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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.08.12 04:50:00 -
[151] - Quote
Scott DTA 2 wrote:A minmitar LAV
-Shopping cart with 2 SMG's duct taped to the sides of it. Place a lawnmower engine on it make it move. Ive had family members do that before. |
LISA MICHELLE WARRIORS
74
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Posted - 2012.08.12 05:11:00 -
[152] - Quote
Tank mines would be nice |
Arborius Veredus
31
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Posted - 2012.08.12 05:33:00 -
[153] - Quote
I'd kinda like to see a Breach-like variant of the Burst Rifle (lower RoF in exchange for higher damage). I'd also like to see weapons that have a lower CPU or PG usage in exchange for lowered stats, so that a player can still take something with them, even if they're close to their CPU or PG limit.
Along the same lines, I'd like to see variants of the dropsuits that have mediocre base stats for their class, but larger CPU and PG stats and more module slots (not equipment and weapon slots, however). Maybe also dropsuits with built-in boosts to damage with specific kinds of weapons in exchange for lower shields or armor? |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
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Posted - 2012.08.12 05:49:00 -
[154] - Quote
LISA MICHELLE WARRIORS wrote:Tank mines would be nice
Something like an EFP mine. EFP being an Explosively Formed Penetrator - a concave surface, in this case, made of advanced metals used in New Eden and formed into a self-forging projectile by explosive force. make it be able to be planted on ground, or stuck to surfaces where the soldier thinks a vehicle may pass. an IFF and sensors in the mine determines if a vehicle passing very close to it is friendly, and if not detonates the mine at it. Give it sufficient power to damage or destroy a tank depending on its type and fit, and enough to cream an LAV.
Note: EFP mines are used today, some homemade, and are one of the deadlier threats to vehicles in the form of mines and IEDs |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
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Posted - 2012.08.12 06:05:00 -
[155] - Quote
A grenadier variant of the assault suit.
Basic: no side arm slot 2 grenade slots grenade damage bonus (5%) reduced gun accuracy (-5%) <---applies to AR, Swarm, SMG, and Pistol
Advanced: HIgher grenade arm speed & throw distance (10%) no side arm slot 2 grenade slots grenade damage bonus (7%) reduced gun accuracy (-5%) <---applies to AR, Swarm, SMG, and Pistol
Prototype: Higher grenade arm speed & throw distance (15%) bonuses for using the mass driver (+5% rate of fire) no side arm slot 3 grenade slots 1 less low power slot that the standard assault proto grenade damage bonus (10%) grenade splash radius bonus (5%)
All suits would also have 5% less armor than their standard assault brethren but have a 3% bonus to their movement speed |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
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Posted - 2012.08.12 06:07:00 -
[156] - Quote
EMP Grenade: very high shield damage 400 0 armor damage temporarily disrupts affected players minimaps (it takes the nanites in the suits a bit of time to recover from the jolt) |
Sake Monster
Tritan-Industries Legacy Rising
353
|
Posted - 2012.08.12 06:07:00 -
[157] - Quote
Mobius Kaethis wrote:A grenadier variant of the assault suit.
Basic: no side arm slot 2 grenade slots grenade damage bonus (5%) reduced gun accuracy (-5%) <---applies to AR, Swarm, SMG, and Pistol
Advanced: HIgher grenade arm speed & throw distance (10%) no side arm slot 2 grenade slots grenade damage bonus (7%) reduced gun accuracy (-5%) <---applies to AR, Swarm, SMG, and Pistol
Prototype: Higher grenade arm speed & throw distance (15%) bonuses for using the mass driver (+5% rate of fire) no side arm slot 3 grenade slots 1 less low power slot that the standard assault proto grenade damage bonus (10%) grenade splash radius bonus (5%)
All suits would also have 5% less armor than their standard assault brethren but have a 3% bonus to their movement speed +1 Please give a similar variant to the Logi suit too!!! |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.12 06:09:00 -
[158] - Quote
LISA MICHELLE WARRIORS wrote:Tank mines would be nice
then you would also need to have anti-infantry mines......can already see the QQ |
LISA MICHELLE WARRIORS
74
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Posted - 2012.08.12 06:11:00 -
[159] - Quote
Lurchasaurus wrote:LISA MICHELLE WARRIORS wrote:Tank mines would be nice then you would also need to have anti-infantry mines......can already see the QQ Those would be great too
|
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.12 06:13:00 -
[160] - Quote
LISA MICHELLE WARRIORS wrote:Lurchasaurus wrote:LISA MICHELLE WARRIORS wrote:Tank mines would be nice then you would also need to have anti-infantry mines......can already see the QQ Those would be great too
it would be an interesting addition to the gameplay....i support mines although we already have RE's |
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Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
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Posted - 2012.08.12 06:14:00 -
[161] - Quote
A sniper rifle capable of doing damage to targets behind certain types of cover. Damage of the weapon would scale from full damage (when there is no intervening) material to extremely low damage should the round have to pass through a particularly thick/high density material.
The scope on said rifle would have a heat setting allowing it to see the heat signature generated by dropsuits power cores through materials. Dropsuits using more PG would generate a larger heat signature and would be brighter, thus easier to see by this scope. This would make it easier for the sniper to ID and target high value targets (ie proto suit users) while lower value targets would be much harder to spot and more dangerous to the sniper. This would provide a real tactical use for those type one and militia suits even after a player is able to use proto suits. |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2012.08.12 06:18:00 -
[162] - Quote
Extended Magazine Variants of all the types of assault rifles. They would have more bullets but cost a bit more and have a higher PG? or CPU? cost |
Zeran Haggai
Royal Uhlans Amarr Empire
196
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Posted - 2012.08.12 06:20:00 -
[163] - Quote
An Anti-Infantry swarm launcher variant that works like the Cerebral Bore from Turok 2. Here's a visual aid for the the poor unwashed who never experienced this fantastic weapon. DO IT!!! |
Genshi Soikutsu
Osmon Surveillance Caldari State
21
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Posted - 2012.08.12 06:53:00 -
[164] - Quote
Heinz Doofenshertz wrote:The trap mines from Templar One, the monofliament mines THIS |
Karon the Wide
Royal Uhlans Amarr Empire
2
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Posted - 2012.08.12 07:11:00 -
[165] - Quote
Just got into this beta so excuse the noobness here.
I would like to see a few things already.
One of the things I like most about eve is the major flavour variety amongst the factional. Things like the amarr golden look and heavy reliance on lasers (missing unfortunately)
Don't get me wrong I like this game soo far. I just want to see more flavour brought to the game at some point. More stuff that has the distinctive look and feel of each of the major factions. The kinda cobbled look of minmatar. The golden rounded look of amarr the definitive looks of caldari and galente too. The distinctive weapon types and all of the flavour I miss ATM. I definitely like what I have done soo far.
That is my 2 cents at least. |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
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Posted - 2012.08.12 07:43:00 -
[166] - Quote
cannibalizing one of my own ideas in the feedback forum:
Amarr 'Castigator' Pistol
Another variant of the Scrambler Pistol, this weapon dumps all of its power into a single devastating shot. While forcing the firer to reload after every shot (while the pistol cools down at the same time) the effects are undeniably lethal. It is widely believed that the Amarr use this weapon for the 'castigation' (ie: assassination) of heretics and other enemies of the empire. |
Kleanur Guy
SyNergy Gaming
154
|
Posted - 2012.08.12 07:46:00 -
[167] - Quote
Grenade variants that: Disable armor repairing Disable shield regening Grenade Slowly 'corrodes away' ARMOR for like 10 seconds (AV).
Laser type gun similair to HMG in the fact that it over heats. One stream of rawPOWERRR Low damage, long range, 'high rate of fire'. Smallish spread that slowly turns in to one focused laser when you upgrade it with that proficiency skill or whatever.
VERY high damage, low rof, low ammunition (plasma) pistols.
Equipments where: You deploy a 2kish HP shield in front of you acting as a barrier (can be a grenade). You deploy a turret (small one) like in most FPS where its like a very heavy machine gun with high damage and low rof with like a shield protecting you.
AV mines.
|
Zander Rodriguez
41
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Posted - 2012.08.12 07:59:00 -
[168] - Quote
Mobius Kaethis wrote:A sniper rifle capable of doing damage to targets behind certain types of cover. Damage of the weapon would scale from full damage (when there is no intervening) material to extremely low damage should the round have to pass through a particularly thick/high density material.
The scope on said rifle would have a heat setting allowing it to see the heat signature generated by dropsuits power cores through materials. Dropsuits using more PG would generate a larger heat signature and would be brighter, thus easier to see by this scope. This would make it easier for the sniper to ID and target high value targets (ie proto suit users) while lower value targets would be much harder to spot and more dangerous to the sniper. This would provide a real tactical use for those type one and militia suits even after a player is able to use proto suits.
I'll take one of these, but what I really like is the idea about the infrared vision detecting different PG levels. Instead of the specific scope detecting heat vision, I would like to see different vision modules such as infrared, night vision for night maps (also make night vision less cpu and pg than infrared), and maybe even an augmented vision module mainly for commanders that give you the overview map on the HUD and additional information such as your squad members health. It would be more screen clutter but it could help you make faster decisions on the field. Also I think it would be good to give most weapons penetration capabilities based on the weapon and ammo type. |
Iceyburnz
316
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Posted - 2012.08.12 12:06:00 -
[169] - Quote
Minmatar Slave 74136 wrote:cannibalizing one of my own ideas in the feedback forum:
Amarr 'Castigator' Pistol
Another variant of the Scrambler Pistol, this weapon dumps all of its power into a single devastating shot. While forcing the firer to reload after every shot (while the pistol cools down at the same time) the effects are undeniably lethal. It is widely believed that the Amarr use this weapon for the 'castigation' (ie: assassination) of heretics and other enemies of the empire.
A "charge" scrambler pistol. Actually this idea is awesome!
Love the name too. |
Song Soulfire
Circle of Huskarl Minmatar Republic
44
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Posted - 2012.08.12 14:08:00 -
[170] - Quote
HMG: less spread more range less dps.. more precise suppressive fire, to lock down or slow em down. |
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.08.12 15:55:00 -
[171] - Quote
Mobius Kaethis wrote:A sniper rifle capable of doing damage to targets behind certain types of cover. Damage of the weapon would scale from full damage (when there is no intervening) material to extremely low damage should the round have to pass through a particularly thick/high density material.
The scope on said rifle would have a heat setting allowing it to see the heat signature generated by dropsuits power cores through materials. Dropsuits using more PG would generate a larger heat signature and would be brighter, thus easier to see by this scope. This would make it easier for the sniper to ID and target high value targets (ie proto suit users) while lower value targets would be much harder to spot and more dangerous to the sniper. This would provide a real tactical use for those type one and militia suits even after a player is able to use proto suits.
I think an rifle that does more than 230 damage should automaticly have material pentrating powers, and if they ever let us have scopes I rather have a heat scope that I can just fit on.
|
Chaz Lewis
71
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Posted - 2012.08.12 16:27:00 -
[172] - Quote
Caldari assault rifles please. Also would like to see Caldari Scout suits, some stealth modules, and Caldari handguns. |
Iceyburnz
316
|
Posted - 2012.08.12 16:44:00 -
[173] - Quote
Mobius Kaethis wrote:A sniper rifle capable of doing damage to targets behind certain types of cover. Damage of the weapon would scale from full damage (when there is no intervening) material to extremely low damage should the round have to pass through a particularly thick/high density material.
The scope on said rifle would have a heat setting allowing it to see the heat signature generated by dropsuits power cores through materials. Dropsuits using more PG would generate a larger heat signature and would be brighter, thus easier to see by this scope. This would make it easier for the sniper to ID and target high value targets (ie proto suit users) while lower value targets would be much harder to spot and more dangerous to the sniper. This would provide a real tactical use for those type one and militia suits even after a player is able to use proto suits.
As a sniper I say no.
An AV sniper yes. But not one that shoots through walls. I seen a game with that. Basically everyone because snipers and the game degenerated and everyone stopped playing.
Don't take peoples cover away. Its bad enough with rediculious railgun splash without being able to shoot through walls as well. |
Resi Kaae Raae
Royal Uhlans Amarr Empire
3
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Posted - 2012.08.12 17:01:00 -
[174] - Quote
I'd like to see a variant of an LAV with good controls |
counter logic
BetaMax.
42
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Posted - 2012.08.12 17:40:00 -
[175] - Quote
4447 wrote: 1) AR with iron sight
2) AR with red dot
3) akimbo side arms
4) AR with attachment launcher
5) AR with x-ray vision
6) AR sidearm crossed sub and AR
7)a scope attachment that identifies enemies with a red triangle icon like in predator.
So call of duty?
In all seriousness....
"Brawler" Ishukone Assault Suit
An assault suit varient that has 2 light weapon slots same shields/ but lower armor than the others in its tier high PG/High CPU 2 high slots 2 low slot 1 equipment slot no grenades
or no equipment and have grenades to kind of promote this suit in a team environment since he'll eventually need ammo for his weapons. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.08.12 19:59:00 -
[176] - Quote
Not sure if something like these have been suggested yet.
'Salamander' Heavy Suit: 0 shields 0 high slots
Standard 700 armor 2 low slots 20 armor regen
Advanced 800 armor 3 low slots 22 armor regen
Prototype 900 armor 4 low slots 25 armor regen
Marathon Biotic Modules:
Standard +15% stamina +30% stamina recovery
Advanced +30% stamina +50% stamina recovery
Prototype +60% stamina +70% stamina recovery
Weapons Expert Modules:
Standard +2% to sidearm weapon damage +2% to light weapon damage +2% to heavy weapon damage
Advanced +4% to sidearm weapon damage +4% to light weapon damage +4% to heavy weapon damage
Prototype +8% to sidearm weapon damage +8% to light weapon damage +8% to heavy weapon damage
I also thought it would be neat if you awarded a T1 BPO of the items that make it into the game to the people that suggested the items. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.12 20:10:00 -
[177] - Quote
Skytt Syysch wrote:Not sure if something like these have been suggested yet.
'Salamander' Heavy Suit: 0 shields 0 high slots
Standard 700 armor 2 low slots 20 armor regen
Advanced 800 armor 3 low slots 22 armor regen
Prototype 900 armor 4 low slots 25 armor regen
Marathon Biotic Modules:
Standard +15% stamina +30% stamina recovery
Advanced +30% stamina +50% stamina recovery
Prototype +60% stamina +70% stamina recovery
Weapons Expert Modules:
Standard +2% to sidearm weapon damage +2% to light weapon damage +2% to heavy weapon damage
Advanced +4% to sidearm weapon damage +4% to light weapon damage +4% to heavy weapon damage
Prototype +8% to sidearm weapon damage +8% to light weapon damage +8% to heavy weapon damage
I also thought it would be neat if you awarded a T1 BPO of the items that make it into the game to the people that suggested the items.
the weapon expert module could be a little diffrent maybe like 4% for light and side 6% and then 8%. |
ONS TheReaper545
42
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Posted - 2012.08.12 20:39:00 -
[178] - Quote
Weapon Variation "Unicorn"
-15% damage Shoots Rainbows at your enemies. |
Sake Monster
Tritan-Industries Legacy Rising
353
|
Posted - 2012.08.12 20:45:00 -
[179] - Quote
'Swapmeet' Access Fitting Nanohive. Infantry only, wil not work on vehicles. Max carry-2, Max active-1, usage limit per active-4. Allows infantry only to step into nanohive and access and change their fittings. Mainly used for switching between Assault and AV while remaining close to combat/objectives
Differentiated by different color (green?) Nanite field. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.08.12 20:55:00 -
[180] - Quote
Not sure if you have the mechanics in place to do these ones:
Grenade Modules: Can use the grenade art asset as a placeholder, not sure which slot they should go in.
Stock (only 1 can be fitted at a time):
Standard +1 grenade held
Advanced +2 grenades held
Prototype +3 grenades held
Damage:
Standard +3% grenade damage
Advanced +6% grenade damage
Prototype +10% grenade damage |
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