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Thread Statistics | Show CCP posts - 7 post(s) |
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Sake Monster
Tritan-Industries Legacy Rising
353
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Posted - 2012.08.10 08:09:00 -
[1] - Quote
A "Shrapnel" Mass Driver, lower damage but large blast radius, also could leave a small smoke cloud to affect visibility within the blast radius.
OR
"Concussion" Mass Driver: 2 rounds per drum, Very low damage, but severely affects enemies sprint speed, accuracy, vision, and audio for a short time (full disorientation). If possible, you earn the full 50 sp if the enemy is killed while concussed (because you won't be getting kills with it). Non-Lethal, but ultimate support weapon. This weapon will promote grouping and teamwork as well as the support role!!
Great thread, btw
Oh yeah, and "Unicorn" Logistics Dropsuit. Small antenna (horn) on the helmet works as a motion detector for a 15m radius around the dropsuit when it is not in motion, all enemies appear regardless of signature profile. |
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Sake Monster
Tritan-Industries Legacy Rising
353
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Posted - 2012.08.10 10:02:00 -
[2] - Quote
"Prison Rules" grenade, when thrown into a crowd all projectile weapons become useless, forcing a giant knife fight for those affected.
Just Kidding.
But a repair tool that, when used on an enemies dying body while they bleed out, increases your end of match salvage considerably would be cool |
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Sake Monster
Tritan-Industries Legacy Rising
353
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Posted - 2012.08.11 02:33:00 -
[3] - Quote
'Toe Tag' Nanohive- looks and acts like friendly nanohive, actually refilling ammo, but once entered enemy player's signature profile is greatly increased for an extended amount of time, making them very visable to the opposing team.
That same variant could be added to a sniper rifle as well, with the round placing a tracker on the enemy on impact. |
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Sake Monster
Tritan-Industries Legacy Rising
353
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Posted - 2012.08.12 06:07:00 -
[4] - Quote
Mobius Kaethis wrote:A grenadier variant of the assault suit.
Basic: no side arm slot 2 grenade slots grenade damage bonus (5%) reduced gun accuracy (-5%) <---applies to AR, Swarm, SMG, and Pistol
Advanced: HIgher grenade arm speed & throw distance (10%) no side arm slot 2 grenade slots grenade damage bonus (7%) reduced gun accuracy (-5%) <---applies to AR, Swarm, SMG, and Pistol
Prototype: Higher grenade arm speed & throw distance (15%) bonuses for using the mass driver (+5% rate of fire) no side arm slot 3 grenade slots 1 less low power slot that the standard assault proto grenade damage bonus (10%) grenade splash radius bonus (5%)
All suits would also have 5% less armor than their standard assault brethren but have a 3% bonus to their movement speed +1 Please give a similar variant to the Logi suit too!!! |
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Sake Monster
Tritan-Industries Legacy Rising
353
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Posted - 2012.08.12 20:45:00 -
[5] - Quote
'Swapmeet' Access Fitting Nanohive. Infantry only, wil not work on vehicles. Max carry-2, Max active-1, usage limit per active-4. Allows infantry only to step into nanohive and access and change their fittings. Mainly used for switching between Assault and AV while remaining close to combat/objectives
Differentiated by different color (green?) Nanite field. |
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Sake Monster
Tritan-Industries Legacy Rising
353
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Posted - 2012.08.13 05:45:00 -
[6] - Quote
Some GREAT suggestions in here!!
Wolfman, any updates on how you and the other Devs are feeling about them?
BTW, we need a 'Tank' Beta Forum Variant, it's like the normal beta forum threads, except all the tank-related threads go there. |
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Sake Monster
Tritan-Industries Legacy Rising
353
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Posted - 2012.08.17 04:08:00 -
[7] - Quote
'Sacrifice' Scout suit
- Self destrcuting dropsuit
- 50 shield / 10 armor
- Normal speed
- 1 sidearm slot, no other highs, lows, or equipment
- Has detonator to destruct dropsuit
- Dropsuit detonation causes 10,000hp damage in a 2.2m radius
- 1 Dropsuit costs 2.5 million ISK, dropsuit is destroyed on detonation |
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Sake Monster
Tritan-Industries Legacy Rising
353
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Posted - 2012.09.14 04:11:00 -
[8] - Quote
Wolfman, did you select any certain mercs ideas, if so, whos? Or maybe did you combine different ideas with you own? |
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