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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Wolfman
KEELLIK
104
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Posted - 2012.08.10 08:00:00 -
[1] - Quote
Hi there,
Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game
Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it!
IGÇÖm really looking forward to seeing what you come up with.
CCP Wolfman |
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Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.10 08:01:00 -
[2] - Quote
I want a variation of the Surya :>
If you were asking for details, then:
- A bit more powergrid at the cost of speed.
- Has one more low slot, but minus a medium slot or two.
- Are we asking for specific colors too?
Or maybe a more gank fitable tank:
- One less low slot but more speed.(Reasonable)
- A bit more powergrid, maybe less CPU
- Probably call it a assault tank or something.
Lemme get all of my ideas out :]
Breach Blaster for HAVs:
A faster repair module:
- Repairs faster
- Repairs smaller amount per rep than heavy repair module
- Increased CPU/PG usage.
Also Armor Hardeners pleaaseeee!! |
Gridboss
BetaMax.
185
|
Posted - 2012.08.10 08:03:00 -
[3] - Quote
Shotgun that does heavy damage to tanks, but tiny range. basically, it's loaded with Antimatter. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.08.10 08:03:00 -
[4] - Quote
a Logi Suit with both a light and side arm weapon slot |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.10 08:04:00 -
[5] - Quote
Assault Shotguns!
Fully automatic high magazine count low damage. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.08.10 08:04:00 -
[6] - Quote
A shotgun Massdriver |
Grit Breather
BetaMax.
660
|
Posted - 2012.08.10 08:05:00 -
[7] - Quote
Assualt sniper rifle. Less accurate, not as strong. Easier to fire while moving.
This would fill a gap between the Tactical AR and the sniper rifles. |
Mmkk333
Crux Special Tasks Group Gallente Federation
229
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Posted - 2012.08.10 08:06:00 -
[8] - Quote
1) A module that enhaces the effects of equipment: example: increases damage repaired by repair tool by 10%.
2) A variant of the Logistics suit that does this. https://forums.dust514.com/default.aspx?g=posts&t=30016&find=unread
3) A vehicle module that allows deployment of flares.
4) A variant of the remote explosive that, when placed creates a small tripwire around it, causing it to explode when someone walks over it, but instead of exploding and killing the person (that would be OP) it cuts their movement speed in half.
5) A variant of the dropship that allows the pilot to "fire" the passengers (excluding gunners) down onto the battlefield in capsules, preventing falling damage.
6) A chance that one of these will be selected - - - The End |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.08.10 08:08:00 -
[9] - Quote
=> A tasing scrambler pistol firing heavy damage projectile but with a crappy Rof. 1 bullet per clip for example. With railgun visual if possible.
=> Vehicle focused Remote explosives. Doing mostly no damage to infantry but massive ones to vehicles. Also, maybe with a bigger set up time to avoid rushing vehicle with those and making it OP. AV Land mines.
=> Specialized assault rifle \ SMG : Shield or Armor focused. One doing bigger damage to shield. The other to armor. |
HowDidThatTaste
461
|
Posted - 2012.08.10 08:08:00 -
[10] - Quote
From the Heavy machine gun the ability to have a sighted long range burst.
Maybe like a 3 shot long range burst(scoped long range). Only available with the scope button since it doesn't do anything on the Hmg now.
Help the heavys from being owned from long range.
Also the ability to puff smoke out of the side of the overheating HMG (optional of course to use or not) Not only to speed up cool down time but a chance to make a slow lumbering escape. |
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Heinz Doofenshertz
BetaMax.
360
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Posted - 2012.08.10 08:08:00 -
[11] - Quote
The trap mines from Templar One, the monofliament mines |
Sake Monster
Tritan-Industries Legacy Rising
353
|
Posted - 2012.08.10 08:09:00 -
[12] - Quote
A "Shrapnel" Mass Driver, lower damage but large blast radius, also could leave a small smoke cloud to affect visibility within the blast radius.
OR
"Concussion" Mass Driver: 2 rounds per drum, Very low damage, but severely affects enemies sprint speed, accuracy, vision, and audio for a short time (full disorientation). If possible, you earn the full 50 sp if the enemy is killed while concussed (because you won't be getting kills with it). Non-Lethal, but ultimate support weapon. This weapon will promote grouping and teamwork as well as the support role!!
Great thread, btw
Oh yeah, and "Unicorn" Logistics Dropsuit. Small antenna (horn) on the helmet works as a motion detector for a 15m radius around the dropsuit when it is not in motion, all enemies appear regardless of signature profile. |
Nova Knife
Seituoda Taskforce Command Caldari State
788
|
Posted - 2012.08.10 08:10:00 -
[13] - Quote
"Nova" Mass Driver
Mass driver that fires a small cluster of 3 instead of one larger round.. Reduced overall damage, but wider splash area.
4 round clip Slightly lower ROF than normal variant
2m splash on each part, fairly decent spread.
70 direct damage on each individual cluster, 100 splash.
Alternatively, Normal mass driver, but give it a two round clip, 2m splash radius, 110~ish direct damage and 225~ish splash. Essentially sacrificing clip size to swap the splash with the direct damage, at a reduced splash radius |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.10 08:11:00 -
[14] - Quote
Stormtrooper Heavy
Heavy weapon slot reduced to light weapon slot in exchange for more lows. High slots relatively still low.
|
Peter Hanther
Dead Six Initiative
39
|
Posted - 2012.08.10 08:11:00 -
[15] - Quote
A type of HMG that you can shoot till the clip is empty without over heat. obviously damage is severely reduced |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.08.10 08:12:00 -
[16] - Quote
A faster LAV with no mounted weapon |
Gridboss
BetaMax.
185
|
Posted - 2012.08.10 08:15:00 -
[17] - Quote
Swarm launcher variant, firing one missile per shot, but with a large clip (somewhere between 8-24) and high ROF.
It's similar power to now, just single fire, allowing you to fire just as many shots as you need. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.10 08:15:00 -
[18] - Quote
Hive ship
This unarmed dropship has a built in nanohive which repairs nearby units/structures and restocks thier ammo slowly.
"gunners' could take control of the repair modules and target lock frineldies with them. |
Iceyburnz
316
|
Posted - 2012.08.10 08:15:00 -
[19] - Quote
A anti material sniper rifle, fires a lower velocity round, low ammo cap, low magazine but does more a lot damage to vehicles or vehicle shields.
A "Krak" (as in warhammer 40K- anti vehicle missiles/grenades) style mass driver, with almost no splash but does a lot of damage on a direct hit.
A recon scout suit. With excellent visibility, low detectability but terrible weapon capacity, can only carry sidearms. Maybe a melee weapon boost for ninja-wanabees.
Land mines also would be nice. An alternative to remote explosives, but they are only detonated by an enemy vehicle rolling over it.
Incidently, Will there be more racial variant models? For example will we see Minmatar sniper rifles? And Caldari Assault Rifles? |
Impured Heredia
Algintal Core Gallente Federation
12
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Posted - 2012.08.10 08:17:00 -
[20] - Quote
dropsuits variation like the type-II but advance and prototype versions. was kinda cool to see the type-II but didn't matter for long because people went for advance and prototype.
A charge sniper rifle for advance and prototype also. could make it cost more CPU/PG because it'll probably one hit kill for most people. even more so with modules and a headshot
A swarm launcher that shoots straight but does less damage/less rockets
A swarm launcher that locks on to people but does crap damage versus vehicles
I'll just like more dropsuits variations really. |
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Iceyburnz
316
|
Posted - 2012.08.10 08:21:00 -
[21] - Quote
Gridboss wrote:Swarm launcher variant, firing one missile per shot, but with a large clip (somewhere between 8-24) and high ROF.
It's similar power to now, just single fire, allowing you to fire just as many shots as you need.
This.
Omg please this!
|
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.08.10 08:22:00 -
[22] - Quote
Regenerative Armor plate, passily regens armor |
Gridboss
BetaMax.
185
|
Posted - 2012.08.10 08:23:00 -
[23] - Quote
Handheld Shield Repair tool.
Nano-hive that repairs shields |
Nova Knife
Seituoda Taskforce Command Caldari State
788
|
Posted - 2012.08.10 08:23:00 -
[24] - Quote
'Unrelenting' Kaalakiota Sniper Rifle
Fully automatic, very low power sniper rifle, effective at short to mid range.
Around the same damage as a SMG. Absolutely no hipfire accuracy. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.08.10 08:26:00 -
[25] - Quote
A Blackops Drop uplink, which will not show on the overview
|
Nova Knife
Seituoda Taskforce Command Caldari State
788
|
Posted - 2012.08.10 08:27:00 -
[26] - Quote
'Fearless' Myrofibril Stimulant
Melee damage modifier that gives 125-200% damage bonus against vehicles, 10% bonus against infantry. Requires Knife handling V Requires CPU/PG as Complex |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.08.10 08:28:00 -
[27] - Quote
A snowball launcher, a swarm launcher that fires snowballs, they do no damage, but are funny |
jenza aranda
BetaMax.
1005
|
Posted - 2012.08.10 08:31:00 -
[28] - Quote
'Inferno' granade Causes heat damage to weapons and turrets that have a heat guage that can cause them to overheat |
Icy Tiger
496
|
Posted - 2012.08.10 08:36:00 -
[29] - Quote
Pulse Scrambler Pistol. Has a charge that can be filled up for devastating damage, or weak semi auto shots. |
Relyt R
Sinq Laison Gendarmes Gallente Federation
56
|
Posted - 2012.08.10 08:41:00 -
[30] - Quote
Heavy Missile Launcher
Heavy weapon, like the forge
Single, high velocity lockable missile with high direct damage as well as splash, much slower fire rate than forge |
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Gridboss
BetaMax.
185
|
Posted - 2012.08.10 08:43:00 -
[31] - Quote
Heinz Doofenshertz wrote:A snowball launcher, a swarm launcher that fires snowballs, they do no damage, but are funny
Yes. Yes. YES YES YES. |
jenza aranda
BetaMax.
1005
|
Posted - 2012.08.10 08:44:00 -
[32] - Quote
'Napalm' Mass Driver Very very low direct damage but creates an area of damage which lasts for several seconds causing damage to all who walk in this area |
Chris Gaechmoor
Osmon Surveillance Caldari State
76
|
Posted - 2012.08.10 08:47:00 -
[33] - Quote
Impured Heredia wrote:dropsuits variation like the type-II but advance and prototype versions. was kinda cool to see the type-II but didn't matter for long because people went for advance and prototype.
this. theres only armor variations after type-II, no shield ones.. |
jenza aranda
BetaMax.
1005
|
Posted - 2012.08.10 08:51:00 -
[34] - Quote
Smartbomb grenade Immediately after being thrown it causes pulses of damage for x seconds before it explodes/expires |
Mike Gunnzito
111
|
Posted - 2012.08.10 08:57:00 -
[35] - Quote
Grit Breather wrote:Assualt sniper rifle. Less accurate, not as strong. Easier to fire while moving.
This would fill a gap between the Tactical AR and the sniper rifles.
Basically, I was going to suggest making the tactical AR this.
It's semi auto, so why not have the tactical AR be slightly higher dmg than the creo, and be SLIGHTLY more accurate. Still quite less powerful than the sniper rifles currently in game. It would be perfect as a "marksman" rifle.
|
Otosan Ookami
Royal Uhlans Amarr Empire
33
|
Posted - 2012.08.10 08:58:00 -
[36] - Quote
Breach Charge Snipe (Second stage Charge Bonus to AV damage? ) or true separate A/V Sniper rifles. Give us something worthy of the Shiny new Draw distance with better optics, and even harder shots to make.
Please!
Also like the thought of longer-range dumbfire mode missiles., especially using fewer warheads/more shots.
2 missile volleys, call them Bolas launchers, Flail Launchers, whatever floats your boat. |
Mike Gunnzito
111
|
Posted - 2012.08.10 08:59:00 -
[37] - Quote
Also, how about a new type of grenade?
I was essentially thinking of something like an EMP. One with a very large blast radius (maybe 20m), but it doesn't to any dmg to armor. It's function is to completely drop shields to zero. Since it only does shield damage... a balance would be giving it a large blast radius. |
jenza aranda
BetaMax.
1005
|
Posted - 2012.08.10 09:03:00 -
[38] - Quote
another thing i would like is an armour tank gallente scout (as a shield tank gallente thing seems icky)
It could have a bonus on the suit, for example each level in gallente scout reduces the speed penalty of armour modules by 20% (or something) |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.10 09:07:00 -
[39] - Quote
Vehicles have infinite ammo, so my Duvolle AR with infinite ammo with the EXACT same stats as now. |
Nos Faust
BurgezzE.T.F
37
|
Posted - 2012.08.10 09:08:00 -
[40] - Quote
Mike Gunnzito wrote:Grit Breather wrote:Assualt sniper rifle. Less accurate, not as strong. Easier to fire while moving.
This would fill a gap between the Tactical AR and the sniper rifles. Basically, I was going to suggest making the tactical AR this. It's semi auto, so why not have the tactical AR be slightly higher dmg than the creo, and be SLIGHTLY more accurate. Still quite less powerful than the sniper rifles currently in game. It would be perfect as a "marksman" rifle. l was thinking about this too, and the possibility of silencer mods for light weapons/side arms to keep detection down when firing. Variable ammo for the mass driver, something like EMP shells that short out vehicles and turrets for xx seconds and shells that cause AoE fire damage to areas for xx seconds. |
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Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 09:29:00 -
[41] - Quote
These all assume no new graphics models, no new effects capabilities. Some alteration and code, but much of it just stats changes or mixes of things already existing.
1:
Large Missile turret that does a 1 round shot which behaves like the Small missile turrets do.
Either more damage, or higher rate of fire than the small turret. The current large missile turrets are not very good.
2:
High meta level armor repairer that don't repair much, but have a low CPU/PG, long repair cycle, and long cooldown. This could help a shield tanked vehicle get repaired back up after bleeding into armor, and possibly be useful for armor tanked vehicles.
4:
a T2 level dropship with better PG/CPU, better shields & armor, +1 slot over the midrange dropship and no built-in mCRU.
5:
A "gunship" variant of a dropship, with a fixed large turret for the pilot, and 1-2 light turrets for gunners. Same PG/CPU as the tanks, just less armor, same slots as the regular dropships. A new graphic model would be preferred, but you could tack a turret on the top/bottom, weld the opening door gates shut and keep the 2 gunners the same as the regular dropships. If a large turret would be too strong, then 2 linked small turrets could work also, if that is less.
Or, a small turret for the pilot at the expense of 2 passenger spots for the current dropship types.
6:
A LAV with a built in CRU. Actually, make that a LAV with a bigger CPU/Powergrid to fit a CRU module without being paper-thin.
7:
Swarm launcher missile turrets
8:
Higher quality mCRU modules for vehicles to dramatically improve spawn time
9:
"Charge" Railgun turrets that work like the sniper rifles.. press and hold - press to charge, release to fire.
12:
Tiny nanohives with high meta / price, low "potency" and range, but very very cheap PG/CPU. Just enough for a couple refills before going away.
13:
A long range tactical smg
14:
APC Tank variants with only small turrets, and more passengers. People could add a mCRU if they wanted as a module.
16:
Super-nanofiber module that essentially remove 90% of the armor from a vehicle, but give a huge % mass reduction and speed/performance boost. no CPU/PG cost. Just 1 module slot, removing armor shouldn't take up all the low slots, just one. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.08.10 09:30:00 -
[42] - Quote
ooh I love this. It's why I got into game design.
ok drop suit.... module... weapon and... vehicle. ok lets see what I can come up with. : )
Dropsuit *I'll assume this is an advanced level drop suit variation?*
"Interbus" Heavy Dropsuit The interbus heavy dropsuit was created for mercs on the ground looking for heavy weapons without sacrificing utility. Using a heavily modified advanced heavy suit, the interbus heavy suit swaps out the armor plating around the grenade bay resulting a suit that can fit a single utility equipment at the cost of fitting any grenades. The removal of the armor plates to fit the utility slot in the grenade bay results in lower overall armor. *by about 20%*
For the merc who wants heavy armor, slow movement, and flexibity.
Module
"Thukker" Cardiac Regulator* Following Thukker tribe design this mod is all about moving fast at great expensive in the internal power regulators and safety protocalls. Any merc willing to buy Tukker gear off the black market is going to find greatly increased sprint speed at the expense of stamina duration and recovery.
Increase sprint speed by 18% decrease in stamina and recovery rate by 10% fitting requirements the same as prototype,maybe a bit more powergrid
*I think that's the sprint speed module*
Weapon
"Viziam" Scrambler Pistol Forged in a nerds dream, the Vizaiam scramble pistol has a nickname on the battlefield. The Hand Cannon. It can burst shoot a 3 round attack at low damage or it can charge up for a single blast that deals all three shots in a single hit.
*it's the megaman buster*
Vehicle
"Gurista" Piledriver LAV Needing a fast craft able to carry supplies to the front line quickly and smuggle goods into the battlefield to sell on the black market, Gurista once again used his spies to steal caldari design t create an armor tanking cadlari LAV with only a single high slot and 4 lows. While created for pirate use the model was so successful that many companies now produce the craft with it's experimental engine designs that give a higher than average base speed and low sig radius.
However what makes the pile driver special is it's built in resupply unit. meaning anyone on the battlefield can get in close and use the LAV to change dropsuits, gets more ammo. It has a limited charge however.
The Piledriver *terrible name i know you can change it* is a logis best friend. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 09:38:00 -
[43] - Quote
Chris Gaechmoor wrote:Impured Heredia wrote:dropsuits variation like the type-II but advance and prototype versions. was kinda cool to see the type-II but didn't matter for long because people went for advance and prototype.
this. theres only armor variations after type-II, no shield ones..
This x2 |
Derek Barnes
ZionTCD Legacy Rising
340
|
Posted - 2012.08.10 09:53:00 -
[44] - Quote
A type of Forge Gun that doesn't do massive damage like the others but instead shoot EMP Blasts that immobilizes any type of Vehicle for a certain amount of time, giving your team the chance to attack it without it trying to escape. But also have a shorter distance it can travel so that it can't hit Dropships for an easy take down for them, only unless the Dropships are flying low and trying to crush people. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.10 09:58:00 -
[45] - Quote
[EMP variant of grenades] High shield damage
Disables HUD temporarily
No armor damage
[New scrambler pistol variant]: Bigger magazine size, but not burst. Lower damage
10 Round magazine
Single-fire
[New scrambler pistol variant2]: Machine pistol. Much lower damage
Same rounds per magazine
Fully automatic
[New (Mass Driver, Scrambler Pistol, and Shotgun) variants]: All these weapons should have a CHARGE variant. Optional charge for higher damage
Lower damage then regular version when not charged
Regular amount of rounds magazine
Regular range
[New shotgun variant]: the regular shotgun has too little range for my taste, and the breach shotgun has too little rounds per magazine. I propose a compromise between the two. 4 Round magazine
Same damage as regular shotgun
Very low spread for greater range
[Sniper rifle variant]: designed for close range WHAT I WANT THE MOST Very reduced damage
Fire rate less, but comparable to a breach assault rifle.
Semi-automatic
15 Round magazine
Very accurate hipfire
[Assault rifle variant]: High ROF. Higher recoil
Regular magazine size
Inaccurate
Great rate of fire
This might not be needed since this is pretty much the SMG's job
[Submachine gun variant]: Longer range More range
Reduce something else in echchange.
EDIT:[More intermediate dropsuit, weapon, and equipment variants]: Ideally there should be a new item to try out each time you level up the main skill for attaining a certain item, even if you don't have the level needed for the next grade. I shouldn't have to wait to level up something 3 more times before I can try something new.
There is somethings I want to say about the weapons in general: Mass driver currently sucks, there really isn't an incentive to use it. Give it a six round magazine, and maybe more splash damage or greater radius. This weapon hass way less damage per magazine, its much more difficult to use than all the other weapons, and gives you nothing in return besides just making you a walking target. I really really want to like this gun, this gun needs to be better than it currently is to get more people using it. Most people using assault rifles instead of more unconventional weapons like this makes the game more bland as a result. Here is a thread on the subject with feedback about the MD from many people.
The weapons are boring. You raised my hopes with devblogs boasting of truly scifi weaponry, and not just "Vietnam in space" as you guys said, but that's exactly what it feels like. Visually the weapons pretty much behave like regular boring old war game FPS guns, no scifi flare for the most part. The only thing with any scifi flare right now is the the forge gun, scrambler pistol and the soon to come laser rifle (looked awesome in the trailer). The weapon sounds of the pasma weapons (shotgun and assault rifle) need to be more scifi, and more importantly the rounds fired need to give more of a flashy scifi impression, make it look like we're actually shooting out plasma (or electricity since lightning is plasma). Minmatar weapons are the only ones that should look land sound like conventional weapons when firing, given their low tech nature.
Please please please don't make make the laser rifle a heavy only weapon, there needs to be more guns available for everyone, especially a gun as cool as this. I have never played an FPS with a laser weapon before, please don't make me play as a heavy to use it. I have no reason to assume it it will a heavy only weapon, but the only time I got a glimpse of it was the Immortal Clone trailer, and only saw a heavy use it, and the possibility of something so cool being restricted for one dropsuit scared me.
I like the previous assault rifle models better than than sight on the current AR's). The current ones are much less aesthetically pleasing, and look less Gallente than the previous ones. Same with the old assault suits, they were much better than the current ones. I would really appreciate it if these were changed back.
The game needs some kind of light machine gun (LMG). Something with a very large magazine, but not as large as the Minmatar HMG. Something that has range comparable to an AR, greater magazine than an AR, but much less accurate, and dealing much less damage. It would be great for laying down suppressible fire. Since the weapons of this game do need to feel more scifi, it should be a plasma LMG that fires what looks like a stream of burning hot plasma, or lightning.
Thank you for reading. |
Sake Monster
Tritan-Industries Legacy Rising
353
|
Posted - 2012.08.10 10:02:00 -
[46] - Quote
"Prison Rules" grenade, when thrown into a crowd all projectile weapons become useless, forcing a giant knife fight for those affected.
Just Kidding.
But a repair tool that, when used on an enemies dying body while they bleed out, increases your end of match salvage considerably would be cool |
Wasteland Survivor
5
|
Posted - 2012.08.10 10:08:00 -
[47] - Quote
Derek Barnes wrote:A type of Forge Gun that doesn't do massive damage like the others but instead shoot EMP Blasts that immobilizes any type of Vehicle for a certain amount of time, giving your team the chance to attack it without it trying to escape. But also have a shorter distance it can travel so that it can't hit Dropships for an easy take down for them, only unless the Dropships are flying low and trying to crush people.
^This +1 |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 10:10:00 -
[48] - Quote
From an earlier request:
Nanohives are great, I carry them all the time, but looking at the advanced versions, they all are bigger "bubble" more ammo/cycle and heals armor.
I would like to see an Advanced and Prototype version that does basic level performance, but at a lower fitting cost. I don't want a super bubble, I'd just like a basic one that's more expensive, but cheaper fitting cost, as another type to choose from. A little armor repair would be nice too, but the sort a scout would carry, not a fat man. Thanks.
The Centrifuge model is the right idea, just not quite streamlined enough.
An idea of a "easy fit" Prototype Nanohive could be something like this:
Max Active 2 Max Carried 3 Effective Range 4m Ammo Resupply rate 8% Armor repair rate 2% Health 300hp
CPU: 28 Power: 6
This would basically be the "barely a Nano" model for logistics and people looking to fit a lot of functionality at a less potent level. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 10:11:00 -
[49] - Quote
Sake Monster wrote:
But a repair tool that, when used on an enemies dying body while they bleed out, increases your end of match salvage considerably would be cool
haha, a salvage gun! yes. |
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.08.10 10:16:00 -
[50] - Quote
A tactical AR
Default settings are enhanced zoom scope semi auto fire. More range then the standard but less then a sniper.
Pressing something on the D-Pad removes the scope (iron sights) and turns it to full auto for the closer range gunfights.
You could also add a bigger clip. |
|
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 10:23:00 -
[51] - Quote
Not sure if this falls in line with your request, but the graphics change should be minimal:
I'd like to see a LAV that the pilot controls the gun, much like tank turrets operate.
They can still carry a passenger, just use a turret model that fills up the back of the LAV, to avoid visual confusion. A big boxy base on a rotating platform with a turret mount on the top could work.
This falls in line with my request for a pilot gunnable variant of every class vehicle in the game. |
Aldz D
Crux Special Tasks Group Gallente Federation
49
|
Posted - 2012.08.10 10:24:00 -
[52] - Quote
Sniper ammo variations-
armor piercing=does more damage to armor but does half to shields
shield piercing= does more damage to shields but does half to armor
explosive rounds= deals half the damage of a normal bullet but has splash damage
laser/plasma rounds= lethal ammo that does more damage than a normal bullet but adds 25% more sway to guns |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.08.10 10:36:00 -
[53] - Quote
1) AR with iron sight
2) AR with red dot
3) akimbo side arms
4) AR with attachment launcher
5) AR with x-ray vision
6) AR sidearm crossed sub and AR
7)a scope attachment that identifies enemies with a red triangle icon like in predator. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.10 10:38:00 -
[54] - Quote
APC Dropship - Basically a flying healing taxi
Has no guns - Maybe repair guns to help repair friendly tanks But a bigger shield and armor tank Has a MCRU - 10second spawn time Also has the ability to give ammo and also repair armor
|
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 10:42:00 -
[55] - Quote
Shotguns that fire high damage slugs at medium range, low rate of fire
|
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 10:47:00 -
[56] - Quote
EnglishSnake wrote:APC Dropship - Basically a flying healing taxi
Has no guns - Maybe repair guns to help repair friendly tanks But a bigger shield and armor tank Has a MCRU - 10second spawn time Also has the ability to give ammo and also repair armor
I'm cool with a gunless variant, but it would be better to have the mCRU as a module.
I'd adjust this to:
Gun-less dropship more shield / armor and CPU/PG than Eryx 5 high slots 6 passengers + pilot
AND
faster respawn time mCRU module "nanohive" module which gives a nanohive "aura" around the vehicle (remote reppers are already a module) |
Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
|
Posted - 2012.08.10 10:52:00 -
[57] - Quote
Shotgun blaster turret variants! All sizes get shotgun variants in both breach and standard versions. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 11:00:00 -
[58] - Quote
A scout suit with 2 equipment modules that is shield oriented, not armor oriented. It's not an assault suit.
and higher grade versions of this for advanced and proto levels. |
Zeran Haggai
Royal Uhlans Amarr Empire
196
|
Posted - 2012.08.10 11:04:00 -
[59] - Quote
Gridboss wrote:Heinz Doofenshertz wrote:A snowball launcher, a swarm launcher that fires snowballs, they do no damage, but are funny Yes. Yes. YES YES YES.
Headshots with this weapon should temporarily blind the target, as their visor is now covered in snow. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 11:05:00 -
[60] - Quote
a high level LAV with 5 slots, very good PG/CPU, so-so armor/shields and a 1.5 damage bonus to it, like Marauders have.
if not the 1.5 bonus, then a large turret
tint them shades of red so they stand out. :) |
|
Khun-Al
135
|
Posted - 2012.08.10 11:12:00 -
[61] - Quote
Charge shotgun Uncharged: less damage than normal one, same spread Charged:more damage than breach, spread between breach and normal
tactical forge gun less damage, less shaking while loading, with a sight
nanite grenades which create a fog with nanites that damages everyone inside it
more types of sidearm weapons like a flame thrower, a nanite sprayer that work like a nanite grenade inside or an electric pulse battery that creates a flash which jumps to every metal part within a certain range and damages mercs and vessels and this a few times until its energy isnt strong enough anymore |
vermacht Doe
93
|
Posted - 2012.08.10 11:24:00 -
[62] - Quote
"Hammer"tactical mass driver: Nearly no drop, higher direct damage, low splash damage range, and higher magazine and ammo capacity
"Ice crusher" breach mass driver: Less ammo per magazine, geared towards av.
"Feather" hmg: Less than 200 rounds per magazine , shoulder able , lower capacity, equal range to the ar, rof equal to the burst ar without the burst restrictions, ads with a ar sight, and accuracy slightly lower than the lowest ar's accuracy
"Wraith" breach hmg: Low rate of fire, equal magazine to the smg, higher heat builder, high splash damage, and geared towards Aa.
|
Gilbatron
Free-Space-Ranger Nulli Secunda
81
|
Posted - 2012.08.10 11:32:00 -
[63] - Quote
- a mass driver that actually does damage ? :P
- a mass driver with eight rounds in the clip, just like the model has
- an av mass driver
- an av shotgun
- remote explosives that stick to tanks
- a module that increases jump range/height
- limited ammo on vehicles
- a nanohive that replenishes vehicle ammo (logi suit) |
Iceyburnz
316
|
Posted - 2012.08.10 11:39:00 -
[64] - Quote
How about simple smoke grenades.
|
Khun-Al
135
|
Posted - 2012.08.10 11:49:00 -
[65] - Quote
I think it would be better if we get a system to customize our guns/melee weapons/grenades Those weapon parts could be interchangeable Barrels: + range, spread - overheating Mechanism: + rof - kick Hull: + overheating - kick Mag: + ammo - rof Muzzle: +kick, muzzle flash, noise -spread, range We should also be able to mount different scopes, grenade launchers, sidearms or melee weapons on the weapon.
Grenades: Hull+detonator to choose when it should explode (different timers,if an enemy is near, on impact, under tanks) Effect to choose what effect they should have (smoke, dazzle, emp, nanite) Explosives +splash radius -damage They should have also an inverted version.
Melee weapons: Give us an own slot for melee weapons Types of them: taser, poison injector, knife
And stop posting ideas for vehicles. the thread here is for WEAPONS. |
Captain-Awesome
38
|
Posted - 2012.08.10 12:17:00 -
[66] - Quote
Anti nano mine field: anti nano mines, when a vehicle passes near, 1 bomb is ejected into the ground (works as anti air also) splits into 10 shards of anti nano explosives which then start doting the ship (damage over time), can only be countered with a shield overload which costs a shield recharge, or for 10 seconds or until armor is depleted (only hull left)
EON Cannon: Anti electronics weapon, disables hud, any electric powered weapons, vehicles. Weapons require a fresh reload, vehicles are offlne/shieldless for 5 seconds, drop ships engines lose sufficiency so slowly lose height. Does no damage to infantry but massive damage to vehicles/stations
Mortar painter / Mortar launcher: mortar painter: paints target for launcher, can use a 2nd player to be in position for extra accuracy/faster launch mortar launcher: the damage side of the pair, requires a painter AOE (area of effect) before launch. Deadly against infantry, effective against land vehicles/minor stations. Slow setup, slow rate of fire |
Naturi Riclenore
BetaMax.
120
|
Posted - 2012.08.10 12:37:00 -
[67] - Quote
A Logistics Dropsuit with a sidearm.
Would have:
1 Light Weapon 1 Sidearm 2 Equipment 2 heavy 2 light |
Maken Tosch
263
|
Posted - 2012.08.10 12:48:00 -
[68] - Quote
A mass driver with a grappling hook instead of shooting slugs. An effective alternative towards using a drop ship or sniper in order to get rid of tower campers*.
* - I'm a tower camper. Or as I like to call it... tower bandit or Rapunzel. |
Velvet Overkill
104
|
Posted - 2012.08.10 12:55:00 -
[69] - Quote
Emphasis on Sci-Fi!
Variations on muzzle flash based on weapon type and varient. The current muzzle flashes look bland and nonthreatening. The bland non-vibrant yellow sucks.
A hybrid rail/plasma AR that shoots charged projectiles that looks likes short streams of electrical bursts. More varients on that would be great.
A variant of the Mass Driver that shoots electrified or plasma grenades.
Have a blaster/plasma HMG.
All of these should have awesome threatening and even multicolor flashes.
Feedback on railguns The charging animation for the large railgun is awesome but feels lacking for small turrets.
The railguns in this game look like a joke. Railguns in real life when fired leave a trail of fire behind the slug and reach insane amounts of speed and does awe inspiring amount of damage. http://www.youtube.com/watch?v=VWS1dBrAAJU and http://www.youtube.com/watch?v=-uV1SbEuzFU
The rail gun firing animation needs some work to fill these shoes.
|
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.08.10 13:07:00 -
[70] - Quote
i would suggest that each CORP have it's on armor/weapon design. |
|
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2012.08.10 13:18:00 -
[71] - Quote
A Transport LAV:
Ideally, it should be able to equip a CRU and be specialized towards squad support and spawning. To counter this, it shouldn't be very tankable. Maybe make it a black ops variant?
Another alternative to this idea is to remove the turret and make it a four sitter, but I don't think that'll be possible.
|
Avinash Decker
BetaMax.
25
|
Posted - 2012.08.10 13:43:00 -
[72] - Quote
A mass driver that I can fire out controllable explosives . I can fire the grenade , hold it , and detonate it when ever i want , also can bounce around corners.
A swarm launcher that fires out sticky ordinances that can track anyone .
A variation of an assault rifle that when ever i aim down the sights , the bullets have slight homing capabilities . Able actually around corners. Although it has a small mag , subpar accuracy , and very expensive.
Automation assault rifle
The gun automatically changes the ammo type. If long range ( default ) the shots are more accurate and do good shield damage , close range the shots are less accurate , but good against armor and weak against shields . Depending on range of the target the scope will adjust its sights. Has moderate rate of fire , sightly less mag capacity then militia assault rifle , high CPU/PG , and fairly expensive. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.08.10 13:45:00 -
[73] - Quote
Proto Scout Armor that sacrifices the second equipment slot for extra CPU/PG. |
VigSniper101
204
|
Posted - 2012.08.10 13:46:00 -
[74] - Quote
First off...this needs to be stickied:)
Now...for the toys;
-Proximity Mines: as remote explosives except you set them then they detonate if an enemy comes with its 5 meter radius
-Stinger Launcher: fires one high damage locking AV missile with greater tracking speed then the normal Swarm Launcher, but only holds one shot
-Portable Auto Turrets: hello Aliens:)
-Enhanced Tactical Sniper Rifle: scope with greater zoom and night vision. Fires single shot high damage round, only holds 4 rounds
|
Zen Nar
Sanmatar Kelkoons Minmatar Republic
14
|
Posted - 2012.08.10 13:51:00 -
[75] - Quote
Some kind of Cargo Expander for dropsuits that allows you to carry more ammo.
It would be cool if you could add some kind of slot swapping mod, add the module to the shield side and it give you an extra armor slot or vice versa. |
Zion Shad
ZionTCD Legacy Rising
1620
|
Posted - 2012.08.10 13:55:00 -
[76] - Quote
Dropship Module's
A module that allows Pilots to eject all passengers (IGÇÖm for real on this)
Also a "Lock on" indicator (to warn us when lock on is taking place) |
Benjamin Hellios
Villore Sec Ops Gallente Federation
259
|
Posted - 2012.08.10 14:14:00 -
[77] - Quote
-grenades: smoke/flashbang/emp(3 sec delay) - counters; (smoke) dropship fly by disperses smoke, (flashbang) don't look directly at it, (emp) destroy it with bullets or explosives while charging. -melee weapon: metal pipe for some good ol' fashioned bludgeoning. - counter; fast movement -logi tool: disruptor ray(single shot); causing all RE's carried by enemy to explode instantaneously - counter; emp -mines: slicer mine, when activated, jumps up to about neck high while spinning, shooting lasers out the sides. -dropship: "bomber", only has a single machine gun turret but has a bomb hatch for carpet bombing, single use, must reload at fitting base. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.10 14:30:00 -
[78] - Quote
Nanophage mass driver - inflicts 5-10 armor damage per second through shields for 15 seconds over a 5.0 meter blast radius - cannot be stacked - reduced direct hit damage bonus. Effect removed by remote repair tool.
Anti-hive - Disguises itself as an enemy nanohive by copying enemy ID signals - devours ammo and armor over time |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.10 14:44:00 -
[79] - Quote
EnglishSnake wrote:APC Dropship - Basically a flying healing taxi
Has no guns - Maybe repair guns to help repair friendly tanks But a bigger shield and armor tank Has a MCRU - 10second spawn time Also has the ability to give ammo and also repair armor
I would rather have modules accomplsih all of this so I can mix and match eve style.
Tech 2 varition of HMG designed for suppresive fire so low heat build up and horible accaurcy with slighty below average dmg for a hmg.
Increase the normal HMG dmg a small bit and lower its build up a small bit .
A tech 2 mass driver geared towards AV
Give the standard mass driver more ammo and splash
A tech 2 assault dropsuit designed around cloaking call it a black ops suit, make it do this with plenty of cpu and a lot of pg at the cost of armor, so I can mix and max.
A tech 2 scout suit designed around cloacking call it covet ops suit
When cloaking is added dont limit it to a certian suit make it avalible to all and base how well it cloaks off of size and motion together so a heavy or logi standing stock still can hide, or a scout doing a ourtright sprint shows up. But the tech 2 auits should be designed to negitate how much the mass and movement effects how well the cloak. |
Icy Tiger
496
|
Posted - 2012.08.10 14:47:00 -
[80] - Quote
Assault LAV
Has two side mounted Blaster turrets, low shields and high armor. 2 player seating, with another small turret on the back. Side turrets can be player controlled and fired, like the Tank turrets. |
|
D Park
26
|
Posted - 2012.08.10 14:50:00 -
[81] - Quote
Guided weapon with different charge types.
Single shot. Fire it and then get a screen where your use your joystick to guide to the target. The shooter is immobilized while the weapon is in flight. Can reload with different charge types and flight times -- anti vehicle -- anti personnel -- shield -- armor -- splash. No blind fire.
Player skills allow use of different charges (you get "checked out" for the different ammo), rate of reload (more experience you get better at swapping out ammo), higher speed (with practice you can handle the speed).
Launcher does not change but ammo gets more expensive with higher damage, range, speed, splash.
Edit: I realize this could be considered a brand new weapon -- but the swarm launcher would work as a base. On the other hand, the screen, ammo and skill variations could be too much to manage. |
thewolfsniper
Algintal Core Gallente Federation
5
|
Posted - 2012.08.10 15:28:00 -
[82] - Quote
How about EVE faction themed variants of Items?
A Blood Raider Heavy Suit.
Angel Cartel themed tank.
As for weapons, I want to see more laser, and blaster weapons.
Anti-vehicle blasters, would be cool. And I want a laser assault rifle so i can look like a goddamn stormtrooper (maybe with the aim of one as well =P) |
Degren Cthulhu
Bragian Order Amarr Empire
22
|
Posted - 2012.08.10 15:40:00 -
[83] - Quote
Ignatius Crumwald wrote:Nanophage mass driver - inflicts 5-10 armor damage per second through shields for 15 seconds over a 5.0 meter blast radius - cannot be stacked - reduced direct hit damage bonus. Effect removed by remote repair tool.
Anti-hive - Disguises itself as an enemy nanohive by copying enemy ID signals - devours ammo and armor over time
two very good ideas, that mass driver would be very usefull against those fast scout suits :) |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.08.10 16:00:00 -
[84] - Quote
CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman
1)Assault rifles with selectable fire modes that do not require a whole new gun to implement.
2)Stock AR with standard 2 shot mode with high damage but high recoil. Would be a medium to long range weapon, not designed for close quarters but would have the option of going full auto (non standard and selectable). |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2012.08.10 16:06:00 -
[85] - Quote
High caliber medium-long range HMG with a narrow spread, (0 degree first 3 rounds .6-3 degree after continuous fire due to compounding but suppressed recoil) 80-90 dmg base(112-126 with all 5 yielding a +40% (25% from weapons and 15% from specialization damage bonus) slow ROF (180 RPM) with a 60 round feed chain (20 seconds of continuous fire) 4800-5400 dmg (6720-7560 dmg at all 5's) in 20 seconds with all rounds hit before a reload. enough to be a mediocre AV a good AP and a GREAT AA weapon splitting the difference between the HMG and Forge.
if this seems a bit of an extremism its not, the proto assault forge does 1512 damage base, thats 2116.8 every 1.875 seconds at max skills yielding a net of 8467.2 dmg every 7.5 seconds.
this weapon is in EVERY way a Minmatar ideal being a heavy hitting man portable small artillery cannon.
EDIT; actively firing this should also ground your speed the same way charging a forge round does. EDIT 2; Ideal DPS of a forge (my current weapon) over 20 seconds 8 rounds 1 reload 16934.4/20=846.72 DPS. This weapon 60 rounds no reload 6720/20=336 DPS ideal. |
Tamori Orn
Ordus Trismegistus
4
|
Posted - 2012.08.10 16:10:00 -
[86] - Quote
A third variant on the Forge Gun with some kind of burst or spread mechanism for suppressive fire and room clearing. Basically, a heavy version of a shotgun or a heavy version of a burst AR.
|
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.08.10 16:23:00 -
[87] - Quote
Old colt style dirty hairy revolver single action, feeling lucky punk? this would be a variation of the scrambler pistol. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.08.10 16:26:00 -
[88] - Quote
Iceyburnz wrote:How about simple smoke grenades.
this is a need-to-have |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.10 16:57:00 -
[89] - Quote
Tamori Orn wrote:A third variant on the Forge Gun with some kind of burst or spread mechanism for suppressive fire and room clearing. Basically, a heavy version of a shotgun or a heavy version of a burst AR.
Its a AV weapon not a AP weapon besides it fires a single blast it doesnt have any spread to begin with |
panoscape01
Doomheim
71
|
Posted - 2012.08.10 17:00:00 -
[90] - Quote
Claymores
Anti-Tank mines
Cluster Bombs for Dropships
Mass Driver Cluster grenades: Fire above target and detonates in the sky, dropping small cluster bombs. This is an AoE weapon.
wormhole uplinks: when two wormhole uplinks are placed on a map, the person entering a graphic animation above the uplink is transported to the other corresponding uplink.
Nano ruster grenade: creates a cloud of nanites that destroy armor plates. Opaque cloud lasts 15 seconds and is red/orange color.
Nano fixer grenade: creates a cloud of nanites that fix armor. Opaque cloud lasts 15 seconds and is green/blue color.
He3 forge gun: fires He3 plasma balls that does damage to the target and also creates sun spots on the HUD of all who look at it going down range. Over time the sun spots fade. Heavy will have a sun visor so they are not affected when fired.
Tesla forge gun: fires a wide spiderweb of high voltage, high frequency electricity that shocks the target/s. This is an AoE weapon for the heavy. |
|
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.10 17:04:00 -
[91] - Quote
panoscape01 wrote:wormhole uplinks: when two wormhole uplinks are placed on a map, the person entering a graphic animation above the uplink is transported to the other corresponding uplink. I posted this idea several days ago. You jacked it from me. |
uruz7 fish
FDF Industries Hedonistic Imperative
108
|
Posted - 2012.08.10 17:06:00 -
[92] - Quote
Make an amarr variant of the rail gun.
Uses Slaves as ammo, which should be easy to aquire since we will be on sisi
can also use other variants for ammo, such as exotic dancers, livestock, etc |
panoscape01
Doomheim
71
|
Posted - 2012.08.10 17:06:00 -
[93] - Quote
@dante, did not know that, I thought of it from Diablo 2. |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
|
Posted - 2012.08.10 17:14:00 -
[94] - Quote
Weapon: Haywire Pistol aka the 'Zap Gun': Scrambler Pistol that uses the laser induced plasma channel to unleash a high energy electrical current down the path of the channel, used by Amarrian security forces on a lower setting to capture heretics and criminals by stunning them. In combat the higher setting is employed, causing medium damage and debilitating effects (like vision shakes/blackout, controller shaking, or randomly offlining modules temporarily, whatever the devs want to put in) as the current courses through the enemy soldier and their dropsuit. The Haywire is not terribly effective against vehicles, however.
Dropsuit: Caldari Force Recon Dropsuit: Designed as an answer to the Gallente Scout Dropsuit as fast moving recon infantry system, The Force Recon is faster than the standard Caldari Assault suit (although not as fast as the Gallente Scout) in return for sacrificing some of its protection and one of its low power slots, putting it in between the two suit types in performance baseline.
Vehicle: 'Onager' Infantry Support LAV: Designed to provide indirect fire support to advancing infantry, the Onager is better protected than most LAVs at the cost of speed. The front seat passenger operates a small mount with a 45 degree arc of fire on their side of the vehicle, while the main gunner fires a semiautomatic belt fed mass driver on the 360 degree turning pintle.
Module/Equipment:
'Blitz' Injector: A dangerous foray, the Blitz Injector injects a combat drug known as 'Blitzkrieg V' or just plain 'Blitz' providing a significant boost to the speed, stamina, and strength of the clone injected with it. However, this comes with a price, when the drugs wears off the clone is slowed, weakened, and his stamina is reduced for an equal amount of time.
There is a slight (or so the medtechs say) chance that any clone using this drug, if they are not killed in combat, will suffer a massive and invariably fatal heart attack this chance increases with each successive use. Example: Clone Joe gets hit with Blitz, he survives the effects, but then uses Blitz again - he survives this one, too, but on his third he suddenly drops dead and its stime for a new clone (where the base chance of sudden death is then reset to its original value.)
Drugs can be dangerous in the real world, and its no different in New Eden.
|
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.10 17:17:00 -
[95] - Quote
https://forums.dust514.com/default.aspx?g=postmessage&t=29841&f=730&q=238053
Dante Daedrik wrote:I'm sure someone could rationalize the physics and lore behind this idea, but what if we had the ability to equip BlackOps Suits (different from CovOps) that have the capability of setting up a Micro-Worm Hole (or portal of some sort) in 2 areas of a map (more than likely on the coming larger maps) which allow infantry & vehicles to pass through to port-across the field. BlackOps could receive War Points from dropping these "Worm Links" (possibly similar in design to a drop uplink but distorting the field around it). In order for BlackOps to gain access behind enemy lines they will obviously take advantage of the possibly Soon(TM) cloaking modules. Prevention of BlackOps tactics could be done through the use of Visor Modules (such as EM/Heat Vision) to spot cloaked infantry and engage/fire on them. If people feel that "Infantry would be torn to oblivion if passing through a worm hole, even a micro one at that!" then it would at least still be interesting to have this tactic for vehicular warfare on larger maps Soon(TM). Discuss! Edit: A skillful BlackOps could also help to prevent a team from being Red-Lined, so long as the initial Worm Link was placed in an area at the initial spawn that could not be fired upon by enemy tanks/dropship/etc.
|
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.10 17:19:00 -
[96] - Quote
Forge Gun that shoots light posts. |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.10 17:21:00 -
[97] - Quote
But in an additional idea, what about Bouncing Betty Land Mines? |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.08.10 17:21:00 -
[98] - Quote
CCP Wolfman wrote:Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game.
Some people sure are doing their best to ignore this^ part.
Large Missile Turret variation: Fires its 4 rockets simultaneously in a wide, horizontal line pattern. Large enough cooldown to be equal to the firing time and cooldown of current model. Spread should be wide enough that you'd have a near-impossible time landing all missiles on the same target, would basically have to shove your face into an installation to do it, but also not too far as the splash radii should overlap or touch (at a reasonable distance).
Large and Small Missile Turret variation: Lower damage (and RoF?), able to lock-on to not-infantry. Can be dry fired with lower splash radius and splash damage.
Large and Small Railgun Turret variation: Lower damage, faster projectiles continue through targets to hit all enemies/structures in its path (shouldn't pass through things that can't be killed, eg buildings and terrain).
HMG variation: Fires all barrels at once with comparable RoF reduction, much faster heat build-up. Does not receive spin-up accuracy bonus. Basically functions like an auto-shotgun. Movement penalty when firing.
Large Blaster Turret variation: Unless this makes more sense as an autocannon variation... Flak cannon. Lower RoF, low direct damage, higher explosive damage with moderate splash radius, projectiles must travel a certain distance before being capable of exploding. Explosion triggers within certain distance of enemy vehicle (how you're triggering AV grenades to seek). |
Roccano1
152
|
Posted - 2012.08.10 17:36:00 -
[99] - Quote
LASERS |
Raynor Ragna
266
|
Posted - 2012.08.10 17:45:00 -
[100] - Quote
Anti-Personnel forgegun. Low damage by large blast radius. Maybe have it doing a peak of 150 damage a shot at 10m. Or 50 damage, larger ammo per clip and increased RoF. It would be great when you get the highground. Reload times of course would still be awful. Or maybe tuned to do especially well against heavies but not so well against non-heavies.
I'd love to see a new scout suit. Higher speed, lower overall stamina, sidearm only, shield hp would be lower than a normal scout. Maybe the speed bonus is 15% or something. At least one equipment slot.
How about a $%$@#^%@# Lav that can stick to the ground.... These ones feel like they are on ice all the time. Or perhaps a Lav with reduced turret turning but increase to power. Reduce turning speed 25% but double the damage delt. I'd really like to see the people in Lavs not switch seats so quickly. It should be fast but believable. I'm hoping there'd be a switching animation put in place. |
|
SoLJae
ZionTCD Legacy Rising
351
|
Posted - 2012.08.10 18:20:00 -
[101] - Quote
Heinz Doofenshertz wrote:Regenerative Armor plate, passily regens armor
Oh, that sounds sexy......I want that too. |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
|
Posted - 2012.08.10 18:23:00 -
[102] - Quote
The same zoom site used on HMG's for Forge Guns
|
SoLJae
ZionTCD Legacy Rising
351
|
Posted - 2012.08.10 18:35:00 -
[103] - Quote
I really would love a Heavy Dropsuit with a Light arms and Heavy arms slot, but no Sidearm slot........An Assault Rifle and a Swarm Launcher/forge in the same fit would be nasty and very beneficial to team play.
Just need to find a good partner with some nanohives and its on!
BTW, Wolfman, this is way cool what you are doing. Thanks. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.10 18:47:00 -
[104] - Quote
I'm going to start with equipment, and move on to weapons, modules, dropsuits and vehicles in later posts.
Transfusion Nanite Injector - damage your health to revive someone to 1% health, extremely low fitting
Strontium Nanite Injector - restores limited armor and high amounts of shield
Anomaly Drop Uplink - significantly lower fitting requirements, does a random amount of damage on spawn
Slingshot Drop Uplink - throws a spawned merc a significant distance in a random direction
Wasp Nanohive - reduced ammo replenishment, but does minor damage over time to enemies within the bubble
Aegis Nanohive - no ammo replenishment, timer based, does significant armor repair and sets shield recharge delay to 0
Timed Remote Explosive - big grenades with long fuses, can be de/reactivated with the remote
Anti-Nanite Remote Explosive - huge range, high capacity, only damages equipment
Ablative Repair Tool - slower repair rate, can overheal infantry (that naturally deteriorates when not under repair)
Electrolyte Repair Tool - slower repair rate, lowers shield recharge time and increases stamina regeneration
More to come in future posts! |
From Costa Rica
Grupo de Asalto Chacal CRONOS.
66
|
Posted - 2012.08.10 19:06:00 -
[105] - Quote
Gallente (militia,assault, tactical, advanced, proto) Sniper Rifle: Does a little bit more damage to shields, but less to armor, , has a diferent sight or scope, or skin. (Thinking in color blue)
Caldari (militia,assault, tactical, advanced, proto) Sniper Rifle: Does a little bit more damage to armor, but less to shields. Diferent scope or skin. (thinking in color green)
Amarr (militia,assault, tactical, advanced, proto) Sniper Rifle: More heavy, almost AV, 2 shots per magazine, and slows you down. But does a lot of damage, (White or yellow)
Minmatar (militia,assault, tactical, advanced, proto) Sniper Rifle: Ligther (made out of space toilet paper ), has 7 or 8 shots on every magazine, but deals less damage, but almost no recoil.
Gallente specific dropsuits: A little more expensive that normal (militia, standar, advanced, or proto) but have higher default shields.
Caldari specific dropsuits: A little cheaper than normal (militia, standar, advanced, or proto) but have higher default armor.
Amarr specific dropsuits: Same cost as normal (militia, standar, advanced, or proto) can fit one more weapon, or deal more default damage.
Minmatar specific dropsuits: Same cost as normal or cheaper (militia, standar, advanced, or proto) but are faster by default. (running from your former masters makes you quick on your feet )
SAME GOES FOR VEHICULES
Thats all for now |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
|
Posted - 2012.08.10 19:08:00 -
[106] - Quote
One more:
'Mongoose' LADV
The Mongoose LADV (Light Air Defense Vehicle) is a Caldari design intended to help counter threats from the air, to this end it has a gunner pintle-mounted Swarm Launcher for Anti-Air defnese, the launcher is a dual-role system that can also be used against ground vehicles. The Mongoose, while fast and maneuverable, is not very well armored.
Notations: The gunner pintle model is the missile/rocket launcher model of the standard LAV, however it uses the animations and locking systems of the Swarm Launcher. turning speed on the pintle mount should be faster to allow the gunner to track the Mongoose's intended prey: Dropships, more efficiently. This system can track and fire while on the move (although obviously the gunner should have a good deal of practice or natural ability in firing this way.)
|
Tamori Orn
Ordus Trismegistus
4
|
Posted - 2012.08.10 19:12:00 -
[107] - Quote
Avenger 245 wrote:Tamori Orn wrote:A third variant on the Forge Gun with some kind of burst or spread mechanism for suppressive fire and room clearing. Basically, a heavy version of a shotgun or a heavy version of a burst AR.
Its a AV weapon not a AP weapon besides it fires a single blast it doesnt have any spread to begin with
Good point. Should be a new variant of the Forge Gun, but with same characteristics as current Forge Gun.
Actually, either variety could be anti-vehicle, and an interesting Anti-dropship/Anti-LAV variant. The individual shot in the burst could be much weaker, but the slight delay between shots in the burst would make it easier to catch fast vehicles (for less damage) by leading. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.10 19:30:00 -
[108] - Quote
SoLJae wrote:I really would love a Heavy Dropsuit with a Light arms and Heavy arms slot, but no Sidearm slot........An Assault Rifle and a Swarm Launcher/forge in the same fit would be nasty and very beneficial to team play.
Just need to find a good partner with some nanohives and its on!
BTW, Wolfman, this is way cool what you are doing. Thanks.
By beneficial do you mean giving one class everything? H/L would be a huge buff. Maybe if the health dropped to that of a logi and lost other slots. |
CookieStein
32
|
Posted - 2012.08.10 19:58:00 -
[109] - Quote
Drop Ship with a snow plow blade. |
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.08.10 20:00:00 -
[110] - Quote
From Costa Rica wrote:Gallente (militia,assault, tactical, advanced, proto) Sniper Rifle: Does a little bit more damage to shields, but less to armor, , has a diferent sight or scope, or skin. (Thinking in color blue) Caldari (militia,assault, tactical, advanced, proto) Sniper Rifle: Does a little bit more damage to armor, but less to shields. Diferent scope or skin. (thinking in color green) Amarr (militia,assault, tactical, advanced, proto) Sniper Rifle: More heavy, almost AV, 2 shots per magazine, and slows you down. But does a lot of damage, (White or yellow) Minmatar (militia,assault, tactical, advanced, proto) Sniper Rifle: Ligther (made out of space toilet paper ), has 7 or 8 shots on every magazine, but deals less damage, but almost no recoil.
Gallente specific dropsuits: A little more expensive that normal (militia, standar, advanced, or proto) but have higher default shields. Caldari specific dropsuits: A little cheaper than normal (militia, standar, advanced, or proto) but have higher default armor. Amarr specific dropsuits: Same cost as normal (militia, standar, advanced, or proto) can fit one more weapon, or deal more default damage. Minmatar specific dropsuits: Same cost as normal or cheaper (militia, standar, advanced, or proto) but are faster by default. (running from your former masters makes you quick on your feet ) SAME GOES FOR VEHICULES
Thats all for now
Dear CCP Wolfman
I hope this is the ideal of DUST514 , I could care less about my Caldari assualt dropsuit, I want a caldari character rollin a minimartyr gear. I wish weapons required skills as geleente weaponry lv5, or amarr weaponry lv5. Same for vehicles, but asking too much yeah, I know it sucks but to use an expression if you dont set the bar high outcomes will be below what you can afford or aceept, and failing to meet a very high bar is not wrong, if the consumer like the finished product, that will see many expansions.....
Sincerly xx
p.s. A Forge Gun that has been modulated to fire in sucession rapid grain sized charges that act asi a projectile heavy michine gun, or simply energy based machine guns to focus on the sheilds of dropsuits and vehicles. |
|
Sniper no Sniping
Amarr Templars Amarr Empire
21
|
Posted - 2012.08.10 20:05:00 -
[111] - Quote
Derek Barnes wrote:A type of Forge Gun that doesn't do massive damage like the others but instead shoot EMP Blasts that immobilizes any type of Vehicle for a certain amount of time, giving your team the chance to attack it without it trying to escape. But also have a shorter distance it can travel so that it can't hit Dropships for an easy take down for them, only unless the Dropships are flying low and trying to crush people.
+1 This would be amazing |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.08.10 20:28:00 -
[112] - Quote
Minmatar and Amarr vehicles and turrets:
Mass driver type turrets to lob shells over barracades and other emplacements, autocannons to chew through infantry.
Also, Amarr handheld energy weapons, maybe a forgegun-like heavy laser weapon that cuts through tanked sagaris shields.
|
Whosa Leet
4
|
Posted - 2012.08.10 20:30:00 -
[113] - Quote
Make an anti tank mine! i can throw on the road and walk away. anything enemy drives over it and BOOM |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.10 20:52:00 -
[114] - Quote
Tamori Orn wrote:Avenger 245 wrote:Tamori Orn wrote:A third variant on the Forge Gun with some kind of burst or spread mechanism for suppressive fire and room clearing. Basically, a heavy version of a shotgun or a heavy version of a burst AR.
Its a AV weapon not a AP weapon besides it fires a single blast it doesnt have any spread to begin with Good point. Should be a new variant of the Forge Gun, but with same characteristics as current Forge Gun. Actually, either variety could be anti-vehicle, and an interesting Anti-dropship/Anti-LAV variant. The individual shot in the burst could be much weaker, but the slight delay between shots in the burst would make it easier to catch fast vehicles (for less damage) by leading.
I dont know why but that made be think of something I suggested in feedback forum labed under tech 2 studd and mrw module if some was will to go posr their opinions abput it... Please.
But I suggested a tech 2 version of the mass driver that would shoot a single direct damage shot in a more lineir path and do a good deal of damage on impact, at the time I was think of the crossbow from black ops. But it would feel the role of faster tracking less damage weapon like your forge gun so either or a direct damage MD or low dmg quicker forge gun would work I just suggested it for as a mass driver tech 2because the MD needs some love and people already have incentive to train for forge guns.
Oh I refer to above request to go check out my suggestion... Please |
Cless Vallein
Teknomen
37
|
Posted - 2012.08.10 20:55:00 -
[115] - Quote
Dropsuit: Heavy Proto dropsuit featuring 3/3/3 no equipment but give the extra low slot.
Sticky REs. Name is self explanatory. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.08.10 21:24:00 -
[116] - Quote
oh also a Nanite injector that revives at only 20% armor but gives the revived merc a 15% increase in sprint speed for 5 seconds?
And a quick question to the dev, is something like this beyond your scope or not? Please let us know so we can provide better ideas. |
Tamori Orn
Ordus Trismegistus
4
|
Posted - 2012.08.10 21:54:00 -
[117] - Quote
Avenger 245 wrote:Tamori Orn wrote:Avenger 245 wrote:Tamori Orn wrote:A third variant on the Forge Gun with some kind of burst or spread mechanism for suppressive fire and room clearing. Basically, a heavy version of a shotgun or a heavy version of a burst AR.
Its a AV weapon not a AP weapon besides it fires a single blast it doesnt have any spread to begin with Good point. Should be a new variant of the Forge Gun, but with same characteristics as current Forge Gun. Actually, either variety could be anti-vehicle, and an interesting Anti-dropship/Anti-LAV variant. The individual shot in the burst could be much weaker, but the slight delay between shots in the burst would make it easier to catch fast vehicles (for less damage) by leading. I dont know why but that made be think of something I suggested in feedback forum labed under tech 2 studd and mrw module if some was will to go posr their opinions abput it... Please. But I suggested a tech 2 version of the mass driver that would shoot a single direct damage shot in a more lineir path and do a good deal of damage on impact, at the time I was think of the crossbow from black ops. But it would feel the role of faster tracking less damage weapon like your forge gun so either or a direct damage MD or low dmg quicker forge gun would work I just suggested it for as a mass driver tech 2because the MD needs some love and people already have incentive to train for forge guns. Oh I refer to above request to go check out my suggestion... Please
Yep, I like it. I think they have different enough feels to allow for both. Also, both are great weapons now, so the new option should be niche (imho).
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.08.10 21:58:00 -
[118] - Quote
Derek Barnes wrote:A type of Forge Gun that doesn't do massive damage like the others but instead shoot EMP Blasts that immobilizes any type of Vehicle for a certain amount of time, giving your team the chance to attack it without it trying to escape. But also have a shorter distance it can travel so that it can't hit Dropships for an easy take down for them, only unless the Dropships are flying low and trying to crush people.
This would be so horrifically overpowered I don't even know how to respond to it. You could completely stun-lock any vehicle indefinitely, making all vehicles short of high flying dropships completely useless. A deploy able AoE web that slows vehicles inside it....sure, but a gun you can carry around and stop any vehicle in its tracks, and then wait for it to start moving to stop it again instantly? Come on people...
Back on topic.
We need (preferably) skills to modify the behavior of swarm missiles, flight time, velocity, ect. But if that's outside the scope of what you guys want, offer variants that do the same thing with a reduction to power, lock speed or fire-rate.
Offer a Logistics suit which trades its Light Weapon for a Sidearm, then offer increase resources or base stats.
Type II variants for all levels of dropsuits, I understand you may not be able to offer a different texture skin like the current Type II's but that's not that important right now.
I'd like a fix to the Large Missile Turrets so the Adv and Proto variants actually do more damage than Standard.
Also there seems to be no equivalent Gallente Large Railgun for the 1350 Dmg Large Caldari Railgun.
Nano fiber modules for dropsuits, no graphical change, just a mod that increases speed at the cost of base armor with no resource usage.
Assault Rifles with 4x scopes
More variants for Large Missile turrets, modified fire rate, damage, splash, ect.
|
Khun-Al
135
|
Posted - 2012.08.10 22:11:00 -
[119] - Quote
Dear CCP Wolfman,
Can we have a feedback please which of the ideas you like and which could be modified? You developers have a better view on what the game could handle or need,
Thanks, Khun-Al |
Garma QUDA
Zumari Force Projection Caldari State
468
|
Posted - 2012.08.10 22:53:00 -
[120] - Quote
I'd like to see some weapons with "acid" damage or even a type of LMG variant of an assault rifle that spits out bullets, not so accurate if the trigger is held down, increased ammo, that sorta picnic.
I also wouldnt mind seeing a "revolver* type scrambler pistol |
|
Jedd Brown
Villore Sec Ops Gallente Federation
20
|
Posted - 2012.08.10 22:54:00 -
[121] - Quote
Maybe some kind of hud stealth covert ops module or dropsuit. When you activate on battlefield you can't be recognize (red mark above enemy soldier not shown in hud) from aprox 100 /150 /200 meters form enemy until you fire. After 10 to 20 sec cooldown you disapear again until fire. It's something new but it could be ease implemented. Good for snipers but for logistics too. |
fred orpaul
Tritan-Industries Legacy Rising
212
|
Posted - 2012.08.10 23:27:00 -
[122] - Quote
Iron Wolf Saber wrote:Assault Shotguns!
Fully automatic high magazine count low damage.
no med damage High kick and spray |
mcbob mcbob
10
|
Posted - 2012.08.11 00:01:00 -
[123] - Quote
A variation of the charge sniper- faster charge and lower damage- but don't make it as fast/weak as normal semi auto snipers. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.08.11 00:29:00 -
[124] - Quote
mcbob mcbob wrote:A variation of the charge sniper- faster charge and lower damage- but don't make it as fast/weak as normal semi auto snipers.
take that a step better. Make it faster charge, higher damage. But you can't hold the charge. Like the forge gun you can't hold the charge. It would take a TON of skill to use a sniper like that
edit:just adding another idea. Even though my main 4 are in their own post. A charge Burst AR. Same as a burst AR, but you have to charge it to fire?So when you let the charge go it fires a ton of little shots.
Also would a shield damage only grenade be out of scope of this request? An emp grenade that only does shield damage? |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.11 01:08:00 -
[125] - Quote
Gallente Marauder HAV - Shiva
Same powergrid/CPU as the Surya
Reduced high-powered slots
Five low-powered slots
One Large weapon slot
Three Small Weapon slots
Same increased damage as Surya
Reduced Speed
Reduced Shield Recharge
This is something I've always wanted. Just a bit more firepower and a bit less generalization - a Frontliner's dream support tank. It's entire point of existence is to support infantry and hold objectives with superior firepower, but unable to move over long distances with any sort of momentum.
Module - Frontline Repair Tool
Advanced level equipment
Lacks ability to repair Installations
Focus on repairing Infantry
Can repair shields (something lacking in all repair tools)
This is meant as a general repair tool geared toward infantry but there should also be a vehicle counter-part. There is currently no way for infantry to remotely boost the shields of others and it's going to be hell trying to keep a fast, shield-tanked squad/vehicle alive upon release if we don't get one of these.
Weapon - Sukuuvestaa Anti-Material Rifle\
Prototype level weapon
Superior Damage over all other rifles
Reduced Ammo Capacity
One round per magazine (make it count!)
Increased Reload Time
This is intended as an Anti-Vehicular support weapon that -can- be used on Infantry. It's reduced magazine, ammo stock and increased reload time are all healthy sacrifices for it's superior damage capabilities - which should be able to remove LAV's from play in short effort.
Dropsuit - Logistics "Hacker" Variant
Speed congruent with Type-II suit
No sidearm
Lower armor/shield ratios
Emphasis on hacker modules (increased slots of that category)
Emphasis on behind the lines support (three equipment slots - maybe)
This design is intended to be used primarily as a bridge between Scout and Logistics suits. With Logistics suits getting the bonus to Hacking timers, and modules on the way to be able to reduce the timers on hacks - this suit's entire point of existence is to slip past enemy lines and deploy support equipment across the entire field, such as drop-uplinks and nanohives.
It sacrifices it's own survivability to ensue a black-ops method of combat strategy. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.11 01:19:00 -
[126] - Quote
Now some light weapons pitches! Remembering people will only have a few tools at their disposal, some weapons let them help in a role they aren't suited for. Still drawbacks, but it should give variety within a "class" without overshadowing the specialists. I also tried to not duplicate some very fine ideas already in this thread, even if they have my vote.
Overcharged Assault Rifle - fires in a similar fashion to the assault forge, highest single shot damage low dps
Saboteur Assault Rifle - significant damage multiplier versus vehicles, very small magazine and low accuracy
Beacon Tactical Sniper Rifle - no damage, keeps the enemy on the minimap for 30s, disrupted by any external repairs
Neural Spike Sniper Rifle - low damage, insane (instant kill low level heavies) headshot multiplier, single shot magazine
Bombard Shotgun - (slugs) gives AR range, decent damage, maintains normal shotgun magazine, low accuracy
Polarized Shotgun - lower hp damage but also inflicts stamina damage
Predator Swarm Launcher - can lock on infantry, fires a single missile at a time, low range
FoF Swarm Launcher - dumb fire only, will steer towards enemy vehicles similar to new AV grenades
Airburst Mass Driver - explodes even without contact after a fixed time
Nanite-Bomb Mass Driver - shells do low damage to enemies and repair mild armor to allies
Ideas I approve of - low damage automatic sniper, street sweeper automatic shotgun, area DOT mass driver, and AV sniper
There are so many fun things that can be done! More on heavy, sidearm, and grenades next time. |
Velexia Ombra
29
|
Posted - 2012.08.11 01:31:00 -
[127] - Quote
Vehicle: A Viper (style) with some more slot love. I prefer Vipers for their shape and look, but sadly a Gorgon (style) dropship is always better, fit wise.
Dropsuit: Not entirely certain, but maybe an Assault Suit of some sort.
Weapon: A new kind of remote explosive, that stick to things (like tanks!) and does serious anti vehicle damage, but can't be thrown very far. |
Sake Monster
Tritan-Industries Legacy Rising
353
|
Posted - 2012.08.11 02:33:00 -
[128] - Quote
'Toe Tag' Nanohive- looks and acts like friendly nanohive, actually refilling ammo, but once entered enemy player's signature profile is greatly increased for an extended amount of time, making them very visable to the opposing team.
That same variant could be added to a sniper rifle as well, with the round placing a tracker on the enemy on impact. |
pew pew youredead
What The French
98
|
Posted - 2012.08.11 02:38:00 -
[129] - Quote
-i'd like to see a LAV variant without the turret but two seats instead (4 seats) keep it open topped -a mass driver that shoots either sticky bombs (either fuse delayed or remote detonated), flash/blind grenades or smoke grenades (but still does damage on direct hit, like in Terminator 2 in the lobby siege) -also, a GAU8 like variant for the hmg (anti tank gatling gun mounted on A-10 attack planes, fires 30 mm depleted uranium rounds) does huge damage to vehicle and less damage to infantry or keep the high damage against everything but make it spike overheat, overheats fast and cool downs fast, making people shoot short 2 sec burst then wait, then 2 sec bursts again -proximity mine grenades (mines launched like grenades and not dropped like remote explosives ) -underslug grenade launcher rifle |
Velvet Overkill
104
|
Posted - 2012.08.11 02:46:00 -
[130] - Quote
Tweak the existing tactical AR.
The prototype tactical AR current stats are as follows: Damage: 52.2 RoF: 789.5 Accuracy: 57.1 Magazine capacity: 30 Single fire
And the prototype breach AR stats are: Damage: 57.6 RoF: 401.1 Accuracy: 58.3 Magazine capacity: 42 Full auto
Based on this info it would seem that the tactical AR has a higher Rof then the regular AR, but has a huge damage increase, so it easily beats the breach AR in dps while still being accurate, but thats not the case. Me and other people have tried it and can't achieve that RoF no matter how hard we try; the maximum RoF we get is slightly higher than the breach and it takes sooo much effort to do so and that effort would be better used for adjusting our aim more effeciently and other things. The avarage RoF we get is around the same as the breach.
What I'm trying to suggest is to change the tactical AR to have more damage than the breach but have the RoF brought down to 500.0 and make it have higher accuracy than the breach. The magazine capacity should stay the same though.
**Edit** I can only achieve the max RoF using the PS Move controller. |
|
Thick McRun Fast
Crux Special Tasks Group Gallente Federation
177
|
Posted - 2012.08.11 02:56:00 -
[131] - Quote
Sansha Kelpie Pulse Pistol Low dps but half of the damage bleeds through shield into armor.
Angel Cartel Aftiel SMG Charge based gun. Charge dictates burst fire. At full charge unleashes full clip at once. Speed slowed when charging. Charge slows as it reaches max so small bursts are quick to achieve but a full burst takes a long time.
EoM AP Proximity Mine. A satchel charge that looks like a nanohive that explodes when anyone gets too close.
Gurista Hyena rocket pod A rack of 5 dead-fire rockets that spread out in a straight but wild circular pattern that explode on player/vehical contact or bounce once off terrain and detonate on second terrain hit.
two parter: Quafe LAV militia stats but is faster Has remote booster area of effect that recharges stamina. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.08.11 04:15:00 -
[132] - Quote
Impured Heredia wrote:dropsuits variation like the type-II but advance and prototype versions. was kinda cool to see the type-II but didn't matter for long because people went for advance and prototype.
this i really like the Type-II suits and would love to see a variant for advanced and proto loved how the type-II logi gives more speed |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.08.11 04:27:00 -
[133] - Quote
A dropship with no turrets. It would have a base speed of 13 m/s as opposed to the current 10 m/s for all dropships.
It would come with a mobile CRU and slots for shield and armor modules. Every time some one spawns, the pilot gets 15 points, just like with the drop up link.
This would be a dropship in the truest sense. |
Mic McCoy
Villore Sec Ops Gallente Federation
19
|
Posted - 2012.08.11 04:30:00 -
[134] - Quote
Proximity Mines
Dumb-fire missile launcher
Logistics dropship with long range repair modules |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.08.11 04:33:00 -
[135] - Quote
Heinz Doofenshertz wrote:A snowball launcher, a swarm launcher that fires snowballs, they do no damage, but are funny THIS |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.11 04:34:00 -
[136] - Quote
I know we have yet to see any kind of EW yet, so we dont know if itll be ther or not, but.....
I want to see CCP implement a type of EMP device that can temporarily( or maybe even permanently without repairs) shut down the Heads up Display of the merc that got his electronics busted. It would give a big tactical advantage in some cases as the enemy would lose the ability to see his ammo, health, or aim without aiming down the sights. |
Xanik Motiff
Seituoda Taskforce Command Caldari State
32
|
Posted - 2012.08.11 05:27:00 -
[137] - Quote
Ammunition, for different roles, exsplosive ammo for armor and EMP for shield just for example. |
epicsting
Doomheim
60
|
Posted - 2012.08.11 09:17:00 -
[138] - Quote
I would like to see a verration in tank look and turrents it has on it the ablitty for paten change would be nice. Rail gun should pierce thought shields a bit make since on how fast the object going. Hiting some one in a car shouldnt stop you like a wall. And all weapon need look vairation please. Sorry for any spellimg error it hard to use a phone on the messige system.machine gun kill to fast. |
Rugman91
Deep Space Republic
143
|
Posted - 2012.08.11 09:53:00 -
[139] - Quote
jenza aranda wrote:'Inferno' granade Causes heat damage to weapons and turrets that have a heat guage that can cause them to overheat Cool idea |
Rugman91
Deep Space Republic
143
|
Posted - 2012.08.11 10:00:00 -
[140] - Quote
Velvet Overkill wrote:Tweak the existing tactical AR.
The prototype tactical AR current stats are as follows: Damage: 52.2 RoF: 789.5 Accuracy: 57.1 Magazine capacity: 30 Single fire
And the prototype breach AR stats are: Damage: 57.6 RoF: 401.1 Accuracy: 58.3 Magazine capacity: 42 Full auto
Based on this info it would seem that the tactical AR has a higher Rof then the regular AR, but has a huge damage increase, so it easily beats the breach AR in dps while still being accurate, but thats not the case. Me and other people have tried it and can't achieve that RoF no matter how hard we try; the maximum RoF we get is slightly higher than the breach and it takes sooo much effort to do so and that effort would be better used for adjusting our aim more effeciently and other things. The avarage RoF we get is around the same as the breach.
What I'm trying to suggest is to change the tactical AR to have more damage than the breach but have the RoF brought down to 500.0 and make it have higher accuracy than the breach. The magazine capacity should stay the same though.
**Edit** I can only achieve the max RoF using the PS Move controller.
Off topic but hes exactly right |
|
The Robot Devil
45
|
Posted - 2012.08.11 10:20:00 -
[141] - Quote
ARs (not breech or tactical) should have selectable fire, the left d pad is not used and could change the rate of fire, not damage per second. Sometimes I would like a 3 shot burst instead of full auto.
Mass drivers with AV EMP rounds and smoke rounds with different color smoke.
Armor piercing AV rounds for the sniper rifles ( like a 50 cal).
A glide module that let's a pilot or passenger jump from a dropship and glide away instead of straight down.
A smartbomb module like in EVE for LAVs and HAVs only one pulse per 30 second with only a few rounds. |
Vitriol18
Osmon Surveillance Caldari State
56
|
Posted - 2012.08.11 11:14:00 -
[142] - Quote
Bright pink Assault dropsuit, to own people in and make them feel as ashamed as possible.
AV grenade that disables any active reps on vehicles for a limited time.
Anti flack armour plates to reduce the amont of splash damage taken from missiles. |
Resi Kaae Raae
Royal Uhlans Amarr Empire
3
|
Posted - 2012.08.11 11:54:00 -
[143] - Quote
I'd like to see a type of Swarm Launcher that deals an incredible amount of damage, but you only get one shot per clip, the reload takes forever and the missiles travel slower. The dps should be lower than a regular swarm launcher so it's great for alpha striking through active tanks but not so good in prolonged engagements. The missiles travel slower so it's not overpowered against Dropships and LAV's.
Also, it's neon pink. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.08.11 12:11:00 -
[144] - Quote
'Dosage' Heavy Machine Gun
With Precursor HMG stats but: Starts real accurate at first, but the longer you keep the trigger down the shots start to spread even to an uncontrollable level. Therefore would have to be pulsed to operate at distances over, say, 5-10m.
While pulsed, would give this type of HMG ability to do at least small damage on medium ranges (50m or so) and make it a viable weapon to use while squad crosses an open field.
While sustaining the fire the 'Dosage' HMG would be practical to use vs larger targets because of the spread. For example, vehicles like dropships coming too close or desperate grind on a tank. And that's at ranges less than 20m. |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
|
Posted - 2012.08.11 13:31:00 -
[145] - Quote
An un-nerfed Breach AR, just to compare and contrast. |
ONS Sparklin FucknUnicorn
Seituoda Taskforce Command Caldari State
17
|
Posted - 2012.08.11 13:33:00 -
[146] - Quote
I was reading the New build info and seen that AV grenades will have a homing system for any vehicle within range. so i was thinking....
Maybe make a more powerful Mass driver with the same Homing system as the AV grenade will have in new build. but make sure the homing system aint to OP or to big in range/diameter. and give it a lil bit more beefy power to hit the tanks SHiELD hard, but not do as much damage to the armor afterwards, kinda like a quick helper to knock the tanks down a bit more. but not to be OP and just murder the tanks.
For instance in BF3 a RPG does massive damage to a tank but a grenade launcher does lil to no damage. maybe a system like that but a lil better!
This was just an idea, and may sound stupid. But i know some people who would agree, tanks need another fear besides FORGE GUNS cause swarm launcher do nothing to a decent tank at this point!!!! |
Scott DTA 2
Crux Special Tasks Group Gallente Federation
6
|
Posted - 2012.08.11 13:55:00 -
[147] - Quote
A minmitar LAV
-Shopping cart with 2 SMG's duct taped to the sides of it. Place a lawnmower engine on it make it move. |
The Robot Devil
45
|
Posted - 2012.08.12 00:33:00 -
[148] - Quote
AV REs that are fused to explode when a vehicle moves over them. Th blast would damage ANY vehicle and the blast would be straight up to the bottom of the vehicle. The reason I say any vehicle is to promote team play . |
Ghural
The Southern Legion
63
|
Posted - 2012.08.12 03:58:00 -
[149] - Quote
A mass driver with grenades that fragment into smaller grenades.
A mass driver with gas grenades that create a cloud of toxic ick that persists for about 20 - 30 seconds |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.08.12 04:16:00 -
[150] - Quote
Laser? |
|
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.12 04:50:00 -
[151] - Quote
Scott DTA 2 wrote:A minmitar LAV
-Shopping cart with 2 SMG's duct taped to the sides of it. Place a lawnmower engine on it make it move. Ive had family members do that before. |
LISA MICHELLE WARRIORS
74
|
Posted - 2012.08.12 05:11:00 -
[152] - Quote
Tank mines would be nice |
Arborius Veredus
31
|
Posted - 2012.08.12 05:33:00 -
[153] - Quote
I'd kinda like to see a Breach-like variant of the Burst Rifle (lower RoF in exchange for higher damage). I'd also like to see weapons that have a lower CPU or PG usage in exchange for lowered stats, so that a player can still take something with them, even if they're close to their CPU or PG limit.
Along the same lines, I'd like to see variants of the dropsuits that have mediocre base stats for their class, but larger CPU and PG stats and more module slots (not equipment and weapon slots, however). Maybe also dropsuits with built-in boosts to damage with specific kinds of weapons in exchange for lower shields or armor? |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
|
Posted - 2012.08.12 05:49:00 -
[154] - Quote
LISA MICHELLE WARRIORS wrote:Tank mines would be nice
Something like an EFP mine. EFP being an Explosively Formed Penetrator - a concave surface, in this case, made of advanced metals used in New Eden and formed into a self-forging projectile by explosive force. make it be able to be planted on ground, or stuck to surfaces where the soldier thinks a vehicle may pass. an IFF and sensors in the mine determines if a vehicle passing very close to it is friendly, and if not detonates the mine at it. Give it sufficient power to damage or destroy a tank depending on its type and fit, and enough to cream an LAV.
Note: EFP mines are used today, some homemade, and are one of the deadlier threats to vehicles in the form of mines and IEDs |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2012.08.12 06:05:00 -
[155] - Quote
A grenadier variant of the assault suit.
Basic: no side arm slot 2 grenade slots grenade damage bonus (5%) reduced gun accuracy (-5%) <---applies to AR, Swarm, SMG, and Pistol
Advanced: HIgher grenade arm speed & throw distance (10%) no side arm slot 2 grenade slots grenade damage bonus (7%) reduced gun accuracy (-5%) <---applies to AR, Swarm, SMG, and Pistol
Prototype: Higher grenade arm speed & throw distance (15%) bonuses for using the mass driver (+5% rate of fire) no side arm slot 3 grenade slots 1 less low power slot that the standard assault proto grenade damage bonus (10%) grenade splash radius bonus (5%)
All suits would also have 5% less armor than their standard assault brethren but have a 3% bonus to their movement speed |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2012.08.12 06:07:00 -
[156] - Quote
EMP Grenade: very high shield damage 400 0 armor damage temporarily disrupts affected players minimaps (it takes the nanites in the suits a bit of time to recover from the jolt) |
Sake Monster
Tritan-Industries Legacy Rising
353
|
Posted - 2012.08.12 06:07:00 -
[157] - Quote
Mobius Kaethis wrote:A grenadier variant of the assault suit.
Basic: no side arm slot 2 grenade slots grenade damage bonus (5%) reduced gun accuracy (-5%) <---applies to AR, Swarm, SMG, and Pistol
Advanced: HIgher grenade arm speed & throw distance (10%) no side arm slot 2 grenade slots grenade damage bonus (7%) reduced gun accuracy (-5%) <---applies to AR, Swarm, SMG, and Pistol
Prototype: Higher grenade arm speed & throw distance (15%) bonuses for using the mass driver (+5% rate of fire) no side arm slot 3 grenade slots 1 less low power slot that the standard assault proto grenade damage bonus (10%) grenade splash radius bonus (5%)
All suits would also have 5% less armor than their standard assault brethren but have a 3% bonus to their movement speed +1 Please give a similar variant to the Logi suit too!!! |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.12 06:09:00 -
[158] - Quote
LISA MICHELLE WARRIORS wrote:Tank mines would be nice
then you would also need to have anti-infantry mines......can already see the QQ |
LISA MICHELLE WARRIORS
74
|
Posted - 2012.08.12 06:11:00 -
[159] - Quote
Lurchasaurus wrote:LISA MICHELLE WARRIORS wrote:Tank mines would be nice then you would also need to have anti-infantry mines......can already see the QQ Those would be great too
|
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.12 06:13:00 -
[160] - Quote
LISA MICHELLE WARRIORS wrote:Lurchasaurus wrote:LISA MICHELLE WARRIORS wrote:Tank mines would be nice then you would also need to have anti-infantry mines......can already see the QQ Those would be great too
it would be an interesting addition to the gameplay....i support mines although we already have RE's |
|
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2012.08.12 06:14:00 -
[161] - Quote
A sniper rifle capable of doing damage to targets behind certain types of cover. Damage of the weapon would scale from full damage (when there is no intervening) material to extremely low damage should the round have to pass through a particularly thick/high density material.
The scope on said rifle would have a heat setting allowing it to see the heat signature generated by dropsuits power cores through materials. Dropsuits using more PG would generate a larger heat signature and would be brighter, thus easier to see by this scope. This would make it easier for the sniper to ID and target high value targets (ie proto suit users) while lower value targets would be much harder to spot and more dangerous to the sniper. This would provide a real tactical use for those type one and militia suits even after a player is able to use proto suits. |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2012.08.12 06:18:00 -
[162] - Quote
Extended Magazine Variants of all the types of assault rifles. They would have more bullets but cost a bit more and have a higher PG? or CPU? cost |
Zeran Haggai
Royal Uhlans Amarr Empire
196
|
Posted - 2012.08.12 06:20:00 -
[163] - Quote
An Anti-Infantry swarm launcher variant that works like the Cerebral Bore from Turok 2. Here's a visual aid for the the poor unwashed who never experienced this fantastic weapon. DO IT!!! |
Genshi Soikutsu
Osmon Surveillance Caldari State
21
|
Posted - 2012.08.12 06:53:00 -
[164] - Quote
Heinz Doofenshertz wrote:The trap mines from Templar One, the monofliament mines THIS |
Karon the Wide
Royal Uhlans Amarr Empire
2
|
Posted - 2012.08.12 07:11:00 -
[165] - Quote
Just got into this beta so excuse the noobness here.
I would like to see a few things already.
One of the things I like most about eve is the major flavour variety amongst the factional. Things like the amarr golden look and heavy reliance on lasers (missing unfortunately)
Don't get me wrong I like this game soo far. I just want to see more flavour brought to the game at some point. More stuff that has the distinctive look and feel of each of the major factions. The kinda cobbled look of minmatar. The golden rounded look of amarr the definitive looks of caldari and galente too. The distinctive weapon types and all of the flavour I miss ATM. I definitely like what I have done soo far.
That is my 2 cents at least. |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
|
Posted - 2012.08.12 07:43:00 -
[166] - Quote
cannibalizing one of my own ideas in the feedback forum:
Amarr 'Castigator' Pistol
Another variant of the Scrambler Pistol, this weapon dumps all of its power into a single devastating shot. While forcing the firer to reload after every shot (while the pistol cools down at the same time) the effects are undeniably lethal. It is widely believed that the Amarr use this weapon for the 'castigation' (ie: assassination) of heretics and other enemies of the empire. |
Kleanur Guy
SyNergy Gaming
154
|
Posted - 2012.08.12 07:46:00 -
[167] - Quote
Grenade variants that: Disable armor repairing Disable shield regening Grenade Slowly 'corrodes away' ARMOR for like 10 seconds (AV).
Laser type gun similair to HMG in the fact that it over heats. One stream of rawPOWERRR Low damage, long range, 'high rate of fire'. Smallish spread that slowly turns in to one focused laser when you upgrade it with that proficiency skill or whatever.
VERY high damage, low rof, low ammunition (plasma) pistols.
Equipments where: You deploy a 2kish HP shield in front of you acting as a barrier (can be a grenade). You deploy a turret (small one) like in most FPS where its like a very heavy machine gun with high damage and low rof with like a shield protecting you.
AV mines.
|
Zander Rodriguez
41
|
Posted - 2012.08.12 07:59:00 -
[168] - Quote
Mobius Kaethis wrote:A sniper rifle capable of doing damage to targets behind certain types of cover. Damage of the weapon would scale from full damage (when there is no intervening) material to extremely low damage should the round have to pass through a particularly thick/high density material.
The scope on said rifle would have a heat setting allowing it to see the heat signature generated by dropsuits power cores through materials. Dropsuits using more PG would generate a larger heat signature and would be brighter, thus easier to see by this scope. This would make it easier for the sniper to ID and target high value targets (ie proto suit users) while lower value targets would be much harder to spot and more dangerous to the sniper. This would provide a real tactical use for those type one and militia suits even after a player is able to use proto suits.
I'll take one of these, but what I really like is the idea about the infrared vision detecting different PG levels. Instead of the specific scope detecting heat vision, I would like to see different vision modules such as infrared, night vision for night maps (also make night vision less cpu and pg than infrared), and maybe even an augmented vision module mainly for commanders that give you the overview map on the HUD and additional information such as your squad members health. It would be more screen clutter but it could help you make faster decisions on the field. Also I think it would be good to give most weapons penetration capabilities based on the weapon and ammo type. |
Iceyburnz
316
|
Posted - 2012.08.12 12:06:00 -
[169] - Quote
Minmatar Slave 74136 wrote:cannibalizing one of my own ideas in the feedback forum:
Amarr 'Castigator' Pistol
Another variant of the Scrambler Pistol, this weapon dumps all of its power into a single devastating shot. While forcing the firer to reload after every shot (while the pistol cools down at the same time) the effects are undeniably lethal. It is widely believed that the Amarr use this weapon for the 'castigation' (ie: assassination) of heretics and other enemies of the empire.
A "charge" scrambler pistol. Actually this idea is awesome!
Love the name too. |
Song Soulfire
Circle of Huskarl Minmatar Republic
44
|
Posted - 2012.08.12 14:08:00 -
[170] - Quote
HMG: less spread more range less dps.. more precise suppressive fire, to lock down or slow em down. |
|
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.12 15:55:00 -
[171] - Quote
Mobius Kaethis wrote:A sniper rifle capable of doing damage to targets behind certain types of cover. Damage of the weapon would scale from full damage (when there is no intervening) material to extremely low damage should the round have to pass through a particularly thick/high density material.
The scope on said rifle would have a heat setting allowing it to see the heat signature generated by dropsuits power cores through materials. Dropsuits using more PG would generate a larger heat signature and would be brighter, thus easier to see by this scope. This would make it easier for the sniper to ID and target high value targets (ie proto suit users) while lower value targets would be much harder to spot and more dangerous to the sniper. This would provide a real tactical use for those type one and militia suits even after a player is able to use proto suits.
I think an rifle that does more than 230 damage should automaticly have material pentrating powers, and if they ever let us have scopes I rather have a heat scope that I can just fit on.
|
Chaz Lewis
71
|
Posted - 2012.08.12 16:27:00 -
[172] - Quote
Caldari assault rifles please. Also would like to see Caldari Scout suits, some stealth modules, and Caldari handguns. |
Iceyburnz
316
|
Posted - 2012.08.12 16:44:00 -
[173] - Quote
Mobius Kaethis wrote:A sniper rifle capable of doing damage to targets behind certain types of cover. Damage of the weapon would scale from full damage (when there is no intervening) material to extremely low damage should the round have to pass through a particularly thick/high density material.
The scope on said rifle would have a heat setting allowing it to see the heat signature generated by dropsuits power cores through materials. Dropsuits using more PG would generate a larger heat signature and would be brighter, thus easier to see by this scope. This would make it easier for the sniper to ID and target high value targets (ie proto suit users) while lower value targets would be much harder to spot and more dangerous to the sniper. This would provide a real tactical use for those type one and militia suits even after a player is able to use proto suits.
As a sniper I say no.
An AV sniper yes. But not one that shoots through walls. I seen a game with that. Basically everyone because snipers and the game degenerated and everyone stopped playing.
Don't take peoples cover away. Its bad enough with rediculious railgun splash without being able to shoot through walls as well. |
Resi Kaae Raae
Royal Uhlans Amarr Empire
3
|
Posted - 2012.08.12 17:01:00 -
[174] - Quote
I'd like to see a variant of an LAV with good controls |
counter logic
BetaMax.
42
|
Posted - 2012.08.12 17:40:00 -
[175] - Quote
4447 wrote: 1) AR with iron sight
2) AR with red dot
3) akimbo side arms
4) AR with attachment launcher
5) AR with x-ray vision
6) AR sidearm crossed sub and AR
7)a scope attachment that identifies enemies with a red triangle icon like in predator.
So call of duty?
In all seriousness....
"Brawler" Ishukone Assault Suit
An assault suit varient that has 2 light weapon slots same shields/ but lower armor than the others in its tier high PG/High CPU 2 high slots 2 low slot 1 equipment slot no grenades
or no equipment and have grenades to kind of promote this suit in a team environment since he'll eventually need ammo for his weapons. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.08.12 19:59:00 -
[176] - Quote
Not sure if something like these have been suggested yet.
'Salamander' Heavy Suit: 0 shields 0 high slots
Standard 700 armor 2 low slots 20 armor regen
Advanced 800 armor 3 low slots 22 armor regen
Prototype 900 armor 4 low slots 25 armor regen
Marathon Biotic Modules:
Standard +15% stamina +30% stamina recovery
Advanced +30% stamina +50% stamina recovery
Prototype +60% stamina +70% stamina recovery
Weapons Expert Modules:
Standard +2% to sidearm weapon damage +2% to light weapon damage +2% to heavy weapon damage
Advanced +4% to sidearm weapon damage +4% to light weapon damage +4% to heavy weapon damage
Prototype +8% to sidearm weapon damage +8% to light weapon damage +8% to heavy weapon damage
I also thought it would be neat if you awarded a T1 BPO of the items that make it into the game to the people that suggested the items. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.12 20:10:00 -
[177] - Quote
Skytt Syysch wrote:Not sure if something like these have been suggested yet.
'Salamander' Heavy Suit: 0 shields 0 high slots
Standard 700 armor 2 low slots 20 armor regen
Advanced 800 armor 3 low slots 22 armor regen
Prototype 900 armor 4 low slots 25 armor regen
Marathon Biotic Modules:
Standard +15% stamina +30% stamina recovery
Advanced +30% stamina +50% stamina recovery
Prototype +60% stamina +70% stamina recovery
Weapons Expert Modules:
Standard +2% to sidearm weapon damage +2% to light weapon damage +2% to heavy weapon damage
Advanced +4% to sidearm weapon damage +4% to light weapon damage +4% to heavy weapon damage
Prototype +8% to sidearm weapon damage +8% to light weapon damage +8% to heavy weapon damage
I also thought it would be neat if you awarded a T1 BPO of the items that make it into the game to the people that suggested the items.
the weapon expert module could be a little diffrent maybe like 4% for light and side 6% and then 8%. |
ONS TheReaper545
42
|
Posted - 2012.08.12 20:39:00 -
[178] - Quote
Weapon Variation "Unicorn"
-15% damage Shoots Rainbows at your enemies. |
Sake Monster
Tritan-Industries Legacy Rising
353
|
Posted - 2012.08.12 20:45:00 -
[179] - Quote
'Swapmeet' Access Fitting Nanohive. Infantry only, wil not work on vehicles. Max carry-2, Max active-1, usage limit per active-4. Allows infantry only to step into nanohive and access and change their fittings. Mainly used for switching between Assault and AV while remaining close to combat/objectives
Differentiated by different color (green?) Nanite field. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.08.12 20:55:00 -
[180] - Quote
Not sure if you have the mechanics in place to do these ones:
Grenade Modules: Can use the grenade art asset as a placeholder, not sure which slot they should go in.
Stock (only 1 can be fitted at a time):
Standard +1 grenade held
Advanced +2 grenades held
Prototype +3 grenades held
Damage:
Standard +3% grenade damage
Advanced +6% grenade damage
Prototype +10% grenade damage |
|
ROIZENGH
Crux Special Tasks Group Gallente Federation
7
|
Posted - 2012.08.12 21:02:00 -
[181] - Quote
A sniper rifle with increased distance high power really low RoF |
Iceyburnz
316
|
Posted - 2012.08.12 21:03:00 -
[182] - Quote
ONS TheReaper545 wrote:Weapon Variation "Unicorn"
-15% damage Shoots Rainbows at your enemies.
Or
Gives you a fake tan, a love of Mojito, and a holiday home in the florida keys where you have luke warm showers into the wee hours of the morning with your hired man; Pedro.
"Oh Pedro, scrub me, scrub me hard."
...
...
I really need to stop watching Seth Mcfarline shows. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.12 21:14:00 -
[183] - Quote
ROIZENGH wrote:A sniper rifle with increased distance high power really low RoF isnt that a normal sniper? |
Sake Monster
Tritan-Industries Legacy Rising
353
|
Posted - 2012.08.13 05:45:00 -
[184] - Quote
Some GREAT suggestions in here!!
Wolfman, any updates on how you and the other Devs are feeling about them?
BTW, we need a 'Tank' Beta Forum Variant, it's like the normal beta forum threads, except all the tank-related threads go there. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.13 06:52:00 -
[185] - Quote
weapon: "Squad Automatic Weapon" variation of the assault rifle. stats for the standard level would be 25 damage per shot, 750 RoF, 100 round magazine. it could use the basic AR look, but with wider hipfire spread, and if possible, less magnification on it's scope. alternately it could keep the standard 30 damage in exchange for a loss of RoF. this could achieve the same effect of reduced DPS, while allowing even more potential for sustained fire.
vehicle: "Mobile Staging Area" this would be a high end HAV with no secondary turrets, and a negative damage modifier for it's main turret (like the logi LAV gets) in exchange it would have a built in CRU, and 1 or 2 racial reppers. (so armor for gallente shield for caldari) the loss of the secondary turrets would also free up PG/CPU to further enhance the vehicles tank. taken together this should make a powerful tool for an organized team, without being an overpowered bulldozer. keeping the number of seats low (2+driver) will punish disorganized idiots who insist on hiding in it full time. no empty seats to spawn into. if there's a way to make a vehicle act as a mobile nano-hive, that would be a good addition.
dropsuit: a "type-II" version of the prototype level logistics, scout, or heavy, dropsuits. they are useful tradeoffs that end up sidelined because of the massive losses by using a standard level suit in comparison to prototype gear. (particularly on the scout, as the proto scout gets the 2nd gear slot for free) applying the same formula to prototype tier suits would be a big help.
i didn't include the assault because its tradeoff is no tradeoff at all.. type-II assault suit is just an upgrade, so a type-II proto assault would be like adding a new tier of suit.
module: damage control module for dropsuits. i know these are high slots on vehicles, but they are low slots on eve, and low slots on dropsuits need a little love. maybe 10-15% damage reduction varying by tier. |
Luther Mandrix
Planetary Response Organisation Test Friends Please Ignore
53
|
Posted - 2012.08.13 08:40:00 -
[186] - Quote
lav mass driver turrent that is no longer nerfed |
Itchy Phox
Crux Special Tasks Group Gallente Federation
24
|
Posted - 2012.08.13 09:09:00 -
[187] - Quote
Red smoke grenades for when you need air support |
Darkz azurr
Royal Uhlans Amarr Empire
105
|
Posted - 2012.08.13 13:50:00 -
[188] - Quote
maybe a player guided small missle turret basicly it's a small missle turret that shoot's a missle at a slower speed than current missles, but can be guided after it has been shot by the player (change direction)
just for the record i would like a single fire rocket launcher that does the same. A player guided rocket launcher where a player shoots it and can change it direction mid flight, because i have played games with these types of weapons and they are fun, really fun and i would use them for sure. |
Simon Havoc
ZionTCD Legacy Rising
26
|
Posted - 2012.08.13 15:48:00 -
[189] - Quote
I would like to see an ascent module that allows units to climb up vertical structures like a fly suit. Tactical advantage to the players who take the time to go around the back and climb over the walls or buildings.
The module should be the following: -Mid Slot -Slow to use (should take about 5 seconds to scale a 10' wall) -Use Stamina |
VigSniper101
204
|
Posted - 2012.08.13 16:08:00 -
[190] - Quote
Why is this not stickied yet? |
|
Nu11u5
Sanmatar Kelkoons Minmatar Republic
73
|
Posted - 2012.08.13 20:35:00 -
[191] - Quote
Antimaterial Sniper Rifle.
1 shot clip, long reload. Strong vs armor. High damage, bonus against vehicles.
(On a related note, vehicles should be able to be "head-shot" in the engine for extra damage.) |
pjster long
Doomheim
28
|
Posted - 2012.08.13 20:38:00 -
[192] - Quote
Gridboss wrote:Shotgun that does heavy damage to tanks, but tiny range. basically, it's loaded with Antimatter.
AMMO |
theseus sarasti
Algintal Core Gallente Federation
11
|
Posted - 2012.08.13 21:50:00 -
[193] - Quote
Shield leeching variations of weapons. ---Every hit on a charged shield will replenish a small percentage of the shield of the person firing with the leech variation. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.13 22:03:00 -
[194] - Quote
Large sub machine gun for light weapon slot rather than side arm pretyy much treat the regualer side arm smg as machine pistols and make a light sub machine gun for people.
adjustable burst rifle 3 or 6 (why is this gun damage so low? If a gun has to burst it means it bullets got so much power it cause alot of kick requiring the gun to burst or if not increase the damage for the burst increase its RoF to give it a diffrent reason to have to burst.)
Mass driver that fires a single high damage direct damage roung(no splash) and has a more lineir path, think of it as a future cross bow, as well as a AV mass driver.
a AR with low damge high RoF and good accuarcy, pretty much an assualt rifle going away from the standard more damage low rof of the others |
Chao Wolf
Imperfects Negative-Feedback
209
|
Posted - 2012.08.14 02:02:00 -
[195] - Quote
Forge gun variations
1 Zeus forge gun: prototype no splash damage, at least double direct damage, 2 rounds per clip, range same, movement while charging same as current builds movement speed, Allow charge to be held,charge time equal to charge time of standard times 1.5
2 Hades forge gun: prototype Splash damage half of standard direct damage, triple range of splash damage, 2 rounds per clip, Range distance from top of tower to base at the most, movement penalty same as standard, Charge can not be held, charge time equal to charge time of assault
Heavy dropsuit variations
1 Titan heavy dropsuit: prototype 50 hp shields, 1200 hp armor, 2 high slots, 3 low slots, cpu/pg close to those of a proto logi suit, 1 heavy weapon slot, 2 grenade slots, no side arm slot, standard speed times 0.75
2 forum ate my post and I forgot my second idea for a heavy suit
BTW great idea allowing us to throw out our ideas for gear variations |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.14 03:29:00 -
[196] - Quote
Why not give full customization of weapons to the players? All weapons have a base stock and stats, then players can mix and match add ons to make weapons meet their needs. Each consecutive add on could increase the cost of the gun and its pg / cpu costs.
We make our own fittings, why not really go off the deep end and let us craft our own weapons. |
|
CCP Frame
Royal Amarr Institute Amarr Empire
351
|
Posted - 2012.08.14 06:02:00 -
[197] - Quote
So many great ideas already - Good luck picking best ones Wolfman, you're gonna need it |
|
Blunt Smkr
Doomheim
62
|
Posted - 2012.08.14 06:07:00 -
[198] - Quote
How about a scout suit that has two S weapons slot so i can carry two types of pistols
An a pistol that does good damage against armor instead of shields |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.14 06:13:00 -
[199] - Quote
Blunt Smkr wrote:How about a scout suit that has two S weapons slot so i can carry two types of pistols
An a pistol that does good damage against armor instead of shields
it already works that way. any smaller weapon can be placed in a larger slot. so your scout suit CAN carry 2 pistols. |
Green Wedges
Crux Special Tasks Group Gallente Federation
1
|
Posted - 2012.08.14 07:00:00 -
[200] - Quote
Laurent Cazaderon wrote:=> A tasing scrambler pistol firing heavy damage projectile but with a crappy Rof. 1 bullet per clip for example. With railgun visual if possible.
[/b]
tasing rounds would be awesome on any weapon. plus one |
|
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.14 07:12:00 -
[201] - Quote
A module/equipment slot that will allow us to self destruct a stolen dropship.
Both the dropship has to fit the explosive mod (low slot) and also the equipment slot on suit has to fit the remote control.
Smoke rounds on the mass driver.
Smoke nades. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.14 07:27:00 -
[202] - Quote
Itchy Phox wrote:Red smoke grenades for when you need air support
+1
|
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.14 07:37:00 -
[203] - Quote
target painting gun, similar to sniper gun (scope) but instead it reveals enemies for your team. |
Itchy Phox
Crux Special Tasks Group Gallente Federation
24
|
Posted - 2012.08.14 08:05:00 -
[204] - Quote
A very limited use tractor beam installation for enemy mcc's that are about to dock. |
Victor Czar
Royal Uhlans Amarr Empire
7
|
Posted - 2012.08.14 10:26:00 -
[205] - Quote
My thinking with these weapons is that if we can do it today then we can do it way better in the future. And if we can do it in the next twenty years, then we can do it in the next twenty eight thousand.
Pistols
"Cyclone" Machine pistol.
The Scrambler pistol is an electrolaser. It works by using a relatively low powered laser to convert a small amount of the atmosphere leading to the target into electrically conductive plasma. In essence it works by shooting lightning at people. What's better than lightning? More lightning.
The Cyclone is essentially the future version of a Glock 18. It uses the Scrambler pistol model with the explanation for its RoF and magazine size being that it has a more advanced power cell and better cooling systems. The Cyclone has a thirty shot capacity, a high RoF and relatively low accuracy (it's better than the SMG and worse than the standard Scrambler pistol.)
Mass Drivers In general you should increase the radius of the explosion and the number of rounds in a magazine.
"V+¦lundr" AV mass driver
Low capacity (2-4 rounds) anti vehicle mass driver featuring a small splash damage radius. However anything that gets hit either turns into chunky salsa or takes heavy damage (organic things and vehicles respectively). It really doesn't need any more info as so many others have suggested an AV mass driver.
|
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.08.14 11:02:00 -
[206] - Quote
A gunship class of dropship. Can't fit CRUs, can't embark / disembark unless landed. Has heavier shields/armor and 2 turrets on each side.
A dropsuit module repair tool for pilots, that can be used to rep VEHICLE armor WITHOUT getting out of the vehicle, by selecting it from the vehicles module selection. (same strength or less than a dropsuit module, basically so shield tanked vehicles can repair minor armor damage, or find cover and slowly repair, without having to get out and have a stupid gunner swap seats and steal your Eryx.
Shield and armor logistics turrets, so gunners can apply reps.
|
Azura dark
31
|
Posted - 2012.08.14 11:11:00 -
[207] - Quote
Av mass driver ftw |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.08.14 12:36:00 -
[208] - Quote
bump |
Ryuyoshi Hanaya
Amarr Templars Amarr Empire
32
|
Posted - 2012.08.14 12:47:00 -
[209] - Quote
a repair tool that slightly repairs shields as well at a really low rate so it isn't really op maybe 2 to 5 hp per sec to shield while having regular or slightly reduced armor repairing. if no one else has suggested it. or just a repair tool that just for shields? |
Red at Math
Royal Uhlans Amarr Empire
41
|
Posted - 2012.08.14 13:51:00 -
[210] - Quote
I'd like to see some more variety of grenades. Drawing on the real world for inspiration:
A delayed timer variant that doesn't begin counting down the fuse until you throw. (This is how real grenades work. No one wants to pull the pin and then be carrying a ticking bomb...) For extra usability, some way to put them away if you decide not to throw them would be great, but just being able to run around with a grenade in your hand ready to be thrown could add plenty of emergent tactics we don't have now.
A defensive grenade variant. Defensive grenades are grenades that have a blast radius larger than they can reasonably be thrown. They're usually packed with more explosives making them heavier (so they have both a bigger blast radius and can't be thrown as far.) and are designed to be used when you have cover to throw them from behind. They're the kind of grenade you would toss through a doorway before stepping back, or throw over a low wall where you'll be shielded from the blast. In DUST, I was thinking something along the lines of the shorter throwing distance of the Packed AV grenade variant, with roughly the same damage that AV grenades currently do to infantry without their soon to be implemented vehicle only usage.
A few other grenade ideas gathered from the IRC channel...
Flashbang variants. Large explosion radius, little to no damage (just enough to give everyone hit markers and cause a bit of confusion), just a very loud noise, bright flash, and some smoke left dangling in the air. On the plus side, great to use in game modes where friendly fire is on and you don't want to have to explain why you threw a Frag into the middle of a gunfight.
EMP Variants. I'm not sure how possible it would be with the damage types in DUST, but a grenade that did massive shield damage and ONLY massive shield damage. Basically you would never be able to get a kill with these grenades, but you could instantly drain an enemy's shields and then finish them off with gunfire. An AV variant of the same would also be nice, something to take the (obviously superior) shield tanking vehicles down a peg or two. |
|
Badly Owned
xOne Man Armyx
49
|
Posted - 2012.08.14 14:22:00 -
[211] - Quote
Moble CRU dropship
No Guns
able to spawn mercs when it's landed and no one is inside. add a low and a high slot for Loss of guns Less speed than all other DS but at the cost of a slightly higher shield and armor perhaps 200 increase than the enyx and promethus
Badly's Slug shooter
Shotgun ammo clip size 2 damage 100 Rof 240 rpm since it fires slugs there would be a range increase on par with smg before there range increase on precursor patch.
REmote napalm
remove explosive modified with napalm or liquid plasma that does an area of effect continuous damage over time. area of effect 8meters duration 10 seconds damage per second 45 total damage duration 450 total carried 2 max deployed 1 unlike the remove explosives there is no 5 second delay
(i like this one because there is no continuous damage in game yet that i know of) or a mass driver variant of this just with lower damage per second considering it can be fired multiply times
Armor Hive just like it says No ammo resupply just repairs armor at a faster rate than the others but less than the repair guns so i figure about 15 hp a second area of effect 5M may also include Vechs up to you.
k laters
|
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.08.14 14:45:00 -
[212] - Quote
Stryk weapon variants
Deals X% less damage to shields but does X% more damage to armor
ex. if your standard version does 25 hit point damage, your Stryk version would deal maybe 15 hit point damage to the shield but once the shield was depleted, would do 35 hit point damage to the armor.
|
Pwebert JR
6
|
Posted - 2012.08.14 15:03:00 -
[213] - Quote
Fully automatic shotgun forge gun with unlimited ammo and 1PG/1CPU fitting.
Add this ASAP plz. kthx. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.14 15:06:00 -
[214] - Quote
Red at Math wrote:I'd like to see some more variety of grenades. Drawing on the real world for inspiration:
A delayed timer variant that doesn't begin counting down the fuse until you throw. (This is how real grenades work. No one wants to pull the pin and then be carrying a ticking bomb...) For extra usability, some way to put them away if you decide not to throw them would be great, but just being able to run around with a grenade in your hand ready to be thrown could add plenty of emergent tactics we don't have now.
A defensive grenade variant. Defensive grenades are grenades that have a blast radius larger than they can reasonably be thrown. They're usually packed with more explosives making them heavier (so they have both a bigger blast radius and can't be thrown as far.) and are designed to be used when you have cover to throw them from behind. They're the kind of grenade you would toss through a doorway before stepping back, or throw over a low wall where you'll be shielded from the blast. In DUST, I was thinking something along the lines of the shorter throwing distance of the Packed AV grenade variant, with roughly the same damage that AV grenades currently do to infantry without their soon to be implemented vehicle only usage.
A few other grenade ideas gathered from the IRC channel...
Flashbang variants. Large explosion radius, little to no damage (just enough to give everyone hit markers and cause a bit of confusion), just a very loud noise, bright flash, and some smoke left dangling in the air. On the plus side, great to use in game modes where friendly fire is on and you don't want to have to explain why you threw a Frag into the middle of a gunfight.
EMP Variants. I'm not sure how possible it would be with the damage types in DUST, but a grenade that did massive shield damage and ONLY massive shield damage. Basically you would never be able to get a kill with these grenades, but you could instantly drain an enemy's shields and then finish them off with gunfire. An AV variant of the same would also be nice, something to take the (obviously superior) shield tanking vehicles down a peg or two.
if you watch Band of Brothers they cook their grenades. they let the spoon fly off and stay hold the smoking nade for 3 seconds before tossing them around a corner or into a room. It's dangerous but the reason so the enemy can't throw them back like he does in Private Ryan (Tom Hank's and his noobs) and the medic gets fragged by his own nade at the radar tower..
I'm guessing someone who's been deployed can vouch that they still do this.
I personally love how we can cook nades in this there's very few FPS online that have this feature. I've timed them before to explode in mid air right in someones face.
The RE right now reminds me of a defensive nade.
I like your other ideas tho +1 |
Badly Owned
xOne Man Armyx
49
|
Posted - 2012.08.14 15:15:00 -
[215] - Quote
aww so much damage and hurt how about some weird logi love
Nanite grenades.
tossed at a friendly Merc or vech and an explosion of nanite awesome little healing robots
you say you have flux nades
well i want In-Flux nades shields bounce back like never before!
|
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.08.14 15:17:00 -
[216] - Quote
A single shot pistol with extraordinary damage :) |
|
CCP Wolfman
KEELLIK
104
|
Posted - 2012.08.15 03:59:00 -
[217] - Quote
Thanks for the great response guys! I'll be going through all these this week, there are a lot of great ideas :-)
CCP Wolfman |
|
Red at Math
Royal Uhlans Amarr Empire
41
|
Posted - 2012.08.15 06:41:00 -
[218] - Quote
TEBOW BAGGINS wrote: I'm guessing someone who's been deployed can vouch that they still do this.
As someone who's been deployed, I can vouch we'd never do this. Fuses in the real world have too much room for error, leaving the timer between 3 and 5.5 seconds. So if you pulled a grenade pin and counted to 2 before throwing, you'd have a grenade with between 1 and 3.5 seconds left before exploding, which is too large of a window to try some of the airbursting tactics you see in video games and movies. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.15 06:44:00 -
[219] - Quote
do they still make you do that wonky "shot put" style throw for grenades? |
The Robot Devil
45
|
Posted - 2012.08.15 10:08:00 -
[220] - Quote
I was thinking a bayonet on the end or AR or SR would be fun, instead of knifing you could op for an AR with a bayonet. I want to practice my stabbing. |
|
Red at Math
Royal Uhlans Amarr Empire
41
|
Posted - 2012.08.15 20:33:00 -
[221] - Quote
Buzzwords wrote:do they still make you do that wonky "shot put" style throw for grenades?
Yes, in training anyway...although in real world usage, everyone just throws them like baseballs. |
Badly Owned
xOne Man Armyx
49
|
Posted - 2012.08.16 13:36:00 -
[222] - Quote
Just outa curiosity if someones idea was picked can they have one of these once the soon tm is lifted
Medals are decorative items that CEOs and Directors can give to their corporation members as reward for doing a good job, taking part in special operations etc.
?
or tagged in the description as one of the Think tank developers something odd like that would be nifty |
Painium Agannes
Circle of Huskarl Minmatar Republic
0
|
Posted - 2012.08.16 13:47:00 -
[223] - Quote
Maybe some kind of limited counter measures on any dropships would be kind of nice against swarm launchers. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.16 14:44:00 -
[224] - Quote
Red at Math wrote:TEBOW BAGGINS wrote: I'm guessing someone who's been deployed can vouch that they still do this.
As someone who's been deployed, I can vouch we'd never do this. Fuses in the real world have too much room for error, leaving the timer between 3 and 5.5 seconds. So if you pulled a grenade pin and counted to 2 before throwing, you'd have a grenade with between 1 and 3.5 seconds left before exploding, which is too large of a window to try some of the airbursting tactics you see in video games and movies.
ah i see.. i watch too many movies.. i still like it in DUST514 if you wanted to go out with a bang like running into a room full of enemy with a cooking grenade and just blow everyone one up in a suicide charge.. like at the end of Platoon where the NVA goes running screaming into the US CP with a satchel charge |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.16 16:06:00 -
[225] - Quote
Dropship flares as countermeasures to Swarm Launchers, activate with R3 |
Damian's War
Osmon Surveillance Caldari State
0
|
Posted - 2012.08.16 16:13:00 -
[226] - Quote
How about a floating cross hair on the ground that shows the point of impact for mass drivers? Even moderate distance firing takes ranging your shots and with moving targets like a tank that just flew by, hitting them is almost impossible.
|
Lassa Blake
Royal Uhlans Amarr Empire
7
|
Posted - 2012.08.16 16:54:00 -
[227] - Quote
Charge Mass Driver, the longer you hold the trigger (X time at most) , the faster the explosive is launched. |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.16 17:26:00 -
[228] - Quote
Damian's War wrote:How about a floating cross hair on the ground that shows the point of impact for mass drivers? Even moderate distance firing takes ranging your shots and with moving targets like a tank that just flew by, hitting them is almost impossible.
Should only be a Low-Powered Targeting Module. Ive survived plenty using distance tick marks with launchers. You just need to get a feel for gravity's effect on projectiles. (This was easy to learn in using an rpg in 'dare i say' MAG).
Also, how about Mobile Shield Generators for Logis. Would be a handheld device about the size of an HMG that while being fired, emit's a shield wall a certain distance in front of the player with a specified height/width protecting allies behind the shield while they are able to shoot out. This generator would have a limited battery supply that must recharge. The Logi could also have modules that are batteries to decrease the recharge time of the Shield Generator. |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.08.16 18:27:00 -
[229] - Quote
a sniper rifle that uploads trajectory / Alt / DEC, to your squads tanks.
tanks should could be used as true artillery units behind front lines, snipers could mark a target, upload to the tanks command and control server hub, then order in a sky full of long range high explosive rounds.
now the tank needs the scout and the scout is free and open, he is both front line and covert op. shorter rate of fire and ammo capacity but abiliy to carry a mobile CCSH and link into artillery mode with tanks.
same with enemy, tanks are not safe if they can be seen and designation painted artillery could land in that area. dependant on amount of tanks in a squad and no more than 5 max can run in command mode,
skill wise the better and more skilled a tank driver the distance he can send artillery rounds gets more |
Sake Monster
Tritan-Industries Legacy Rising
353
|
Posted - 2012.08.17 04:08:00 -
[230] - Quote
'Sacrifice' Scout suit
- Self destrcuting dropsuit
- 50 shield / 10 armor
- Normal speed
- 1 sidearm slot, no other highs, lows, or equipment
- Has detonator to destruct dropsuit
- Dropsuit detonation causes 10,000hp damage in a 2.2m radius
- 1 Dropsuit costs 2.5 million ISK, dropsuit is destroyed on detonation |
|
Roccano1
152
|
Posted - 2012.08.17 04:15:00 -
[231] - Quote
|
Skold Hagradsson
Tronhadar Free Guard Minmatar Republic
8
|
Posted - 2012.08.17 06:39:00 -
[232] - Quote
Remove the zoom from the mass driver and use that button to increase or decrease the push of the grenade. That should allow a gentle lob over a low wall or give a longer flatter trajectory. If you tie it in with the notches on the reticule it would help aiming rather than guessing.
An assault nanite grenade, a bit like a mix between a gas grenade and rogue drones. They just want to destroy stuff and can move when they sense Merc tank or dropsuit, friend or foe. Burn out 30 secs to 1 min.
Enhanced AR, burst plasma gun, a hybrid between the current AR and the laser, so it fires balls of plasma, gets hot after bust so needs cool down. Charge variant for av use or roll them together. One tap fires say 3-4balls, hold an release one big ball. Low ROF due to cool down but high damage. |
Pent'noir
Algintal Core Gallente Federation
62
|
Posted - 2012.08.17 06:58:00 -
[233] - Quote
Instead of making new weapons with special features, give us different types of ammo with different stats and make the ammo apart of the market where eventually someone has to make it.... Although if this isn't apart of the plan then...
1. Nano Swarm Launcher Reduced payload (dmg) and nano fiber casing of the missiles for greater missle speed.
2. Overcharged forged gun Removed all safty features so that it can be overcharged for more dmg, however, the longer it is overcharged, the greater the chance it will explode, killing the user. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.08.17 07:01:00 -
[234] - Quote
Tactical Shotgun -- useful for support roles such as Logi suits
>Nearly AR range >Tight spread, like a target shotgun. >Fewer "pellets" in a shot and reduced overall damage, but higher damage per pellet. >RoF is slightly faster, clipsize is a little smaller. >Reload is faster.
War Missle Turret -- modified Heavy Missile Turret
>Instead of a burst, the missiles are full-auto. >Lower per-missile damage. >Slight spread over distance. |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
|
Posted - 2012.08.17 09:13:00 -
[235] - Quote
How about a dropship thats for air support only like for instance have no passengers only gunners like 2-4 a bit overkill but could be slow as hell with better shield and armor or another same way but 2 gunners and a main gun of some type for the pilot like a limited amount of bombs you could drop on ground targets or a unknowing dropship below you or just a small rocket turret that you can somewhat aim and I'm with many others on the whole flares idear this is of course hoping the controls level out soon |
BLENDEDDAVE WARRIORS
29
|
Posted - 2012.08.17 09:48:00 -
[236] - Quote
black ops smg loads of damage small clip hi fire rate and assault rifle scope like a mp7 by heckler&koch |
Victor Czar
Royal Uhlans Amarr Empire
7
|
Posted - 2012.08.17 11:23:00 -
[237] - Quote
An EVE online version of the Needler from Halo and the W.A.S.P launcher from Killzone.
The only interesting gun that I think is in Halo
The W.A.S.P http://www.youtube.com/watch?v=AiCjjvvQz5o&feature=player_detailpage It's awesome.
Basically you take the swarm launcher model, give it the ability to lock onto infantry (1 or more people, it's your call), give it 12 or so low velocity micro missiles and make them do crap all damage to vehicles. It's not beyond the ability of any EVE online faction and I doubt it'll be beyond our own capabilities in about 30-50 years. |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2012.08.18 06:44:00 -
[238] - Quote
Any news on the picks of the litter Wolfman?
I want to know what kind of neat stuff you choose to build for us. |
Avinash Decker
BetaMax.
25
|
Posted - 2012.08.18 07:20:00 -
[239] - Quote
An "artillery" version of the swarm launcher can paint any area and fire. |
scubaspork
Seituoda Taskforce Command Caldari State
0
|
Posted - 2012.08.18 17:06:00 -
[240] - Quote
i want a dumb rocket launcher. single shot is fine, with ok damage. i use to play unreal tournament in high school. something like that would be nice. 5 single shots than reload. i would also like to see a double tap of the strafe key to jump to the side, avoiding being ran over. |
|
Brass Stalker
Elite Mercenaries
17
|
Posted - 2012.08.18 17:26:00 -
[241] - Quote
A stasis webifing rail gun that acts like a sonic boom cannon that slows and disorients all in its path could act as a scout conpanion weapon that only logi could use or for vehicles as main cannon.
"you set em up and i'll knock'em down!"
obvious inspiration
http://files.sharenator.com/830px_Thunder_Gun_whats_your_fav_wepon_on_black_ops_zombies-s831x390-133872-580.jpg |
Grimmiers
7
|
Posted - 2012.08.18 17:27:00 -
[242] - Quote
LMG Style assault rifle 120 per clip Less accurate longer reload fire rate between breach and assault rifles
:D |
STB Vermaak Doe
558
|
Posted - 2012.08.18 17:31:00 -
[243] - Quote
Grimmiers wrote:LMG Style assault rifle 120 per clip Less accurate longer reload fire rate between breach and assault rifles
:D
Sounds best suited as a hmg variant |
Baltazar Pontain
Sanmatar Kelkoons Minmatar Republic
0
|
Posted - 2012.08.18 17:36:00 -
[244] - Quote
Beam Lasers Long burning laser. Need trigger time before beam goes out. Battery goes fast down on auto fire.
Something like the ray cannon from half life original game. But cooler with burning marks where the ray hits and melt materia away. |
Katarina Volkanov
0
|
Posted - 2012.08.18 17:43:00 -
[245] - Quote
why not have an offensive application of the already present nanites?
This could be a grenade type, that upon explosion releases a cloud of nanites that upon contact with the enemy, begin to dissolve their armor over time, bypassing the shield completely. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.18 19:15:00 -
[246] - Quote
so Wolfman, what's the verdict? :) |
tbon3man
Crux Special Tasks Group Gallente Federation
1
|
Posted - 2012.08.18 19:21:00 -
[247] - Quote
silencers for all classes. limited detection and less range. |
Garma QUDA
Zumari Force Projection Caldari State
468
|
Posted - 2012.08.18 19:23:00 -
[248] - Quote
STB Vermaak Doe wrote:Grimmiers wrote:LMG Style assault rifle 120 per clip Less accurate longer reload fire rate between breach and assault rifles
:D Sounds best suited as a hmg variant
What? |
STB Vermaak Doe
558
|
Posted - 2012.08.18 19:25:00 -
[249] - Quote
Garma QUDA wrote:STB Vermaak Doe wrote:Grimmiers wrote:LMG Style assault rifle 120 per clip Less accurate longer reload fire rate between breach and assault rifles
:D Sounds best suited as a hmg variant What?
A high volume of fire from a large target |
Sandromin Hes
Sand Mercenary Corps Inc.
204
|
Posted - 2012.08.18 19:48:00 -
[250] - Quote
Hm... the Storm Rifle: it basically fires larger rounds at higher velocities, increasing the damage of the rounds. However, the clips carry less ammo (around 10-20 per clip). Also, the recoil is much heavier. I would expect damage to be about 60-80 (about 70 or so). The ROF would also be semi-auto and slower than the other weapons. So you would have in effect a heavier rifle, like how the M14 is to the M4A1.
Edit: Also, can you please reskin the weapons? 1 weapon skin for all the same weapons in a class is getting a little redundant. I like how you change the colors, but reskin a few of them, maybe accordingly to corporations or variant. |
|
STB Vermaak Doe
558
|
Posted - 2012.08.18 19:52:00 -
[251] - Quote
Sandromin Hes wrote:Hm... the Storm Rifle: it basically fires larger rounds at higher velocities, increasing the damage of the rounds. However, the clips carry less ammo (around 10-20 per clip). Also, the recoil is much heavier. I would expect damage to be about 60-80 (about 70 or so). The ROF would also be semi-auto and slower than the other weapons. So you would have in effect a heavier rifle, like how the M14 is to the M4A1.
Edit: Also, can you please reskin the weapons? 1 weapon skin for all the same weapons in a class is getting a little redundant. I like how you change the colors, but reskin a few of them, maybe accordingly to corporations or variant.
So a renamed tac Ar? |
Ni4Ni Venix
An Eye For An Eye AN EYE F0R AN EYE
29
|
Posted - 2012.08.19 02:21:00 -
[252] - Quote
I would like to see proper weapon terminology. All of these rifles and pistols from what i can tell have magazines, not "clips." |
CLONE 2774
Tritan-Industries Legacy Rising
83
|
Posted - 2012.08.19 02:26:00 -
[253] - Quote
Burst Sniper rifle.
Medium RoF(two or three round bursts)
Inreased ammunitution capacity
Less Accurate
Meduim Recoil |
Valiance Leviathan
Seituoda Taskforce Command Caldari State
0
|
Posted - 2012.08.19 04:01:00 -
[254] - Quote
Ammo type-Drill rounds
These rounds will be embedded into the armor causing the shield to deplete slowly and stopping it from recharging also (your guys call) stop armor repairs until you takeout the round from you armor or (in a different variety of the round.) a person in a Logistics suit( or anybody near you but its your guys call) must take it out. These rounds will be fired from a (maybe if you guys develop some) built in under slung laser-sight-looking-thing.
Like this but without your guys touch. http://ecx.images-amazon.com/images/I/41YtaBjtDhL._SL500_AA300_.jpg
And you have to reload after every shot so these are for the people with good aim or can get close to the enemy.
These rounds will help out in dealing with people with suits with high shield rate and lone wolfs and (some) can help out on dealing with heavy vehicles and dropships.
Here are some of the different varieties of the drill rounds( you guys can name them because I suck at naming thing.)
Standard rounds- cost 3,750 ISK( best ones cost 15.250 ISK) per round, these round can only deplete and stop shields from recharging. Any suits can take the round out of them on there own.
Anti-personnel rounds-cost 4,575 ISK( best ones cost 18,045) per round , these rounds will go though the armor( causing small damage to the shields) and start doing damage to the mercs health. all Scouts and standard Assault suits need a Logistics to take the round out of them.
Anti vehicle rounds-cost 5.250 ISK ( best ones cost 20,500) per round , these rounds can stop the vehicles shields and (some) can even stop the drivers from activating there vehicles abilities(like the over shields that everyone hates.) anybody near the vehicle can take it out but some rounds need a person with a repair tool to take it out.
Explosive rounds-cost 4,250 ISK ( best ones cost 18,500) per round, these rounds can be set off or on impact to cause damage to multiple mercs in close proximity of each other.The more expensive rounds can even damage a heavy tank. ( here hoping that you guys put a weak spot on those damn things.)
Medic rounds-cost 2,500 ISK ( best ones cost 12,000) per round, these rounds will heal or boost your allies health. Some rounds can also be use to leech off enemy's health. But it only takes a couple of second to take them off from any suits.
That all I can thing of for now so here hopping you guys at CCP read this.
P.S The cost of the rounds are completely up to you guys.
|
Dr Enoch Foster
Algintal Core Gallente Federation
0
|
Posted - 2012.08.19 04:14:00 -
[255] - Quote
Large and small guided missile turrets for vehicles.
|
pjwarrior long
D3LTA FORC3 Orion Empire
17
|
Posted - 2012.08.19 04:16:00 -
[256] - Quote
explosive cookies!
JK :).......
but I do have an idea... claymores for the future... |
SolusNothos
The Southern Legion
11
|
Posted - 2012.08.19 05:58:00 -
[257] - Quote
I'd like to see some utility weapons come in.
Target Painter. Pistol. Fires trackers that activate when they hit someone/someone's vehicle. Keeps them permanently on the radar for a set time. Cuts lock time for lock-on weapons targeting tagged people.
Mobile Nanoforge Heavy weapon that acts as a nanoforge :)
"Immoveable Object" Gravity Field Light Weapon. Cuts your movement rate in half while active. Makes you immune to vehicle crushing.
Decoy Launcher Light Weapon. Creates a radar marker wherever it hits on the opponents radar. |
Giose
Circle of Huskarl Minmatar Republic
0
|
Posted - 2012.08.19 07:16:00 -
[258] - Quote
Anti-personnel proxy mines Some kind of sonic detection. Would be good as a counter to have logi guys be able to see them if they have a mod.
Anti-vehicle mines? Explosive/EMP. Following on from that EMP missiles to disable vehicles for a length of time. Nanite mine triggered starts to damage the vehicle until its disabled.
A vehicle tractor beam based weapon able to crush/flip vehicles.
Melee weapon, force sword?
Better scope for the sniper rifles.
EMP grenade (sort of like a flash bang)
Plasma rifle, slow rate of fire with a need to charge up before firing.
|
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.08.19 08:39:00 -
[259] - Quote
MRSI (Multiple Round, Simultaneous Impact) Mass Driver : This Mass Driver has a specialized Dropsuit Link modification that allows the suit to further aid the soldier in targeting, as well as a spcialized MRSI program enabling a hand-held artillery strike. >faster RoF, but still semi-auto in hipfire >about half-strength grenade area damage, but wider AoE. >flatter trajectory, faster travel-speed due to rocket-assisted grenades. >tighter hipspread if any >2x reload time. this gun is SLOW.
When zoomed in, the MRSI coding kicks in, which moves the minimap to the center of the screen, and shows the projected impact area over a MUCH longer range. Once you have the target area, pulling the trigger fires ALL remaining grenades in an M.R.S.I. trajectory pattern. All grenades in this burst should land in the impact zone at the same time. Yeah, that's gonna hurt. As it uses the remainder of the weapon's loaded grenades, self-defence means sacrificing some immediate strike power, as the reload after would ensure your death. |
Haliene
Algintal Core Gallente Federation
2
|
Posted - 2012.08.19 09:48:00 -
[260] - Quote
I would love to see some form of shotgun that could be used at both long range and short. It would have a barrel that that spins on "alt fire" and combines the remaining shots in the magazine into a single blast. The act of spinning the barrel would tighten the ammunition grouping in a tighter cone (still a cone) but doing reduced damage. A normal shot would do 100% normal damage but the alt fire would do 15% damage for every unfired cartridge in the magazine. As for the alt fires range? Not to sure, not a huge boost, wouldn't want it to turn into a shotgun sniper rifle, so maybe 100-150% range boost
If that's not your cup of tea, same idea, but instead of extra range, you get a large boost of damage Vs vehicles? |
|
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.08.19 10:29:00 -
[261] - Quote
swarm launcher turret installation |
Antonius Dacinci
Bragian Order Amarr Empire
65
|
Posted - 2012.08.19 10:31:00 -
[262] - Quote
Tank Launcher, because I like my assaults set up with Mass drivers. |
Evane Sa'edi
Celtic Anarchy
62
|
Posted - 2012.08.19 11:46:00 -
[263] - Quote
"Frisbee" grenades - shaped grenades that allow for a greater throw distance and that airburst and drop anti-personnel munitions, instead of the current throwing action use the discus side-spin throwing action.
a range finder equiped grenade launcher that allow the grenades to be programmed to explode once distance is reached, good weapon for the under armoured Logistic suit.
Laser weapons, are they going to be direct beam or pulse laser? pulse laser would do more damage but be a bulkier system
Varient of the heavy suit that has 2 L weapon slots 1 Equipment slot but no grenade slot - useful for the low level player that has not speced up to heavy weapons (as all starter Sentinels are).
Dropship with diffrent weapon layout - instead of either side, mount the weapons to the fore nose and aft above the tail - this would be useful for ground clearing a drop zone for troop and covering the DS form attack from vehicles and other DS. |
MrPineapples
Bragian Order Amarr Empire
0
|
Posted - 2012.08.19 19:58:00 -
[264] - Quote
Ok So I know you said no new weapons, but I don't know if this would count as new or if you would just have to change some visuals. How about some Amarr laser weapons? The ammo could be crystals, or power packs. If given crystals, they could "build up a charge" of power and when it is expended, they have to recharge. Of course the crystals would have to crack or something so you would have to replace them. This could also lend to doing different damage types. You could also have different crystals change the focus area of the gun making it a long range high accuracy weapon or a short range wide angle weapon. Again, I don't know if you would need to change much to put this stuff in, but it would be nifty. |
Evane Sa'edi
Celtic Anarchy
62
|
Posted - 2012.08.20 00:14:00 -
[265] - Quote
Light machine guns - Like the Old Earth M60 (from the history books)- single barrel anti-personnel gun - to fit in the L weapon slot - damage level above AR - rate of fire between SMG and HMG - Ammo 200 in clip 1000 carried
The HMG damage increased so that it becomes what it should be - a threat to LAV's and Dropships and a maker of armoured humanoid swiss cheeze (the barrel looks to be 15-20 mm therefore should have a better damage level than the Largest AR available) increase the clip size to 500 rounds and max ammo to 2500 (at least 4 reloads) |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.08.20 11:42:00 -
[266] - Quote
'Firefly' Sniper Rifle: Fires phosphorus (or sci-fi equivalent) rounds that ignite on impact with any surface. They cause less direct damage to soldiers,vehicles,etc., but as the phosphorus burns it slowly depletes armor for a limited amount of time. The round also acts as a flare visible on the overhead map, so if needed the sniper can draw attention to problem areas/soldiers/vehicles. This also gives noobs something shiny to look at.
'Bartender' Sniper Rifle: Fires an EMP dart that temporarily disables a suit's/vehicle's HUD, modules and equipment. Weapons can still be fired, but no targeting reticle, aim assist, etc. Low damage, slow ROF and small magazine can keep people from spamming. The dart must be charged (like the Charge Sniper Rifle) to one of three levels before firing. Level 1: Dropsuits 5 second disable. Level 2: Dropsuits 10 second disable - LAV 5 second disable. Level 3: Dropsuits 15 second disable - LAV 10 second disable. HAV/Dropship 5 second disable.
'Kamikaze' LAV & Dropship: Slapped together out of old and outdated parts, these vehichles are designed to do two things: Drive (or fly) and go boom. They have dummy turrets (for disguise) and heavy armor (which doubles as shrapnel). Due to low CPU/PG it only has three slots: One High Power, one Low Power and a weapon slot (for your payload). There are two types of payloads: Explosive and EMP. Payloads can be detonated by high-speed impact and weapons damage (friendly swarm lauchers can lock on to the vehicle) or remote. The remote is in two modules: One for the dropsuit (BPO) and one for the vehicle (BPC). Other module ideas: Dead man's switch. Anti-hacking, detonates payload when a hacking attempt is detected. Protip: Don't forget to jump out before it detonates!
'Cockroach' Scout Type II: Do you have the need for speed? Then look no further. With the 'Cockroach' your sprinting speed is increased by 50%! Of course, this extra speed comes at a price. The Scout's already weak armor is reduced, and you can't carry large weapons (one Sidearm slot only, folks). This model also sacrifices a Low Power Module slot for an extra Grenade slot (just select which grenade to have ready with the weapon wheel). All of this combined with the two Equipment slots and you're sure to be as big a pest to the enemy as the namesake insect! |
Kaiostheory
Crux Special Tasks Group Gallente Federation
2
|
Posted - 2012.08.20 21:31:00 -
[267] - Quote
A) an LAV where the person riding shotgun can fire their weapon
B) an LAV with 2 turrets
C) an LAV with a Shield slot to raise the protection of the gunner |
Garma QUDA
Zumari Force Projection Caldari State
468
|
Posted - 2012.08.21 02:02:00 -
[268] - Quote
I would like to see a charge shot pistol,
maybe some "bouncing betty" grenades,
mass driver that shoots proximity mines,
Hovering proximity mines,
Beanbag shotgun (drains stamina and slows, after stamina is gone does damage to armor/ ignores shield)
Use droplink models to make two way team teleporters that need time to recharge,
Swarm launcher "shell" rounds. Single fire heavy shell with a nice arc about 45-¦ 200m range,
Railgun repair tool,
Mass driver radar decoy rounds,
A giant mech.
|
AcmeBoy
The Southern Legion
1
|
Posted - 2012.08.21 11:15:00 -
[269] - Quote
Swarm launcher type that acts like a javilin missile to aim 5-25m above target then strike down on top them.
Main only for HAVs and Dropship campers on towers. LAV s moving fast will be missed. But it will help to avoid the terrain or buildings.
Advanced or Prototype only. |
Aaronspark777
Ninja Assassins
1
|
Posted - 2012.08.21 20:53:00 -
[270] - Quote
Attachments for weapoms so everybody will be able to make their own variation of the weapons so each person can truly have their own unique weapon |
|
La Gris Feu
Covenant Security Solutions
25
|
Posted - 2012.08.23 01:33:00 -
[271] - Quote
Weapons - "Artiliary"/"AV" Mass Driver - A higher velocity/range, damage, low RoF. "Meteor Shower" Mass Driver - A plethora of shorter range, less powerful shells are launched all at once, most effective against personnel, including a hasty user. "Remote" Mass Driver - Fires shells that are triggered manually, since each bomb is tied directly to a specific weapon, upon loss of communication with the user the bombs are rendered inert. "Instant" Forge Gun - At a significant cost to damage, this forge gun can discharge instantly and with improved mobility. Best for fast moving LAVs, and personnel. "Shortout" Forge Gun - The more spare PG the suit has, the stronger the forge gun becomes. It requires a bit more CPU and PG and a Powergrid Converter equiped to use however. "Hot Shot" Swarm Launcher - Instead of multiple shots from different vectors, this swarm launcher fires a series of 3-6 missiles in rapid succession directly ahead. However, at a considerable penalty in reload time. "Flak Cannon" HMG - Fires a stream of multiple shots with lowered accuracy, a faster spin up time, and higher heat gain. "Waterfall" HMG - Fires multiple streams of fire, advanced (2-3 streams) and prototype (3-4 streams) only. Notably higher heat gain, much longer reload. "Tactical" Scrambler Pistol - A scoped pistol, higher accuracy, range, lowered RoF, elevated damage output.
A weapon variety that induces stat penalities (movement, visibility, radar) A flux Shotgun/Mass Driver/Forge Gun
Dropsuits - "Conduit" Heavy Suit - Still has double the armour of most suits, but also at least 7x the shields. (high/low mod slots swap accordingly) "Pioneer" Scout Suit - Has expanded equip slots, lower signature/armour, runs faster. "Sentry" Suits - Ideally for heavies, significantly higher/stronger detection at the cost of one slot (sidearm), other wise normal. "Martyr" Suits - No grenade slot, can trigger a powerful self destruct on bleedout.
Vehicles - I'd need to play with them more to think of anything. But I guess, "Frugal" Varients - Substantially lower PG/CPU/Shields/Armour/skill requirements but dramatically cheaper.
Equipment (wasn't mentioned, but...) Shield Repair Tool - Repairs and buffs shields by displacing the power burden. (handheld shield repping) "Static Shock" Repair Tool - Essentially an external "Overload" Shield extender that can only be used on others to heal at a standard rate, then applies a buff relative to spare PG (that dissipates over time after disconnection). "Refit" Nanohive - Slowly repairs armour, resupplies. "Phantom" Nanite Injector - Uses specialized nanites to reduce the revived's signature for a time. "Spectre" Droplink - A standard droplink that is difficult for enemies to detect (even lower signature, smaller, paller glow)
Modules - Micro-EMP TurretWeapon Modifer ) - A percentage of shells will contain micro-EMP emmitting devices for increased effect on shields, higher level modules increase this rate with less compromise to standard damage. "Frigid" Shell Alternater - Hollow bullets containing a seperated chemical mixture shatter on impact causing a chilling chemical reaction on the impacted surface, encouraging a brittle reaction to most standard armours, higher level modules [...] "Static" Shell Alternaters - A percentage of shells suffer a damage penalty, but reduce or interrupt radar and comm ability by use of micro-static emmitors.
Shields: Shield Resistance Modules - For infantry "Flash" Shield Extender - An intricate expanded pack of high/low current batteries that converts Repair Tool beams into repairing armour and shields. "Overload" Shield Extender - Converts spare PG into additional shielding, requires a bit more CPU and PG to equip. Needs a Powergrid Converter equiped to use. Sensor Cloak - Mild shield boost, only other effect is to significantly deminish sensor detection.
Biotics: Automatic Nanite Injector - Biotic varient, after a short period of time, or by manual use (using the triangle button), the player is self-revived with 20% armour. Only one use, and of no use if player bleeds out/is dead. TMS (Targeted Mental Stims) - A biotic fluid that stimulates the areas of the brain involved in short term complex tasks, improving hacking time. The effect is nominal, and doesn't affect long term ability retention.
Engineering: Powergrid Converter - Consumes any excess PG for use by various modules, weapons, or equipment. Costs no PG, but some CPU. Only one can be equiped at a time, and it can only be used by one other item, it also notably increases signature. "Hellfire" PG Expander - Greatly increases PG output and thermal signature, and moderately boosts shields, at a high cost of CPU, and a loss of armour to denote lost resistance. Emission Upgrades - Mild boost to armour, only other effect is to significantly deminish sensor detection by improved thermal and energy dispersal. Power Assistance Unit - Improves overall suit function for marginal bonuses in stamina, sprint, and moderately to dramatically higher jumping. (It doesn't surpass biotic equivalents in any one field, requires level 4-5 skill in dropsuit command, it's own skill branch?) Only one unit can be equiped.
Misc: Booster Stims - There are plenty of legal stimulants that marginally improve cognitive function, they're not nearly as effective as blackmarket varients, and fairly expensive, but they also don't risk any neurological damage either. (SP boost 5-15%, idependent skill branch x4 at least)
That's all for now; out of text. |
FatalFlaw V1
ISK Faucet Industries
76
|
Posted - 2012.08.23 02:17:00 -
[272] - Quote
I want a sword.
Since you said modules that are already in the game, maybe a melee range modifier module. |
Evane Sa'edi
Celtic Anarchy
62
|
Posted - 2012.08.23 21:00:00 -
[273] - Quote
MASER rifles & Microwave Projector cannons - Weapons that boil targets in their suits/armour, killing the clone/pilot but leaving the suit/armour intact for salvage |
Revelations 514
Royal Uhlans Amarr Empire
38
|
Posted - 2012.08.24 18:18:00 -
[274] - Quote
I didnt feel like reading all of them to see if this had been suggested:
Smart SMG, AR, Shotgun, ect Would not do friendly fire dmg, (once implemented), at the cost of less overall dmg.
Matter Materializer Mass Driver, or 3M Driver Greatly reduced exposive dmg, but also heals allies shields/armor for same amount as long as they are not down.
Tag Rifle When an enemy is hit, they stay marked on the map permanently
Stun Shotgun Reduced DMG, but causes target to be stunned for 2 seconds when hit
Remote Explosives Yes i know they already exist, but can we make them stick to things?
|
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.24 19:00:00 -
[275] - Quote
Kaiostheory wrote:A) an LAV where the person riding shotgun can fire their weapon
B) an LAV with 2 turrets
C) an LAV with a Shield slot to raise the protection of the gunner
+1 |
Finn Kempers
BetaMax.
222
|
Posted - 2012.08.24 20:11:00 -
[276] - Quote
charge proto sniper rifle. |
|
CCP Cmdr Wang
C C P C C P Alliance
1876
|
Posted - 2012.08.29 02:40:00 -
[277] - Quote
Mr TamiyaCowboy wrote:a sniper rifle that uploads trajectory / Alt / DEC, to your squads tanks.
tanks should could be used as true artillery units behind front lines, snipers could mark a target, upload to the tanks command and control server hub, then order in a sky full of long range high explosive rounds.
now the tank needs the scout and the scout is free and open, he is both front line and covert op. shorter rate of fire and ammo capacity but abiliy to carry a mobile CCSH and link into artillery mode with tanks.
same with enemy, tanks are not safe if they can be seen and designation painted artillery could land in that area. dependant on amount of tanks in a squad and no more than 5 max can run in command mode,
skill wise the better and more skilled a tank driver the distance he can send artillery rounds gets more
+1
This sounds very cool and encourages more teamwork/tactics. |
|
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.29 02:47:00 -
[278] - Quote
CCP Cmdr Wang wrote:Mr TamiyaCowboy wrote:a sniper rifle that uploads trajectory / Alt / DEC, to your squads tanks.
tanks should could be used as true artillery units behind front lines, snipers could mark a target, upload to the tanks command and control server hub, then order in a sky full of long range high explosive rounds.
now the tank needs the scout and the scout is free and open, he is both front line and covert op. shorter rate of fire and ammo capacity but abiliy to carry a mobile CCSH and link into artillery mode with tanks.
same with enemy, tanks are not safe if they can be seen and designation painted artillery could land in that area. dependant on amount of tanks in a squad and no more than 5 max can run in command mode,
skill wise the better and more skilled a tank driver the distance he can send artillery rounds gets more +1 This sounds very cool and encourages more teamwork/tactics.
Hate to disagree, but this will result in only one thing... tanks sitting behind their redlines all match. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.29 03:51:00 -
[279] - Quote
Charged Mass Driver
When operator holds the trigger down the shot is fired and is not detonated until the trigger is let go.
This variant sufferes from Rate of Fire and possible magazine size. |
Smaliano
4
|
Posted - 2012.08.29 04:20:00 -
[280] - Quote
Personaaly I hate the idea of specified variety of guns that do different kind of damage. Instead this should be done through using different types of ammo. And have vehicles/dropsuits have attributes on how well they tank that damage. Be it explosive/kinetic/thermal etc. |
|
Sawdeth
Planetary Response Organisation Test Friends Please Ignore
0
|
Posted - 2012.08.29 04:42:00 -
[281] - Quote
CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman
I was hoping to see a Mix Hybrid between a sniper and a shotgun.
Is there anyway of seeing a shotgun/sniper rifle variant? Cause I hear that there are some players who get MG'ed from behind and up close when they are sniping. when they try to pull up a pistol, their shields are all gone and so is half of their armor. They don't get a chance of taking revenge.
My idea is to have a shotgun variant of a sniper rifle so you can switch the sniper part into a shotgun. That way you can take care of who ever is behind you.
Give them a shotgun to the face, now who wants to see blood come out of the face and then die in front of you, lol
|
STB Vermaak Doe
558
|
Posted - 2012.08.29 04:44:00 -
[282] - Quote
Sawdeth wrote:CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman I was hoping to see a Mix Hybrid between a sniper and a shotgun. Is there anyway of seeing a shotgun/sniper rifle variant? Cause I hear that there are some players who get MG'ed from behind and up close when they are sniping. when they try to pull up a pistol, their shields are all gone and so is half of their armor. They don't get a chance of taking revenge. My idea is to have a shotgun variant of a sniper rifle so you can switch the sniper part into a shotgun. That way you can take care of who ever is behind you. Give them a shotgun to the face, now who wants to see blood come out of the face and then die in front of you, lol
No just plain no.
|
Sees-Too-Much
332
|
Posted - 2012.08.29 04:46:00 -
[283] - Quote
CCP Cmdr Wang wrote:Mr TamiyaCowboy wrote:a sniper rifle that uploads trajectory / Alt / DEC, to your squads tanks.
tanks should could be used as true artillery units behind front lines, snipers could mark a target, upload to the tanks command and control server hub, then order in a sky full of long range high explosive rounds.
now the tank needs the scout and the scout is free and open, he is both front line and covert op. shorter rate of fire and ammo capacity but abiliy to carry a mobile CCSH and link into artillery mode with tanks.
same with enemy, tanks are not safe if they can be seen and designation painted artillery could land in that area. dependant on amount of tanks in a squad and no more than 5 max can run in command mode,
skill wise the better and more skilled a tank driver the distance he can send artillery rounds gets more +1 This sounds very cool and encourages more teamwork/tactics.
I'm surprised this wasn't already planned. Battlefield 1942 had something like that. I figured you guys would have this for when you eventually implemented artillery turrets.
Hope it makes it in either way! |
Sawdeth
Planetary Response Organisation Test Friends Please Ignore
0
|
Posted - 2012.08.29 04:48:00 -
[284] - Quote
STB Vermaak Doe wrote:Sawdeth wrote:CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman I was hoping to see a Mix Hybrid between a sniper and a shotgun. Is there anyway of seeing a shotgun/sniper rifle variant? Cause I hear that there are some players who get MG'ed from behind and up close when they are sniping. when they try to pull up a pistol, their shields are all gone and so is half of their armor. They don't get a chance of taking revenge. My idea is to have a shotgun variant of a sniper rifle so you can switch the sniper part into a shotgun. That way you can take care of who ever is behind you. Give them a shotgun to the face, now who wants to see blood come out of the face and then die in front of you, lol No just plain no.
Really? How many times have you been killed while sniping, especially if there's somebody behind you at 50 to 100 meters away? |
STB Vermaak Doe
558
|
Posted - 2012.08.29 04:50:00 -
[285] - Quote
Sawdeth wrote:STB Vermaak Doe wrote:Sawdeth wrote:CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman I was hoping to see a Mix Hybrid between a sniper and a shotgun. Is there anyway of seeing a shotgun/sniper rifle variant? Cause I hear that there are some players who get MG'ed from behind and up close when they are sniping. when they try to pull up a pistol, their shields are all gone and so is half of their armor. They don't get a chance of taking revenge. My idea is to have a shotgun variant of a sniper rifle so you can switch the sniper part into a shotgun. That way you can take care of who ever is behind you. Give them a shotgun to the face, now who wants to see blood come out of the face and then die in front of you, lol No just plain no. Really? How many times have you been killed while sniping, especially if there's somebody behind you at 50 to 100 meters away?
It's your own fault for letting them get that close either way and the concept would be op
|
sendeth
KILL-EM-QUICK RISE of LEGION
45
|
Posted - 2012.08.29 04:50:00 -
[286] - Quote
an smg with a scope would be nice. anything but the plexiglass square with a dot. if the light hits it just right i can't see anything through it.
also, a proximity alarm would be nice. just a little gadget you can hide that would show movement on the minimap. |
Sawdeth
Planetary Response Organisation Test Friends Please Ignore
0
|
Posted - 2012.08.29 04:56:00 -
[287] - Quote
STB Vermaak Doe wrote:Sawdeth wrote:STB Vermaak Doe wrote:Sawdeth wrote:CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman I was hoping to see a Mix Hybrid between a sniper and a shotgun. Is there anyway of seeing a shotgun/sniper rifle variant? Cause I hear that there are some players who get MG'ed from behind and up close when they are sniping. when they try to pull up a pistol, their shields are all gone and so is half of their armor. They don't get a chance of taking revenge. My idea is to have a shotgun variant of a sniper rifle so you can switch the sniper part into a shotgun. That way you can take care of who ever is behind you. Give them a shotgun to the face, now who wants to see blood come out of the face and then die in front of you, lol No just plain no. Really? How many times have you been killed while sniping, especially if there's somebody behind you at 50 to 100 meters away? It's your own fault for letting them get that close either way and the concept would be op
I've seen worse out in the battlefield. Especially when you guys corner players at their own spawn points with tanks? Seriously, man. How low can you go with that tactic? |
sendeth
KILL-EM-QUICK RISE of LEGION
45
|
Posted - 2012.08.29 04:56:00 -
[288] - Quote
sendeth wrote:an smg with a scope would be nice. anything but the plexiglass square with a dot. if the light hits it just right i can't see anything through it.
also, a proximity alarm would be nice. just a little gadget you can hide that would show movement on the minimap.
and a gun that launches sticky explosive. fire it at a wall and hit a different button to detonate. that or like an airburst round launcher. same principal, fire with the first trigger pull and the second trigger pull detonates it. the us military uses them on some weapons for hitting people behind cover.
i will let you know if i think of anything else santa. |
STB Vermaak Doe
558
|
Posted - 2012.08.29 04:59:00 -
[289] - Quote
I spec lavs and Av, continue discussing your weapon |
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CCP Wolfman
C C P C C P Alliance
105
|
Posted - 2012.08.29 05:40:00 -
[290] - Quote
Hi guys,
Sorry for being so quiet, weGÇÖve been very busy the last couple of weeks and IGÇÖve been having some weird forum access issues. Thanks for all the great ideas. We should be able to roll out the new variations we pick next week. Will let you know what they are ASAP.
Cheers
CCP Wolfman
|
|
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STB Vermaak Doe
558
|
Posted - 2012.08.29 05:44:00 -
[291] - Quote
For the love of the amarr god, please consider mass drivers without drop. Call it "drake" mass driver (or something not Eve related) |
Dan Centauri
Crux Special Tasks Group Gallente Federation
15
|
Posted - 2012.08.29 18:36:00 -
[292] - Quote
Please make better 'charge' sniper rifles for each tier up to proto. |
Nomed Deeps
The Exemplars
91
|
Posted - 2012.08.29 19:22:00 -
[293] - Quote
Laser weapons would be nice. Seriously, assault rifles specifically made to punch through shields but be bad against armor or vice versa (good against armor but bad against shields) would be cool. That would encourage team-ups, so one person can have one type while another person has the other. Of course, do not go overboard with the concept; slight tweaks in either direction like the following examples would most likely be best: "Flux Assault Rifle" Affected HP: +20% against shields, -20% against armor "Piercing Assault Rifle"Affect HP: -20% against shields, +20% against armor Of course, some players have trouble now discerning what weapon does what with what damage. It'd be an option though. And then there's the thought of actually implementing the weapon affect HP bonuses/penalties... IDK Maybe leave this as a future enhancement post final release. |
Velvet Overkill
104
|
Posted - 2012.08.29 21:03:00 -
[294] - Quote
Add a two round burst sniper riffle. Have it so that it has a higher magazine capacity, each burst does less damage than the tactical sniper riffle, and slightly less accuracy for the second shot. The delay before firing the second could be around 0.65 seconds apart and it should have an increased fire rate around the speed of a breach AR. |
Gilbatron
Free-Space-Ranger Nulli Secunda
81
|
Posted - 2012.08.29 21:10:00 -
[295] - Quote
nanite injector grenades |
Evane Sa'edi
Celtic Anarchy
62
|
Posted - 2012.08.29 21:13:00 -
[296] - Quote
Dear Santa, Could I have the M41A Pulse Assault Rifle (10mm light armour pearcing rounds in the 95 round clips) with the Intergal 30mm, pump-action, grenade launcher?? |
Nomed Deeps
The Exemplars
91
|
Posted - 2012.08.29 21:29:00 -
[297] - Quote
How about we talk melee? Instead of that little nova knife, we can have a nova sword with greater range but slightly affects endurance per swing. Or nova knuckles; capable of multiple fast attacks (dependent on overall endurance level) at very close range. Melee can become a big thing in DUST if properly coupled with endurance. There's tons of melee weapons throughout the ages on Earth so just think how tech in the EVE/DUST universe can make them better and then implement them. |
bavis denson
Villore Sec Ops Gallente Federation
19
|
Posted - 2012.08.29 21:49:00 -
[298] - Quote
Nomed Deeps wrote:How about we talk melee? Instead of that little nova knife, we can have a nova sword with greater range but slightly affects endurance per swing. Or nova knuckles; capable of multiple fast attacks (dependent on overall endurance level) at very close range. Melee can become a big thing in DUST if properly coupled with endurance. There's tons of melee weapons throughout the ages on Earth so just think how tech in the EVE/DUST universe can make them better and then implement them. LIGHSABERS!!!!! |
General Funguy
Crux Special Tasks Group Gallente Federation
58
|
Posted - 2012.08.30 05:46:00 -
[299] - Quote
How about a shotgun that actually hits it's target at close range? |
Rugman91
Deep Space Republic
143
|
Posted - 2012.08.30 08:21:00 -
[300] - Quote
Nomed Deeps wrote:How about we talk melee? Instead of that little nova knife, we can have a nova sword with greater range but slightly affects endurance per swing. I know a lot of people wouldnt like this and i completely understand why but damn it i want an energy sword too. I think it would work great as long it was still less effective than the shotgun. I'm thinking it should take up the side arm slot |
|
Rugman91
Deep Space Republic
143
|
Posted - 2012.08.30 08:32:00 -
[301] - Quote
As for what i want that might actually be considered- a variation of the logistics dropsuit that has a sidearm slot in place of a high/low/equipment slot |
Sven Lindblad
11
|
Posted - 2012.08.30 08:48:00 -
[302] - Quote
A heavy CPU/ PG innefective (so powerhogging that it would be a big sacrifice for smaller suits) infantry armor repairer that repairs slighly more. This would make for something interesting to do in the fitting for heavys where they could sacrifice a lot of damage for higher survivabilty.
This could theoretically be enforced on any dropsuit module, but I believe the most interesting one is the "heavy armor repairer". |
Sven Lindblad
11
|
Posted - 2012.08.30 08:54:00 -
[303] - Quote
@CCP Wolfman do you still read this thread? Or are the later suggestions too late?
EDIT: You answered in IRC. I was just in time. |
BestNameEva
Royal Uhlans Amarr Empire
86
|
Posted - 2012.08.30 15:46:00 -
[304] - Quote
dropship with both turrets on one side please |
oldhero
Lost-Legion
0
|
Posted - 2012.08.30 16:54:00 -
[305] - Quote
Sniper rifle whit high power shot preferably a 1 clip gun nd 1 hit KO due the energy being supper heated plasma infused whit EMP particles to make shield useless befor shot hits :) |
Gratis Una
Circle of Huskarl Minmatar Republic
3
|
Posted - 2012.08.30 17:58:00 -
[306] - Quote
Anti personal proximity mines strictly targeting enemies as they'd be good for protecting objectives. Launches up out of the ground to about knee height then explodes. Also explodes if directly touched and launches within X distance.
Limited to 5 per suit, this could get crazy otherwise I think. |
Blunt Smkr
Doomheim
62
|
Posted - 2012.08.30 19:38:00 -
[307] - Quote
Its probably already been mentioned in this thread but i want a rifle n smg that has a silencer on it |
Asai Marcel
4
|
Posted - 2012.08.30 19:44:00 -
[308] - Quote
More variations for Remote Explosive's
'Sleek Remote Explosive'
By decreasing the explosive components and lighter materials, Remote explosive's can be carried in greater quantity. In return by sacrificing its high blast radius, the user must hope that the low grade material in the trigger mechanism will fire correctly, or jam due it's Minmatar design.
Max Active: 4 or 5 Blast radius: 300.00m Max Carried: 4 or 5 |
Maximum Appendage
Villore Sec Ops Gallente Federation
15
|
Posted - 2012.08.30 19:56:00 -
[309] - Quote
jenza aranda wrote:'Napalm' Mass Driver Very very low direct damage but creates an area of damage which lasts for several seconds causing damage to all who walk in this area
This gave me an idea, for some kind of area denial weapon that produce super hot plasma fire (or some sifi name!) it sticks to what ever it touches & burns for a long time creating an impenetrable barrier. It could be produced by grenades, mortars grenade launchers, or maybe devices placed on the ground. Also larger versions dropped by air vehicles. Maybe even flame thrower weapons etc. The flames are eat through armor in no time. Also maybe you can't see or shoot through them.
Khun-Al wrote:I think it would be better if we get a system to customize our guns/melee weapons/grenades Those weapon parts could be interchangeable Barrels: + range, spread - overheating Mechanism: + rof - kick Hull: + overheating - kick Mag: + ammo - rof Muzzle: +kick, muzzle flash, noise -spread, range We should also be able to mount different scopes, grenade launchers, sidearms or melee weapons on the weapon.
Grenades: Hull+detonator to choose when it should explode (different timers,if an enemy is near, on impact, under tanks) Effect to choose what effect they should have (smoke, dazzle, emp, nanite) Explosives +splash radius -damage They should have also an inverted version.
Melee weapons: Give us an own slot for melee weapons Types of them: taser, poison injector, knife
And stop posting ideas for vehicles. the thread here is for WEAPONS. +1 love these ideas!!
Maken Tosch wrote:A mass driver with a grappling hook instead of shooting slugs. An effective alternative towards using a drop ship or sniper in order to get rid of tower campers*. +1
Ignatius Crumwald wrote:Anti-hive - Disguises itself as an enemy nanohive by copying enemy ID signals - devours ammo and armor over time +1 |
DRED URBAN
Subdreddit Test Alliance Please Ignore
3
|
Posted - 2012.08.30 20:45:00 -
[310] - Quote
I'd love a high power, high heat Heavy Machine Gun variant.
The "Dred" Heavy Machine Gun
Quote:A standard heavy machine gun with increased propellant in its ammunition that allows for greater damage, at the cost of higher heat and loss of accuracy.
- 1.6x the Heat per round
- 1.4x the Damage per round
- .9x the Accuracy rating
I'd also love a module that helped dissipate heat from weapons, even if it had a 10% movement speed cost. I really hope Heavys can evolve into lumbering behemoths of death dealing and destruction.
EDIT: Maybe you could call it the "The Dread Heavy Machine Gun", I don't want to be too vain. |
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Ryhm Anu
Seituoda Taskforce Command Caldari State
0
|
Posted - 2012.08.30 22:41:00 -
[311] - Quote
SImple things really.
Forge Guns
1: A Forge gun with a scope of some sort. Getting close to good vehicles is suicide and aiming at them from a range with all that lightning in my face presents difficulties.
2: A Forge Gun that does not charge at all but fires a single weaker projectile. Has a larger clip but Horrid Rof but still better than all other Forge guns. Basically putting the downtime of using one on the backend. More useful for quick reaction shots.
Pistol
1: A chargeable pistol for close range battle. High damage or low damage. High Rof or low, user's choice. Bad accuracy and decreased damage on armor as drawbacks. |
Maeski
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.08.31 01:27:00 -
[312] - Quote
A skirmisher scout dropsuit with only a sidearm slot and lots of low modules (for mobility/knife buffs) and high modules (for shielding) would be pretty cool.
Basically putting a focus on a scout's mobility. |
Wigglen
0
|
Posted - 2012.08.31 01:40:00 -
[313] - Quote
a triage suit with some naturally decent shield cause you know we need an advantage like that and also maybe give it some extra pg i hope you take this to heart w really need it! |
Voodoo Valentino
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2012.08.31 05:31:00 -
[314] - Quote
Mother of Pearl! All these are brilliant! |
Hellhammer Tactical
Algintal Core Gallente Federation
45
|
Posted - 2012.08.31 07:43:00 -
[315] - Quote
Hellhammer forge gun, a lightweight assault forge gun, with reduced damage and no splash, 2.5s charge time and increased movement speed. orange and black tiger stripes. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.08.31 14:27:00 -
[316] - Quote
Some module to make all your shields go to one place like your front or your back but no other shields anywhere else. Like either a depolyable shield or cover, or something you can carry like a riot shield. The shield would be harder in the one area but make you vunerable in other areas. Just an idea.
Also cod style auto granade on death is lame I think it was called the martyrdom perk. This martyrdom thing was a noobs way of how a pro does it. Its a grifer strat but to arm the granade on death rather than have it auto do it. Since granades actually have a fuse to be able to die with one in your hand like original call of duty (the good one the first ww2 one) is very possible. |
l8erXD
Bragian Order Amarr Empire
33
|
Posted - 2012.08.31 15:11:00 -
[317] - Quote
A Logi skinweave dropsuit with maybe more cpu than the miltia and Something that is capable with mass destruction. Nuff said. |
Aardwolf Pneumatic
SyNergy Gaming
18
|
Posted - 2012.08.31 17:16:00 -
[318] - Quote
An anti-armour assault/SMG weapon, more damage to heavy dropsuits, less damage to ordinary fittings. |
DarkMaximos
Seituoda Taskforce Command Caldari State
2
|
Posted - 2012.08.31 20:46:00 -
[319] - Quote
I know some people would like this. I think the missile launcher should have a rocket launcher mode that shoots strait at the target but has no lock-on mode. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.31 21:45:00 -
[320] - Quote
How about a tank swarm launcher
It fires a volley of 5 tanks. |
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Nico Pendrago
Anonymous Killers Mercenary Corporation
2
|
Posted - 2012.08.31 22:28:00 -
[321] - Quote
I would like to see a Lite Launcher. Say, similar to a swarm launcher without the swarming (more direct flight), but fits in a light weapon slot. Fires rapid single missles. Moderate damage both to infantry (plus medium splash radius, say 2 m.) and vehicles, medium sized clips.
This would allow people to run faster suits that have a decent chance to defend against the over-shielded tanks and still allow a means to use against infantry. |
SickJ
French unchained corporation
48
|
Posted - 2012.09.01 01:24:00 -
[322] - Quote
DarkMaximos wrote:I know some people would like this. I think the missile launcher should have a rocket launcher mode that shoots strait at the target but has no lock-on mode.
Something that's more effective against infantry as well. Last night I shot a swarm launcher at a guy at close range at least 4 times with no noticeable effect. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.09.01 01:58:00 -
[323] - Quote
"Le Mat" scrambler pistol
No zoom, L1 instead fires the whole clip in a single shotgun-type blast. Name (spelling?) references the Civil War-era revolver with an added buckshot chamber+trigger. CCP can come up with a better name though. |
Amazigh Stormrage
Royal Uhlans Amarr Empire
36
|
Posted - 2012.09.01 02:05:00 -
[324] - Quote
Mmkk333 wrote:1) A module that enhaces the effects of equipment: example: increases damage repaired by repair tool by 10%. 2) A variant of the Logistics suit that does this. https://forums.dust514.com/default.aspx?g=posts&t=30016&find=unread3) A vehicle module that allows deployment of flares. 4) A variant of the remote explosive that, when placed creates a small tripwire around it, causing it to explode when someone walks over it, but instead of exploding and killing the person (that would be OP) it cuts their movement speed in half. 5) A variant of the dropship that allows the pilot to "fire" the passengers (excluding gunners) down onto the battlefield in capsules, preventing falling damage. 6) A chance that one of these will be selected - - - The End
you don't get fallin g damage ifyou kepp Xpressed in when jumping out of a dropship (if the ship is high enough)
but able to launch out of it? defenatly, happens alot people just stay in the dropships for easy mode WP gain, wich gives them then easy SP in the end ofthe battle |
Mikel Dracionas
L.O.T.I.S. Legacy Rising
14
|
Posted - 2012.09.01 05:08:00 -
[325] - Quote
a black ops LAV harder to spot on map and doesnt stay spotted long and is hard for swarms and av gernades to lock on to it |
Val Crendre ValC
0
|
Posted - 2012.09.01 06:20:00 -
[326] - Quote
uhmmm, maybe just release the pilot and command classes now?
My char is 95% pilot and needs a proper outfit ;) |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.01 07:08:00 -
[327] - Quote
Without drones and ECM/ECCM Gallente are a at a bit of a disadvantage over Caldari vehicle. Gallente are obviously heavier and slower due to armour, but they lack the other advantages they have in EVE to make up for it. |
Run you OVER
26
|
Posted - 2012.09.01 08:33:00 -
[328] - Quote
I want a gun that shoots black holes at random over time. And unlimited ammo. And if someone gets hit with a mini black hole they get sent into another battle. It's loaded with Antimatter of course.................... |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.09.01 09:51:00 -
[329] - Quote
I'd like a tank that fires tanks that fire tanks. |
PEPE GOTERA GAC
7
|
Posted - 2012.09.01 11:25:00 -
[330] - Quote
Ha ha ha ha! I is that I laugh a lot with some of you!
Posts to ask ......... how about a flying pollicah a missile turret on each side?
And if possible with a rail gun at the end ......... :) |
|
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.01 14:50:00 -
[331] - Quote
I want another completely new type of pistol. Somewhere between the SMG and Scrambler. |
LEAP Browser
Sanmatar Kelkoons Minmatar Republic
0
|
Posted - 2012.09.01 19:41:00 -
[332] - Quote
great stuff |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2012.09.02 03:45:00 -
[333] - Quote
SickJ wrote: Something that's more effective against infantry as well. Last night I shot a swarm launcher at a guy at close range at least 4 times with no noticeable effect.
Ha! You kitten. The swarm launcher was nerfed last build to do no damage to personel (or so little as to be almost irrelevant) do a forum search before you post something like this. |
tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2012.09.02 07:53:00 -
[334] - Quote
1. AV emp grenade (disables tank shields) 2. Sniper rifle with spotting scope 3. Dropship with belly camera (so people can see where they will land when they........drop) 4. Tazer knife
|
Evane Sa'edi
Celtic Anarchy
62
|
Posted - 2012.09.02 11:58:00 -
[335] - Quote
punch dagger instead of knife |
Chucker Jones
Circle of Huskarl Minmatar Republic
6
|
Posted - 2012.09.02 20:53:00 -
[336] - Quote
Id love to see a Mass Driver that shot white goo grenades that would poison and slow down enemy's. The goo doesnt have to be white. |
mcbob mcbob
10
|
Posted - 2012.09.02 23:46:00 -
[337] - Quote
Some kind of semi automatic assault rifle (not sure if there is one)- assault rifle scope, but semi automatic- damage would be somewhere between a scrambler pistol and a sniper rifle. |
D3LTA NORMANDY
Doomheim
101
|
Posted - 2012.09.03 16:43:00 -
[338] - Quote
A mass driver with sticky grenades like the crossbow in black ops would be cool. |
Antonius Dacinci
Bragian Order Amarr Empire
65
|
Posted - 2012.09.03 17:04:00 -
[339] - Quote
Sorry there are just too many pages to go through here to say what is in or whats not in but with my experiences with most of the guns in the game here things I would really like to have balance wise I dunno but things that would be awesome in battle for me.
Precision turrets, turrets that don't bounce weave wobble and shuffle every time the tank or the tanks turret moves around, because like really have you tried aiming with those things? I would say increased power grid and CPU to put them on to do it though. (Though the increased powergrid and cpu for extra turn rate on stabilized rail guns is silly)
Short charge up Railguns, something mostly designed for rapid point and pop anti infantry weapons, you find your target hold pop let go, they would only shoot once but because of this have the same cooldown because each shot would have to have a cooldown anyhow.
"Virtual Tracer Blaster", the blaster has some massive issues using precisely and really knowing it's limits so what I would like is that when using the blaster it would have a small purple or red/green trajectory ray that would tell you where your bullets are aimed, this way when using the tank in 3rd person view you can quickly take a direct shot at infantry on hills without having to adjust to your first person mode to be accurate due to the deviation caused from your view height and the turret height.
Kinetically charged Missile launchers. The basic concept is to maybe reduce damage by 20% but the real power comes from causing everything within about a 5 meter radius + a 0.5 - 2 meter radius on the other side of walls and similar physical objects to first of all take the AoE damage but second of all get pushed around. The entire idea is that infantry like to hide on the top of cliffs as a defensive measure to snipe down tanks as such if tanks are given a area denial weapon against this tactic it would change up the battle field. This would be balanced against the already very powerful existing turrets set up to be a specialized role.
Mass driver cluster launcher, because really in the end most of us are doing that with them anyhow, it fires a cluster that lands at a point and spreads out around a 5 meter radius and contains about 5 grenades, the idea is that everything in the center of the shot is likely going to die if they aren't a heavy, but then you have to reload the gun and it's total ammo is going to be like 1/5th that of a normal mass driver.
Shotgun Everything! Why are we restricted to shotgun patterns for shotguns xD I want a shotgun sniper rifles which basically hits with the force and density of a shotgun but only really precise so say 50m away you have the spread of a shotgun that was 1 meter away. Same with assault rifles, same principle, 20 meters away, mass drivers? meh already did that with cluster bombs xD Forge gun... because railguns designed for anti infantry would be silly and fun. Swarm launchers pretty much do it already. Blasters would be devastating with it they would loose their ability to take out heavy targets but any light targets would be shredded. Pretty much every gun could use a spread shot variant.
"Quick lock missiles" The Basic concept is that first there would be 2 varieties, one that locks onto a tank and stays locked on and continues firing homing rockets at said tank until the lock is lost, this would be used as a area denial weapon against heavier foes like tanks, or just a simple assault tool. The second would be a variation of the first where the missiles lock onto infantry quickly firing a homing shot then have to relock to fire again, the refire period would be very low but the idea would be a slightly more long range support weapon.
Slug shotgun, because the only gun that doesn't need a shotgun equivalent is the shotgun, simple concept, sit down, pull up sights, aim, kachunk. Primary goal is taking out slow or immobile targets with a short range unlike the sniper rifle, mostly a ambush style weapon.
"Twitchy Scrambler pistol" Essentially when I bring out my scrambler pistol because of some hit detection issues I don't really want to do alot of damage per hit I just want to shot alot of bullets in that general area to see how many times i can hit them in the head. So a pistol with about 24 bullets per clip but say 1/3rd the damage.
Charged Scrambler pistol, since these are secondary weapons, sometimes you get the drop on someone and your knife skills kinda suck and all your carrying is a rocket launcher, so a scrambler pistol with only a few shots per clip maybe 1 that you hold down aim and fire like a forge gun to do a big burst of damage against unsuspecting targets and a shorter range.
"IM A FIRIN MAH LAZER" Forge gun, essentially the forge gun is a giant rail gun, so why not give us a anti tank blaster instead xD the basic concept is that you just fire a constant stream of shots like a blaster but in a hand held form which will be rather hard to use precisely against infantry but 5 meters away from the broad side of a tank would rip it up.
Napalm Swarm launcher, essentially swarm launchers are being used as area denial so why not just give them the full effect and let them keep enemies from even wanting to go to a point without taking you out first, of course it wouldn't do much damage at start and be much more effective on tanks doing damage over time (we already have burn damage so why not take it to the next level) especially to armour tanks.
"Burn damage control" because I want my damage control to remove burn damage that's just silly, it starts at 2500hp on my tank, that's more then most militia tanks have.
Focused resistances I'm sure it's planned but still because EVE
Splinter shot grenades, just a idea from alot of older FPS, you throw a grenade and it lands on the ground, rises into the air and just shots about 1000 shots in every direction over a 15 second period. Great area denial, effective vs groups, effective vs squishy |
Antonius Dacinci
Bragian Order Amarr Empire
65
|
Posted - 2012.09.03 17:05:00 -
[340] - Quote
Oh and apparently I ran out of space xD |
|
Mantis Tobbaggan
Tritan-Industries Legacy Rising
0
|
Posted - 2012.09.03 20:47:00 -
[341] - Quote
It would be nice to see a light vehicle with no weapon slots but enhanced speed and resistance to falls, almost like a stripped down "Dust-buggy" if you will. It would be nice for snipers to be able to have a quick vehicle for positioning or escapes. If it were to be used in this way possibly have only a drivers position to make it less exploitable.
I like the idea of launchers that are light slot capable, but with limited damage or only damage to shields even. An area of effect weapon that could knock out shields in a tight space would be a great support weapon. Imagine waiting for a group of enemies to run down a bottle neck, popping out to send a quick blast their way, then allowing a cleanup team to mow them down. This could even be used like the plasma pistol from the halo series, where a fully charged blast would take out a standard shield and even stall out small vehicles. On that note a grenade that does the same would be interesting as well.
In any case, I love the creativity that the Dust 514 community has shown here on the forums and in game and hope that new weapons and equipment will reflect that innovative spirit with flexible strategic uses. |
Antonius Dacinci
Bragian Order Amarr Empire
65
|
Posted - 2012.09.05 09:01:00 -
[342] - Quote
Actually I would like to see "Motorbikes" with less vehicle point use in general, just so that sniper can do that without inhibiting the team, then we could have specialized motorbike assault squads (fire guns while on motorcycle = win)
Also launchers are already light slots...Could you rephrase that in a way that doesn't sound like explaining a game mechanic in game? |
Son of Kade
Sanmatar Kelkoons Minmatar Republic
4
|
Posted - 2012.09.07 06:13:00 -
[343] - Quote
I'd love to give some feedback on what types of weapon i'd love to see! I like things with flavor and variants on weapons!
I'd like to see the progression from Sub-Machine gun too Heavy machine gun and everything in between! but since we almost have that structure for that particular family of weapons i'd like to add maybe we see some sidearm types like a "Hand Autocannon" delivering large saturation of firing on the go, fast reload but small damage output!
Another one is make a AR rifle call it the "Storm Rifle" really Short range, decent damage on the spectrum(Aprox, 30.0 dmg) with tight dispersion- low kick and rate of fire maybe 3-5 burst fire, fair magazine size(30 round magazine), but as the name suggest its for running in Rambo style and when in close quarters fighting the gun ammunition ignores the shields HP! doing direct damage to armor. This gun is meant for storming strategic points fast and no long distant firing, but a lot from the hip and pelting and area with bullets.
Secondly I'd like to see Shotgun style hand weapons make it into my sidearm slot with like maybe a small variant with 3x chambers, short of a one time deal shot! three shots! then have to re-load. its a last ditch effort/ hold out weapon.
Also gun arch type that sapps out your stamina and stops the regeneration processes on shields and armor for some time, increases reloading times for weapons lowers your walk/run speed.
just make some cool weapons/gear i will try it!
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.08 08:19:00 -
[344] - Quote
Mass Driver with stasis webifier grenades. Slows down enemies caught in its blast radius, and temporarily paralyzes enemies directly hit by its grenades.
EMP Mass Driver variants. Disables shields and HUDs of those affected. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.08 15:17:00 -
[345] - Quote
Very cheap militia LAVs and Dropships with no turrets. A cheap dropship with no turrets would really be great for cheap squad transport, but wouldn't be "overpowered" flying death machines since they won't have turrets; they would also be great cheap ways to practice flying dropships. I ask for a very cheap turretless LAV just in case BPO ones get removed. |
Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2012.09.09 00:01:00 -
[346] - Quote
Scatter pistol! Close range, resembling a shotgun in effect. High damage, low range. Small clip and average reload time. Basically, for the snipers who do not pay attention to their surroundings, or the guys who run behind enemy lines and run out of ammo. Oh. Based on a prev. model. Well....its a thought though, right? |
T asujke Witko
Sanmatar Kelkoons Minmatar Republic
2
|
Posted - 2012.09.09 19:16:00 -
[347] - Quote
Mod. For logi.
So once downed he could revive himself one time once downed. He is the medic that patched his own wounds!!!!!...one time only though. So it's fair...to midland.
Fair to midland is a band just so your not confused at that last part ha. |
T asujke Witko
Sanmatar Kelkoons Minmatar Republic
2
|
Posted - 2012.09.09 19:21:00 -
[348] - Quote
And a sawed off small double barrelled shot gun for sidearm. Only two shots though. Or a single sawed off barrel shotty for sidearm. You only get one or two shots before reloading |
Styrnkaar Valkeris
Villore Sec Ops Gallente Federation
12
|
Posted - 2012.09.10 05:14:00 -
[349] - Quote
This thread has gotten a bit long, so I'm not sure if my request has been mentioned yet, but...
I'd really like to see an alternate Drop Ship that has different weapon placements, in exchange for passenger slots. For example, have a Drop Ship with:
- Three Turret slots ( Left and Right sides, as well as one Underneath or in the Rear) - Three Hi Module Slots - Three Lo Module Slots
- Three Passenger slots (one for each turret)
- Medium Shield Strength ( 1300-1400 ) - Low Armor Durability (700 - 1000) - High Movement Speed
It'd make it so you could have one full squad working together inside of a Drop Ship, which currently can't really happen. Lower defenses means you'll have to boost them up at the cost of your speed, or you'll have to fly smarter.
On a slightly different note, It'd also be interesting to have a drop ship with forward guns that the pilot uses. It'd give more incentive to be targeting something as the pilot, and in turn the side turret gunners would both be able to hone in and help attack whatever the target is. |
drake sadani
Villore Sec Ops Gallente Federation
42
|
Posted - 2012.09.10 17:03:00 -
[350] - Quote
i want a scrambler pistol with zoomed in sights . and long range . but a little less ROF and ammo |
|
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.09.11 14:01:00 -
[351] - Quote
make some uber rare wtf weapons like you did for the officer guns. Make a set amount in the game too so it is actually a rare gun. |
Onieros Dreamwalker
7
|
Posted - 2012.09.11 14:48:00 -
[352] - Quote
The Golden Gun. |
Wise 916
Gallente Strike Force
2
|
Posted - 2012.09.11 23:28:00 -
[353] - Quote
show kill assists in player stats and battle results |
bry onx
Seituoda Taskforce Command Caldari State
2
|
Posted - 2012.09.12 03:56:00 -
[354] - Quote
It'll be cool to see tech 3 weapons/ vehicles/dropsuits for every category... Something like the tech 3 strategic cruisers of Eve... Instead of build your own ship it would be build your own gun |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.09.12 14:37:00 -
[355] - Quote
A close range pistol i.e. a revolver type? Short rounds, powerful damage, and weak accuracy.
A shotgun that does little damage per fire but has high accuracy, for a shotgun, with fast firing and moderate, anything but low, reload?
Dropships with turret variations and AV variations? Turrets would be better for attacking infantry in the long run but they just need a long reload. ALV (Anti-Land Vehicle) variations is broad but anything that could allow them to care of tanks and light vehicles would be cool.
I believe I've read that knifes will become equips instead of locked equipment. A stabbing knife that does massive damage, but leaves the player more open would be cool for Scouts who want to go on to more assassination approaches. |
JustSpank
0
|
Posted - 2012.09.12 22:58:00 -
[356] - Quote
you could just make the hit marker system more effective( head shots do more damage than body or instant death, shots to limbs limit mobility until fully repaired, damage from behind is higher than in front) or make the knife have a shorter time between swipes, a light sniper rifle with less damage and accuracy but higher rate of fire, more rounds per magazine, and more stable on the move (like the in MAG). Maybe add some additional melee weapons like a hatchet or a stun rod/baton. |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
50
|
Posted - 2012.09.14 03:39:00 -
[357] - Quote
The heavyest of the heavys should be called "The Kracken"... just so when someone says "BRING ME THE KRACKEN!!!" you know it's on. |
|
CCP Wolfman
C C P C C P Alliance
105
|
Posted - 2012.09.14 04:01:00 -
[358] - Quote
Hi guys,
Work has been a little slower than intended in the workshop. I just wanted you to know that some of the first items have been authored. I had hoped to roll out B-series, and VK1 dropsuits for all types along with the update today but unfortunately there was an issue with the market that prevented them from getting listed. WeGÇÖll try to get them in as soon as I can along with a couple more items.
Cheers
CCP Wolfman
|
|
Sake Monster
Tritan-Industries Legacy Rising
353
|
Posted - 2012.09.14 04:11:00 -
[359] - Quote
Wolfman, did you select any certain mercs ideas, if so, whos? Or maybe did you combine different ideas with you own? |
|
CCP Wolfman
C C P C C P Alliance
105
|
Posted - 2012.09.14 05:17:00 -
[360] - Quote
I saw a number of people wanted more dropsuits and it tied in nicely with work we needed to do so it was an obvious choice. I think you'll see various different ideas in them. There are some nice suits there so I'm gutted we didn't manage to get them out today. Along with the dropsuits I'm planning to add the "neural spike sniper rifle" for testing soon. After that we'll pick some new ideas. There are a lot of good concepts but not all of them are possible without code changes. For example, another suggestion I really liked was the thermal grenade but I just don't have a way to create that at the moment.
CCP Wolfman |
|
|
0pt1mu5Pr1m3
5ER3NITY INC Apocalypse Now.
4
|
Posted - 2012.09.14 07:10:00 -
[361] - Quote
Didnt get time to read everyones ideas, so appologies if something like this has been suggested.
'Magnetic' smartbomb
Basically a magnetic device that can be attached to vehicles. Takes time to attach, just like capturing, then constants gives off damage in pulses like a Smartbomb in Eve. Item has to be disarmed by the driver getting out and removing it or by a friendly removing it.
Op |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.14 08:24:00 -
[362] - Quote
CCP Wolfman wrote:I saw a number of people wanted more dropsuits and it tied in nicely with work we needed to do so it was an obvious choice. I think you'll see various different ideas in them. There are some nice suits there so I'm gutted we didn't manage to get them out today. Along with the dropsuits I'm planning to add the "neural spike sniper rifle" for testing soon. After that we'll pick some new ideas. There are a lot of good concepts but not all of them are possible without code changes. For example, another suggestion I really liked was the thermal grenade but I just don't have a way to create that at the moment.
CCP Wolfman
Won't be able to expand on the Crusader dropsuit without actually seeing it and how it's module layouts/CPU/PG is spread.
However, I am planning on making some sick usage of the Titan Heavy Dropsuit - nothing like a giant battlesuit of armor with a massive gun for a leader to issue out orders with. |
Bob Deorum
G I A N T
14
|
Posted - 2012.09.15 04:59:00 -
[363] - Quote
wolfman you might wanna post your post on the first page so people do not have to search for it. |
D3aTH D3alER54
The Southern Legion
130
|
Posted - 2012.09.15 09:22:00 -
[364] - Quote
0pt1mu5Pr1m3 wrote:Didnt get time to read everyones ideas, so appologies if something like this has been suggested.
'Magnetic' smartbomb
Basically a magnetic device that can be attached to vehicles. Takes time to attach, just like capturing, then constants gives off damage in pulses like a Smartbomb in Eve. Item has to be disarmed by the driver getting out and removing it or by a friendly removing it.
Op
How can a weapon be OP if it hasn't been implemented yet? Lol, but anyway how about we have some AV mines ( i'm sure some one has thought of this before ) it would be really good for defending a objective or to take out those pesky tanks =)
Uhh.. DD? |
Xubber III
Algintal Core Gallente Federation
1
|
Posted - 2012.09.17 12:57:00 -
[365] - Quote
Heinz Doofenshertz wrote:A faster LAV with no mounted weapon Also with 4 infintry carry slots. |
sharted pantaloon
Zumari Force Projection Caldari State
35
|
Posted - 2012.09.17 14:23:00 -
[366] - Quote
dual wield small weapons. |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.09.17 14:34:00 -
[367] - Quote
different model of the assualt rifle which look like the E3 trailor from 2011. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.09.17 16:27:00 -
[368] - Quote
Slower rate of fire higher damage high recoil tactical AR DOOOO EEEET |
VK deathslaer
Tritan-Industries Legacy Rising
149
|
Posted - 2012.09.17 20:24:00 -
[369] - Quote
this is not specifically a weapon but more of a utility. Can we have jet packs? make them classless so that we can train the skill(s) to use a jet pack on any one of our fits.
Purpose: to quickly deploy to any spot in the battle space after spawning. there for providing assistance to a cut off unit/squad. So squads with jet packs are spec ops units and can specialize that way. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.09.18 07:23:00 -
[370] - Quote
A thread about swarm launchers being too powerful for the light weapon slot gave me an idea for a weapon variation: Light swarm launcher Light weapon version of a swarm launcher (now a heavy weapon). Has a smaller overall capacity and fires less rockets at once.
I like my swarm launcher as it is, but they are pretty powerful for a light weapon. |
|
Asnaga Del'set
0
|
Posted - 2012.09.18 09:15:00 -
[371] - Quote
Proximity mines!!!! i dearly want them, they are my favorite weapon in pretty much every fps, could make smart and dumb variants that recognize friend foe, could also make AV versions that infantry will not set off so as to control choke points in streets. should most likely have a really really small signature so as people cannot just shoot them and nullify them like most people do with remote explosives. |
Evane Sa'edi
Celtic Anarchy
62
|
Posted - 2012.09.18 23:04:00 -
[372] - Quote
hoverbikes - dropped as a set of 3-4 bikes - no shields - single light weapon mount to forward arc - high speed & turning circle |
Brumae Verres
24
|
Posted - 2012.09.19 04:46:00 -
[373] - Quote
Just more heavy weapons. A howitzer style, a heavy laser, maybe a heavy missile/torpedo launcher. Something with a zoom would be nice too |
D3LTA NORMANDY
Doomheim
101
|
Posted - 2012.09.19 18:54:00 -
[374] - Quote
A burst mass driver: It shoots the whole mag in about two seconds but is very inaccurate and does less damage. |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.20 18:50:00 -
[375] - Quote
Not a variant of an existing weapon...but: a gattling grenade launcher using nuclear grenades as ammunition...5000rpm... |
Brumae Verres
24
|
Posted - 2012.09.20 23:02:00 -
[376] - Quote
A heavy weapon laser that does increasing damage the longer the beam is held on target.
The concept being some of the lasers damage is based on the actual beam, the rest is due to the thermal buildup of the focused light. As the area heats up, the heat itself begins to damage the object as well. If its not to much to ask, damage could also continue in a degrading fashion after the beam is removed as the heat slowly dissipates.
The weaknesses inherent would be length of time the beam could be sustained (3, 5, and maybe 7 seconds) which would differentiate between burst, assault and breach models. Another would be the glaring, blinding beam of light telling everyone, 'Hey! AV guy right there! Go get him!' |
Jim-Bob
Zumari Force Projection Caldari State
1
|
Posted - 2012.09.21 15:11:00 -
[377] - Quote
not read everything so i may be repeating:
Sniper rifle with variable zoom
stealth tech (cloaking, profile reducers, silenced sniper etc) |
Jim-Bob
Zumari Force Projection Caldari State
1
|
Posted - 2012.09.21 15:11:00 -
[378] - Quote
not read everything so i may be repeating:
Sniper rifle with variable zoom
stealth tech (cloaking, profile reducers, silenced sniper etc) |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.09.23 11:29:00 -
[379] - Quote
"Hornet's Nest" AR New Caldari weapon.
When it came time to create a new main-infantry rifle for the Empyrean Age, the Caldari found one major issue with their railgun technology : It simply couldn't re-energize fast enough for competitive fire-rate, due to the behavior of electromagnets. Without a rapid-fire weapon of their own design, infantry would be forced to buy rifles from the very people they would be shooting! The answer lay in the State's other weapon system. Missiles.
Design : Standard shoulder-braced stock/trigger, but the business end is a rocket pod just like you would find on an attack helicopter in the 21st Century -- but smaller. missiles within are designed to finish the vast majority of their thrust just before 25-100m (ammo-dependent), at which point they are travelling at about Mach 3. A pleasant side-effect of this design is that the main body is merely an adapter, capable of fitting a wider variety of munition types than even Minmatar weapons of the same purpose.
Stats : >RPM - variable. Safe maximum varies on ammo-pod type. >Ammo - "short and stout" missile types for rapid-fire spray-n-pray, all the way up to a two-staged single rocket with penetration capability. >Damage - No missile has an active warhead, so damage is comparable to any other AR. Damage types are achieved with special shapes and materials. an air-scoop is used for concussive EXP effects, wheras a set of nano-turbines can produce EM attacks. >Reload - Obviously, having to swap the entire front end takes time, especially when that front is a big hunk of metal and explosive compounds. |
Vexen86
5
|
Posted - 2012.09.24 01:51:00 -
[380] - Quote
mine is a simple request, a laser assault rifle. |
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Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.09.24 07:29:00 -
[381] - Quote
i would like to see an equipment that makes a bubble around an area that acts as a second shield to everyone on the inside. it basically stopping snipers and some missiles from coming in till the shield is broken or is smashed from the inside. |
AcmeBoy
The Southern Legion
1
|
Posted - 2012.09.24 11:14:00 -
[382] - Quote
Dropsuit Drop Pod
A one use comsumable to change to a preset Fitting. You lose your old dropsuit and gear but it allows you to change any where on the battlefield. 4 different tiers of Pods to match the level of dropsuit
|
jallukaa
Bragian Order Amarr Empire
2
|
Posted - 2012.09.25 05:44:00 -
[383] - Quote
Add active scanners and installations. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.09.26 18:13:00 -
[384] - Quote
A vehicle that has a supply depot in it so you can change fits on the go. Also maybe have it help when your trying to hack objectives too. Like a logistics truck or module with high fitting requirements for vehicles |
BLENDEDDAVE WARRIORS
108
|
Posted - 2012.09.27 16:08:00 -
[385] - Quote
something to set people a light like a flame throw'er |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.09.28 20:50:00 -
[386] - Quote
sawed off sidebyside break action? or something future equivalent? http://static.guim.co.uk/sys-images/Books/Pix/pictures/2008/11/03/punisher045800460.jpg |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.09.30 20:42:00 -
[387] - Quote
Bomb Turret
Concept : a bomb-dropper, throwing the munition just far enough to clear the parent vehicle.
Function : weakly throws small multi-purpose stickybombs with an impact/time fuse and a 10m arm distance. If it hits something before the arm distance, as fired from a moving ground vehicle, it sticks then goes off a short time later or proximity to enemy vehicle. If it travels at least 10m, as fired from dropship, detonate on impact.
Use : Serves 3 goals, making a dropship a better support vehicle, allowing pursued ground vehicles better self-defence, and allowing more flexibility for the future addition of fighters. |
MrTEA Bag
TRUE TEA BAGGERS
11
|
Posted - 2012.10.01 15:30:00 -
[388] - Quote
A working medkit would be nice |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.16 17:40:00 -
[389] - Quote
[Laser rifle "pulse" variant]: Higher damage at closer range than basic laser rifle variants. Short bursts of laser fire. Less range than basic laser rifle variant.
[Mass driver long range "artillery" variant]: Aiming down sight should be removed, and replaced by some sort of targeting system for mortar-style artillery fire for long range support.
Targeting option 1: That targeting system can be an augmented reality launch arc that shows an estimate of where the mass driver grenades will land; firing the mass driver should be impossible when using the targeting arc terminating at close to mid range to prevent abuse in close to mid range.
Targeting option 2: A large 3D hologram projects out from the player's arm screen (the one that shows up when hacking), or as augmented reality 3D map taking up half of the dropsuit's vision (and making the user vulnerable as a tradeoff). This should show the currently spotted red dots while the player holds the mass driver with the other hand, and the hologram would show approximately where the mass driver grenades will land if fired with a marker. Option is more favorable since obstructions could block the line of sight to enemies when using the arc.
While in the "artillery mode", the mass driver should fire all rounds in the magazine at once as a scattering cluster near the spot highlighted by the targeting system. This would help cover a wide area of effect (useful for groups, and moving targets), but would have the drawback of having to reload with every shot.
Makes the mass driver useful beyond just being a "noob tube" by offering a new support role. Great for supporting allies. More long range combat variety. It would depend on teamwork since only spotted enemies would appear in the targeting system, so the user will have to rely on teammates to spot enemies to target.
It would only be useful for dealing with long range large groups as support fire since grenades travel slow, and targets tend to be mobile making it unlikely to get kills.The targeting would be imperfect, so a chance of landing hits on someone consistently would be low (especially direct hits). This will keep it from being overpowered. |
Kara Med
Algintal Core Gallente Federation
0
|
Posted - 2012.10.16 19:15:00 -
[390] - Quote
1. A "heavy" variant of the LR, Takes about 1-2 secs to warm up (or requires 2 seconds to flip some large switch or something that is replacing the trigger) , lazer and weapon are way bigger than current one (and maybe a differant color?), When firing the sound is much louder and more explosion-like. increased damage at mid range, very effective against shields, no damage at short ranges (less than about 7.5 feet), drastically reduces mobility, especially when being fired,
2. "Hell fire" mass driver- Increased clip size (to about 6 or 8), faster fire speed (around twice that of default mass driver), larger explosion radius, explosions are red, longer reload time (each shot is now loaded individually, less damage on a direct hit, but slightly more splash damage
BLENDEDDAVE WARRIORS wrote:something to set people a light like a flame throw'er .....a full-on flamethrower would be really nice |
|
Guinevere Bravo
SVER True Blood Unclaimed.
140
|
Posted - 2012.10.16 19:28:00 -
[391] - Quote
I haven't read through the 20 pages so i'm not sure whether anything like this has been mentioned but good luck to you wolfman!
My idea is some sort of Medical Lazer rifle, will damage enemies but will heal allies. Same principle as of a Lazer rifle at current, the more time its running the quicker the heals/ damage ect.
Extra medical modules to increase healing effect or decrease overheat time.
Currently we (the die-hard logi's) haven't got any sort of "class defining weapon" (Repair tool is not a weapon) and if implemented correctly it could be awesome.
/Ninja edit |
Maximus Creed
ZionTCD Legacy Rising
68
|
Posted - 2012.10.16 19:49:00 -
[392] - Quote
Prototype Charge Sniper Rifle - 300 HP damage, takes longer to charge than the standard Charge Sniper. |
Bubbles moon
Algintal Core Gallente Federation
18
|
Posted - 2012.10.16 19:53:00 -
[393] - Quote
Maximus Creed wrote:Prototype Charge Sniper Rifle - 300 HP damage, takes longer to charge than the standard Charge Sniper.
Let me one up you. Muli-tier charge sniper
the circle goes around then keeps going around 2 more times. At each charge tier an icon is added to the top left of the aim, and each charge level adds some damage to the attack. Advanced would have have 2 levels and proto 3. Protosniper charged to the level as standard charge would do the same damage |
Valmar Shadereaver
Lost-Legion
18
|
Posted - 2012.10.16 20:03:00 -
[394] - Quote
a light machine gun using a L slot for supresive fire purpose or going against group's 225 ammo clip 1350 max ammo medium range can have high calibar varient whit more damage but less presice |
Cpl Quartz
127
|
Posted - 2012.10.16 20:55:00 -
[395] - Quote
Necrodermis wrote:i would like to see an equipment that makes a bubble around an area that acts as a second shield to everyone on the inside. it basically stopping snipers and some missiles from coming in till the shield is broken or is smashed from the inside.
**** off back to blacklight.
|
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.16 22:38:00 -
[396] - Quote
(a friend of mine came up with this one)
A launcher that fires 2 rockets- but wait- is that a METAL CORD between them? Let your imagination do the rest |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.16 23:09:00 -
[397] - Quote
CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman Why did this get un-stickied? |
Cpl Quartz
127
|
Posted - 2012.10.16 23:24:00 -
[398] - Quote
prototype mortar launcher, insta kills any friendly light defence that are defending the flag - dumbarses. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.20 05:48:00 -
[399] - Quote
Incendiary rounds for all minmatar weapons. Less damage, but continuous burning damage for few seconds after being hit. |
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2012.10.20 08:33:00 -
[400] - Quote
Anti-material rifle that actually works. |
|
Egon Sa
Conspiratus Immortalis
6
|
Posted - 2012.10.21 23:48:00 -
[401] - Quote
I dont know if this has been mentioned but I didnt see it in this thread. I believe that a core concept of squad warfare is direction. There is no way to relay directions to your squad unless you make up what you think N or S is. Perhaps you could ad a compass in the center of the HUD to allow squad leaders to better control/adjust their squads it would increase the effectivness of the squad exponentially. |
The Infected One
CrimeWave Syndicate
126
|
Posted - 2012.10.21 23:51:00 -
[402] - Quote
Egon Sa wrote:I dont know if this has been mentioned but I didnt see it in this thread. I believe that a core concept of squad warfare is direction. There is no way to relay directions to your squad unless you make up what you think N or S is. Perhaps you could ad a compass in the center of the HUD to allow squad leaders to better control/adjust their squads it would increase the effectivness of the squad exponentially.
If you look on your radar mini map in the top left of your screen, you will notice that there is a tiny little N for north that rotates as you turn. |
Egon Sa
Conspiratus Immortalis
6
|
Posted - 2012.10.22 01:32:00 -
[403] - Quote
I guess Ive missed it as im usually pretty busy during game play. I feel pretty dumb right about now. Thanks. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.22 01:53:00 -
[404] - Quote
Very simple: flux AV grenades
They're like regular AV grenades, but do very high shield damage instead of explosive damage. This could balance out the "shields vs armor" issue. |
Ultra Boomer2
GRIM MARCH SpaceMonkey's Alliance
5
|
Posted - 2012.10.22 02:02:00 -
[405] - Quote
GUN:
a new forge gun that charges in 1 second at the cost of dealing half the damage of the basic gun of it's teir, but also costing less. possibly only have advanced, proto, and AU proto versions of this, so you can't have people running around with forge gun operation level 2 and rapid fire forge guns. another thing to balance this gun if what I stated already is not nough, would be unable to move while charging.
also, maybe a slight zoom with the L1 button added to all forge guns while we are suggesting things. not like an iron sights zoom, just a little bit closer view to the center of your screen and slower crosshair movement.
DROPSUIT:
how about a heavy suit with a second grenade slot used when the first one runs out of ammo? would that be possible? named something like a grenadier varient. at the cost of having lower powergrid and CPU and a higher cost. probably little more stamina too, but that is up to you.
VEHICLE:
a dropship less expensive than the malitia ones but has no weapon slots and moves rather slow. for people learning how to fly them that don;t want to spend a fortune doing so. |
The Infected One
CrimeWave Syndicate
126
|
Posted - 2012.10.22 02:04:00 -
[406] - Quote
Egon Sa wrote:I guess Ive missed it as im usually pretty busy during game play. I feel pretty dumb right about now. Thanks.
It's all good, I only noticed because I'm squad leader a lot and I've had to pay close attention to where my team is, and shouting out locations using buildings only gets you so far. |
photon reaper
1
|
Posted - 2012.10.24 22:55:00 -
[407] - Quote
Add More Scopes to the guns |
Lonewolf514
79
|
Posted - 2012.10.24 22:58:00 -
[408] - Quote
scrub. put in or **** off. |
Bojo The Mighty
Bojo's School of the Trades
431
|
Posted - 2012.10.24 23:15:00 -
[409] - Quote
I don't even use Nova Knives but what about the Nova Sword? Instant death, takes way more PGU and CPU and really expensive, but it would help those poor suckers in scout suits. |
Wayster
Seraphim Initiative. CRONOS.
1
|
Posted - 2012.10.25 00:11:00 -
[410] - Quote
Forge gun with a scope. |
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.27 20:02:00 -
[411] - Quote
Check out this thread on ways to diversify mass drivers: https://forums.dust514.com/default.aspx?g=posts&t=42464&find=unread
As for laser rifle variants, different color lasers based on the variant would be nice. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.05 19:19:00 -
[412] - Quote
Swarm launcher variant that fires weak but very fast swarms. Also have a smaller magazine.
Swarm launcher variant that fires swarms that detonate in the air after a 30 seconds, and do splash damage to any vehicle in the splash radius. Lower direct damage, and smaller magazine. |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.11.05 20:50:00 -
[413] - Quote
Armor regenerator when activated your armor starts to repair itself instead of the shield like a re-router could be toggled on or off. |
Novas Prime
Algintal Core Gallente Federation
61
|
Posted - 2012.11.05 23:24:00 -
[414] - Quote
A close combat drop suit with adaptive camouflage and some more interesting close combat weaponry. The suit would only to be able to field close combat weapons to stop it becoming OP.
The extra Close combat weapons could be a nice monofilament sword? |
Necandi Brasil
Conspiratus Immortalis
245
|
Posted - 2012.11.05 23:39:00 -
[415] - Quote
I love the idea of collectible weapons, so I would love to see some special purpose pistols. At one topic someone already suggested the .44 Eastwood... I would love to see an "Indigo Carthum pistol"
|
h3lenK3ller
Doomheim
13
|
Posted - 2012.11.05 23:40:00 -
[416] - Quote
Eject'O Seat'O - It would be sweet if the owner of a vary expensive vehicle, could press one simple button to eject non-squad members
|
Big Popa Smurff
Seraphim Initiative. CRONOS.
104
|
Posted - 2012.11.06 00:28:00 -
[417] - Quote
A forge pistol. |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.11.06 01:36:00 -
[418] - Quote
Weapon - Variations for laser rifles: Breach - Shorter range & smaller clip size. Increased damage vs vehicles. Assault - Increased range, slower heat build up, reduced damage.
Sidearm - One-shot pistol. V.High damage. One shot in clip. 5/6 rounds in total.
Grenade - covert grenades: Chaff - disrupts radar & com interface. Prevents vehicle & orbital call-ins. Players within range don't show up on radar, & have no radar of their own. Better models can reduce shield resistance. Smoke - plain old visual obstruction. Good for snipers in need of relocation, or hackers who need cover.
Equipment - Shield deployment: Having shared this idea with other players, I hear it's basically a bubble shield from Halo.
Modules: High power mod - increased regular movement speed. Low power mod - Equipment improvement mod: %age increase to equipment. Nanohives restore ammo quicker, nanite injector restores more health, uplinks deploy more, etc etc.
Vehicle turret: extra passenger. A turret slot exclusive to LAVs. Replaces the turret position with 2 passenger seats. Higher end versions have nanohive-like abilities for passengers.
Self destruct module: activation starts a countdown for vehicle explosion.
And finally, the OP whine equipment: upon death, automatically creates a forum topic complaining that whatever just killed you is overpowered.
Thanks for reading. |
Tanis Jumes
Villore Sec Ops Gallente Federation
42
|
Posted - 2012.11.06 01:48:00 -
[419] - Quote
A spud gun! That is modeled after the forge gun! |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.11.06 01:51:00 -
[420] - Quote
Tactical forge gun: Charge time of the breach variant, damage of the standard, but has increased range and a limited homing ability letting the shell curve slightly toward a target. |
|
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.11.06 02:35:00 -
[421] - Quote
Assault Rifle:
Alldin's S-19 Assault Rifle
-A full-auto assault rifle that fires scrambler pistol bullets but with the same range as an AR and 42 damage (could be higher... or not). -RoF is the same as a standard AR. -Clip size is 40-45. -Proto Tactical Assault rifle must still be able to slightly surpass it should it have been full auto. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.06 04:25:00 -
[422] - Quote
I'm telling you when we go live or open beta we need Beta-Tester Officer Weapons. |
Reimus Klinsman
BetaMax.
320
|
Posted - 2012.11.06 04:35:00 -
[423] - Quote
Sleepy Zan wrote:I'm telling you when we go live or open beta we need Beta-Tester Officer Weapons.
I agree. Prototype or better level BPOs!!! I think CCP will go for it. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.06 04:37:00 -
[424] - Quote
Reimus Klinsman wrote:Sleepy Zan wrote:I'm telling you when we go live or open beta we need Beta-Tester Officer Weapons. I agree. Prototype or better level BPOs!!! I think CCP will go for it. No sarcasm needed, I'm talking about rare salvage drops. The weapons will just be named after some of the closed beta testers. |
Pranekt Tyrvoth
Pink Fluffy Bounty Hunterz RISE of LEGION
177
|
Posted - 2012.11.06 05:08:00 -
[425] - Quote
Lord Tyrvoth's Derp HMG
2000 rounds per minute damage doesn't even matter Fires rockets Breaks the game Rockets home in on players Rockets make laughing noises when they hit players Never has to cool down
:]
lolol. |
Reimus Klinsman
BetaMax.
320
|
Posted - 2012.11.06 06:48:00 -
[426] - Quote
Pranekt Tyrvoth wrote:Lord Tyrvoth's Derp HMG
2000 rounds per minute damage doesn't even matter Fires rockets Breaks the game Rockets home in on players Rockets make laughing noises when they hit players Never has to cool down
:]
lolol.
Damage delt is zero but it makes the merc giggle like the tickle me elmo. I'd lvoe it. |
Xander Mercy
SVER True Blood Unclaimed.
91
|
Posted - 2012.11.06 06:54:00 -
[427] - Quote
"Mercy" tactical Scrambler Pistol Black and Red variant with increased damage and faster reload plus 2 more shots in cell rare scavenge find only
|
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2012.11.06 08:54:00 -
[428] - Quote
My ideas Shotgun or laser scrambler pistol ( high damage extremely short range or low dmg long range
Tracking scrambler pistol (fires a little tracker onto the trg so they cant disappear from map and can be removed by a repair gun)
Flare scrambler pistol
Flash grenades
Smoke grenades
Forge gun with tracking software (shows where you should shoot ahead to hit trg does not auto track)
Stealth forge gun - that only makes you have a high signature profile and visual effects after firing so no big lighting ball during charge
Forge gun that can hold a charge without having to hold down the trigger so you can run around while it still has a charge
HMG with deploy-able tripod (takes time to set up)
HMG with frontal protective metal shield (significantly slows movement when carried)
|
Musta Tornius
BetaMax.
265
|
Posted - 2012.11.06 10:05:00 -
[429] - Quote
Haven't read the thread so apologies if the idea has popped up earlier. As charge sniper rifle can do two different amount of damages I thought this would be possible:
A two mode laser rifle. Keep the continuous beam, model it after ELM-7 and tweak if need be too but add a second firing option. If trigger is pulsed as a tactical AR then shoot a short range maybe 40m max range, 20m optimal pulse beam which can use the same graphics as the laser beam currently does. This short range beam would do AR level damage but if trigger is kept down then the damage would lessen and the beam would change into standard laser beam.
This would probably mean the first laser shot would always be a short one but that doesn't matter as people usually aim in the air first before putting the beam on target to increase initial damage and give the target less time to respond. |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.11.08 17:56:00 -
[430] - Quote
"Bhor's" VT-28 Blast Shotgun Holds 4 charges Knocks enemies back Hold R1 to push people further at the cost of charges (deals 1/3 knockback of a normal charge so it is less efficient) Could backfire if not managed carefully (like the laser rifle).
And what I mean by knockback is making them stagger or fall down , heavies are more resistant but staggers more. |
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.08 21:15:00 -
[431] - Quote
Still would like some optional charge shotguns, charge scrambler pistols, and charge mass drivers (MD charge makes grenades fly straighter to hit farther targets easier) |
Mace Karren
IMPSwarm Negative-Feedback
24
|
Posted - 2012.11.08 22:36:00 -
[432] - Quote
Perhaps a series of small companion drones with low hp that perform different tasks (fire support, repairing dropsuit armour etc.) |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.11.08 22:46:00 -
[433] - Quote
"Katana" Nova Knife
Greater damage, but longer refresh on being able to charge and swing again.
Of course, this needs the fix that allows sprinting and charging at the same time and holding the charge while sprinting. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.11.15 12:18:00 -
[434] - Quote
Heat Ray (Open to a more Amarr-type name): An Amarrian design, this device appears as a simple handheld satellite-style dish. Instead of radio waves however, the Heat Ray uses a combination of microwave and far-infrared focused radiation to heat whatever surface it is aimed at to hundreds of degrees. This "gun" wouldn't do much direct damage to humans within rugged dropsuits and vehicles, but it will overheat any sensitive equipment - like weapons, modules, or on rare occasions the mobility system of the target.
>Effect: does one of the following things at random: disable a random module/equipment on the target for a short time (can't use for X seconds), overheat the equipped weapon (no matter the type of weapon), or disable something critical, such as primary optics (black-screen "anti-flashbang") or suit/vehicle mobility (slow or stun effect).
It will always do one of the effects above, but the weapon and critical effects are much rarer than the temporary equipment disable. Effected by diminishing returns, similar to any other form of Electronic Warfare. |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
63
|
Posted - 2012.11.15 12:25:00 -
[435] - Quote
CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman
I'm going to repeat another i've seen in this thread and a 'vent' button for the HMG would be so~ nice. If you've ever played Space marine, it'd work exactly like that. You can't shoot while venting and you move slower, but it's quicker than letting the weapon cool down 'naturally' sacrifice momentary mobility for cooling. In the cases of heavies, that seems fair. |
SCAT mania
Seraphim Initiative. CRONOS.
76
|
Posted - 2012.11.15 14:21:00 -
[436] - Quote
more variants of the grenades please, we all love stickies, flash bangs aint so bad too. cluster bombs decoy grenades that make noise to detract the enemies
|
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.11.15 14:42:00 -
[437] - Quote
I'd like a bright pink variant of the Sagaris called the "SweetCheeks". |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.15 16:12:00 -
[438] - Quote
Sleepy Zan wrote:Reimus Klinsman wrote:Sleepy Zan wrote:I'm telling you when we go live or open beta we need Beta-Tester Officer Weapons. I agree. Prototype or better level BPOs!!! I think CCP will go for it. No sarcasm needed, I'm talking about rare salvage drops. The weapons will just be named after some of the closed beta testers. I think some of the big names in the beta should have officer-level weapons named after them, and could be given a finite supply.
It would also be pretty awesome if we ALL got a chance to have "unique" (not actually unique, except for the name) gear with Militia or Standard stats and our names on them. Different players could be either randomly assigned a version of one of their favourite items, or given a choice of item to have their name attached to.
And those tester-named items, at either Standard or Militia level, could be given as BPOs to the player they're named after, and also come up occasionally as single-use items a player can earn as salvage when fighting against someone in the beta. |
Valmar Shadereaver
Lost-Legion
18
|
Posted - 2012.11.15 19:25:00 -
[439] - Quote
some extra grenade type's like cluster/smoke/nanite (either repair or damage) maybe the medium and large grenade varient's for logi and heavy suit's
beter proximety explosive's whit smaller signature so enemy lav/tanks dont see them from other side of the map maybe more damage and a smaller look so its harder to see bye infantry personel going around the field maybe a burrow proximety explosive that buries itself in the ground to avoid detectoin at a reduced blast range and increased damage cause it pop's from the ground underneath the vechical causing more critical damage |
Simon Havoc
ZionTCD Legacy Rising
26
|
Posted - 2012.11.15 20:56:00 -
[440] - Quote
jenza aranda wrote:'Napalm' Mass Driver Very very low direct damage but creates an area of damage which lasts for several seconds causing damage to all who walk in this area
I think it would be best to expand upon this and other ideas to encompass a greater variety available by allowing different ammo for weapons. |
|
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2012.11.16 08:00:00 -
[441] - Quote
Been a while since i was last on this thread:;
First; "Swift judgement" variant of the Heavy drop suit. has the armor, shield and mobility of an equivalent level assault 3-4 high and 3-4 lows. no equipment slots. heavy weapon slot and a side.
this would provide a fast platform for forge gunners, enabling some players to swiftly move into a position of assault for the purpose of AV. or a more lightly armored version of a Heavy drop suit to support shock squad.
Second; "Tower Forge" Variant of the forge that emits a 180 degree large caliber shelling barrier whilst charging. Would be used to redirect large rounds around the heavy to mitigate damage from incoming vehicles while still making the heavy a target against foot units.
normal forge gun damage and charge time, inability to move similar to the breach.
could also serve to make the heavy into a mobile large round bulwark against shelling for his teams if he were to charge and not release. |
Overlord Zero
Doomheim
75
|
Posted - 2012.11.16 08:16:00 -
[442] - Quote
Shield variant of the hive, the bubble instead of emitting ammo or health emits a barrier which is impervious to turret fire up to a certain amount of damage. Can be used to provide temporary relief from dropship and tank shelling while taking objectives, trying to charge up a forge gun, etc. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.11.16 10:17:00 -
[443] - Quote
Volgair wrote:Second; "Tower Forge" Variant of the forge that emits a 180 degree large caliber shelling barrier whilst charging. Would be used to redirect large rounds around the heavy to mitigate damage from incoming vehicles while still making the heavy a target against foot units.
normal forge gun damage and charge time, inability to move similar to the breach.
could also serve to make the heavy into a mobile large round bulwark against shelling for his teams if he were to charge and not release. I add one more thing to this - That "shelling" shield will need to be fed from a capacitor, which would mean a definite max time for use, 30s or so is long enough to get squaddies out of dodge.
Now for my suggestion:
"Aperture" Laser Rifle: >Description: The Aperture is an example of the power of field testing. Many Templar assault units complained that, because the standard LR was absolutely accurate, they were ironically missing much more often. Amarrian engineers responded by replacing the main "barrel" lens with an electromagnetic choke and guidance system - thus, the Aperture LR was born.
>Use: This rifle has a psuedo-locking system. When you aim down the sights, the lock-on causes the laser beam to aim a miniscule amount closer to the center-of-mass of the nearest unidentified target. As it is only a fraction of a degree, the user still has to be a good shot - The weapon simply compensates for human "still" motion.
>Drawback: This simple change has one drawback - a reduced maximum DPS. However, as the weapon is likely to hit more often, the total damage is about the same, if not better, than the standard version. |
Innova Discs
WarRavens
3
|
Posted - 2012.11.17 04:23:00 -
[444] - Quote
Decoy beacons.
Deployable decoy beacons that have a high profile to lead enemy players away from your position. |
Overlord Zero
Doomheim
75
|
Posted - 2012.11.20 01:06:00 -
[445] - Quote
Innova Discs wrote:Decoy beacons.
Deployable decoy beacons that have a high profile to lead enemy players away from your position. Decoy drones. Little deployable spiderlike drones that act as you described, but wander around instead of remaining stationary. |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2012.11.24 15:05:00 -
[446] - Quote
Large missle turrets are basicly burst fire turrets. I propose a variant that fires each missile individually so it can reload as other missile slots are reloading. This will result in an uninterrupted stream of missiles. |
Magpie Raven
ZionTCD Legacy Rising
161
|
Posted - 2012.11.24 15:10:00 -
[447] - Quote
A swarm launcher like weapon that fits into a sidearm slot.
Sort of like a BoomBoom Stick.
Single shot dumb fire rocket that does similar damage as maybe 1 or 2 missile from a swarm. You can carry no more than 2 rounds. Its meant to just be something for the regular infantryman to do some damage to vehicles. Not strong enough to be a strong threat to a tank. But deffinetly make LAVs think twice before running people over. |
Tammerion
Codex Troopers
7
|
Posted - 2012.11.24 21:14:00 -
[448] - Quote
Id like a grenade launcher that works...
|
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.24 21:18:00 -
[449] - Quote
Tammerion wrote:Id like a grenade launcher that works... Learn to use it, there were guys that were good with it last build and CCP has buffed them since then. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.24 21:22:00 -
[450] - Quote
Active scanners you can throw (or better yet, fire from a weapon) These would have many obvious uses such as watching a flank or an objective.
They could also be stuck to enemy vehicles and players. Ofc a player (unless they're the one with the scanner stuck to them) could take it off and place it somewhere else. |
|
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.24 21:26:00 -
[451] - Quote
Heavy Type III- The sidearm slot would be replaced with a light weapon slot; however, there will be less high/low slots. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.24 21:31:00 -
[452] - Quote
Garrett Blacknova wrote:Sleepy Zan wrote:Reimus Klinsman wrote:Sleepy Zan wrote:I'm telling you when we go live or open beta we need Beta-Tester Officer Weapons. I agree. Prototype or better level BPOs!!! I think CCP will go for it. No sarcasm needed, I'm talking about rare salvage drops. The weapons will just be named after some of the closed beta testers. I think some of the big names in the beta should have officer-level weapons named after them, and could be given a finite supply. It would also be pretty awesome if we ALL got a chance to have "unique" (not actually unique, except for the name) gear with Militia or Standard stats and our names on them. Different players could be either randomly assigned a version of one of their favourite items, or given a choice of item to have their name attached to. And those tester-named items, at either Standard or Militia level, could be given as BPOs to the player they're named after, and also come up occasionally as single-use items a player can earn as salvage when fighting against someone in the beta. How about whoever got the most kills with a certain weapon type the most gets it named after them? (IE Maken Tosch's Nova Knives or Scheneighnay's Scrambler Pistol) |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.24 23:28:00 -
[453] - Quote
Forget the whole "named afterxa player" weapons...... its lame mental ************ and doesnt add any interest to the game...
Just my 2 isk |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.25 00:45:00 -
[454] - Quote
Laurent Cazaderon wrote:Forget the whole "named afterxa player" weapons...... its lame mental ************ and doesnt add any interest to the game...
Just my 2 isk well no need for the negativity |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.25 01:58:00 -
[455] - Quote
Laurent Cazaderon wrote:Forget the whole "named afterxa player" weapons...... its lame mental ************ and doesnt add any interest to the game...
Just my 2 isk Well that was a productive addition to the discussion.
Got anything actually WORTH saying?
I think it's a good idea, several other people have said it was a good idea, you seem to be mostly alone in your opinion and aren't providing any suggestion of your own. Was it really worth posting? |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.25 08:27:00 -
[456] - Quote
Garreth i already suggested a bunch of weapons to wolfmann in this thread. Actual new weapons as the thread is intended. Not some player named copy of weapons to flatter the ego of nolifers playing 24/7 with a weapon.
Imo this suggestion only catters to those who ll have time to over pkay when new weapons can benefit to all players. Eve exist since 10 years and i m not even sure there are player tribute weapons in it. Not even sure a guy like Vile Rat will get an Eve item tohis name.
So sorry but i dont think this is worth any time or discussion in beta stages.
But like i said. Only my 2 cent. If it is indeed done it wont bother me so much as it is pointless. I ll only regret the time dedicated to what is a futile addition to the game. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2012.11.27 06:07:00 -
[457] - Quote
"Lamprey" Auxiliary Control Interface- A hacking tool that has limited uses and occupies the equipment slot.
- Requires level 3 or 4 infantry hacking as a prerequisite for injecting the required skill book. per skill improvement reduces the prohibitive CPU requirement of the unit.
- Small passive bonus to hacking speed.
- Used by deploying it near (10-30m) a point and then hacking the said point from the original console. The lamprey will then act as the dominate control surface and would need to be destroyed or hacked from the original console. destruction being faster but only slightly, due to having to locate, destroy and then position yourself in front of the original console.
- Instantly converts hacked surfaces to friendly.
- the "lamprey unit" persists after death
- heavy fitting requirements to keep it from being used on non-logistic dropsuites without sufficient, almost extreme sacrifice.
"Field Salvage" Hacking Tool- A hacking tool that fits in the low slot that allows you to hack drop up-links, nano hives and tools of the like. provides a small passive enhancement to hacking speed.
i may go so far as to say this should be done passively just by standing near it for 3-8 seconds. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2012.11.27 06:24:00 -
[458] - Quote
Holy crap! 23 Pages and 29,000+ views later. |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2012.11.27 06:26:00 -
[459] - Quote
Laurent Cazaderon wrote:Garreth i already suggested a bunch of weapons to wolfmann in this thread. Actual new weapons as the thread is intended. Not some player named copy of weapons to flatter the ego of nolifers playing 24/7 with a weapon.
Imo this suggestion only catters to those who ll have time to over pkay when new weapons can benefit to all players. Eve exist since 10 years and i m not even sure there are player tribute weapons in it. Not even sure a guy like Vile Rat will get an Eve item tohis name.
So sorry but i dont think this is worth any time or discussion in beta stages.
But like i said. Only my 2 cent. If it is indeed done it wont bother me so much as it is pointless. I ll only regret the time dedicated to what is a futile addition to the game. Buzzkill, and my buzz was homegrown (ifyouknowwhatImean) as this game gets repetitive |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2012.11.27 11:59:00 -
[460] - Quote
Laurent Cazaderon wrote:Garreth i already suggested a bunch of weapons to wolfmann in this thread. Actual new weapons as the thread is intended. Not some player named copy of weapons to flatter the ego of nolifers playing 24/7 with a weapon.
Imo this suggestion only catters to those who ll have time to over pkay when new weapons can benefit to all players. Eve exist since 10 years and i m not even sure there are player tribute weapons in it. Not even sure a guy like Vile Rat will get an Eve item tohis name.
So sorry but i dont think this is worth any time or discussion in beta stages.
But like i said. Only my 2 cent. If it is indeed done it wont bother me so much as it is pointless. I ll only regret the time dedicated to what is a futile addition to the game.
What does it matter, really? Look at the OP, this thread is... was, for simple changes to existing weapons... That, devolved into "wolfmans holiday weapons-cash wish list." Nothing wrong with that, in fact its rather fun. But it is what it is. This one thread is one of, if not the only place that an idea for a weapon or item may be looked at and potentially thought of as a good or bad idea. Any thing i, or any one else that has posted suggestions, that were in turn added to the game should be considered as an honor. An honor for which the community as a whole benefits.
i would almost go so far as to ask for a "Concept Submission" section of the forums with strict rules. requiring concept art, stats, notes for game play and implementation. This plus a predetermined format, and critique's from the community. should be adequate for consideration from CCP, if only so our ideas could be easily categorized and sorted through. The only reason I'm not doing so already is do to the fact that I am not 100% certain they will even be looked at, thus rendering the effort a moot point... |
|
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2012.11.27 14:19:00 -
[461] - Quote
Put this on some one else's armor specific thread and thought it would be a good idea to add here. the other thread compared armor to shield and explained its inferiority to some great detail. found here https://forums.dust514.com/default.aspx?g=posts&t=45791&find=unread with out the thread supplying an argument to which i proposed this as a counter and solution they seem out of place and bit over powered. especially when compared to existing modules.
should be a subset of armor repair. Requiring L3 or 4 to inject the skill book
two types, both inverse to the other. both are optional, resource intensive and limited to one per suit.
First. "Soloist" Reactive Armor Plate
+3%hp to base Armor pool 90-100% - 12hp/s 85-90%- 7hp/s 70-85%- 4hp/s 25-70%- 3hp/s 1-25%- 1hp/s
its garbage in a pinch, but badass for prolonged sustainability.
Second. "Survivalist" Reactive Armor Plate
+3%hp to base Armor Pool 90-100% - 1hp/s 35-90%- 2hp/s 20-35%- 6hp/s (this is the point at which a heavy can take 2-4 uninterrupted seconds of GEK fire) 10-20%- 8hp/s 1-10%- 12hp/s
in terms of prolonged sustainability its garbage, but coupled with a logistics or one of the existing linear reps would make for some rather amazing stay power. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.08 23:55:00 -
[462] - Quote
Thermite grenades! This grenade doesn't explode- it burns.
When the grenade lands, it begins to burn; if it lands on vehicles or dropsuits, they will stick to those. Whatever they touch will have a burning effect applied to the armor for a set period of time before going out, depending on tier. Walking over one will have a significantly shorter burning effect compared to having one stick to you.
Repair tools and vehicle-mounted remote repair modules (but not self-repairing modules) are the only way to stop the burning until it goes out by itself.
|
ECHO PACK
Wraith Shadow Guards
45
|
Posted - 2012.12.09 02:04:00 -
[463] - Quote
Scheneighnay McBob wrote:Thermite grenades! This grenade doesn't explode- it burns.
When the grenade lands, it begins to burn; if it lands on vehicles or dropsuits, they will stick to those. Whatever they touch will have a burning effect applied to the armor for a set period of time before going out, depending on tier. Walking over one will have a significantly shorter burning effect compared to having one stick to you.
Repair tools and vehicle-mounted remote repair modules (but not self-repairing modules) are the only way to stop the burning until it goes out by itself.
great idea. thermite grenades would be great especally if it sticks to enemies |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.12.09 02:34:00 -
[464] - Quote
a Bradley/ apc esque HAV variation of the Gallente and Caldari HAV's
http://en.wikipedia.org/wiki/M2_Bradley
Now this post is not I want this cause I want it to be like BF3 etc etc, just something along the lines of that square shape troop carrier, not really pointless since we cant land dropships in certain areas of the map, or you just need to get a strike force in quicker and you want something to also be able to offer them some cover or just to have a lighter faster less expensive HAV that carries 8 people but also does less damage and can only fit like a smaller blaster/ rail gun bring into the introduction of medium blasters / rails guns, if possible medium missile launchers.
Gallente APC
Less Armour than the standard HAV but still an armored "light" HAV, less shields more armour type deal
able to carry up to 8 troops.
can act as light support and get 8 people in and out of hotzones or hard to reach places that Dropships cannot.
Sometype of wierd automatic mounted mass driver grenade launcher thing as a side weapon.
uses the same controls as the HAV.
Has side compartments in which troops inside can fire out of with small weapons such as side arms as to not make it overpowered.
has a max armour/ shields Hp level of 3k for proto/ fit modules.
cannot accept shield hardeners, armour hardners etc anything that makes it more resitant, cant just fit your basic modules.
Has Less CPU/PG than an HAV but a bit more than an LAV
is about 10 m/s faster than an LAV, armour weighing it down would make it slower.
has less module slots.
can only fit one medium sized blaster turret/ railgun turret.
perfect starter HAV to spec into and would bring in more of a transportation land role. of course dropships would still be useful for like air support and the like.
Caldari APC:
Less Armour, More Shields.
able to carry up to 8 troops.
can act as light support and get 8 people in and out of hotzones or hard to reach places that Dropships cannot.
Sometype of wierd automatic mounted mass driver grenade launcher thing as a side weapon.
uses the same controls as the HAV.
Has side compartments in which troops inside can fire out of with small weapons such as side arms as to not make it overpowered.
has a max armour/ shields Hp level of 3k for proto/ fit modules.
cannot accept shield hardeners, armour hardners etc anything that makes it more resitant, cant just fit your basic modules.
Has Less CPU/PG than an HAV but a bit more than an LAV
is about 10 m/s faster than an LAV, armour weighing it down would make it slower.
has less module slots.
can only fit one medium sized blaster turret/ railgun turret.
perfect starter HAV to spec into and would bring in more of a transportation land role. of course dropships would still be useful for like air support and the like.
They would be a standard shape for both sides, just offering different colourings of each of the two HAV's, I think ones one colour the other is another colour.
sorry if this post is confusing ask questions if you need elaboration.
Thanks,
Dark.
|
Grave Cutter
0
|
Posted - 2012.12.09 02:44:00 -
[465] - Quote
thermal grenades |
Azrael Arcturus
Doomheim
16
|
Posted - 2012.12.09 03:20:00 -
[466] - Quote
A Railgun, Antivehicle sniper rifle that can damage people inside of tanks. |
ECHO PACK
Wraith Shadow Guards
45
|
Posted - 2012.12.09 03:57:00 -
[467] - Quote
Azrael Arcturus wrote:A Railgun, Antivehicle sniper rifle that can damage people inside of tanks. i like the idea of thermal grenades\
|
G Sacred
Rubber Chicken Bombers
73
|
Posted - 2012.12.09 04:58:00 -
[468] - Quote
CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman
Weapon - Something like a Tactical AR but more damage and fully automatic. 50 dmg per shot would be good. Now before you say OP, it has a short range cap, and 15 bullets to the mag, requiring the user to be highly accurate.
Dropsuit - I would like to see and assault dropsuit with 1 High Powered Module, 3 Low Powered Modules, 2 Equipment slots, 1 Grenade, 1 Light Weapon, and one Sidearm. Shields start at 150 HP and armor at 90HP.
Vehicle - I like the current vehicles as they are and the only new vehicle I wanna see is a Heavy Assault Air Vehicle(Like an Attack Chopper, but DUST514/EVE style.)
Module - Have a hacking module do %50 faster, but at the cost of 65CPU and 35PG.
|
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.12.09 07:17:00 -
[469] - Quote
a small 4 or 5 point buff to breach AR so ppl actually use them again |
Azrael Arcturus
Doomheim
16
|
Posted - 2012.12.09 07:32:00 -
[470] - Quote
ECHO PACK wrote:Azrael Arcturus wrote:A Railgun, Antivehicle sniper rifle that can damage people inside of tanks. i like the idea of thermal grenades\
Then why even quote me? |
|
Bhor Derri
Legion of Eden
95
|
Posted - 2012.12.09 10:42:00 -
[471] - Quote
Customizable weapons that has some sort of upgrade system and has some slots that can equip , for example a active scanner , this would help anti tank snipers by spotting enemies in tanks. Don't make it OP please. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.12.28 21:33:00 -
[472] - Quote
Was anything done from all this? |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.12.28 22:13:00 -
[473] - Quote
The developers have 2 expansions worth of materials, and several merc pack variations from all the great ideas in here! :] |
Jarlaxle Xorlarrin
SyNergy Gaming
67
|
Posted - 2012.12.29 03:33:00 -
[474] - Quote
Azrael Arcturus wrote:A Railgun, Antivehicle sniper rifle that can damage people inside of tanks.
Terrible idea tbh |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.29 04:01:00 -
[475] - Quote
an SMG like the P90. Bull pup design.
http://www.google.com/imgres?hl=en&client=firefox-a&hs=clo&sa=X&tbo=d&rls=org.mozilla:en-US:official&biw=1024&bih=631&tbm=isch&tbnid=fGK01viNnAStPM:&imgrefurl=http://www.popularairsoft.com/reviews/going-bullpup-try-tokyo-maruis-fn-p90-version-6&docid=Kki7DQKY6Hd6qM&imgurl=http://www.popularairsoft.com/files/images/TM_FNP90.jpg&w=500&h=241&ei=QGjeUMzeOrOC0QGVyIHAAg&zoom=1&iact=hc&vpx=659&vpy=362&dur=3296&hovh=156&hovw=324&tx=202&ty=138&sig=117882731646407585543&page=1&tbnh=80&tbnw=167&start=0&ndsp=12&ved=1t:429,r:11,s:0,i:123
Of coarse Im looking forward to the Flaylock pistol |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.29 04:15:00 -
[476] - Quote
HECATONCHIRES GYGES wrote:
1) Why don't people click "Full-size image" to get a regular non-crazy link? 2) This thread is for item variations, not entirely new item. 3) More bullpup weapons would be nice, many of the weapons are boringly conventional in their shape and reload methods. |
Jeremiah ambromot
Pro Hic Immortalis RISE of LEGION
8
|
Posted - 2012.12.29 04:26:00 -
[477] - Quote
A sniper rifle with multiple zoom options, could cost more CPU or power grid. Or the ability to decrease sensitivity when zoomed and close to a target |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.29 04:46:00 -
[478] - Quote
KAGEHOSHI Horned Wolf wrote:HECATONCHIRES GYGES wrote: 1) Why don't people click "Full-size image" to get a regular non-crazy link? 2) This thread is for item variations, not entirely new item. 3) More bullpup weapons would be nice, many of the weapons are boringly conventional in their shape and reload methods. as compared to the uzi style SMG we currently have? and its boringly conventional reload methods. |
Ultimate Rage
Wraith Shadow Guards
4
|
Posted - 2012.12.29 04:50:00 -
[479] - Quote
Light sabers, but on the more serious note maybe a multiple shot mass driver. |
Bojo The Mighty
Bojo's School of the Trades
431
|
Posted - 2012.12.30 22:59:00 -
[480] - Quote
OH DANG!
An Armor Repairer (Equipment) Dual Torch.
Heals Friendlies, Disintegrates enemy vehicle/installation armor
So I can sneak up on that Caldari HAV, and finish it once and for all.
|
|
tastzlike chicken
ROGUE SPADES
59
|
Posted - 2012.12.31 20:44:00 -
[481] - Quote
1. A deployable item that generates an antivehicle obstacle; like a large nanite assembled tetrahedron (either single or up to a row of three of them depending on the meta level). Carried and placed like uplinks or nanohives. Should require a little longer time on station to fully activate. Persistent unless destroyed.
Used to deny avenues of approach for ground vehicles or funnel troop/vehicle traffic. High hitpoints that should take a turret or forge gunner some time to chew through but can be destroyed quickly by ground troops with placed explosives.
Limit to triage class.
2. A dropsuit module that allows enemy uplinks and nanohives to be hacked. |
John Quacksire
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.12.31 21:42:00 -
[482] - Quote
A Mass Driver that would fire grenades that would do a med range explotion then several small ones, of course with a smaler magazine.
and also a charge able one that stops the grenade in the air letting it fall to the ground. the range would depend op how long you held the trigger. |
rebecca watson
Universal Allies Inc.
41
|
Posted - 2012.12.31 23:57:00 -
[483] - Quote
I was just reading the Dropship thread and came across two ideas I REALLY like:
1. Mobile Supply Depot Unit
2. Change Triage tool (armor/shield rep) To a weapon slot.......
|
VicBoss
Militaires-Sans-Frontieres
135
|
Posted - 2013.01.01 00:08:00 -
[484] - Quote
Did not read all 25 pages, but if not said, LAV module that allows a choice of horns. For example La cucuracha (probably butchered that) or something else as such. May need to be a seperate module set for horns to not limit functionality. |
Tenchu-13
What The French
76
|
Posted - 2013.01.01 22:22:00 -
[485] - Quote
rebecca watson wrote: Change Triage tool (armor/shield rep) To a weapon slot.......
Why on earth would that be an improvement ?? Please explain "why" you would want this added to the game...it sounds extremely counterproductive imo.
To Wolfman: - i'd love to see drop uplinks with a build in 'charge' as in giving me a way to dispose of my own droplinks.
or
Give me a way to retrieve the (my) droplink and re-deploi it with the amount of spawns still available (also for nanohives)
I've said this elsewhere already on the forums but the biggest drawback of droplinks/hives is having one laying around somewhere whilst the battle has already moved on ages ago.... |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2013.01.02 02:57:00 -
[486] - Quote
Just an idea to start off with:
A light weapon that fires electrically charged projectiles that while it does more damage towards shields, the damage inflicted towards armor is a little less than the base damage. The weapon has 48 bullets and a RoF of 566 (or 54 with 602 RoF). Adding splash damage to the projectiles would be a nice addition.
I find it necessary for this to be added since there's very little benefits of having higher armor than shields. |
Andrew Sheaffer
ZionTCD Legacy Rising
24
|
Posted - 2013.01.02 03:07:00 -
[487] - Quote
i just want a better repair tool i like being able to repair people but it would be nice to repair amour Shields and refill there ammo all in one tool |
Integral Zan
IMPSwarm Negative-Feedback
46
|
Posted - 2013.01.02 03:10:00 -
[488] - Quote
Andrew Sheaffer wrote:i just want a better repair tool i like being able to repair people but it would be nice to repair amour Shields and refill there ammo all in one tool I'm calling it now logis are OP |
Tenchu-13
What The French
76
|
Posted - 2013.01.02 03:56:00 -
[489] - Quote
Andrew Sheaffer wrote:i just want a better repair tool i like being able to repair people but it would be nice to repair amour Shields and refill there ammo all in one tool
Drop a nanohive and then heal him, or better drop a nanohive with build in healing mechanism... just spec into nanohive skills and you're there. What you ask for already exists in the game, but in a different, less OP configuration.
|
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.26 17:07:00 -
[490] - Quote
Remember this thread is here! |
|
Kaathe
Osmon Surveillance Caldari State
41
|
Posted - 2013.01.26 17:54:00 -
[491] - Quote
a Charge Pistol. Either Caldari or Galente, since they both have the capability to make weapons that have to be charged first.
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.26 18:01:00 -
[492] - Quote
Which things suggested here have actually been added? Would be nice if there was a list to keep track. |
mike deltore wyvern
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
18
|
Posted - 2013.01.26 18:02:00 -
[493] - Quote
For me I'd like to see a new type of shotgun :) and fighter jets |
Ryanki
VENGEANCE FOR HIRE
29
|
Posted - 2013.01.26 18:26:00 -
[494] - Quote
for dropsuits, maybe a new race for an existing class? Like Amarr Assault, or Minmatar Scout, etc? Like just one...at least...please? |
G Torq
ALTA B2O
88
|
Posted - 2013.01.26 18:52:00 -
[495] - Quote
CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman Please weaponize something like this: http://science.slashdot.org/story/13/01/24/0025255/researchers-use-lasers-for-cooling http://txchnologist.com/post/41288808359/lasers-eyed-to-cool-satellite-cameras-night-vision Basically, a laser, that instead of doing damage, cools down a target (causing perhaps slowdowns?) and making it fluorescent. Slow-running, shiny enemies would be fun
|
Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.01.26 19:15:00 -
[496] - Quote
Some guns that are lacking are total eve equivalents, or racial versions for each role.
a autocannon that is a moderately rapid firing cannon like a tank gun (not gatling gun). Has a clip of 5-10 rounds that can be fired every 1-2 seconds. A heavy weapon good at popping tanks (with enough shots) or providing long range firepower.
A true blaster, a short ranged gun that fires a bolt of plasma, a short ranged gun that could have very good alpha and damage while being light,. If anyone is familiar with WH40k, it would be a equivalent of a metla or plasma gun. Gives mobile and assault oriented people (not heavies) a gun to pound heavy armored foes with.
Gatling laser (no self respecting ammar will use tribal weapons)
laser cannon a anti tank weapon that is like the halo laser, a ammar equivalent of a autocannon, serving same role as swarm launcher. Not seeking but reaching its target as fast as light.
I would say man portable railgun, but the mass driver is close enough to it.
In general for every general role of a weapon that exists currently, a racial version of the weapon should exist so a person could go all mimmatar or ammar and not be lacking on a role unfilled, but the different types of weapons (laser, projectile, hybrid, missile) Should function differently in how they work to give tactical and preference flexibility.
With that the current blasters should be renamed 'light Gatling' blaster or rail-gun, because they are not realy a blaster. |
Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.01.26 19:22:00 -
[497] - Quote
G Torq wrote:CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman Please weaponize something like this: http://science.slashdot.org/story/13/01/24/0025255/researchers-use-lasers-for-coolinghttp://txchnologist.com/post/41288808359/lasers-eyed-to-cool-satellite-cameras-night-visionBasically, a laser, that instead of doing damage, cools down a target (causing perhaps slowdowns?) and making it fluorescent. Slow-running, shiny enemies would be fun
Don't shoot it at any battletech mechs or they will work even faster. |
mike deltore wyvern
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
18
|
Posted - 2013.01.26 19:27:00 -
[498] - Quote
Also want to see mechs in dust along with new types of suits and weapons.....maybe even and I know I mention this already........but plz ccp. Put jets in...thank you |
Treemugger
I mug trees.
34
|
Posted - 2013.01.26 19:40:00 -
[499] - Quote
This is like the worst idea ever but:
Unconcentrated Laser Rifle Over longer ranges, the laser disperses, decreasing its damage but increasing its width. Depending on how much it disperses, it could become more of an AOE tool for whittling away health and preventing shields from recharging over a wide area. Perhaps it could take longer to overheat than a normal laser rifle. At the very least, it'd force the enemies into cover making it a "Shoo, shoo! Get away from that objective! Gitton, get!" kind of weapon.
What do you mean a similar effect could be achieved by simply "waving the laser rifle about?" |
G Torq
ALTA B2O
88
|
Posted - 2013.01.26 19:45:00 -
[500] - Quote
G Torq wrote:CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman Please weaponize something like this: http://science.slashdot.org/story/13/01/24/0025255/researchers-use-lasers-for-coolinghttp://txchnologist.com/post/41288808359/lasers-eyed-to-cool-satellite-cameras-night-visionBasically, a laser, that instead of doing damage, cools down a target (causing perhaps slowdowns?) and making it fluorescent. Slow-running, shiny enemies would be fun
..and I forgot .... Variation on the HMG: Partially (EM) shielded HMG Basically something akin to the Resistance serie's HVAP Wraith, with a front-facing, deployable shield for that extra tankyness.
Makes for a heavy assault, vulnerable from the sides/rear (or to forge-guns beating down the shield), around whom the squad can rally. Disadvantage: Shield is capacitor-driven, so has limited lifetime, and movement is severely restricted when shield is active.
|
|
G Torq
ALTA B2O
88
|
Posted - 2013.01.26 19:47:00 -
[501] - Quote
Patoman Radiant wrote:Don't shoot it at any battletech mechs or they will work even faster. That might work - confuse the operator with his/her suddenly-superfast-mech being all over the place
..and sparkly ... must cause them to be sparkly! |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.26 19:54:00 -
[502] - Quote
G Torq wrote:Patoman Radiant wrote:Don't shoot it at any battletech mechs or they will work even faster. That might work - confuse the operator with his/her suddenly-superfast-mech being all over the place ..and sparkly ... must cause them to be sparkly!
they're supposed to eventually add a webifier with electronic warfare gets introduced,, a web in eve slows a ship down, idk about the shiny part |
Taux465
Doomheim
1
|
Posted - 2013.01.26 20:15:00 -
[503] - Quote
We need Flamethrowers. :) |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.26 20:22:00 -
[504] - Quote
A pulse laser rifle. I don't care if it functions like assault rifle. I want to feel totally Amarr! |
DEVASTATOR1010
TH3 D1RTY BASTARDS
0
|
Posted - 2013.01.26 20:57:00 -
[505] - Quote
VEHICLE MODULE- COUNTERMEASURES THIS MODULE WHEN EQUIPED ON TANK OR DROPSHIP WILL ALLOW COUNTERMEASURES FLARES TO BE DEPLOYED THAT SHOULDER MOUNTED AND TURRET MISSILES WILL GO AFTER INSTEAD OF THE DROPSHIP. OBVIOUSLY, THIS MODULE WILL NOT STOP BLASTER AND RAILGUN FIRE.
ALSO, COUNTERMEASURES CAN BE USED IN INTERVAL. SAY SOME TIME TO CHARGE BEFORE IT CAN BE USED AGAIN. 16 SECONDS? 25 SECONDS? WHATEVER YOU DESIGNERS DECIDE.
COUNTERMEASURES WOULD BE A REALITY IN A REAL FUTURISTIC BATTLEFIELD SETTING. iM SURPRISED NO ONE HAS THOUGHT OF IT YET.
ALSO, DROPSUITS WITH JET PACKS WOULD BE FUN AS HELL.
A NEW ITEM TO CONSIDER IS A LASER POINTER, TO LASE TARGETS FOR EVE PLAYERS TO ORBITAL STRIKE. MAKE IT EASIER FOR EVE PLAYERS TO ASSIST GROUND TROOPS.
ALSO IS IT JUST ME OR DOES EVERY MAP LOOK LIKE TATTOOINE ON STAR WARS. PUT SOME VEGETATION IN THERE. MAKE RAIN, SNOW, SLEET, FOG, HELL HAVE SOME DAMN THUNDER AND LIGHTNING IN THERE. WAR IS BLUE SKYS ALL THE TIME |
new hulk
ZionTCD Legacy Rising
49
|
Posted - 2013.01.26 21:10:00 -
[506] - Quote
HowDidThatTaste wrote:From the Heavy machine gun the ability to have a sighted long range burst. Maybe like a 3 shot long range burst(scoped long range). Only available with the scope button since it doesn't do anything on the Hmg now. Help the heavys from being owned from long range. Also the ability to puff smoke out of the side of the overheating HMG (optional of course to use or not) Not only to speed up cool down time but a chance to make a slow lumbering escape.
It's called a assault machine gun try it. |
Malefactor 00420
Subdreddit Test Alliance Please Ignore
24
|
Posted - 2013.01.26 21:22:00 -
[507] - Quote
CCP Wolfman wrote: I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game.
Weapon/Equipment - Binocs/spotting scope. I know that you said existing, and you didnt mention equip, so make it a scrambler pistol so that it is a sidearm slot piece. Zoom comparable to Tactical Sniper. Something we can use to recon the battlefield. As equipment would be better (or grenade even) but whatever works. I'd love this on some of my suits with only iron sites. Bonus would be if scanning the field with the binocs would light up on friendly maps any enemy you 'spot'.
Vehicle - Dropship that isn't so fragile. Everything else is good, but they need more HP on the shield/armor sides. That, or a LAV that is turretless, but allows for 3-4 passengers to stand in the back and fire from that position with their own weapons. A sort of ATPC.
Dropsuit - "Bravesoul" version of the logi suit. Only a sidearm slot, extra equipment slot.
Module - Nano-Booster. Improves the abilities of a nano-injector similar to the way the damage mods improve weapons. |
trollsroyce
Seraphim Initiative. CRONOS.
165
|
Posted - 2013.01.26 21:38:00 -
[508] - Quote
Pulse laser rifle. Laser range, low zoom scope, breach scrambler pistol damage. Utilized as a close-medium range combat sniper-ish. |
jbigwalker
Saint Mary's Army
3
|
Posted - 2013.01.26 21:43:00 -
[509] - Quote
I seriously would love to see a single shot medium to long range assault rifle with high damage for the assault rifle class thats my weapon of choice from bops to mw3 and every other game i play i think it would be a great addition to the game and would help level the field (by which i mean the field in front of me lol)
|
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.26 21:45:00 -
[510] - Quote
we got wolfman's scrambler pistol
/thread |
|
IgniteableAura
Pro Hic Immortalis RISE of LEGION
12
|
Posted - 2013.01.27 07:50:00 -
[511] - Quote
Shield repair tool for infantry.
An advanced triage repair tool. Currently the repair tools for infantry are lacking. Only one suited to infantry outside proto gear.
A nano hive that replenishes equipment.
Nano hive variant that replenishes armor/shield and ammo at the same time.
A variant of laser rifle that only works in cqc
Any and all suits that give bonus to its role...aka logi suit gets bonus for repairing or less pg use for armor plates for heavys.
A suit that comes with built in armor repairing, all classes could benefit from this.
Regulator that boosts jump height or lowers stamina consumption of jumping.
An lav with four seats to carry your entire squad. Loses the back turret mount and gains more tanking ability.
Weapon upgrade that boosts optimal weapon range/falloff
Shield or armor hardeners for drop suits.
Active rep boost systems for infantry suits. Both armor and shield.
A sniper rifle that will actively tag a target and give bonus damage for fellow squad mates shooting it. Only works for fellow squad mates and not for the team as a whole.
Uplinks that provide spawn protection...or extended protection.
Weapon variants that do more damage to either shield or armor.
Sensor damper that has aoe. Sensor scanner that has aoe
Fun stuff A flamethrower :)
A change faction card to change your faction.....could mix up the merc quarters for those who like that. |
Shyeer Alvarin
Dead Six Initiative
45
|
Posted - 2013.01.27 10:11:00 -
[512] - Quote
Rather than creating entirely new weapons, I have a suggestion to improve the market selections on a few items.
Let's start with the humble assault rifle.
Rather than limiting the zoom type to specific models of AR (save the Militia grade because *standard issue*) how's about we see Iron Sight and Tactical Scope variants for each (or purchase OPTIONS on select models.)
For the mass driver, I WOULD be interested in seeing a two or three barrel "Cluster" model (Even a "burst spread" launcher would be awesome. The idea behind it is to limit the effectiveness against a single target and gear it more towards overall area denial. Due to the increased hardware on the launcher, the damage (splash) of the grenades is reduced to 50-75, and a direct hit deals 100-125 damage (IE: smaller grenades to compensate for increased weapon weight without sacrificing ammo)
Another alternative to the Mass Driver I'd love to see- timed grenades. So you can bounce grenades around corners. 3-4 second fuse that starts when the trigger is pulled. (This would also make it harder for people to suicide by Mass Driver.)
For snipers- I'd love it for there to be a half-sized Forge Gun or beefed up Charge Sniper (Read as: only does something like 600 damage and a slightly faster charge-up.) either for Heavy Use or for Scout Use as a lighter Anti-Material weapon option against LAV's/lightly protected Dropships. Basically an Anti-Armor Sniper. Half the zoom of a regular sniper and you're forced into a stationary position to fire, but you're able to bring some vehicle harassment to the field.
Another thing I'd like for Sniper Rifles is the ability to adjust zoom levels.
For entirely new stuff- Mass Driver Turrets (Artillery!) Because nothing says "No means no" quite like being able to hammer people at range from behind a hill. Trying to hit anything with a moving LAV or Dropship is already a nightmare, but it does give the LAV/Dropships an added purpose beyond troop movement and "I hope this rocket hits someone." |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.27 10:16:00 -
[513] - Quote
I suppose I'll throw a few things onto the mountain and see if we get any traction:
Suits:
"Goliath" Heavy (Essentially a step above standard Heavy suits) - Sacrifice mobile shooting for massive amounts of firepower and certain specialized weapons. Acts as it's own customization weapons platform and mobile turret defensive/offensive alternative to stationary installations. (Take Space Marine: 40K example of the Devastator Marines; inconsistent firepower when mobile----> Concentrated and utterly lethal when stationary and fixed into place) - Could be easily implemented as a "harness" equipment to carry specialized weapons and "mounts".
Jump Infantry - Would prefer suits designed with a shield advantage and a high energy output for jump jets. Light fitting forcing specific fits and creating a significant cost/benefit versus standard assault suits. Variations of equipment could be a temp boost, sustained, controlled forward thrust, or even a highly maneuverable thrust with a large margin for tactics (stand, adv, proto, respectively)
"Drone Master/Technician" - For two distinct purposes it would be interesting to have a Drone Specialist when the features role out and have him being able to have more than one deployed or being able to assign them to others. Something of a Diablo 2 Necromancer even, where essentially he can repair/create them either directly or from corpses of fallen clones and drones. Making this class rather weak in direct combat would be a balanced approach while allowing for expensive mods to patch the flaws. - Would also be interesting to have a "Technician" for future PvE missions with the suit giving a distinct (and even necessary) edge to a team in dire situations against time or tech challenges/minigames (reference to Alien Swarm?) - Major support suit, if not even more specialized than the Logistics vs. Assault suits.
WEAPONS: - Autocannon - Plasma Cannon/Rifle - Flachette Launcher: (Micro Shrapnel Shotgun for cheese-grating Infantry Armor)....Industrial Shotgun. - Sonic Weaponry: ...Would make for one hell of a sci-fi massacre. - Heavy Lasers/ Tank Turret-Lasers - Flammenwerfer - Gauss Rifles - SRM's or Shoulder-mounted Rockets (Heavy or "Super-Heavy") - Focused Radiation Gun (Concentrated Waves)...Something to that effect...come on fellas, SCIENCE FICTION! :D |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.27 10:18:00 -
[514] - Quote
an un-nerfed HMG |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2013.01.27 22:49:00 -
[515] - Quote
new hulk wrote:HowDidThatTaste wrote:From the Heavy machine gun the ability to have a sighted long range burst. Maybe like a 3 shot long range burst(scoped long range). Only available with the scope button since it doesn't do anything on the Hmg now. Help the heavys from being owned from long range. Also the ability to puff smoke out of the side of the overheating HMG (optional of course to use or not) Not only to speed up cool down time but a chance to make a slow lumbering escape. It's called a assault machine gun try it.
Just for the record when I made that post we did not have those options. So you can give me credit I guess for creating an idea that made into the game.
Thanks for noticing though!
Notice the difference in likes? That was pre first wipe. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.28 02:43:00 -
[516] - Quote
Not quite a weapon, but there should be an active module for missile turrets that turns the missiles into homing missiles (like swarms) while it's active. |
The Loathing
The Southern Legion
21
|
Posted - 2013.01.28 03:26:00 -
[517] - Quote
I apologise if it has been mentioned ready, but 26 pages is too much to read in the 10 mins I have.
Anti-Vehicle Mass Driver: if for use with all classes then it should not be as powerful as AV grenades and has a very limited clip. If used with a Heavy slot then give similar damage to the AV grenades but very little splash and extremely limited clip and capacity.
If balancing issues arise due to over-use, perhaps favouring damage to either shield or armour so it's a weapon to be used in conjunction with a team mate wielding another form of AV. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 03:42:00 -
[518] - Quote
why is this not stickied yet? |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.01 22:51:00 -
[519] - Quote
The Loathing wrote:I apologise if it has been mentioned ready, but 26 pages is too much to read in the 10 mins I have.
Anti-Vehicle Mass Driver: if for use with all classes then it should not be as powerful as AV grenades and has a very limited clip. If used with a Heavy slot then give similar damage to the AV grenades but very little splash and extremely limited clip and capacity.
If balancing issues arise due to over-use, perhaps favouring damage to either shield or armour so it's a weapon to be used in conjunction with a team mate wielding another form of AV. I would say breach MDs are AV MDs, since they have a weak and tiny splash, but high direct damage. However, if you're a really good shot, they can OHK infantry |
Bhor Derri
Legion of Eden
95
|
Posted - 2013.02.01 23:13:00 -
[520] - Quote
Plasma grenades has DoT effect and can be blinding. |
|
Tregar Kerrigan
Subdreddit Test Alliance Please Ignore
36
|
Posted - 2013.02.01 23:37:00 -
[521] - Quote
Infantry shield transfers. Would encourage shield tanking as a viable alternative, as currently logi can do almost nothing to protect shield tankers. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3081
|
Posted - 2013.03.02 01:16:00 -
[522] - Quote
I still want an (optional) charge shotgun. |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2013.03.02 01:42:00 -
[523] - Quote
Forgot all about this...
Umm.
Static Discharge Rifle-
AKA
Essentially a Flux Rifle
...
SDRs, shorthand of Static Discharge Rifle, utilizes special ammo that breaks apart shielding easier than other rifle variations at the cost of weaker armor penetration.
I believe we need something to counter all of these shield players.
|
Buster Friently
Rosen Association
49
|
Posted - 2013.03.02 01:47:00 -
[524] - Quote
I'd like to see a MD with very short range, but a much taller arc suitable for lobbing over walls and other obstructions. I'm thinking something in between the range of a thrown grenade and the current MD |
Emperor Atahualpa
Red Star.
3
|
Posted - 2013.03.02 01:56:00 -
[525] - Quote
A 3 bullet burst AR would be nice. A real headshot killer. |
Yoma Carrim
Situation Normal all fraked up
2
|
Posted - 2013.03.02 02:29:00 -
[526] - Quote
Lets see......
Weapons-
Race Based Assult rifles
-Minimitar projectile
-Caldari railgun
-Ammar Pulse laser
Dum fire light AV weppons.
-Dum fire swarm lancher
-Plasma launcher( was in dev weapon vedeo but still waiting on it to be in game)
Race based sidearms(pic choose i realy don't care)
Race based sniper rifles(Minmitar sniper should have bullet drop)
Hand held artillery(the minmitar equivelent of the forge gun)
Sansha weppons spikes please
Vehicals
MTACs (nuf said)
APC vehicals- uses medium turets and are specilized to hold a full squad of troops. Advanced version can have a clone vat specilization. more durible than LAVs but not as durible as HAVs
Medium Turets. Moderate ROF and Moderate damage
Laser and Projectile turrets
-Pulse laser(Ammar equivelentt of blaster turets)
-Laser turrets(dose inchceased amounts of damage over time/overheats very quickly)
-Atocannon(chews up the ground and sky like a mobile AA good aganst Infi and Aircraft not so good agains HAV's)
-Artillery(convetonal tank cannon. difrent turret types can specilize between a large blast radius for anti infi role or a more confind blast radius but higher damage for AV role)
Gunships(Dropship like craft built for attack on ground targets can carry one or two persons like modern attack chopers)
-Heavy gunships( use medium or heavy turrets to take out enemy vehicals. The Tanks of the air should be durible but not as much as HAVs)
-Light gunships( manly used in a scouting/anit infi role. can only use small turrets. not very durrible but very nimble)
Air superiority fighters(Fast moveing and hard to hit this craft should be spechilized in taking down other airial vehicals.)
Expleration Dropships(used in PVE to navigate the surface of a planet and find the besdt minneral deposits in order to build minning bases. a passive role in a PVP setting but hey some of us would like to explore the flora and fana of the eve universe.)
Drones(can only be handeled by spechilized dropsuit types)
AP drones (these dum as a brick atamotans patrol a set rout set by their owners in order to close flanking routs ofter used by enemy forces. will attack any infi within a set distance of the patrol rout. will not persue infi who leave said patrol rout. All targets must be within line of sight of patrol rout< should not have to type this but some people)
AV drones( the big brothers of AP drones but spechilize agains vehicals. will attack infi but have poor accuray in doing so)
and thats all i've got off the top of my head.(please excuse the poor spelling) |
mike deltore wyvern
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
18
|
Posted - 2013.03.02 05:04:00 -
[527] - Quote
Ditto. |
Jack Of Evermore
KILL-EM-QUICK RISE of LEGION
3
|
Posted - 2013.03.02 05:29:00 -
[528] - Quote
Well when you ask a silly question...
I would like to see a variant repair tool that has a much higher rate of repair in exchange for needing to stand within 5-8Meters.
Or if it works within the frame work/codeing of the tool a variant that offer a much higher rate of repair but needs to heat up. Like a healing LR the longer you are locked the faster it can repair tell over heat or recharge.
Edit: Sorry i didn't see that equipment wasn't something you where trying in with the live stream at this round |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
70
|
Posted - 2013.05.16 06:34:00 -
[529] - Quote
Laser Sniper Rifle.
Fires powerful, long range shots. But when you fire it makes it bleedin' obvious where you are with the beam glowing. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3071
|
Posted - 2013.05.16 06:38:00 -
[530] - Quote
Gravity Well grenades
Slows down vehicles caught in the blast radius, damages and pulls dropsuits towards its center, pulling those closer quicker. A well timed gravity grenade can also send forge blasts, missiles, and bullets into the ground. |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
953
|
Posted - 2013.05.16 06:57:00 -
[531] - Quote
Reusable Stasis Webifiers, EM Scramblers, Target Painters and Energy (stamina) Vampire equipment or active modules for dropsuits to be used on vehicles and infantry. We need more EWAR and support weapons or equipment since the MD is rubbish now.
|
Buwaro Draemon
The Unholy Legion Of DarkStar DARKSTAR ARMY
20
|
Posted - 2013.05.16 07:02:00 -
[532] - Quote
A standard Assault variant for the scrambler rifle. I was disappointed to know that I had to have my scrambler rifle operation at level 4 in order to use the assault variant.
A module that reduces overheating time? Of course not by a long shot but it will definitely help those not spec into Amaar suits. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
205
|
Posted - 2013.05.16 07:13:00 -
[533] - Quote
Marksman Scrambler Rifle
Bumps the range up to around 90-100m optimal. Cannot semi-auto fire anymore, has to charge every shot. Modest damage increase over standard scrambler (account for the fact it only charge-shoots). Keeps the regular scrambler strength vs. shields/weakness vs. armor.
Homing Flaylock
Single-shot Flaylock with a projectile that has homing qualities, a la swarms, but single projectile and regular flaylock damage. Time-limited on tracking, self-destructing if it doesn't hit a target in 3s at base. Can only track targets with at least 48db profile (not scouts or assaults/logis with any appreciable dampening). Requires lock on period slightly longer than swarms, and within regular Flaylock max range + 20m. |
Smoky Fingers
Red Star. EoN.
16
|
Posted - 2013.05.16 07:15:00 -
[534] - Quote
Assualt Shotgun :12 shot clip, 36 max ammo, Higher RoF and Longer max range, Extremely low optimal range, Super wide spread... Fire's dragons breath rounds.. oooo sooo pretty
Burst Flaylock: 2 shot clip, 12 max ammo, fires twice in rapid succession, lower overall damage than other variants, slighty bigger damage radius
|
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
638
|
Posted - 2013.05.16 07:21:00 -
[535] - Quote
wow.. this thread again. Jesus, Every time I see it, I get all excited. then I realize it's almost a year old. |
lowratehitman
Subdreddit Test Alliance Please Ignore
567
|
Posted - 2013.05.16 07:22:00 -
[536] - Quote
I want a module that will allow me to be able to survive "IMPACT" DMG from LAV's |
Amorale Lyadstafer
Zumari Force Projection Caldari State
5
|
Posted - 2013.05.16 08:05:00 -
[537] - Quote
Modified mass drivers,one thats launches proximity charges and another that launches charges that player can detonate on will |
Herper Derp
DUST University Ivy League
94
|
Posted - 2013.05.16 08:29:00 -
[538] - Quote
Artillery Turret
There are often turrets placed at the rear of the map which very rarely get used and are usually in a position to be fairly useless even when something comes in to range.
An artillery turret which allows 'shells' to be fired to about the middle of the map (to cover the 'friendly' side of the map) but which will land somewhere in a fairly large diameter area to balance distance with accuracy.
Considering the low liklihood of that particular turret being destroyed or captured, and thus it's continual use throughout the entire match, the damage and/or splash damage would potentially need to be quite low.
The targetting would be done from the spawn map in the same way that the orbitals are dropped but obviously with the larger target area/lower accuracy per round.
(The whistle of the incoming round would be awesome and somewhat worrying considering the random nature of where the round would land!) |
White Mortadela
The Unholy Legion Of DarkStar DARKSTAR ARMY
11
|
Posted - 2013.05.16 08:44:00 -
[539] - Quote
'quick sand' grenades.
Grenades that on impact release a substance that traps you(prevents you from moving), but u can stil turn around your axis. Only lasts for a couple of seconds |
Kekklian Noobatronic
Goonfeet
21
|
Posted - 2013.05.16 09:21:00 -
[540] - Quote
-Advanced and Prototype Breach versions of the Flaylock.
-Concussion Flaylock (Stuns/Slows/Disorients).
-Drop suit Shield/Armor Hardeners (Passive/Active).
-New Weapon Mods + Low-Slot Weapon Mods (Swarm Missile Speed Increase, Forge/Concussion/Mass Driver Blast Radius Increase, -Heat buildup, +Heat Dissipation rate, +Damage on Lows, + Drop suit Turn Speed, etc). Current meta of stacking armor + high slot damage mods is leaving shield tankers in the dust. Also, the current weapon mods are rather.. Uninspired. Doesn't contribute much to unique game play and the overall goal of customization.
That's all I got for now.. |
|
Panther Alpha
WarRavens
205
|
Posted - 2013.05.16 09:21:00 -
[541] - Quote
An AR with a scope... i will love that, maybe the GEK-38 to start with ? Obviously not that green ones you get with the TAR, but a normal zoom, to match the AR current range.
Some times the simplest things are the most enjoyable |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
171
|
Posted - 2013.05.16 09:37:00 -
[542] - Quote
Id love a modual for my gun logi that lets me deploy eitger anti infantry or anti vehicle land mines .
Also some form of area effect modual that in case of immediate destruction of my tank I can acctivate it and sef destruct causing an exploive blast radius round me some tweeking required.(this would only be a last resort as nobody really wants to blow up tgeir 2 mill tank unless they have to)
A tank with no large turret but 4 small turrerts (the two front mounted being controled by the driver masive hp and high speed and manuverability (possibly mobile cru function)
Hover tank !!! Need I say more. |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
287
|
Posted - 2013.05.16 09:57:00 -
[543] - Quote
A Siege mod for tanks.
Reduces the timer on modules, grants passive shield and armour bonuses, as well as increasing weapons damage however causes the tank to come to a complete halt. |
LongLostLust
Dead Six Initiative Lokun Listamenn
16
|
Posted - 2013.05.16 10:11:00 -
[544] - Quote
I'm picturing a new laser rifle much like pre uprising. Back to no scope. Would be a prototype variant with more damage than the other LRs. I don't know maybe 20hp as opposed to 15. Less heat up. We could call it "pre uprising" viziam LR. :p
In all seriousness just take off that dumb gun breaking scope. I'll live with the new overheat and the damage nerf but a unusable scope too? I mean c'mon man! |
IamI3rian
OSG Planetary Operations Covert Intervention
62
|
Posted - 2013.05.16 10:18:00 -
[545] - Quote
I'm not gonna read through 544 posts here, but my suggestion is a simple laser pistol. = )
Preferably one with more than 60m range, since they are long range weapons after all. Seems like everything needed is already in, including removed skins for pistols, laser animations/sounds etc.
Also, I want one. = ) |
Chances Ghost
Inf4m0us ROFL BROS
136
|
Posted - 2013.05.16 10:55:00 -
[546] - Quote
a remote explosive that detonates when infantry enters its control range :P aka proximaty explosive for infantry
burst flylock pistol - shoots a 3 shot burst
stikey granade, it sticks on the first surface it hits, (ground if walls arnt possable) otherwise its a normal grande with a normal timer.
assault swarm launcher - greatly reduced damage, higher ammo count higher magazine, lower lock on timer. used to provide a constant stream of swarm fire to deter air support from an area with low enough damage to compensate, vehicles cant stick around in its area of control for long
|
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
288
|
Posted - 2013.05.16 11:05:00 -
[547] - Quote
LongLostLust wrote:I'm picturing a new laser rifle much like pre uprising. Back to no scope. Would be a prototype variant with more damage than the other LRs. I don't know maybe 20hp as opposed to 15. Less heat up. We could call it "pre uprising" viziam LR. :p
In all seriousness just take off that dumb gun breaking scope. I'll live with the new overheat and the damage nerf but a unusable scope too? I mean c'mon man!
Lust it is useable you just dont like it! |
kender olo
Grupo de Asalto Chacal CRONOS.
0
|
Posted - 2013.05.16 11:05:00 -
[548] - Quote
Laser or plasma carbine.
High damage shots, with a slow RoF and . The idea is make a futuristic version of a Kar98k.
Great for slow enemies, bad against explorer or fast enemies.
250-300 dmg, 2 or 3 seconds between shot, great accuracy and only 5 bullets in the clip. |
CYR3 XSR
Subdreddit Test Alliance Please Ignore
15
|
Posted - 2013.05.16 11:10:00 -
[549] - Quote
At a guess 90% of these are "Yeah..umm i'd love it if i could like.. have a shotgun TAC DUV AR FORGE GUN THAT I CAN CHARGE AND THEN DROP UPLINKS MORE SLOTS MORE SIDEARMS that'd be great"
What we really want is a cat pet that follows us around; we could feed it milk and brush it. Once we had enough WP we could call in am ORBITAL CAT STRIKE.
But no really, i'd like to see beam laser turrets. |
Mossellia Delt
Militaires Sans Jeux
16
|
Posted - 2013.05.16 11:41:00 -
[550] - Quote
Burst Forgegun - fires a 3 round burst, 200 damage a hit, 20 - 50 splash damage, 12 round magazine, burst takes 2 seconds to fire fully, locks you in place like the breach while volly goes off
semi auto varient of the SMG, give it a scope of some sort, increase the range and damage (mini tac AR)
burst varient of the scrambler rifle
single shot varient of the mass driver that fires 6 grenades at the same time in a star patern
longer reach varient of the nova knife
burst sniper
slug shot shotgun
"touch of god" forgegun - 10,000 damage,nova knife range, no splash damage |
|
Tiberion Deci
Subdreddit Test Alliance Please Ignore
176
|
Posted - 2013.05.16 11:49:00 -
[551] - Quote
A HMG that with a slower rof but higher damage. Maybe 1200-1700 rpm with +40% damage over the base damage. Also more accurate so you can hit people from range :)
And the burst forge gun idea sounds pretty cool, but none of this locking in place business like the breach. Just make it like the regular forge gun but do 600 damage per shot and a 3 second charge time.
Or a forge gun that does 600 damage per shot, 1.5 second charge time |
bonkersfox
Foxhound Corporation
41
|
Posted - 2013.05.16 11:54:00 -
[552] - Quote
nanomite hand grenades, to act as gas for tactical denial of an objective, or a stun grenade to mess up your sensors or hud, make the crosshair jump all over the screen so your not sure what your shooting at. imo the blast radius of standard grenades should be increased, I watch people just jump in the air and survive, it doesn't look to realistic from my pov. |
Mossellia Delt
Militaires Sans Jeux
16
|
Posted - 2013.05.16 11:55:00 -
[553] - Quote
HMG, 5000 round magazine, twice the rate of fire, 4 damage a bullet, 80% heat build up reduction from the standard HMG |
EnIgMa99
Imperfects Negative-Feedback
317
|
Posted - 2013.05.16 12:20:00 -
[554] - Quote
all guns to shoot as far as you can see, and for enemies to render. The guns do not have to he accurate nor do they have to do significant damage at range. But if is see someone i want to at least beable to shoot at them. |
boba's fetta
Thukker Tribe Holdings Inc. Gathering Of Nomadic Explorers
85
|
Posted - 2013.05.16 12:27:00 -
[555] - Quote
anti infanty land mine. you could even call the officer version soxfour. with the description will blow your sock off. |
Kesi Raae Kaae
Much Crying Old Experts
70
|
Posted - 2013.05.16 12:31:00 -
[556] - Quote
Heavy Plasma Launcher
Fires a salvo of smaller Plasma Launcher rounds, charge up to fire more shots, but the more you charge the more inaccurate your shots become. |
InsertCoinHere
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
27
|
Posted - 2013.05.16 12:32:00 -
[557] - Quote
CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman
HMG with laser beam, call it the HML/ Heavy Machine Laser |
Knarf Black
Subdreddit Test Alliance Please Ignore
742
|
Posted - 2013.05.16 12:32:00 -
[558] - Quote
This has probably been mentioned already, but I would like a Flaylock variant that can be detonated at will by holding down the trigger when firing and then releasing. (It would fire normally with a tap of the trigger and always explode at max range.) |
Robert JD Niewiadomski
NULLIMPEX INC
123
|
Posted - 2013.05.16 12:33:00 -
[559] - Quote
Here is some "inspiration" for you CCP on new gadgets and weapons, from WiReD magazine's DANGER ROOM on 2013 Special Operations Forces Industry Conference: http://www.wired.com/dangerroom/2013/05/sofic-2013/?viewall=true
#1, trainig simulator for jumping out of MCC |
Your Absolut End
SVER True Blood Unclaimed.
58
|
Posted - 2013.05.16 12:57:00 -
[560] - Quote
Just fix the laser, please guys, the range the TAR uses right now should be the dominating range for the laser, not for a weapon you get free when you go with the holy AR's
In a 1 on 1 distance fight between laser and TAR the laser HAS to be the owning king, otherwise this weapon simply just has no use and you can take it out of the game, so nobody will accidentaly skill into crap.
I don't think we really need different variations of the LR, if you balance the weapon well and give it a nicer site everything is allright.
How many post do we have to do to finally nerf the TAR? I mean the heavies spammed the forums like crazy and got rewarded for this... |
|
bill the noon
PSU GHOST SYNDICATE DARKSTAR ARMY
22
|
Posted - 2013.05.16 13:03:00 -
[561] - Quote
A hmg that has slower rate of fire with bigger bullets. So more heat build up increasd damage. |
xaerael Kabiel
Goonfeet
99
|
Posted - 2013.05.16 13:30:00 -
[562] - Quote
A "time bomb" offensive self destruct vehicle module.
Module would be triggered just like an armour repper. Once the cycle ends, massive damage small radius explosion (possibly an alternate version with a large radius and lower damage yield also?).
If the vehicle's destroyed during the countdown (yes, this also means you could suicide charge into a target), it counts as the cycle ending and detonates. If the vehicle's hacked, cycle stops.
Jamming grenade
An ECM (sort of) grenade that causes all jammable/overheatable weapons in it's radius to instantly hit 100% heat. Small radius, main purpose as a tank disabler. |
Cody Sietz
The Tritan Industries RISE of LEGION
116
|
Posted - 2013.05.16 14:09:00 -
[563] - Quote
A plasma cannon that doesn't fire on charge up.
A flare gun that you fire over enemies to show there position. |
Master Jaraiya
Ultramarine Corp Orion Empire
52
|
Posted - 2013.05.16 14:13:00 -
[564] - Quote
I would love to see a hybrid HMG! |
Rascool
DUST University Ivy League
4
|
Posted - 2013.05.16 14:18:00 -
[565] - Quote
Gravity Mine
aoe like a nanohive drop movement to 1 as you pass thru works on lav/hav/dropsuit 200 hp to remove it |
Zondervin Tau
Reaper Galactic ROFL BROS
12
|
Posted - 2013.05.16 14:22:00 -
[566] - Quote
A/V Plasma Cannon:
3 second charge time, during charge up a targeting laser (no damage) must paint the target.
Plasma shot moves at high velocity straight towards the target, NO arching!.
equally effective at damaging both shields and armor. |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
141
|
Posted - 2013.05.16 14:38:00 -
[567] - Quote
Just realized this is a necro thread.. nevermind :/ |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
17
|
Posted - 2013.05.16 14:49:00 -
[568] - Quote
Anti personnel swarm launcher please! This is the only weapon that cannot be used against infantry.
Would switch immidiately to this weapon on my logi suit since it will only track enemies when FF is on. |
matsumoto yuichi san
SVER True Blood Unclaimed.
3
|
Posted - 2013.05.16 14:49:00 -
[569] - Quote
some laser variant , any laser variant, dunno heats faster has less range
heats slower has longer range
as it stands we get 0 variants so would be nice ... |
Synfulwrath
Requiem of Shadows deadspace society
4
|
Posted - 2013.05.16 22:14:00 -
[570] - Quote
I hope you see this way over on page 29
I would like to see Squad Uplinks. an uplink thats available to spawn at by only squad members. this would prevent blueberries from using up the droplink, maybe cut the spawns in half? from 10 to 5?
another good example, your squad drops an uplink on a roof and uses that to jump down and assault an objective or flank. well now theres blueberries spawning there and camping the roof. because of the safe location of the uplink it promotes blueberries to camp there out of combat. these blueberries are no longer actively participating in capturing points. actually really annoying.
edit: wow super necro thread, whoops, did not check dates |
|
mollerz
s1ck3r Corp
258
|
Posted - 2013.05.16 22:27:00 -
[571] - Quote
A minimatar adv scout that has 3 low slots with enough of a CPU/PG buff to cover a complex Kin Cat.
The 'mollerz' minmatar M/1 has quite the ring to it, no? |
Lilith Serenity
Hellstorm Inc League of Infamy
7
|
Posted - 2013.05.16 22:37:00 -
[572] - Quote
Corrosive Forge Gun: If the shell penetrates shields and hits armor. it adds a DoT effect for like a few seconds.
|
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
77
|
Posted - 2013.05.16 22:40:00 -
[573] - Quote
Full auto rail pistol, and pilot suit |
Draxus Prime
BurgezzE.T.F Orion Empire
561
|
Posted - 2013.05.16 22:52:00 -
[574] - Quote
Synfulwrath wrote:I hope you see this way over on page 29 I would like to see Squad Uplinks. an uplink thats available to spawn at by only squad members. this would prevent blueberries from using up the droplink, maybe cut the spawns in half? from 10 to 5? another good example, your squad drops an uplink on a roof and uses that to jump down and assault an objective or flank. well now theres blueberries spawning there and camping the roof. because of the safe location of the uplink it promotes blueberries to camp there out of combat. these blueberries are no longer actively participating in capturing points. actually really annoying. edit: wow super necro thread, whoops, did not check dates im pretty sure it already works this way... |
BatKing Deltor
Tank Bros. DARKSTAR ARMY
21
|
Posted - 2013.05.16 22:57:00 -
[575] - Quote
Add in Caldari gauss rifle
http://m.youtube.com/#/watch?v=NpJQjKs6Kg&desktop_uri=%2Fwatch%3Fv%3DNpJQjwKs6Kg |
Tim Rapp
Tank Bros. DARKSTAR ARMY
4
|
Posted - 2013.05.16 23:05:00 -
[576] - Quote
Id like to see dual sub machine guns or dual hmgs.... or gauss rifles |
Arion Pallrus
One-Armed Bandits Heretic Initiative
6
|
Posted - 2013.05.16 23:07:00 -
[577] - Quote
The plasma cannon seems to need a bit more variation so i suggest a plasma cannon that would do more direct hit and splash damage but have a longer charge time and smaller blast radius. |
Vethosis
BetaMax Beta CRONOS.
38
|
Posted - 2013.05.16 23:23:00 -
[578] - Quote
xaerael Kabiel wrote:A "time bomb" offensive self destruct vehicle module.
Module would be triggered just like an armour repper. Once the cycle ends, massive damage small radius explosion (possibly an alternate version with a large radius and lower damage yield also?).
If the vehicle's destroyed during the countdown (yes, this also means you could suicide charge into a target), it counts as the cycle ending and detonates. If the vehicle's hacked, cycle stops.
Jamming grenade
An ECM (sort of) grenade that causes all jammable/overheatable weapons in it's radius to instantly hit 100% heat. Small radius, main purpose as a tank disabler.
I love the jamming grenade idea. Would scare tanks a lot when hit by them and getting AV'ed. |
Jathniel
G I A N T EoN.
362
|
Posted - 2013.05.17 03:58:00 -
[579] - Quote
1. Pulse Laser Sniper Rifle (Amarr) - Slow. Charged. Powerful. Weaker against armor. Strong against shields. 300% Headshot damage.
2. Bolt-Action Sniper Rifle (Minmatar) - VERY SLOW. VERY Powerful (like Charge Sniper Rifle, maybe more) Single shot. No clip. One shot, load new round. Super weak against shields. Ultra powerful against armor.
3. Automatic/Burst Shotguns - Undeniable CQC dominance.
4. Claymores - Anti-Infantry Mines... wtf isn't this here yet?
5. Remote-controlled recon and assault drones for both ground and air. With individual camera. |
Jathniel
G I A N T EoN.
362
|
Posted - 2013.05.17 04:39:00 -
[580] - Quote
Also. EMP Tactical Strikes. That give electronic blackouts for a couple minutes or so. |
|
Human Anamoly
Planetary Response Organization
4
|
Posted - 2013.05.17 04:44:00 -
[581] - Quote
Flares for my Dropship. Please, help out us poor pilots! |
Bethhy
Not Guilty EoN.
38
|
Posted - 2013.05.17 04:48:00 -
[582] - Quote
Small Explosive rounds on an Assault rifle variant allowing a small impact splash damage.
Anti-Vehicle grenade mass driver.
Buckshot splash damage shotgun.
Plasma cannon Flux like AOE burst.
Swarm launchers with camera control'ed single large payload missiles.
-Medic Team beacon to increase armor repair, damage, gun range or speed in a small Defend like circle area.
*Officer Weapon variants for Tactical and breach Assault rifle and the other gun variations.* |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
|
Posted - 2013.05.17 04:59:00 -
[583] - Quote
Stealth Assault suit that makes you blend in but has less armor. |
Skipper Jones
ZionTCD Unclaimed.
40
|
Posted - 2013.05.17 05:00:00 -
[584] - Quote
Anti infanty explosives. When someone stepes near them KABOOM, they blow up
Dual Scrambler Pistols
Transport Lav- An Lav with more room for teamates. Like a Truck almost
A Mass driver able to shoot flux/Av grenades (Being able to switch from normal mass driver rounds to AV rounds)
Assault Lav- An lav where the driver can shoot the turrnet. (And only allowing 1 passenger)
Nanite Gun- basically a nanite injector that you can shoot (On the same note) Nanohive Gun- It Replnishes some of your ammo with every shot (can also shoot yourself with it)
|
Drake435
SVER True Blood Unclaimed.
51
|
Posted - 2013.05.17 05:11:00 -
[585] - Quote
A variant of the scrambler pistol that is fully automatic with an overheat system implemented. Same headshot modifier, high ROF, reduced damage but with the overheat system. the gun overheats rapidly while holding down the trigger. It would also need a larger magazine to supplement its automatic feature. |
Skipper Jones
ZionTCD Unclaimed.
40
|
Posted - 2013.05.17 05:14:00 -
[586] - Quote
Drake435 wrote:A variant of the scrambler pistol that is fully automatic with an overheat system implemented. Same headshot modifier, high ROF, reduced damage but with the overheat system. the gun overheats rapidly while holding down the trigger. It would also need a larger magazine to supplement its automatic feature.
Sounds a little like an assault scrambler rilfe to me. |
Exergonic
TeamPlayers EoN.
22
|
Posted - 2013.05.17 05:24:00 -
[587] - Quote
Iron Wolf Saber wrote:Hive ship
This unarmed dropship has a built in nanohive which repairs nearby units/structures and restocks thier ammo slowly.
"gunners' could take control of the repair modules and target lock frineldies with them.
I like this along with maybe a Command ship (Eve) style tank? Buffs troops with whatever Command links you put on your fit. Have 2 small guns that can be fit with either Attack turrets or Repping turrets. Give it less shields/armor then HAVs but just a bit more then LAVs.
Adding this will also promote the RTS aspect of the game when we can drop turrets and CRUs. Being the driver of the Command ship you can focus more of the logistics of war. Calling defend/attack orders, declaring OB/ Instillation placement, and over all troop movement.
Another idea would be to make it into a Mech. Would fit the commander role a bit more =)
|
Adelia Lafayette
DUST University Ivy League
32
|
Posted - 2013.05.17 05:40:00 -
[588] - Quote
A dropship with 2000 powergrid. |
DigiOps
Kirkinen Risk Control Caldari State
246
|
Posted - 2013.05.17 05:45:00 -
[589] - Quote
Nova tomahawks and flying squirrel dropsuits. |
RINON114
B.S.A.A.
164
|
Posted - 2013.05.19 07:15:00 -
[590] - Quote
I love all these idease but most of the posts in here are ignoring the fundamental point of the original post, that these weapons should be variations of existing items only. With that said:
'Double tap' Assault Rifle: -Very high damage, very high rate of fire, 2 shots in the clip, fires in burst of 2.
'Thukker' Heavy machine gun: - Very high damage, very low rate of fire, 50 rounds in the clip.
'Tsunami' Submachine gun: - Very low damage, insanely high rate of fire, 200 rounds in the clip, 600 in reserve.
'Mauler' Shotgun: - High damage, very slow reload, 1 round in each GÇ£clipGÇ¥.
'Shredder' Mass driver: - Huge splash radius but low damage, almost no direct damage.
'Pounder' Mass Driver: - No splash radius but very high direct damage.
'Zeus' Forge gun: - No charge time, half damage or regular forge gun with no splash damage. Reload time shortened to 5.0 sec with 5 rounds in the clip.
That's all for now. Will post proposed values later. |
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4273
|
Posted - 2013.06.10 00:25:00 -
[591] - Quote
Breach scrambler rifle Burst scrambler rifle
No reason why the Gallente AR should get all the variants while the Amarr one only has 2 flavors. |
Vethosis
Krullefor Organization Minmatar Republic
279
|
Posted - 2013.06.10 00:29:00 -
[592] - Quote
a breach ok, 120 dmg per shot isn't my idea of a balanced weapon. |
Draxus Prime
BurgezzE.T.F
672
|
Posted - 2013.06.10 00:31:00 -
[593] - Quote
KAGEHOSHI Horned Wolf wrote:Breach scrambler rifle Burst scrambler rifle
No reason why the Gallente AR should get all the variants while the Amarr one only has 2 flavors. I thought the varients were stand ins for the other races assault rifles |
Scheneighnay McBob
Bojo's School of the Trades
1512
|
Posted - 2013.06.10 00:33:00 -
[594] - Quote
Convert all light turrets into heavy weapons, and all heavy weapons into light turrets. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
116
|
Posted - 2013.06.10 00:35:00 -
[595] - Quote
How about a chargeable scrambler pistol that overheats? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4274
|
Posted - 2013.06.10 00:36:00 -
[596] - Quote
Draxus Prime wrote:KAGEHOSHI Horned Wolf wrote:Breach scrambler rifle Burst scrambler rifle
No reason why the Gallente AR should get all the variants while the Amarr one only has 2 flavors. I thought the variants were stand ins for the other races assault rifles They are, but they aren't going to be removed according to CCP, and the real racial ones will be slightly different. Example: scrambler rifle is a tactical, but it has a charge ability. Rail rifle is a breach, but it has high range.
If the AR gets to keep the variants (which they will) , but others don't get access to the same level of variety, then it will be very unfair and imbalanced. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4274
|
Posted - 2013.06.10 00:37:00 -
[597] - Quote
Aero Yassavi wrote:How about a chargeable scrambler pistol that overheats? Gallente ion pistol will have charge. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
116
|
Posted - 2013.06.10 00:40:00 -
[598] - Quote
KAGEHOSHI Horned Wolf wrote:Aero Yassavi wrote:How about a chargeable scrambler pistol that overheats? Gallente ion pistol will have charge. But it won't have charge and 400% headshot efficiency.
Actually on second thought, a charge on a scrambler pistol may may it too good. |
Draxus Prime
BurgezzE.T.F
672
|
Posted - 2013.06.10 01:06:00 -
[599] - Quote
KAGEHOSHI Horned Wolf wrote:Draxus Prime wrote:KAGEHOSHI Horned Wolf wrote:Breach scrambler rifle Burst scrambler rifle
No reason why the Gallente AR should get all the variants while the Amarr one only has 2 flavors. I thought the variants were stand ins for the other races assault rifles They are, but they aren't going to be removed according to CCP, and the real racial ones will be slightly different. Example: scrambler rifle is a tactical, but it has a charge ability. Rail rifle is a breach, but it has high range. If the AR gets to keep the variants (which they will) , but others don't get access to the same level of variety, then it will be very unfair and imbalanced. but some weapons like the scrambler rifle do not rquire multiple varients ex:the std scrambler rifle u can use as a tactical,burst or breach weapon depending on ur play style so to balance that why not each races ar represent each mode caldari: burst minmitar:breach gallante:assault ammar:tactical or how about with tech 3 weapons a weapon module allows u to cycle fire modes |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4276
|
Posted - 2013.06.10 01:45:00 -
[600] - Quote
Draxus Prime wrote:KAGEHOSHI Horned Wolf wrote:Draxus Prime wrote:KAGEHOSHI Horned Wolf wrote:Breach scrambler rifle Burst scrambler rifle
No reason why the Gallente AR should get all the variants while the Amarr one only has 2 flavors. I thought the variants were stand ins for the other races assault rifles They are, but they aren't going to be removed according to CCP, and the real racial ones will be slightly different. Example: scrambler rifle is a tactical, but it has a charge ability. Rail rifle is a breach, but it has high range. If the AR gets to keep the variants (which they will) , but others don't get access to the same level of variety, then it will be very unfair and imbalanced. but some weapons like the scrambler rifle do not rquire multiple varients ex:the std scrambler rifle u can use as a tactical,burst or breach weapon depending on ur play style so to balance that why not each races ar represent each mode caldari: burst minmitar:breach gallante:assault ammar:tactical or how about with tech 3 weapons a weapon module allows u to cycle fire modes
Breach is fully automatic, so you can't use the regular scrambler rifle as a breach since its semi-auto. I can kind of see how one could consider the charge ability like a burst, but its still very different. Charge takes extra time, burst does not. Burst uses up more rounds in the magazine, and charge does not.
Each race's basic AR will indeed represent the different "modes" you mentioned, but you have the Minmatar and Caldari ones switched. Just because each will have the basic one that behaves differently doesn't mean they shouldn't have variants to mirror each other.
The module you described belongs in its own thread since this is about adding new variants to existing things. |
|
Scheneighnay McBob
Bojo's School of the Trades
1513
|
Posted - 2013.06.10 02:02:00 -
[601] - Quote
Draxus Prime wrote:KAGEHOSHI Horned Wolf wrote:Draxus Prime wrote:KAGEHOSHI Horned Wolf wrote:Breach scrambler rifle Burst scrambler rifle
No reason why the Gallente AR should get all the variants while the Amarr one only has 2 flavors. I thought the variants were stand ins for the other races assault rifles They are, but they aren't going to be removed according to CCP, and the real racial ones will be slightly different. Example: scrambler rifle is a tactical, but it has a charge ability. Rail rifle is a breach, but it has high range. If the AR gets to keep the variants (which they will) , but others don't get access to the same level of variety, then it will be very unfair and imbalanced. but some weapons like the scrambler rifle do not rquire multiple varients ex:the std scrambler rifle u can use as a tactical,burst or breach weapon depending on ur play style so to balance that why not each races ar represent each mode caldari: burst minmitar:breach gallante:assault ammar:tactical or how about with tech 3 weapons a weapon module allows u to cycle fire modes Gallente should be breach and minmatar should be assault. |
medomai grey
Fenrir's Wolves RUST415
25
|
Posted - 2013.06.10 02:08:00 -
[602] - Quote
I would like to see a significantly faster tank with no turrets and can seat 1 pilot and 6 passengers. The purpose of this tank would be heavily armored troop transport. |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
123
|
Posted - 2013.06.10 02:15:00 -
[603] - Quote
a paralysis weapon that negates certain dropsuit mods would be cool.
-different variants for each gun types focus ie: damage mods, speed mods, AV mods etc
-a natural no mod paralysis that "slows" your character down for x amount of time
-a grouping AOE effect that with one victim you can pass splash effects to the team (lesser than targeted member)
- both positive and negative attributes
-works on vehicles as well
something of this nature could be a good support weapon for LOGI's or any sort of support guy. |
hooc order
Deep Space Republic
292
|
Posted - 2013.06.10 02:29:00 -
[604] - Quote
Whichever AR has a point blank range of 550 meters. |
Draxus Prime
BurgezzE.T.F
675
|
Posted - 2013.06.10 02:40:00 -
[605] - Quote
arc cannon! |
Grimmiers
ZionTCD Unclaimed.
176
|
Posted - 2013.06.10 02:45:00 -
[606] - Quote
Make anti-personal small turrets for lavs and dropships to promote the use of lavs as they were intended.
-Small blaster that is less accurate and has a faster firerate. I think the accuracy of the current blaster is actually making it harder to hit targets
-mass driver style grenade launcher
-automatic laser turret would be the more accurate high damage weapon with a faster firerate and a slower heat buildup. |
Draxus Prime
BurgezzE.T.F
675
|
Posted - 2013.06.10 02:47:00 -
[607] - Quote
vowrtech |
Malkai Inos
Opus Arcana Orion Empire
376
|
Posted - 2013.06.10 02:51:00 -
[608] - Quote
Grimmiers wrote:Make anti-personal small turrets for lavs and dropships to promote the use of lavs as they were intended.
-Small blaster that is less accurate and has a faster firerate. I think the accuracy of the current blaster is actually making it harder to hit targets
-mass driver style grenade launcher
-automatic laser turret would be the more accurate high damage weapon with a faster firerate and a slower heat buildup. This so much. The fact that most turrets are either useless during movement or useless on general is what made the HP buffs seem necessary. Fix the random turret aiming (during movement) and add dispersion/ more splash to all guns so that people have to be carefull when AVing and we can revert the better part of the HP buffs.
+1 for the good observation
|
Shion Typhon
Intara Direct Action Caldari State
30
|
Posted - 2013.06.10 03:46:00 -
[609] - Quote
Iceyburnz wrote: A recon scout suit. With excellent visibility, low detectability but terrible weapon capacity, can only carry sidearms. Maybe a melee weapon boost for ninja-wanabees.
Constructively: Something like this. Any dropsuit really should be a Scout suit that actually convinces people to use it. IE 360 radar visibility range of like triple the normal suits.
Cynically: How are you going to balance these "new" items anyway when they're just being thrown into a big cauldron of imbalance? Is it a case of "no one will notice we're adding pumpkin flavour to our ice cream because it'll be drowned out by the salt and horseradish fanyway?" |
Shrapnels
Better Hide R Die D.E.F.I.A.N.C.E
111
|
Posted - 2013.06.10 07:16:00 -
[610] - Quote
just give me a weapon camo with Mad Moxxi on it |
|
Judge Rhadamanthus
Kapow Heavy Industries
148
|
Posted - 2013.06.10 07:31:00 -
[611] - Quote
Vehicle : dropship Type : Infiltrator Attributes : goes invisible for a short time (like the spawn style effect so can be seen but has that blue transparent look) when targeted by a swarm launcher. Limited to once every n minutes, or once per swarm player per match. This causes to lock to be lost and cannot be targeted till the lock wears off.
If not a new Dropship it could also be a module with a long cool down. It could also make the DS weaker so it can take large damage from small arms fire when in this mode or it disables all hardeners and extenders. The idea is you can not be swarmed but you suffer from being vunerable.
This variation can be made with existing tech. However it's not just a simple stat change if that's what you wanted.
1) It can use the existing swarm target and tracking mechanic to activate 2) existing DS chassis model (maybe with blue colouring) 3) can use the existing invisible skin effect that is uses on spawning suits 4) it is a way to introduce a counter measure test mechanic to drop ships which really do need some love this build |
gabriel login
Dead Six Initiative Lokun Listamenn
45
|
Posted - 2013.06.10 08:14:00 -
[612] - Quote
can i have the red dot sight on my ar thats a simple request the model is in the the game an your just swaping it to a new gun. i would do it my self but dont want to get banned. |
BOZ MR
Internal Error. Negative-Feedback
243
|
Posted - 2013.06.10 09:31:00 -
[613] - Quote
A surya with double Blasters and no litte turrets, sounds like heaven. |
Rogue Saint
Limited Liability
32
|
Posted - 2013.06.10 09:33:00 -
[614] - Quote
'Miasma' Grenades - Causes a fog/smoke, but if anyone walks through it their stamina is depleted and are slowed X%
Covert Nanohive - No bubble or "drone" sound, reduces signature and no minimap icon (i.e. for snipers or ninja scouts)
Teleport Uplinks - Allows players to travel around the map between uplink points (i.e. no need to die and spawn)
'Covert' Scout Suit - Same slots layout but with 2 equipment slots, bonus to hacking & sidearms/explosives.
Tweak to the charged sniper rifle - Hold to charge, release, then click again to fire (will reduce the cramp I get in my finger!)
Different/changable ammo-types - All guns should be able to use diff. ammo types (kinetic / thermal / EMP / explosive) |
KatanaPT
Tech Guard General Tso's Alliance
193
|
Posted - 2013.06.10 10:18:00 -
[615] - Quote
An active scanner that can xray the female models dropsuits. |
Nalhe Saldana
Get me off this damn rock.
2
|
Posted - 2013.06.10 10:47:00 -
[616] - Quote
A Mass Driver that shoots Flux grenades |
Rei Shepard
Spectre II
342
|
Posted - 2013.06.10 10:59:00 -
[617] - Quote
A version of each AR Rifle with a 25% larger clip for a painfully % in extra cost. An Assault Semi auto scrambler with less heat build up per round but smaller clip size. An antimater Sniper rifle capable of shooting trough thin layers of cover. A weapon that fires bullets that explode when the trigger is pressed the second time, first trigger fires, second triger explodes the bullet) A grenade that stays in the world for x amount of time and detonates if troops get close. A grenade that relays proximity information for a short duration from where its at then explodes (low damage)
A Positron Pistol that can be charged up, depletes ammo as its charging and can be let go for multiple round damage (controller by its clip size)
I guess thats sums up my ideas.
|
Sgt Buttscratch
G I A N T EoN.
112
|
Posted - 2013.06.10 11:11:00 -
[618] - Quote
I'd like to see drop suits that base to certain roles. we have heavy, assualt, logi, light/scout. But the starter fits have it done better frontline, medic, snipe, AV.
Assault based more on shield regen and extra ammo/nade count Medic - Logi works fine(certain logi class' need adressing atm due to being abused by non logis) Sniper/support assault - Profile dampners + movement speed (might encourage snipers to work better and move) AV - Extra ammo capacity + swarm lock on time bonus.
But in reality, rather than working on this, you should look into reworking armor in comparison to shields (regen/penalties/weapon bonus' Vs), also you should be looking to fix the LAV issue, give tankers some real tanks, fix the rdv's so people aren't scared to call 2million isk dropships in. Fix the flaylock and lazer rifles, make stairs climable......list goes on |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
12
|
Posted - 2013.06.10 12:57:00 -
[619] - Quote
I want you to change the massdriver so that it can be loaded with different ammo while in battle. Example:
A merc packing the massdriver can carry up two three ammo types on two the battle field, anti personnel (current massdriver ammo/AP ammo), flux ammo (has less AOE and less damage, perhapse six hundred damage), anti-vehicle (does less damage than AV grenades but has the same tracking feature, and is ineffective unless it comes in contact with a vehicle).
When the mass driver is equipped to a fitting slot and the selected again from the light weapons slot, the currently existing menu pops up but a new option is available: "ammo loadout". Here the merc can choose how many of what type of ammo two carry into battle with them. Example:
4 flux rounds. 4 AV rounds 10 anti-personnel rounds
In battle, it takes 8 seconds to change out ammo (reload time is still the same). The mass driver no longer auto reloads after its ammo store is depleted, instead, it must now be manually reloaded by pushing square. To change out ammo types one presses and holds square, to which, and active wheel menu will appear, displaying any available alternate ammo types. Once one of these ammo types is selected, it takes 8 seconds to load into the gun, if the gun still has another ammo type already in it. If the gun is empty when the ammo is switched then the reloading prossess only takes 6 seconds. |
Dreadwing Reborn
Winged Victory Corporation Get Off My Lawn
0
|
Posted - 2013.06.10 13:21:00 -
[620] - Quote
A sniper rifle with an increased render distance. 800m + or so |
|
calisk galern
BurgezzE.T.F
262
|
Posted - 2013.06.10 14:09:00 -
[621] - Quote
wolfmans silent swarm launcher.
missles remain cloaked until within 15 meters of the target. |
Smoky The Bear
Intergalactic Cannibus Cartel
105
|
Posted - 2013.06.10 14:15:00 -
[622] - Quote
i have an idea for a sweet new weapon
MASS>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>DRIVER |
Severance Pay
Purgatorium of the Damned League of Infamy
330
|
Posted - 2013.06.10 14:46:00 -
[623] - Quote
Wolfman is not in CCP anymore? |
Carter Raynor
The Generals EoN.
25
|
Posted - 2013.06.10 14:59:00 -
[624] - Quote
Rail Rifle as a new weapon.
Burst Plasma Cannon (shorter reload time or 2 shot clip. OR JUST FIX THE PLASMA CANNON. kthnx
Burst Scrambler rifle would be cool, but you could charge the burst up, one charge burst would insta overheat the gun. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4369
|
Posted - 2013.06.14 19:31:00 -
[625] - Quote
Severance Pay wrote:Wolfman is not in CCP anymore? I noticed that too, his corp changed |
Stile451
Red STar. EoN.
135
|
Posted - 2013.07.10 18:54:00 -
[626] - Quote
Charge Scrambler Pistol 1 shot per clip(because operation increases clip size by 1 per level) 150 damage fully charged 75 damage uncharged.
Snowflake Flaylock Pistol 2 shots per clip 2.5 second reload 12 total shots Fires 6 missiles instead of 1 in a fixed but dispersing pattern(shown below) -.O O O O O -.O O the missiles would separate by 1m for every 10m traveled. 50 direct damage 25 splash damage 1.25m splash radius
Starburst Flaylock Pistol 2 rounds per clip 240 direct damage 140 splash damage The secondary function would detonate the shot mid air(replaces ADS, similar to how remote explosives work).
Starburst Mass Driver 5 rounds per clip 270 direct damage 140 splash damage The secondary function would detonate the shot mid air(replaces ADS, similar to how remote explosives work). |
CharCharOdell
Shining Flame Amarr Empire
388
|
Posted - 2013.07.10 19:12:00 -
[627] - Quote
Debacle Nano wrote:I want a variation of the Surya :> If you were asking for details, then:
- A bit more powergrid at the cost of speed.
- Has one more low slot, but minus a medium slot or two.
- Are we asking for specific colors too?
Or maybe a more gank fitable tank:
- One less low slot but more speed.(Reasonable)
- A bit more powergrid, maybe less CPU
- Probably call it a assault tank or something.
Lemme get all of my ideas out :] Breach Blaster for HAVs: A faster repair module:
- Repairs faster
- Repairs smaller amount per rep than heavy repair module
- Increased CPU/PG usage.
Also Armor Hardeners pleaaseeee!!
oh my god yes |
omega 015
Reaper Galactic
67
|
Posted - 2013.07.10 19:21:00 -
[628] - Quote
CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman
Can you sticky this? I am at work right now so I can't think |
Xender17
Intrepidus XI EoN.
296
|
Posted - 2013.07.10 19:23:00 -
[629] - Quote
calisk galern wrote:wolfmans silent swarm launcher.
missles remain cloaked until within 15 meters of the target. That's all swarm launchers already. -_- |
CharCharOdell
Shining Flame Amarr Empire
388
|
Posted - 2013.07.10 19:24:00 -
[630] - Quote
I want 3 variations of tanks in STD, ADV, and PRO
STD 5 high, 2 low or 2 high, 5 low: Basic frame tank: no change from now. (200,000 ISK) Marauder: Dmg+15%, HP-30%, top speed+15% (350k) Enforcer: Dmg+15%, HP+15%, top speed-30% (350k) Demolisher: Dmg-30%, HP+15%, top speed+15% (350k)
ADV 6 high, 3 low or 3 high, 6 low: Basic frame tank: no change from now. (800k) Marauder: Dmg+15%, HP-25%, top speed+15% (1 mil) Enforcer: Dmg+15%, HP+15%, top speed-25% (1 mil) Demolisher: Dmg-25%, HP+15%, top speed+15% (1 mil)
PRO 7 high, 4 low or 4 high, 7 low: Basic frame tank: no change from now. (1.8 mil) Marauder: Dmg+15%, HP-20%, top speed+15% (2.45 mil) Enforcer: Dmg+15%, HP+15%, top speed-20% (2.45 mil) Demolisher: Dmg-20%, HP+15%, top speed+15% (2.45 mil) |
|
Talbain Sigmund
Deep Black Industries Yulai Federation
7
|
Posted - 2013.07.10 19:28:00 -
[631] - Quote
Shield Heavy
HMG Variant Autocannon. High damage, mid/long range, TERRIBLE ROF, scrampistol magazine. |
Zendeal
Horizons' Edge Orion Empire
0
|
Posted - 2013.07.10 19:31:00 -
[632] - Quote
Im not sure if these all use existing mechanics but they should only alter existing stats
Kinetic Energizer: Bio speed mod 0.3 increase to movement speed (or % based) 15% decrease to Sprint Speed Fairly high PG requirement with CPU close to the catalyzers
Frontline Swarm launcher Fires 1 missile per shot 0.2 lock on time 10 per clip 30 max capacity Standard missile damage and pg/cpu requirements
Slug Shotgun 1 "pellet" slug high damage efft. range 1-20m 4 clip size high accuracy / hipfire |
Arx Ardashir
Imperium Aeternum
90
|
Posted - 2013.07.10 19:31:00 -
[633] - Quote
CharCharOdell wrote:I want 3 variations of tanks in STD, ADV, and PRO
STD 5 high, 2 low or 2 high, 5 low: Basic frame tank: no change from now. (200,000 ISK) Marauder: Dmg+15%, HP-30%, top speed+15% (350k) Enforcer: Dmg+15%, HP+15%, top speed-30% (350k) Demolisher: Dmg-30%, HP+15%, top speed+15% (350k)
ADV 6 high, 3 low or 3 high, 6 low: Basic frame tank: no change from now. (800k) Marauder: Dmg+15%, HP-25%, top speed+15% (1 mil) Enforcer: Dmg+15%, HP+15%, top speed-25% (1 mil) Demolisher: Dmg-25%, HP+15%, top speed+15% (1 mil)
PRO 7 high, 4 low or 4 high, 7 low: Basic frame tank: no change from now. (1.8 mil) Marauder: Dmg+15%, HP-20%, top speed+15% (2.45 mil) Enforcer: Dmg+15%, HP+15%, top speed-20% (2.45 mil) Demolisher: Dmg-20%, HP+15%, top speed+15% (2.45 mil) Your proto tanks have 4 more slots than the standard variants. I wouldn't count on that happening. Common pattern is +1 slot (total) per tier level, not +1 slot to each section per tier level. |
BLKDG
ROYAL SQUAD Shadow of the Apocalypse
9
|
Posted - 2013.07.10 19:37:00 -
[634] - Quote
For the dropships!!
Allow a rotatable selector (like when selecting equipment) that allows the gunners to use their personal weapon or the ds weapons.
Simple elegant.
This would allow any weapon to be fired
Also make this allowable for any open position gunner.
Like ds lav etc
Cheers |
loumanchew
Ametat Security Amarr Empire
125
|
Posted - 2013.07.10 19:41:00 -
[635] - Quote
I would like a different mechanism for assault dropships. I was thinking of a hybrid between swarm launcher and the actual turret. Let me explain. Let's say you are hovering over a zone where there is a concentration of ennemies, you would use the little dot that we currently have to lock down a circle or square on the ground. Once you have a lock on on an area you could have like x seconds where a succession of swarm missiles would go off every x seconds, and affect an area of around 7.5 with splash damage. It would be freakin epic and make the dropship so much more appealing.
I was thinking of a same type of lockdown on vehicules as well since aiming is pretty much useless in its current form. I'm not asking for a 1 hit kill thing like the rail tanks have, but just a mean to defend ourselves and be something else than a pigeon. |
Stahl Radec
Pradox One
0
|
Posted - 2013.07.10 19:51:00 -
[636] - Quote
Incendiary granade |
loumanchew
Ametat Security Amarr Empire
125
|
Posted - 2013.07.10 19:55:00 -
[637] - Quote
An AR with a shot of flaylock pistol below the cannon. I think we need more flaylocks. |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
520
|
Posted - 2013.07.10 20:05:00 -
[638] - Quote
Pulsating colors for the nano hives, red if it reps green if its just ammo, most people don't think to get repped from a hive but if it was pulsing red they would! |
AnALogginS
S.e.V.e.N. Top Men.
27
|
Posted - 2013.07.10 20:30:00 -
[639] - Quote
A Forge Gun with a mulitple firing stages. Like and assult forge right, BUT it takes 2.5 seconds to have a 25% charge, and you can loose that shot whenever yourd like however the charge and continue up like a breach forge right. and ad roughly 5 to 5.5 seconds you can get it chareged to 50% if you wanted to loose the shot then youd actually fire 2 rounds! the 25% Charged Cell And the 50%. And so on to 75 and 100%
Burst Forge - 2.7 Seconds for 25% Charge Capacity - 1 shot
50% Charge @ 5.4 Seconds - 2 shots
75% Charge @ 7.7 Seconds - 3 Shots
100% Charge @ 10 Seconds - 4 Shots or damage buff on 3 shots.
Interesting part - 115% Charge makes the gun overheat and deals a Crap load of feedback damage making it difficult to use. Perhaps even mike it like the breach where you cant move while your using it. Also make the tip of the wepon when charged glow like the sun. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
204
|
Posted - 2013.07.10 20:35:00 -
[640] - Quote
A flaylock with double the splash range!!
Imagine all the tears |
|
Boot Booter
Elite Gamers Militia
30
|
Posted - 2013.07.10 20:57:00 -
[641] - Quote
What about a burst SMG. Burst fire at a more accurate and higher rof than standard but with lower damage. Similar to the burst AR (except good enough to be actually useful).
Some back of the envelope stats...
Advanced
ROF - 1200 Damage - 20.6 100 round clip at a 5 round burst (only size that would mesh nicely with the minmatar assault bonus to clip size)
Proto Rof - 1200 Damage - 21.7 100 round clip.
Naturally the same CPU and PG as the assault variants. |
Crimson Judgment
ROGUE SPADES EoN.
53
|
Posted - 2013.07.10 21:02:00 -
[642] - Quote
hybrid repair tool that restores both a small amount to shields and armor.
carrier dropship no turrets 8 passengers higher life then the logi ship built in with a remote repper/shield transporter.
can i have a swarm launcher that does this |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
520
|
Posted - 2013.07.10 21:23:00 -
[643] - Quote
A suit with two nade slots, maybe sacrifice a high/low for it and make it a one wpn suit. |
Razor Signal
Red Star Jr.
4
|
Posted - 2013.07.10 21:58:00 -
[644] - Quote
A variant on the profile dampening modules that, rather than making you invisible, makes you appear as a friendly to the enemy within a X amount of radius.
A variant on the active scanner that jams enemy radar within X radius.
An active scanner that helps with sniper weapon sway or something similar.
A last resort grenade/explosive - explodes on users death. Obviously cannot be thrown/used actively. Will not activate near friendlies and only has a three second window to activate. Costs significant PG/CPU. Proto level grenade.
A plasma SMG, low damage, high ROF. Does nearly nothing to shield.
'Variant' of any type of weapon - the idea is that these weapon types, for nearly any weapon we currently have, can be wholly customized. Think of the weapon in terms of your dropsuit, allowing you to spec into skills that can impact ROF, Damage, Damage type and so on as well as opening up modules for the weapon themselves to be equipped with. This would allow for even further unique customization of your character, allowing you to fall into well-defined roles.
A chainsaw gun. Do I need to say more? I'm a sucker for melee combat.
Profile Dampening Module that disrupts radar, causing a second radar icon of the user to appear for a very brief period of time. It would only activate when the user has been spotted, using up one module for every use. Has chance of failure/enemy radar not being fooled. High CPU/PG requirements. Advanced/Proto.
Remote sticky explosives - used on vehicles, designed to be used against tanks primarily. Two variants, shield and armor busters.
Infiltration Scout Dropsuit - 1 high, 3 low, 2 equip slots, 1 sidearm slot. Variant: 1 high, 2 low, 3 equip, 1 sidearm.
Max PG 75 KW MAX CPU 250 gF Shield 225 HP Armor 25 SRR 50HP/S SRD 3s SDRD 6. ARR 0. Movement Speed 7.0 Sprint Speed 9 Sprint Duration 20s Stamina 250 Stamina Recovery Rate 18 Scan Profile 25dB Scan Precision 25 Scan Radius 15 Melee Damage 110
I'm basing this around the fact that the current scout suits and most scout users themselves seem to be focused more on being the 'first' to get to nodes but are limited by the number of actions that they can perform. Hack, drop remotes and kill reds with a shotgun. It seems like a clumsy design. This allows for more customization and utility use as an actual scout and less 'active' combat with more of a focus on stealth assassinations if need be. Basically this is a guy who is going to hit and run, capable of carrying droplinks and more, more capable of destroying enemy droplinks and so on. This is not a combat scout suit, thus the lack of a light weapon slot and armor.
Hacking modules that allows you to hack droplinks.
Hacking module that allows you to disrupt enemy droplinks, causing potential catastrophic failure upon entry. |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
520
|
Posted - 2013.07.10 22:10:00 -
[645] - Quote
"Refit hive"
A nanohive that allows you to choose a new fitting like the supply depots do, no ammo restocked or armor healing, just a suit change.
Make the field glow yellow
Gonna say it again because I really want it, make the healing hives pulse red and the ammo only pulse green, it would make everyone's life a lot easier. |
WhiskeyJack Otako
The Southern Legion RISE of LEGION
71
|
Posted - 2013.07.10 22:41:00 -
[646] - Quote
How about a Galente proto assault suit with a movement bonus instead of the shield bonus per level. Paint it midnight blue. |
omega 015
Reaper Galactic
67
|
Posted - 2013.07.10 22:44:00 -
[647] - Quote
Emp rounds? Take down shields faster at the cost of armor penetration. |
ADAM-OF-EVE
Svartur Bjorn
95
|
Posted - 2013.07.10 22:49:00 -
[648] - Quote
this https://forums.dust514.com/default.aspx?g=posts&t=92410&find=unread
or
nanite grenades - when thrown these grenades supply ammo to or heal friendlys caught in the blast radius
smoke grenades - visually disrupts (cannot see the player but they still show on scan)
em grenades - sensor disrupts (can see players but shuts down mini map and all player / objective markers)
charge grenades - this grenade requires charging before use. much like cooking the grenade.damage and blast radius is based on amount of charge stored when thrown. this weapon can overload and kill the user so it is down to the user preferance weather they risk taking it to maximum charge for max damage.
scan grenade - this grenade does no damage. instead it reads the loadout of the players it hits. different versions have different levels of accuracy |
Scheneighnay McBob
Blueberry Gunners
2195
|
Posted - 2013.07.10 22:54:00 -
[649] - Quote
xLTShinySidesx wrote:"Refit hive"
A nanohive that allows you to choose a new fitting like the supply depots do, no ammo restocked or armor healing, just a suit change.
Make the field glow yellow
Gonna say it again because I really want it, make the healing hives pulse red and the ammo only pulse green, it would make everyone's life a lot easier. Seems overpowered to me.
Throw down refit hive Change to a different fit and throw down a ton of nanohives and triage hives. If the refit hive has 1 use, no problem because you the new fitting also has a refit hive. Change to something like a forge heavy and just stand in the middle of the hive pile |
Boot Booter
Elite Gamers Militia
30
|
Posted - 2013.07.10 23:00:00 -
[650] - Quote
Flux grenade mass driver! |
|
BARDAS
DUST University Ivy League
119
|
Posted - 2013.07.10 23:02:00 -
[651] - Quote
Hot Pink Minmatar Scout Suit and Neon Green Nova Knives shaped like pickles
About as useful as we scouts currently are anyways. May as well look stylish while we die in droves.
EDIT: Just realized the original post is hella old. My statement still stands. |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
523
|
Posted - 2013.07.10 23:51:00 -
[652] - Quote
Scheneighnay McBob wrote:xLTShinySidesx wrote:"Refit hive"
A nanohive that allows you to choose a new fitting like the supply depots do, no ammo restocked or armor healing, just a suit change.
Make the field glow yellow
Gonna say it again because I really want it, make the healing hives pulse red and the ammo only pulse green, it would make everyone's life a lot easier. Seems overpowered to me. Throw down refit hive Change to a different fit and throw down a ton of nanohives and triage hives. If the refit hive has 1 use, no problem because you the new fitting also has a refit hive. Change to something like a forge heavy and just stand in the middle of the hive pile
Armor and shields stay the same when you change fits unless you change to a different suit, you can only have one active at a time.
I don't really see how it's op, you can do more with a supply depot.
Another thing that a friend mentioned that I thought was a cool idea, it would be a new module so I won't expect to see it anytime soon.
Hacking lock module
A module that allows you to "hack" friendly objectives that effectively double the time for the opponent to hack.
Obviously there should be a counter to this "counter hack" maybe? That mitigates the "hack lock" |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4822
|
Posted - 2013.07.11 00:01:00 -
[653] - Quote
I still want BREACH and BURST scrambler rifles |
dazlb72
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
33
|
Posted - 2013.07.11 00:10:00 -
[654] - Quote
I would like to see a flux variant of the vehicle proximity mine. Also i thought about a mobile drop uplink, carried by 1 squad member for squad only spawning |
Moren DeKaza
Molon Labe. League of Infamy
6
|
Posted - 2013.07.11 00:16:00 -
[655] - Quote
Heinz Doofenshertz wrote:a Logi Suit with both a light and side arm weapon slot its called Amarr Logi dude
|
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
135
|
Posted - 2013.07.11 02:25:00 -
[656] - Quote
Flux lock Nova sword ( range) Silent crossbow with explosive bolts |
omega 015
Reaper Galactic
67
|
Posted - 2013.07.11 02:49:00 -
[657] - Quote
Flux mass driver |
Vaux Karn
The Mercenary Collective
24
|
Posted - 2013.07.11 06:06:00 -
[658] - Quote
My ideas for weapons:
1. A sniper rifle variant that does high damage (around 700) that has a single round magazine and maybe around 15 total rounds. Reload time around 4 seconds.
2. Fully automatic, high magazine capacity, low damage mass drivers and shotguns.
3. Charge laser rifle which has around a 2.5 second charge to fire a 3 second higher damage beam (still capable of over heating).
4. Burst sniper with lower zoom scope (but still higher than that of an AR) that does around 60 damage per round and is designed for use at closer ranges.
5. Charge scrambler pistols.
6. Flux flaylocks and mass drivers. (Though I could see a problem with these if introduced before a rebalance of the flaylock)
Just some ideas for existing weapons, I will have to read all 30 something pages of this to see what other people have suggested. |
Cy Clone1
Kinsho Swords Caldari State
102
|
Posted - 2013.07.11 06:20:00 -
[659] - Quote
Brawler heavy
bonuses to melee
low slot count higher speed no secondary high hp |
imma monsta
Greatness Achieved Through Training EoN.
21
|
Posted - 2013.07.11 07:08:00 -
[660] - Quote
CRU CLONE JUMPING
Add a function to the CRU that allows you to jump to another CRU--just as jump clones in eve allow you to do across distances.
INC. ZOOM CHARGE RIFLE have a variant to give us more zoom... It costs the same as high zoom protos...GIVE IT THE ZOOM!
|
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Shledder
Valor Coalition RISE of LEGION
19
|
Posted - 2013.07.11 17:08:00 -
[661] - Quote
Weapons
AR An AR with slightly more range/zoom than the tactical that's pin-point accurate and shoots fully automatic. However, it would have very low damage. This AR fills a niche as a support and distraction weapon by giving the user enough distance to be out of range of the target but still get their attention to allow teammates to flank or escape to cover. Rough idea of stats: Dmg: 14 RoF: 800 Accuracy: 80 Clip: 60
Brain Scrambler Sniper A sniper that shoots electric pulses designed to interfere with the brain's electric nodes. This sniper would be insta-kill against even the highest HP stacked heavies, provided it was a headshot. One the downside, a bodyshot would do around 15 damage. This sniper is designed to separate the true snipers from the wanna be's. None of that 3 bodyshot sniping crap here; do it in one shot or don't do it at all.
Swarm Launcher A swarm launcher that shoots 11 rockets per shot at the cost of a 7 sec lock-on time and only firing on swarm before having to reload. The idea is to deal as much damage to vehicles as opposed to getting one shot and having them zip off.
Vehicles
Tank Not sure if this would be possible but if so: A tank with 2 large blasters but no small ones. Sounds OP at first, but to make this the ultimate class cannon, it comes at the cost of only 1 hi power and 1 low power module slots.
Another tank idea would be one with twice as much HP as a gunlogi or madrugar, but at its fastest it could only keep on pace with a sprinting heavy (~5 m/s).
mCRU Dropship A dropship with stats similar to the standard but has the ability to spawn people in without actually needing to put a mCRU as a high power slot. The cost would be losing both turrets.
Modules Ferroscale Plate Ferroscales don't appeal much to logis or assaults much so what about a huge risk reward one. 75 armor, 4 HP/sec repair, 35% speed penalty. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6310
|
Posted - 2013.09.30 10:27:00 -
[662] - Quote
Breach and burst scrambler rifles |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2347
|
Posted - 2013.09.30 10:34:00 -
[663] - Quote
KAGEHOSHI Horned Wolf wrote:Breach and burst scrambler rifles SOONGäó |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
285
|
Posted - 2013.09.30 11:28:00 -
[664] - Quote
Tweak Proto Breach AR to higher damage and range plz. Current version is good but not good enough for the price. |
TranquilBiscuit ofVaLoR
The Kaos Legion
86
|
Posted - 2013.09.30 11:37:00 -
[665] - Quote
'Assault' Nova Knives. they do less damage, but allow a charge to be held while sprinting. the proto could do as much as the zn-28 nova knives.
Burst ScR. it would be pretty cool to see.
Assault Plasma Cannon. larger clip size, but less spash/damage. |
Wallaby1
The Southern Legion The Umbra Combine
21
|
Posted - 2013.09.30 11:48:00 -
[666] - Quote
caldari double rail turret! 2 railguns side by side double the fire rate but each shot only doing something like 700-800dmg also probably reduced range |
The Lion ElJonson
1st legion The Dark Angels
29
|
Posted - 2013.09.30 12:25:00 -
[667] - Quote
Weapon mods. So you can fit out new stuff in a weapon, scope sights new types of ammo, laser optics, triggering mechs, barrels, stocks, 3 shot mass driver round for an under belly launcher, new weapons are cool but being able to make your weapon unique would be awesome |
Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
21
|
Posted - 2013.09.30 12:50:00 -
[668] - Quote
I had an idea for a Heavy weapon - a mortan like weapon top get rid ogf those pesky types who hide 'on the pipes' or on buildings, but that's a new weapon, not an existing one.
I'd like to see the laser rifle have a different coloured beam - that would be prett ysweet and not difficult to implement (would it?)
What about a purpose made anti personnell Forge gun varient? I know the FG is already effective on infantry with it's Blast radius, but what about like a shotgun FG? with a conical fire pattern.
Or a sniper rifle that can fire spotting darts - little/no damage but scan an area - WP for those scouts with sniper cover as well.
Alt fire for some weapons?
Sight's for heavy weapons is a need I feel. |
Vulpes Dolosus
Neanderthal Nation Public Disorder.
77
|
Posted - 2013.09.30 13:01:00 -
[669] - Quote
A bit late but I'll put in my .02 isk:
Scout style LAVs with low ehp but 25% increased speed and 50-100% increased small turret damage.
Invencible shield modules (like on the Saga II)
Insta-boosting shield boosters (do the same as normal shield boosters but work instantly instead of over time).
If possible, an infantry remote repairer (for vehicles) that works like a triage nanohive AoE instead of a repair tool.
Passive repairing armour plates for vehicles.
Active module for vehicles that greatly increases passive sheild regen (like 5-10x, lasts 15-30sec, 60sec cool down) and is less CPU/PG costly than a booster
SMALL RAILS THAT DON'T SUCK VS INSTALLATIONS/VEHICLES!!! |
Poonmunch
Sanguis Defense Syndicate
428
|
Posted - 2013.09.30 13:11:00 -
[670] - Quote
CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman
How about a Minmatar prototype scout dropsuit with the high and low slots reversed from what they are now?
Instead of 3 high and 2 low, put out a variant with 2 high and 3 low.
Munch |
|
IceShifter Childhaspawn
DUST University Ivy League
293
|
Posted - 2013.09.30 13:23:00 -
[671] - Quote
- Anti-personnel proximity mines: Only tripped by players. High dmg/ low blast radius // Low damage High blast radius // Flux variant
- A suit with 6 equipment slots and the pg/ cpu to fit 5 advanced and 1 proto variants but no weapon slot. Fill highs and lows however the math would work, the idea is a fast suit with no offensive capability -to shape the battlefield with equipment.
- Flare: A grenade which signals vehicles and only vehicles.
- Smoke grenade- A vision obscuring cloud which would dissipate after a set period of time
- Chaff grenade- A scanner blocking cloud which would dissipate over time
- Target designator- use the repper model to create a red or green laser which causes a target to flare on friendly HUD (a different color than orange)
- Self Actuating Nanite Injector- One time use/ exclusively equipped (no more than one on a suit at a time // disappears after use) automatically injects after 5 seconds of bleed-out. repairs 5% armor or something else ridiculously small. ( This one always irked me in Beta, we could fall down with an injector in our hand -HEART STILL BEATING- and could not stick ourselves.)
- Resistance Armor Plating- +3 / 5 / 8% to damage resistance *insert damage type*
- Jumping Biotic - +10 /15 /20 % to jump height -Fall damage still incurred
- Webber Hives Creates a field of speed reducing nanites. Wide area- low penalty // Small area -high penalty // effects stack with stacking penalty applied // Indistinguishable from Repper hives on enemy HUD // Friendlies affected in PC only
- Suits with massive penalties to all stats -BUT- permanent Repper hive // Ammo hive // Uplink // Scanner effects.
Keep the nanite field glow / uplink glow / scanner wave active on the suits so they are VERY obvious.
- Enemy Hackable nanohives - Hive which may be hacked to change ownership from one team to another - NO WP gain
- "LIGHT SABER NOVA KNIVES* - 'nuff said
|
We are 138
Subdreddit Test Alliance Please Ignore
391
|
Posted - 2013.09.30 13:43:00 -
[672] - Quote
I would like to see a short range laser rifle. Like a big cutting torch. No damage at longer range at all maybe a faster heat build up to account for the hotter beam. |
UncleGuspacho
Neo Terra Imperial Army Neo Terra Empire
13
|
Posted - 2013.09.30 13:59:00 -
[673] - Quote
Gallente Sniper Rifle |
Our Deepest Regret
Algintal Core Gallente Federation
280
|
Posted - 2013.09.30 14:29:00 -
[674] - Quote
Corp emblems and colors.
Vehicles that are automatically emblazoned with corp emblems and colors. |
Gh0st C0de
Spirit Collective
54
|
Posted - 2013.09.30 14:29:00 -
[675] - Quote
Hello Wolfman, thanks for this, it's a very cool idea.
I would like to see two things in particular, if they sound alright to you.
I think this would be a great opportunity to test out new scout ideas, since most people agree that scouts need some love.
Maybe we could see a scout suit with two equip slots, a bit more base HP and PG/CPU and one extra "scouting" slot which can only be used to equip profile dampeners, range extenders or precision enhancers.
I'd also like to see a new type of shotgun, essentially an assassin shotgun of sorts (hear me out!).
This shotgun would have a smaller clip, maybe four shots, have a long range (like an AR but not quite as absurdly long) same rate of fire, almost no spread, and shoot a tight blast-áof magnetized shrapnel dealing heavy damage to armor and standard damage to shields. This would be a very high damage line burst. Honestly, this should likely be an entirely different weapon altogether, but for now modifying a shotgun would be cool.
I suggest this to give a long range option to scouts without necessitating our skilling into aR, which doesn't seem scouty. It would be like the bastard child of a shotgun and sniper rifle. It could have a standard red dot or crosshair from hipfire (to represent the lack of spread) and the iron-sight it normally has. The ability to switch into a scope would also be very useful.
Is this idea somewhat far fetched? Maybe. But I think a weapon along these lines, with or without the exact parameters I have suggested, would be great. |
Aleksander Black
Immortal Retribution
171
|
Posted - 2013.09.30 14:39:00 -
[676] - Quote
Ok, here comes my best shot at variations Wolfman!
* ADAPTIVE ARMOR PLATES - Variation of Armor Plates - HP bonus is lower than regular Armor Plates, maybe identical to ferroscales, has the same movement penalty and gives a bonus to remote armor repairers directed at the user. Suggested +3%/+5%/+10% bonus to remote reps directed at the user. Since it is stackeable should have a large PG/CPU requirement, maybe identical to ferroscales. Play with the numbers as you like, the basic idea is to enable a powerful tank based on remote reps as we can see in EVE.
* ANCILLARY ARMOR REPAIRER - Variation of Armor Repairer - Do not repair anything until your armor goes below 30% (or 50%, or whatever). Once condition is met, though, it repairs more than a regular Repairer, maybe double of it, so +4/+6/+10. The idea is to allow armor tankers to survive even more when under fire but at great risk of being overwhelmed at any moment, while forcing you to have other means of repair to get back to full health, thus promoting a more active armor tanking style.
* BREACH/ASSAULT LASER RIFLE - Variations of the Laser Rifle - The breach laser rifle deals more damage but overheat faster. The Assault Laser Rifle deals less damage but build up heat slower. Could also play with the time to reach the damage roof, being longer in the breach and shorter in the assault.
* BURST LASER RIFLE - Variation of the Laser Rifle - When you press the firing command the weapon starts to emit bursts of laser with a duration of 3 seconds each (example, may be more like 5 or less like 2). Each of these bursts start dealing low damage as per usual but are already dealing maximum continuous fire from regular LR damage by the end of it, before being forcibly shut down. If the user keeps firing after a short pause to reset the laser (0.2 seconds for example) the weapon will shoot another burst and so on. If the user release the firing command the weapon will resume the current burst and then stop. Weapon should overheat with about 3 bursts if no bonuses to overheat are being applied. Damage of the whole burst should be regulated for balance, but the general idea is to keep the flavor of the LR with low initial damage and high final damage, but over short bursts Minmatar style (blasphemy but whatever).
* BREACH SCRAMBLER RIFLE - Variation of the Scrambler Rifle - Still semiautomatic, still same ROF. Regular shots deal less damage than those of the regular version, but the charged shot multiplier is much higher resulting in more powerful charged shots. Charge time should also be reduced. May decrease a little the heat generated by charged shots while maintaining the amount generated by regular ones. Idea is to force a low ROF high damage profile through the use of the charge mechanic. The similar heat between the shots and the exponential damage of the charged one should prompt a player to try to always use the charged shots and only use the regulars when in a tight spot leading to plenty of charging gameplay and deadly shots while having a backup plan true to the original weapon design.
* TACTICAL FLUX GRENADE - Variation of the Flux Grenade - Lower ammo count. When deployed it jams the radar of every player/vehicle within it's area of effect, impeding them to receive information from friendly active scanners and from its own suit's sensor. Could do something else if it's deemed too weak (like still deal damage to shields but less than the regular) or could just temporarily modify the precision status of the suits within effect range (+10/15/20 precision) instead of automatically jamming the radar.
Hope you like it. I will drop by latter if I got anything else. |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
286
|
Posted - 2013.09.30 14:56:00 -
[677] - Quote
Srry wolf man here a list don't know if it against the rules. A assault laser rifle. A 2 clip plasma cannon. An hmg that shoots tiny explosive with a .5m radius. A shotgun that can heavily damage shield tanks. A super tanky dropship with no turrets. A commando suit with 3 highs and 3 lows. A laser rifle that the laser has high range but low damage and bounces of walls. A good shield tank. A av nade that pierce through shields. A caldari scout lav that move at 80m/s and has more slots. A % armor reper, or a Amor reper that base of % of missing health. A shield extender that decrease shield delay. A homing grenade that does 100 points of damage get no bonuses or negatives and hits a 6m radius. If I thank of more I will list them thank for reading my post. |
Argent Mordred
DUST University Ivy League
3
|
Posted - 2013.09.30 14:58:00 -
[678] - Quote
I would like to see an improved version of the burst ar (alternately this could be a replacement of the standard burst ar.) My idea is pretty simple, decrease the amount of damage fall off due to range (don't increase the range, just adjust the amount of damage that is lost over). That way it will be useful as a more accurate assault rifle that is optimized for the further part of the assault rifle class's range while the fully automatic assault rifle would be optimized for the closer part of the ar class's range. Currently the burst ar's don't have the damage or rate of fire to get enough dps to beat the regular ar at close range and seems to suffer just as much or more as the automatic ar at longer ranges. If you want to make it into a true variant of the current burst ars, and not just a buff, maybe try reducing the rate of fire of each three shot burst? Another option or an additional change would be to make it on par with damage per shot with the automatic ar in it's tier. |
General Erick
Onslaught Inc RISE of LEGION
141
|
Posted - 2013.09.30 15:24:00 -
[679] - Quote
'Magnum' Scrambler Pistol ;Reduced Clip ;Heavily Increased Damage ;Way Slow Fire Rate
'Thermite' Massdriver ;Decreased Damage ;Larger Blast Radius ;Mercs Caught in the Blast Radius Take DOT |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
222
|
Posted - 2013.09.30 15:33:00 -
[680] - Quote
Heinz Doofenshertz wrote:a Logi Suit with both a light and side arm weapon slot
seriously, you wasted a post to describe a suit that's already out there? |
|
Spkr4theDead
International-Fleet
925
|
Posted - 2013.09.30 15:36:00 -
[681] - Quote
CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman Logistics tank |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
286
|
Posted - 2013.09.30 15:40:00 -
[682] - Quote
A kinetic catalyzer that improve you movement speed but not your running speed. A nova knife that take up a high slot give bonus to melee damage does not charge a when u strike with it it count as your melee atk it also cause a small explosion on impact. The explosion damage is only 50 and get a bonus against armor. A plasma cannon with a faster projectile 3 round clip and a 2m blast radius. Proxy mines that only work on dropsuits. a ar with a super fast rate of fire but does 3 damage per shot. and buy fast rate of fire I mean 6000r/m. only has a clip of 30 and a 1 second reload time. low recoil. |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
493
|
Posted - 2013.09.30 15:40:00 -
[683] - Quote
Necrobump, much? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3947
|
Posted - 2013.09.30 15:45:00 -
[684] - Quote
Keri Starlight wrote:Necrobump, much? Beat me to it. |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
286
|
Posted - 2013.09.30 15:47:00 -
[685] - Quote
A smg that only has 1 shot and shoots a dart the dart slows down the target reverse any armor reps on them, and decay there shields for 3 seconds. |
The Robot Devil
Molon Labe. RISE of LEGION
1002
|
Posted - 2013.09.30 16:01:00 -
[686] - Quote
This old thing?
I forgot all about this thread.
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XxGhazbaranxX
Bannana Boat Corp
384
|
Posted - 2013.09.30 16:13:00 -
[687] - Quote
Plasma Cannons variations:
PLASMA CANNON
- Burst Plasma Cannon: This plasma cannon releases 2 charges that deal 60% of a regular plasma cannon shot in the same fashion a burst scrambler pistol shoots 3 in a quick burst for 62% of the damage each. Requires proficiency 4 and a proto price tag to balance it's possible usefulness and to deter spamming.
- Assault plasma cannon: 2.5 second reload speed 70% of original direct and splash damage of proto version; No charge time ( constant charge animation; the spinning screw spin all the time. It would LOOK awesome ) Needs proficiency 1
- Breach Plasma cannon: double the charge time (.90 seconds at level 5 plasma cannon operation ) to discharge and a 4 second reload speed. Max ammo 5.
SCRAMBLER PISTOL
- Charge shot scrambler pistol
MASS DRIVERS
- Burst mass driver
Heavy Machine gun
Breach Heavy Machine gun: Same damage, same rate of fire, 225 clip size (100 shots), Very very small spread
*enfasis on a very very small spread almost pintpointt
Scrambler rifle
- Burst scrambler rifle: 2 shots in rapid succession, same damage, heavier fitting requirements; proficiency 2 required. Charge shots will be 1.5x ass strong as regular charge shots but will always overheat and cause damage to the user.
DROPSUITS
These are all variants: for example g-1 Triage gallente logistics dropsuit suit or Jackal scout mk.0 or Slaver Sentinel ak.0 or exile assault g/1 [list=1]
- Exile assault suits 5hp/s armor repair rate, larger shield repair delay
- Snake scout suits: 7 m/s movement speed 10 m/s sprint speed remove light weapon slot
- Jackal scout suits: 30 scan radius without skills, reduce hitpoints
- Slaver heavy suit : -1 high + 1 low; remove grenade slot.
- Triage Logistics suits: 1 extra equipment slot, replace light weapon slot with sidearm.
|
low genius
the sound of freedom Renegade Alliance
570
|
Posted - 2013.09.30 16:22:00 -
[688] - Quote
a longer-ranged laser rifle! |
DAMIOS82
Unkn0wn Killers
48
|
Posted - 2013.09.30 16:27:00 -
[689] - Quote
Short range close quarter sniper rifle, for those snipers that like it in the heat of the battle. Means alott less zoom, faster firing rate, standard clip, shorter range lets say up to a 100 m or so, damage somewhere near the tactical.
Swarmers/rocketlauncher for infantry instead of vehicles. Less swarms 2, 3 or 4, no lock on and can kill infantry.
Duvolle type ar with normal scopes, instead of ironsights
Short burst massdrivers, fires 3 fast succesive grenades, less damage and splash per grenade, but combined better then normal massdriver. after that, one needs to reload. limited clip size to prevent spamming.
Supressor HMG, Alott less damage then normal hmg. alott Faster firing, alott less overheating, larger clip, Shorter range. Better for supressing larger groups and keeping them supressed.
Bouncing av mines. Explodes when vehicle drives over it. but also bounces it. very effective against lav, can flip vehicle causing blast to effect driver. less effective against HAV, yet who knowes when its powerfull enough.
Plasma grenades, combination between explosive and emp blast.
infiltrator scout, suits the needs better for the sneecky scouts. bonusses to scan radious, etc. less detectable/cloaking, faster hacking. able to sabotage objectives, (meaning longer times for the opposing force to conquer objective)
Engineer Logi. Able to call in installations tier level decides what kind of installation, better bonusses to droplink modules and mines
Blitz/shock assault Higher speed, alott less shield and armor, higher damage output, can deploy shield barrier.
Tactical armor, has reduced armor, but also gives bonusses to modules.
Combat armor, has reduced armor, but also reduces damage taken, increases accuracy, plus slight shield regeneration boost. |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
494
|
Posted - 2013.09.30 16:29:00 -
[690] - Quote
The Robot Devil wrote:This old thing?
I forgot all about this thread.
It's funny how people write walls of text without even checking the date of the topic.
Whenever a random forumer sees a blue tag and feedback requests from CCP, his brain blows up (assuming he's got one). |
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Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
378
|
Posted - 2013.09.30 16:32:00 -
[691] - Quote
More weapons like the scrambler rifle - benefits with proper drawbacks and dont conform to the vanilla std , burst, breach
What they should be? I dont know yet |
hackerzilla
Defenders of the Helghast Dream
302
|
Posted - 2013.09.30 16:38:00 -
[692] - Quote
-repair tool that boosts the damage instead of rep rate, I think it would be awesome if the pulse was red
-a scrambler rifle that when charged fires three shots in very rapid succession, like a burst
-a mass driver that has anti-matter rounds (rail gun like)
-logi with 5! equipment slots
-a scout with as much high/low slots as a logo
thats all I can think of that would be cool |
Ku Shala
Planetary Response Organization Test Friends Please Ignore
556
|
Posted - 2013.09.30 16:55:00 -
[693] - Quote
high damage medium range single or double shot, shotgun ( rifle) with bonus to head shots and low / no spread |
Lightning xVx
R 0 N 1 N
228
|
Posted - 2013.09.30 16:58:00 -
[694] - Quote
Iron Wolf Saber wrote:Assault Shotguns!
Fully automatic high magazine count low damage.
Damn you IWS! That was my idea! haha Pretty much a Minmatar Revolver Shotgun as he stated. |
Nirwanda Vaughns
Molon Labe. RISE of LEGION
86
|
Posted - 2013.09.30 17:29:00 -
[695] - Quote
Fixing the Breach ARs so they're not out DPS'd by a militia SMG? |
Powerh8er
Norwegian Dust514 Corporation Top Men.
85
|
Posted - 2013.09.30 17:30:00 -
[696] - Quote
I want a heavy weapon that shots scouts, a scout launcher.
It will be called the Kato 3000 scout launcher. |
pseudosnipre
DUST University Ivy League
261
|
Posted - 2013.09.30 17:45:00 -
[697] - Quote
Double barrel sawed off shotgun sidearm antilogi Grenades that destroy the equipment you are carrying recoverable hologram decoy equipment deployable scanners |
Aleksander Black
Immortal Retribution
172
|
Posted - 2013.09.30 18:09:00 -
[698] - Quote
Keri Starlight wrote:The Robot Devil wrote:This old thing?
I forgot all about this thread.
It's funny how people write walls of text without even checking the date of the topic. Whenever a random forumer sees a blue tag and feedback requests from CCP, his brain blows up (assuming he's got one).
Yup, I wont deny it. I just looked at the date after writing down everything I could think of. Old thread guys, move along. |
Fox Gaden
Immortal Guides
1148
|
Posted - 2013.09.30 18:13:00 -
[699] - Quote
Sniper HMG: high range, high damage, low rate of fire. (More like small hand held Artillery than an Autocannon.)
Range: 200 m Damage: 130 HP Rate of fire: 2 rounds per Second, fully automatic.
Add a scope.
Hip Fire Accuracy of 50. ADS Accuracy similar to a Sniper Rifle
Sound like a Breach SMG, just slower and deeper. |
Darth-Carbonite GIO
Dust2Dust. Top Men.
178
|
Posted - 2013.09.30 22:13:00 -
[700] - Quote
Powerh8er wrote:I want a heavy weapon that shots scouts, a scout launcher.
It will be called the Kato 3000 scout launcher.
This better happen. I want lots of Kato projectiles! |
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GHOSTLY ANNIHILATOR
The Unholy Legion Of DarkStar DARKSTAR ARMY
499
|
Posted - 2013.09.30 22:48:00 -
[701] - Quote
A smoke grenade launcher so u can flank while avoiding getting snipped. And tanks lots and lots of tanks |
GHOSTLY ANNIHILATOR
The Unholy Legion Of DarkStar DARKSTAR ARMY
499
|
Posted - 2013.09.30 22:50:00 -
[702] - Quote
And how about 10 types of scopes for every gun |
Kane Fyea
DUST University Ivy League
1700
|
Posted - 2013.09.30 22:51:00 -
[703] - Quote
Why do people keep on bumping this thread? It's over a year old. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2441
|
Posted - 2013.09.30 22:52:00 -
[704] - Quote
Flayer Mines from Templar One.
Amarrian Anti Infantry proximities. Like bouncing betties, but with mono filament wires that slice flesh from bone. |
Nguruthos IX
PEN 15 CLUB
1870
|
Posted - 2013.09.30 23:01:00 -
[705] - Quote
Shield Siphon: ~A weapon that functions like a reverse shield-transfer
Aim it at enemy, it will lower their shield and raise your own. Meant for support only, as it does no damage to armor. tl;dr Steals Shields with a beam.
Scarab Launcher: ~Gun that fires a swarm of nanites at enemy which rip at their armor slowly over time, and then after 5 seconds, return to user applying the stolen armor to their own.
Good for heavy-tank TL;DR fires DOT that steals armor
|
Monkey MAC
killer taxi company General Tso's Alliance
798
|
Posted - 2013.09.30 23:15:00 -
[706] - Quote
A full auto scrambler pistol! Maybe 40 per shot, 6 shots a mag, 18 shots in total? Also a mass driver with a demo charge, maybe 750 direct, no splash! |
Bojo The Mighty
Zanzibar Concept
2077
|
Posted - 2013.09.30 23:17:00 -
[707] - Quote
OOH This again!
OK so using the Laser Rifle Model, create a variant that enables a "Charge Feature"
You charge it for 3 seconds and when you release it, it shoots out a powerful beam for 5 seconds, a very powerful beam. However if done so you can not avoid overheating.
Call it the Power Laser and eat a sandwich. You are welcome |
Lillica Deathdealer
Mango and Friends
423
|
Posted - 2013.09.30 23:20:00 -
[708] - Quote
WOLFMAN. AMARR. ZEALOT WEAPONS. You should try to test the Zealot type Amarr weapons that y'all said you would experiment with awhile ago.
That is to say, scrambler and laser variants that can continue firing past the assigned heat threshold.
Once the weapon passes the threshold, the user may continue firing, but take continual damage from it.
This is the risk vs. reward and heat management to the max that we have all dreamed of. |
MAD MAX 514
The dyst0pian Corporation
37
|
Posted - 2013.09.30 23:29:00 -
[709] - Quote
CCP Wolfmann, I wanna see an assault rifle that fires like a tactical with exploding tip or acid tips that does shield dmg!!!
|
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
222
|
Posted - 2013.09.30 23:36:00 -
[710] - Quote
XxGhazbaranxX wrote:
Burst mass driver
Triage Logistics suits: 1 extra equipment slot, replace light weapon slot with sidearm.
These two I really liked.
A burst mass driver would be something seriously awesome! keep it the same as a 6 round clip, but burst 3 shots at a time, for 2 bursts, then a reload. That would be AWESOME.
The idea of a strict triage logistics suit rather than an "assault" logistics would also be great. Love the idea to get a 4th or 5th equipment slot (speaking of Minmatar prototype class suits). The 5th equipment slot would allow you to be fully logistics. Remove the light weapon slot and replace it with a smaller sidearm slot means you're doing your job 100% of the time. Full Logistics are so desperately needed.
And if I could add in my own idea:
Heavy Swarm Launchers - More powerful swarm launcher with higher DAMAGE missiles that only heavy suits can hold. The heavy class needs more than 2 weapons and this would be a great one to add. And by more damage, I mean at least double the normal swarm launcher. |
|
843 Epidemic
Isuuaya Tactical Caldari State
198
|
Posted - 2013.09.30 23:42:00 -
[711] - Quote
A gun that isn't a gun but is a actually a *****.
decide. |
Dimmu Borgir II
Consolidated Dust
136
|
Posted - 2013.09.30 23:42:00 -
[712] - Quote
Heinz Doofenshertz wrote:a Logi Suit with both a light and side arm weapon slot
Amarrrrrr LOGI!!! SMG, I never leave home without it! |
Thaddeus Reynolds
Facepunch Security
3
|
Posted - 2013.09.30 23:47:00 -
[713] - Quote
Lillica Deathdealer wrote:WOLFMAN. AMARR. ZEALOT WEAPONS. You should try to test the Zealot type Amarr weapons that y'all said you would experiment with awhile ago.
That is to say, scrambler and laser variants that can continue firing past the assigned heat threshold.
Once the weapon passes the threshold, the user may continue firing, but take continual damage from it.
This is the risk vs. reward and heat management to the max that we have all dreamed of.
+1 for the 'Zealot' Laser weapons (hopefully in Viziam Green...or Carthum Red)
Also Khanid Innovations stuff with an actual Khanid Color scheme (Black with Silver details and blue lights)
'Scorch' Scrambler Rifle -- Long range SR with reduced damage and a purple pulses 'Conflagration' Assault Scrambler Rifle -- Shorter range ASR with a green pulse
'Aurora' Laser Rifle -- Extremely Long Range, reduced damage, low heat buildup, red beam 'Gleam' Laser Rifle -- Extremely close Range, increased damage, high heat buildup, white beam
'Null' Tactical Assault Rifle -- Longer Range, Reduced Damage, Increased Mag capacity 'Void' Breach Assault Rifle -- Short range, high damage
'Barrage' Heavy Machine Gun -- Long Range, Reduced Damage, Reduced heat buildup
'EMP' SMG -- Same as a base SMG, but deals damage like a laser
Khanid Innovations 'Fallen' Swarm Launcher -- Reduced Damage, High Speed Projectiles, quick rate of fire |
Dimmu Borgir II
Consolidated Dust
136
|
Posted - 2013.09.30 23:47:00 -
[714] - Quote
Modules that increase the effective range of light or heavy weapon (basically a chamber extender) whilst maybe cutting down on the damage.
Also, a variety of remote explosives such as trip-wires or laser mines that you can also place on walls and ceilings, also proximity mines for clones, not just vehicles. Also remote explosives that can be set off in order, you select which of your mines you want to blow, not all at the same time. |
Xender17
Ahrendee Mercenaries EoN.
704
|
Posted - 2013.09.30 23:49:00 -
[715] - Quote
Nguruthos IX wrote:Shield Siphon: ~A weapon that functions like a reverse shield-transfer
Aim it at enemy, it will lower their shield and raise your own. Meant for support only, as it does no damage to armor. tl;dr Steals Shields with a beam.
Scarab Launcher: ~Gun that fires a swarm of nanites at enemy which rip at their armor slowly over time, and then after 5 seconds, return to user applying the stolen armor to their own.
Good for heavy-tank TL;DR fires DOT that steals armor
It isn't just support if it drains somethings defense. Especially against caldari and minmatar. |
jordy mack
Ultramarine Corp
34
|
Posted - 2013.10.01 00:17:00 -
[716] - Quote
what part of WEAPONS did u guys not understand? ppl askin for tanks, lavs, modules... smh...
*how bout dumbfire swarms
*anything to do with hmg will be fun
*and +1 for the shield vampire scrambler rifle |
Athena Sentinel
Villore Sec Ops Gallente Federation
103
|
Posted - 2013.10.01 00:46:00 -
[717] - Quote
So wicked.. This is why CCP rocks!
LAV: Assault variant with a more protected driver and gunner seat.
Dropship: Gunship variant with rear forward and side turret mounts. No guns for pilot. Flare option to counter incoming missile lock-on's.
HAV: Battletank with heavier gun and gunner, pilot with no gun. Turrets in the corners and one on top (Squad entry only).
Logi Tank - Moving Supply Depot able to repair armor, ammo, and/or uplinks (also maybe a place to replenish/resupply suit equipment after drop) turret is a scanner for troops and vehicles or vehicle armor rep.
Weapons: Assault Rifle - Laser sight, or Red dot scope (no zoom) variant
Shotgun - Double shot charge variant
Scrambler with zoom scope variant
Sniper Rifle - Target Painter variant able to light up a target similar to active scanner (but only 1 target) for squad. *would make snipers more squad friendly.
|
Patrick57
GunFall Mobilization Covert Intervention
403
|
Posted - 2013.10.01 00:48:00 -
[718] - Quote
A breach Scrambler Rifle. I wouldn't use it, but it would be nice to know that they are appreciated. |
Sgt Buttscratch
SLAPHAPPY BANDITS
854
|
Posted - 2013.10.01 01:00:00 -
[719] - Quote
Existing weapon Wolfman's B4C-0N Laser rifle, damage build up is 10% faster, time to overheat is less. Base weapon Viziam Laser Rifle.
Vehicle: ADV tank: same slots as enforcer 3/5 or 5/3, with an overall boost to stats. No speed reduction(that one aspect kills the Vayu)
dropsuit 'Spec OPs' Gallente Assault GK.0, scan profile(40), base armor (200), base shield (100), all other stats the same as the Assault gk.0. Available only through fighting for the Gallente in factional warfare, salvage. Reason being is tht I think we should get race orientated salvage from fighting from certain races.
Module Overclocked Heavy Shield Booster, Meta level (5), cooldown (40.00 s), Pulse interval(1.00s), Duration (10.00 s), Recharge per pulse( 380.00 HP) Number of pulses (10) CPU (70) PG (600). This should be a very good test module for shield tankers to get the same kinda reps as armor currently does. |
Spirit Charm
Bhaalgorn Industries
72
|
Posted - 2013.10.01 01:20:00 -
[720] - Quote
Any sniper with more zoom or a Increase zoom function like Press L3 |
|
SponkSponkSponk
The Southern Legion The Umbra Combine
598
|
Posted - 2013.10.01 02:11:00 -
[721] - Quote
Holy necro, batman.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7645
|
Posted - 2013.12.28 06:08:00 -
[722] - Quote
This
Talos Alomar wrote:'zealot'' variants of the energy weapons would be identical to regular variants except for one change.
Instead of locking up when they over heat they just deal feedback damage and you can keep firing taking more damage as you go.
This would let people maybe be able to get that one last shot to kill at the cost of dealing nearly lethal amounts of damage to yourself.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
|
Jacques Cayton II
Providence Guard Templis CALSF
363
|
Posted - 2013.12.28 06:18:00 -
[723] - Quote
CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman A slower wirykomi breach rail rifle it'd be ****.
We fight for the future of the State not our
personal goals
|
Atiim
Living Like Larry Schwag
2675
|
Posted - 2013.12.28 06:19:00 -
[724] - Quote
Wirykomi Breach Swarm Launcher.
It fires an additional swarm beyond it's tier (ie 7 swarms at PRO instead of 6), but has a lock time similar or higher than the Wirykomi Specialist Swarm Launcher.
Also, rename the "Wirykomi Swarm Launcher" to "Kaalikotia Swarm Launcher".
We finally deployed in the MinFW Match!
\o/
|
BuTtHuRtPEepZ
Raging Pack of Homosapiens
119
|
Posted - 2013.12.28 06:23:00 -
[725] - Quote
Heinz Doofenshertz wrote:a Logi Suit with both a light and side arm weapon slot
amarr |
Sparticus McSparty
Tronhadar Free Guard Minmatar Republic
1
|
Posted - 2014.02.13 08:54:00 -
[726] - Quote
how about a variation of any remote bomb, a trip wire, a medium radius triggered immediately as soon as someone walks over the red line. It is hackable and if you shoot it, it explodes, killing anyone or anything in the vicinity |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
359
|
Posted - 2014.02.13 09:11:00 -
[727] - Quote
http://i.imgur.com/bD3Zn.png
32db Mad Bomber.
|
Repter Casanova
Resheph Interstellar Strategy Gallente Federation
19
|
Posted - 2014.02.13 09:15:00 -
[728] - Quote
one thing........... duel wield-able scrambler pistols, and that's all i have to say. |
Kosakai
ZionTCD
10
|
Posted - 2014.02.13 09:49:00 -
[729] - Quote
"portal" drop uplink ?
got 2 of them.. if players use 1st ingame it throw you to the other one.... same think is in team fortress i think... just PORTALS!
and Forgegun Small turrents to dropships?
SCAN ATTEMPT PREVENTED
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
490
|
Posted - 2014.02.13 09:58:00 -
[730] - Quote
Considering CCP feels the only new weapons in the game should either be assault rifles and likewise variants, or offhand pistols.
i don't see why this thread is continuing to garner posts when CCP will just take the easy way out in developing most of their half assed weaponry.
|
|
OZAROW
0uter.Heaven
1398
|
Posted - 2014.02.13 10:04:00 -
[731] - Quote
CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman
Ok kind sir lets try
The flux lock
Nova sword ( or knives but longer like machetes)
Auto riot sg
A lazer sg with say 4 small shots or a big charge ( dunno how to minimize range on a later sg tho)
Md flux launcher so a commando could use both types
Weapons with built in heat vision scanner on ads but need to be equipped with percision enhancers
SUPER NOVA KNIFE SAIYAN 4
|
Night 5talker 514
Freek Coalition Freek Alliance
190
|
Posted - 2014.02.13 10:24:00 -
[732] - Quote
Officer weapons for weapons that currently are lacking.
Also, officer modules
perhaps offices weapons could have different weapons colours e.g laser instead of white beam has a different colour or scrambler with different colour fire etc.
insatlations that we can call in and place |
CommanderBolt
ACME SPECIAL FORCES Legacy Rising
623
|
Posted - 2014.02.13 10:33:00 -
[733] - Quote
Night 5talker 514 wrote:Officer weapons for weapons that currently are lacking.
Also, officer modules
perhaps offices weapons could have different weapons colours e.g laser instead of white beam has a different colour or scrambler with different colour fire etc.
insatlations that we can call in and place
Agreed. While we are at it, Militia weapons for those that currently do not have militia variants.
Officer and militia variants should be very quick and easy. Just tweaks of stats is all it would take. You dont need to create anything that does not already exist asset wise. |
Mathew LaBorde
The Generals General Tso's Alliance
42
|
Posted - 2014.02.13 11:01:00 -
[734] - Quote
Forge gun into missile machine gun
Mass driver that shoots flux, takes two bullets.
Locus grenade into sticky grenade
Supply depot. Into mobile supply depot
RAMPS IN THE GAME PLEASE
scrambler Into mini shotgun pistol
Green bullets trails for snipers or other color variations
Be able to change color of suits without being able to differentiate color of class or skill color suit. - proto still black/logi still yellow. Just wanna change minor colors.
Please find out what is wrong with comma. Speech bubble not showing up.
Shotgun to shoot burst of lasers.
Be able to shoot grenades from enemies in air before exploding cook time
Bouncing betties-grenades- bounce and spin while releasing bullets in affected area.
Poison shot for snipers.
Bullet drop for snipers. To show the real skilled players between the scared blueberries who don't want to fight.
That's all I got for now. Please add to the list |
Shiruba Ryou
230
|
Posted - 2014.02.13 12:01:00 -
[735] - Quote
Gallente Neutron Rifle xD
https://drive.google.com/file/d/0B_SrB_ep3QkMN3gzZ2F6dGw3NTQ/edit?usp=sharing
"Not to worry. The cards say you loved it."
- Ryoutoshi
|
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2147
|
Posted - 2014.02.13 12:06:00 -
[736] - Quote
Gallente Neutron Rifle Art.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
|
bamboo x
Eternal Beings Proficiency V.
87
|
Posted - 2014.02.13 12:11:00 -
[737] - Quote
Flamethrower.
/thread
Please sign my 1.8 respec petition
|
Raylon Mortien
Eternal Beings Proficiency V.
35
|
Posted - 2014.02.13 12:20:00 -
[738] - Quote
Vehicle - HMG's as mounted turrets on vehicles.
Dropsuit - A light suit that can carry a heavy weapons
weapon - A dumb fire swarm launcher, like a missile turret, high direct damage extremely low indirect damage and low blast radius
"Sir, we are surrounded!"
"Excellent, now we can attack in any direction!"
|
Beck Weathers
Ghosts of Dawn General Tso's Alliance
452
|
Posted - 2014.02.13 12:31:00 -
[739] - Quote
I know this topic is old as dirt but i still want a anti tank shotgun, 1000 damage super short range, one pellet, maybe one shot before reload but not to long of a reload. |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
683
|
Posted - 2014.02.13 12:41:00 -
[740] - Quote
why is this thread being resurrected? :)
I guess we can pretend like CCP are asking us stuff..... |
|
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
750
|
Posted - 2014.02.13 12:41:00 -
[741] - Quote
Hey, remember those "zealot" laser weapons someone suggested a while ago? Those.
For anyone that doesn't know it doesn't overheat as normal, but every shot fired while at max heat capacity causes damage. Edit: Just noticed someone mentioned it already.
I am part shovel, part man, full scout, and a little bit special.
|
GLOBAL RAGE
Consolidated Dust
18
|
Posted - 2014.02.13 12:43:00 -
[742] - Quote
1. AV MD as a secondary weapon with flux AV nades.
2. An Advanced Logi (only, so it will not be op) with increased precision and range (adv gallente scout equivalent), both precision and range standardized on passive base skills acquired in suit upgrades: and can also be augmented with precision enhancers and range amplifiers- maybe only allow team vision if the squad leader has the suit. All vehicled should be visible to the suit.
3. A dampner that adds shadow blips, on the minimap or even intermittent blips.
4. Support auto shot gun, wide spread and lower damage round.
5. AV-anti tank mines, make the deployment process longer.
6. ATGM's on lavs (anti tank guided missiles).
7. cloaked uplink that is only visible and usable by the deployer, may be OP with cloaked scouts.
8. A RR (current damage and range) with significantly longer reload speeds and a caldari assault suit with a racial bonus of reload speed for that weapon.
Yes, I am a xenophobic Caldari |
Xerth Frejer
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2014.02.13 12:46:00 -
[743] - Quote
Assault Plasma Canon - larger Clip - less Splash Radius - less Damage - (maybe shorter charge) - (longer reload to compensate for increased burst damage)
|
Donwalis
BIG BAD W0LVES
27
|
Posted - 2014.02.13 12:57:00 -
[744] - Quote
The mim cr with selective fire.base off 3 shot or full automatic cr. with a crc optics for close or med ranges a 65 round clip to balance it out make it fall off after 70m . |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
361
|
Posted - 2014.02.13 13:17:00 -
[745] - Quote
Siege Forge Gun
1000 damage
6 round mag
19 max ammo 3 sec base charge speed
4 sec reload
250m effective
Combat Sniper Rifle
175 bullet damage
200m effective range
10 round clip
45 max ammo
same rof as tac sniper
2x scope
32db Mad Bomber.
|
T'orq
DUST University Ivy League
231
|
Posted - 2014.02.13 14:23:00 -
[746] - Quote
Weapon: A assault plasma cannon
Slightly less damage High rate of fire Magazine size of 2 or 3
Module: A high slot module for magazine size/ ammo capacity
Dropsuit:
"Super Heavy" 2 Heavy weapons 2 high slot 4 low slots No grenades No equipment
Vehicle: No clue
Thanjac-
Proud Commando Member
|
UncleGuspacho
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
|
Posted - 2014.02.13 14:28:00 -
[747] - Quote
Gallente heavy weapon
Join The Unholy Legion Of DarkStar (DARKSTAR ARMY)
Fight For Honor, Glory and the Freedom of New Eden
|
fragmentedhackslash
FREE AGENTS LP
132
|
Posted - 2014.02.13 14:29:00 -
[748] - Quote
Iron Wolf Saber wrote:Hive ship
This unarmed dropship has a built in nanohive which repairs nearby units/structures and restocks thier ammo slowly.
"gunners' could take control of the repair modules and target lock frineldies with them.
I am still heartbroken I can't fly logistics DS.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
|
Sam Tektzby
Better Hide R Die
139
|
Posted - 2014.02.13 14:35:00 -
[749] - Quote
Anti Armor Trike (AAT)
Basicaly crossover betwen duna Ordos trike, C&C Nod rocket bike and Old dust buggy with back cannon. Fast, manoeuvrable and really lighly armored, with big antivehicle gun. By lore maybe Caldari (i really like rockets). Squad based (duo) vehicle - Driver (front cockpit - big glassed tubus like cabin), Gunner (back small open platform - fully open or possible just light shielding). Gun - (possible caldari rocket lauchner) covering just back 180 degree perimeter.
Support - Tactician/Support
Deteis - Orator
|
abarkrishna
WarRavens
295
|
Posted - 2014.02.13 14:36:00 -
[750] - Quote
We need an officer massdriver ;p
every other beta weapon has one why can't we?
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
|
|
Bethhy
Ancient Exiles. Renegade Alliance
1195
|
Posted - 2014.02.13 14:47:00 -
[751] - Quote
CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman
EMP Flaylock.
Much larger blast radius, 150% shield damage 50% armor damage.
Pulse Laser
A Laser that pulses it's heat build up instead of a constant stream.
Focused Crystal Lasers
Allowing two "Crystal" options on the Laser. One For 50-75m Range one for 75-125m Range. Needing a reload timer to change them out.
Anti Armor Nova Knifes
Nova Knifes Can pierce vehicle defenses and cause internal electrical damage.
AOE Plasma Cannon
Low to medium Damage, Massive Area of Effect, Slow reload. |
Sam Tektzby
Better Hide R Die
140
|
Posted - 2014.02.13 14:47:00 -
[752] - Quote
UncleGuspacho wrote:Gallente heavy weapon
What about plasma caster, similar story like in old fallouts (i mean first and second one-old interplay ones, not that ne bethesda ones).
Just check it on google
Support - Tactician/Support
Deteis - Orator
|
Fox Gaden
Immortal Guides
2475
|
Posted - 2014.02.13 14:47:00 -
[753] - Quote
AV Mass Driver: First round in the Clip is a Flux Grenade. The rest are high damage, low blast radius grenades. Equivalent in direct damage to AV grenades, no seeking ability, but explode on contact. Only a 1m blast radius so it would not be OP against infantry.
Thermal Grenade: On detonation it heats up instead of exploding. Does high damage on initial blast, and continues to do damage for 5 seconds, with the damage dealt decreasing each second.
Fox Gaden: DUST Wall of Fame, 2014
|
Sam Tektzby
Better Hide R Die
140
|
Posted - 2014.02.13 14:51:00 -
[754] - Quote
Fox Gaden wrote:AV Mass Driver: First round in the Clip is a Flux Grenade. The rest are high damage, low blast radius grenades. Equivalent in direct damage to AV grenades, no seeking ability, but explode on contact. Only a 1m blast radius so it would not be OP against infantry.
Thermal Grenade: On detonation it heats up instead of exploding. Does high damage on initial blast, and continues to do damage for 5 seconds, with the damage dealt decreasing each second.
I think your AV idea is too OP, it will be basicaly infantry stomper.
Support - Tactician/Support
Deteis - Orator
|
WAR-MONGER SLAUGHTER
Dem Durrty Boyz Renegade Alliance
43
|
Posted - 2014.02.13 15:14:00 -
[755] - Quote
weapons im a heavy.. so can u give us an hmg with scrambler shells? a SCRAMBLER HEAVY MACHINE GUN or HEAVY LASER GUN.. that can peel the armor off a tank and melt a merc caught in its giant beam..
or since u mentioned mass driver ... how about a ... (my invention ..lol ) a FLUX DRIVER- mass driver that shoots flux style shells rather than explosive shells ^^ that sounds do-able n effective ^^
modules hows about grenade damage mods ... ohh yeah! (my invention too...lol) a mod to increase either blast radius of existing grenades /flux/ av or a mod to increase damage of existing grenades /flux/av ^^ that sounds do-able too ^^
equipment remote flux explosives basically a flux re that u can explode b4 u come in to clean up whats left of them
ladder climbing speed mod so u can climb those damn ladders b4 u get shot off of them..
everything I mentioned is very realistic and do-able... using what we already have... what u say ccp?
Gÿ£GÿàGÿàGÿàGÿàGÿàGÿP WAR-MONGER SLAUGHTER ... THE GOD HEAVY Gÿ£GÿàGÿàGÿàGÿàGÿàGÿP
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2149
|
Posted - 2014.02.13 15:16:00 -
[756] - Quote
Asha Starwind wrote:Siege Forge Gun
1000 damage
6 round mag
19 max ammo 3.5 sec base charge speed, each consecutive shot lowers the next shots charge time by 0.5 seconds.
4 sec reload
250m optimal range, 500m absolute range The user cannot move while firing
I made it better. Far more cool too if I do say so myself.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
|
Rynoceros
Rise Of Old Dudes
2414
|
Posted - 2014.02.13 15:48:00 -
[757] - Quote
Kill the Flaylocks. Replace with a double-barreled, sawed off Breach Shotgun sidearm.
I GÖú Kittens.
|
AP Grasshopper
The Unit 514
168
|
Posted - 2014.02.13 16:01:00 -
[758] - Quote
Flux mass driver. Instead of explosive grenades it fires flux's. Great for taking out enemy equipment spam! |
AP Grasshopper
The Unit 514
168
|
Posted - 2014.02.13 16:14:00 -
[759] - Quote
dumbfire swarm launcher |
Yeeeuuuupppp
KILL-EM-QUICK RISE of LEGION
68
|
Posted - 2014.02.13 16:17:00 -
[760] - Quote
Heinz Doofenshertz wrote:a Logi Suit with both a light and side arm weapon slot Amarr logi
Carving Hearts in People's Backs, One Day At A Time ~ Nova Knives
|
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WAR-MONGER SLAUGHTER
Dem Durrty Boyz Renegade Alliance
43
|
Posted - 2014.02.13 16:18:00 -
[761] - Quote
AP Grasshopper wrote:Flux mass driver. Instead of explosive grenades it fires flux's. Great for taking out enemy equipment spam!
just said that 2 posts above u derp derp
Gÿ£GÿàGÿàGÿàGÿàGÿàGÿP WAR-MONGER SLAUGHTER ... THE GOD HEAVY Gÿ£GÿàGÿàGÿàGÿàGÿàGÿP
|
AP Grasshopper
The Unit 514
168
|
Posted - 2014.02.13 16:18:00 -
[762] - Quote
Necro thread for 1.8? |
Dauth Jenkins
Ultramarine Corp
42
|
Posted - 2014.02.13 16:18:00 -
[763] - Quote
Heinz Doofenshertz wrote:a Logi Suit with both a light and side arm weapon slot The Amman logi... already in the game
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
|
Dauth Jenkins
Ultramarine Corp
42
|
Posted - 2014.02.13 16:19:00 -
[764] - Quote
I'd like an assault laser rifle that does more damage at closer ranges
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
|
Audacious Mandate
Bullet Cluster Legacy Rising
14
|
Posted - 2014.02.13 16:28:00 -
[765] - Quote
How about a Scrambler variant of HMG, similar damage profile to current, but skewed to shield damage instead of armor. While using ADS, if you hold your first trigger squeeze it charges, if you release first squeeze and hold second, it fires full auto.
I'm not fat, I'm just big boned!
|
Charlotte O'Dell
Fatal Absolution General Tso's Alliance
1934
|
Posted - 2014.02.13 16:31:00 -
[766] - Quote
Caldari Bolt Rifle (Caldari Shotgun, Breach)
Although technically not a rifle, its amazing accuracy over a short range could make one think it is a rifle. Accurate out the 12m and able to kill anything short of a sentinal suit in a single round, this weapon inspires fear in Federation Heavies like no other.
The weapon fires a Tungsten bolt the size of a child's head at 5000m/s at an astounding ROF compared to any other Caldari weapon. It does this by loading one round behind the other inside the chamber. The design is simple a solid tube, spun up with 20gj of charged electrons to accelerate each round well beyond supersonic speeds as fast as the gunner can pull the trigger.
The drawback to this system is that it is reminiscent to the coach guns of old and must be loaded from the breach. The creates a painfully long reload time only rivaled by the HMG and the size of the slugs does not allow the gunner to carry many extra rounds.
As far as shear damage, no other semi-auto breach gun comes close to a single slug from the Ishukone Bolt Rifle hits hard enough to rip holes in the sides of Madrugars and tear the heads off of GK.0 Sentinals in one round.
When paired with a CK.0 Scout and Cloak, there is no better Sentinal Slayer. Unfortunately, its fitting cost restricts the user from tanking their suit very much.
Charlotte O'Dell is the highest level unicorn!
|
Kierkegaard Soren
Forsaken Immortals Top Men.
215
|
Posted - 2014.02.13 16:34:00 -
[767] - Quote
Breach laser rifle, aka the "Thermal Lance".
Effective and optimal range half of the standard variant, and with a much smaller sweet spot for maximum damage potential, but in return it deals full damage without the need to heat up, and has a higher base damage rate (20per round). Heat build up is truly magnificent. Over heating melts you something fierce.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
|
Takron Nistrom
Tinfoil Hatz
212
|
Posted - 2014.02.13 16:39:00 -
[768] - Quote
Cov ops LAV,
very low sig so it cannot be easily spotted but light on armor and shields. Used for low impact troop transports
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
|
NextDark Knight
Hellstorm Inc League of Infamy
185
|
Posted - 2014.02.13 16:56:00 -
[769] - Quote
GÇÿWolfmanGÇÖ Lockon Grenade
http://imageshack.com/a/img837/5646/c784.png
120 Damage, 100 Splash, 1 Meter Splash Range, 10 Meter Lock on Range. 2 Carried. 200% Penalty to Grenade Refresh from Supply Depot and Nanohives.
For the true Mercenary Hunter and those two like to run in a Wolfpack of One. The 'Wolfman' Lockon Grenade uses AV lock on technology capture that finial blow to a running enemy. Scarifying damage output for an onboard processing unit that homes in on mercs and directly delivers its payload.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
2949
|
Posted - 2014.02.13 16:58:00 -
[770] - Quote
FLAYLOCK RIFLE
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
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RKKR
The Southern Legion The Umbra Combine
737
|
Posted - 2014.02.13 16:59:00 -
[771] - Quote
This thread shows exactly how CCP DUST works... |
CRNWLLC
Screwy Rabbit ULC
32
|
Posted - 2014.02.13 17:01:00 -
[772] - Quote
Weapons Anti-material versions of the shotgun or sniper rifle. Inclination to make it ineffective versus infantry, maybe via a huge recoil, small magazine, slow reload, etc. Something along the lines of the forge gun--can be used against infantry, but not very easily.
Anti-capability version of any weapon (a la the MD and FG previously mentioned). Non-damaging but impairs vision/hearing/movement/speed.
Vehicle Single-pilot, fighter style dropship. Maybe a bomber, since integrating gun controls would require a new DS control layout. Faster with significantly less HP, much less tankable, perhaps gets a bonus to damage.
Dropsuit A light pilot's suit, bonuses to vehicle speed/damage/mod run/cool down time, etc., depending on race. Pretty sure we get these soon seeing as there's a category in the marketplace for them...
Equipment/modules Grappling hook/jet pack. 'Nuff said.
Modules that effect the damage type of the weapon. Since the weapons all have default damage types, these would be modifications of the weapons themselves (derp--just getting a little into the lore here). Using a EM mod on a weapon that already does EM damage would give it a bonus to that type of damage. This also circumvents the need to think about "ammo".
Edit: clarified what I meant by "modification to the weapons themselves."
Have you seen my baseball?
|
Llast 326
An Arkhos
1852
|
Posted - 2014.02.13 17:02:00 -
[773] - Quote
Ghost Kaisar wrote:FLAYLOCK RIFLE Yes
KRRROOOOOOM
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Sirius Lupin65
Subdreddit Test Alliance Please Ignore
13
|
Posted - 2014.02.13 17:04:00 -
[774] - Quote
Advanced assault dropships with more CPU/PG and one extra high or low slot or both. preferably both or you could make it so that Caldari assault dropships have an extra slot for armor and gallente have one for shields |
Fox Gaden
Immortal Guides
2478
|
Posted - 2014.02.13 17:07:00 -
[775] - Quote
Sam Tektzby wrote:Fox Gaden wrote:AV Mass Driver: First round in the Clip is a Flux Grenade. The rest are high damage, low blast radius grenades. Equivalent in direct damage to AV grenades, no seeking ability, but explode on contact. Only a 1m blast radius so it would not be OP against infantry.
Thermal Grenade: On detonation it heats up instead of exploding. Does high damage on initial blast, and continues to do damage for 5 seconds, with the damage dealt decreasing each second. I think your AV idea is too OP, it will be basicaly infantry stomper. How about if the AV rounds had no splash radius? They could have a directional charge which propels the full force of the blast into whatever they hit. Sure if they hit an infantry suit they will do massive damage, but if it hits the wall right next to the infantry suit they will do no damage. It is a lot harder to hit Infantry than it is to hit a Vehicle.
It would be harder to hit infantry with it than with a Shotgun (no cone of damage) or a Plasma Cannon (no splash damage).
Fox Gaden: DUST Wall of Fame, 2014
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Kahn Zo
Furyan Alpha
263
|
Posted - 2014.02.13 17:09:00 -
[776] - Quote
EMP's, you can let your creative juices flow on that,.... Be it grenade, charged shot, RE, etc. it be great to stop lav's, hav's, what the derps fall out of the sky.....
Sniper Rifles
Marksman rifle, 200 ish~ 300m sniper with hip cross hairs. Proto Thales variant. Proto Charge variant.
Shot guns
Full automatic Burst AV
"You deserve what you tolerate" a quote from my now ex wife. Priceless.
|
xSir Campsalotx
G0DS AM0NG MEN Dark Taboo
111
|
Posted - 2014.02.13 17:10:00 -
[777] - Quote
Different type of HMG has same stats as burst but is fully with a wind up time. Higher dps when firing, lower overall damage and less damage per clip better for assaulting a point where damage out put is more important than damage per clip.
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Bethhy
Ancient Exiles. Renegade Alliance
1198
|
Posted - 2014.02.13 17:12:00 -
[778] - Quote
New Addition though probably out of the guidelines of the request.
Camera guided Single missile anti infantry Swarm Launcher.
Fire a missile and get a camera like the Tank Turret Gun zoom that you could guide towards infantry... Leaving you vulnerable while guiding. With a massive reload timer obviously |
Llast 326
An Arkhos
1852
|
Posted - 2014.02.13 17:15:00 -
[779] - Quote
Bethhy wrote:New Addition though probably out of the guidelines of the request. Camera guided Single missile anti infantry Swarm Launcher. Fire a missile and get a camera like the Tank Turret Gun zoom that you could guide towards infantry... Leaving you vulnerable while guiding. With a massive reload timer obviously
I like this ideaGǪ Though if you think people rant over redline snipers and rail tanks now, just wait till you have a team sitting in the redline using these
KRRROOOOOOM
|
Lucrezia LeGrand
317
|
Posted - 2014.02.13 17:24:00 -
[780] - Quote
a sniper rifle that doesn't do a heck of a lot of damage but if it hits a merc, lights them up on radar for an extended amount of time
an lav, that is smaller than normal, can only fit one person, go crazy fast, and do little jumps off of hills.
A Heavy, that has really low Shield/ armor (somewhere between a scout and an assault) but is faster than an assault, has comparable stamina to a scout, and trades Hi/low modules to instead be able to jump and hop around really high. Like up to the top of a 1 story roof (oh and takes reduced damage when falling from high places).
And a profile dampener that instead of dampening your profile raises the precision of enemy players, essentially creating a profile umbrella that you and your squad can run under.
Thale groupie
|
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Patrick57
Fatal Absolution
5035
|
Posted - 2014.02.13 17:25:00 -
[781] - Quote
WTF IS WRONG WITH CCP WOLFMAN'S CORP
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
|
Squagga
The State Protectorate
224
|
Posted - 2014.02.13 18:16:00 -
[782] - Quote
I want a Nova Hatchet. OHK, if landed, if miss gotta go to a supply depot to get a new one. If landed get to press and hold square to pull it out of their bruning corpse
Reloading, the silent killer.
|
Gavr1lo Pr1nc1p
TRA1LBLAZERS
541
|
Posted - 2014.02.13 18:20:00 -
[783] - Quote
Read my sig, first page, i think 5th post. Its got a ton about new weapons ideas
Kills- Archduke Ferdinand
Balance!
|
Zahle Undt
Bullet Cluster Legacy Rising
694
|
Posted - 2014.02.13 18:25:00 -
[784] - Quote
Tactical variations of the CR and RR lower RoF semi-automatic weapons?
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Atheor Sindromer
Ahrendee Mercenaries EoN.
56
|
Posted - 2014.02.13 18:50:00 -
[785] - Quote
- A flux grenade that doesn't only take out your shields, but also takes out your entire HUD.
- A locus grenade that acts as a normal grenade with reduced damage, but also puts up some kind of a smoke screen.
- An active scanner that scans in a 30-¦ angle, but scans 500 meters away (obviously cooldown times would be the longest in its kind to avoid any controversy).
- A codebreaker module that has a lower bonus, but doesn't show when you're hacking a null canon.
- Active shield rechargers??
- Flaylock pistol that shoots explosive rounds, but they ignite 3 meters in front of you while airborne, basically a mini-grenade launcher shotgun.
- Assault suit variants with no sidearm and increased PG/CPU.
Love the sinner, hate the Sindromer.
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Joel II X
Dah Gods O Bacon
974
|
Posted - 2014.02.13 19:15:00 -
[786] - Quote
This is a tough one.
Assault Shotgun?
Faster RoF, more spread, less damage. |
GRIMSNIPER69
KILL-EM-QUICK RISE of LEGION
18
|
Posted - 2014.02.13 19:31:00 -
[787] - Quote
a breach scrambler rifle
!!!!!SKIRMISH OVERHAUL!!!!!
https://forums.dust514.com/default.aspx?g=posts&m=1769463#post1769463
|
BLACKEST GUY
WarRavens League of Infamy
5
|
Posted - 2014.02.13 21:48:00 -
[788] - Quote
I'm suprised I haven't seen anyone say the most obvious and easiest to implement:
Officer versions of weapons we don't already have Officer versions of. (Mass Driver, Scrambler Rifle, combat rifle etc.)
or
Specialist versions of all of the weapons that don't require LP to buy AND have a cool camo or design like the normal AUR items.
just my 0.02. |
DJINN Nukem
Black Phoenix Mercenaries Legacy Rising
532
|
Posted - 2014.02.13 22:50:00 -
[789] - Quote
I didn't read all the post there are deffinatly some good ones.
but I always ponderd, since CCP calls this a MMO.
Why isent there a a weapon that causes " Bleed " type damage.
like a High RoF low impact damage but causes decent damage rapidly over a short pierod of time.
Like you could spray a group of enemys that will chew away at HP while your HMG and assult friends run in to finish them off.
just a suggestion!
Trample The Weak Hurdle the Dead
|
PLAYSTTION
GamersForChrist
29
|
Posted - 2014.02.13 23:26:00 -
[790] - Quote
Boundless Assault Flaylock Pistol. Pros -5 round clip -full auto with insane rate of fire -3 meter blast radius -Core Flaylocks damage per round Cons -high rate of fire -low ammo
-Open Beta Vet-13.1 mil sp-
Dust 514 recruitment link here
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AggroElohim
Fraternity of St. Venefice Amarr Empire
0
|
Posted - 2014.02.13 23:38:00 -
[791] - Quote
BLACKEST GUY wrote:I'm suprised I haven't seen anyone say the most obvious and easiest to implement: Officer versions of weapons we don't already have Officer versions of. (Mass Driver, Scrambler Rifle, combat rifle etc.) or Specialist versions of all of the weapons that don't require LP to buy AND have a cool camo or design like the normal AUR items. just my 0.02. Yeah I Agree that They need COmbat Rifle Officer Weapons . They have Assualt Rifle Officer Weapon but No Combat Rifle ...WHY |
CLONE117
planetary retaliation organisation ACME Holding Conglomerate
677
|
Posted - 2014.02.13 23:39:00 -
[792] - Quote
a plasma cannon with a bigger blast radius and one more round in the clip. |
D legendary hero
Ultramarine Corp
1571
|
Posted - 2014.02.13 23:50:00 -
[793] - Quote
adv sleek locus grenades
militia scr, CR and RR. thank you
Sou o Defendeiro dos derrubados_Pronto saberá justiça
|
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2164
|
Posted - 2014.02.13 23:59:00 -
[794] - Quote
Wolfman's Laser Rifle.
Its damage raises 2x faster than a regular Laser Rifle (because it shoots 2x faster and heats up 2x as slow with a magazine size of 200!) And has a slightly extended optimal. Everything else about it is the same as a regular Viziam.
It has a silver/chrome paint job and fires a dark red beam.
*faints*
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
|
Zahle Undt
Bullet Cluster Legacy Rising
696
|
Posted - 2014.02.14 00:57:00 -
[795] - Quote
BLACKEST GUY wrote:I'm suprised I haven't seen anyone say the most obvious and easiest to implement: Officer versions of weapons we don't already have Officer versions of. (Mass Driver, Scrambler Rifle, combat rifle etc.) or Specialist versions of all of the weapons that don't require LP to buy AND have a cool camo or design like the normal AUR items. just my 0.02.
Yes! Specialist everything, officer everything, and militia everything!
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1229
|
Posted - 2014.02.14 01:10:00 -
[796] - Quote
So... Six months now. When we going to see these new items?
{:)}{3GÇó>
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Adelia Lafayette
Science For Death
656
|
Posted - 2014.02.14 01:24:00 -
[797] - Quote
Son-Of A-Gun wrote:So... Six months now. When we going to see these new items?
Soon TM duh
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
|
Super Sniper95
Grupo de Asalto Chacal RISE of LEGION
62
|
Posted - 2014.02.14 01:45:00 -
[798] - Quote
Hmmm maybe a bolt-action sniper rifle?
Very High Damage Very Slow Bolt Action Very Long Range (Like the actual one) Ammo: 5/20
The actual sniper rifle need a little buff btw.
PlanetSide 2: SniperPunk95-Battlefield Play4Free: SniperPrime95-Battlefield Heroes: SniperGentleman95-MAG: SniperShot95.
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Jadek Menaheim
Xer Cloud Consortium
2078
|
Posted - 2014.02.14 02:00:00 -
[799] - Quote
I feel dirty spamming this a forum discussion on weapons; however it may soon become applicable in the discussion of weapon prices and market practices.
[R][Joseph Ridgeson][02.13 19:12]
Challenge: Recycling Scrap Target: Your Officer weapons Role: "How much is this going to cost me later?" Objective: Commit suicide while holding an Officer weapon. Get no kills with it and do nothing other than commit suicide via jumping out of the MCC. Worthy weapons: Gastun's MIN-7 HMG, Gastun's BRN-50 Forge Gun, Cala's MK-33 Submachine Gun, Wolfman's PCP-30 Scrambler Pistol, Balac's GAR-21 Assault Rifle, Krin's SIN-11 Assault Rifle, Thale's TAR-07 Sniper Rifle. How to claim: Video showing the Suit with the Officer Weapon/Weapons in the Choose Fitting Screen and then jumping to their death and respawning to prevent Nano Injector. (Jadek Edit) Reward: You receive 2 tickets per officer weapon destroyed, except Thales which net you 4 tickets. This challenge is uncapped from the normal 20 tickets. So destroy as many as you want. May the tears collection begin!
Dust Challenge Lottery Round 2
/ / / / / / / / / / / / / / / / / / / / / / / / / / / CURRENT ISK POT : 50,000,000.00 Million ISK [Photo 2014.02.13] 32,000ct Core 'Vapor' Locus Grenades : Estimated Value 448 Million - 14,000ISK per unit* [Photo 1] + [Photo 2] 1 Active 30-Day Booster : Estimated Value 32 Million 4 Pyrus Suit Series of Choice - [Photo] 4 x (40ct proto, adv, std) = ~28 Million to ~20 Million Basic Unit Values* Commando 125,000ISK, Proto 75,000ISK, Adv 30,000ISK, Std 20,000ISK 200ct "Al-102" Madrugar : Estimated Value 25 Million ISK; 125,000ISK Per Unit* [Photo] "ALL" of my Officer Weapons of Choice : No Estimated Value [Photo] -20 Gastun's HMGs -42 Gastun's Forge Guns -16 Cala's Sub Machine Gun -25 Wolman's Scrambler Pistols -9 Balac's Assault -1 Kirn's Assault -6 Thales / / / / / / / / / / / / / / / / / / / / / / / / / / /
Alright, carry on good mercs.
Video: I don't always fight dropships, but when I do...
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Debacle Nano
BurgezzE.T.F General Tso's Alliance
663
|
Posted - 2014.02.14 02:03:00 -
[800] - Quote
I honestly don't think devs take note of this thread anymore.
Closed beta anyone?
|
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Ld Collins
Molon Labe. General Tso's Alliance
112
|
Posted - 2014.02.14 02:15:00 -
[801] - Quote
How about melee damage module that also gives dampening like the kenetic mod that gives speed and damage? |
JARREL THOMAS
Dead Man's Game
84
|
Posted - 2014.02.14 02:24:00 -
[802] - Quote
Mike Gunnzito wrote:Also, how about a new type of grenade?
I was essentially thinking of something like an EMP. One with a very large blast radius (maybe 20m), but it doesn't to any dmg to armor. It's function is to completely drop shields to zero. Since it only does shield damage... a balance would be giving it a large blast radius. Already here, Flux grenades
Caldari Loyalist
|
JARREL THOMAS
Dead Man's Game
84
|
Posted - 2014.02.14 02:27:00 -
[803] - Quote
New black and purple skin for Scrambler riffle and shoots purple blast
Caldari Loyalist
|
One Eyed King
Eyniletti Rangers Minmatar Republic
313
|
Posted - 2014.02.14 03:05:00 -
[804] - Quote
I miss the Tron suit glitch that used to be in game. Can you make that into a real suit?
Looking for the scout hangout? CCP banished it to the locker room
|
Jarlaxle JRXL
Well Oiled Machines
8
|
Posted - 2014.02.14 03:31:00 -
[805] - Quote
CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman upon glancing @ the scaled dmg increase with better tiers... ... A Mass Driver that DOESNT suck |
Ivy Zalinto
Bobbit's Hangmen
301
|
Posted - 2014.02.14 03:58:00 -
[806] - Quote
Burst fire mass driver. Mass driver that would fire 3 rapid fire grenades in a triangular spread pattern from recoil around the area you aimed. Good in cqc but very bad at longer range shots unless your going for saturation fire.
Assault and tactical plasma cannon Semi guided shells added to plasma cannon that would very slightly track vehicles that the shell passed would help the weapon into more use, though i like them as they are. Assault cannon carries two shells, tactical carries more of a zoom to it and maybe some decent optics.
an eject passenger option for my dropship so i can actually get people out of it...I took all but one gun out for my dedicated gunner and people still wont leave the thing...x.x
all i got for the moment
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
|
VikingCheech iBUN
Third Rock From The Sun INTERGALACTIC WARPIGS
16
|
Posted - 2014.02.14 15:42:00 -
[807] - Quote
I would like to see a burst scr rifle or longer range scr rifle to contend with the rail rifle. And officer weps for all guns while your at it :) |
2Berries
Ghosts of Dawn General Tso's Alliance
82
|
Posted - 2014.02.14 17:58:00 -
[808] - Quote
Mine laying turret for LAV's and 2 different types of mines: AV and AP (anti-personnel).
Officer class ScR, pretty, pretty please!
Not sure this falls under the weapons context the thread seems to refer to but a Planetary Defense Cannon (PDC) in FW, capable of taking shots at EVE pilots would be grand. Turnaround is fair play. If our assets are at risk from EVE players than the opposite should be true. |
Death Shadow117
Endless Hatred Ishuk-Raata Enforcement Directive
0
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Posted - 2014.02.14 21:05:00 -
[809] - Quote
Could we get a pcp scrambler rifle but its an assault
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Morph Kni
The Generals General Tso's Alliance
12
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Posted - 2014.02.14 21:27:00 -
[810] - Quote
Heinz Doofenshertz wrote:a Logi Suit with both a light and side arm weapon slot
I shall grant your wish sir, it might not be a great Logi suit, but from here on out if you look in the market you will see a brand new Amarr suit, Logi with both Light and Sidearm weapon slots. Please feel free to pay me handsomly for adding this new suit into the game just for you. |
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
592
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Posted - 2014.02.14 21:29:00 -
[811] - Quote
a minmitar full auto shotgun
Kills- Archduke Ferdinand
Balance!
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BAD FURRY
SVER True Blood General Tso's Alliance
481
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Posted - 2014.02.14 21:32:00 -
[812] - Quote
CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman
umm yes Bad here i want a line of railguns named after me
call it "Bad,s Rail canon"
there a drop that,s just like the pro rail gun but use only 50% less CPU and deals 2200 dmg but are alot slower to turn ! and have a longer cool down time and PG cost by 50% and has less ammo like only 27 round and no splash dmg !
the description reads as follows
"The general who is skilled in defense hides in the most secret recesses of the earth; he who is skilled in attack flashes forth from the topmost heights of heaven. Thus on the one hand we have ability to protect ourselves; on the other, a victory that is complete. " sun tzu.
Yes i am a Undead Hell Wolf ... nice to meat you!
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Fire of Prometheus
Alpha Response Command
3613
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Posted - 2014.02.14 21:33:00 -
[813] - Quote
Full auto shotgun (assault shotgun?)
Mass driver that fires smoke rounds?
Assault rail cannon (basically a railgun on a tank that fires with barely any charge up and has a bigger clip + reduced Dmg)
Lock on missile turrets?
Burst scrambler rifle?
Breach CR?
"Geniuses are often mistaken for lunatics." -Fire of Prometheus
Patron saint of Commandos =ƒÿç
G¥ñn+Å commando AK.0
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BAD FURRY
SVER True Blood General Tso's Alliance
481
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Posted - 2014.02.14 21:45:00 -
[814] - Quote
i all so want a pilot drop suit made in my awesome
called Bad,s tank suit
60 cpu 90 pg
75 shield hp 75 armor hp
2 side weapons slot
no grenade or EQUIPMENT! slots!
1 hi slot 1 low slot
Roll bones gives 10% to tanks L rail guns and blasters dmg 10% to L missiles reload time
you get them in drops
Description is "Attack him where he is unprepared, appear where you are not expected." Sun Tzu'
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
SVER True Blood General Tso's Alliance
481
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Posted - 2014.02.14 21:54:00 -
[815] - Quote
O and i want a tank :D !!!
call it King soma
Yes i am a Undead Hell Wolf ... nice to meat you!
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Jungian
Ahrendee Mercenaries EoN.
327
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Posted - 2014.02.14 22:44:00 -
[816] - Quote
More levels of zoom on the sniper rifle.
http://www.twitch.tv/rnd_jungian/
In New Eden no one can hear you whine.
https://www.youtube.com/watch?v=Z_lM-3
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Cmdr Wolfe
Eyniletti Rangers Minmatar Republic
0
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Posted - 2014.02.14 23:00:00 -
[817] - Quote
Catergory- DROPSHIP
A variant of the PYTHON, called the COBRA.
using the existing model of the PYTHON however BLACK in colour with RED lights, sustaining 4 high slots and two low slots.. and adjusting pg/ cpu stats to compensate.
Catergory- CALDARI RAIL RIFLE
A variant of the the kaalikota rail rifle the "SILVERBACK" officer rail rifle, ice silver in colour, maintaining the damage of the prototype rail rifle but the RoF of the ASSAULT variant, an extended magazine clip to compensate.
what do you guys think? :) |
Rugman91
Deep Space Republic
214
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Posted - 2014.02.15 10:23:00 -
[818] - Quote
I cant believe this thread still exists. Its from the closed beta. Anyone else get notifications every time someone posts here like it's your thread? Its getting annoying now. |
The Eristic
Sad Panda Solutions
191
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Posted - 2014.02.15 10:43:00 -
[819] - Quote
Fire of Prometheus wrote:Commando with grenades?
A Commando Grenadier where the second light weapon (or maybe both LW for just a sidearm slot or two) is traded for 1/2/3 grenade slots at Basic/Adv/Proto and an extra equipment for hives/REs/mines. I NEED to run around bombing chumps and punching the survivors. |
CommanderBolt
ACME SPECIAL FORCES Legacy Rising
668
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Posted - 2014.02.15 11:27:00 -
[820] - Quote
MILITIA weapons please for all of the weapons currently in the game. That should be very easy to do.
Also.
Officer variants , rare weapons for the other weapons in the game that do not have officer variants. That also should just be a case of copy pasting existing weapons, with just a tweak of the stats. |
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Rizlax Yazzax
Molon Labe. General Tso's Alliance
61
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Posted - 2014.02.15 18:54:00 -
[821] - Quote
Who in their right mind revived an 18 month old thread? Especially one that isn't related to the current build. |
Komodo Jones
Chaotik Serenity
474
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Posted - 2014.02.15 19:33:00 -
[822] - Quote
Rapid fire sniper rifle, and no not a rail rifle. Semi auto, around 100-120 damage per hit, around 200 rounds per minute, clip size 10, maximum ammo 40 or 50.
Plasma cannon with all of the ammo in the mag with no need to reload, but that requires a 3 second cooldown, this cooldown would not interrupt or be interrupted by sprinting, meleeing, hitting the inertial dampener, or anything that would cancel a reload.
And to screw around with the mass driver suggestion, full auto mass driver, 50 splash damage, 100 rpm, 8 shot mag, 32 shot max, numbers can be changed because with a nanohive this can be extra troll-y lol
I'd like to see an assault dropship or a tank where the main gun is operated by a "co-pilot", assault dropship underbelly gun would have 360 degree rotation and full view underneath the dropship
Nanohive that replenishes ammo and health at the same time, not armor first if you've been hit.
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