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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Wolfman
KEELLIK
104
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Posted - 2012.08.10 08:00:00 -
[1] - Quote
Hi there,
Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game
Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it!
IGÇÖm really looking forward to seeing what you come up with.
CCP Wolfman |
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CCP Frame
Royal Amarr Institute Amarr Empire
351
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Posted - 2012.08.14 06:02:00 -
[2] - Quote
So many great ideas already - Good luck picking best ones Wolfman, you're gonna need it |
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CCP Wolfman
KEELLIK
104
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Posted - 2012.08.15 03:59:00 -
[3] - Quote
Thanks for the great response guys! I'll be going through all these this week, there are a lot of great ideas :-)
CCP Wolfman |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.08.29 02:40:00 -
[4] - Quote
Mr TamiyaCowboy wrote:a sniper rifle that uploads trajectory / Alt / DEC, to your squads tanks.
tanks should could be used as true artillery units behind front lines, snipers could mark a target, upload to the tanks command and control server hub, then order in a sky full of long range high explosive rounds.
now the tank needs the scout and the scout is free and open, he is both front line and covert op. shorter rate of fire and ammo capacity but abiliy to carry a mobile CCSH and link into artillery mode with tanks.
same with enemy, tanks are not safe if they can be seen and designation painted artillery could land in that area. dependant on amount of tanks in a squad and no more than 5 max can run in command mode,
skill wise the better and more skilled a tank driver the distance he can send artillery rounds gets more
+1
This sounds very cool and encourages more teamwork/tactics. |
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CCP Wolfman
C C P C C P Alliance
105
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Posted - 2012.08.29 05:40:00 -
[5] - Quote
Hi guys,
Sorry for being so quiet, weGÇÖve been very busy the last couple of weeks and IGÇÖve been having some weird forum access issues. Thanks for all the great ideas. We should be able to roll out the new variations we pick next week. Will let you know what they are ASAP.
Cheers
CCP Wolfman
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CCP Wolfman
C C P C C P Alliance
105
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Posted - 2012.09.14 04:01:00 -
[6] - Quote
Hi guys,
Work has been a little slower than intended in the workshop. I just wanted you to know that some of the first items have been authored. I had hoped to roll out B-series, and VK1 dropsuits for all types along with the update today but unfortunately there was an issue with the market that prevented them from getting listed. WeGÇÖll try to get them in as soon as I can along with a couple more items.
Cheers
CCP Wolfman
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CCP Wolfman
C C P C C P Alliance
105
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Posted - 2012.09.14 05:17:00 -
[7] - Quote
I saw a number of people wanted more dropsuits and it tied in nicely with work we needed to do so it was an obvious choice. I think you'll see various different ideas in them. There are some nice suits there so I'm gutted we didn't manage to get them out today. Along with the dropsuits I'm planning to add the "neural spike sniper rifle" for testing soon. After that we'll pick some new ideas. There are a lot of good concepts but not all of them are possible without code changes. For example, another suggestion I really liked was the thermal grenade but I just don't have a way to create that at the moment.
CCP Wolfman |
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