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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Brass Stalker
Elite Mercenaries
17
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Posted - 2012.08.18 17:26:00 -
[241] - Quote
A stasis webifing rail gun that acts like a sonic boom cannon that slows and disorients all in its path could act as a scout conpanion weapon that only logi could use or for vehicles as main cannon.
"you set em up and i'll knock'em down!"
obvious inspiration
http://files.sharenator.com/830px_Thunder_Gun_whats_your_fav_wepon_on_black_ops_zombies-s831x390-133872-580.jpg |
Grimmiers
7
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Posted - 2012.08.18 17:27:00 -
[242] - Quote
LMG Style assault rifle 120 per clip Less accurate longer reload fire rate between breach and assault rifles
:D |
STB Vermaak Doe
558
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Posted - 2012.08.18 17:31:00 -
[243] - Quote
Grimmiers wrote:LMG Style assault rifle 120 per clip Less accurate longer reload fire rate between breach and assault rifles
:D
Sounds best suited as a hmg variant |
Baltazar Pontain
Sanmatar Kelkoons Minmatar Republic
0
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Posted - 2012.08.18 17:36:00 -
[244] - Quote
Beam Lasers Long burning laser. Need trigger time before beam goes out. Battery goes fast down on auto fire.
Something like the ray cannon from half life original game. But cooler with burning marks where the ray hits and melt materia away. |
Katarina Volkanov
0
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Posted - 2012.08.18 17:43:00 -
[245] - Quote
why not have an offensive application of the already present nanites?
This could be a grenade type, that upon explosion releases a cloud of nanites that upon contact with the enemy, begin to dissolve their armor over time, bypassing the shield completely. |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.08.18 19:15:00 -
[246] - Quote
so Wolfman, what's the verdict? :) |
tbon3man
Crux Special Tasks Group Gallente Federation
1
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Posted - 2012.08.18 19:21:00 -
[247] - Quote
silencers for all classes. limited detection and less range. |
Garma QUDA
Zumari Force Projection Caldari State
468
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Posted - 2012.08.18 19:23:00 -
[248] - Quote
STB Vermaak Doe wrote:Grimmiers wrote:LMG Style assault rifle 120 per clip Less accurate longer reload fire rate between breach and assault rifles
:D Sounds best suited as a hmg variant
What? |
STB Vermaak Doe
558
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Posted - 2012.08.18 19:25:00 -
[249] - Quote
Garma QUDA wrote:STB Vermaak Doe wrote:Grimmiers wrote:LMG Style assault rifle 120 per clip Less accurate longer reload fire rate between breach and assault rifles
:D Sounds best suited as a hmg variant What?
A high volume of fire from a large target |
Sandromin Hes
Sand Mercenary Corps Inc.
204
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Posted - 2012.08.18 19:48:00 -
[250] - Quote
Hm... the Storm Rifle: it basically fires larger rounds at higher velocities, increasing the damage of the rounds. However, the clips carry less ammo (around 10-20 per clip). Also, the recoil is much heavier. I would expect damage to be about 60-80 (about 70 or so). The ROF would also be semi-auto and slower than the other weapons. So you would have in effect a heavier rifle, like how the M14 is to the M4A1.
Edit: Also, can you please reskin the weapons? 1 weapon skin for all the same weapons in a class is getting a little redundant. I like how you change the colors, but reskin a few of them, maybe accordingly to corporations or variant. |
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STB Vermaak Doe
558
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Posted - 2012.08.18 19:52:00 -
[251] - Quote
Sandromin Hes wrote:Hm... the Storm Rifle: it basically fires larger rounds at higher velocities, increasing the damage of the rounds. However, the clips carry less ammo (around 10-20 per clip). Also, the recoil is much heavier. I would expect damage to be about 60-80 (about 70 or so). The ROF would also be semi-auto and slower than the other weapons. So you would have in effect a heavier rifle, like how the M14 is to the M4A1.
Edit: Also, can you please reskin the weapons? 1 weapon skin for all the same weapons in a class is getting a little redundant. I like how you change the colors, but reskin a few of them, maybe accordingly to corporations or variant.
So a renamed tac Ar? |
Ni4Ni Venix
An Eye For An Eye AN EYE F0R AN EYE
29
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Posted - 2012.08.19 02:21:00 -
[252] - Quote
I would like to see proper weapon terminology. All of these rifles and pistols from what i can tell have magazines, not "clips." |
CLONE 2774
Tritan-Industries Legacy Rising
83
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Posted - 2012.08.19 02:26:00 -
[253] - Quote
Burst Sniper rifle.
Medium RoF(two or three round bursts)
Inreased ammunitution capacity
Less Accurate
Meduim Recoil |
Valiance Leviathan
Seituoda Taskforce Command Caldari State
0
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Posted - 2012.08.19 04:01:00 -
[254] - Quote
Ammo type-Drill rounds
These rounds will be embedded into the armor causing the shield to deplete slowly and stopping it from recharging also (your guys call) stop armor repairs until you takeout the round from you armor or (in a different variety of the round.) a person in a Logistics suit( or anybody near you but its your guys call) must take it out. These rounds will be fired from a (maybe if you guys develop some) built in under slung laser-sight-looking-thing.
Like this but without your guys touch. http://ecx.images-amazon.com/images/I/41YtaBjtDhL._SL500_AA300_.jpg
And you have to reload after every shot so these are for the people with good aim or can get close to the enemy.
These rounds will help out in dealing with people with suits with high shield rate and lone wolfs and (some) can help out on dealing with heavy vehicles and dropships.
Here are some of the different varieties of the drill rounds( you guys can name them because I suck at naming thing.)
Standard rounds- cost 3,750 ISK( best ones cost 15.250 ISK) per round, these round can only deplete and stop shields from recharging. Any suits can take the round out of them on there own.
Anti-personnel rounds-cost 4,575 ISK( best ones cost 18,045) per round , these rounds will go though the armor( causing small damage to the shields) and start doing damage to the mercs health. all Scouts and standard Assault suits need a Logistics to take the round out of them.
Anti vehicle rounds-cost 5.250 ISK ( best ones cost 20,500) per round , these rounds can stop the vehicles shields and (some) can even stop the drivers from activating there vehicles abilities(like the over shields that everyone hates.) anybody near the vehicle can take it out but some rounds need a person with a repair tool to take it out.
Explosive rounds-cost 4,250 ISK ( best ones cost 18,500) per round, these rounds can be set off or on impact to cause damage to multiple mercs in close proximity of each other.The more expensive rounds can even damage a heavy tank. ( here hoping that you guys put a weak spot on those damn things.)
Medic rounds-cost 2,500 ISK ( best ones cost 12,000) per round, these rounds will heal or boost your allies health. Some rounds can also be use to leech off enemy's health. But it only takes a couple of second to take them off from any suits.
That all I can thing of for now so here hopping you guys at CCP read this.
P.S The cost of the rounds are completely up to you guys.
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Dr Enoch Foster
Algintal Core Gallente Federation
0
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Posted - 2012.08.19 04:14:00 -
[255] - Quote
Large and small guided missile turrets for vehicles.
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pjwarrior long
D3LTA FORC3 Orion Empire
17
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Posted - 2012.08.19 04:16:00 -
[256] - Quote
explosive cookies!
JK :).......
but I do have an idea... claymores for the future... |
SolusNothos
The Southern Legion
11
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Posted - 2012.08.19 05:58:00 -
[257] - Quote
I'd like to see some utility weapons come in.
Target Painter. Pistol. Fires trackers that activate when they hit someone/someone's vehicle. Keeps them permanently on the radar for a set time. Cuts lock time for lock-on weapons targeting tagged people.
Mobile Nanoforge Heavy weapon that acts as a nanoforge :)
"Immoveable Object" Gravity Field Light Weapon. Cuts your movement rate in half while active. Makes you immune to vehicle crushing.
Decoy Launcher Light Weapon. Creates a radar marker wherever it hits on the opponents radar. |
Giose
Circle of Huskarl Minmatar Republic
0
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Posted - 2012.08.19 07:16:00 -
[258] - Quote
Anti-personnel proxy mines Some kind of sonic detection. Would be good as a counter to have logi guys be able to see them if they have a mod.
Anti-vehicle mines? Explosive/EMP. Following on from that EMP missiles to disable vehicles for a length of time. Nanite mine triggered starts to damage the vehicle until its disabled.
A vehicle tractor beam based weapon able to crush/flip vehicles.
Melee weapon, force sword?
Better scope for the sniper rifles.
EMP grenade (sort of like a flash bang)
Plasma rifle, slow rate of fire with a need to charge up before firing.
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Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.08.19 08:39:00 -
[259] - Quote
MRSI (Multiple Round, Simultaneous Impact) Mass Driver : This Mass Driver has a specialized Dropsuit Link modification that allows the suit to further aid the soldier in targeting, as well as a spcialized MRSI program enabling a hand-held artillery strike. >faster RoF, but still semi-auto in hipfire >about half-strength grenade area damage, but wider AoE. >flatter trajectory, faster travel-speed due to rocket-assisted grenades. >tighter hipspread if any >2x reload time. this gun is SLOW.
When zoomed in, the MRSI coding kicks in, which moves the minimap to the center of the screen, and shows the projected impact area over a MUCH longer range. Once you have the target area, pulling the trigger fires ALL remaining grenades in an M.R.S.I. trajectory pattern. All grenades in this burst should land in the impact zone at the same time. Yeah, that's gonna hurt. As it uses the remainder of the weapon's loaded grenades, self-defence means sacrificing some immediate strike power, as the reload after would ensure your death. |
Haliene
Algintal Core Gallente Federation
2
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Posted - 2012.08.19 09:48:00 -
[260] - Quote
I would love to see some form of shotgun that could be used at both long range and short. It would have a barrel that that spins on "alt fire" and combines the remaining shots in the magazine into a single blast. The act of spinning the barrel would tighten the ammunition grouping in a tighter cone (still a cone) but doing reduced damage. A normal shot would do 100% normal damage but the alt fire would do 15% damage for every unfired cartridge in the magazine. As for the alt fires range? Not to sure, not a huge boost, wouldn't want it to turn into a shotgun sniper rifle, so maybe 100-150% range boost
If that's not your cup of tea, same idea, but instead of extra range, you get a large boost of damage Vs vehicles? |
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gangsta nachos
Osmon Surveillance Caldari State
377
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Posted - 2012.08.19 10:29:00 -
[261] - Quote
swarm launcher turret installation |
Antonius Dacinci
Bragian Order Amarr Empire
65
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Posted - 2012.08.19 10:31:00 -
[262] - Quote
Tank Launcher, because I like my assaults set up with Mass drivers. |
Evane Sa'edi
Celtic Anarchy
62
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Posted - 2012.08.19 11:46:00 -
[263] - Quote
"Frisbee" grenades - shaped grenades that allow for a greater throw distance and that airburst and drop anti-personnel munitions, instead of the current throwing action use the discus side-spin throwing action.
a range finder equiped grenade launcher that allow the grenades to be programmed to explode once distance is reached, good weapon for the under armoured Logistic suit.
Laser weapons, are they going to be direct beam or pulse laser? pulse laser would do more damage but be a bulkier system
Varient of the heavy suit that has 2 L weapon slots 1 Equipment slot but no grenade slot - useful for the low level player that has not speced up to heavy weapons (as all starter Sentinels are).
Dropship with diffrent weapon layout - instead of either side, mount the weapons to the fore nose and aft above the tail - this would be useful for ground clearing a drop zone for troop and covering the DS form attack from vehicles and other DS. |
MrPineapples
Bragian Order Amarr Empire
0
|
Posted - 2012.08.19 19:58:00 -
[264] - Quote
Ok So I know you said no new weapons, but I don't know if this would count as new or if you would just have to change some visuals. How about some Amarr laser weapons? The ammo could be crystals, or power packs. If given crystals, they could "build up a charge" of power and when it is expended, they have to recharge. Of course the crystals would have to crack or something so you would have to replace them. This could also lend to doing different damage types. You could also have different crystals change the focus area of the gun making it a long range high accuracy weapon or a short range wide angle weapon. Again, I don't know if you would need to change much to put this stuff in, but it would be nifty. |
Evane Sa'edi
Celtic Anarchy
62
|
Posted - 2012.08.20 00:14:00 -
[265] - Quote
Light machine guns - Like the Old Earth M60 (from the history books)- single barrel anti-personnel gun - to fit in the L weapon slot - damage level above AR - rate of fire between SMG and HMG - Ammo 200 in clip 1000 carried
The HMG damage increased so that it becomes what it should be - a threat to LAV's and Dropships and a maker of armoured humanoid swiss cheeze (the barrel looks to be 15-20 mm therefore should have a better damage level than the Largest AR available) increase the clip size to 500 rounds and max ammo to 2500 (at least 4 reloads) |
Timothy Reaper
ZionTCD Legacy Rising
321
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Posted - 2012.08.20 11:42:00 -
[266] - Quote
'Firefly' Sniper Rifle: Fires phosphorus (or sci-fi equivalent) rounds that ignite on impact with any surface. They cause less direct damage to soldiers,vehicles,etc., but as the phosphorus burns it slowly depletes armor for a limited amount of time. The round also acts as a flare visible on the overhead map, so if needed the sniper can draw attention to problem areas/soldiers/vehicles. This also gives noobs something shiny to look at.
'Bartender' Sniper Rifle: Fires an EMP dart that temporarily disables a suit's/vehicle's HUD, modules and equipment. Weapons can still be fired, but no targeting reticle, aim assist, etc. Low damage, slow ROF and small magazine can keep people from spamming. The dart must be charged (like the Charge Sniper Rifle) to one of three levels before firing. Level 1: Dropsuits 5 second disable. Level 2: Dropsuits 10 second disable - LAV 5 second disable. Level 3: Dropsuits 15 second disable - LAV 10 second disable. HAV/Dropship 5 second disable.
'Kamikaze' LAV & Dropship: Slapped together out of old and outdated parts, these vehichles are designed to do two things: Drive (or fly) and go boom. They have dummy turrets (for disguise) and heavy armor (which doubles as shrapnel). Due to low CPU/PG it only has three slots: One High Power, one Low Power and a weapon slot (for your payload). There are two types of payloads: Explosive and EMP. Payloads can be detonated by high-speed impact and weapons damage (friendly swarm lauchers can lock on to the vehicle) or remote. The remote is in two modules: One for the dropsuit (BPO) and one for the vehicle (BPC). Other module ideas: Dead man's switch. Anti-hacking, detonates payload when a hacking attempt is detected. Protip: Don't forget to jump out before it detonates!
'Cockroach' Scout Type II: Do you have the need for speed? Then look no further. With the 'Cockroach' your sprinting speed is increased by 50%! Of course, this extra speed comes at a price. The Scout's already weak armor is reduced, and you can't carry large weapons (one Sidearm slot only, folks). This model also sacrifices a Low Power Module slot for an extra Grenade slot (just select which grenade to have ready with the weapon wheel). All of this combined with the two Equipment slots and you're sure to be as big a pest to the enemy as the namesake insect! |
Kaiostheory
Crux Special Tasks Group Gallente Federation
2
|
Posted - 2012.08.20 21:31:00 -
[267] - Quote
A) an LAV where the person riding shotgun can fire their weapon
B) an LAV with 2 turrets
C) an LAV with a Shield slot to raise the protection of the gunner |
Garma QUDA
Zumari Force Projection Caldari State
468
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Posted - 2012.08.21 02:02:00 -
[268] - Quote
I would like to see a charge shot pistol,
maybe some "bouncing betty" grenades,
mass driver that shoots proximity mines,
Hovering proximity mines,
Beanbag shotgun (drains stamina and slows, after stamina is gone does damage to armor/ ignores shield)
Use droplink models to make two way team teleporters that need time to recharge,
Swarm launcher "shell" rounds. Single fire heavy shell with a nice arc about 45-¦ 200m range,
Railgun repair tool,
Mass driver radar decoy rounds,
A giant mech.
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AcmeBoy
The Southern Legion
1
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Posted - 2012.08.21 11:15:00 -
[269] - Quote
Swarm launcher type that acts like a javilin missile to aim 5-25m above target then strike down on top them.
Main only for HAVs and Dropship campers on towers. LAV s moving fast will be missed. But it will help to avoid the terrain or buildings.
Advanced or Prototype only. |
Aaronspark777
Ninja Assassins
1
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Posted - 2012.08.21 20:53:00 -
[270] - Quote
Attachments for weapoms so everybody will be able to make their own variation of the weapons so each person can truly have their own unique weapon |
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