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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Gridboss
BetaMax.
185
|
Posted - 2012.08.10 08:43:00 -
[31] - Quote
Heinz Doofenshertz wrote:A snowball launcher, a swarm launcher that fires snowballs, they do no damage, but are funny
Yes. Yes. YES YES YES. |
jenza aranda
BetaMax.
1005
|
Posted - 2012.08.10 08:44:00 -
[32] - Quote
'Napalm' Mass Driver Very very low direct damage but creates an area of damage which lasts for several seconds causing damage to all who walk in this area |
Chris Gaechmoor
Osmon Surveillance Caldari State
76
|
Posted - 2012.08.10 08:47:00 -
[33] - Quote
Impured Heredia wrote:dropsuits variation like the type-II but advance and prototype versions. was kinda cool to see the type-II but didn't matter for long because people went for advance and prototype.
this. theres only armor variations after type-II, no shield ones.. |
jenza aranda
BetaMax.
1005
|
Posted - 2012.08.10 08:51:00 -
[34] - Quote
Smartbomb grenade Immediately after being thrown it causes pulses of damage for x seconds before it explodes/expires |
Mike Gunnzito
111
|
Posted - 2012.08.10 08:57:00 -
[35] - Quote
Grit Breather wrote:Assualt sniper rifle. Less accurate, not as strong. Easier to fire while moving.
This would fill a gap between the Tactical AR and the sniper rifles.
Basically, I was going to suggest making the tactical AR this.
It's semi auto, so why not have the tactical AR be slightly higher dmg than the creo, and be SLIGHTLY more accurate. Still quite less powerful than the sniper rifles currently in game. It would be perfect as a "marksman" rifle.
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Otosan Ookami
Royal Uhlans Amarr Empire
33
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Posted - 2012.08.10 08:58:00 -
[36] - Quote
Breach Charge Snipe (Second stage Charge Bonus to AV damage? ) or true separate A/V Sniper rifles. Give us something worthy of the Shiny new Draw distance with better optics, and even harder shots to make.
Please!
Also like the thought of longer-range dumbfire mode missiles., especially using fewer warheads/more shots.
2 missile volleys, call them Bolas launchers, Flail Launchers, whatever floats your boat. |
Mike Gunnzito
111
|
Posted - 2012.08.10 08:59:00 -
[37] - Quote
Also, how about a new type of grenade?
I was essentially thinking of something like an EMP. One with a very large blast radius (maybe 20m), but it doesn't to any dmg to armor. It's function is to completely drop shields to zero. Since it only does shield damage... a balance would be giving it a large blast radius. |
jenza aranda
BetaMax.
1005
|
Posted - 2012.08.10 09:03:00 -
[38] - Quote
another thing i would like is an armour tank gallente scout (as a shield tank gallente thing seems icky)
It could have a bonus on the suit, for example each level in gallente scout reduces the speed penalty of armour modules by 20% (or something) |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.10 09:07:00 -
[39] - Quote
Vehicles have infinite ammo, so my Duvolle AR with infinite ammo with the EXACT same stats as now. |
Nos Faust
BurgezzE.T.F
37
|
Posted - 2012.08.10 09:08:00 -
[40] - Quote
Mike Gunnzito wrote:Grit Breather wrote:Assualt sniper rifle. Less accurate, not as strong. Easier to fire while moving.
This would fill a gap between the Tactical AR and the sniper rifles. Basically, I was going to suggest making the tactical AR this. It's semi auto, so why not have the tactical AR be slightly higher dmg than the creo, and be SLIGHTLY more accurate. Still quite less powerful than the sniper rifles currently in game. It would be perfect as a "marksman" rifle. l was thinking about this too, and the possibility of silencer mods for light weapons/side arms to keep detection down when firing. Variable ammo for the mass driver, something like EMP shells that short out vehicles and turrets for xx seconds and shells that cause AoE fire damage to areas for xx seconds. |
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Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 09:29:00 -
[41] - Quote
These all assume no new graphics models, no new effects capabilities. Some alteration and code, but much of it just stats changes or mixes of things already existing.
1:
Large Missile turret that does a 1 round shot which behaves like the Small missile turrets do.
Either more damage, or higher rate of fire than the small turret. The current large missile turrets are not very good.
2:
High meta level armor repairer that don't repair much, but have a low CPU/PG, long repair cycle, and long cooldown. This could help a shield tanked vehicle get repaired back up after bleeding into armor, and possibly be useful for armor tanked vehicles.
4:
a T2 level dropship with better PG/CPU, better shields & armor, +1 slot over the midrange dropship and no built-in mCRU.
5:
A "gunship" variant of a dropship, with a fixed large turret for the pilot, and 1-2 light turrets for gunners. Same PG/CPU as the tanks, just less armor, same slots as the regular dropships. A new graphic model would be preferred, but you could tack a turret on the top/bottom, weld the opening door gates shut and keep the 2 gunners the same as the regular dropships. If a large turret would be too strong, then 2 linked small turrets could work also, if that is less.
Or, a small turret for the pilot at the expense of 2 passenger spots for the current dropship types.
6:
A LAV with a built in CRU. Actually, make that a LAV with a bigger CPU/Powergrid to fit a CRU module without being paper-thin.
7:
Swarm launcher missile turrets
8:
Higher quality mCRU modules for vehicles to dramatically improve spawn time
9:
"Charge" Railgun turrets that work like the sniper rifles.. press and hold - press to charge, release to fire.
12:
Tiny nanohives with high meta / price, low "potency" and range, but very very cheap PG/CPU. Just enough for a couple refills before going away.
13:
A long range tactical smg
14:
APC Tank variants with only small turrets, and more passengers. People could add a mCRU if they wanted as a module.
16:
Super-nanofiber module that essentially remove 90% of the armor from a vehicle, but give a huge % mass reduction and speed/performance boost. no CPU/PG cost. Just 1 module slot, removing armor shouldn't take up all the low slots, just one. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.08.10 09:30:00 -
[42] - Quote
ooh I love this. It's why I got into game design.
ok drop suit.... module... weapon and... vehicle. ok lets see what I can come up with. : )
Dropsuit *I'll assume this is an advanced level drop suit variation?*
"Interbus" Heavy Dropsuit The interbus heavy dropsuit was created for mercs on the ground looking for heavy weapons without sacrificing utility. Using a heavily modified advanced heavy suit, the interbus heavy suit swaps out the armor plating around the grenade bay resulting a suit that can fit a single utility equipment at the cost of fitting any grenades. The removal of the armor plates to fit the utility slot in the grenade bay results in lower overall armor. *by about 20%*
For the merc who wants heavy armor, slow movement, and flexibity.
Module
"Thukker" Cardiac Regulator* Following Thukker tribe design this mod is all about moving fast at great expensive in the internal power regulators and safety protocalls. Any merc willing to buy Tukker gear off the black market is going to find greatly increased sprint speed at the expense of stamina duration and recovery.
Increase sprint speed by 18% decrease in stamina and recovery rate by 10% fitting requirements the same as prototype,maybe a bit more powergrid
*I think that's the sprint speed module*
Weapon
"Viziam" Scrambler Pistol Forged in a nerds dream, the Vizaiam scramble pistol has a nickname on the battlefield. The Hand Cannon. It can burst shoot a 3 round attack at low damage or it can charge up for a single blast that deals all three shots in a single hit.
*it's the megaman buster*
Vehicle
"Gurista" Piledriver LAV Needing a fast craft able to carry supplies to the front line quickly and smuggle goods into the battlefield to sell on the black market, Gurista once again used his spies to steal caldari design t create an armor tanking cadlari LAV with only a single high slot and 4 lows. While created for pirate use the model was so successful that many companies now produce the craft with it's experimental engine designs that give a higher than average base speed and low sig radius.
However what makes the pile driver special is it's built in resupply unit. meaning anyone on the battlefield can get in close and use the LAV to change dropsuits, gets more ammo. It has a limited charge however.
The Piledriver *terrible name i know you can change it* is a logis best friend. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 09:38:00 -
[43] - Quote
Chris Gaechmoor wrote:Impured Heredia wrote:dropsuits variation like the type-II but advance and prototype versions. was kinda cool to see the type-II but didn't matter for long because people went for advance and prototype.
this. theres only armor variations after type-II, no shield ones..
This x2 |
Derek Barnes
ZionTCD Legacy Rising
340
|
Posted - 2012.08.10 09:53:00 -
[44] - Quote
A type of Forge Gun that doesn't do massive damage like the others but instead shoot EMP Blasts that immobilizes any type of Vehicle for a certain amount of time, giving your team the chance to attack it without it trying to escape. But also have a shorter distance it can travel so that it can't hit Dropships for an easy take down for them, only unless the Dropships are flying low and trying to crush people. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.10 09:58:00 -
[45] - Quote
[EMP variant of grenades] High shield damage
Disables HUD temporarily
No armor damage
[New scrambler pistol variant]: Bigger magazine size, but not burst. Lower damage
10 Round magazine
Single-fire
[New scrambler pistol variant2]: Machine pistol. Much lower damage
Same rounds per magazine
Fully automatic
[New (Mass Driver, Scrambler Pistol, and Shotgun) variants]: All these weapons should have a CHARGE variant. Optional charge for higher damage
Lower damage then regular version when not charged
Regular amount of rounds magazine
Regular range
[New shotgun variant]: the regular shotgun has too little range for my taste, and the breach shotgun has too little rounds per magazine. I propose a compromise between the two. 4 Round magazine
Same damage as regular shotgun
Very low spread for greater range
[Sniper rifle variant]: designed for close range WHAT I WANT THE MOST Very reduced damage
Fire rate less, but comparable to a breach assault rifle.
Semi-automatic
15 Round magazine
Very accurate hipfire
[Assault rifle variant]: High ROF. Higher recoil
Regular magazine size
Inaccurate
Great rate of fire
This might not be needed since this is pretty much the SMG's job
[Submachine gun variant]: Longer range More range
Reduce something else in echchange.
EDIT:[More intermediate dropsuit, weapon, and equipment variants]: Ideally there should be a new item to try out each time you level up the main skill for attaining a certain item, even if you don't have the level needed for the next grade. I shouldn't have to wait to level up something 3 more times before I can try something new.
There is somethings I want to say about the weapons in general: Mass driver currently sucks, there really isn't an incentive to use it. Give it a six round magazine, and maybe more splash damage or greater radius. This weapon hass way less damage per magazine, its much more difficult to use than all the other weapons, and gives you nothing in return besides just making you a walking target. I really really want to like this gun, this gun needs to be better than it currently is to get more people using it. Most people using assault rifles instead of more unconventional weapons like this makes the game more bland as a result. Here is a thread on the subject with feedback about the MD from many people.
The weapons are boring. You raised my hopes with devblogs boasting of truly scifi weaponry, and not just "Vietnam in space" as you guys said, but that's exactly what it feels like. Visually the weapons pretty much behave like regular boring old war game FPS guns, no scifi flare for the most part. The only thing with any scifi flare right now is the the forge gun, scrambler pistol and the soon to come laser rifle (looked awesome in the trailer). The weapon sounds of the pasma weapons (shotgun and assault rifle) need to be more scifi, and more importantly the rounds fired need to give more of a flashy scifi impression, make it look like we're actually shooting out plasma (or electricity since lightning is plasma). Minmatar weapons are the only ones that should look land sound like conventional weapons when firing, given their low tech nature.
Please please please don't make make the laser rifle a heavy only weapon, there needs to be more guns available for everyone, especially a gun as cool as this. I have never played an FPS with a laser weapon before, please don't make me play as a heavy to use it. I have no reason to assume it it will a heavy only weapon, but the only time I got a glimpse of it was the Immortal Clone trailer, and only saw a heavy use it, and the possibility of something so cool being restricted for one dropsuit scared me.
I like the previous assault rifle models better than than sight on the current AR's). The current ones are much less aesthetically pleasing, and look less Gallente than the previous ones. Same with the old assault suits, they were much better than the current ones. I would really appreciate it if these were changed back.
The game needs some kind of light machine gun (LMG). Something with a very large magazine, but not as large as the Minmatar HMG. Something that has range comparable to an AR, greater magazine than an AR, but much less accurate, and dealing much less damage. It would be great for laying down suppressible fire. Since the weapons of this game do need to feel more scifi, it should be a plasma LMG that fires what looks like a stream of burning hot plasma, or lightning.
Thank you for reading. |
Sake Monster
Tritan-Industries Legacy Rising
353
|
Posted - 2012.08.10 10:02:00 -
[46] - Quote
"Prison Rules" grenade, when thrown into a crowd all projectile weapons become useless, forcing a giant knife fight for those affected.
Just Kidding.
But a repair tool that, when used on an enemies dying body while they bleed out, increases your end of match salvage considerably would be cool |
Wasteland Survivor
5
|
Posted - 2012.08.10 10:08:00 -
[47] - Quote
Derek Barnes wrote:A type of Forge Gun that doesn't do massive damage like the others but instead shoot EMP Blasts that immobilizes any type of Vehicle for a certain amount of time, giving your team the chance to attack it without it trying to escape. But also have a shorter distance it can travel so that it can't hit Dropships for an easy take down for them, only unless the Dropships are flying low and trying to crush people.
^This +1 |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 10:10:00 -
[48] - Quote
From an earlier request:
Nanohives are great, I carry them all the time, but looking at the advanced versions, they all are bigger "bubble" more ammo/cycle and heals armor.
I would like to see an Advanced and Prototype version that does basic level performance, but at a lower fitting cost. I don't want a super bubble, I'd just like a basic one that's more expensive, but cheaper fitting cost, as another type to choose from. A little armor repair would be nice too, but the sort a scout would carry, not a fat man. Thanks.
The Centrifuge model is the right idea, just not quite streamlined enough.
An idea of a "easy fit" Prototype Nanohive could be something like this:
Max Active 2 Max Carried 3 Effective Range 4m Ammo Resupply rate 8% Armor repair rate 2% Health 300hp
CPU: 28 Power: 6
This would basically be the "barely a Nano" model for logistics and people looking to fit a lot of functionality at a less potent level. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 10:11:00 -
[49] - Quote
Sake Monster wrote:
But a repair tool that, when used on an enemies dying body while they bleed out, increases your end of match salvage considerably would be cool
haha, a salvage gun! yes. |
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.08.10 10:16:00 -
[50] - Quote
A tactical AR
Default settings are enhanced zoom scope semi auto fire. More range then the standard but less then a sniper.
Pressing something on the D-Pad removes the scope (iron sights) and turns it to full auto for the closer range gunfights.
You could also add a bigger clip. |
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Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 10:23:00 -
[51] - Quote
Not sure if this falls in line with your request, but the graphics change should be minimal:
I'd like to see a LAV that the pilot controls the gun, much like tank turrets operate.
They can still carry a passenger, just use a turret model that fills up the back of the LAV, to avoid visual confusion. A big boxy base on a rotating platform with a turret mount on the top could work.
This falls in line with my request for a pilot gunnable variant of every class vehicle in the game. |
Aldz D
Crux Special Tasks Group Gallente Federation
49
|
Posted - 2012.08.10 10:24:00 -
[52] - Quote
Sniper ammo variations-
armor piercing=does more damage to armor but does half to shields
shield piercing= does more damage to shields but does half to armor
explosive rounds= deals half the damage of a normal bullet but has splash damage
laser/plasma rounds= lethal ammo that does more damage than a normal bullet but adds 25% more sway to guns |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.08.10 10:36:00 -
[53] - Quote
1) AR with iron sight
2) AR with red dot
3) akimbo side arms
4) AR with attachment launcher
5) AR with x-ray vision
6) AR sidearm crossed sub and AR
7)a scope attachment that identifies enemies with a red triangle icon like in predator. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.10 10:38:00 -
[54] - Quote
APC Dropship - Basically a flying healing taxi
Has no guns - Maybe repair guns to help repair friendly tanks But a bigger shield and armor tank Has a MCRU - 10second spawn time Also has the ability to give ammo and also repair armor
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Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 10:42:00 -
[55] - Quote
Shotguns that fire high damage slugs at medium range, low rate of fire
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Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 10:47:00 -
[56] - Quote
EnglishSnake wrote:APC Dropship - Basically a flying healing taxi
Has no guns - Maybe repair guns to help repair friendly tanks But a bigger shield and armor tank Has a MCRU - 10second spawn time Also has the ability to give ammo and also repair armor
I'm cool with a gunless variant, but it would be better to have the mCRU as a module.
I'd adjust this to:
Gun-less dropship more shield / armor and CPU/PG than Eryx 5 high slots 6 passengers + pilot
AND
faster respawn time mCRU module "nanohive" module which gives a nanohive "aura" around the vehicle (remote reppers are already a module) |
Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
|
Posted - 2012.08.10 10:52:00 -
[57] - Quote
Shotgun blaster turret variants! All sizes get shotgun variants in both breach and standard versions. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 11:00:00 -
[58] - Quote
A scout suit with 2 equipment modules that is shield oriented, not armor oriented. It's not an assault suit.
and higher grade versions of this for advanced and proto levels. |
Zeran Haggai
Royal Uhlans Amarr Empire
196
|
Posted - 2012.08.10 11:04:00 -
[59] - Quote
Gridboss wrote:Heinz Doofenshertz wrote:A snowball launcher, a swarm launcher that fires snowballs, they do no damage, but are funny Yes. Yes. YES YES YES.
Headshots with this weapon should temporarily blind the target, as their visor is now covered in snow. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 11:05:00 -
[60] - Quote
a high level LAV with 5 slots, very good PG/CPU, so-so armor/shields and a 1.5 damage bonus to it, like Marauders have.
if not the 1.5 bonus, then a large turret
tint them shades of red so they stand out. :) |
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