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1. Cut your losses....... - in General Discussions [original thread]
This game sucks and is going nowhere. The free unreal engine you're using is old, obsolete and looks terrible. Cut your losses and quit this project, put the money into EVE online. Game deleted. I'm out.
- by Run you OVER - at 2012.09.19 21:19:00
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2. Can't test if I can't get into a battle consistently - in Technical Support/Bugs [original thread]
Hope this is priority number one over there. The details of the game and gameplay don't mean mkitten if the testers can't test.....
- by Run you OVER - at 2012.09.10 04:32:00
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3. [Request] Sliding - in Feedback/Requests [original thread]
Ok, and while we are adding sliding, add a prone position and knockdown effects from explosions, knocking a player down when a nearby explosion hits.
- by Run you OVER - at 2012.09.04 11:40:00
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4. Dancing Shotgun Fairies - in General Discussions [original thread]
Kengfa wrote: Omnipotent lilmamaj wrote: Hey scrub muffin, once hit detection is fixed, strafe speed will need to be raised. LOL, no it won't. Strafing speed is absolutely terrible. They should slow it down or add a 40% chance that you'll ...
- by Run you OVER - at 2012.09.02 18:11:00
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5. Dancing Shotgun Fairies - in General Discussions [original thread]
If I spray an entire magazine at 750 RPM and hit nothing, it has nothing to do with hit detection. If someone is running up to you and you point a garden hose at them spraying water tell me they can dodge you and not get hit.
- by Run you OVER - at 2012.09.02 14:21:00
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6. Killcams - in Feedback/Requests [original thread]
Killcams are also great indicators of aimbot users, another discussion this game will have after production.....
- by Run you OVER - at 2012.09.02 14:12:00
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7. Large Destructible Structures.....and Small ones too - in Feedback/Requests [original thread]
From what has been said above some people think they know about the Unreal engine and what it can do and can not do. Anyone know if the Unreal engine will support craters after explosions, or a knockdown effect from explosions?
- by Run you OVER - at 2012.09.02 14:10:00
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8. Can not join battles! - in Technical Support/Bugs [original thread]
Only had this once today. Getting better. Now for the INVALID fitting bug.......
- by Run you OVER - at 2012.09.02 14:00:00
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9. Invalid Fittings, then freeze. - in Technical Support/Bugs [original thread]
Yep, this has happened to me multiple times.
- by Run you OVER - at 2012.09.02 13:59:00
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10. Weapon Damage/Range etc. showing current with your skils - in Feedback/Requests [original thread]
Add this........after the issues with just getting into a battle from the un-instant battle finder are finished
- by Run you OVER - at 2012.09.02 11:46:00
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11. Large Destructible Structures.....and Small ones too - in Feedback/Requests [original thread]
Sure let me just send you that from the test server....... You know destructible buildings is the SH*T!
- by Run you OVER - at 2012.09.02 11:42:00
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12. Vehicle Ammuntion - in General Discussions [original thread]
Yes. Limit vehicle ammo. Battlefield reloading of ammo could be done for vehicles at supply depots or another installation that the player in the MCC could call down. If reloading was done at supply depots it would increase their value as conquer...
- by Run you OVER - at 2012.09.02 11:36:00
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13. Dancing Shotgun Fairies - in General Discussions [original thread]
The game play does not match the weapon destriptions. At 750RPM that is more than 10 rounds per second. No one is dodging bullets at less than 20 feet away.
- by Run you OVER - at 2012.09.02 11:28:00
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14. Large Destructible Structures.....and Small ones too - in Feedback/Requests [original thread]
Nothing is better than using remote explosives to topple a building full of enemies, or breaking through a wall with a missile to get a clear shot at your hiding foe. Destructible buildings is a must. In all shapes and sizes. Some fully collapsib...
- by Run you OVER - at 2012.09.02 11:14:00
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15. There are unhappy slaves making the Grenades - in Technical Support/Bugs [original thread]
Throw a grenade and it does not explode....... just disappears. You are gonna need either a more painful whip, more slave overloads, a redundant production process, or all to get those slaves making 100% functional grenades!
- by Run you OVER - at 2012.09.02 11:07:00
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16. Killcams - in Feedback/Requests [original thread]
Yes. Add this.
- by Run you OVER - at 2012.09.02 11:02:00
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17. LAV Weight - in Feedback/Requests [original thread]
Driving LAV with the joystick is unpredictable. Controlling the direction while slowing for a curve from full speed is difficult with the joystick being assigned to speed and direction. Why not the L1 and R1 for accelerate/decelerate........?
- by Run you OVER - at 2012.09.02 11:01:00
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18. Weapon Damage/Range etc. showing current with your skils - in Feedback/Requests [original thread]
This does not appear to be done. If so where do you look to find the correct damage and range of your weapon that adds in your skill bonuses......?
- by Run you OVER - at 2012.09.02 10:57:00
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19. Why did you Nerf All Anti-Vehicle?!! - in Feedback/Requests [original thread]
Yes, swarm launchers now suck
- by Run you OVER - at 2012.09.02 10:50:00
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20. Dancing Shotgun Fairies - in General Discussions [original thread]
Side to side movement must be slowed down.
- by Run you OVER - at 2012.09.02 10:48:00
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