|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2012.08.10 16:06:00 -
[1] - Quote
High caliber medium-long range HMG with a narrow spread, (0 degree first 3 rounds .6-3 degree after continuous fire due to compounding but suppressed recoil) 80-90 dmg base(112-126 with all 5 yielding a +40% (25% from weapons and 15% from specialization damage bonus) slow ROF (180 RPM) with a 60 round feed chain (20 seconds of continuous fire) 4800-5400 dmg (6720-7560 dmg at all 5's) in 20 seconds with all rounds hit before a reload. enough to be a mediocre AV a good AP and a GREAT AA weapon splitting the difference between the HMG and Forge.
if this seems a bit of an extremism its not, the proto assault forge does 1512 damage base, thats 2116.8 every 1.875 seconds at max skills yielding a net of 8467.2 dmg every 7.5 seconds.
this weapon is in EVERY way a Minmatar ideal being a heavy hitting man portable small artillery cannon.
EDIT; actively firing this should also ground your speed the same way charging a forge round does. EDIT 2; Ideal DPS of a forge (my current weapon) over 20 seconds 8 rounds 1 reload 16934.4/20=846.72 DPS. This weapon 60 rounds no reload 6720/20=336 DPS ideal. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2012.11.16 08:00:00 -
[2] - Quote
Been a while since i was last on this thread:;
First; "Swift judgement" variant of the Heavy drop suit. has the armor, shield and mobility of an equivalent level assault 3-4 high and 3-4 lows. no equipment slots. heavy weapon slot and a side.
this would provide a fast platform for forge gunners, enabling some players to swiftly move into a position of assault for the purpose of AV. or a more lightly armored version of a Heavy drop suit to support shock squad.
Second; "Tower Forge" Variant of the forge that emits a 180 degree large caliber shelling barrier whilst charging. Would be used to redirect large rounds around the heavy to mitigate damage from incoming vehicles while still making the heavy a target against foot units.
normal forge gun damage and charge time, inability to move similar to the breach.
could also serve to make the heavy into a mobile large round bulwark against shelling for his teams if he were to charge and not release. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2012.11.27 06:07:00 -
[3] - Quote
"Lamprey" Auxiliary Control Interface- A hacking tool that has limited uses and occupies the equipment slot.
- Requires level 3 or 4 infantry hacking as a prerequisite for injecting the required skill book. per skill improvement reduces the prohibitive CPU requirement of the unit.
- Small passive bonus to hacking speed.
- Used by deploying it near (10-30m) a point and then hacking the said point from the original console. The lamprey will then act as the dominate control surface and would need to be destroyed or hacked from the original console. destruction being faster but only slightly, due to having to locate, destroy and then position yourself in front of the original console.
- Instantly converts hacked surfaces to friendly.
- the "lamprey unit" persists after death
- heavy fitting requirements to keep it from being used on non-logistic dropsuites without sufficient, almost extreme sacrifice.
"Field Salvage" Hacking Tool- A hacking tool that fits in the low slot that allows you to hack drop up-links, nano hives and tools of the like. provides a small passive enhancement to hacking speed.
i may go so far as to say this should be done passively just by standing near it for 3-8 seconds. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2012.11.27 11:59:00 -
[4] - Quote
Laurent Cazaderon wrote:Garreth i already suggested a bunch of weapons to wolfmann in this thread. Actual new weapons as the thread is intended. Not some player named copy of weapons to flatter the ego of nolifers playing 24/7 with a weapon.
Imo this suggestion only catters to those who ll have time to over pkay when new weapons can benefit to all players. Eve exist since 10 years and i m not even sure there are player tribute weapons in it. Not even sure a guy like Vile Rat will get an Eve item tohis name.
So sorry but i dont think this is worth any time or discussion in beta stages.
But like i said. Only my 2 cent. If it is indeed done it wont bother me so much as it is pointless. I ll only regret the time dedicated to what is a futile addition to the game.
What does it matter, really? Look at the OP, this thread is... was, for simple changes to existing weapons... That, devolved into "wolfmans holiday weapons-cash wish list." Nothing wrong with that, in fact its rather fun. But it is what it is. This one thread is one of, if not the only place that an idea for a weapon or item may be looked at and potentially thought of as a good or bad idea. Any thing i, or any one else that has posted suggestions, that were in turn added to the game should be considered as an honor. An honor for which the community as a whole benefits.
i would almost go so far as to ask for a "Concept Submission" section of the forums with strict rules. requiring concept art, stats, notes for game play and implementation. This plus a predetermined format, and critique's from the community. should be adequate for consideration from CCP, if only so our ideas could be easily categorized and sorted through. The only reason I'm not doing so already is do to the fact that I am not 100% certain they will even be looked at, thus rendering the effort a moot point... |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2012.11.27 14:19:00 -
[5] - Quote
Put this on some one else's armor specific thread and thought it would be a good idea to add here. the other thread compared armor to shield and explained its inferiority to some great detail. found here https://forums.dust514.com/default.aspx?g=posts&t=45791&find=unread with out the thread supplying an argument to which i proposed this as a counter and solution they seem out of place and bit over powered. especially when compared to existing modules.
should be a subset of armor repair. Requiring L3 or 4 to inject the skill book
two types, both inverse to the other. both are optional, resource intensive and limited to one per suit.
First. "Soloist" Reactive Armor Plate
+3%hp to base Armor pool 90-100% - 12hp/s 85-90%- 7hp/s 70-85%- 4hp/s 25-70%- 3hp/s 1-25%- 1hp/s
its garbage in a pinch, but badass for prolonged sustainability.
Second. "Survivalist" Reactive Armor Plate
+3%hp to base Armor Pool 90-100% - 1hp/s 35-90%- 2hp/s 20-35%- 6hp/s (this is the point at which a heavy can take 2-4 uninterrupted seconds of GEK fire) 10-20%- 8hp/s 1-10%- 12hp/s
in terms of prolonged sustainability its garbage, but coupled with a logistics or one of the existing linear reps would make for some rather amazing stay power. |
|
|
|