Timothy Reaper
ZionTCD Legacy Rising
321
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Posted - 2012.08.20 11:42:00 -
[1] - Quote
'Firefly' Sniper Rifle: Fires phosphorus (or sci-fi equivalent) rounds that ignite on impact with any surface. They cause less direct damage to soldiers,vehicles,etc., but as the phosphorus burns it slowly depletes armor for a limited amount of time. The round also acts as a flare visible on the overhead map, so if needed the sniper can draw attention to problem areas/soldiers/vehicles. This also gives noobs something shiny to look at.
'Bartender' Sniper Rifle: Fires an EMP dart that temporarily disables a suit's/vehicle's HUD, modules and equipment. Weapons can still be fired, but no targeting reticle, aim assist, etc. Low damage, slow ROF and small magazine can keep people from spamming. The dart must be charged (like the Charge Sniper Rifle) to one of three levels before firing. Level 1: Dropsuits 5 second disable. Level 2: Dropsuits 10 second disable - LAV 5 second disable. Level 3: Dropsuits 15 second disable - LAV 10 second disable. HAV/Dropship 5 second disable.
'Kamikaze' LAV & Dropship: Slapped together out of old and outdated parts, these vehichles are designed to do two things: Drive (or fly) and go boom. They have dummy turrets (for disguise) and heavy armor (which doubles as shrapnel). Due to low CPU/PG it only has three slots: One High Power, one Low Power and a weapon slot (for your payload). There are two types of payloads: Explosive and EMP. Payloads can be detonated by high-speed impact and weapons damage (friendly swarm lauchers can lock on to the vehicle) or remote. The remote is in two modules: One for the dropsuit (BPO) and one for the vehicle (BPC). Other module ideas: Dead man's switch. Anti-hacking, detonates payload when a hacking attempt is detected. Protip: Don't forget to jump out before it detonates!
'Cockroach' Scout Type II: Do you have the need for speed? Then look no further. With the 'Cockroach' your sprinting speed is increased by 50%! Of course, this extra speed comes at a price. The Scout's already weak armor is reduced, and you can't carry large weapons (one Sidearm slot only, folks). This model also sacrifices a Low Power Module slot for an extra Grenade slot (just select which grenade to have ready with the weapon wheel). All of this combined with the two Equipment slots and you're sure to be as big a pest to the enemy as the namesake insect! |