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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
IgniteableAura
Pro Hic Immortalis RISE of LEGION
12
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Posted - 2013.01.27 07:50:00 -
[511] - Quote
Shield repair tool for infantry.
An advanced triage repair tool. Currently the repair tools for infantry are lacking. Only one suited to infantry outside proto gear.
A nano hive that replenishes equipment.
Nano hive variant that replenishes armor/shield and ammo at the same time.
A variant of laser rifle that only works in cqc
Any and all suits that give bonus to its role...aka logi suit gets bonus for repairing or less pg use for armor plates for heavys.
A suit that comes with built in armor repairing, all classes could benefit from this.
Regulator that boosts jump height or lowers stamina consumption of jumping.
An lav with four seats to carry your entire squad. Loses the back turret mount and gains more tanking ability.
Weapon upgrade that boosts optimal weapon range/falloff
Shield or armor hardeners for drop suits.
Active rep boost systems for infantry suits. Both armor and shield.
A sniper rifle that will actively tag a target and give bonus damage for fellow squad mates shooting it. Only works for fellow squad mates and not for the team as a whole.
Uplinks that provide spawn protection...or extended protection.
Weapon variants that do more damage to either shield or armor.
Sensor damper that has aoe. Sensor scanner that has aoe
Fun stuff A flamethrower :)
A change faction card to change your faction.....could mix up the merc quarters for those who like that. |
Shyeer Alvarin
Dead Six Initiative
45
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Posted - 2013.01.27 10:11:00 -
[512] - Quote
Rather than creating entirely new weapons, I have a suggestion to improve the market selections on a few items.
Let's start with the humble assault rifle.
Rather than limiting the zoom type to specific models of AR (save the Militia grade because *standard issue*) how's about we see Iron Sight and Tactical Scope variants for each (or purchase OPTIONS on select models.)
For the mass driver, I WOULD be interested in seeing a two or three barrel "Cluster" model (Even a "burst spread" launcher would be awesome. The idea behind it is to limit the effectiveness against a single target and gear it more towards overall area denial. Due to the increased hardware on the launcher, the damage (splash) of the grenades is reduced to 50-75, and a direct hit deals 100-125 damage (IE: smaller grenades to compensate for increased weapon weight without sacrificing ammo)
Another alternative to the Mass Driver I'd love to see- timed grenades. So you can bounce grenades around corners. 3-4 second fuse that starts when the trigger is pulled. (This would also make it harder for people to suicide by Mass Driver.)
For snipers- I'd love it for there to be a half-sized Forge Gun or beefed up Charge Sniper (Read as: only does something like 600 damage and a slightly faster charge-up.) either for Heavy Use or for Scout Use as a lighter Anti-Material weapon option against LAV's/lightly protected Dropships. Basically an Anti-Armor Sniper. Half the zoom of a regular sniper and you're forced into a stationary position to fire, but you're able to bring some vehicle harassment to the field.
Another thing I'd like for Sniper Rifles is the ability to adjust zoom levels.
For entirely new stuff- Mass Driver Turrets (Artillery!) Because nothing says "No means no" quite like being able to hammer people at range from behind a hill. Trying to hit anything with a moving LAV or Dropship is already a nightmare, but it does give the LAV/Dropships an added purpose beyond troop movement and "I hope this rocket hits someone." |
Jason Punk
DUST University Ivy League
71
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Posted - 2013.01.27 10:16:00 -
[513] - Quote
I suppose I'll throw a few things onto the mountain and see if we get any traction:
Suits:
"Goliath" Heavy (Essentially a step above standard Heavy suits) - Sacrifice mobile shooting for massive amounts of firepower and certain specialized weapons. Acts as it's own customization weapons platform and mobile turret defensive/offensive alternative to stationary installations. (Take Space Marine: 40K example of the Devastator Marines; inconsistent firepower when mobile----> Concentrated and utterly lethal when stationary and fixed into place) - Could be easily implemented as a "harness" equipment to carry specialized weapons and "mounts".
Jump Infantry - Would prefer suits designed with a shield advantage and a high energy output for jump jets. Light fitting forcing specific fits and creating a significant cost/benefit versus standard assault suits. Variations of equipment could be a temp boost, sustained, controlled forward thrust, or even a highly maneuverable thrust with a large margin for tactics (stand, adv, proto, respectively)
"Drone Master/Technician" - For two distinct purposes it would be interesting to have a Drone Specialist when the features role out and have him being able to have more than one deployed or being able to assign them to others. Something of a Diablo 2 Necromancer even, where essentially he can repair/create them either directly or from corpses of fallen clones and drones. Making this class rather weak in direct combat would be a balanced approach while allowing for expensive mods to patch the flaws. - Would also be interesting to have a "Technician" for future PvE missions with the suit giving a distinct (and even necessary) edge to a team in dire situations against time or tech challenges/minigames (reference to Alien Swarm?) - Major support suit, if not even more specialized than the Logistics vs. Assault suits.
WEAPONS: - Autocannon - Plasma Cannon/Rifle - Flachette Launcher: (Micro Shrapnel Shotgun for cheese-grating Infantry Armor)....Industrial Shotgun. - Sonic Weaponry: ...Would make for one hell of a sci-fi massacre. - Heavy Lasers/ Tank Turret-Lasers - Flammenwerfer - Gauss Rifles - SRM's or Shoulder-mounted Rockets (Heavy or "Super-Heavy") - Focused Radiation Gun (Concentrated Waves)...Something to that effect...come on fellas, SCIENCE FICTION! :D |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.27 10:18:00 -
[514] - Quote
an un-nerfed HMG |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2013.01.27 22:49:00 -
[515] - Quote
new hulk wrote:HowDidThatTaste wrote:From the Heavy machine gun the ability to have a sighted long range burst. Maybe like a 3 shot long range burst(scoped long range). Only available with the scope button since it doesn't do anything on the Hmg now. Help the heavys from being owned from long range. Also the ability to puff smoke out of the side of the overheating HMG (optional of course to use or not) Not only to speed up cool down time but a chance to make a slow lumbering escape. It's called a assault machine gun try it.
Just for the record when I made that post we did not have those options. So you can give me credit I guess for creating an idea that made into the game.
Thanks for noticing though!
Notice the difference in likes? That was pre first wipe. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2013.01.28 02:43:00 -
[516] - Quote
Not quite a weapon, but there should be an active module for missile turrets that turns the missiles into homing missiles (like swarms) while it's active. |
The Loathing
The Southern Legion
21
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Posted - 2013.01.28 03:26:00 -
[517] - Quote
I apologise if it has been mentioned ready, but 26 pages is too much to read in the 10 mins I have.
Anti-Vehicle Mass Driver: if for use with all classes then it should not be as powerful as AV grenades and has a very limited clip. If used with a Heavy slot then give similar damage to the AV grenades but very little splash and extremely limited clip and capacity.
If balancing issues arise due to over-use, perhaps favouring damage to either shield or armour so it's a weapon to be used in conjunction with a team mate wielding another form of AV. |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 03:42:00 -
[518] - Quote
why is this not stickied yet? |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2013.02.01 22:51:00 -
[519] - Quote
The Loathing wrote:I apologise if it has been mentioned ready, but 26 pages is too much to read in the 10 mins I have.
Anti-Vehicle Mass Driver: if for use with all classes then it should not be as powerful as AV grenades and has a very limited clip. If used with a Heavy slot then give similar damage to the AV grenades but very little splash and extremely limited clip and capacity.
If balancing issues arise due to over-use, perhaps favouring damage to either shield or armour so it's a weapon to be used in conjunction with a team mate wielding another form of AV. I would say breach MDs are AV MDs, since they have a weak and tiny splash, but high direct damage. However, if you're a really good shot, they can OHK infantry |
Bhor Derri
Legion of Eden
95
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Posted - 2013.02.01 23:13:00 -
[520] - Quote
Plasma grenades has DoT effect and can be blinding. |
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Tregar Kerrigan
Subdreddit Test Alliance Please Ignore
36
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Posted - 2013.02.01 23:37:00 -
[521] - Quote
Infantry shield transfers. Would encourage shield tanking as a viable alternative, as currently logi can do almost nothing to protect shield tankers. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3081
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Posted - 2013.03.02 01:16:00 -
[522] - Quote
I still want an (optional) charge shotgun. |
Roy Ventus
Foxhound Corporation
172
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Posted - 2013.03.02 01:42:00 -
[523] - Quote
Forgot all about this...
Umm.
Static Discharge Rifle-
AKA
Essentially a Flux Rifle
...
SDRs, shorthand of Static Discharge Rifle, utilizes special ammo that breaks apart shielding easier than other rifle variations at the cost of weaker armor penetration.
I believe we need something to counter all of these shield players.
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Buster Friently
Rosen Association
49
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Posted - 2013.03.02 01:47:00 -
[524] - Quote
I'd like to see a MD with very short range, but a much taller arc suitable for lobbing over walls and other obstructions. I'm thinking something in between the range of a thrown grenade and the current MD |
Emperor Atahualpa
Red Star.
3
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Posted - 2013.03.02 01:56:00 -
[525] - Quote
A 3 bullet burst AR would be nice. A real headshot killer. |
Yoma Carrim
Situation Normal all fraked up
2
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Posted - 2013.03.02 02:29:00 -
[526] - Quote
Lets see......
Weapons-
Race Based Assult rifles
-Minimitar projectile
-Caldari railgun
-Ammar Pulse laser
Dum fire light AV weppons.
-Dum fire swarm lancher
-Plasma launcher( was in dev weapon vedeo but still waiting on it to be in game)
Race based sidearms(pic choose i realy don't care)
Race based sniper rifles(Minmitar sniper should have bullet drop)
Hand held artillery(the minmitar equivelent of the forge gun)
Sansha weppons spikes please
Vehicals
MTACs (nuf said)
APC vehicals- uses medium turets and are specilized to hold a full squad of troops. Advanced version can have a clone vat specilization. more durible than LAVs but not as durible as HAVs
Medium Turets. Moderate ROF and Moderate damage
Laser and Projectile turrets
-Pulse laser(Ammar equivelentt of blaster turets)
-Laser turrets(dose inchceased amounts of damage over time/overheats very quickly)
-Atocannon(chews up the ground and sky like a mobile AA good aganst Infi and Aircraft not so good agains HAV's)
-Artillery(convetonal tank cannon. difrent turret types can specilize between a large blast radius for anti infi role or a more confind blast radius but higher damage for AV role)
Gunships(Dropship like craft built for attack on ground targets can carry one or two persons like modern attack chopers)
-Heavy gunships( use medium or heavy turrets to take out enemy vehicals. The Tanks of the air should be durible but not as much as HAVs)
-Light gunships( manly used in a scouting/anit infi role. can only use small turrets. not very durrible but very nimble)
Air superiority fighters(Fast moveing and hard to hit this craft should be spechilized in taking down other airial vehicals.)
Expleration Dropships(used in PVE to navigate the surface of a planet and find the besdt minneral deposits in order to build minning bases. a passive role in a PVP setting but hey some of us would like to explore the flora and fana of the eve universe.)
Drones(can only be handeled by spechilized dropsuit types)
AP drones (these dum as a brick atamotans patrol a set rout set by their owners in order to close flanking routs ofter used by enemy forces. will attack any infi within a set distance of the patrol rout. will not persue infi who leave said patrol rout. All targets must be within line of sight of patrol rout< should not have to type this but some people)
AV drones( the big brothers of AP drones but spechilize agains vehicals. will attack infi but have poor accuray in doing so)
and thats all i've got off the top of my head.(please excuse the poor spelling) |
mike deltore wyvern
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
18
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Posted - 2013.03.02 05:04:00 -
[527] - Quote
Ditto. |
Jack Of Evermore
KILL-EM-QUICK RISE of LEGION
3
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Posted - 2013.03.02 05:29:00 -
[528] - Quote
Well when you ask a silly question...
I would like to see a variant repair tool that has a much higher rate of repair in exchange for needing to stand within 5-8Meters.
Or if it works within the frame work/codeing of the tool a variant that offer a much higher rate of repair but needs to heat up. Like a healing LR the longer you are locked the faster it can repair tell over heat or recharge.
Edit: Sorry i didn't see that equipment wasn't something you where trying in with the live stream at this round |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
70
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Posted - 2013.05.16 06:34:00 -
[529] - Quote
Laser Sniper Rifle.
Fires powerful, long range shots. But when you fire it makes it bleedin' obvious where you are with the beam glowing. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3071
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Posted - 2013.05.16 06:38:00 -
[530] - Quote
Gravity Well grenades
Slows down vehicles caught in the blast radius, damages and pulls dropsuits towards its center, pulling those closer quicker. A well timed gravity grenade can also send forge blasts, missiles, and bullets into the ground. |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
953
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Posted - 2013.05.16 06:57:00 -
[531] - Quote
Reusable Stasis Webifiers, EM Scramblers, Target Painters and Energy (stamina) Vampire equipment or active modules for dropsuits to be used on vehicles and infantry. We need more EWAR and support weapons or equipment since the MD is rubbish now.
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Buwaro Draemon
The Unholy Legion Of DarkStar DARKSTAR ARMY
20
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Posted - 2013.05.16 07:02:00 -
[532] - Quote
A standard Assault variant for the scrambler rifle. I was disappointed to know that I had to have my scrambler rifle operation at level 4 in order to use the assault variant.
A module that reduces overheating time? Of course not by a long shot but it will definitely help those not spec into Amaar suits. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
205
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Posted - 2013.05.16 07:13:00 -
[533] - Quote
Marksman Scrambler Rifle
Bumps the range up to around 90-100m optimal. Cannot semi-auto fire anymore, has to charge every shot. Modest damage increase over standard scrambler (account for the fact it only charge-shoots). Keeps the regular scrambler strength vs. shields/weakness vs. armor.
Homing Flaylock
Single-shot Flaylock with a projectile that has homing qualities, a la swarms, but single projectile and regular flaylock damage. Time-limited on tracking, self-destructing if it doesn't hit a target in 3s at base. Can only track targets with at least 48db profile (not scouts or assaults/logis with any appreciable dampening). Requires lock on period slightly longer than swarms, and within regular Flaylock max range + 20m. |
Smoky Fingers
Red Star. EoN.
16
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Posted - 2013.05.16 07:15:00 -
[534] - Quote
Assualt Shotgun :12 shot clip, 36 max ammo, Higher RoF and Longer max range, Extremely low optimal range, Super wide spread... Fire's dragons breath rounds.. oooo sooo pretty
Burst Flaylock: 2 shot clip, 12 max ammo, fires twice in rapid succession, lower overall damage than other variants, slighty bigger damage radius
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Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
638
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Posted - 2013.05.16 07:21:00 -
[535] - Quote
wow.. this thread again. Jesus, Every time I see it, I get all excited. then I realize it's almost a year old. |
lowratehitman
Subdreddit Test Alliance Please Ignore
567
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Posted - 2013.05.16 07:22:00 -
[536] - Quote
I want a module that will allow me to be able to survive "IMPACT" DMG from LAV's |
Amorale Lyadstafer
Zumari Force Projection Caldari State
5
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Posted - 2013.05.16 08:05:00 -
[537] - Quote
Modified mass drivers,one thats launches proximity charges and another that launches charges that player can detonate on will |
Herper Derp
DUST University Ivy League
94
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Posted - 2013.05.16 08:29:00 -
[538] - Quote
Artillery Turret
There are often turrets placed at the rear of the map which very rarely get used and are usually in a position to be fairly useless even when something comes in to range.
An artillery turret which allows 'shells' to be fired to about the middle of the map (to cover the 'friendly' side of the map) but which will land somewhere in a fairly large diameter area to balance distance with accuracy.
Considering the low liklihood of that particular turret being destroyed or captured, and thus it's continual use throughout the entire match, the damage and/or splash damage would potentially need to be quite low.
The targetting would be done from the spawn map in the same way that the orbitals are dropped but obviously with the larger target area/lower accuracy per round.
(The whistle of the incoming round would be awesome and somewhat worrying considering the random nature of where the round would land!) |
White Mortadela
The Unholy Legion Of DarkStar DARKSTAR ARMY
11
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Posted - 2013.05.16 08:44:00 -
[539] - Quote
'quick sand' grenades.
Grenades that on impact release a substance that traps you(prevents you from moving), but u can stil turn around your axis. Only lasts for a couple of seconds |
Kekklian Noobatronic
Goonfeet
21
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Posted - 2013.05.16 09:21:00 -
[540] - Quote
-Advanced and Prototype Breach versions of the Flaylock.
-Concussion Flaylock (Stuns/Slows/Disorients).
-Drop suit Shield/Armor Hardeners (Passive/Active).
-New Weapon Mods + Low-Slot Weapon Mods (Swarm Missile Speed Increase, Forge/Concussion/Mass Driver Blast Radius Increase, -Heat buildup, +Heat Dissipation rate, +Damage on Lows, + Drop suit Turn Speed, etc). Current meta of stacking armor + high slot damage mods is leaving shield tankers in the dust. Also, the current weapon mods are rather.. Uninspired. Doesn't contribute much to unique game play and the overall goal of customization.
That's all I got for now.. |
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