Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17 18 19 20 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
ROIZENGH
Crux Special Tasks Group Gallente Federation
7
|
Posted - 2012.08.12 21:02:00 -
[181] - Quote
A sniper rifle with increased distance high power really low RoF |
Iceyburnz
316
|
Posted - 2012.08.12 21:03:00 -
[182] - Quote
ONS TheReaper545 wrote:Weapon Variation "Unicorn"
-15% damage Shoots Rainbows at your enemies.
Or
Gives you a fake tan, a love of Mojito, and a holiday home in the florida keys where you have luke warm showers into the wee hours of the morning with your hired man; Pedro.
"Oh Pedro, scrub me, scrub me hard."
...
...
I really need to stop watching Seth Mcfarline shows. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.12 21:14:00 -
[183] - Quote
ROIZENGH wrote:A sniper rifle with increased distance high power really low RoF isnt that a normal sniper? |
Sake Monster
Tritan-Industries Legacy Rising
353
|
Posted - 2012.08.13 05:45:00 -
[184] - Quote
Some GREAT suggestions in here!!
Wolfman, any updates on how you and the other Devs are feeling about them?
BTW, we need a 'Tank' Beta Forum Variant, it's like the normal beta forum threads, except all the tank-related threads go there. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.13 06:52:00 -
[185] - Quote
weapon: "Squad Automatic Weapon" variation of the assault rifle. stats for the standard level would be 25 damage per shot, 750 RoF, 100 round magazine. it could use the basic AR look, but with wider hipfire spread, and if possible, less magnification on it's scope. alternately it could keep the standard 30 damage in exchange for a loss of RoF. this could achieve the same effect of reduced DPS, while allowing even more potential for sustained fire.
vehicle: "Mobile Staging Area" this would be a high end HAV with no secondary turrets, and a negative damage modifier for it's main turret (like the logi LAV gets) in exchange it would have a built in CRU, and 1 or 2 racial reppers. (so armor for gallente shield for caldari) the loss of the secondary turrets would also free up PG/CPU to further enhance the vehicles tank. taken together this should make a powerful tool for an organized team, without being an overpowered bulldozer. keeping the number of seats low (2+driver) will punish disorganized idiots who insist on hiding in it full time. no empty seats to spawn into. if there's a way to make a vehicle act as a mobile nano-hive, that would be a good addition.
dropsuit: a "type-II" version of the prototype level logistics, scout, or heavy, dropsuits. they are useful tradeoffs that end up sidelined because of the massive losses by using a standard level suit in comparison to prototype gear. (particularly on the scout, as the proto scout gets the 2nd gear slot for free) applying the same formula to prototype tier suits would be a big help.
i didn't include the assault because its tradeoff is no tradeoff at all.. type-II assault suit is just an upgrade, so a type-II proto assault would be like adding a new tier of suit.
module: damage control module for dropsuits. i know these are high slots on vehicles, but they are low slots on eve, and low slots on dropsuits need a little love. maybe 10-15% damage reduction varying by tier. |
Luther Mandrix
Planetary Response Organisation Test Friends Please Ignore
53
|
Posted - 2012.08.13 08:40:00 -
[186] - Quote
lav mass driver turrent that is no longer nerfed |
Itchy Phox
Crux Special Tasks Group Gallente Federation
24
|
Posted - 2012.08.13 09:09:00 -
[187] - Quote
Red smoke grenades for when you need air support |
Darkz azurr
Royal Uhlans Amarr Empire
105
|
Posted - 2012.08.13 13:50:00 -
[188] - Quote
maybe a player guided small missle turret basicly it's a small missle turret that shoot's a missle at a slower speed than current missles, but can be guided after it has been shot by the player (change direction)
just for the record i would like a single fire rocket launcher that does the same. A player guided rocket launcher where a player shoots it and can change it direction mid flight, because i have played games with these types of weapons and they are fun, really fun and i would use them for sure. |
Simon Havoc
ZionTCD Legacy Rising
26
|
Posted - 2012.08.13 15:48:00 -
[189] - Quote
I would like to see an ascent module that allows units to climb up vertical structures like a fly suit. Tactical advantage to the players who take the time to go around the back and climb over the walls or buildings.
The module should be the following: -Mid Slot -Slow to use (should take about 5 seconds to scale a 10' wall) -Use Stamina |
VigSniper101
204
|
Posted - 2012.08.13 16:08:00 -
[190] - Quote
Why is this not stickied yet? |
|
Nu11u5
Sanmatar Kelkoons Minmatar Republic
73
|
Posted - 2012.08.13 20:35:00 -
[191] - Quote
Antimaterial Sniper Rifle.
1 shot clip, long reload. Strong vs armor. High damage, bonus against vehicles.
(On a related note, vehicles should be able to be "head-shot" in the engine for extra damage.) |
pjster long
Doomheim
28
|
Posted - 2012.08.13 20:38:00 -
[192] - Quote
Gridboss wrote:Shotgun that does heavy damage to tanks, but tiny range. basically, it's loaded with Antimatter.
AMMO |
theseus sarasti
Algintal Core Gallente Federation
11
|
Posted - 2012.08.13 21:50:00 -
[193] - Quote
Shield leeching variations of weapons. ---Every hit on a charged shield will replenish a small percentage of the shield of the person firing with the leech variation. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.13 22:03:00 -
[194] - Quote
Large sub machine gun for light weapon slot rather than side arm pretyy much treat the regualer side arm smg as machine pistols and make a light sub machine gun for people.
adjustable burst rifle 3 or 6 (why is this gun damage so low? If a gun has to burst it means it bullets got so much power it cause alot of kick requiring the gun to burst or if not increase the damage for the burst increase its RoF to give it a diffrent reason to have to burst.)
Mass driver that fires a single high damage direct damage roung(no splash) and has a more lineir path, think of it as a future cross bow, as well as a AV mass driver.
a AR with low damge high RoF and good accuarcy, pretty much an assualt rifle going away from the standard more damage low rof of the others |
Chao Wolf
Imperfects Negative-Feedback
209
|
Posted - 2012.08.14 02:02:00 -
[195] - Quote
Forge gun variations
1 Zeus forge gun: prototype no splash damage, at least double direct damage, 2 rounds per clip, range same, movement while charging same as current builds movement speed, Allow charge to be held,charge time equal to charge time of standard times 1.5
2 Hades forge gun: prototype Splash damage half of standard direct damage, triple range of splash damage, 2 rounds per clip, Range distance from top of tower to base at the most, movement penalty same as standard, Charge can not be held, charge time equal to charge time of assault
Heavy dropsuit variations
1 Titan heavy dropsuit: prototype 50 hp shields, 1200 hp armor, 2 high slots, 3 low slots, cpu/pg close to those of a proto logi suit, 1 heavy weapon slot, 2 grenade slots, no side arm slot, standard speed times 0.75
2 forum ate my post and I forgot my second idea for a heavy suit
BTW great idea allowing us to throw out our ideas for gear variations |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.14 03:29:00 -
[196] - Quote
Why not give full customization of weapons to the players? All weapons have a base stock and stats, then players can mix and match add ons to make weapons meet their needs. Each consecutive add on could increase the cost of the gun and its pg / cpu costs.
We make our own fittings, why not really go off the deep end and let us craft our own weapons. |
|
CCP Frame
Royal Amarr Institute Amarr Empire
351
|
Posted - 2012.08.14 06:02:00 -
[197] - Quote
So many great ideas already - Good luck picking best ones Wolfman, you're gonna need it |
|
Blunt Smkr
Doomheim
62
|
Posted - 2012.08.14 06:07:00 -
[198] - Quote
How about a scout suit that has two S weapons slot so i can carry two types of pistols
An a pistol that does good damage against armor instead of shields |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.14 06:13:00 -
[199] - Quote
Blunt Smkr wrote:How about a scout suit that has two S weapons slot so i can carry two types of pistols
An a pistol that does good damage against armor instead of shields
it already works that way. any smaller weapon can be placed in a larger slot. so your scout suit CAN carry 2 pistols. |
Green Wedges
Crux Special Tasks Group Gallente Federation
1
|
Posted - 2012.08.14 07:00:00 -
[200] - Quote
Laurent Cazaderon wrote:=> A tasing scrambler pistol firing heavy damage projectile but with a crappy Rof. 1 bullet per clip for example. With railgun visual if possible.
[/b]
tasing rounds would be awesome on any weapon. plus one |
|
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.14 07:12:00 -
[201] - Quote
A module/equipment slot that will allow us to self destruct a stolen dropship.
Both the dropship has to fit the explosive mod (low slot) and also the equipment slot on suit has to fit the remote control.
Smoke rounds on the mass driver.
Smoke nades. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.14 07:27:00 -
[202] - Quote
Itchy Phox wrote:Red smoke grenades for when you need air support
+1
|
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.14 07:37:00 -
[203] - Quote
target painting gun, similar to sniper gun (scope) but instead it reveals enemies for your team. |
Itchy Phox
Crux Special Tasks Group Gallente Federation
24
|
Posted - 2012.08.14 08:05:00 -
[204] - Quote
A very limited use tractor beam installation for enemy mcc's that are about to dock. |
Victor Czar
Royal Uhlans Amarr Empire
7
|
Posted - 2012.08.14 10:26:00 -
[205] - Quote
My thinking with these weapons is that if we can do it today then we can do it way better in the future. And if we can do it in the next twenty years, then we can do it in the next twenty eight thousand.
Pistols
"Cyclone" Machine pistol.
The Scrambler pistol is an electrolaser. It works by using a relatively low powered laser to convert a small amount of the atmosphere leading to the target into electrically conductive plasma. In essence it works by shooting lightning at people. What's better than lightning? More lightning.
The Cyclone is essentially the future version of a Glock 18. It uses the Scrambler pistol model with the explanation for its RoF and magazine size being that it has a more advanced power cell and better cooling systems. The Cyclone has a thirty shot capacity, a high RoF and relatively low accuracy (it's better than the SMG and worse than the standard Scrambler pistol.)
Mass Drivers In general you should increase the radius of the explosion and the number of rounds in a magazine.
"V+¦lundr" AV mass driver
Low capacity (2-4 rounds) anti vehicle mass driver featuring a small splash damage radius. However anything that gets hit either turns into chunky salsa or takes heavy damage (organic things and vehicles respectively). It really doesn't need any more info as so many others have suggested an AV mass driver.
|
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.08.14 11:02:00 -
[206] - Quote
A gunship class of dropship. Can't fit CRUs, can't embark / disembark unless landed. Has heavier shields/armor and 2 turrets on each side.
A dropsuit module repair tool for pilots, that can be used to rep VEHICLE armor WITHOUT getting out of the vehicle, by selecting it from the vehicles module selection. (same strength or less than a dropsuit module, basically so shield tanked vehicles can repair minor armor damage, or find cover and slowly repair, without having to get out and have a stupid gunner swap seats and steal your Eryx.
Shield and armor logistics turrets, so gunners can apply reps.
|
Azura dark
31
|
Posted - 2012.08.14 11:11:00 -
[207] - Quote
Av mass driver ftw |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.08.14 12:36:00 -
[208] - Quote
bump |
Ryuyoshi Hanaya
Amarr Templars Amarr Empire
32
|
Posted - 2012.08.14 12:47:00 -
[209] - Quote
a repair tool that slightly repairs shields as well at a really low rate so it isn't really op maybe 2 to 5 hp per sec to shield while having regular or slightly reduced armor repairing. if no one else has suggested it. or just a repair tool that just for shields? |
Red at Math
Royal Uhlans Amarr Empire
41
|
Posted - 2012.08.14 13:51:00 -
[210] - Quote
I'd like to see some more variety of grenades. Drawing on the real world for inspiration:
A delayed timer variant that doesn't begin counting down the fuse until you throw. (This is how real grenades work. No one wants to pull the pin and then be carrying a ticking bomb...) For extra usability, some way to put them away if you decide not to throw them would be great, but just being able to run around with a grenade in your hand ready to be thrown could add plenty of emergent tactics we don't have now.
A defensive grenade variant. Defensive grenades are grenades that have a blast radius larger than they can reasonably be thrown. They're usually packed with more explosives making them heavier (so they have both a bigger blast radius and can't be thrown as far.) and are designed to be used when you have cover to throw them from behind. They're the kind of grenade you would toss through a doorway before stepping back, or throw over a low wall where you'll be shielded from the blast. In DUST, I was thinking something along the lines of the shorter throwing distance of the Packed AV grenade variant, with roughly the same damage that AV grenades currently do to infantry without their soon to be implemented vehicle only usage.
A few other grenade ideas gathered from the IRC channel...
Flashbang variants. Large explosion radius, little to no damage (just enough to give everyone hit markers and cause a bit of confusion), just a very loud noise, bright flash, and some smoke left dangling in the air. On the plus side, great to use in game modes where friendly fire is on and you don't want to have to explain why you threw a Frag into the middle of a gunfight.
EMP Variants. I'm not sure how possible it would be with the damage types in DUST, but a grenade that did massive shield damage and ONLY massive shield damage. Basically you would never be able to get a kill with these grenades, but you could instantly drain an enemy's shields and then finish them off with gunfire. An AV variant of the same would also be nice, something to take the (obviously superior) shield tanking vehicles down a peg or two. |
|
|
|
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17 18 19 20 :: one page |
First page | Previous page | Next page | Last page |