirmish by capping opbjectives in turn.
By going this route, one is just incetivising to abuse the mechanics even more.
But I'd like to point out that in this 7-day rolling cap thing. There is possibility that one doesen't 'keep up' with others, since it' requires one to 'grind' that SP pool down to acoomodate more SP. And this par is crusial to be in there. |
xp3ll3d dust
The Southern Legion
38
|
Posted - 2013.01.22 11:13:00 -
[96] - Quote
So far the Dev post stating "we are removing the SP cap" has only 6 likes. Compared to the 40+ posts from players afterwards saying WTF are you thinking. |
empty souls
Ahrendee Mercenaries Legacy Rising
3
|
Posted - 2013.01.22 11:14:00 -
[97] - Quote
I always felt there should be a rollover daily or weekly....So if you dont play everyday or every week You can still get caught up to everyone else's level Also once you hit the cap you receive a half skill point for every war point |
Alantir Kavees
Royal Uhlans Amarr Empire
2
|
Posted - 2013.01.22 11:15:00 -
[98] - Quote
TBH, I don't like either daily, weekly (even with rollover) or no cap options. I would like to see just a top cap, ie, "max total amount of SP acquired" cap (current daily cap multiplied by the number of days since last reset). KISS principle ftw.
Players with lots of time wouldn't be able to get past that top cap, and others would catch up at their own pace. That also would benefit players joining Dust in the future, as any other kind of cap would hurt them badly. Active boosters would make much more sense to them, helping the business side of the game as well. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.22 11:15:00 -
[99] - Quote
xp3ll3d dust wrote:So far the Dev post stating "we are removing the SP cap" has only 6 likes. Compared to the 40+ posts from players afterwards saying WTF are you thinking. Good way to sum up our reaction to it. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.01.22 11:16:00 -
[100] - Quote
Odiain Suliis wrote:SoTa PoP wrote:Y0UR NAME HERE wrote:KripnawtiQ Prime wrote:I think the cap we have now would be fine with a roll over system for those that can't cap every day to catch up on days off. Increase the consolation to 1000 sp (enough to make a difference over several matches for those that play a lot) and reduce the time spent in battle to 1wp/second instead of 5wp/second.
No cap at all is just crazy. It will kill this game for players that don't have hours and hours to devote to gaming. So with this rolling cap, we talking at the end of say 7 days if you don't use whats rolled over then you lose the sp? or do you hang on to it forever? Lose the SP ideally. Even WoW has a limit of how much double EXP you can store. Lose it exaxly. This way there is this middle ground of' hey you must log into atleasts semi-regularilly' as opposed to 'hey I'll just make this char now and wait for 1 year to have ROLFLOL worth of SP to grind through.'
I feel thats a fair middle ground. The rolling sp system was always the way to go.
Like I said with a No Cap system people will end up making bots and hiring Chinese farmers to build chars for them. And all those guys who put in massive hours of their own time will end up just as pissed of as everyone else. It will just take a little longer until they realize there mistake. Dust will become a haven for sp grinding bots and farmers from china playing other peoples accounts.
I personally make good money and I have friends who play this who make good money as well. Im certain under a no cap system my buddies will just hire a Chinese farmer to play for them send them a ps3 if they need it or give them money for start up and then just let them do the grind. The best part about this game is that its a low grind skill based mmo fps with a persistent world. and at the end of the day that is money CCP would be giving to china instead of into its own pockets to work on the game!! |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 11:17:00 -
[101] - Quote
Let's face it. Dust can't be fully like EVE otherwise there wouldnt be any problems with full passive system. Which i would hae loved for the record.
In dust, there a few things to adress ;
1) Make it so that the game has a good life span. 2) Make it so that a good player feels rewarded 3) Make it so that there aint a huge gap too quickly between players with very different playtime available. 4) Make it so that a late comer gets a chance to be usefull quickly.
To me this can be achieved through :
1) A cap so the max evolution of characters are under control 2) A way to reach the cap that's based on players' efficiency and isnt too easy, or to exploitable to reach 3) A roll over system that would make the cap bigger for players starting late.
I'll just add that i dont have any problem falling behind in SP as long as it's kinda under control, like it was with weekly cap (even though it wasnt perfect with the lame diminishing returns that made reaching 80% of the cap way too fast)
A weekly cap could fill out that purpose if it was reached through hard work. A good way to do that would be to lower the AFK SP thing like i suggested earlier. Invested players would thus create a gap week after week in a controlled way. Rewarding them with early skilling when a casual would maybe reach 70% of the cap on a good week.
Over a week, a hard player earning 190040 SP compared to a more casual player getting between 100-150k sounds reasonable enough. Yes those hard dudes would still play games with 50 SP reward in the end but i guess it's more acceptable knowing that most people didnt get the full cap. Weekly also fixes the "can only play 2-3 days" problem. Add to that a 50% bonus in SP cap for as long as you are below the average SP in the community and you have something that may be pretty ok for the entire player base.
There's a difference between increasing the gap by several hundred K SP every week and that isnt it ? THat's what i'd call balance. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.01.22 11:19:00 -
[102] - Quote
Y0UR NAME HERE wrote:SoTa PoP wrote:Y0UR NAME HERE wrote:KripnawtiQ Prime wrote:I think the cap we have now would be fine with a roll over system for those that can't cap every day to catch up on days off. Increase the consolation to 1000 sp (enough to make a difference over several matches for those that play a lot) and reduce the time spent in battle to 1wp/second instead of 5wp/second.
No cap at all is just crazy. It will kill this game for players that don't have hours and hours to devote to gaming. So with this rolling cap, we talking at the end of say 7 days if you don't use whats rolled over then you lose the sp? or do you hang on to it forever? Lose the SP ideally. Even WoW has a limit of how much double EXP you can store. it would need to be a decent cap though imo, if we had what we did last time, like 370k or something for a week........idk I can only play to make the KDR go higher for so long....at current I cap out quick, due to not having any low reward games so if some ppl say play only 1 day per week and grind out their cap, what about us that play a lil extra now and then for the hell of it? we'll be having no reason to log in until the cap cycles again like last time, what I did anyways, once the week cap was hit well.....that was it until the next week came by 0 dust.
But the games supposed to be about corp battles, not sp grinding!! Sp should be the icing on the cake of a great fun to play competitive fps not the other way around. IMO |
Toyboi
BetaMax.
17
|
Posted - 2013.01.22 11:20:00 -
[103] - Quote
im wondering if thay wonna remove to sp cap so they have a excuse to reset our chars when the game comes out of "beta" |
Mirana Cheshire
Forgotten Militia
20
|
Posted - 2013.01.22 11:21:00 -
[104] - Quote
Odiain Suliis wrote:Mirana Cheshire wrote:I vote for the no cap limit and getting sp based on wp gained, the current wp system of course must be reevaluated
honestly why are people afraid with the no cap limit? the battlefield series does this (new players start with limited gear and you gain more the more points you gain)
are you worried the new players might catch up to those of you who started playing from day 1? THis rewarding SP directly according to WP is bad idea, due to it incentivices a WP farming. ie. logi's just revieving for the +X WP, or orgaiced groups of players doing WP farming in Skirmish by capping opbjectives in turn. By going this route, one is just incetivising to abuse the mechanics even more. But I'd like to point out that in this 7-day rolling cap thing. There is possibility that one doesen't 'keep up' with others, since it' requires one to 'grind' that SP pool down to acoomodate more SP. And this par is crusial to be in there.
like I said, the current wp system must be reevaluated first
about your concern about organized groups farming wp, they can just ban them like they did to bot mining in eve |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.01.22 11:24:00 -
[105] - Quote
2-Ton Twenty-One wrote:Y0UR NAME HERE wrote:SoTa PoP wrote:Y0UR NAME HERE wrote:KripnawtiQ Prime wrote:I think the cap we have now would be fine with a roll over system for those that can't cap every day to catch up on days off. Increase the consolation to 1000 sp (enough to make a difference over several matches for those that play a lot) and reduce the time spent in battle to 1wp/second instead of 5wp/second.
No cap at all is just crazy. It will kill this game for players that don't have hours and hours to devote to gaming. So with this rolling cap, we talking at the end of say 7 days if you don't use whats rolled over then you lose the sp? or do you hang on to it forever? Lose the SP ideally. Even WoW has a limit of how much double EXP you can store. it would need to be a decent cap though imo, if we had what we did last time, like 370k or something for a week........idk I can only play to make the KDR go higher for so long....at current I cap out quick, due to not having any low reward games so if some ppl say play only 1 day per week and grind out their cap, what about us that play a lil extra now and then for the hell of it? we'll be having no reason to log in until the cap cycles again like last time, what I did anyways, once the week cap was hit well.....that was it until the next week came by 0 dust. But the games supposed to be about corp battles, not sp grinding!! Sp should be the icing on the cake of a great fun to play competitive fps not the other way around. IMO
If anyone will accept your corp battles that is ^^ hehe
|
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.22 11:24:00 -
[106] - Quote
2-Ton Twenty-One wrote:Odiain Suliis wrote:SoTa PoP wrote:Y0UR NAME HERE wrote:KripnawtiQ Prime wrote:I think the cap we have now would be fine with a roll over system for those that can't cap every day to catch up on days off. Increase the consolation to 1000 sp (enough to make a difference over several matches for those that play a lot) and reduce the time spent in battle to 1wp/second instead of 5wp/second.
No cap at all is just crazy. It will kill this game for players that don't have hours and hours to devote to gaming. So with this rolling cap, we talking at the end of say 7 days if you don't use whats rolled over then you lose the sp? or do you hang on to it forever? Lose the SP ideally. Even WoW has a limit of how much double EXP you can store. Lose it exaxly. This way there is this middle ground of' hey you must log into atleasts semi-regularilly' as opposed to 'hey I'll just make this char now and wait for 1 year to have ROLFLOL worth of SP to grind through.' I feel thats a fair middle ground. The rolling sp system was always the way to go. Like I said with a No Cap system people will end up making bots and hiring Chinese farmers to build chars for them. And all those guys who put in massive hours of their own time will end up just as pissed of as everyone else. It will just take a little longer until they realize there mistake. Dust will become a haven for sp grinding bots and farmers from china playing other peoples accounts. I personally make good money and I have friends who play this who make good money as well. Im certain under a no cap system my buddies will just hire a Chinese farmer to play for them send them a ps3 if they need it or give them money for start up and then just let them do the grind. The best part about this game is that its a low grind skill based mmo fps with a persistent world. and at the end of the day that is money CCP would be giving to china instead of into its own pockets to work on the game!!
cool. Economics at work. Whats the problem. apparently you can do this in Eve already/. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.01.22 11:25:00 -
[107] - Quote
Mirana Cheshire wrote:Odiain Suliis wrote:Mirana Cheshire wrote:I vote for the no cap limit and getting sp based on wp gained, the current wp system of course must be reevaluated
honestly why are people afraid with the no cap limit? the battlefield series does this (new players start with limited gear and you gain more the more points you gain)
are you worried the new players might catch up to those of you who started playing from day 1? THis rewarding SP directly according to WP is bad idea, due to it incentivices a WP farming. ie. logi's just revieving for the +X WP, or orgaiced groups of players doing WP farming in Skirmish by capping opbjectives in turn. By going this route, one is just incetivising to abuse the mechanics even more. But I'd like to point out that in this 7-day rolling cap thing. There is possibility that one doesen't 'keep up' with others, since it' requires one to 'grind' that SP pool down to acoomodate more SP. And this par is crusial to be in there. like I said, the current wp system must be reevaluated first about your concern about organized groups farming wp, they can just ban them like they did to bot mining in eve
I can go in eve today and buy ISK easy, I can also buy a char its a huge problem. and even wow has trouble dealing with farmers. We need to have the system keep RMT out of the game not dust staff chasing dragons you could never kill them all once it starts.
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xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.22 11:25:00 -
[108] - Quote
NVM |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.22 11:27:00 -
[109] - Quote
Mirana Cheshire wrote:Odiain Suliis wrote:Mirana Cheshire wrote:I vote for the no cap limit and getting sp based on wp gained, the current wp system of course must be reevaluated
honestly why are people afraid with the no cap limit? the battlefield series does this (new players start with limited gear and you gain more the more points you gain)
are you worried the new players might catch up to those of you who started playing from day 1? THis rewarding SP directly according to WP is bad idea, due to it incentivices a WP farming. ie. logi's just revieving for the +X WP, or orgaiced groups of players doing WP farming in Skirmish by capping opbjectives in turn. By going this route, one is just incetivising to abuse the mechanics even more. But I'd like to point out that in this 7-day rolling cap thing. There is possibility that one doesen't 'keep up' with others, since it' requires one to 'grind' that SP pool down to acoomodate more SP. And this par is crusial to be in there. like I said, the current wp system must be reevaluated first about your concern about organized groups farming wp, they can just ban them like they did to bot mining in eve
Now about that banning....
That is one step too far in my opinion. It's a fault of a system, not organiced players to fully reap benefits of how the system is built.
And one thing is that this 'capping objectives in circle fashion' is a naturally occurring pattern. It surfaces when players are trying to go where it's easiest to achieve the win. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.01.22 11:29:00 -
[110] - Quote
xAckie wrote:
cool. Economics at work. Whats the problem. apparently you can do this in Eve already/.
The problem is that takes money away from CCP duh! money they could use to pay for servers and people to work on updates and new builds.
That is the problem. Sure its economics, but its robbing paul to pay peter. CCP gets the short end of the stick on their game.
if your going that route just let players buy SP straight from CCP instead of buying it from china!
How rosy does that sound? not so great right? |
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
82
|
Posted - 2013.01.22 11:37:00 -
[111] - Quote
Y0UR NAME HERE wrote:You know, I find it kinda funni. I think ppl that want a roll over cap just don't want to be left behind in the dust
Sorry bro, but that's not true. I can play a lot of hours each day. Cazaderon and a lot of other players I see not wanting this change also play a lot.
So no SP cap would benefit us, actually. We would have an advantage over people that can't play as much. We don't want this change because we think it would be bad for the game, not because we think it would be bad for us.
xAckie wrote: What's your concern? People will get ahead? People will always have more SP than others.
There is no way to fix this outcome under any system.
You have a point in that people will always get ahead. My concern is that a lot of people will get too far ahead too soon, when we still don't have a playerbase big enough to endure it. Dust needs a big playerbase to survive.
Open beta starts today, a lot of newbies are coming to Dust. When those newbies start leaving Dust in a month because they can't keep up with all the protogear and protovehicles thrown at them, we are not only losing those players. We are losing any other player they know through bad press and word of mouth.
If we had a system to separate new players implemented (like hisec, lowsec, nulsec); maybe I would not dislike the no sp cap idea so much. But as it is, I think it is a very bad idea. |
Wooden Pints
ZionTCD Legacy Rising
20
|
Posted - 2013.01.22 11:39:00 -
[112] - Quote
Hmm not really sure what I would perfer but at the moment I think removing the cap would be a bad choice but when we look to the future we could compare it to EVE in a way, Once people cap out on say there AR or HMG setup then it wouldn't make all that much of an advantage for people who want to grind the SP and can play alot.
Like on EVE a new pilot with 10 mil SP can do their role of choice as good as a character with 70 mil SP but the higher SP player gets more versatility with serveral roles avaliable to them.
Personally I would rather see them do the soft cap people have mentioned where as when you get the cap you only gain 10%-20% of the SP so it allows people who want to or have the time grind out some extra SP or more casual guys who want to play all day on a weekend or fancy a few hardcore days when not at work to gain some extra SP. |
Dusty Mokong
ZionTCD Legacy Rising
61
|
Posted - 2013.01.22 11:43:00 -
[113] - Quote
The only good thing I can think of about this no sp cap thing is that my wife would be happy since it would cure me of this Dust addiction.
I'd probably stop playing this game so often and most likely play other games as there won't be much sense of achievement left. No challenge in farming. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.01.22 11:44:00 -
[114] - Quote
Y0UR NAME HERE wrote: If anyone will accept your corp battles that is ^^ hehe
See thats the prob. Dust right now is only ambush and sp grinding nothing more. Its supposed to be fighting for planets and other corps are forced to put up or shut up and hand us the keys to every planet in the galaxy and all the money and glory that comes with that.
What we have played this beta is in no way dust. Its like if all eve was is constant ship vs ship battles in null sec space with no real reason for fighting them other then arbitrary numbers getting bigger over time.
we need to maintain perspective people! Ambush/Skirmish for SP is not dust! |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.22 11:44:00 -
[115] - Quote
Flyingconejo wrote:xAckie wrote: What's your concern? People will get ahead? People will always have more SP than others.
There is no way to fix this outcome under any system.
You have a point in that people will always get ahead. My concern is that a lot of people will get too far ahead too soon, when we still don't have a playerbase big enough to endure it. Dust needs a big playerbase to survive. Open beta starts today, a lot of newbies are coming to Dust. When those newbies start leaving Dust in a month because they can't keep up with all the protogear and protovehicles thrown at them, we are not only losing those players. We are losing any other player they know through bad press and word of mouth. If we had a system to separate new players implemented (like hisec, lowsec, nulsec); maybe I would not dislike the no sp cap idea so much. But as it is, I think it is a very bad idea.
this argument makes sense to me. Particualrly about separating the playerbase. And CCP recognises this. But I still think that there will always be an SP difference with players. And no system can compensate for that fact.
What I actually think Dusts SP system will show is whether there are people willing to play an RPG FPS where specialisation and SP and Gear matter in a game.
The people who stay will be those who like this idea of an FPS game. We just dont know the numbers or whether the majority of players will prefer the current FPS skill tree system setup without the extended/ added RPG depth role. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.01.22 11:44:00 -
[116] - Quote
If rollover is possible, i vote for that.
that way you can bottleneck progression at the high end, while at the same time leaving all those skillpoints on the table for the less dedicated. they might never get it, but at least they COULD.
If it's not possible, just swapping the daily cap back to weekly would help some people. but you already tried that and didn't like it i guess? |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 11:45:00 -
[117] - Quote
Flyingconejo wrote:Y0UR NAME HERE wrote:You know, I find it kinda funni. I think ppl that want a roll over cap just don't want to be left behind in the dust Sorry bro, but that's not true. I can play a lot of hours each day. Cazaderon and a lot of other players I see not wanting this change also play a lot. So no SP cap would benefit us, actually. We would have an advantage over people that can't play as much. We don't want this change because we think it would be bad for the game, not because we think it would be bad for us. xAckie wrote: What's your concern? People will get ahead? People will always have more SP than others.
There is no way to fix this outcome under any system.
You have a point in that people will always get ahead. My concern is that a lot of people will get too far ahead too soon, when we still don't have a playerbase big enough to endure it. Dust needs a big playerbase to survive. Open beta starts today, a lot of newbies are coming to Dust. When those newbies start leaving Dust in a month because they can't keep up with all the protogear and protovehicles thrown at them, we are not only losing those players. We are losing any other player they know through bad press and word of mouth. If we had a system to separate new players implemented (like hisec, lowsec, nulsec); maybe I would not dislike the no sp cap idea so much. But as it is, I think it is a very bad idea.
Thank you. I'll keep your name in mind as you just became one of my favorite dude. +1 |
Sontie
VENGEANCE FOR HIRE
95
|
Posted - 2013.01.22 11:47:00 -
[118] - Quote
It's in Beta. We are not playing the live game yet. So quit you whining and get into the spirit of playing a Beta.
I wouldn't mind a removal of the SP cap, or make it very high. Sure, some people will start to pull ahead, but this game isn't to dominated by gear as much as tactics and team play. I fear getting blueberries on my team far more than running into one or two geared out people.
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Ghural
The Southern Legion
63
|
Posted - 2013.01.22 11:51:00 -
[119] - Quote
There is nothing worse for a new player to experience than to be rolled over by teams in high end gear, again, and again, and again, with no hope of ever matching them.
There needs to be a skill cap of some sort. Or at least diminishing returns. And there should be an alternative means of rewarding players once they hit the skill cap (loyalty points, bonus ISK)
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Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.01.22 11:56:00 -
[120] - Quote
another thing to consider (that sorta just occurred to me) is that: no matter how restrictive the cap will be, it won't save people who join 6 months from now. They'd be miles behind even if CCP REMOVED active skillpoints entirely?
while the cap will keep all of US in line relative to each other, down the road there needs to be a different system. PvE is the easy answer (since having a high level player join there potentially HELPS the newbie) but whatever happened to those short lived "militia and standard only" playlists? i mean they didn't work... i remember MAKING a standard fit to play in it when it existed, then being immediately blown away by a sagaris, then hopping in my PROTO AV fit and blowing up said sagaris with no repercussions for using prototype gear... but what if they actually DID what they said they did? could we get those back? |
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